Normal (type)

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Normal redirects here. For glitched Normal-type, see List of glitch types#Normal.

Template:ElementalTypes The Normal type (Japanese: ノーマルタイプ Normal type) is one of the seventeen elemental types. Notable Trainers that specialize in Normal-type Pokémon are Gym Leaders Whitney of Goldenrod City, Norman of Petalburg City, and Lenora of Nacrene City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Normal-type moves were physical.

Statistical averages

Overall

Stat
HP: 76
Attack: 66
Defense: 56
Sp.Atk: 54
Sp.Def: 61
Speed: 63
Total: 0


Fully evolved

Stat
HP: 88.14
Attack: 84.50
Defense: 68.81
Sp.Atk: 67.83
Sp.Def: 72.60
Speed: 81.50
Total: 0


Battle properties

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost


Note: Although Normal-type attacks normally have no effect on Template:Type2 Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Template:Type2 moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.

Characteristics

The Normal type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig and Meloetta's Aria Forme, which are Normal/Psychic, Bibarel, which is Normal/Water, Deerling and Sawsbuck, which are Normal/Grass, and Meloetta's Pirouette Forme, which is Normal/Fighting.

Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the Fire, Ice, and Electric types, for example.

There are also many Normal-type Pokémon that rely on an unusual "gimmick" strategy; these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Arceus. Thus, the Normal type could be thought of as the unspecialized "default" type.

When used in contests, Normal-type moves do not favor a particular contest type.

For the purpose of the Purify Chamber, Normal is considered strong against itself.

Pokémon

As of Generation V, there are 97 Normal-type Pokémon or 14.95% of all Pokémon, making it the second most common elemental type, behind Water.

Pure Normal-type Pokémon

# Name
019 Rattata Rattata
020 Raticate Raticate
035 Clefairy Clefairy
036 Clefable Clefable
039 Jigglypuff Jigglypuff
040 Wigglytuff Wigglytuff
052 Meowth Meowth
053 Persian Persian
108 Lickitung Lickitung
113 Chansey Chansey
115 Kangaskhan Kangaskhan
128 Tauros Tauros
132 Ditto Ditto
133 Eevee Eevee
137 Porygon Porygon
143 Snorlax Snorlax
161 Sentret Sentret
162 Furret Furret
173 Cleffa Cleffa
174 Igglybuff Igglybuff
175 Togepi Togepi
190 Aipom Aipom
206 Dunsparce Dunsparce
209 Snubbull Snubbull
210 Granbull Granbull
216 Teddiursa Teddiursa
217 Ursaring Ursaring
233 Porygon2 Porygon2
234 Stantler Stantler
235 Smeargle Smeargle
241 Miltank Miltank
242 Blissey Blissey
263 Zigzagoon Zigzagoon
264 Linoone Linoone
287 Slakoth Slakoth
288 Vigoroth Vigoroth
289 Slaking Slaking
293 Whismur Whismur
294 Loudred Loudred
295 Exploud Exploud
298 Azurill Azurill
300 Skitty Skitty
301 Delcatty Delcatty
327 Spinda Spinda
335 Zangoose Zangoose
351 Castform Castform
352 Kecleon Kecleon
399 Bidoof Bidoof
424 Ambipom Ambipom
427 Buneary Buneary
428 Lopunny Lopunny
431 Glameow Glameow
432 Purugly Purugly
440 Happiny Happiny
446 Munchlax Munchlax
463 Lickilicky Lickilicky
474 Porygon-Z Porygon-Z
486 Regigigas Regigigas
493 Arceus Arceus
504 Patrat Patrat
505 Watchog Watchog
506 Lillipup Lillipup
507 Herdier Herdier
508 Stoutland Stoutland
531 Audino Audino
572 Minccino Minccino
573 Cinccino Cinccino
626 Bouffalant Bouffalant

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
083 Farfetch'd Farfetch'd Normal Flying
084 Doduo Doduo Normal Flying
085 Dodrio Dodrio Normal Flying
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
176 Togetic Togetic Normal Flying
203 Girafarig Girafarig Normal Psychic
276 Taillow Taillow Normal Flying
277 Swellow Swellow Normal Flying
333 Swablu Swablu Normal Flying
396 Starly Starly Normal Flying
397 Staravia Staravia Normal Flying
398 Staraptor Staraptor Normal Flying
400 Bibarel Bibarel Normal Water
441 Chatot Chatot Normal Flying
468 Togekiss Togekiss Normal Flying
519 Pidove Pidove Normal Flying
520 Tranquill Tranquill Normal Flying
521 Unfezant Unfezant Normal Flying
585 Deerling Deerling Normal Grass
586 Sawsbuck Sawsbuck Normal Grass
627 Rufflet Rufflet Normal Flying
628 Braviary Braviary Normal Flying
648 Meloetta Meloetta Normal Psychic
Meloetta Normal Fighting

Secondary Normal-type Pokémon

None.

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One target Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One target The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 85% 20 One target Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One target Has a 30% chance of paralyzing the target.
Chip Away Physical ??? 70 100% 15 One target Deals damage regardless the opponent's stat changes.
Comet Punch Physical Tough 18 85% 15 One target Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One target Has a 10% chance of lowering the target's Speed.
Covet Physical Cute 60 100% 40 One target Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One target Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One target The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One target In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One target Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One target User takes 1/3 recoil damage.
Double Hit Physical Smart 35 90% 10 One target Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One target Attacks two to five times in a row.
Echoed Voice Special ??? 40 100% 15 One target Base power is increased when used consecutively by the user and teammates.
Egg Bomb Physical Tough 100 75% 10 One target
Endeavor Physical Tough Varies 100% 5 One target Cuts the target's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All others User faints.
ExtremeSpeed Physical Cool 80 100% 5 One target Always attacks first.
Facade Physical Cute 70 100% 20 One target Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One target Always attacks first and makes the target flinch. This move only works on the first turn after the user switches in.
False Swipe Physical Cool 40 100% 40 One target Leaves the target with at least 1 HP.
Feint Physical Beauty 30 100% 10 One target Hits even when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One target Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One target Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One target Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One target Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One target The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One target Target faints.
Head Charge Physical ??? 120 100% 15 One target User takes 1/3 recoil damage.
Headbutt Physical Tough 70 100% 15 One target Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One target Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One target
Horn Drill Physical Cool 30% 5 One target Target faints.
Hyper Beam Special Cool 150 90% 5 One target The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One target Has a 10% chance of causing the target to flinch.
Hyper Voice Special Tough 90 100% 10 One target
Judgment Special Smart 100 100% 10 One target Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 140 100% 5 One target This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One target
Mega Punch Physical Tough 80 85% 25 One target
Natural Gift Physical Cool Varies 100% 15 One target Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One target If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One target
Present Physical Cute Varies 90% 15 One target Deals a varying amount of damage or restores the target's HP.
Quick Attack Physical Cool 40 100% 30 One target Always attacks first.
Rage Physical Cool 20 100% 20 One target It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One target Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 All foes After one turn the user attacks, has a high chance of a critical hit.
Relic Song Special ??? 75 100% 10 All foes Has a 10% chance of putting the target to sleep.
Retaliate Physical ??? 70 100% 5 One target Doubles in power if another party Pokémon has fainted in the current or last turn.
Return Physical Cute Varies 100% 20 One target Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One target In battle: Has a 20% chance of confusing the target.
Out of battle: Used to climb walls.
Round Special ??? 60 100% 15 One target Does double damage if used consecutively by teammates.
Scratch Physical Tough 40 100% 35 One target
Secret Power Physical Smart 70 100% 20 One target Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All others User faints.
Skull Bash Physical Tough 100 100% 15 One target The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One target
Slash Physical Cool 70 100% 20 One target Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One target Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One target Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool 90% 20 One target Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One target Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One target Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One target Has a 30% chance of causing the target to flinch.
Strength Physical Tough 80 100% 15 One target In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One target Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One target Cuts the target's HP by half.
Swift Special Cool 60 —% 20 All foes Never misses.
Tackle Physical Tough 50 100% 35 One target
Tail Slap Physical ??? 10 85% 25 One target Attacks two to five times in a row.
Take Down Physical Tough 90 85% 20 One target User takes 25% recoil damage.
Techno Blast Special ??? 85 100% 5 One target Its type varies with the kind of Drive the user is holding.
Thrash Physical Tough 120 100% 10 One target User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One target Has a 20% chance of either paralyzing, freezing or burning the target.
Trump Card Special Cool Varies —% 5 One target The less PP, the more base power.
Uproar Special Cute 90 100% 10 Random target User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One target
Weather Ball Special Smart 50 100% 10 One target Its type depends on the current weather condition.
Wrap Physical Tough 15 90% 20 One target Attacks for four to five turns.
Wring Out Special Smart Varies 100% 5 One target The more HP the foe has, the greater this move's power.

Note: Karate Chop, Gust and Bite were Normal-type moves in Generation I.

Non-damaging moves

Name Contest Accuracy PP Target Notes
Acupressure Cool —% 30 User Raises one stat randomly by 2 stages.
After You ??? —% 15 One target Allows the targeted Pokémon to move immediately after.
Assist Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Cute 100% 15 One target The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Bestow ??? 100% 15 One target If a target isn't already holding an item the user can give the target an item if the user has one.
Block Cute —% 5 One target Prevent the opponent from escaping.
Camouflage Smart —% 20 User User's type is changed depending on its environment.
Captivate Beauty 100% 20 One target Harshly lowers the Special Attack of an opposite gendered target.
Charm Cute 100% 20 One target Sharply lowers the target's Attack.
Conversion Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Cool —% 20 Random Mimics the move used immediately before it.
Defense Curl Cute —% 40 User Increases the user's defense by 1 stage.
Disable Smart 100% 20 One target Prevents the target from using the move it last used.
Double Team Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Cute 100% 5 One target Forces the target to keep using only the move it last used for two to six turns.
Endure Tough —% 10 User The user endures any attack, leaving 1 HP.
Entrainment ??? —% 5 One target Changes the target's ability to match the user's.
Flash Beauty 100% 20 Both foes Decreases the target's accuracy by 1 stage.
Focus Energy Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Cute —% 20 User Makes all opponents take aim only at the user.
Foresight Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Tough 90% 30 One target Paralyzes the target.
Growl Cute 100% 40 One target Decreases the target's Attack by 1 stage.
Growth Beauty —% 40 User Increases the user's Attack and Special Attack by 1 stage.*
Harden Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Cool 100% 30 One target Decreases the target's Defense by 1 stage.
Lock-On Smart —% 5 One target Ensures the next attack will not miss.
Lovely Kiss Beauty 75% 10 One target Puts the target to sleep.
Lucky Chant Cute —% 30 Both foes Prevents the opponent from scoring critical hits for 5 turns.
Me First Cute —% 20 One target Copies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
Mean Look Beauty —% 5 One target Prevents the target from fleeing.
Metronome Cute —% 10 Random Randomly selects almost any attack.
Milk Drink Cute —% 10 User or Ally Restores HP by up to half of its maximum HP.
Mimic Cute —% 10 One target Copies the move last used by the foe.
Mind Reader Smart —% 5 One target Ensures the next attack will not miss.
Minimize Cute —% 20 User Increases the user's evasion by 1 stage.
Moonlight Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the night.
Morning Sun Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the morning.
Nature Power Beauty —% 20 Random Chooses an attack depending on the user's environment.
Odor Sleuth Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Pain Split Smart —% 20 One target Equally shares the combined HP with the target.
Perish Song Beauty —% 5 All Causes all Pokémon in battle to faint in 3 turns.
Protect Cute —% 10 User Enables the user to evade all attacks.
Psych Up Smart —% 10 User Copies any stat change made by the foe.
Recover Smart —% 10 User Restores HP by up to half of its maximum HP.
Recycle Smart —% 10 User Recycles a single-use item that has been used in battle so it can be used again.
Reflect Type ??? —% 15 User or Ally Changes the user's type to match the type(s) of the target.
Refresh Cute —% 20 User or Ally Cures a status ailment.
Roar Cool 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Safeguard Beauty —% 25 User Prevents status problems for five turns.
Scary Face Tough 100% 10 One target Decreases the target's Speed by 2 stages.
Screech Smart 85% 40 One target Decreases the target's Defense by 2 stages.
Sharpen Cute —% 30 User Increases the user's Attack by 1 stage.
Shell Smash ??? —% 15 User Lowers the user's Defense and Special Defense stat by 1 stage, but raises the user's Attack, Special Attack, and Speed by 2 stages each.
Simple Beam ??? —% 15 One target Changes the target's ability to Simple.
Sing Cute 55% 15 Both foes Puts the opponent to sleep.
Sketch Smart —% 1 User Allows the user to copy the target's last move permanently.
Slack Off Cute —% 10 User Restores HP by up to half of its maximum HP.
Sleep Talk Smart —% 10 User Randomly chooses one of the user's moves during sleep.
SmokeScreen Smart 100% 20 One target Decreases the target's accuracy by 1 stage.
Softboiled Beauty —% 10 User Restores the user's HP by up to half of its maximum HP.
Splash Smart —% 40 User Nothing happens.
Stockpile Tough —% 20 User Stores power for Spit Up and Swallow. Raises Defense and Special Defense.
Substitute Smart —% 10 User Makes a copy of the user using 1/4 of the user's maximum HP.
Supersonic Smart 55% 20 One target Confuses the target.
Swagger Cute 90% 15 One target Confuses the target and raises its Attack by 2 stages.
Swallow Tough —% 10 User Heals HP according to the number of times Stockpile was used.
Sweet Kiss Cute 75% 10 One target Confuses the target.
Sweet Scent Cute 100% 20 Both foes Decreases the target's evasiveness by 1 stage.
Swords Dance Beauty —% 30 User Increases the user's Attack by 2 stages.
Tail Whip Cute 100% 30 Both foes Decreases the target's Defense by 1 stage.
Teeter Dance Cute 100% 20 All others Confuses everyone.
Tickle Cute 100% 20 One target Decreases the target's Attack and Defense by 1 stage.
Transform Smart —% 10 User Copies the image, type(s), and moves of the target.
Whirlwind Smart 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Wish Cute —% 10 User Restores HP by up to half of its maximum HP after one turn.
Work Up ??? —% 30 User Raises the user's Attack and Special Attack stats by one stage each.
Yawn Cute —% 10 One target Puts the target to sleep after one turn.

Note: Sand-Attack was a Normal-type move in Generation I.

Trivia

  • With 209 Normal-type moves, this type has the most moves available.
  • Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
  • No type is weak to Normal-type moves, making the Normal type the only type that is not super effective against anything.
  • No Pokémon have Normal as a secondary type.
  • There are no Normal-type Pokémon with a double weakness.
  • There are three Normal-type Pokémon that evolve into Template:Type2 Pokémon: Eevee, Azurill and Bidoof, with the first two losing their Normal typing completely.
  • Notably, there also appears to be an association between mammal-like creatures and the Normal-type, given that many species of Normal-type Pokémon are based on terrestrial mammals, including several noted above that combine a second type with their primary Normal-type rather than merely omit it.
    • Furthermore, that the Normal-type could be considered the unspecialized "default" type may be evidenced by the common combination of Normal/Flying-type Pokémon.
  • The Normal type has the fewest non-neutral elemental relations, with only four: Rock, Steel, Ghost, and Fighting.
  • Normal type Pokémon have the highest average HP stat.

In other languages

Language Title
Japan Flag.png Japanese ノーマル Normal
Mandarin Chinese 一般 Yī​bān
The Netherlands Flag.png Dutch Normaal
Finland Flag.png Finnish Normaali
Perus
French Canada Flag.png Canada Normal
France Flag.png Europe Normal
Germany Flag.png German Normal
Greece Flag.png Greek Φυσιολογικός Fisiologikos
Israel Flag.png Hebrew רגיל Ragil
נורמאלי - Normali
Italy Flag.png Italian Normale
South Korea Flag.png Korean 노말 Nomal
Norway Flag.png Norwegian Normal
Poland Flag.png Polish Normalny
Portuguese Brazil Flag.png Brazil Normal
Portugal Flag.png Portugal Normal
Russia Flag.png Russian Нормальный
Spanish CELAC Flag.png Latin America Normal
Spain Flag.png Spain Normal