Imprison (move)

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Imprison
ふういん
If the foe knows any move also known by the user, the foe is prevented from using it.
Battles
Type Psychic
Category Status
PP 10 (max. 16)
Power
Accuracy —%
Introduced Generation III
Availability
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Prevents foes from using any move that is also known by the user.
Contests
Category Smart
Appeal 3 ♥♥♥
Jam 0
 ???
Super Contests
Category Smart
Appeal 1
Earn +3 if two Pokémon raise the Voltage in a row.

Imprison is a non-damaging Psychic-type move introduced in Generation III.

Contents

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Cerca


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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