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Imprison (move)

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Imprison
ふういん Seal
Imprison.png
[[File:|center]]
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all foes
Availability
Introduced  Generation III
Contests
Category  Smart
Appeal  3 ♥♥♥
Jam  0  
Worsens the condition of those that made appeals.
Super Contests
Category  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.

Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.

Contents

Effect

Imprison prevents opponents from using any move which is also known by the user. In double battles, the move targets the user and affects both opponents. However, if no opponent knows a move the user knows when the user attempts to use Imprison, it will fail. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect, such as by Mimic, Sketch or Transform, opponents are prevented from using the new moves.

If the target of this move runs out of PP of the rest of its usable moves, it will start to Struggle.

Generation V

Imprison no longer fails if no opponent knows a move the user knows when the user attempts to use Imprison.

Imprison can now be affected by Snatch.

Pokémon Mystery Dungeon

In the Pokémon Mystery Dungeon games, Imprison will afflict the target with a Paused status.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
037 Vulpix Vulpix Fire Fire 25 21 21
234 Stantler Stantler Normal Normal no 43 49
280 Ralts Ralts Psychic Psychic 31 32 34
281 Kirlia Kirlia Psychic Psychic 33 36 39
282 Gardevoir Gardevoir Psychic Psychic 33 40 45
436 Bronzor Bronzor Steel Psychic no 12 12
437 Bronzong Bronzong Steel Psychic no --, 12 --, 12
480 Uxie Uxie Psychic Psychic no 6 6
481 Mesprit Mesprit Psychic Psychic no 6 6
482 Azelf Azelf Psychic Psychic no 6 6
517 Munna Munna Psychic Psychic no no 13
527 Woobat Woobat Psychic Flying no no 19
528 Swoobat Swoobat Psychic Flying no no 19
570 Zorua Zorua Dark Dark no no 53
571 Zoroark Zoroark Dark Dark no no 59
605 Elgyem Elgyem Psychic Psychic no no 25
606 Beheeyem Beheeyem Psychic Psychic no no 25
607 Litwick Litwick Ghost Fire no no 24
608 Lampent Lampent Ghost Fire no no 24
643 Reshiram Reshiram Dragon Fire no no 8, 64
644 Zekrom Zekrom Dragon Electric no no 8, 64
645 Landorus Landorus Ground Flying no no 9
646 Kyurem Kyurem Dragon Ice no no 8, 64
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
088 Grimer Grimer Poison Poison RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
200 Misdreavus Misdreavus Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
353 Shuppet Shuppet Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
355 Duskull Duskull Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
442 Spiritomb Spiritomb Ghost Dark no RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent
562 Yamask Yamask Ghost Ghost no no RaltsKirliaGardevoirLitwickLampent
577 Solosis Solosis Psychic Psychic no no RaltsKirliaGardevoirLitwickLampent
582 Vanillite Vanillite* Ice Ice no no Yamask
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation IV

#   Pokémon Type Obtained in
355 355 Duskull Ghost Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the manga

Pokémon Adventures


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing sections and complete it.
Reason: Gen III Jpn.
Imprison III.png Imprison Japanese IV.png Imprison IV.png Imprison Japanese.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Imprison's animation changes from the Japanese game to the American or European versions. This is due to the fact the Japanese animation contain Japanese characters , the first kanji of 封印 which means seal.

In other languages

Language Title
Mandarin Chinese 封印 Fēngyìn
France Flag.png French Possessif
Germany Flag.png German Begrenzer
Greece Flag.png Greek Επισφράγιση
Italy Flag.png Italian Esclusiva
South Korea Flag.png Korean 봉인 Bong'in
Serbia Flag.png Serbian Zatvaranje
Spain Flag.png Spanish Cerca


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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