Gimmick

(Redirected from Gimmicks)
Example of a puzzle showing various gimmicks: veggie crates, cheese, olives, marshmallows and parchment paper

Gimmicks (Japanese: ギミック gimmick), or specialty gimmicks (Japanese:とくいギミック special gimmicks) (when referring to what a Pokémon specializes in), are a type of item that serves as an obstacle in the puzzles of Pokémon Café ReMix. They need to be cleared in order to complete tasks, but each gimmick has a particular requirement to do so: while some can be cleared with a regular combo next to them, others require two or more hits, while others can only be cleared using megaphones or Café Skills. They also behave differently e.g. some gimmicks remain still in one place in the puzzle while other gimmicks bounce around the area as the player moves the icons around to create links. Each Pokémon specializes in at least 3 different gimmicks (some Pokémon have a fourth specialty gimmick that unlocks with kitchen notes) that allow them to clear gimmicks more easily if the order matches their specialty.[1][2]

List of gimmicks

As of Version 6.50 of the game, there are 48 gimmicks available in the game.

Gimmick Description

Sugar cubes
Make a combo next to a sugar cube three times to clear it, or hit it with a skill to clear it immediately!

Whipped cream
Make a combo next to a dollop of whipped cream three times to clear it, or hit it with a skill to clear it immediately!

Tomatoes
To clear tomatoes, drop them into a basket! Skills and megaphones can't clear them.

Nuts
Nuts can only be cleared with skills or megaphones!

Olive oil
To clean off something covered in olive oil, make a combo next to it or hit it with a skill!

Honey
Honey multiplies! Make a combo next to honey or hit it with a skill to clear it.

Marshmallow jars
To get a marshmallow from an open jar, make a combo next to the jar or hit the jar with a skill. You won't be able to clear marshmallow jars when the jars are closed, so be careful!

Cheese
To clear a piece of cheese, make a combo next to it three times or hit it with a skill!

Bubbles
Icons in bubbles float upward! To pop a bubble, make a combo next to it or hit it with a skill.

Veggie crates
To get a veggie from a veggie crate, make a combo next to the veggie crate or hit it with a skill!

Ice cubes
To break an ice cube, make a combo next to it or hit it with a skill!

Caramel
Caramel multiplies! Make a combo next to a lump of caramel or hit it with a skill to clear it!

Pumpkins
Hit pumpkins with skills or megaphones two times to clear them!

Warp funnels
Things that enter a warp funnel come out of the other side of a different warp funnel. Make sure there's a space in front of the outlet funnel for the icons to come out.

Popcorn
Make a combo by a popcorn kernel three times in a row to clear it, or hit it with a skill to clear it immediately!

Piping bags
To get whipped cream out of a piping bag, make a combo next to the piping bag!

Mayo
Mayo obscures what's underneath! To reveal something covered in mayo, make combos next to it.

Shaker and milk
Combine a shaker and milk to clear them! Skills, megaphones, and items can't clear them.

Olives
To clear an olive, make a combo next to it two times, or hit it with a skill. Once you clear it, surrounding icons will get covered in olive oil.

Chocolate
Make a combo next to a chocolate five times to clear it, or hit it with a skill to clear it immediately!

Gummies
Hit a gummy with a skill or megaphone to get the content out!

Canned fruit
Canned fruit can only be cleared with skills or megaphones!

Eggs
To get an egg out of a basket, make a combo next to the basket, or hit it with a skill or megaphone.

Coffee ice cubes
Coffee ice cubes can only be cleared with skills or megaphones!

Ketchup
Make a combo next to ketchup four times to clear it, or hit it with a skill or megaphone to clear it immediately!

Strawberry baskets
Make a combo next to a basket, or hit it with a skill or megaphone, to get a strawberry out! Once you get five strawberries out, the basket will be cleared.

Basils
To clear basils, drop them into a basket! Skills and megaphones can't clear them.

Pickle jars
To get a pickle from an open jar, make a combo next to the jar. You won't be able to clear pickle jars when the jars are closed, so be careful!

Parchment paper
Make a combo next to a parchment paper two times, or hit it with a skill, to generate a Pokémon icon, megaphone, or skill. (In one-minute cooking, only a megaphone will be generated.) The parchment paper's contents may be obscured by another gimmick, so be careful!

Butter
Butter multiplies! Make a combo next to a pat of butter two times, or hit it with a skill, to clear it.

Salt and pepper shakers
To clear a salt and pepper shaker, make a combo next to it two times while it's open, or hit it with a skill. You won't be able to clear it when it's closed, so be careful!

Tea tins
Hit a tea tin with a skill or megaphone two times to clear it.

Condensed milk
Condensed milk multiplies! Make a combo next to a splash of condensed milk two times, or hit it with a skill, to clear it.

Choux pastry
To clear a choux pastry, make a combo next to it two times, or hit it with a skill. When it gets cleared, it encircles surrounding Pokémon and gimmicks.

Dutch ovens
Make a combo next to a Dutch oven three times, or hit it with a skill, to generate a Pokémon icon, megaphone, or skill. (In one-minute cooking, only a megaphone will be generated.) The Dutch oven's contents may be obscured by another gimmick, so be careful!

Jelly
To clear jelly, make a combo next to it two times in a row. If you don't make a combo in a row, it will revert, so be careful!

Walnuts
You can grab walnuts and move them around. To clear walnuts, drag them to the walnut cracker! Skills and megaphones can't clear them.

Turnips
Make a combo next to a turnip three times to make it move! Make a total of four combos next to one, or use a skill, to clear the turnip.

Soda bottles
To clear a soda bottle, make a combo next to it three times or hit it with a skill. Once you clear it, surrounding icons will be covered in bubbles.

Candy jars
If you hit a candy jar with a skill or a megaphone, a candy will pop out! Hit it two times in total with a skill or a megaphone to clear it! While there are skills that can advance gimmicks by two stages, you'll need to hit a candy jar twice–it won't clear in a single go!

Watermelons
Watermelons can only be removed with skills or megaphones!

Mayo jars
To clear a mayo jar, make a combo next to it two times or hit it with a skill. Once you clear it, surrounding icons will get covered in mayo.

Ice pops
Hit it twice with a skill or megaphone and it will disappear!

Chewy gummies
Hit it with a skill or megaphone two times to clear it.

Rock salt
Hit it with a skill or megaphone two times to clear it. You won't be able to see what's inside at first, so be careful!

Mousse
Make a combo next to it three times in a row to clear it, or hit it with a skill to clear it immediately!

Milk and berry jam
To clear it, hit it with a skill or megaphone two times while it's open. You won't be able to clear it when it's closed, so be careful!

Chocolate whip
Make a combo next to a dollop of chocolate whip three times to clear it, or hit it with a skill to clear it immediately!

Characteristics

Gimmicks have certain characteristics that affect the gameplay and difficulty as the player progresses through the orders. While there are no official terms for these behaviors, the following can be inferred by observation as well as some of the descriptions in-game.

Movability

Gimmicks can either be stationary or movable. Stationary gimmicks remain in one place throughout the duration of the puzzle or until they are cleared. Other gimmicks are movable, so they will bounce around the area of the puzzle as the rest of the icons push them when the player is forming a link. Some gimmicks are heavier or lighter and this will dictate how far or how easily they are moved, thus affecting the difficulty of the puzzle. Certain gimmicks can be considered hybrids, since they are stationary at first until they reach their final stage or they have a stationary part which the movable part connects to.

Gimmicks by Movability
Stationary Movable Hybrid
Stationary part/stage Movable part/stage







Stages

Each gimmick has 1 or more stages, which refers to the different states or layers it shows before it is cleared. In order to move one gimmick to its next stage, the player must hit it with a link of Pokémon icons (or the gimmick's required method). The gimmick will go through all its stages before it is cleared, unless a Pokémon with that specialty gimmick is used, which would often clear the gimmick instantly, depending on the gimmick. Some Café Skills specifically advance a gimmick by a number of stages.

Gimmicks by their number of Stages
No. of Stages Gimmicks
1
2

















3









4


5


Piping bags are not clearable, but they stop working after they reach their final stage.
Veggie crates are not clearable, but they change each time they are hit.

Immunity to combos

While most gimmicks are cleared or moved to the next stage by hitting them with a combo of Pokémon icons, there are certain gimmicks that require a megaphone or a Café Skill to be activated in order for them to be hit, as they are unaffected by combos (unless a Pokémon with that specialty gimmick is used). A choux pastry can also be used to clear some of these gimmicks.

Gimmicks unaffected by combos

Two-part gimmicks

Some gimmicks cannot be cleared by hitting them with a combo or using a Café Skill or Megaphone. Instead they consist of two parts that need to be connected to remove them from the puzzle. Other than the walnuts, these gimmicks cannot be dragged directly (unless the player creates a link with a Pokémon whose specialty gimmick is one of these), but they need to be pushed by their surrounding icons until they match.

Gimmicks with two parts
Part 1 Part 2 Notes
Tomatoes and basils need to be dropped into a basket to clear them. Baskets are fixed in a position and can come in different sizes depending on the puzzle.
The milk and shaker move around the puzzle. A pair of these needs to be formed to clear both.
The walnut can be dragged directly to the walnut cracker (which is fixed in place) to clear it.

Open vs. Closed

Some gimmicks change their state from Open to Closed between each turn. These gimmicks can only be cleared or advanced to their next stage when they are open.

Gimmicks with two states
Open Closed





Reversibility

Some gimmicks with more than 1 stage must be cleared in multiple turns in a row, otherwise they will revert back to their initial stage.

Gimmicks that reverse back to their initial stage








Multipliability

Some gimmicks have the capacity to multiply themselves converting a nearby Pokémon icon into a gimmick. They can't multiply if there isn't a Pokémon icon next to them at the end of the turn. If there was a task in the puzzle that required to clear a certain amount of these gimmicks, it will increase by the number of new gimmicks that apepared in the puzzle. In early versions of the game, there were certain circumstances when honey or butter that multiplied next to a Café Skill icon would trigger its activation, but this was changed in future versions so the skill icon instead disappears from its original position and gets dropped from the top of the puzzle.

Gimmicks that can multiply themselves
Gimmick Notes
Only one Honey will multiply at random each turn.
If at least one Caramel is cleared during the turn, no Caramel will multiply. Otherwise, every Caramel in the puzzle will multiply, doubling the number of these gimmicks.
One Butter, at any stage, will multiply at random.
One Condensed milk, at any stage, will multiply at random, whether or not one of these gimmicks was cleared during the turn.

Containers

Some gimmicks can act as containers, trapping a Pokémon icon, Skill icon, megaphone or even other trappable gimmicks within them. Under certain circumstances, particularly with container gimmicks that are movable and especially when multiple of these are cleared at once and are too close from one another, the gimmicks or icons that are contained may be automatically cleared due to a lack of space in the puzzle.

Container gimmicks Trappable gimmicks








Pollutants

Some gimmicks cover the surrounding icons in another container gimmick after they are cleared (unless they are cleared with a Pokémon whose specialty gimmick is this).

Pollutant gimmicks
Gimmick Gimmick they produce

Generators

There are some gimmicks that generate either a Pokémon icon, a Skill icon or a megaphone after they are cleared. The contents are usually covered in another gimmick, such as olive oil or ice cubes. In One-Minute Cooking, only megaphones will be generated.

Generator gimmicks

Dispensers

Some gimmicks cannot be cleared, but instead they produce 1 element every time they are hit with a combo, Café Skill, or megaphone.

Dispensers
Infinite Finite




   ⇓

Effects on puzzle

Some gimmicks have different effects in the puzzle itself or other icons.

Gimmick Clearable Effect
Yes Cheese gimmicks act as a barrier, dividing the puzzle in areas that trap Pokémon icons, gimmicks and other elements and prevent the player from linking icons through them. They come in different sizes and orientation (vertical or horizontal) depending on the puzzle. In Main Orders, clearing cheese gimmicks is usually optional, but they are required in modes such as One-Minute Cooking and Slow Cooking.
No This gimmick serves as a portal that warps icons from one point of the puzzle to a different, often secluded area, if there is enough space.
Yes When this gimmick is cleared, it acts as an explosive, hitting all the icons around it. It can clear gimmicks, if applicable, and can also activate megaphones and Café skill icons. In Main Orders, clearing choux pastry gimmicks is usually optional, but they are required in modes such as One-Minute Cooking and Slow Cooking.

Specialty gimmicks

The Pokémon's summary screen shows the specialty gimmicks at the bottom left corner
It is possible to search in the Pokémon list by their specialty gimmicks (up to 5)

In Pokémon Café ReMix, every Pokémon has at least three specialty gimmicks, which are the gimmicks they specialize on. When a Pokémon is set as a leader in an order that matches its Category, the player is able to clear these gimmicks more easily by hitting them with combos made with the icons of this Pokémon. Combos that are made by linking other Pokémon icons in the puzzle will not share the same effect. Some Pokémon change their specialty gimmicks depending on the outfit they are wearing. When the player is linking the Pokémon icons, the gimmicks in the puzzle that can be cleared will be highlighted in blue.

Gengar's specialty gimmicks include tomatoes and the milk and shaker

Unlocking specialty gimmicks

Zeraora unlocking the mayo jar gimmick

When the Pokémon is first recruited it will have no specialty gimmicks available, so they cannot be used in a puzzle. The way Pokémon can unlock specialty gimmicks is through leveling up. As they reach certain milestone levels new specialty gimmicks are unlocked or they have their effect upgraded. The specialty gimmicks of a Pokémon can be observed in the summary page of the Pokémon distributed in 3 slots that will be unlocked from left to right. When a specialty gimmick has not yet been unlocked, it will appeared grayed out.

Level Gimmick unlocked Effect unlocked
Lv. 2 Slot 1 Gimmick Effect 1
Lv. 3 Slot 1 Gimmick Effect 1
Lv. 5 Slot 2 Gimmick Effect 1
Lv. 7 Slot 1 Gimmick Effect 2
Lv. 9 Slot 2 Gimmick Effect 2
Lv. 11 Slot 1 Gimmick Effect 3
Lv. 13 Slot 2 Gimmick Effect 3
Lv. 15 Slot 3 Gimmick Effect 1
Lv. 17 Slot 1 Gimmick Effect 4
Lv. 20 Slot 2 Gimmick Effect 4
Lv. 21 Slot 3 Gimmick Effect 2
Lv. 23 Slot 3 Gimmick Effect 3
Lv. 25 Slot 1 Gimmick Effect 5
Lv. 27 Slot 2 Gimmick Effect 5
Lv. 28 Slot 3 Gimmick Effect 4
Lv. 30 Slot 3 Gimmick Effect 5

The following list is a relation of all specialty gimmicks and the slot on which each Pokémon has it.

Specialty gimmicks
Sp. gimmick Specialty Slot 1 Slot 2 Slot 3
Gimmicks that no Pokémon has as their specialty

Effects

Specialty gimmick info screen

Each specialty gimmick has an effect that determines how many of these gimmicks can be cleared by the Pokémon at once. These effects can be increased up to 4 times as the Pokémon levels up, depending on which slot it occupies. The order of the Pokémon's specialty gimmicks is important because the first one will be upgraded before the second and the third. In that sense, between two Pokémon of the same level that share the same specialty gimmick, the one that has it on the first slot will be more useful than the one that has it on the second or third slots. As of version 6.50, only the specialty gimmick that occupies the first slot can be upgraded to its max potential, since levels above 25 cannot be unlocked in the game.

Effects of specialty gimmicks
Gimmick Effect 1 Effect 2 Effect 3 Effect 4 Effect 5
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Attach 1 to the Pokémon icon you're holding to move them around. Attach up to 2 to the Pokémon icon you're holding to move them around. Attach up to 3 to the Pokémon icon you're holding to move them around. Attach up to 5 to the Pokémon icon you're holding to move them around. Attach up to 7 to the Pokémon icon you're holding to move them around.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them. Take up to 8 to their next stage by making a combo next to them. Take up to 10 to their next stage by making a combo next to them.
Clear up to 2 by clearing a nearby . Clear up to 4 by clearing a nearby . Clear up to 6 by clearing a nearby . Clear up to 8 by clearing a nearby . Clear up to 10 by clearing a nearby .
Clear up to 2 closed by making a combo next to them. Clear up to 4 closed by making a combo next to them. Clear up to 6 closed by making a combo next to them. Clear up to 8 closed by making a combo next to them. Clear up to 10 closed by making a combo next to them.
Clear up to 1 by making a combo next to them. Clear up to 2 by making a combo next to them. Clear up to 3 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them. Take up to 8 to their next stage by making a combo next to them. Take up to 10 to their next stage by making a combo next to them.
Get double the contents from up to 2 by making a combo next to them. Get double the contents from up to 4 by making a combo next to them. Get double the contents from up to 6 by making a combo next to them. Get double the contents from up to 8 by making a combo next to them. Get double the contents from up to 10 by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them. Take up to 8 to their next stage by making a combo next to them. Take up to 10 to their next stage by making a combo next to them.
Clear up to 2 by clearing a nearby . Clear up to 4 by clearing a nearby . Clear up to 6 by clearing a nearby . Clear up to 8 by clearing a nearby . Clear up to 10 by clearing a nearby .
Take up to 2 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them. Take up to 8 to their next stage by making a combo next to them. Take up to 10 to their next stage by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Attach 1 to the Pokémon icon you're holding to move them around. Attach up to 2 to the Pokémon icon you're holding to move them around. Attach up to 3 to the Pokémon icon you're holding to move them around. Attach up to 5 to the Pokémon icon you're holding to move them around. Attach up to 7 to the Pokémon icon you're holding to move them around.
Clear up to 2 without creating any by making a combo next to them. Clear up to 3 without creating any by making a combo next to them. Clear up to 4 without creating any by making a combo next to them. Clear up to 5 without creating any by making a combo next to them. Clear up to 6 without creating any by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 6 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Get double the contents from up to 2 by making a combo next to them. Get double the contents from up to 4 by making a combo next to them. Get double the contents from up to 6 by making a combo next to them. Get double the contents from up to 8 by making a combo next to them. Get double the contents from up to 10 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Clear up to 1 by making a combo next to them. Clear up to 2 by making a combo next to them. Clear up to 3 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them.
Attach 1 to the Pokémon icon you're holding to move them around. Attach up to 2 to the Pokémon icon you're holding to move them around. Attach up to 3 to the Pokémon icon you're holding to move them around. Attach up to 5 to the Pokémon icon you're holding to move them around. Attach up to 7 to the Pokémon icon you're holding to move them around.
Clear up to 2 closed by making a combo next to them. Clear up to 4 closed by making a combo next to them. Clear up to 6 closed by making a combo next to them. Clear up to 8 closed by making a combo next to them. Clear up to 10 closed by making a combo next to them.
Clear up to 3 and get their contents directly by making a combo next to them. Clear up to 4 and get their contents directly by making a combo next to them. Clear up to 5 and get their contents directly by making a combo next to them. Clear up to 7 and get their contents directly by making a combo next to them. Clear up to 9 and get their contents directly by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them. Take up to 8 to their next stage by making a combo next to them. Take up to 10 to their next stage by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 3 and get their contents directly by making a combo next to them. Clear up to 4 and get their contents directly by making a combo next to them. Clear up to 5 and get their contents directly by making a combo next to them. Clear up to 7 and get their contents directly by making a combo next to them. Clear up to 9 and get their contents directly by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Attach 1 to the Pokémon icon you're holding to move them around. Attach up to 2 to the Pokémon icon you're holding to move them around. Attach up to 3 to the Pokémon icon you're holding to move them around. Attach up to 5 to the Pokémon icon you're holding to move them around. Attach up to 7 to the Pokémon icon you're holding to move them around.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Clear up to 2 without creating any by making a combo next to them. Clear up to 3 without creating any by making a combo next to them. Clear up to 4 without creating any by making a combo next to them. Clear up to 5 without creating any by making a combo next to them. Clear up to 6 without creating any by making a combo next to them.
Clear up to 1 by making a combo next to them. Clear up to 2 by making a combo next to them. Clear up to 3 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 6 by making a combo next to them. Clear up to 8 by making a combo next to them. Clear up to 10 by making a combo next to them.
Clear up to 2 without creating any by making a combo next to them. Clear up to 3 without creating any by making a combo next to them. Clear up to 4 without creating any by making a combo next to them. Clear up to 5 without creating any by making a combo next to them. Clear up to 6 without creating any by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 3 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 5 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 3 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 5 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them.
Clear up to 2 by making a combo next to them. Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 6 by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.
Take up to 2 to their next stage by making a combo next to them. Take up to 3 to their next stage by making a combo next to them. Take up to 4 to their next stage by making a combo next to them. Take up to 5 to their next stage by making a combo next to them. Take up to 6 to their next stage by making a combo next to them.
Clear up to 3 by making a combo next to them. Clear up to 4 by making a combo next to them. Clear up to 5 by making a combo next to them. Clear up to 7 by making a combo next to them. Clear up to 9 by making a combo next to them.

Hidden gimmick and kitchen notes

Hidden specialty gimmick screen
Pokémon with no hidden specialty gimmick will show a lock icon on the 4th gimmick slot

Some Pokémon have a fourth, hidden specialty gimmick which is unlocked by using kitchen notes (Japanese:の料理メモ cooking notes). These can be unlocked at any level, but they required a certain amount of kitchen notes for each upgrade. The kitchen notes are shared between different genders of the same Pokémon (i.e. Pikachu and Eevee) as well as between Shiny variants of the same Pokémon. Kitchen notes are usually obtained through limited-time events.

Additionally a special item, the Classic kitchen not, obtained through the Delivery system, can be used with any Pokémon that has a hidden specialty gimmick.

Pokémon with hidden specialty gimmicks
Pokémon Hidden gimmick Kitchen notes

Bulbasaur's kitchen note

Classic kitchen note

Charmander's kitchen note

Squirtle's kitchen note

Pikachu's kitchen note

Meowth's kitchen note

Machoke's kitchen note

Exeggutor's kitchen note

Chansey's kitchen note

Eevee's kitchen note

Dragonite's kitchen note

Mew's kitchen note

Cyndaquil's kitchen note

Pichu's kitchen note

Togepi's kitchen note

Sudowoodo's kitchen note

Wobbuffet's kitchen note

Snubbull's kitchen note

Sneasel's kitchen note

Kirlia's kitchen note

Jirachi's kitchen note

Chimchar's kitchen note

Piplup's kitchen note

Starly's kitchen note

Munchlax's kitchen note

Lucario's kitchen note

Victini's kitchen note

Oshawott's kitchen note

Whimsicott's kitchen note

Lilligant's kitchen note

Stoutland's kitchen note

Zorua's kitchen note

Minccino's kitchen note

Gothorita's kitchen note

Gogoat's kitchen note

Pancham's kitchen note

Slurpuff's kitchen note

Rowlet's kitchen note

Steenee's kitchen note

Scorbunny's kitchen note

Sobble's kitchen note

Yamper's kitchen note

The following table shows the amount of kitchen notes required to level up the hidden specialty gimmick's effects.

Hidden specialty gimmick upgrade
Effect Requirement
Effect 1 1 Kitchen note
Effect 2 2 Kitchen notes (3 total)
Effect 3 4 Kitchen notes (7 total)
Effect 4 8 Kitchen notes (15 total)
Effect 5 16 Kitchen notes (31 total)

Outfit Grade 4

Eevee receives a score boost for the Whipped cream gimmick at Outfit grade 4

By upgrading the Pokémon's outfit to its max level, one of its specialty gimmicks gets a Score boost when they are cleared. This is shown with a sign above the specialty gimmick. It can also be viewed by tapping on the magnifying glass icon above the Pokémon in its summary screen. One cross means the score bonus is 5% and 2 crosses means the bonus is 10%.

Popplio unlocking Mousse Score+ at Outfit grade 4

The following list shows which Pokémon receives a Score bonus for each of the gimmicks. Usually, most alternate outfits share the same bonus as the standard form, so they are omitted; only the exceptions are listed.

Score
Sp. gimmick Pokémon

Availability of gimmicks

Most of the gimmicks were present in the original version of the game (Pokémon Café Mix) so they are present in the Extra Orders, but they were also carried over to the Main Orders, except for the turnip, which was introduced after the major update. Additionally, there's other gimmicks that are only present at event orders.

Gimmick First available
Extra Orders Main Orders

Sugar cubes
Extra Order #6 Order #1

Whipped cream
Extra Order #11 Order #4

Tomatoes
Extra Order #16 Order #21

Nuts
Extra Order #21 Order #7

Olive oil
Extra Order #31 Order #15

Honey
Extra Order #41 Order #31

Marshmallow jars
Extra Order #51 Order #41

Cheese
Extra Order #56 Order #51

Bubbles
Extra Order #61 Order #61

Veggie crates
Extra Order #71 Order #71

Ice cubes
Extra Order #81 Order #81

Caramel
Extra Order #91 Order #91

Pumpkins
Extra Order #101 Order #101

Warp funnels
Extra Order #110 Order #110

Popcorn
Extra Order #121 Order #121

Piping bags
Extra Order #141 Order #141

Mayo
Extra Order #161 Order #161

Shaker & milk
Extra Order #181 Order #181

Olives
Extra Order #201 Order #201

Chocolate
Extra Order #231 Order #231

Gummy
Extra Order #261 Order #261

Canned fruit
Extra Order #291 Order #291

Eggs
Extra Order #331 Order #331

Coffee ice cubes
Extra Order #371 Order #371

Ketchup
Extra Order #411 Order #411

Strawberry baskets
Extra Order #451 Order #451

Basil
Extra Order #501 Order #501

Pickle jars
Extra Order #551 Order #551

Parchment paper
Extra Order #601 Order #216

Butter
Extra Order #651 Order #651

Salt and pepper shakers
Extra Order #701 Order #701

Tea tins
Extra Order #751 Order #751

Condensed milk
Extra Order #801 Order #801

Choux pastry
Extra Order #851 Order #851

Dutch ovens
Extra Order #901 Order #901

Jelly
Extra Order #951 Order #951

Walnuts
Extra Order #1001 Order #1001

Turnips
Order #1201
Event exclusive gimmicks
Gimmick First available

Soda bottles
Psyduck's Swim Ring?

Candy jars
Alola, Exeggutor!

Watermelons
Metagross's Cooking Festival

Mayo jars
Maushold's Happy... Family?

Ice pops
Nom Nom with Dracozolt

Chewy gummy
Cresselia's Joyful Dreams

Rock salt
Altaria's Shiny Party

Mousse
Café Pop-Up with Greavard

Milk & berry jam
New Year's with Keldeo

Chocolate whip
Delibird's Delivery

In Main Orders

The first gimmick that is introduced to the player in Main Orders is the sugar cube, which appears in Order #1. Progressively, more gimmicks are added to the orders, with up to six of them being available per puzzle. Some events have tasks that require clearing a certain amount of gimmicks. Clearing these gimmicks in Main Orders or Expert Café Mode will usually count towards those tasks.

Gimmicks not required for order completion

In the Main orders, Master Café Mode and Training, container gimmicks are usually not required to complete any of the tasks and mainly serve as an obstacle. Regardless, in most cases they need to be cleared anyway because their contents are the ones required for the order's tasks. But, for example, if an olive is cleared and the surrounding icons get covered in olive oil, the player can omit clearing these icons and still complete the order.

Three stars obtained despite parchment paper, ice cubes, and olive oil still being present in the puzzle

Cheese is another gimmick that is not required for tasks, but they usually need to be cleared, or at least some of them, to access the actual required gimmicks. They also may make more difficult the creation of longer links if not cleared.

In this puzzle not every piece of cheese needs to be cleared to access the Pumpkins. In fact, clearing the bottom row of cheese may make it more difficult

Choux pastry is not required for tasks either, but it usually serves as an aid to the player to clear other gimmicks more easily, such as those that require multiple hits like Strawberries. It has the strength of a megaphone or skill, so it can also be used to clear gimmicks such as pumpkins.

In this puzzle, choux pastry can be triggered in chain to hit the other gimmicks at once

Parchment paper and dutch ovens can generate megaphones and Skill icons which are beneficial to the player, but they usually come covered in olive oil or ice cubes, which depending on the puzzle, could turn out to be detrimental, so an assessment is needed before clearing these.

Puzzle showing parchment paper's contents still trapped in olive oil and an ice cube; warp funnels can be seen across the borders of the puzzle

Warp funnels are not clearable, but they add a layer of difficulty by transporting icons and gimmicks from one place of the puzzle (where a mouth of a funnel is) to another, usually enclosed area (where the stem of the funnel is) that cannot be reached by skills or megaphones. They are often blocked by other gimmicks.

Piping bags, while not directly required in tasks, need to be hit to produce all the required whipped cream dollops that the tasks ask for. Once they have produced all the whipped cream, they will become inactive.

Any piping bag or multiple of them can be hit every turn until they produce the required amount of whipped cream

Gimmicks exclusive to Main Orders

Some gimmicks have not appeared at any One-minute Cooking or Slow Cooking events yet.

Main order exclusive gimmicks
Togepi's specialty gimmicks activated

Specialty gimmick activation

In Main Orders, it will be shown at the selection screen if any specialty gimmick can be activated, which will be highlighted in yellow. This can only occur if the leader Pokémon matches the order's category. The more gimmicks the leader can activate, the better.

Specialty gimmicks activate when an order matches a leader Pokémon's specialty

By clicking the Pause button at the upper right corner of the puzzle, the gimmick info section will detail the leader's specialty gimmicks that can be activated (those that do not apply for that particular order will be grayed out). It also indicates the one that has the Outfit grade bonus.

Rowlet's specialty gimmicks

In Daily Training

The following table shows the gimmicks that appear each day of the week for the Daily Training.

Daily Training Today's Tasks cycle
Day Category Specialty gimmicks
Assortment 1 Assortment 2 Assortment 3 Assortment 4 Assortment 5 Assortment 6
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday

In One-Minute Cooking

Unlike other modes, in One-Minute Cooking the specialty gimmicks of all the Pokémon in the team can be activated if they are present in a given cycle, as long as they all match the puzzle's Category.

The specialty gimmicks of Emolga and Whimsicott are activated

In Slow Cooking

In Slow Cooking mode, each of the three dishes that are prepared have their own specialty gimmicks. A different Pokémon leader is set for each of the dishes, and only their specialty gimmicks will be activated during each of the puzzles.

Slow Cooking mode selection screen showing the three dishes and their respective Gimmicks

Unreleased gimmicks

There are several gimmicks coded in the game that have not been released yet.

In other languages

Gimmicks

Language Title
Japanese ギミック
Mandarin Chinese 特殊材料
French Grumos
German Extras
Italian Elementi puzzle
Korean 기믹
Spanish Componentes

Specialty gimmicks

Language Title
Japanese とくいギミック
Mandarin Chinese 拿手特調材料
French Expertise Grumo
German Experten-Extra
Italian Talenti puzzle
Korean 특기 기믹
Spanish Talentos

References

  1. PCR: Comprehensive Essentials Guide, by Mewsic. (English)
  2. Pokémon Café ReMix – Poképedia (French)

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