Alakazam (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
(Redirected from Mega Alakazam)
Jump to: navigation, search
For Pokémon GO information on this species, see the game's section.
Kadabra #064: Kadabra
Pokémon
#066: Machop Machop
This article is about the species. For a specific instance of this species, see Alakazam (disambiguation).
Alakazam
Psi Pokémon
フーディン
Foodin
#065
Alakazam
Alakazam
Mega Alakazam
Mega Alakazam



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Mega Alakazam
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Inner Focus
Alakazam
Cacophony
Mega Alakazam
Cacophony
Magic Guard
Hidden Ability
Cacophony
Hidden Ability
Trace
Mega Alakazam
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
50 (12.9%)
Breeding
Egg Group
Human-Like
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
Mega Alakazam
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
Mega Alakazam
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Alakazite [[|]]
Base experience yield
186
Gen. I-IV
Unknown
IV
225
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Alakazam
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Mega Alakazam
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png BodyUnknown.png
Mega Alakazam
Footprint
F065.png None.png
Mega Alakazam
Pokédex color
Brown
Base friendship
70
External Links

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.

It evolves from Kadabra when traded. It is the final form of Abra.

Alakazam can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

Alakazam is a Pokémon characterized by its humanoid structure and large mustache. A female Alakazam has a significantly shorter mustache than a male. It has a long, thin snout, narrow eyes, ear-like spikes extending from the top of its head, and an additional spike protruding from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms and knees. There are three toes on each foot, each of which has a white claw. Two of the toes face forward, while one faces backwards. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. The spoons are created using its psychic powers and it may give one to someone it trusts. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.

As Mega Alakazam, its mustache turns white and becomes longer and bushier. It also grows a long, white beard. The armor-like sections become bulkier, and its upper body section becomes slightly shorter to reveal its thin stomach. The ear-like spikes become slightly shorter and a larger spike forms on top of its head. Additionally, it gains an oval, red organ in the center of its forehead. The organ is said to emit psychic power. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, for a total of five that it levitates in the air. At the cost of its already-low muscular strength, Mega Alakazam's power is entirely converted to pure psychic energy. It can read the course of a person's entire life with a single glance.

Alakazam is able to use all forms of psychic abilities. The overflow of its psychic powers can cause headaches to those nearby. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck. Due to its continually growing brain its head becomes larger with age. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, to the time of its death, and has an IQ that exceeds 5,000. It is found in urban areas.

In the anime

In the main series

Major appearances

Alakazam in the anime
Mega Alakazam in the anime
Team A.C.T.

In Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!, an Alakazam and his team were considered for the job of rescuing Big Brother Pikachu, but were unavailable as they were already on another mission.

Other

In The Ancient Puzzle of Pokémopolis, a giant Alakazam was awakened near the site of the Pokémopolis ruins.

In Pokémon Double Trouble, Luana used an Alakazam in a Double Battle against Ash alongside Marowak. They battled Pikachu and Charizard but were defeated, Alakazam by its own redirected Hyper Beam.

In Power Play!, Alex Davis's Alakazam battled Gary and his recently evolved Umbreon, ultimately being defeated despite using a number of moves and combinations.

In For Ho-Oh the Bells Toll and The Legend of Thunder!, Eusine owns an Alakazam.

In Candid Camerupt!, Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage.

In Talking a Good Game and Second Time's the Charm, Anabel used an Alakazam during both of her battles against Ash in the Battle Tower.

In Settling a Not-So-Old Score!, Kenny used an Alakazam during the Performance Stage of the Floaroma Contest. It made a wonderful performance using its moves, which helped its Trainer get through to the next round.

In To Thine Own Pokémon Be True!, a Trainer's Alakazam competed in the Pokémon Ping Pong Tournament.

In Mega Evolution Special IV, a Trainer's Alakazam that can Mega Evolve was one of the ten Mega Evolved Pokémon that Alain and his Charizard had to defeat.

In Volcanion and the Mechanical Marvel, an Alakazam that can Mega Evolve was under the control of Levi's Mega Wave. Alakazam was used to battle Volcanion and was later seen using Psychic on the rest of the army of Mega Evolved Pokémon. It was later freed from Levi's control when Alva's Mega Wave Crystal was destroyed, and it escaped.

In Mission: Total Recall!, Faba used a male Alakazam to battle Gladion, where it managed to defeat Umbreon. It was later used in an attempt to erase Lillie's memories, but it was defeated by Silvally. Alakazam has since made further appearances in Pokémon the Series: Sun & Moon.

Minor appearances

In Mewtwo Strikes Back, a Trainer's Alakazam was defeated by Mewtwo while it was serving Giovanni.

In Misty Meets Her Match, Rudy's Alakazam was at the Trovita Gym.

In The Power of One, an Alakazam sensed the disturbance caused by Lawrence III.

In Flower Power, an Alakazam was a part of Florando's annual Pokémon Exhibition.

In The Psychic Sidekicks!, an Alakazam lived in Len Town.

An Alakazam appeared in PK13.

In Deceit and Assist, a Coordinator's Alakazam competed in the Hoenn Grand Festival.

In A Hurdle for Squirtle, a Coordinator's Alakazam competed in the Saffron City Pokémon Contest.

In Fear Factor Phony, an Alakazam lived at an abandoned mining colony.

In One Big Happiny Family!, Jessie's fantasy featured an Alakazam.

In Historical Mystery Tour!, a Clown owns an Alakazam. It was juggling some spoons.

An Alakazam that can Mega Evolve appeared in the opening of Mega Evolution Special I.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers.
Alakazam in Pokémon Origins

In Pokémon Origins

In File 3: Giovanni, Sabrina's Alakazam was defeated by Red's Haunter.

In File 3: Giovanni, Blue used an Alakazam during his battle with Red in the Pokémon League.

In Pokémon Generations

In The Challenger, Blue used an Alakazam during his Indigo League battle against Lorelei and her Lapras. It eventually won, allowing Blue to advance to Bruno's room.

In the manga

Mega Alakazam in Pokémon Adventures

In the Pocket Monsters HGSS Jō's Big Adventure manga

An Alakazam appeared as a silhouette in JBA5, under the ownership of Sabrina.

In the Pocket Monsters Diamond & Pearl manga

An Alakazam appeared in PDP08.

In the Pokémon Adventures manga

Alakazam debuted in Buzz Off, Electabuzz! when Red freed the Pokémon kidnapped by Lt. Surge. Instead of his beloved Abra, the Pokémon Fan Club Chairman found himself with an Alakazam.

Sabrina was seen in possession of an Alakazam in Karate Machop!, which she used to hand out the eight Spoons of Destiny. Red also received one prior to appearing at Cerise Island from Giovanni. Otherwise, it was not seen as much in battle as its pre-evolved form. Later, in the Black 2 & White 2 chapter, Sabrina had her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.

In Rock, Paper...Scizor, Blue caught a wild Alakazam after it was rampaging near Viridian City. After he became the Gym Leader of Viridian City, he uses it to challenge opponents at his Gym when he is not there.

An Alakazam was seen in a Poké Ball at Professor Oak's Laboratory in Cherrygrove City in Off Course with Corsola.

An Alakazam appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

An Alakazam was used by Emerald in his Battle Pyramid and Battle Dome challenge in A Dust-Up With Dusclops.

Mira has an Alakazam, which was used against Cheryl and her Blissey in Leaping Past Lopunny.

An Alakazam appeared in Deprogramming Porygon-Z, under the ownership of a Veteran.

A Trainer's Alakazam that could Mega Evolve appeared in the X & Y chapter.

Anabel owns an Alakazam, which first appeared in PASM24.

In the Pokémon Battle Frontier manga

Anabel has an Alakazam, which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

In the Pokémon Gold & Silver: The Golden Boys manga

Black borrowed an Alakazam for a tournament in Let's Use Fighting Type Pokémon!!.

In the Pokémon Gotta Catch 'Em All manga

Shu caught an Alakazam in GDZ34.

An Alakazam appeared in GDZ36.

In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in Pokémon Mystery Dungeon: Ginji's Rescue Team. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

In the Pokémon Pocket Monsters manga

An Alakazam appeared in Clefairy Evolves... At Last?!.

Giovanni sent out an Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.

An Alakazam appeared in Clefairy, a Supernatural Being?!.

In the Pokémon Ruby-Sapphire manga

Red is revealed to have caught an Alakazam in Clefairy Has Been Abandoned?!.

In the Pokémon Zensho manga

Satoshi was revealed to own an Alakazam in PZ10.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#065
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II Johto
#091
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III Hoenn
#041
Kanto
#065
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV Sinnoh
#022
Johto
#091
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V Unova
#—
Black The spoons clutched in its hands are said to have been created by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been created by its psychic powers.
White 2
Generation VI Kalos
Central #104
Hoenn
#042
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation VII Alola
SM: #044
Alola
USUM: #051
Kanto
#065
Sun It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Let's Go Pikachu A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Let's Go Eevee
Mega Alakazam
Sun As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Moon Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person's life, from birth to death.
Ultra Sun It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
Ultra Moon Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
Let's Go Pikachu It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #033
Sword It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Shield Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to create the spoons it holds.

Game locations

Generation I
Red Blue
Evolve Kadabra
Blue (Japan)
Evolve Kadabra
Yellow
Evolve Kadabra
Generation II
Gold Silver
Evolve Kadabra
Crystal
Evolve Kadabra
Generation III
Ruby Sapphire
Evolve Kadabra
Emerald
Evolve Kadabra
FireRed LeafGreen
Evolve Kadabra
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Kadabra
Platinum
Evolve Kadabra
HeartGold SoulSilver
Evolve Kadabra
Pal Park
Field
Generation V
Black
Trade
White
Evolve Kadabra
Black 2 White 2
Trade Hippowdon in Accumula Town
Generation VI
X Y
Evolve Kadabra
Omega Ruby Alpha Sapphire
Evolve Kadabra
Generation VII
Sun Moon
Evolve Kadabra
Ultra Sun Ultra Moon
Evolve Kadabra
Let's Go Pikachu Let's Go Eevee
Evolve Kadabra
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Loop Lagoon

In side games

Generation I
Pinball
Evolve Kadabra
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Kadabra
Trozei!
Endless Level 81, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Kadabra
Generation IV
MD Time MD Darkness
Treeshroud Forest (10F-20F)
MD Sky
Treeshroud Forest (10F-20F)
Ranger: SoA
Altru Tower
Rumble
Eternal Tower (Both Modes A & S)
Generation V
Rumble Blast
Tower: Challenger's Ground (post-ending), Factory: All*
Conquest
Evolve Kadabra
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Mountain of Order: Stage 2
Shuffle
Event: Pokémon Safari (Sixth release)
Rumble World
Sapphire Sea: Blue Tower (Back Boss)
Picross
Area 12: Stage 05
Generation VII
Rumble Rush
Charizard Sea, Gengar Sea, Mimikyu Sea, Rowlet Sea, Bulbasaur Sea
Masters
Sync Pair Scout (Sabrina's)

In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Game Held Item(s)
Red* Blue* Gold Berry (100%)
Yellow*
Emerald* TwistedSpoon TwistedSpoon (5%)
Sword Shield Twisted Spoon Twisted Spoon (5%)

In-game trades

Game Held Item(s)
Black 2 White 2 Lum Berry Lum Berry (100%)

Stats

Base stats

Generation I-V
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
95
90 - 161 175 - 317
120
112 - 189 220 - 372
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Mega Alakazam
Generation VI
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
95
90 - 161 175 - 317
150
139 - 222 274 - 438
Total:
590
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Generation VII
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
105
99 - 172 193 - 339
150
139 - 222 274 - 438
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Kinesis Psychic Status 0000 08080% 15
011 Disable Normal Status 0000 100100% 20
011 Teleport Psychic Status 0000 00——% 20
055 Psybeam Psychic Special 06565 100100% 20
1010 Reflect Psychic Status 0000 00——% 20
1515 Ally Switch Psychic Status 0000 00——% 15
2020 Psycho Cut Psychic Physical 07070 100100% 20
2525 Recover Normal Status 0000 00——% 10
3030 Psyshock Psychic Special 08080 100100% 10
3535 Psychic Psychic Special 09090 100100% 10
4040 Role Play Psychic Status 0000 00——% 10
4545 Future Sight Psychic Special 120120 100100% 10
5050 Calm Mind Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00Bag TM Normal VI Sprite.png TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01Bag TM Normal VI Sprite.png TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03Bag TM Fire VI Sprite.png TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04Bag TM Ice VI Sprite.png TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05Bag TM Electric VI Sprite.png TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08Bag TM Normal VI Sprite.png TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09Bag TM Normal VI Sprite.png TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14Bag TM Electric VI Sprite.png TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17Bag TM Psychic VI Sprite.png TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18Bag TM Psychic VI Sprite.png TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19Bag TM Normal VI Sprite.png TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM23Bag TM Dark VI Sprite.png TM23 Thief Dark Physical 06060 100}}100% 25
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM40Bag TM Normal VI Sprite.png TM40 Swift Normal Special 06060 00—}}—% 20
TM44Bag TM Psychic VI Sprite.png TM44 Imprison Psychic Status 0000 00—}}—% 10
TM59Bag TM Dark VI Sprite.png TM59 Fling Dark Physical 0000 100}}100% 10
TM60Bag TM Psychic VI Sprite.png TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61Bag TM Psychic VI Sprite.png TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM62Bag TM Psychic VI Sprite.png TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM63Bag TM Fighting VI Sprite.png TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69Bag TM Psychic VI Sprite.png TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70Bag TM Psychic VI Sprite.png TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71Bag TM Psychic VI Sprite.png TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72Bag TM Psychic VI Sprite.png TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM91Bag TM Psychic VI Sprite.png TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR01Bag TR Normal Sprite.png TR01 Body Slam Normal Physical 08585 100}}100% 15
TR11Bag TR Psychic Sprite.png TR11 Psychic Psychic Special 09090 100}}100% 10
TR14Bag TR Normal Sprite.png TR14 Metronome Normal Status 0000 00—}}—% 10
TR19Bag TR Normal Sprite.png TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR25Bag TR Psychic Sprite.png TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30Bag TR Normal Sprite.png TR30 Encore Normal Status 0000 100}}100% 5
TR31Bag TR Steel Sprite.png TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33Bag TR Ghost Sprite.png TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34Bag TR Psychic Sprite.png TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37Bag TR Dark Sprite.png TR37 Taunt Dark Status 0000 100}}100% 20
TR38Bag TR Psychic Sprite.png TR38 Trick Psychic Status 0000 100}}100% 10
TR40Bag TR Psychic Sprite.png TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49Bag TR Psychic Sprite.png TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64Bag TR Fighting Sprite.png TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65Bag TR Grass Sprite.png TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68Bag TR Dark Sprite.png TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69Bag TR Psychic Sprite.png TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77Bag TR Grass Sprite.png TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81Bag TR Dark Sprite.png TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82Bag TR Psychic Sprite.png TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83Bag TR Psychic Sprite.png TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92Bag TR Fairy Sprite.png TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KadabraAlakazamMr. MimeMr. MimeRalts
KirliaGardevoirGalladeGothitaGothoritaGothitelle
ElgyemBeheeyemMr. Rime
Confusion Psychic Special 50 100% 25
ElgyemBeheeyem Guard Split Psychic Status —% 10
Lopunny Magic Coat Psychic Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh IoA Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Confuse Ray Alakazam (Base Set 1)

Side game data

Pokémon Pinball
Pin065.png
Acquisition: Evolve
Pokémon Pinball RS
PinRS065.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani065.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP RT 065.png Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry R-184
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Conquest
PCP065.png HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus
Defense: ★★
Speed: ★★★★★
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT065.png

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
Dream Alakazite Sprite.png
Psychic
None.png Attack Power: 70 - 110 Raise Max Level.png 5

#486
Shuffle065.png
Shuffle065M.png

Risk-Taker
Increases damage randomly.
Mega Effects Mega Speedup.png 9
Erases unbreakable-block and rock disruptions (max 10) and damages the foe.
Pokémon GO
GO065.png Base Stamina: 146 Base Attack: 271 Base Defense: 167
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Psycho Cut, Confusion, Counter
Charged Attacks: Future Sight*, Focus Blast*, Shadow Ball, Fire Punch*, Dazzling Gleam, Psychic, Frustration, Return

Evolution

063Abra.png
Unevolved
Abra
 Psychic 
Rare Candy
Level 16
064Kadabra.png
First evolution
Kadabra
 Psychic 
Link Trade icon SwSh.png
Trade
065Alakazam.png
Second evolution
Alakazam
 Psychic 

Forms

Mega Evolution

Default
Alakazam
Alakazam
Alakazam
 Psychic 

Alakazite
Alakazite


Held Alakazite
Alakazam
Mega Alakazam
Alakazam
 Psychic 

Sprites

Generation I
Red Blue Yellow Red Green
Spr 1b 065.png Spr b g1 065.png Spr 1y 065.png Spr b g1 065.png Spr 1g 065.png Spr b g1 065.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 065.png Spr b 2g 065.png Spr 2s 065.png Spr b 2g 065.png Spr 2c 065.png Spr b 2c 065.png
Spr 2g 065 s.png Spr b 2g 065 s.png Spr 2s 065 s.png Spr b 2g 065 s.png Spr 2c 065 s.png Spr b 2g 065 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 065.png Spr b 3r 065.png Spr 3e 065.png Spr b 3r 065.png Spr 3f 065.png Spr b 3f 065.png
Spr 3r 065 s.png Spr b 3r 065 s.png Spr 3e 065 s.png Spr b 3r 065 s.png Spr 3f 065 s.png Spr b 3f 065 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Male Male Male Male Male Male
Female Female Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Male Male Male Male
Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Male Male Male Male
Female Female Female Female
Form Form Form Form
Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female
Shiny Form Shiny Form Shiny Form Shiny Form
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Male Male Male Male
Female Female Female Female
Form Form Form Form
Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female
Shiny Form Shiny Form Shiny Form Shiny Form
Front Back Front Back
065XYMS.png For other sprites and images, please see Alakazam images on the Bulbagarden Archives.

Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group.
    • Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a Base stat total of 500. Both are weak to Dark-type Pokémon. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
  • Mega Alakazam has the highest Special Attack of all non-legendary Pokémon.
  • In Generation VI, Alakazam was the only Pokémon whose base stat total does not increase by exactly 100 points upon Mega Evolution, instead gaining only 90 points overall.
    • Mega Alakazam received another 10 points in Generation VII, making it the only alternate form Pokémon to receive a boost to its base stats.
    • Because some form of Alakazam had its Special Defense raised in both Generation VI and Generation VII, Alakazam is the only Pokémon whose base stats changed more than once after Generation II.
  • Alakazam has the lowest average Performance of any fully-evolved Pokémon.
  • In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver, Alakazam is the same height as Ethan.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic. The horns, talons, and long mustache are also reminiscent of Chinese dragons, which similarly are considered miraculous beings.

Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.

Name origin

Alakazam is an incantation used in stage magic, similar to Abracadabra.

Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.

In other languages

Language Title Meaning
Japan Flag.png Japanese フーディン Foodin A reference to Jean Eugène Robert-Houdin or Harry Houdini
France Flag.png French Alakazam Same as English name
Spain Flag.png Spanish Alakazam Same as English name
Germany Flag.png German Simsala From Simsalabim
Italy Flag.png Italian Alakazam Same as English name
South Korea Flag.png Korean 후딘 Fudin Transliteration of Japanese name
Hong Kong Flag.png Cantonese Chinese 富迪 Fudihk Transliteration of its Japanese name. Also similar to 胡迪尼.
China and Taiwan Flags.png Mandarin Chinese 胡地 Húdì Transliteration of its Japanese name. Also similar to 胡迪尼.


Related articles

External links

Kadabra #064: Kadabra
Pokémon
#066: Machop Machop


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.