Pokémon Omega Ruby and Alpha Sapphire are coming this November!
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.
The Bulbapedia mobile skin is currently in open alpha. If you run into any issues using the skin, please report them on the forums.

Performance

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Technique redirects here. For Pokémon moves, which were also referred to as techniques, see Move.

A Quilava's Performance

A Pokémon's performance (Japanese: パフォーマンス performance) is made up of stats that exist for use in the Pokéathlon. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.

A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's Nature. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an Apriblender or purchased at the Pokéathlon Dome.

As an example, a Typhlosion's Skill performance can range from 1 to 3, with a default value of 2. If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).

Stats

Speed

Speed is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in Pokémon battles, which is すばやさ in Japanese (whereas this is スピード). Abilities that benefit the Pokémon's Speed Stat benefit its Speed performance stat. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.

Power

Power is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Abilities that benefit the Pokémon's Attack Stat benefit its Power. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.

Skill

Skill is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.

Jump

As the name implies, Jump is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Abilities that benefit the Pokémon's Special Attack Stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.

Stamina

Stamina is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Abilities that benefit the Pokémon's Defense Stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.

Performance Symbols

The type of star used to display a Pokémon's Performance stat indicates where the stat currently is in relation to the default value for the species:

Symbol Meaning
Pokéthlonstarl.png Greater than base performance
Pokéthlonstarm.png Equal to base performance
Pokéthlonstars.png Less than base performance
Pokéthlonstarn.png --

Daily Pokéathlon performance stat changes

The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, the Nature, and their personality value. The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without Aprijuice. The specifics of how performance is influenced is covered here.

Below is a list of the Natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.

Nature Speed Power Skill Stamina Jump
Hardy -1 +1
Lonely +2 -2
Brave -2 +2
Adamant +2 -2
Naughty +2 -2
Bold -2 +2
Docile +1 -1
Relaxed -2 +2
Impish +2 -2
Lax -2 +2
Timid +2 -2
Hasty +2 -2
Serious +1 -1
Jolly +2 -2
Naive +2 -2
Modest -2 +2
Mild -2 +2
Quiet -2 +2
Bashful -1 +1
Rash -2 +2
Calm -2 +2
Gentle +2 -2
Sassy -2 +2
Careful +2 -2
Quirky +1 -1  

Pokéathlon events

Pokéathlon event Speed Power Skill Jump Stamina
Hurdle Dash Yes No Yes Yes No
Ring Drop Yes Yes No Yes Yes
Snow Throw No Yes Yes No Yes
Lamp Jump No Yes Yes Yes Yes
Relay Run Yes Yes Yes No Yes
Block Smash No Yes Yes No Yes
Circle Push Yes Yes No No Yes
Disc Catch Yes Yes No Yes No
Pennant Capture Yes Yes Yes No Yes
Goal Roll Yes Yes Yes No Yes

Trivia

  • Sunkern has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon. It shares its Performance stats with Mew, Ditto, Giratina's Origin Forme, and Arceus.
  • Every event in the Pokéathlon requires either three or four Performance stats.

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.