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- If you were looking for the Normal-type move whose Japanese name can be translated as "Cry", see Growl (move).
A Pokémon's cry (Japanese: 鳴き声 voice) is the sound it makes. Depending on the continuity, this can either be a unique sound, or only the Pokémon's name and various phrases derived from its name. There are also several instances of talking Pokémon.
In the core series
The cry usually consists of an electronic noise. Pokémon related by evolution (e.g., Charmander and Charmeleon) and association (Pansage, Pansear, and Panpour) will often have notably similar cries, though others may sound very different (Remoraid and Octillery), especially if from different generations (Kirlia and Gallade). When Pokémon undergo Mega Evolution or Primal Reversion, their cry is altered, sometimes dramatically. Many alternate forms, such as those of Shaymin, Kyurem, and the Forces of Nature, also have different cries.
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, Charmander and Charmeleon's base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In Generation II, there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to Crobat and Umbreon, both of which evolve from Generation I Pokémon.
Before Generation VI, six pairs of Generation I Pokémon shared identical or near-identical cries:
- The cries of Charizard and Rhyhorn, as well as those of Poliwag and Ditto, were exactly identical.
- Caterpie's cry was slightly longer than Goldeen's, by 0.071 seconds.
- Wigglytuff's cry was slightly lower-pitched and longer than Poliwhirl's, by 0.006 seconds.
- Vileplume's cry was slightly higher-pitched and longer than Aerodactyl's, by 0.059 seconds.
- Machop's cry was slightly lower-pitched and shorter than Omanyte's, by 0.002 seconds.
Possibly due to improved technology, very few Pokémon introduced since Generation III have had similar cries, and those that do are usually related by evolution or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since Generation IV are mostly recognizable, digitized sounds, such as birds chirping for Starly or a xylophone for Kricketot. In Pokémon X and Y, the cries of most Pokémon from previous generations were updated through the Nintendo 3DS's technology. The cries of some Pokémon, such as Raichu, Corphish, and Shiftry, were almost completely changed.
In the Pokémon Stadium series, many original cries were remade through the Nintendo 64's technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
In Generation III, Generation VII, and Pokémon Legends: Arceus, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In Pokémon Emerald, these cries are heard more often if the first Pokémon in the player's party has the Ability Swarm.
In some games, the Game mascot's cry will be heard when "Start" or "A" are pressed at the title screen.
In Pokémon Sword and Shield, the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
The Ultra Beasts and Paradox Pokémon both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of Koraidon and Miraidon), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.
Although Pikachu has a traditional cry, in some games, it has been given special cries, similar to the anime. This makes it the only Pokémon to have multiple cries without changing forms.
In Pokémon Yellow, the starting Pikachu has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by Ikue Ohtani. Because the Game Boy lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. Junichi Masuda converted the sound into one-bit data, recreating the sound of Ohtani's voice. This is also the case if the starter Pikachu is brought to battle in Pokémon Stadium or Pokémon Stadium 2.
In Pokémon Yellow, Pikachu's Pokédex entry uses the regular chiptune cry like in earlier games, instead of Ikue Ohtani's vocalization. A non-OT Pikachu (traded from other games or received in events) uses the chiptune cry as well.
The feature returned in Pokémon X and Y with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in Pokémon-Amie. This was retained in later core series games with the exceptions of Pokémon Legends: Arceus and Pokémon Scarlet and Violet.
Starting with Let's Go, Pikachu! and Let's Go, Eevee!, Eevee was given special cries voiced by Aoi Yūki. This was also retained in Sword, Shield, Brilliant Diamond and Shining Pearl but not in Pokémon Legends: Arceus or Pokémon Scarlet and Violet.
Pokémon cry usage
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Please feel free to edit this section to add missing information and complete it.
Reason: Check if the Pokémon cry is heard anywhere else
A Pokémon's cry is heard in several situations:
- When a Pokémon is sent out into battle.
- When a Pokémon faints.
- In Generations I and II, there is no Pokémon cry when the opposing Pokémon faints. However, in Generation II only, a generic sound effect is used when the opposing Pokémon faints.
- From Generation III onwards, any Pokémon fainting will say its cry. The cry is also lower-pitched when a Pokémon faints.
- When a Pokémon's summary is checked.
- In the Pokédex, when a Pokémon's main page is checked, or the "Cry" option is selected.
- When a Pokémon species is caught for the first time, which makes the Pokédex page appear automatically for that species.
- When using certain moves.
- From Generation II onwards, when using Growl or Roar.
- From Generation III onwards, when using Hyper Voice.
- From Generation IV onwards, when using Chatter. However, in Generations IV and V, if there is a recorded audio, the recorded audio is used instead.
- When a Pokémon evolves, the cry from the unevolved species is heard before the evolution, and then the cry of the evolved species is heard after the evolution.
- When a Pokémon Egg hatches.
- When a Pokémon is deposited, withdrawn, or released at the Pokémon Storage System.
- When a Pokémon is left at, or retrieved from, the Day Care.
- When a Pokémon is traded.
- When a Pokémon successfully uses a field move outside of battle.
- When a Pokémon is groomed.
- When a Pokémon is let out of its Poké Ball with the Let's Go! feature
- When the player becomes a Champion and their Pokémon party is displayed at the Hall of Fame, all Pokémon from their party say their cries.
- When the past records from the Hall of Fame are checked, the Pokémon say their cries as well.
- In Generation VII, a wild Pokémon will give its cry while calling for help.
- When the player is starting a new game, and a Pokémon is introduced to the player (for instance, Marill at the start of Pokémon Gold and Silver).
- When the player is asked to choose a starter Pokémon.
- In Generation IV onwards, when the Pokémon breaks out of a Poké Ball
- When the player interacts with a Pokémon in the overworld.
- This includes several Pokémon that are simply found at the cities and towns; some of them are inside people's home, and some of them are outdoors.
- This also includes some wild Pokémon from in-game events which may found at the overworld and can be caught after a battle.
- Some scripted events in the overworld include Pokémon cries.
In Pokémon FireRed and LeafGreen, Pokémon Emerald, and in Generations IV and V, a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical HP (half HP or below, such that the HP bar is yellow or red) or a status condition when entering a battle, when its summary is checkedFRLGE, or when it breaks out of a Poké BallDPPtHGSS.
In the spin-off games
In Pokémon Puzzle League, the cry from the anime can be heard during normal gameplay.
In Pokémon Puzzle Challenge, the cry from the core series can be heard during normal gameplay, and also in the "PKMN Data" screen found the options menu.
Play It! series
In Pokémon Play It! and Pokémon Play It! Version 2, each Pokémon has a cry. Some cries are exclusive to these games, while some other cries are based on the anime. The cry is heard when a Pokémon card is placed in the Arena (either as a basic Pokémon or via evolution), and also in the "Collection" screen from the second game.
In the anime
Most Pokémon will only say their names and communicate using those syllables. For example, Ash's Pikachu has been known to use the three syllables in the word "Pikachu" in various combinations to refer to several characters, including Ash (Pikapi), Misty (PiKachupi), Brock (PikaChu), Dawn (Pikaka), Togepi (Pipipi), Team Rocket (Pipikachu), Bulbasaur (Pikakapika) and to say "My name is Pikachu" (Pika, Pikachu).
Due to Pokémon being dubbed, the original cry of a Pokémon is sometimes preserved in the anime, more often than not if the name is either similar or the same in Japanese and English. However, sometimes it is kept when it is completely different. One example is Charizard, which can be heard to cry out Lizardon if listened to closely enough. Likewise, an Onix roar sounds like Iwark, a Beedrill buzz sounds like "Spear", and Wooper's cry sounds like "Upah!". Plus, the cries of Skitty and Delcatty sound like "ene"; the first 3 letters of their Japanese names. Arbok, in addition, is heard to hiss "Charbok(a)," despite both its English and Japanese names being "Arbok."
Some Pokémon's cries are entirely unrelated to their names in any language. For example, Victreebel screeches loudly, Staryu quickly yells "Heah!" in an echoing male voice, and Starmie says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as kaiju films.
Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was because of hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on "what type of creature it is, its habitat, how it lives… all these kinds of things help to decide what style of cry it might have, based on all of that information."
The Pokémon in the promotional game trailers, Pokémon Origins, and Pokémon Generations make realistic, animal-like cries that differ from both their in-game and anime cries.
|This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: XY, ORAS, Gen VII
The cry page does not exist in the Generation I or II games, nor their Generation III and IV remakes. Instead, the cry plays if the word "Cry" is selected in the Pokédex. In Generation VI and Generation VII, the cry page is shared with the forms page.
- As of Generation IX, Cetitan has the longest cry at 4.007 seconds, while Pidgey's is the shortest at 0.181 seconds.
- In Pokémon Red and Blue, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Pokémon Yellow.
- This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
- In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
- Despite not being a Pokémon, Dark Rust has its own cry in Pokémon Rumble Blast.
- Similarly, all Pokéstar Studios opponents have their own cries.
In other languages
- ↑ http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow
- ↑ Game Freak blog
- ↑ https://web.archive.org/web/20220125200024/https://gamnesia.com/game-freak-explains-why-pokemon-dont-say-their-names-in-the-games/
- ↑ Pokémon Adventures
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|