Lance (Masters): Difference between revisions
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Lance also forms a sync pair with his {{p|Dragonair}}. This pair is available through a limited variety sync pair scout and was first made available on May 9, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style. | Lance also forms a sync pair with his {{p|Dragonair}}. This pair is available through a limited variety sync pair scout and was first made available on May 9, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
Lance also appears in his [[arc suit]], again forming a sync pair with his Dragonite. This pair was first made available through an Arc Suit Fair sync pair scout beginning on September 1, 2024. This pair can be raised to {{6EX}} since it first released. | |||
Lance also forms a sync pair with {{p|Kingdra}}. This pair can be obtained by reaching Friendship Level 100 with Lance in the [[Trainer Lodge]] beginning on September 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
==In the games== | ==In the games== | ||
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|type=Dragon | |type=Dragon | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|exrole=Support | |||
|move1=Dragon | |move1=Dragon | ||
|base=6 | |base=6 | ||
Line 36: | Line 41: | ||
|description=It flies over raging seas as if they were nothing. Observing this, a ship's captain dubbed this Pokémon "the sea incarnate." | |description=It flies over raging seas as if they were nothing. Observing this, a ship's captain dubbed this Pokémon "the sea incarnate." | ||
|hp=568|atk=451|def=175|spatk=450|spdef=176|spe=269 | |hp=568|atk=451|def=175|spatk=450|spdef=176|spe=269 | ||
|hp2= | |hp2=728|atk2=491|def2=255|spatk2=490|spdef2=256|spe2=309 | ||
}} | }} | ||
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{{MastersAvailability/entry|Fifty Million Downloads Celebration Poké Fair Scout|May 3 to May 17, 2023|note=Available using paid gems only; one fair-exclusive sync pair guaranteed}} | {{MastersAvailability/entry|Fifty Million Downloads Celebration Poké Fair Scout|May 3 to May 17, 2023|note=Available using paid gems only; one fair-exclusive sync pair guaranteed}} | ||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 10 to 24, 2023}} | {{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 10 to 24, 2023}} | ||
{{MastersAvailability/entry|Custom Move Candy! Lance Tiered Scout|October 31 to November 18, 2024|note=EX role received; available using paid gems only}} | |||
{{MastersAvailability/foot|dragon}} | |||
Lance can be obtained in the Monthly Poké Fair Scout starting from September 1, 2024. His offering rate was increased in the following volumes: | |||
{{MastersAvailability/head|dragon}} | |||
{{MastersAvailability/entry|Vol. 25 Monthly Poké Fair Scout|September 1 to October 1, 2024}} | |||
{{MastersAvailability/foot|dragon}} | {{MastersAvailability/foot|dragon}} | ||
Line 60: | Line 71: | ||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|dragon}} | {{MastersAvailability/foot|dragon}} | ||
Line 129: | Line 144: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Dragon Shift | |{{sk|Dragon Shift}} | ||
|Normal-type moves become Dragon-type moves. | |Normal-type moves become Dragon-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lithe | |{{sk|Lithe}} | ||
|Prevents the user from getting paralyzed. | |Prevents the user from getting paralyzed. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Unflappable | |{{sk|Unflappable}} | ||
|Prevents the user from flinching. | |Prevents the user from flinching. | ||
|- style="background: #{{dragon color light}}" | |||
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}} | |||
|-style="background:#fff" | |||
|Superior and Righteous Heart | |||
|Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised. | |||
|- style="background:#{{dragon color light}}" | |- style="background:#{{dragon color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 338: | Line 358: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Claw: Move Gauge Refresh 3 | | Dragon Claw: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 344: | Line 364: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Claw: Mad Strength 2 | | Dragon Claw: {{sk|Mad Strength|2}} | ||
| Has a chance (30%) of raising the Pokémon's Attack by 1 stat rank when one of its attacks is successful. | | Has a chance (30%) of raising the Pokémon's Attack by 1 stat rank when one of its attacks is successful. | ||
| 7 | | 7 | ||
Line 380: | Line 400: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 4 | | Hyper Beam: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 3 | | Potion: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 392: | Line 412: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 3 | | Potion: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 398: | Line 418: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Now or Never!: MP Refresh 3 | | Now or Never!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 404: | Line 424: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Now or Never!: Ramp Up 2 | | Now or Never!: {{sk|Ramp Up|2}} | ||
| Raises the | | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | ||
| 5 | | 5 | ||
Line 416: | Line 436: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Revenge Boost 3 | | {{sk|Revenge Boost|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | ||
| 7 | | 7 | ||
Line 422: | Line 442: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brain | | {{sk|Furious Brain}} | ||
| The more the | | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Special Reserves 3 | | {{sk|Special Reserves|3}} | ||
| Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. | | Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Build Up | | {{sk|Build Up}} | ||
| Applies the Critical Hit Next effect to the user after using a sync move. | | Applies the Critical Hit Next effect to the user after using a sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In | | {{sk|Burst In}} | ||
| Applies the Critical Hit Next effect to the user when it enters a battle. | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
Line 458: | Line 478: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | {{sk|Healthy Healing}} | ||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 7 | | 7 | ||
Line 464: | Line 484: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rejuvenate 6 | | {{sk|Rejuvenate|6}} | ||
| Charges the user's gauge by six after using a sync move. | | Charges the user's gauge by six after using a sync move. | ||
| 10 | | 10 | ||
Line 470: | Line 490: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Eye 1 | | {{sk|Critical Eye|1}} | ||
| Raises the | | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Initial Injured Recovery | | Initial Injured Recovery | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 495: | Line 515: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Injured Propulsion | | Injured Propulsion | ||
| Reduces the | | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 501: | Line 521: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Initial Injured Ferocity | | Initial Injured Ferocity | ||
| Raises the | | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|dragon}} | {{MastersAvailability/foot|dragon}} | ||
Line 623: | Line 645: | ||
|— | |— | ||
|All allies | |All allies | ||
|Reduces the | |Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP. | ||
|- style="background:#{{dragon color light}}" | |- style="background:#{{dragon color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 635: | Line 657: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|This | |This attack's power increases when the target is paralyzed.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Dragon Shift | |{{sk|Dragon Shift}} | ||
|Normal-type moves become Dragon-type moves. | |Normal-type moves become Dragon-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Shocked Hit Freebie 4 | |{{sk|Shocked Hit Freebie|4}} | ||
|Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | |Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Afflict Dragon TR ↓ | |Afflict Dragon TR ↓ | ||
|Lowers the | |Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. | ||
|- style="background:#{{dragon color light}}" | |- style="background:#{{dragon color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 823: | Line 845: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Wave: Go Viral 4 | | Thunder Wave: {{sk|Go Viral|4}} | ||
| When the | | When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 2 | | Hyper Beam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 4 | | Hyper Beam: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 2 | | Dire Hit All +: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Heart of Justice!: MP Refresh 2 | | Heart of Justice!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Heart of Justice!: Ramp Up 2 | | Heart of Justice!: {{sk|Ramp Up|2}} | ||
| Raises the | | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from becoming paralyzed. | | Prevents the user from becoming paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Atmospheric Acceleration 2 | | {{sk|Atmospheric Acceleration|2}} | ||
| Quickly charges the move gauge when weather conditions are in effect. | | Quickly charges the move gauge when weather conditions are in effect. | ||
| 7 | | 7 | ||
Line 919: | Line 941: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 1 | | {{sk|Paralysis Synergy|1}} | ||
| Powers up the | | Powers up the user's moves when the target is paralyzed. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 3 | | {{sk|Paralysis Synergy|3}} | ||
| Powers up the | | Powers up the user's moves when the target is paralyzed. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Tempo | | {{sk|Quick Tempo}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 5 | | {{sk|Static Shock|5}} | ||
| Powers up the | | Powers up the user's sync move when the target is paralyzed. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brainpower | | {{sk|Brainpower}} | ||
| The more the | | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brain Gain 2 | | {{sk|Brain Gain|2}} | ||
| Has a chance (30%) of increasing the | | Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 974: | Line 996: | ||
|} | |} | ||
== | ==Kingdra== | ||
{{Masters | {{Masters | ||
|name= | |name=Kingdra | ||
| | |ndex=0230 | ||
| | |type=Dragon | ||
| | |role=Support | ||
|gender=m | |gender=m | ||
|move1=Dragon | |||
|move1= | |base=4EX | ||
|base= | |weakness=Fairy | ||
|weakness= | |description=Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents. | ||
|description=It | |hp=606|atk=224|def=210|spatk=224|spdef=210|spe=312 | ||
|hp= | |hp2=686|atk2=264|def2=250|spatk2=264|spdef2=250|spe2=352 | ||
|hp2= | |||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Lance | Lance & Kingdra can be teamed up with by scouting Lance and raising him to Friendship Level 100 in the [[Trainer Lodge]] beginning on September 1, 2024. | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! Name | ! Name | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
Line 1,037: | Line 1,027: | ||
! width=200px | Description | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m| | |{{m|Dragon Breath}} | ||
|{{t| | |{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]] | ||
{{statustable| | {{statustable|Special}} | ||
| | |2 | ||
| | |42 | ||
| | |50 | ||
| | |100% | ||
|An opponent | |An opponent | ||
| | |Has a chance (30%) of leaving the target paralyzed. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Potion]] | |[[Potion]] | ||
Line 1,067: | Line 1,057: | ||
|No additional effect. | |No additional effect. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |Ready to Lose? | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 1,074: | Line 1,064: | ||
|— | |— | ||
|— | |— | ||
| | |All allies | ||
| | |Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. The user takes damage equal to 30% of its remaining HP. | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Legendary Dragon Beam | ||
|{{t| | |{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]] | ||
{{statustable| | {{statustable|Special}} | ||
|— | |— | ||
|250 | |250 | ||
Line 1,087: | Line 1,077: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
===Skills=== | ===Skills=== | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! Name | ! Name | ||
! Description | ! Description | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |{{sk|Dragon Shift}} | ||
|Normal-type moves become | |Normal-type moves become Dragon-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |{{sk|Freevenge|9}} | ||
| | |Applies the Free Move Next effect to the user when it is hit by an attack move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |{{sk|Midpoint Mend|4}} | ||
| | |Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Theme skill icon type.png|20px|link=]] | |[[File:Theme skill icon type.png|20px|link=]] Dragon Support | ||
|Raises | |Raises the maximum HP of all allied sync pairs by 30. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Theme skill icon region.png|20px|link=]] Kanto | |[[File:Theme skill icon region.png|20px|link=]] Kanto Support | ||
|Raises the | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Theme skill icon | |[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Support | ||
|Raises the | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Theme skill icon | |[[File:Theme skill icon fashion.png|20px|link=]] Cape Support | ||
|Raises the | |Raises the maximum HP of all allied sync pairs by 6. | ||
|- style="background: #{{ | |- style="background: #{{dragon color light}}" | ||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Masters | |[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1 | ||
|Raises the following discovery level by | |Raises the following discovery level by 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | ||
|} | |} | ||
===Sync grid=== | ===Sync grid=== | ||
Lance | The sync grid for Lance & Kingdra is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ | {| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | ||
|- style="background:#{{ | |- style="background:#{{dragon color light}}" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
Line 1,161: | Line 1,151: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | HP +10 | ||
| | | HP +10 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | HP +10 | ||
| | | HP +10 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Defense +5 | ||
| | | Defense +5 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
Line 1,181: | Line 1,177: | ||
| Defense +5 | | Defense +5 | ||
| Defense +5 | | Defense +5 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 1,199: | Line 1,195: | ||
| Sp. Atk +5 | | Sp. Atk +5 | ||
| Sp. Atk +5 | | Sp. Atk +5 | ||
| | | 0 | ||
| | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 1,221: | Line 1,217: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Sp. Def +5 | ||
| | | Sp. Def +5 | ||
| | | 2 | ||
| 5 | | 24 | ||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speed +5 | | Speed +5 | ||
| Speed +5 | | Speed +5 | ||
| | | 0 | ||
| | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 1,239: | Line 1,241: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: Power +3 | ||
| | | Dragon Breath: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: Power +3 | ||
| | | Dragon Breath: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: Power +3 | ||
| | | Dragon Breath: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: Power +3 | ||
| | | Dragon Breath: Power ↑ +3 | ||
| | | 3 | ||
| 36 | |||
| | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: Power +3 | ||
| | | Dragon Breath: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance ( | | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Dragon Breath: {{sk|Hostile Environment|1}} | ||
| | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| | | 9 | ||
| | | 108 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Beam: Power +2 | ||
| | | Hyper Beam: Power ↑ +2 | ||
| 3 | | 3 | ||
| | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Power + | | Hyper Beam: Power +2 | ||
| Hyper Beam: Power ↑ + | | Hyper Beam: Power ↑ +2 | ||
| | | 3 | ||
| | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Power + | | Hyper Beam: Power +2 | ||
| Hyper Beam: Power ↑ + | | Hyper Beam: Power ↑ +2 | ||
| 3 | | 3 | ||
| | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: | | Hyper Beam: Power +2 | ||
| Hyper Beam: | | Hyper Beam: Power ↑ +2 | ||
| | | 3 | ||
| | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: | | Hyper Beam: Power +2 | ||
| | | Hyper Beam: Power ↑ +2 | ||
| | | 3 | ||
| | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hyper Beam: Move Gauge Refresh 3 | | Hyper Beam: Accuracy +10 | ||
| Has a chance (40%) of charging the user's move gauge by one when | | Hyper Beam: Accuracy ↑ +10 | ||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hyper Beam: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Potion: {{sk|Master Healer|1}} | ||
| | | Increases the amount of HP restored by the user's healing moves. | ||
| | | 10 | ||
| | | 120 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Ready to Lose?: {{sk|MP Refresh|2}} | ||
| | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| | | 7 | ||
| | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Ready to Lose?: {{sk|Precision Pals|1}} | ||
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| | |||
| | |||
| | |||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Flameproof}} | ||
| | | Prevents the user from getting burned. | ||
| | | 5 | ||
| | | 60 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Natural Remedy}} | ||
| | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| | | 7 | ||
| | | 84 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Rain Gear|1}} | ||
| | | Reduces damage when the user is hit by an attack move while the weather is rainy. | ||
| | | 8 | ||
| | | 96 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Refreshing Rain|1}} | ||
| | | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | ||
| 10 | | 8 | ||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Racing Rain|2}} | |||
| Quickly charges the move gauge when the weather is rainy. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Paralysis Synergy|3}} | |||
| Powers up the user's moves when the target is paralyzed. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|1st S-Move: Team Special Boost|1}} | |||
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Danger Dodge|2}} | |||
| Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Endurance}} | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 10 | |||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Legendary Dragon Beam: Power +25 | ||
| | | Legendary Dragon Beam: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Legendary Dragon Beam: Power +25 | ||
| | | Legendary Dragon Beam: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 1,426: | Line 1,416: | ||
|} | |} | ||
== | ==Gyarados== | ||
{{MastersInfobox | |||
|type=flying | |||
|name=Lance (New Year's 2021) | |||
|jname=ワタル(21シーズン) | |||
|jtrans=Wataru (2021 Season) | |||
|image=Spr Masters Lance New Year 2021.png | |||
|size=200px | |||
|caption=Lance's model (New Year's 2021) | |||
|num=77 | |||
|enva=Bill Millsap | |||
|java=[[Toshiyuki Morikawa]] | |||
|desc=Lance returns in traditional clothing from [[Blackthorn City|his hometown]]. Rumor has it he's been searching the shops on [[Pasio]] for a cape that matches the {{p|Gyarados}} pattern on his new outfit. | |||
Lance | }} | ||
{{Masters | |||
|name=Gyarados | |||
|namelink=Lance's Gyarados | |||
|ndex=0130 | |||
|type=Flying | |||
|gender=m | |||
|role=Strike (Physical) | |||
|move1=Flying | |||
|base=6 | |||
|weakness=Electric | |||
|description=It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it's called "the deity of destruction". | |||
|hp=635|atk=365|def=136|spatk=390|spdef=159|spe=224 | |||
|hp2=735|atk2=405|def2=176|spatk2=430|spdef2=199|spe2=264 | |||
}} | |||
===Availability=== | |||
Lance (New Year's 2021) is exclusive to seasonal scouts. His offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|flying}} | |||
{{MastersAvailability/entry|Lance Seasonal Scout|January 1 to 14, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}} | |||
{{MastersAvailability/entry|{{mas|Lillie}} and Lance Seasonal Scout|January 4 to 18, 2022}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 18, 2023}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 20, 2024}} | |||
{{MastersAvailability/foot|flying}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|flying}} | |||
{{MastersAvailability/entry|5★-Guaranteed Seasonal Scout|January 4 to 18, 2022|note=Could only be used once}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|March 3 to 17, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|flying}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | |||
|- style="background: #{{flying color light}}" | |||
=== | ! Name | ||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Bounce}} | |||
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|0<br>(3 uses) | |||
|182 | |||
|218 | |||
|85% | |||
|An opponent | |||
|The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. | |||
|- style="background:#fff" | |||
|[[Potion]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Restores an ally's HP by approximately 40% of its maximum HP. | |||
|- style="background:#fff" | |||
|{{m|Hyper Beam}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|4 | |||
|223 | |||
|267 | |||
|90% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|Superior Might! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy by 1 stat rank. The user takes damage equal to 33% of its remaining HP. | |||
|- style="background: #{{flying color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Rising Dragon Flying Impact | |||
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | |||
|} | |||
=== | ===Skills=== | ||
==== | {| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | ||
|- style="background: #{{flying color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{flying color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Flying Shift}} | |||
|Normal-type moves become Flying-type moves. | |||
= | |-style="background:#fff" | ||
{{ | |{{sk|Power Flux|5}} | ||
|The fuller the move gauge when moves are selected, the more this powers up moves. | |||
|-style="background:#fff" | |||
[[File: | |{{sk|Adrenaline|1}} | ||
[[File: | |Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
= | |- style="background: #{{flying color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Flying Strike | |||
|Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Battle Partner Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|- style="background: #{{flying color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
=== | ===Sync grid=== | ||
Lance (New Year's 2021) & Gyarados's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | |||
|- style="background:#{{flying color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
| | |-style="background:#fff" | ||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
| | |-style="background:#fff" | ||
| | | HP +10 | ||
| style=" | | HP +10 | ||
| style=" | | 2 | ||
| style=" | | 24 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | HP +10 | ||
| | | HP +10 | ||
| | | 2 | ||
|- | | 24 | ||
| 1 | |||
| style=" | |-style="background:#fff" | ||
| | | Attack +5 | ||
| style=" | | Attack +5 | ||
| | | 0 | ||
| | | 5 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Attack +5 | ||
| | | Attack +5 | ||
| | | 2 | ||
| style=" | | 24 | ||
| style=" | | 1 | ||
| style=" | |-style="background:#fff" | ||
| style=" | | Attack +5 | ||
| | | Attack +5 | ||
| | | 2 | ||
| | | 24 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Defense +5 | ||
| | | Defense +5 | ||
| | | 0 | ||
| | | 5 | ||
| style="{{ | | 1 | ||
| | |-style="background:#fff" | ||
| | | Defense +5 | ||
| | | Defense +5 | ||
| | | 2 | ||
| | | 24 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Sp. Atk +5 | ||
| | | Sp. Atk +5 | ||
| | | 0 | ||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| | | Sp. Atk +5 | ||
| style=" | | Sp. Atk +5 | ||
| style="{{ | | 2 | ||
| style="{{ | | 24 | ||
| style=" | | 1 | ||
| style=" | |-style="background:#fff" | ||
| | | Sp. Atk +5 | ||
| | | Sp. Atk +5 | ||
| | | 2 | ||
| | | 24 | ||
| | | 1 | ||
| | |-style="background:#fff" | ||
| | | Sp. Def +5 | ||
| style=" | | Sp. Def +5 | ||
| style="{{ | | 0 | ||
| style=" | | 5 | ||
| style=" | | 1 | ||
| | |-style="background:#fff" | ||
| | | Sp. Def +5 | ||
| | | Sp. Def +5 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | |||
| | |-style="background:#fff" | ||
| style=" | | Speed +5 | ||
| style=" | | Speed +5 | ||
| | | 0 | ||
| 5 | |||
| | | 1 | ||
|-style="background:#fff" | |||
| | | Speed +5 | ||
| | | Speed +5 | ||
| | | 2 | ||
| | | 24 | ||
| | | 1 | ||
|-style="background:#fff" | |||
=== | | Speed +5 | ||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: Power +3 | |||
| Bounce: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bounce: Power +3 | |||
| Bounce: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bounce: Power +3 | |||
| Bounce: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: Power +3 | |||
| Bounce: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: Accuracy +5 | |||
| Bounce: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bounce: Accuracy +5 | |||
| Bounce: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: {{sk|MP Refresh|1}} | |||
| Has a chance (20%) of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bounce: {{sk|MP Refresh|1}} | |||
| Has a chance (20%) of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: {{sk|Hostile Environment|1}} | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bounce: {{sk|Dire Rain|2}} | |||
| Critical hits land more easily when an attack move is used while the weather is rainy. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +3 | |||
| Hyper Beam: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +3 | |||
| Hyper Beam: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +3 | |||
| Hyper Beam: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hyper Beam: Accuracy +5 | |||
| Hyper Beam: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Accuracy +5 | |||
| Hyper Beam: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hyper Beam: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hyper Beam: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hyper Beam: {{sk|Paralysis Synergy|1}} | |||
| Powers up moves when the target is paralyzed. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Superior Might!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Torrential Tenacity}} | |||
| Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Racing Rain|3}} | |||
| Quickly charges the move gauge when the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Shower Power|5}} | |||
| Powers up sync moves when the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Terrify|1}} | |||
| Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Carry On|1}} | |||
| Raises the user's Attack each time another Pokémon on the field of play faints. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Quickening|1}} | |||
| Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Refreshing Rain|1}} | |||
| Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Raging Rain|2}} | |||
| Powers up moves when the weather is rainy. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Pressure Cooker|9}} | |||
| Once per battle, reduces the user's sync move countdown by one when in a pinch. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rising Dragon Flying Impact: Power +25 | |||
| Rising Dragon Flying Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rising Dragon Flying Impact: Power +25 | |||
| Rising Dragon Flying Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Dragonite (Arc Suit)== | |||
{{MastersInfobox | |||
|type=Dragon | |||
|name=<span style="color:#FFF">Arc Suit Lance</span> | |||
|jname=<span style="color:#FFF">アルコスワタル</span> | |||
|jtrans=<span style="color:#FFF">Arceus Costume Wataru</span> | |||
|image=Spr Masters Lance Arc.png | |||
|size=200px | |||
|caption=Arc Suit Lance's model | |||
|num=77 | |||
|enva=Bill Millsap | |||
|java=[[Toshiyuki Morikawa]] | |||
|desc=Lance has drawn out the power of his [[sync stone ultimate]] and received the blessing of {{p|Arceus}}. His deep bond with Dragonite is helping them overcome obstacles. | |||
}} | |||
Raising this sync pair to 6★ EX will unlock Song Key 01024, which allows "Glorious Battle! (Lance) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}. | |||
{{Masters | |||
|name=Dragonite | |||
|namelink=Lance's Dragonite | |||
|ndex=0149 | |||
|gender=m | |||
|type=Dragon | |||
|role=Multi | |||
|exrole=Tech | |||
|move1=Dragon | |||
|base=6 | |||
|weakness=Ice | |||
|description=It flies over raging seas as if they were nothing. Observing this, a ship's captain dubbed this Pokémon "the sea incarnate." | |||
|hp=679|atk=336|def=198|spatk=336|spdef=198|spe=312 | |||
|hp2=839|atk2=396|def2=258|spatk2=396|spdef2=258|spe2=352 | |||
}} | |||
== | ===Availability=== | ||
{| style="float:left" | Arc Suit Lance is exclusive to Arc Suit Fair scouts. He was available in the following sync pair scouts: | ||
|- | {{MastersAvailability/head|dragon}} | ||
| style=" | {{MastersAvailability/entry|Lance Arc Suit Fair Scout|September 1 to October 7, 2024|note=Debut}} | ||
''Now or Never!'' | {{MastersAvailability/foot|dragon}} | ||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | |||
|- style="background:#{{dragon color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Hyper Beam}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2 | |||
|223 | |||
|267 | |||
|90% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|{{m|Giga Impact}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|223 | |||
|267 | |||
|90% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|Almighty Roar {{m|Hyper Beam}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2<br>(1 use) | |||
|300 | |||
|360 | |||
|— | |||
|An opponent | |||
|Activation Condition: When an ally's Pokémon uses any moves 3 times. Deactivation Condition: Cannot be deactivated.<br>Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack. | |||
|- style="background:#fff" | |||
|Let's Get Serious! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP. | |||
|- style="background:#{{dragon color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Heroic Ascension Divine {{mcolor|Outrage|000}} | |||
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|300 | |||
|360 | |||
|— | |||
|An opponent | |||
|The more the target's Sp. Def is lowered, the greater the power of this attack.<br>''(6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle:<br>• Dragon)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | |||
|- style="background:#{{dragon color light}}" | |||
! Name | |||
! Description | |||
|- style="background:#{{dragon color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|[[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] {{sk|Dragon Myth}} | |||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |||
|-style="background:#fff" | |||
|[[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] {{sk|Dragon Judgment}} | |||
|Raises the Dragon Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle. | |||
|-style="background:#fff" | |||
|Your Challenge Ends with Me! | |||
|Lowers the target's Defense by 6 stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by 6 stat ranks when the user's special attack move against it is successful. | |||
|-style="background:#fff" | |||
|The Caped Dragon Master | |||
|Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. The user's moves never miss. | |||
|-style="background:#fff" | |||
|We've Been through Enough | |||
|Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful. | |||
|- style="background:#{{dragon color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Dragon Multi | |||
|Raises allies' Attack and Sp. Atk by 12 when using Dragon-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Kanto Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Multi | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{dragon color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 | |||
|Raises the following discovery level by 3:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Arc Suit Lance & Dragonite is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center" | |||
|- style="background:#{{dragon color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 2 | |||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 0 | |||
| 5 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Atk +20 | |||
| Sp. Atk +20 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +2 | |||
| Hyper Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +2 | |||
| Hyper Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +2 | |||
| Hyper Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +2 | |||
| Hyper Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: Power +2 | |||
| Hyper Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hyper Beam: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Giga Impact: Power +2 | |||
| Giga Impact: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Giga Impact: Power +2 | |||
| Giga Impact: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Giga Impact: Power +2 | |||
| Giga Impact: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Giga Impact: Power +2 | |||
| Giga Impact: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Giga Impact: Power +2 | |||
| Giga Impact: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Giga Impact: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Let's Get Serious!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Let's Get Serious!: {{sk|Move: MG ↑2|9}} | |||
| Charges the user's move gauge by 2 when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Let's Get Serious!: {{sk|Power Combo|9}} | |||
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Lithe}} | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Super Syncer}} | |||
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Catalyst}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|S-Move: HP Recovery (M)|2}} | |||
| Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Insult to Injury}} | |||
| The more the target's Defense is lowered, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | |||
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hit: Flinch & Paralyze 2 | |||
| Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| P-Moves & S-Moves Crit | |||
| Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Vigilance}} | |||
| Protects the user against critical hits. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Relentless}} | |||
| The more the target's Defense is lowered, the more it powers up the user's sync move. | |||
| 0 | |||
| 5 | |||
| 4 | |||
|-style="background:#fff" | |||
| 1st S-Move on Opp: Dragon Rebuff ↓ 1 | |||
| Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
| 0 | |||
| 5 | |||
| 5 | |||
|-style="background:#fff" | |||
| Heroic Ascension Divine Outrage: Power +25 | |||
| Heroic Ascension Divine Outrage: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Heroic Ascension Divine Outrage: Power +25 | |||
| Heroic Ascension Divine Outrage: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Heroic Ascension Divine Outrage: Power +25 | |||
| Heroic Ascension Divine Outrage: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Heroic Ascension Divine Outrage: Power +25 | |||
| Heroic Ascension Divine Outrage: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Heroic Ascension Divine Outrage: Power +50 | |||
| Heroic Ascension Divine Outrage: Power ↑ +50 | |||
| 0 | |||
| 5 | |||
| 3 | |||
|} | |||
==Other Pokémon== | |||
===On hand=== | |||
In his [[arc suit]]'s sync pair story, Lance is shown to own three Dragonite in total, including the one he forms a sync pair with, each of which he says he raised from a {{p|Dratini}}. | |||
{| style="float:left; width: 96px" | |||
|- | |||
| {{ActivePoké|Lance|Dragonite|Masters0149.png|Dragon|Flying|size=100px|link=Lance's Dragonite|nick=Dratini → Dragonair → Dragonite (×2)}} | |||
|}{{-}} | |||
==Appearances== | |||
===Battle appearances=== | |||
Lance & Dragonite can be battled against in: | |||
* [[Champion Stadium]]: [[Kanto Challenge]], Normal | |||
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Dragon}} and {{type|Fairy}} weaknesses) | |||
* Champion Stadium: [[Johto Challenge]], Hard Lv. 1 ({{type|Dragon}} weakness) | |||
* [[Battle Rally]] (Area 1-9) | |||
* [[Story event]]: [[Two Champions]] (December 26, 2019 to January 22, 2020) | |||
* Story event: [[Shining Heart of Dragons]] (March 18 to April 2, 2021; March 10 to 24, 2022; November 6 to 20, 2023) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 21 to 28, 2021) | |||
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022) | |||
* [[Neo Champions]]: [[Honing One's Love]] (February 28 to March 16, 2024) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (as a side foe; September 15 to October 6, 2024) | |||
Lance & Dragonair can be battled against in: | |||
* [[Trainer Files]]: [[Kanto Elite Four (Part 2)]] (May 7 to May 21, 2023) | |||
Lance (New Year's 2021) & Gyarados can be battled against in: | |||
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Electric}} weakness){{tt|*|Lance appears in his usual attire rather than his New Year's attire}} | |||
* [[Battle Rally]] (Area 1-9){{tt|*|Lance can appear in either his usual attire or his New Year's attire}} | |||
* Story event: [[New Year and New Friends]] (January 1 to 18, 2022; January 4 to 18, 2023) | |||
Arc Suit Lance & Dragonite can be battled against in: | |||
* [[Arceus Arc Celebration]]: Special Battle Event (as a side foe; August 28 to September 11, 2024) | |||
* [[Ranked damage event]]: {{DL|Ranked damage event|Super Sparring No. 2}} (August 30 to September 8, 2024) | |||
* {{DL|Special Co-op Battle!|Five-Year Anniversary!}} [[Special Co-op Battle!]] (September 2 to 9, 2024) | |||
Lance has also been shown to pair alongside the following Pokémon and can be battled against in: | |||
* {{p|Aerodactyl}} | |||
** Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Steel}} weakness) | |||
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Steel}} weakness) | |||
** [[Battle Rally]] (Area 1-9) | |||
** [[Solo event]]: [[Training with Legends]] (August 28 to September 14, 2020) | |||
** [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (March 1 to 31, 2022) | |||
* {{p|Charizard}} | |||
** [[Battle Rally]] (Area 1-9) | |||
** Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Water}} weakness) | |||
* {{p|Feraligatr}} | |||
** Champion Stadium: {{mas|Victory Road}} | |||
* {{p|Altaria}} | |||
** [[Extreme battle event]]: {{DL|Extreme battle event|Friendiversary Face-Off}} (March 4 to 17, 2022) | |||
** Extreme battle event: {{DL|Extreme battle event|Take on battles with Trainers from different regions!}} (October 23 to November 3, 2023) | |||
===Story appearances=== | |||
Lance appears in his normal outfit in the following story areas: | |||
* [[Legendary event]]/[[Legendary Adventures]]: [[Pure Hearts and Rainbow Wings]] | |||
* [[Villain Arc]]: | |||
** {{DL|Villain Arc|Kanto: Team Rocket Returns}} | |||
** {{DL|Villain Arc|Johto: Team Rocket's Revival}} | |||
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} | |||
* [[Arceus Arc]]: | |||
** Prelude: Mysterious Stones Chapter: [[The Echo of a Deity's Voice]] | |||
** Chapter 1: [[Three Champions]] | |||
* [[Champion Stadium]]: | |||
** [[Kanto Challenge]]: Normal | |||
** {{mas|Victory Road}} | |||
* [[Story event]]s: | |||
** [[Two Champions]] | |||
** [[Family Ties]] | |||
** [[Champion Time]] | |||
** [[Shining Heart of Dragons]] | |||
** [[Chase the Northern Wind]] | |||
** [[Researcher and Seeker]] | |||
** [[Festive Sun and Moon]] | |||
* [[Neo Champions]]: | |||
** [[Leaders of a New Era]] | |||
** [[Three Trainers, Three Minds]] | |||
** [[Honing One's Love]] | |||
* [[Trainer Files]]: [[Kanto Elite Four (Part 2)]] | |||
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]] (flashback) | |||
* Sync pair story: A Day with {{DL|Red (Masters)|Snorlax|Red}} | |||
Lance appears in his New Year's outfit in the following story areas: | |||
* [[Story event]]s: | |||
** [[Season's Greetings]] | |||
** [[New Year and New Friends]] | |||
** [[Rising New Year's Resolutions]] | |||
Lance appears in his arc suit in the following story areas: | |||
* [[Arceus Arc]]: Chapter 1: [[Three Champions]] | |||
* [[Story event]]: [[Festive Sun and Moon]] | |||
===Sync pair stories=== | |||
====Lance & Dragonite==== | |||
* A Day with Lance | |||
====Lance (New Year's 2021) & Gyarados==== | |||
* Johto-Style Celebration | |||
* Pasio's New Card Couriers | |||
* New Year, Old Rival | |||
* New Year's Resolutions | |||
* A Heartfelt Thank-You | |||
====Arc Suit Lance & Dragonite==== | |||
* A Day with Arc Suit Lance | |||
==Quotes== | |||
{{main|Lance/Quotes#Pokémon Masters EX|Lance/Quotes → Pokémon Masters EX}} | |||
==In animation== | |||
[[File:Lance Masters Trailer.png|thumb|250px|Lance in the [[Pokémon Masters Animated Trailer]]]] | |||
[[File:Lance 4 5 Anniversary Trailer.png|thumb|left|250px|Lance in the Pokémon Masters EX 4.5 Anniversary Animated Trailer]] | |||
===Pokémon Masters Animated Trailer=== | |||
Lance appeared in the [[Pokémon Masters Animated Trailer]], where he teamed up with {{mas|Cynthia}} and {{mas|Steven|Steven Stone}} to battle {{mas|Korrina}}, {{mas|Cheren}}, and {{mas|Misty}} at a stadium in [[Pasio]]. | |||
====Pokémon==== | |||
{{TrainerPoké | |||
|main=yes | |||
|width=68 | |||
|trainer=Lance | |||
|pkmn=Dragonite | |||
|type1=Dragon | |||
|type2=Flying | |||
|img=Lance Dragonite PMT.png | |||
|epnum=Pokémon Masters Animated Trailer | |||
|epname=Pokémon Masters Animated Trailer | |||
|desc=Dragonite is Lance's only known Pokémon. It appeared along with him at a stadium in [[Pasio]]. Alongside [[Steven's Metagross]] and [[Cynthia's Garchomp]], it battled [[Korrina's Lucario]], {{mas|Cheren}}'s {{p|Stoutland}}, and [[Misty's Starmie]]. Dragonite attempted to use {{m|Hyper Beam}} on Stoutland and Lucario after they were incapacitated by Garchomp, but Starmie successfully defended its teammates with {{m|Light Screen}}. | |||
Dragonite's only known move is {{m|Hyper Beam}}.}} | |||
===Pokémon Masters EX 4.5 Anniversary Animated Trailer=== | |||
Lance appeared in the 4.5 Anniversary trailer, battling {{mas|Silver}}. | |||
==Gallery== | |||
===Lance=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white" | |||
|- | |||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Lance Dragonite artwork.png|x200px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:50px" | [[File:Masters EX Lance artwork.png|x180px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal 1-Star Two Champions.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Mindscape.png|x200px]] | |||
|- | |||
| colspan=2 | Key artwork of Pokémon Masters by {{color2|FFF|Ken Sugimori}} | |||
| Key artwork from Pokémon Masters EX | |||
| Medal<br>1★ Two Champions | |||
| Lance's sync move mindscape<br>({{color2|FFF|Indigo Plateau#Champion's room|Indigo Plateau, Lance's room}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Spr Masters Lance 2.png|150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:VSLance Masters.png|100px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Spr Masters Lance EX.png|150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:VSLance EX Masters.png|100px]] | |||
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Title Screen artwork.png|x300px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Title screen artwork | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Emote 4 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" width=120px | [[File:Masters Lance Plushie.png|120px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
| Decorative Lance Plushie for the {{color2|FFF|Trainer Lodge}} | |||
|- | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Victory Road artwork.jpg|x200px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Pokémon Masters artwork.png|x200px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Dream Team Maker Lance and Dragonite.png|x200px]] | |||
|- | |||
| colspan=2 | Victory Road artwork | |||
| colspan=2 | Key art from Pokémon Masters | |||
| Lance & Dragonite on<br>Pokémon Masters EX Dream Team Maker | |||
|- | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Kanto Villain Arc comic 2.png|250px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Silvers Journey of Growth on Pasio 5.png|250px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Silvers Journey of Growth on Pasio 8.jpg|250px]] | |||
|- | |||
| colspan=2 | Comic of the Kanto chapter of the Villain Arc | |||
| colspan=4 | Silver's Journey of Growth on Pasio comic<br>by {{color2|FFF|Genzou}}<ref name="Silver's Journey">[https://twitter.com/me_Genzo/status/1763474873605906437 Genzou confirming they drew the comic about Silver's journey of growth]</ref> | |||
|- | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Lance Friend Snapshot.png|x200px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Lance Story Snapshot.png|x200px]] | |||
|- | |||
| colspan=2 | Trainer Lodge Friend Snapshot | |||
| colspan=2 | Trainer Lodge Story Snapshot | |||
|} | |||
===Lance (New Year's 2021)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Spr Masters Lance New Year 2021 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:VSLance New Year 2021 Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Spr Masters Lance New Year 2021 EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:VSLance New Year 2021 EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:New Year 2021 Mindscape.png|x250px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Lance's sync move mindscape<br>(New Year's 2021) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Lance New Year 2021 Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Lance New Year 2021 Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Lance New Year 2021 Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Lance New Year 2021 Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Season Greetings artwork.png|x250px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 1-Star Season Greetings.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 2-Star Season Greetings.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal 3-Star Season Greetings.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{flying color dark}}; background:#{{flying color light}}" | [[File:Masters Medal New Year Card Courier.png|120px]] | |||
|- | |||
| Medal<br>1★ Season's Greetings | |||
| Medal<br>2★ Season's Greetings | |||
| Medal<br>3★ Season's Greetings | |||
| Medal<br>New Year's Card Courier | |||
| {{color2|000|Season's Greetings}} artwork | |||
|} | |||
===Arc Suit Lance=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}" | [[File:Spr Masters Lance Arc 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}" | [[File:VSLance Arc Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}" | [[File:Spr Masters Lance Arc EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}" | [[File:VSLance Arc EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Arc Mindscape.png|x180px]] | |||
|- | |||
| 6★ model (Normal colors) | |||
| VS model (Normal colors) | |||
| 6★ model (EX colors) | |||
| VS model (EX colors) | |||
| Arc Suit Lance's sync move mindscape<br>({{color2|FFF|Indigo Plateau#Champion's room|Indigo Plateau, Lance's room}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Arc Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Arc Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Arc Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Lance Arc Emote 4 Masters.png|80px]] | |||
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Arc Suit Steven Lance Cynthia artwork.png|x180px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
| Artwork with {{color2|FFF|Steven (Masters)|Steven}} and {{color2|FFF|Cynthia (Masters)|Cynthia}} | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:120px" | [[File:Masters Medal 1-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:120px" | [[File:Masters Medal 2-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:120px" | [[File:Masters Medal 3-Star Arceus Arc Celebration.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}; width:120px" | [[File:Masters Medal Awakened Power of Bonds.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Lance Arc Friend Snapshot.png|x200px]] | |||
|- | |||
| Medal<br>1★ Arceus Arc Celebration | |||
| Medal<br>2★ Arceus Arc Celebration | |||
| Medal<br>3★ Arceus Arc Celebration | |||
| Medal<br>Awakened Power of Bonds | |||
| Trainer Lodge Friend Snapshot | |||
|} | |||
==Trivia== | |||
* Lance & Dragonite were the first sync pair with a move that costs 4 slots of the move gauge. | |||
* Lance & Dragonite were the first fair-exclusive sync pair. Consequentially, they were also the first fair-exclusive {{type|Dragon}} sync pair. | |||
* Excluding appearances in the Monthly Poké Fair Scout, Lance & Dragonite have been featured in the most [[sync pair scout]]s out of all limited sync pairs, tied with {{sync|Red|Charizard|sygna=y}}. They have both had an increased recruitment chance in nine different banners. | |||
* Lance appears in both the [[Kanto]] chapter and the [[Johto]] chapter of the [[Villain Arc]], but he plays a more significant role in the Johto chapter. This reflects how he was only an [[Elite Four]] member in the Kanto-based games, while he was the {{pkmn|Champion}} in the Johto-based games and was involved in the main plot. | |||
* Lance's appearance in the [[Champion Stadium]] Kanto Challenge is a reference to him being a member of [[Kanto]]'s [[Elite Four]] in the Kanto-based games. | |||
* All versions of Lance use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Ethan}}, {{mas|Silver}}, {{mas|Clair}}, {{mas|Kukui|Professor Kukui}} (but not the Masked Royal), {{mas|Raihan}}, and {{mas|Leon}}. | |||
** Lance also uses special voice-over lines upon winning a battle with Ethan, Silver, Clair, Raihan, or Leon in the same team. | |||
* Lance is the first Trainer to form multiple sync pairs with Pokémon in the same [[Evolution|evolutionary line]] to not be able to evolve one of said Pokémon—in his case, he forms separate sync pairs with {{p|Dragonair}} and {{TP|Lance|Dragonite}}. | |||
* Lance & Dragonite are the only sync pair to have received both horizontal and vertical [[sync grid]] expansions on the same day. | |||
* Lance & Dragonite were the first Poké Fair sync pair to receive a sync pair-exclusive [[Lucky skill]] cookie. | |||
===Origin=== | |||
Lance's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Dragonite is Lance's signature Pokémon in the [[core series]] games. Dragonite's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
Lance uses multiple Dragonair on his team as an [[Elite Four]] member in the [[Kanto]]-based core series games. Dragonair's Dex entry comes from Pokémon Ultra Sun. | |||
Lance uses a Kingdra on his team during the [[rematch]] against him in {{game|FireRed and LeafGreen|s}}, as well as the [[Pokémon World Tournament]] in {{g|Black 2 and White 2|s}}. Kingdra's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. | |||
Lance uses Gyarados during most of his battles with the {{player}} in the [[core series]] games. Gyarados's Dex entry comes from Pokémon Ultra Sun. | |||
==In other languages== | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Now or Never!'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=いざ まいる! ''{{tt|Iza Mairu!|Come Now!}}'' | |||
|zh_cmn=接我一招! ''{{tt|Jiē Wǒ Yī Zhāo!|Come Now!}}'' | |||
|fr=Je passe à l'attaque ! | |||
|de=Jetzt bin ich am Zug! | |||
|ko=자아!간다! ''{{tt|Jaa! Ganda!|Come Now!}}'' | |||
|it=Accettiamo la sfida! | |||
|es=Vamos allá, ¡adelante! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Unrivaled Outrage'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=強さは天下一品の げきりん ''{{tt|Tsuyosa wa Tenkaippin no Gekirin|World's Strongest Imperial Rage}}'' | |||
|zh_cmn=天下第一強之 逆鱗 ''{{tt|Tiānxià Dìyī Qiáng zhī Nìlín|World's Strongest Imperial Rage}} | |||
|fr=Un pouvoir inégalable ! Colère ! | |||
|de=Wutanfall der Unbesiegbarkeit | |||
|ko=힘은 천하일품의 역린 ''{{tt|Himeun Cheonhailpum-ui Yeongnin|World's Strongest Imperial Rage}}'' | |||
|it=Oltraggio del Domadraghi | |||
|es=Enfado de Poder Incomparable | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Heart of Justice!'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=正しく強い心を! ''{{tt|Tadashiku Tsuyoi Kokoro o!|Strong and Just Heart!}}'' | |||
|zh_cmn=剛正不阿之心! ''{{tt|Gāngzhèngbù'ē zhī Xīn!|Upright Heart!}}'' | |||
|fr=Un cœur pur et fort ! | |||
|de=Ein Herz am rechten Fleck! | |||
|ko=올바르고강한마음을! ''{{tt|Olbareugo Ganghan Ma'eum-eul!|Strong and Just Heart!}}'' | |||
|it=Cuori giusti e saldi! | |||
|es=¡Un corazón justo y tenaz! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Virtually Unstoppable Dragon Beam'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=小手先の守りは無駄な ドラゴンレイ ''{{tt|Kotesaki no Mamori wa Muda-na Doragon Rei|Cheap Tricks as Defense are Futile - Dragon Ray}}'' | |||
|zh_cmn=耍小聰明的防禦是白費力氣之 龍之光線 ''{{tt|Shuǎ Xiǎocōngmíng de Fángyù shì Báifèi Lìqì zhī Lóng zhī Guāngxiàn|Cheap Tricks as Defense are Futile - Dragon Ray}}'' | |||
|fr=Vous voilà presque sans défense ! Laser Dragon ! | |||
|de=Drachenstrahl der Robustheit | |||
|ko=어지간한 수비엔 끄떡없는 드래곤레이 ''{{tt|Eojiganhan Subien Kkeutteog-eomneun Deuraegon Rei|Cheap Tricks as Defense are Futile - Dragon Ray}}'' | |||
|it=Raggio Drago oltre le futili difese | |||
|es=Rayo Dragón Prácticamente Invencible | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Ready to Lose?'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=そろそろ始めよう! ''{{tt|Sorosoro Hajimeyou!|Let's Get Started!}}'' | |||
|zh_cmn=是時候開始了! ''{{tt|Shì Shíhòu Kāishǐ le!|It's Time to Get Started!}}'' | |||
|fr=Que le combat commence ! | |||
|de=Dann lasst uns mal anfangen! | |||
|ko=슬슬시작할까? ''{{tt|Seulseul Sijaghalkka?|Shall We Begin?}}'' | |||
|it=Veniamo al dunque! | |||
|es=Vamos allá... ¡Adelante! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Legendary Dragon Beam'' | |||
{{langtable | |||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |||
|ja=聖なる伝説の ドラゴンレイ ''{{tt|Seinaru Densetsu no Doragon Rei|Sacred Legend Dragon Ray}}'' | |||
|zh_cmn=神聖傳說之 龍之光線 ''{{tt|Shénshèng Chuánshuō zhī Lóng zhī Guāngxiàn|Sacred Legend Dragon Ray}}'' | |||
|fr=Plus proches du mythe que de la réalité ! Laser Dragon ! | |||
|de=Drachenstrahl der mystischen Lebewesen | |||
|ko=성스러운 전설의 드래곤레이 ''{{tt|Seongseureoun Jeonseol-ui Deuraegon Rei|Sacred Legend Dragon Ray}}'' | |||
|it=Raggio Drago delle leggende sacre | |||
|es=Rayo Dragón de Leyenda Excepcional | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Superior Might!'' | |||
{{langtable | |||
|color={{flying color}}|bordercolor={{flying color dark}} | |||
|ja=天下一品さ! ''{{tt|Tenkaippinsa!|The Greatest in the World!}}'' | |||
|zh_cmn=冠絕天下! ''{{tt|Guānjué Tiānxià!|The Greatest in the World!}}'' | |||
|fr=Uniques au monde ! | |||
|de=Wir sind unbesiegbar! | |||
|ko=천하제일이지! ''{{tt|Cheonha Jeil-iji!|The Greatest in the World!}}'' | |||
|it=La nostra forza non ha paragoni! | |||
|es=¡Nuestra fuerza no tiene rival! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Rising Dragon Flying Impact'' | |||
{{langtable | |||
|color={{flying color}}|bordercolor={{flying color dark}} | |||
|ja=晴れやかなる王者の フライングインパクト ''{{tt|Hareyakanaru Ōza no Furaingu Inpakuto|Brilliant King Flying Impact}}'' | |||
|zh_cmn=盛裝王者之 飛行衝擊 ''{{tt|Shèngzhuāng Wángzhě zhī Fēixíng Chōngjí|Brilliant King Flying Impact}} | |||
|fr=Première aurore ! Impact Vol ! | |||
|de=Flugstoß des neuen Anbruchs | |||
|ko=화창한 왕의 플라잉임팩트 ''{{tt|Hwachanghan Wang-ui Peullaing Impaekteu|Brilliant King Flying Impact}}'' | |||
|it=Impatto Volante del Campione raggiante | |||
|es=Impacto Volador del Campeón Radiante | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Almighty Roar Hyper Beam '' | |||
{{langtable | {{langtable | ||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | ||
|ja= | |ja=はかいこうせん・轟天 ''{{tt|Hakai Kōsen - Gōten|Hyper Beam - Roaring Heaven}}'' | ||
|zh_cmn= | |zh_cmn=破壞光線・轟天 ''{{tt|Pòhuài Guāngxiàn - Hōngtiān|Hyper Beam - Roaring Heaven}}'' | ||
|fr= | |fr=Ultralaser du grondement | ||
|de= | |de=Hyperstrahl des Gebrülls | ||
|ko= | |ko=파괴광선:굉천 ''{{tt|Pagoe Gwangseon: Goengcheon|Hyper Beam - Roaring Heaven}}'' | ||
|it=Iper Raggio celestiale | |||
|es=Hiperrayo con Bramido Celestial | |||
|it= | |||
|es= | |||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Let's Get Serious!'' | |||
'' | |||
{{langtable | {{langtable | ||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | ||
|ja= | |ja=いざ 真剣勝負! ''{{tt|Iza Shinken Shōbu!|Now, Let's Get Serious!}}'' | ||
|zh_cmn= | |zh_cmn=全力對決吧! ''{{tt|Quánlì Duìjué ba!|Full-Force Showdown!}}'' | ||
|fr= | |fr=Passons aux choses sérieuses ! | ||
|de= | |de=Auf einen einmaligen Kampf! | ||
|ko= | |ko=진검승부다! ''{{tt|Jingeom Seungbu da!|Now, Let's Get Serious!}}'' | ||
|it= | |it=Adesso facciamo sul serio! | ||
|es=¡Un | |es=¡Un combate apoteósico! | ||
}} | }} | ||
</div> | |||
'' | <div style="display: inline-block;"> | ||
''Heroic Ascension Divine Outrage'' | |||
{{langtable | {{langtable | ||
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | |color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff | ||
|ja= | |ja=雲蒸龍変の神技 げきりん ''{{tt|Unjōryūhen no Shingi Gekirin|Heroic Ascension Divine Move - Outrage}}'' | ||
|zh_cmn= | |zh_cmn=雲蒸龍變的神招之 逆鱗 ''{{tt|Yúnzhēnglóngbiàn de Shénzhāo zhī Nìlín|Heroic Ascension Divine Move - Outrage}}'' | ||
|fr= | |fr=Ascension héroïque ! Capacité Ultime : Colère ! | ||
|de= | |de=Alpha-Wutanfall des heldenhaften Aufstiegs | ||
|ko= | |ko=운증용변의 신기 역린 ''{{tt|Unjeung'yongbyeon-ui Singi Yeongnin|Heroic Ascension Divine Move - Outrage}}'' | ||
|it=Oltraggio supremo del trionfo eroico | |||
|es=Archi Enfado del Desenlace Heroico | |||
| | |||
|it= | |||
|es= | |||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
Line 1,772: | Line 2,791: | ||
<references/> | <references/> | ||
==Related articles== | |||
{{champions|Dragon}} | {{champions|Dragon}} | ||
{{masterscharacters|Dragon}} | {{masterscharacters|Dragon}} |
Latest revision as of 00:03, 13 November 2024
Lance ワタル Wataru | |
Lance's model | |
No. | 77 |
---|---|
English voice actor | Bill Millsap[1] |
Japanese voice actor | Toshiyuki Morikawa[2] |
Description | The Indigo League Champion prefers his battles fair and square, and many find his caring demeanor very endearing. |
Lance (Japanese: ワタル Wataru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Dragonite. This sync pair was first made available through a Poké Fair sync pair scout on December 26, 2019. This pair can be raised to 6★ EX from February 22, 2021.
Lance in his New Year's 2021 seasonal outfit forms a sync pair with Gyarados. This sync pair was first made available through a seasonal sync pair scout on January 1, 2021. This pair can be raised to 6★ EX from the day it was released.
Lance also forms a sync pair with his Dragonair. This pair is available through a limited variety sync pair scout and was first made available on May 9, 2023. This pair can also be raised to 6★ EX since it first released, though this pair lacks an EX style.
Lance also appears in his arc suit, again forming a sync pair with his Dragonite. This pair was first made available through an Arc Suit Fair sync pair scout beginning on September 1, 2024. This pair can be raised to 6★ EX since it first released.
Lance also forms a sync pair with Kingdra. This pair can be obtained by reaching Friendship Level 100 with Lance in the Trainer Lodge beginning on September 1, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Dragonite
Raising this sync pair to 6★ EX will unlock Song Key 01004, which allows "Battle! (Lance) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Dragon | ||||||
---|---|---|---|---|---|---|---|
Move type | Dragon | ||||||
Role | Strike (Physical) | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dragonite ♂ | Weakness | Ice | |||||
It flies over raging seas as if they were nothing. Observing this, a ship's captain dubbed this Pokémon "the sea incarnate." | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 568 | 451 | 175 | 450 | 176 | 269 | |
Lv. 140, Max Potential | 728 | 491 | 255 | 490 | 256 | 309 |
Availability
Lance is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Lance Spotlight Poké Fair Scout | December 26, 2019 to January 22, 2020 | Debut |
Lance Poké Fair Scout | August 20 to September 2, 2020 | Sync grid expanded |
Lance and Sygna Suit Cynthia Poké Fair Scout | February 22 to March 4, 2021 | 6★ EX unlocked |
Super Spotlight Poké Fair Scout | May 25 to June 8, 2021 | |
N, Steven, and Lance Charming Poké Fair Scout | March 14 to 22, 2022 | Only male characters could be recruited |
Triple Feature Poké Fair Scout A | February 27 to March 27, 2023 | |
Lance Poké Fair Scout | March 25 to April 8, 2023 | Horizontal and vertical sync grid expansion received |
Fifty Million Downloads Celebration Poké Fair Scout | May 3 to May 17, 2023 | Available using paid gems only; one fair-exclusive sync pair guaranteed |
Triple Feature Poké Fair Scout | October 10 to 24, 2023 | |
Custom Move Candy! Lance Tiered Scout | October 31 to November 18, 2024 | EX role received; available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Lance can be obtained in the Monthly Poké Fair Scout starting from September 1, 2024. His offering rate was increased in the following volumes:
Banner | Dates | Notes |
---|---|---|
Vol. 25 Monthly Poké Fair Scout | September 1 to October 1, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
New Year's Poké Fair Ticket Scout | January 1, 2022 to January 23, 2022 | Players could obtain up to 22 tickets for this scout |
Anime Collaboration 10-Pair + 5★-Select Ticket Scout | July 7 to 31, 2022 | Players could receive one ticket for this scout |
5★ Champion Select Ticket Scout | February 27 to April 3, 2023 | Players could receive one ticket for this scout |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dragon Claw | Dragon |
Physical | 2 | 50 | 60 | 100% | An opponent | No additional effect. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Hyper Beam | Normal |
Special | 4 | 223 | 267 | 90% | An opponent | No additional effect. |
Now or Never! | None | Status | 0 (2 uses) |
— | — | — | Self | Increases the user's move gauge by six. The user takes damage equal to 50% of its remaining HP. |
Sync moves | ||||||||
Unrivaled Outrage | Dragon |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Dragon Shift | Normal-type moves become Dragon-type moves. |
Lithe | Prevents the user from getting paralyzed. |
Unflappable | Prevents the user from flinching. |
Superawakened Passive Skill | |
Superior and Righteous Heart | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised. |
Theme Skills | |
Dragon Strike | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Champion Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Cape Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Dragon Cousin Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
Lance & Dragonite's sync grid is an expanded grid, made available on August 20, 2020. It was further expanded on March 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 9 | 108 | 2 |
Sp. Atk +20 | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Dragon Claw: Power +4 | Dragon Claw: Power ↑ +4 | 3 | 36 | 1 |
Dragon Claw: Power +4 | Dragon Claw: Power ↑ +4 | 3 | 36 | 1 |
Dragon Claw: Power +4 | Dragon Claw: Power ↑ +4 | 3 | 36 | 1 |
Dragon Claw: Power +4 | Dragon Claw: Power ↑ +4 | 3 | 36 | 2 |
Dragon Claw: Power +4 | Dragon Claw: Power ↑ +4 | 3 | 36 | 2 |
Dragon Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dragon Claw: Mad Strength 2 | Has a chance (30%) of raising the Pokémon's Attack by 1 stat rank when one of its attacks is successful. | 7 | 84 | 2 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 1 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 1 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 1 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 2 |
Hyper Beam: Accuracy +10 | Hyper Beam: Accuracy ↑ +10 | 10 | 120 | 3 |
Hyper Beam: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Now or Never!: MP Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Now or Never!: Ramp Up 2 | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Revenge Boost 3 | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 3 | 36 | 2 |
Special Reserves 3 | Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Build Up | Applies the Critical Hit Next effect to the user after using a sync move. | 10 | 120 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 3 |
Rejuvenate 6 | Charges the user's gauge by six after using a sync move. | 10 | 120 | 3 |
Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 5 | 60 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Initial Injured Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
Initial Injured Recovery | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
Injured Propulsion | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | 10 | 120 | 5 |
Initial Injured Ferocity | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | 10 | 120 | 5 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 2 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 2 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 3 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 3 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 3 |
Unrivaled Outrage: Power +25 | Unrivaled Outrage: Power ↑ +25 | 5 | 60 | 3 |
Dragonair
Type | Dragon | ||||||
---|---|---|---|---|---|---|---|
Move type | Dragon | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dragonair ♂ | Weakness | Fairy | |||||
Lakes where Dragonair live are filled with offerings from people, because they believe this Pokémon is able to control the weather. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 616 | 297 | 176 | 297 | 176 | 315 | |
Lv. 140, Max Potential | 716 | 337 | 216 | 337 | 216 | 355 |
Availability
Lance & Dragonair are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Lance Variety Scout | May 9 to 21, 2023 | Debut |
Super Spotlight Variety Scout | April 18 to May 4, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Hyper Beam | Normal |
Special | 4 | 223 | 267 | 90% | An opponent | No additional effect. |
Heart of Justice! | None | Status | 0 (1 use) |
— | — | — | All allies | Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP. |
Sync moves | ||||||||
Virtually Unstoppable Dragon Beam | Dragon |
Special | — | 200 | 240 | — | An opponent | This attack's power increases when the target is paralyzed. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Dragon Shift | Normal-type moves become Dragon-type moves. |
Shocked Hit Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. |
Afflict Dragon TR ↓ | Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. |
Theme Skills | |
Dragon Tech | Raises allies' Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Cape Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Lance & Dragonair's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Wave: Power +10 | Thunder Wave: Power ↑ +10 | 5 | 60 | 2 |
Thunder Wave: Go Viral 4 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | 10 | 120 | 3 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 2 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 2 |
Hyper Beam: Accuracy +10 | Hyper Beam: Accuracy ↑ +10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hyper Beam: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Heart of Justice!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Heart of Justice!: Ramp Up 2 | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Lithe | Prevents the user from becoming paralyzed. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | 7 | 84 | 2 |
Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | 7 | 84 | 2 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Brain Gain 2 | Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Virtually Unstoppable Dragon Beam: Power +25 | Virtually Unstoppable Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Virtually Unstoppable Dragon Beam: Power +25 | Virtually Unstoppable Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Kingdra
Type | Dragon | ||||||
---|---|---|---|---|---|---|---|
Move type | Dragon | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Kingdra ♂ | Weakness | Fairy | |||||
Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 606 | 224 | 210 | 224 | 210 | 312 | |
Lv. 140, Max Potential | 686 | 264 | 250 | 264 | 250 | 352 |
Availability
Lance & Kingdra can be teamed up with by scouting Lance and raising him to Friendship Level 100 in the Trainer Lodge beginning on September 1, 2024.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dragon Breath | Dragon |
Special | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Hyper Beam | Normal |
Special | 4 | 223 | 267 | 90% | An opponent | No additional effect. |
Ready to Lose? | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. The user takes damage equal to 30% of its remaining HP. |
Sync moves | ||||||||
Legendary Dragon Beam | Dragon |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Dragon Shift | Normal-type moves become Dragon-type moves. |
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. |
Midpoint Mend 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. |
Theme Skills | |
Dragon Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Champion Support | Raises the maximum HP of all allied sync pairs by 4. |
Cape Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Lance & Kingdra is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Dragon Breath: Power +3 | Dragon Breath: Power ↑ +3 | 3 | 36 | 1 |
Dragon Breath: Power +3 | Dragon Breath: Power ↑ +3 | 3 | 36 | 1 |
Dragon Breath: Power +3 | Dragon Breath: Power ↑ +3 | 3 | 36 | 1 |
Dragon Breath: Power +3 | Dragon Breath: Power ↑ +3 | 3 | 36 | 1 |
Dragon Breath: Power +3 | Dragon Breath: Power ↑ +3 | 3 | 36 | 2 |
Dragon Breath: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Dragon Breath: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 2 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 2 |
Hyper Beam: Accuracy +10 | Hyper Beam: Accuracy ↑ +10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Ready to Lose?: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Ready to Lose?: Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Rain Gear 1 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
Paralysis Synergy 3 | Powers up the user's moves when the target is paralyzed. | 9 | 108 | 3 |
1st S-Move: Team Special Boost 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Danger Dodge 2 | Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | 9 | 108 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Legendary Dragon Beam: Power +25 | Legendary Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Legendary Dragon Beam: Power +25 | Legendary Dragon Beam: Power ↑ +25 | 5 | 60 | 3 |
Gyarados
Lance (New Year's 2021) ワタル(21シーズン) Wataru (2021 Season) | |
Lance's model (New Year's 2021) | |
No. | 77 |
---|---|
English voice actor | Bill Millsap |
Japanese voice actor | Toshiyuki Morikawa |
Description | Lance returns in traditional clothing from his hometown. Rumor has it he's been searching the shops on Pasio for a cape that matches the Gyarados pattern on his new outfit. |
Type | Flying | ||||||
---|---|---|---|---|---|---|---|
Move type | Flying | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Gyarados ♂ | Weakness | Electric | |||||
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it's called "the deity of destruction". | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 635 | 365 | 136 | 390 | 159 | 224 | |
Lv. 140, Max Potential | 735 | 405 | 176 | 430 | 199 | 264 |
Availability
Lance (New Year's 2021) is exclusive to seasonal scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Lance Seasonal Scout | January 1 to 14, 2021 | Debut |
Super Spotlight Seasonal Scout | September 10 to 17, 2021 | |
Lillie and Lance Seasonal Scout | January 4 to 18, 2022 | |
Super Spotlight Seasonal Scout | January 4 to 18, 2023 | |
Super Spotlight Seasonal Scout | January 4 to 20, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Guaranteed Seasonal Scout | January 4 to 18, 2022 | Could only be used once |
5★-Select Seasonal Scout ×11 B | March 3 to 17, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 | August 22 to September 4, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 A | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 A | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bounce | Flying |
Physical | 0 (3 uses) |
182 | 218 | 85% | An opponent | The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Hyper Beam | Normal |
Special | 4 | 223 | 267 | 90% | An opponent | No additional effect. |
Superior Might! | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy by 1 stat rank. The user takes damage equal to 33% of its remaining HP. |
Sync moves | ||||||||
Rising Dragon Flying Impact | Flying |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Flying Shift | Normal-type moves become Flying-type moves. |
Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
Theme Skills | |
Flying Strike | Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Seasonal Outfit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Battle Partner Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Lance (New Year's 2021) & Gyarados's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Bounce: Power +3 | Bounce: Power ↑ +3 | 4 | 48 | 1 |
Bounce: Power +3 | Bounce: Power ↑ +3 | 4 | 48 | 1 |
Bounce: Power +3 | Bounce: Power ↑ +3 | 4 | 48 | 2 |
Bounce: Power +3 | Bounce: Power ↑ +3 | 4 | 48 | 2 |
Bounce: Accuracy +5 | Bounce: Accuracy ↑ +5 | 4 | 48 | 1 |
Bounce: Accuracy +5 | Bounce: Accuracy ↑ +5 | 4 | 48 | 2 |
Bounce: MP Refresh 1 | Has a chance (20%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Bounce: MP Refresh 1 | Has a chance (20%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Bounce: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Bounce: Dire Rain 2 | Critical hits land more easily when an attack move is used while the weather is rainy. | 10 | 120 | 3 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 1 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 1 |
Hyper Beam: Power +3 | Hyper Beam: Power ↑ +3 | 4 | 48 | 3 |
Hyper Beam: Accuracy +5 | Hyper Beam: Accuracy ↑ +5 | 4 | 48 | 1 |
Hyper Beam: Accuracy +5 | Hyper Beam: Accuracy ↑ +5 | 4 | 48 | 2 |
Hyper Beam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hyper Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Hyper Beam: Paralysis Synergy 1 | Powers up moves when the target is paralyzed. | 8 | 96 | 2 |
Superior Might!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Torrential Tenacity | Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 1 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Shower Power 5 | Powers up sync moves when the weather is rainy. | 8 | 96 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 2 |
Carry On 1 | Raises the user's Attack each time another Pokémon on the field of play faints. | 10 | 120 | 3 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | 10 | 120 | 3 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
Raging Rain 2 | Powers up moves when the weather is rainy. | 10 | 120 | 3 |
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Rising Dragon Flying Impact: Power +25 | Rising Dragon Flying Impact: Power ↑ +25 | 5 | 60 | 3 |
Rising Dragon Flying Impact: Power +25 | Rising Dragon Flying Impact: Power ↑ +25 | 5 | 60 | 3 |
Dragonite (Arc Suit)
Arc Suit Lance アルコスワタル Arceus Costume Wataru | |
Arc Suit Lance's model | |
No. | 77 |
---|---|
English voice actor | Bill Millsap |
Japanese voice actor | Toshiyuki Morikawa |
Description | Lance has drawn out the power of his sync stone ultimate and received the blessing of Arceus. His deep bond with Dragonite is helping them overcome obstacles. |
Raising this sync pair to 6★ EX will unlock Song Key 01024, which allows "Glorious Battle! (Lance) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Dragon | ||||||
---|---|---|---|---|---|---|---|
Move type | Dragon | ||||||
Role | Multi | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dragonite ♂ | Weakness | Ice | |||||
It flies over raging seas as if they were nothing. Observing this, a ship's captain dubbed this Pokémon "the sea incarnate." | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 336 | 198 | 336 | 198 | 312 | |
Lv. 140, Max Potential | 839 | 396 | 258 | 396 | 258 | 352 |
Availability
Arc Suit Lance is exclusive to Arc Suit Fair scouts. He was available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Lance Arc Suit Fair Scout | September 1 to October 7, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Hyper Beam | Normal |
Special | 2 | 223 | 267 | 90% | An opponent | No additional effect. |
Giga Impact | Normal |
Physical | 2 | 223 | 267 | 90% | An opponent | No additional effect. |
Almighty Roar Hyper Beam | Normal |
Special | 2 (1 use) |
300 | 360 | — | An opponent | Activation Condition: When an ally's Pokémon uses any moves 3 times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack. |
Let's Get Serious! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP. |
Sync moves | ||||||||
Heroic Ascension Divine Outrage | Dragon |
Physical | — | 300 | 360 | — | An opponent | The more the target's Sp. Def is lowered, the greater the power of this attack. (6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle: • Dragon) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Dragon Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Dragon Judgment | Raises the Dragon Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle. |
Your Challenge Ends with Me! | Lowers the target's Defense by 6 stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by 6 stat ranks when the user's special attack move against it is successful. |
The Caped Dragon Master | Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. The user's moves never miss. |
We've Been through Enough | Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful. |
Theme Skills | |
Dragon Multi | Raises allies' Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Cape Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
The sync grid for Arc Suit Lance & Dragonite is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +20 | Attack +20 | 0 | 5 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Giga Impact: Power +2 | Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
Giga Impact: Power +2 | Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
Giga Impact: Power +2 | Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
Giga Impact: Power +2 | Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
Giga Impact: Power +2 | Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
Giga Impact: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Let's Get Serious!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Let's Get Serious!: Move: MG ↑2 9 | Charges the user's move gauge by 2 when its move is successful. | 7 | 84 | 2 |
Let's Get Serious!: Power Combo 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. | 10 | 120 | 3 |
Hit: Flinch & Paralyze 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. | 10 | 120 | 3 |
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 0 | 5 | 4 |
1st S-Move on Opp: Dragon Rebuff ↓ 1 | Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 0 | 5 | 5 |
Heroic Ascension Divine Outrage: Power +25 | Heroic Ascension Divine Outrage: Power ↑ +25 | 5 | 60 | 2 |
Heroic Ascension Divine Outrage: Power +25 | Heroic Ascension Divine Outrage: Power ↑ +25 | 5 | 60 | 2 |
Heroic Ascension Divine Outrage: Power +25 | Heroic Ascension Divine Outrage: Power ↑ +25 | 5 | 60 | 3 |
Heroic Ascension Divine Outrage: Power +25 | Heroic Ascension Divine Outrage: Power ↑ +25 | 5 | 60 | 3 |
Heroic Ascension Divine Outrage: Power +50 | Heroic Ascension Divine Outrage: Power ↑ +50 | 0 | 5 | 3 |
Other Pokémon
On hand
In his arc suit's sync pair story, Lance is shown to own three Dragonite in total, including the one he forms a sync pair with, each of which he says he raised from a Dratini.
Dratini → Dragonair → Dragonite (×2) |
Appearances
Battle appearances
Lance & Dragonite can be battled against in:
- Champion Stadium: Kanto Challenge, Normal
- Champion Stadium: Kanto Challenge, Hard Lv. 1 (Dragon-type and Fairy-type weaknesses)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Dragon-type weakness)
- Battle Rally (Area 1-9)
- Story event: Two Champions (December 26, 2019 to January 22, 2020)
- Story event: Shining Heart of Dragons (March 18 to April 2, 2021; March 10 to 24, 2022; November 6 to 20, 2023)
- Daily Type Rotation: Type Team-Up (as a side foe; August 21 to 28, 2021)
- Battle with Pals: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)
- Neo Champions: Honing One's Love (February 28 to March 16, 2024)
- Daily Type Rotation: Type Team-Up (2024) (as a side foe; September 15 to October 6, 2024)
Lance & Dragonair can be battled against in:
- Trainer Files: Kanto Elite Four (Part 2) (May 7 to May 21, 2023)
Lance (New Year's 2021) & Gyarados can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Electric-type weakness)*
- Battle Rally (Area 1-9)*
- Story event: New Year and New Friends (January 1 to 18, 2022; January 4 to 18, 2023)
Arc Suit Lance & Dragonite can be battled against in:
- Arceus Arc Celebration: Special Battle Event (as a side foe; August 28 to September 11, 2024)
- Ranked damage event: Super Sparring No. 2 (August 30 to September 8, 2024)
- Five-Year Anniversary! Special Co-op Battle! (September 2 to 9, 2024)
Lance has also been shown to pair alongside the following Pokémon and can be battled against in:
- Aerodactyl
- Champion Stadium: Kanto Challenge, Hard Lv. 1 (Steel-type weakness)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Steel-type weakness)
- Battle Rally (Area 1-9)
- Solo event: Training with Legends (August 28 to September 14, 2020)
- Throwback Challenge: Battle Rewind (March 1 to 31, 2022)
- Charizard
- Battle Rally (Area 1-9)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Water-type weakness)
- Feraligatr
- Champion Stadium: Victory Road
- Altaria
- Extreme battle event: Friendiversary Face-Off (March 4 to 17, 2022)
- Extreme battle event: Take on battles with Trainers from different regions! (October 23 to November 3, 2023)
Story appearances
Lance appears in his normal outfit in the following story areas:
- Legendary event/Legendary Adventures: Pure Hearts and Rainbow Wings
- Villain Arc:
- Arceus Arc:
- Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice
- Chapter 1: Three Champions
- Champion Stadium:
- Kanto Challenge: Normal
- Victory Road
- Story events:
- Neo Champions:
- Trainer Files: Kanto Elite Four (Part 2)
- Academy Founding Chapter: Great Infernal Arrival (flashback)
- Sync pair story: A Day with Red
Lance appears in his New Year's outfit in the following story areas:
Lance appears in his arc suit in the following story areas:
- Arceus Arc: Chapter 1: Three Champions
- Story event: Festive Sun and Moon
Sync pair stories
Lance & Dragonite
- A Day with Lance
Lance (New Year's 2021) & Gyarados
- Johto-Style Celebration
- Pasio's New Card Couriers
- New Year, Old Rival
- New Year's Resolutions
- A Heartfelt Thank-You
Arc Suit Lance & Dragonite
- A Day with Arc Suit Lance
Quotes
- Main article: Lance/Quotes → Pokémon Masters EX
In animation
Pokémon Masters Animated Trailer
Lance appeared in the Pokémon Masters Animated Trailer, where he teamed up with Cynthia and Steven Stone to battle Korrina, Cheren, and Misty at a stadium in Pasio.
Pokémon
- Main article: Lance's Dragonite
Dragonite is Lance's only known Pokémon. It appeared along with him at a stadium in Pasio. Alongside Steven's Metagross and Cynthia's Garchomp, it battled Korrina's Lucario, Cheren's Stoutland, and Misty's Starmie. Dragonite attempted to use Hyper Beam on Stoutland and Lucario after they were incapacitated by Garchomp, but Starmie successfully defended its teammates with Light Screen.
Dragonite's only known move is Hyper Beam.
Pokémon Masters EX 4.5 Anniversary Animated Trailer
Lance appeared in the 4.5 Anniversary trailer, battling Silver.
Gallery
Lance
Key artwork of Pokémon Masters by Ken Sugimori | Key artwork from Pokémon Masters EX | Medal 1★ Two Champions |
Lance's sync move mindscape (Indigo Plateau, Lance's room) | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Title screen artwork | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Decorative Lance Plushie for the Trainer Lodge | |
Victory Road artwork | Key art from Pokémon Masters | Lance & Dragonite on Pokémon Masters EX Dream Team Maker | |||
Comic of the Kanto chapter of the Villain Arc | Silver's Journey of Growth on Pasio comic by Genzou[3] | ||||
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot |
Lance (New Year's 2021)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Lance's sync move mindscape (New Year's 2021) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Season's Greetings |
Medal 2★ Season's Greetings |
Medal 3★ Season's Greetings |
Medal New Year's Card Courier |
Season's Greetings artwork |
Arc Suit Lance
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Arc Suit Lance's sync move mindscape (Indigo Plateau, Lance's room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork with Steven and Cynthia |
Medal 1★ Arceus Arc Celebration |
Medal 2★ Arceus Arc Celebration |
Medal 3★ Arceus Arc Celebration |
Medal Awakened Power of Bonds |
Trainer Lodge Friend Snapshot |
Trivia
- Lance & Dragonite were the first sync pair with a move that costs 4 slots of the move gauge.
- Lance & Dragonite were the first fair-exclusive sync pair. Consequentially, they were also the first fair-exclusive Dragon-type sync pair.
- Excluding appearances in the Monthly Poké Fair Scout, Lance & Dragonite have been featured in the most sync pair scouts out of all limited sync pairs, tied with Sygna Suit Red & Charizard. They have both had an increased recruitment chance in nine different banners.
- Lance appears in both the Kanto chapter and the Johto chapter of the Villain Arc, but he plays a more significant role in the Johto chapter. This reflects how he was only an Elite Four member in the Kanto-based games, while he was the Champion in the Johto-based games and was involved in the main plot.
- Lance's appearance in the Champion Stadium Kanto Challenge is a reference to him being a member of Kanto's Elite Four in the Kanto-based games.
- All versions of Lance use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Ethan, Silver, Clair, Professor Kukui (but not the Masked Royal), Raihan, and Leon.
- Lance also uses special voice-over lines upon winning a battle with Ethan, Silver, Clair, Raihan, or Leon in the same team.
- Lance is the first Trainer to form multiple sync pairs with Pokémon in the same evolutionary line to not be able to evolve one of said Pokémon—in his case, he forms separate sync pairs with Dragonair and Dragonite.
- Lance & Dragonite are the only sync pair to have received both horizontal and vertical sync grid expansions on the same day.
- Lance & Dragonite were the first Poké Fair sync pair to receive a sync pair-exclusive Lucky skill cookie.
Origin
Lance's design is based on his appearance in Pokémon HeartGold and SoulSilver. Dragonite is Lance's signature Pokémon in the core series games. Dragonite's Dex entry comes from Pokémon Ultra Sun.
Lance uses multiple Dragonair on his team as an Elite Four member in the Kanto-based core series games. Dragonair's Dex entry comes from Pokémon Ultra Sun.
Lance uses a Kingdra on his team during the rematch against him in Pokémon FireRed and LeafGreen, as well as the Pokémon World Tournament in Pokémon Black 2 and White 2. Kingdra's Dex entry comes from Pokémon Ruby.
Lance uses Gyarados during most of his battles with the player in the core series games. Gyarados's Dex entry comes from Pokémon Ultra Sun.
In other languages
Now or Never!
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Unrivaled Outrage
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Heart of Justice!
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Virtually Unstoppable Dragon Beam
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Ready to Lose?
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Legendary Dragon Beam
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Superior Might!
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Rising Dragon Flying Impact
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Almighty Roar Hyper Beam
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Let's Get Serious!
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Heroic Ascension Divine Outrage
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References
Related articles
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) • Boy (POKÉTOON) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona • Geeta |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |