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| Generation VII
| When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Trace (Japanese: トレース Trace) is an Ability introduced in Generation III.
Trace changes into the Ability of a random adjacent opponent.
Trace can copy Wonder Guard. Trace can be swapped by Skill Swap.
When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.
Trace can be copied by Role Play.
While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Pokémon is on the field; even if the Pokémon gains Trace again (e.g. via Skill Swap) after activating it the first time, Trace cannot activate until after it is switched out.
In a Double Battle with only one opponent remaining, if a Pokémon with Trace is sent into battle to replace a fainted Pokémon, Trace has a 50% chance to select the non-present opponent and not activate. Once a Pokémon takes its turn (uses a move, switches out, etc.), Trace will activate and copy the Ability of the opponent that is present.
Trace cannot copy Trace, Forecast, or Multitype.
Trace can be copied by Role Play.
|| This Section is incomplete.|
Please feel free to edit this Section to add missing information and complete it.
Reason: Check Imposter.
When a Pokémon with Trace enters battle, it copies a random adjacent opponent's Ability (replacing itself). If no opponents have Abilities that can be copied by Trace when the Pokémon with Trace enters battle, Trace cannot be activated until it enters battle again.
Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, or Zen Mode.
Trace cannot be copied by Role Play. Entrainment will fail if used by a Pokémon with Trace.
Generation VI onward
While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. After activating Trace, if a Pokémon gains Trace again (e.g. via Skill Swap), Trace will activate at the first opportunity.
Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, Zen Mode, Imposter, Stance Change, Power of Alchemy, Receiver, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond or Power Construct.
Trace cannot be copied by Role Play, Power of Alchemy, or Receiver. Entrainment will fail if used by a Pokémon with Trace.
Outside of battle
Trace has no effect outside of battle.
Pokémon with Trace
In other games
When a Pokémon with this Ability is attacked, Trace copies the Ability of the attacking Pokémon. Prior to Gates to Infinity Pokémon can have more than one Ability—if a Pokémon has more than one Ability, Trace chooses one at random. The copied Ability lasts until the Pokémon enters a new floor.
|| Changes ability to that of the foe attacking or using a move.
|| Changes the Pokémon's ability to match that of an attacking foe.
|| こうげきや わざを つかってきた ポケモンと おなじ とくせいになる
|| The Pokémon copies the Ability of a Pokémon that uses a move against it. The Pokémon can copy the Ability of an enemy or a teammate. The effects last until the Pokémon goes to a different floor.
In the manga
In the Pokémon Adventures manga
In other languages