Selene (Masters): Difference between revisions
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|enva=Christina McBride<ref name="Christina McBride">[https://twitter.com/XTinaMcBride/status/1382810057012695042 Christina McBride on Twitter]</ref> | |enva=Christina McBride<ref name="Christina McBride">[https://twitter.com/XTinaMcBride/status/1382810057012695042 Christina McBride on Twitter]</ref> | ||
|java=Suzuko Mimori<ref name="Suzuko Mimori">[https://twitter.com/pokemas_game/status/1382575707826507776 Pokémon Masters EX Official Japanese profile on Twitter]</ref> | |java=Suzuko Mimori<ref name="Suzuko Mimori">[https://twitter.com/pokemas_game/status/1382575707826507776 Pokémon Masters EX Official Japanese profile on Twitter]</ref> | ||
|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She | |desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. | ||
}} | }} | ||
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} | '''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the [[sync pair scout]], starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released. | ||
Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
Selene in her Special Costume forms a sync pair with {{p|Scizor}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to {{6EX}} since it first released. | |||
__TOC__ | |||
{{anchor|Rowlet}} | |||
{{anchor|Dartrix}} | |||
{{anchor|Decidueye}} | |||
==Rowlet → Dartrix → Decidueye== | ==Rowlet → Dartrix → Decidueye== | ||
Rowlet can evolve into Dartrix once it has reached level 30 through its | Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its sync pair story ''Dartrix's Evolution''. | ||
{{Masters | {{Masters | ||
|name=Rowlet | |name=Rowlet | ||
|ndex= | |ndex=0722 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 28: | Line 36: | ||
|weakness=Ice | |weakness=Ice | ||
|description=It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. | |description=It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. | ||
|hp= | |hp=546|atk=319|def=132|spatk=334|spdef=142|spe=226 | ||
|hp2= | |hp2=646|atk2=359|def2=172|spatk2=374|spdef2=182|spe2=266 | ||
}} | }} | ||
<br/> | <br/> | ||
{{Masters | {{Masters | ||
|name=Dartrix | |name=Dartrix | ||
|ndex= | |ndex=0723 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 42: | Line 50: | ||
|base=6 | |base=6 | ||
|weakness=Ice | |weakness=Ice | ||
|description=This narcissistic Pokémon is a clean freak. If you | |description=This narcissistic Pokémon is a clean freak. If you don't groom it diligently, it will stop listening to you. | ||
|hp= | |hp=562|atk=345|def=134|spatk=339|spdef=145|spe=245 | ||
|hp2= | |hp2=662|atk2=385|def2=174|spatk2=379|spdef2=185|spe2=285 | ||
}} | }} | ||
<br/> | <br/> | ||
{{Masters | {{Masters | ||
|name=Decidueye | |name=Decidueye | ||
|ndex= | |ndex=0724 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 57: | Line 65: | ||
|base=6 | |base=6 | ||
|weakness=Ice | |weakness=Ice | ||
|description=It nocks its arrow quills and shoots them at opponents. When it simply | |description=It nocks its arrow quills and shoots them at opponents. When it simply can't afford to miss, it tugs the vine on its head to improve its focus. | ||
|hp= | |hp=585|atk=359|def=138|spatk=349|spdef=150|spe=254 | ||
|hp2= | |hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294 | ||
}} | }} | ||
===Availability=== | |||
Selene is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners: | |||
* (Debut) Selene Spotlight Scout (April 15 to May 2, 2021) | |||
* Selene and Elio Spotlight Scout (April 18 to May 2, 2022) | |||
===Moves=== | ===Moves=== | ||
Line 94: | Line 107: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Attack by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Leaf Blade}} | |{{m|Leaf Blade}} | ||
Line 114: | Line 127: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user’s Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Spirit Shackle}} | |{{m|Spirit Shackle}} | ||
Line 136: | Line 149: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Moonlight {{mcolor|Leaf Blade|000}} | |Moonlight {{mcolor|Leaf Blade|000}} | ||
Line 146: | Line 161: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Critical hits land more easily.<br>(6★ EX | |Critical hits land more easily.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 158: | Line 173: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hold Hostage 5 | |Hold Hostage 5 | ||
|Powers up moves when the target is restrained. | |Powers up the user’s moves when the target is restrained. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hold and Hit 5 | |Hold and Hit 5 | ||
|Has a | |Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful against a restrained opponent. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Speed 5 | |Critical Speed 5 | ||
|Has a | |Has a chance (60%) of raising the user’s Speed by one stat rank when its move is a critical hit. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Grass Strike | |[[File:Theme skill icon type.png|20px|link=]] Grass Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Alola Strike | |[[File:Theme skill icon region.png|20px|link=]] Alola Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Main Character Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Nature Lover Strike | |[[File:Theme skill icon other.png|20px|link=]] Nature Lover Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Alola Adventurer Strike | |[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{grass color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Alola theme | |||
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Alola theme:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Selene and Rowlet's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Selene and Rowlet's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
Line 351: | Line 371: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Spirit Shackle: Move Gauge Refresh 2 | | Spirit Shackle: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 381: | Line 401: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Move Gauge Refresh 2 | | Leaf Blade: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 387: | Line 407: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Critical Propulsion 3 | | Leaf Blade: Critical Propulsion 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 393: | Line 413: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 399: | Line 419: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stare 'Em Down!: MP Refresh 1 | | Stare 'Em Down!: MP Refresh 1 | ||
| Has a | | Has a chance (20%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 411: | Line 431: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | Haste | ||
| Speed | | Speed cannot be lowered. | ||
| 4 | | 4 | ||
| 48 | | 48 | ||
Line 417: | Line 437: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 1 | | Speedy Entry 1 | ||
| Raises the | | Raises the user's Speed by 1 stat rank when it enters a battle. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 423: | Line 443: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 3 | | Power Reserves 3 | ||
| Powers up moves in a pinch. | | Powers up the user’s moves when in a pinch. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 429: | Line 449: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | Inertia | ||
| The | | The more user’s Speed is raised, the more it powers up the user’s sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 435: | Line 455: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hold Hostage 2 | | Hold Hostage 2 | ||
| Powers up moves when the target is restrained. | | Powers up the user’s moves when the target is restrained. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 441: | Line 461: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critastrophe 2 | | Critastrophe 2 | ||
| Powers up sync | | Powers up the user’s sync move when it becomes a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 447: | Line 467: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restraining Sync-Up 5 | | Restraining Sync-Up 5 | ||
| Powers up sync | | Powers up the user’s sync move when the target is restrained. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 453: | Line 473: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Healing 4 | | Critical Healing 4 | ||
| Has a | | Has a chance (50%) of restoring the user’s HP when its move is a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 459: | Line 479: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | Ramming Speed | ||
| The more the user’s Speed | | The more the user’s Speed is raised, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 465: | Line 485: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restraining Countdown 1 | | Restraining Countdown 1 | ||
| Has a | | Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
Line 483: | Line 503: | ||
|} | |} | ||
==Availability== | ==Umbreon== | ||
{{Masters | |||
|name=Umbreon | |||
|ndex=0197 | |||
|type=Dark | |||
|gender=f | |||
|role=Tech | |||
|exrole=Support | |||
|move1=Dark | |||
|base=6 | |||
|weakness=Fighting | |||
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||
|hp=674|atk=419|def=181|spatk=336|spdef=190|spe=292 | |||
|hp2=834|atk2=459|def2=261|spatk2=376|spdef2=270|spe2=332 | |||
}} | |||
===Availability=== | |||
Selene and Umbreon are exclusive to variety scouts. They were available in the following sync pair scout banners: | |||
* (Debut) Double Feature Variety Scout (November 21 to December 8, 2023) | |||
* {{tt|5★-Select Variety Scout ×11|Available using paid gems only}} (March 5 to 19, 2024) | |||
Selene and Umbreon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo. | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Bite}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|42 | |||
|50 | |||
|100% | |||
|An opponent | |||
|Has a chance (30%) of making the target flinch. | |||
|- style="background:#fff" | |||
|{{m|Moonlight}} | |||
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | |||
|- style="background:#fff" | |||
|{{m|Crunch}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|3 | |||
|99 | |||
|118 | |||
|100% | |||
|An opponent | |||
|Has a chance (20%) of lowering the target’s Defense by 1 stat rank. | |||
|- style="background:#fff" | |||
|Full of Energy! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the user’s Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Floating High {{mcolor|Black Hole Eclipse|000}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|200 | |||
|240 | |||
|— | |||
|An opponent | |||
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|S-Move: Dark Zone | |||
|Turns the field of play’s zone into a Dark Zone after using the user’s sync move. (A Dark Zone powers up Dark-type attacks.) | |||
|-style="background:#fff" | |||
|Dark Zone: Team Crit Immunity | |||
|Protects all allied sync pairs against critical hits when the zone is a Dark Zone. | |||
|-style="background:#fff" | |||
|P-Move/S-Move on Opp: Defense ↓2 9 | |||
|Lowers the target’s Defense by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by 2 stat ranks after using the user’s sync move targeting that opponent. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech | |||
|Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Selene and Umbreon is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: Aggravation 1 | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Moonlight: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Moonlight: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Moonlight: Master Healer 1 | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crunch: On a Roll 1 | |||
| Raises the chance of lowering stat values with the additional effects of the user’s moves. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crunch: Move Gauge Refresh 9 | |||
| Charges the user’s move gauge by one when a move is successful. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Full of Energy!: MP Refresh 3 | |||
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Full of Energy!: Critical Eye 1 | |||
| Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Unflappable | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Unbending | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Agile Entry 2 | |||
| Raises the user’s evasiveness by 2 stat ranks when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Umbral Acceleration 2 | |||
| Quickly charges the user’s move gauge when the zone is a Dark Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Umbral Healing 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Safety Tether | |||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Insult to Injury | |||
| The more the target’s Defense is lowered, the more it powers up the user’s moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Relentless | |||
| The more the target’s Defense is lowered, the more it powers up the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| P-Move/S-Move on Opp: Sp. Atk ↓2 9 | |||
| Lowers the target’s Sp. Atk by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 2 stat ranks after using the user’s sync move targeting that opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Floating High Black Hole Eclipse: Power +25 | |||
| Floating High Black Hole Eclipse: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Floating High Black Hole Eclipse: Power +25 | |||
| Floating High Black Hole Eclipse: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
{{anchor|Mega Scizor}} | |||
==Scizor== | |||
{{MastersInfobox | |||
|type=steel | |||
|name=Selene (Special Costume) | |||
|jname=ミヅキ(スペシャル) | |||
|jtrans=Mizuki (Special) | |||
|image=Spr Masters Selene Special Costume.png | |||
|size=200px | |||
|caption=Selene's model | |||
|num=121 | |||
|enva=Christina McBride | |||
|java=Suzuko Mimori | |||
|desc=Selene is wearing a special outfit. She’s a hero with a kind heart, and {{mas|Kukui|the Masked Royal}} is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor! | |||
}} | |||
{{Masters | |||
|name=Scizor | |||
|ndex=0212 f | |||
|name2=Mega Scizor | |||
|name2link=Mega Evolution (Masters) | |||
|ndex2=0212M | |||
|gender=f | |||
|type=Steel | |||
|role=Field | |||
|exrole=Strike (Physical) | |||
|move1=Steel | |||
|base=6 | |||
|weakness=Fire | |||
|description=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them. | |||
|hp=670|atk=404|def=185|spatk=200|spdef=172|spe=267 | |||
|hp2=830|atk2=484|def2=225|spatk2=280|spdef2=212|spe2=307 | |||
|mega=1 | |||
|hp3=670|atk3=404|def3=221|spatk3=200|spdef3=206|spe3=267 | |||
|hp4=830|atk4=484|def4=269|spatk4=280|spdef4=254|spe4=307 | |||
}} | |||
===Availability=== | |||
Selene (Special Costume) and Scizor are exclusive to costume scouts. They were available in the following sync pair scout banners: | |||
* (Debut) Selene Costume Scout (April 14 to May 20, 2024) | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Metal Claw}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|1 | |||
|21 | |||
|25 | |||
|95% | |||
|An opponent | |||
|Has a chance (10%) of raising the user’s Attack by 1 stat rank. | |||
|- style="background:#fff" | |||
|Steel Wish | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Entire field | |||
|Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) | |||
|- style="background:#fff" | |||
|Metallic {{m|Bullet Punch}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|0<br>(3 uses) | |||
|100 | |||
|120 | |||
|— | |||
|An opponent | |||
|Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone.<br>Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores 1 MP of its buddy move. | |||
|- style="background:#fff" | |||
|Loading to Full Power! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Raises an ally’s Attack and critical-hit rate by 2 stat ranks. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Crushing Red Justice Steel Impact | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|160 | |||
|192 | |||
|— | |||
|An opponent | |||
|Become Mega Scizor until the end of battle.<br>''(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Steel Zone)''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|Team Offensive Defensive 9 | |||
|Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful. | |||
|-style="background:#fff" | |||
|Metallic Acceleration 2 | |||
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only before Mega Evolving)'' | |||
|-style="background:#fff" | |||
|Metallic Acceleration 3 | |||
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only after Mega Evolving)'' | |||
|-style="background:#fff" | |||
|Metallic Power 2 | |||
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only before Mega Evolving)'' | |||
|-style="background:#fff" | |||
|Metallic Power 5 | |||
|Powers up the user’s moves when the zone is a Steel Zone.<br>''(Only after Mega Evolving)'' | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Steel Field | |||
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Field | |||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | |||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Field | |||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field | |||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Gobsmack 4 | |||
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Team Mind Brace 9 | |||
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Steel Wish: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Loading to Full Power!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Unflappable | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Superduper Effective 2 | |||
| Powers up moves that are super effective. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Natural Remedy | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Fierce Entry 1 | |||
| Raises the user’s Attack by 1 stat rank when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metallic Healing 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Head Start 1 | |||
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Haymaker | |||
| The more the user’s Attack is raised, the more it powers up the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Metallic Surge 9 | |||
| Powers up the user’s sync move when the zone is a Steel Zone. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel Zone: Team Condition Nullification | |||
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Initial Guard | |||
| Applies the Damage Guard Next effect to the user when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Defense Crush 9 | |||
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel Zone Extension 3 | |||
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | |||
Selene and Decidueye can be battled against in: | Selene and Decidueye can be battled against in: | ||
* [[ | * [[Battle Rally]] (Area 1-9) | ||
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023) | |||
===Sync | Selene (Special Costume) and Scizor can be battled against in: | ||
* [[Costume event]]: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024) | |||
===Story appearances=== | |||
Selene appears in her normal outfit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}} | |||
* [[Story event]]s: | |||
** [[Trials on the Isle]] | |||
** [[Hearts United]] | |||
** [[The Light Devourer]] | |||
** [[Chef's Heartful Delivery]] | |||
** [[Galar's Poké Ball Enthusiast]] | |||
* [[Solo event]]: [[Pasio Gold Rush]] | |||
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}} | |||
* [[Costume event]]s: | |||
** [[Super Tour Guide Rosa]] | |||
** [[New Heroes Are Born]] | |||
** [[Infamous Pokéstar Villains]] | |||
* [[Eevee Day Celebration!]]: Eevee Tales | |||
* Sync pair story: A Day with {{mas|Rei}} | |||
Selene appears in her special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[New Heroes Are Born]] | |||
** [[Infamous Pokéstar Villains]] | |||
===Sync pair stories=== | |||
====Selene and Rowlet==== | |||
* A Day with Selene | * A Day with Selene | ||
=====Evolution===== | |||
====Evolution==== | |||
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center" | ||
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name | ! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name | ||
Line 501: | Line 1,429: | ||
| [[File:VSRosa Masters.png|80px]]<br>{{mas|Rosa}} | | [[File:VSRosa Masters.png|80px]]<br>{{mas|Rosa}} | ||
| [[File:Masters495.png|80px]]<br>{{p|Snivy}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span> | | [[File:Masters495.png|80px]]<br>{{p|Snivy}}<br><span style=font-size:80%>Weakness: [[File:FlyingIC Masters.png|15px]]</span> | ||
| | | [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5 | ||
| Rowlet evolves into Dartrix<br>Gems ×30 | | Rowlet evolves into Dartrix<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Dartrix's Evolution | | Dartrix's Evolution | ||
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}} | | [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}} | ||
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | | [[File:Masters350 f.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | ||
| | | [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3 | ||
| Dartrix evolves into Decidueye<br>Gems ×30 | | Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|} | |} | ||
====Selene (Special Costume) and Scizor==== | |||
* Our Chance to Become Heroes! | |||
* The Rules of the Ring | |||
* A Captivating Battle | |||
* Two Finishing Moves | |||
* Overcome the Veteran Heroes! | |||
==Quotes== | ==Quotes== | ||
Line 515: | Line 1,449: | ||
==Gallery== | ==Gallery== | ||
===Selene=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene Masters.png|x120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene EX.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene EX Masters.png|x120px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Mindscape.png|x180px]] | ||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Selene's sync move mindscape<br>({{color2|000|Alola}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 4 Masters.png|80px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Pasio Trial Master.png|120px]] | |||
|- | |||
| Medal<br>1★ Trials on the Isle | |||
| Medal<br>2★ Trials on the Isle | |||
| Medal<br>3★ Trials on the Isle | |||
| Medal<br>Pasio Trial Master | |||
|} | |||
===Selene (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume Masters.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume EX.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume EX Masters.png|120px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Barry Selene Special Costume Mindscape.png|x250px]] | ||
|- | |- | ||
| | | VS model<br>(Normal colors) | ||
| | | 6★ model<br>(Normal colors) | ||
| | | 6★ model<br>(EX colors) | ||
| | | VS model<br>(EX colors) | ||
| Selene's sync move mindscape<br>(Special Costume) | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]] | ||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]] | |||
|- | |- | ||
| | | Trainer emote<br>Nice! | ||
| | | Trainer emote<br>Watch out! | ||
| | | Trainer emote<br>Let's do this! | ||
| | | Trainer emote<br>Thanks! | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Mega Evolution of Justice.png|120px]] | |||
|- | |||
| Medal<br>1★ New Heroes Are Born | |||
| Medal<br>2★ New Heroes Are Born | |||
| Medal<br>3★ New Heroes Are Born | |||
| Medal<br>Mega Evolution of Justice | |||
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0. | * When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0. | ||
* Among the three sync pairs with fully-evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]]. | |||
* Selene and {{mas|Elio}} are one of two pairs of protagonists that are equally based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}. | |||
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]]. | |||
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]]. | |||
* In the [[costume event]] [[New Heroes Are Born]], Selene reveals that she received her Scizor on [[Pasio]] when she [[trade]]d with Elio for his {{p|Scyther}}, which was holding a [[Metal Coat]]. It is unknown what Pokémon she traded to him. | |||
===Origin=== | ===Origin=== | ||
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[ | Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[first partner Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene's Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
Selene's Umbreon may be based on the {{p|Eevee}} that can be obtained from an unnamed {{tc|Pokémon Breeder}} at [[Paniola Ranch]]. Umbreon is also known as the {{pkmn|category|Moon Pokémon}}, which matches Selene's name origin of {{wp|Selene}}, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun. | |||
Selene's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Stare 'Em Down!'' | ''Stare 'Em Down!'' | ||
{{langtable | {{langtable | ||
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|es=¡No apartes la mirada! | |es=¡No apartes la mirada! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Moonlight Leaf Blade'' | ''Moonlight Leaf Blade'' | ||
{{langtable | {{langtable | ||
Line 583: | Line 1,565: | ||
|es=Hoja Aguda de la Sonrisa Radiante | |es=Hoja Aguda de la Sonrisa Radiante | ||
}} | }} | ||
|} | </div> | ||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Full of Energy!'' | |||
{{langtable | |||
|color={{dark color}}|bordercolor={{dark color dark}} | |||
|ja=元気もりもり! ''{{tt|Genki Morimori!|Full of Energy!}}'' | |||
|zh_cmn=活力充沛! ''{{tt|Huólì Chōngpèi!|Full of Energy!}}'' | |||
|fr=Pleins d'énergie ! | |||
|de=Voller Energie! | |||
|ko=기운듬뿍! ''{{tt|Giundeumppug!|Full of Energy!}}'' | |||
|it=Siamo pieni di energia! | |||
|es=¡A tope de energía! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Floating High Black Hole Eclipse'' | |||
{{langtable | |||
|color={{dark color}}|bordercolor={{dark color dark}} | |||
|ja=夜空に浮かぶ ブラックホールイクリプス ''{{tt|Yozora ni ukabu Burakku Hōru Ikuripusu|Black hole Eclipse Floating in the Night Sky}}'' | |||
|zh_cmn=在夜空中飄浮之 黑洞吞噬萬物滅 ''{{tt|Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè|Black hole Eclipse Floating in the Night Sky}}'' | |||
|fr=Au clair de lune ! Trou Noir des Ombres ! | |||
|de=Schwarzes Loch des Grauens am Nachthimmel | |||
|ko=밤하늘에 떠오르는 블랙홀이클립스 ''{{tt|Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu|Black hole Eclipse Floating in the Night Sky}}'' | |||
|it=Buco Nero del Non Ritorno nel cielo notturno | |||
|es=Agujero Negro Aniquilador de la Reina de la Noche | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Metallic Bullet Punch'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=メタルバレットパンチ ''{{tt|Metaru Baretto Panchi|Metal Bullet Punch}}'' | |||
|zh_cmn=金屬子彈拳 ''{{tt|Jīnshǔ Zǐdàn Quán|Metal Bullet Punch}}'' | |||
|fr=Pisto-Poing métallique | |||
|de=Patronenhieb der stählernen Härte | |||
|ko=메탈불릿펀치 ''{{tt|Metal Bullit Peonchi|Metal Bullet Punch}}'' | |||
|it=Pugnoscarica d'acciaio | |||
|es=Puño Bala Acerino | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Loading to Full Power!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=ゼンリョク充填! ''{{tt|Zenryoku Jūten!|Loading to Full Power!}}'' | |||
|zh_cmn=全力填充! ''{{tt|Quánlì Tiánchōng!|Loading to Full Power!}}'' | |||
|fr=Nous n'allons pas retenir nos coups ! | |||
|de=Sammeln wir unsere Kräfte! | |||
|ko=전력충전! ''{{tt|Jeollyeok Chungjeon!|Loading to Full Power!}}'' | |||
|it=A piena carica! | |||
|es=¡Combinemos nuestros poderes! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Crushing Red Justice Steel Impact'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=赤き鋼の正義が砕く スチールインパクト ''{{tt|Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto|Crushing Red Steel Justice Steel Impact}}'' | |||
|zh_cmn=由赤鋼正義來粉碎之 鋼之衝擊 ''{{tt|Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí|Crushing Red Steel Justice Steel Impact}}'' | |||
|fr=Offensive de la justice rouge ! Impact Acier ! | |||
|de=Stahlstoß der zermalmenden Gerechtigkeit | |||
|ko=붉은 강철의 정의가 부수는 스틸임팩트 ''{{tt|Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu|Crushing Red Steel Justice Steel Impact}}'' | |||
|it=Impatto Acciaio della rossa giustizia | |||
|es=Impacto Acero de la Justicia Carmesí | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
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{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Trainers with Key Stones]] | |||
[[Category:Trainers with Z-Rings]] | |||
[[Category:Masters EX characters with an EX Style]] | [[Category:Masters EX characters with an EX Style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Selene#Pokémon Masters EX]] | [[de:Selene#Pokémon Masters EX]] | ||
[[es:Selene | [[es:Selene (Masters EX)]] | ||
[[it:Selene (Masters EX)]] | [[it:Selene (Masters EX)]] | ||
[[ja:ミヅキ (ポケモンマスターズ)]] | [[ja:ミヅキ (ポケモンマスターズ)]] | ||
[[zh:美月#Masters]] | [[zh:美月#Masters]] |
Revision as of 23:15, 14 May 2024
Selene ミヅキ Mizuki | |
Selene's model | |
No. | 121 |
---|---|
English voice actor | Christina McBride[1] |
Japanese voice actor | Suzuko Mimori[2] |
Description | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene (Japanese: ミヅキ Mizuki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rowlet and its evolutions, Dartrix and Decidueye. The sync pair can be obtained through the sync pair scout, starting on April 15, 2021. This pair can be upgraded to 6★ EX since it first released.
Selene also forms a sync pair with her Umbreon. This pair can be obtained through a Variety sync pair scout beginning on November 21, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Selene in her Special Costume forms a sync pair with Scizor, which is capable of Mega Evolving. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to 6★ EX since it first released.
Rowlet → Dartrix → Decidueye
Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story Rowlet's Evolution, and then into Decidueye once it has reached level 45 through its sync pair story Dartrix's Evolution.
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Normal | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rowlet ♂ | Weakness | Ice | |||||
It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 546 | 319 | 132 | 334 | 142 | 226 | |
Lv. 140, Max Potential | 646 | 359 | 172 | 374 | 182 | 266 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Normal | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dartrix ♂ | Weakness | Ice | |||||
This narcissistic Pokémon is a clean freak. If you don't groom it diligently, it will stop listening to you. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 562 | 345 | 134 | 339 | 145 | 245 | |
Lv. 140, Max Potential | 662 | 385 | 174 | 379 | 185 | 285 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ghost | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Decidueye ♂ | Weakness | Ice | |||||
It nocks its arrow quills and shoots them at opponents. When it simply can't afford to miss, it tugs the vine on its head to improve its focus. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 585 | 359 | 138 | 349 | 150 | 254 | |
Lv. 140, Max Potential | 685 | 399 | 178 | 389 | 190 | 294 |
Availability
Selene is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
- (Debut) Selene Spotlight Scout (April 15 to May 2, 2021)
- Selene and Elio Spotlight Scout (April 18 to May 2, 2022)
Moves
Selene's Rowlet and Dartrix use Tackle as one of their damage-dealing moves. Upon evolution, Decidueye replaces Tackle with Spirit Shackle.
Selene's Rowlet and Dartrix use Grass Sync Impact as their sync move. Upon evolution, Decidueye learns the upgraded Moonlight Leaf Blade.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. (Rowlet/Dartrix) |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Leaf Blade | Grass |
Physical | 3 | 80 | 96 | 100% | An opponent | Critical hits land more easily. |
Stare 'Em Down! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user’s Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. |
Spirit Shackle | Ghost |
Physical | 3 | 80 | 96 | 100% | An opponent | Applies the Restrain effect to the target. (Decidueye) |
Sync moves | ||||||||
Grass Sync Impact | Grass |
Physical | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.)
|
Moonlight Leaf Blade | Grass |
Physical | — | 200 | 240 | — | An opponent | Critical hits land more easily. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hold Hostage 5 | Powers up the user’s moves when the target is restrained. |
Hold and Hit 5 | Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful against a restrained opponent. |
Critical Speed 5 | Has a chance (60%) of raising the user’s Speed by one stat rank when its move is a critical hit. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Nature Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Alola Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 per Alola theme | Raises the following discovery level by the number of sync pairs that share the Alola theme: • Fiery Crystal |
Sync grid
Selene and Rowlet's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 1 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 1 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 2 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 2 |
Spirit Shackle: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 1 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 1 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 2 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 2 |
Leaf Blade: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Leaf Blade: Critical Propulsion 3 | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | 10 | 120 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Stare 'Em Down!: MP Refresh 1 | Has a chance (20%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Steady Aim | Critical-hit rate cannot be lowered. | 4 | 48 | 1 |
Haste | Speed cannot be lowered. | 4 | 48 | 1 |
Speedy Entry 1 | Raises the user's Speed by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Power Reserves 3 | Powers up the user’s moves when in a pinch. | 7 | 84 | 2 |
Inertia | The more user’s Speed is raised, the more it powers up the user’s sync move. | 8 | 96 | 2 |
Hold Hostage 2 | Powers up the user’s moves when the target is restrained. | 8 | 96 | 3 |
Critastrophe 2 | Powers up the user’s sync move when it becomes a critical hit. | 10 | 120 | 3 |
Restraining Sync-Up 5 | Powers up the user’s sync move when the target is restrained. | 10 | 120 | 3 |
Critical Healing 4 | Has a chance (50%) of restoring the user’s HP when its move is a critical hit. | 10 | 120 | 3 |
Ramming Speed | The more the user’s Speed is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Restraining Countdown 1 | Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. | 12 | 144 | 3 |
Moonlight Leaf Blade: Power +25 | Moonlight Leaf Blade: Power ↑ +25 | 5 | 60 | 3 |
Moonlight Leaf Blade: Power +25 | Moonlight Leaf Blade: Power ↑ +25 | 5 | 60 | 3 |
Umbreon
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Umbreon ♀ | Weakness | Fighting | |||||
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 674 | 419 | 181 | 336 | 190 | 292 | |
Lv. 140, Max Potential | 834 | 459 | 261 | 376 | 270 | 332 |
Availability
Selene and Umbreon are exclusive to variety scouts. They were available in the following sync pair scout banners:
- (Debut) Double Feature Variety Scout (November 21 to December 8, 2023)
- 5★-Select Variety Scout ×11 (March 5 to 19, 2024)
Selene and Umbreon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bite | Dark |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Moonlight | Fairy |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. |
Crunch | Dark |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target’s Defense by 1 stat rank. |
Full of Energy! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the user’s Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Floating High Black Hole Eclipse | Dark |
Physical | — | 200 | 240 | — | An opponent | The more the target’s Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
S-Move: Dark Zone | Turns the field of play’s zone into a Dark Zone after using the user’s sync move. (A Dark Zone powers up Dark-type attacks.) |
Dark Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is a Dark Zone. |
P-Move/S-Move on Opp: Defense ↓2 9 | Lowers the target’s Defense by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by 2 stat ranks after using the user’s sync move targeting that opponent. |
Theme Skills | |
Dark Tech | Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Alola Adventurer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Selene and Umbreon is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Bite: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Moonlight: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Moonlight: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 2 |
Crunch: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of the user’s moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 9 | Charges the user’s move gauge by one when a move is successful. | 8 | 96 | 3 |
Full of Energy!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Full of Energy!: Critical Eye 1 | Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Agile Entry 2 | Raises the user’s evasiveness by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the user’s move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Umbral Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Relentless | The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
P-Move/S-Move on Opp: Sp. Atk ↓2 9 | Lowers the target’s Sp. Atk by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 2 stat ranks after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Scizor
Selene (Special Costume) ミヅキ(スペシャル) Mizuki (Special) | |
Selene's model | |
No. | 121 |
---|---|
English voice actor | Christina McBride |
Japanese voice actor | Suzuko Mimori |
Description | Selene is wearing a special outfit. She’s a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor! |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Field | ||||||
EX Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Scizor ♀ ↔ Mega Scizor ♀ | Weakness | Fire | |||||
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 670 | 404 | 185 | 200 | 172 | 267 | |
Lv. 140, Max Potential | 830 | 484 | 225 | 280 | 212 | 307 | |
Mega Scizor | |||||||
Lv. 140, Base Potential | 670 | 404 | 221 | 200 | 206 | 267 | |
Lv. 140, Max Potential | 830 | 484 | 269 | 280 | 254 | 307 |
Availability
Selene (Special Costume) and Scizor are exclusive to costume scouts. They were available in the following sync pair scout banners:
- (Debut) Selene Costume Scout (April 14 to May 20, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user’s Attack by 1 stat rank. |
Steel Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) |
Metallic Bullet Punch | Steel |
Physical | 0 (3 uses) |
100 | 120 | — | An opponent | Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores 1 MP of its buddy move. |
Loading to Full Power! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Attack and critical-hit rate by 2 stat ranks. |
Sync moves | ||||||||
Crushing Red Justice Steel Impact | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Scizor until the end of battle. (6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Offensive Defensive 9 | Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful. |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. (Only before Mega Evolving) |
Metallic Acceleration 3 | Quickly charges the move gauge when the zone is a Steel Zone. (Only after Mega Evolving) |
Metallic Power 2 | Powers up the user’s moves when the zone is a Steel Zone. (Only before Mega Evolving) |
Metallic Power 5 | Powers up the user’s moves when the zone is a Steel Zone. (Only after Mega Evolving) |
Theme Skills | |
Steel Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Alola Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Special Costume Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Passionate Spirit Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 2 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Metal Claw: Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 7 | 84 | 2 |
Metal Claw: Team Mind Brace 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. | 10 | 120 | 3 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 2 |
Metallic Bullet Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Steel Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Loading to Full Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Fierce Entry 1 | Raises the user’s Attack by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Head Start 1 | Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Metallic Surge 9 | Powers up the user’s sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Steel Zone: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Steel Zone Extension 3 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 2 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 2 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Selene and Decidueye can be battled against in:
- Battle Rally (Area 1-9)
- Story event: Hearts United (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
Selene (Special Costume) and Scizor can be battled against in:
- Costume event: Infamous Pokéstar Villains (April 30 to May 17, 2024)
Story appearances
Selene appears in her normal outfit in the following story areas:
- Villain Arc: Alola: Protecting the Island
- Story events:
- Solo event: Pasio Gold Rush
- Special event: Blazing Battle with Ash
- Costume events:
- Eevee Day Celebration!: Eevee Tales
- Sync pair story: A Day with Rei
Selene appears in her special costume in the following story areas:
Sync pair stories
Selene and Rowlet
- A Day with Selene
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Rowlet's Evolution | Rosa |
Snivy Weakness: |
Evolution Shard ×5 | Rowlet evolves into Dartrix Gems ×30 |
Dartrix's Evolution | Wallace |
Milotic Weakness: |
Evolution Crystal ×3 | Dartrix evolves into Decidueye Gems ×30 |
Selene (Special Costume) and Scizor
- Our Chance to Become Heroes!
- The Rules of the Ring
- A Captivating Battle
- Two Finishing Moves
- Overcome the Veteran Heroes!
Quotes
- Main article: Selene (game)/Quotes → Pokémon Masters EX
Gallery
Selene
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Selene's sync move mindscape (Alola) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Trials on the Isle |
Medal 2★ Trials on the Isle |
Medal 3★ Trials on the Isle |
Medal Pasio Trial Master |
Selene (Special Costume)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Selene's sync move mindscape (Special Costume) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ New Heroes Are Born |
Medal 2★ New Heroes Are Born |
Medal 3★ New Heroes Are Born |
Medal Mega Evolution of Justice |
New Heroes Are Born artwork by YOSHIDA Kiyotaka |
Trivia
- When the pair first released, Selene's Rowlet erroneously had the wrong cry. This was fixed in version 2.9.0.
- Among the three sync pairs with fully-evolved first partner Pokémon of Alola, Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive Z-Move.
- Selene and Elio are one of two pairs of protagonists that are equally based on the player character from their games of origin, the other being Chase and Elaine.
- Selene does not know the true identity of the Masked Royal, as shown in the story event Trials on the Isle.
- In the Eevee Day Celebration! event Eevee Tales, Selene reveals that she first met her Umbreon as an Eevee near Paniola Town.
- In the costume event New Heroes Are Born, Selene reveals that she received her Scizor on Pasio when she traded with Elio for his Scyther, which was holding a Metal Coat. It is unknown what Pokémon she traded to him.
Origin
Selene's design is based on her appearance in Pokémon Sun and Moon. Rowlet is the one of the first partner Pokémon of Alola in the core series games. In addition, Selene's Pokémon Adventures counterpart has been depicted with Rowlet and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from Pokémon Ultra Sun.
Selene's Umbreon may be based on the Eevee that can be obtained from an unnamed Pokémon Breeder at Paniola Ranch. Umbreon is also known as the Moon Pokémon, which matches Selene's name origin of Selene, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.
Selene's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.
In other languages
Stare 'Em Down!
|
Moonlight Leaf Blade
|
Full of Energy!
|
Floating High Black Hole Eclipse
|
Metallic Bullet Punch
|
Loading to Full Power!
|
Crushing Red Justice Steel Impact
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |