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Kanto Safari Zone

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Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
FL Safari Zone.png
Location: North of Fuchsia City
Region: Kanto
Generations: I, III
SafariZoneKantoTownMap.gif
Location of Safari Zone in Kanto.
Pokémon World Locations

The Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in kanto where Trainers can enter to capture certain types of Pokémon in. It is owned by Baoba.

For Pokémon Dollar500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.

During Generation I and Generation III, however, a sweepstakes is taking place to find a hidden house deep in the Safari Zone, called the Secret House. The winner of the sweepstakes receives HM03 (Surf).

When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw bait, throw a rock, and run away. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a rock does the reverse, making it easier to catch but more likely to run. If the player takes too long to catch the Pokémon, it will automatically run away.

In Generation II, the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous Generation IV games, he has opened another one in Johto. Kanto's Pal Park can instead be found in this location.

SAFARI ZONE
An amusement park outside FUCHSIA
CITY where many rare POKéMON can
be observed in the wild.
Catch them in a popular game!

Contents

Details

As with other Safari Zones, Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate. An escape factor is also added to represent the probability of a Pokémon escaping.

Generation I

There is one additional factor, known as the "bait factor". At the start of an encounter, both bait and escape factors are set to 0. Whenever bait is thrown, the escape factor is reset while the bait factor increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a rock is thrown: the bait factor is reset and the escape factor increases on the same basis. The catch rate is doubled whenever a rock is thrown, but halved (rounded down) whenever bait is thrown.

At the end of each turn, the bait or escape factor (whichever one is nonzero) is decreased by 1; if the escape factor is decreased to 0 the modified catch rate resets to the Pokémon's default catch rate. A random value is generated, and if this is less than half of the Pokémon's base speed rounded down (if the bait factor is nonzero), double the base speed (if both factors are zero), or 4 times the base speed (if the escape factor is nonzero), the Pokémon escapes; a Pokémon will also escape regardless of nonzero bait factor if its base speed is greater than 128.

Generation III

The Safari Zone mechanics were overhauled to more closely resemble that of the Hoenn Safari Zone. Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). The escape factor manifests itself as a value dependent on the species of the Pokémon known as the "escape rate", unlike in the Hoenn Safari Zone, and, unique to all versions of the Safari Zone, is never modified.

Like Generation I, a Pokémon will be angry or eating whenever bait or rocks are thrown. If bait is thrown, it will be "eating" for 2-6 turns, during which the catch factor is halved. If rocks are thrown, it will be "angry" for 2-6 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack (reverting to its original value whenever the Pokémon is neither "angry" nor "eating"). Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down.

At the end of a turn, a random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor": 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". If the random value is less, the Pokémon escapes.

Pokémon

Generation I

Generation III

Items

Item Location Games
Bag Safari Ball Sprite.png Safari Ball ×30 Safari Game; cannot be kept  R  B  Y  FR  LG 
Bag Carbos Sprite.png Carbos Area 1; on the northern portion of the large mountain  R  B  Y 
Bag TM Normal Sprite.png TM37 (Egg Bomb) Area 1; in the grass jutting out over the water  R  B  Y 
Bag Max Potion Sprite.png Max Potion Area 1; far west of the small mountain  R  B  Y  FR  LG 
Bag Full Restore Sprite.png Full Restore Area 1; west of the rest house  R  B  Y  FR  LG 
Bag TM Normal Sprite.png TM40 (Skull Bash) Area 2; on the lower pathway near the rest house  R  B  Y 
Bag Protein Sprite.png Protein Area 2; on the upper pathway near the rest house  R  B  Y  FR  LG 
Bag Max Revive Sprite.png Max Revive Area 3; in a corner at the southeast base of the mountain  R  B  Y  FR  LG 
Bag Max Potion Sprite.png Max Potion Area 3; in the grass at the southwest base of the mountain  R  B  Y  FR  LG 
Bag Gold Teeth Sprite.png Gold Teeth Area 3; south of the sign asking to find them  R  B  Y  FR  LG 
Bag TM Normal Sprite.png TM32 (Double Team) Area 3; southeast of the Secret House  R  B  Y  FR  LG 
Bag Revive Sprite.png Revive Area 3; on the southeast statue near the Secret House (hidden)  R  B  Y  FR  LG 
Bag HM Water Sprite.png HM03 (Surf) Area 3; from the man in the Secret House  R  B  Y  FR  LG 
Bag Nugget Sprite.png Nugget Entrance; on the island  R  B  Y  FR  LG 
Bag TM Fire Sprite.png TM11 (Sunny Day) West of Area 1  FR  LG 
Bag TM Steel Sprite.png TM47 (Steel Wing) Area 2  FR  LG 
Bag Leaf Stone Sprite.png Leaf Stone ×2
  • Area 1
  • Entrance area, on the island (hidden)
 FR  LG 
Bag Quick Claw Sprite.png Quick Claw Area 2  FR  LG 

Layout

Version Entrance Area 1 Area 2 Area 3
Red Safari Zone entrance RBY.png Safari Zone area 1 RBY.png Safari Zone area 2 RBY.png Safari Zone area 3 RBY.png
Blue
Yellow
FireRed Safari Zone entrance FRLG.png Safari Zone area 1 FRLG.png Safari Zone area 2 FRLG.png Safari Zone area 3 FRLG.png
LeafGreen
 

In the spin-off games

In Pokémon Pinball

In Pokémon Pinball, the Safari Zone appears on the Red and Blue tables; catchable Pokémon include Nidoran♀, Nidoran♂, Paras, Doduo, Grimer, Rhyhorn, Chansey, Scyther, Pinsir and Tauros.

In the anime

The Kanto Safari Zone appears only once in the anime: in EP035, an episode which aired in few countries outside of Japan.

In the anime, the Safari Zone is run by a gun-toting warden, Kaiser. Like in the games, Trainers are restricted to only thirty Safari Balls per challenge. It is explained that this is because of too many Trainers capturing all the rarest Pokémon too rapidly and due to searching for the Pokémon Dratini.

Ash captures thirty Tauros in his Safari challenge.

Pokémon

Tauros Herd.png
Tauros (×30)
Dratini anime.png
Dratini
Kaiser Dragonair.png
Dragonair
Safari Zone Nidorino Nidorina.png
Nidorino
Safari Zone Nidorino Nidorina.png
Nidorina
Safari Zone Rhyhorn.png
Rhyhorn
Safari Zone Rhydon.png
Rhydon
Safari Zone Magikarp.png
Magikarp
Safari Zone Gyarados.png
Gyarados
Safari Zone Horsea Poliwag Goldeen Slowpoke.png
Horsea
Safari Zone Horsea Poliwag Goldeen Slowpoke.png
Poliwag
Safari Zone Horsea Poliwag Goldeen Slowpoke.png
Goldeen
Safari Zone Horsea Poliwag Goldeen Slowpoke.png
Slowpoke

In the manga

In the Pokémon Adventures manga

In the Red, Green & Blue chapter, Red visits the Safari Zone during Meanwhile... Vileplume!, Long Live the Nidoking! and A Hollow Victreebel. With the help of the two robots Pidgebot1 and Pidgebot2, Red goes through the jungle on a moving wooden plank. When he encounters two Nidoking fighting over a Nidoqueen, Red decided to capture a Nidoking. The Nidoking blocked the Poké Ball with its arm hitting the Nidoqueen straight on the head capturing the Nidoqueen. This made the Nidoking very angry. It began to rampage and crush everything. Red threw rocks at Nidoking, hurting it badly and making it even angry, but managed to escape.

Later, Red was eaten by a Victreebel (using Vine Whip). He was not digested, however; merely tied up for a feast in the near future. This feast would be to celebrate the evolution of Bellsprout and Weepinbell. Red and Pidgebot had an idea to use a Poké Flute to wake the Grass Pokémon up, and distracted them with a Poké Doll before escaping. Unfortunately, they ran straight into the Nidoking from earlier on. Using a caught Victreebel, Red was also able to capture the Nidoking.

Pokémon

Red captures several Pokémon in the Safari Zone. Despite the fact that he was not supposed to bring any regular Poké Balls, Red managed to smuggle one in and catch a Nidoqueen. The others were caught using the custom Safari Balls he was given.

Safari Zone Dragonair Parasect Exeggcute Adventures.png
Parasect
(caught)
Safari Zone Dragonair Parasect Exeggcute Adventures.png
Parasect
(multiple, caught)
Safari Zone Dragonair Parasect Exeggcute Adventures.png
Dragonair
Safari Zone Nidoking Nidoqueen Adventures.png
Nidoking ♂
(multiple, caught)
Safari Zone Nidoking Nidoqueen Adventures.png
Nidoqueen ♀
(caught)
Safari Zone Victreebel Adventures.png
Victreebel
(multiple, caught)
Safari Zone Weepinbell Bellsprout Adventures.png
Weepinbell
(multiple, caught)
Safari Zone Weepinbell Bellsprout Adventures.png
Bellsprout
(multiple, caught)

In the Pokémon Pocket Monsters manga

Isamu Akai and his Pokémon visit the Safari Zone in Rampage At The Safari Zone?!. It ends up being wrecked by Clefairy's destructive powers.

Pokémon

Safari Zone Nidoran f PM.png
Nidoran♀
Isamu Akai Tauros.png
Tauros
Safari Zone Kabuto Omanyte PM.png
Omanyte
Safari Zone Omastar PM.png
Omastar
Safari Zone Kabuto Omanyte PM.png
Kabuto
Safari Zone Kabutops PM.png
Kabutops
Safari Zone Aerodactyl PM.png
Aerodactyl

Trivia

The beta Safari Zone, which uses the Generation II evolution music as its background
  • The Safari Zone's background music is the same as that when a Pokémon is evolving or being traded.
  • The Safari Zone is a location in Generation II, but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered, however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the beta version of Gold and Silver.

In other languages

Language Title
Mandarin Chinese 野生原野區 Yěshēng Yuányěqū
France Flag.png European French Parc Safari
Germany Flag.png German Safarizone
Italy Flag.png Italian Zona Safari
Spain Flag.png European Spanish Zona Safari


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat MarshBeta Safari Zone


Kanto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Cities and Towns
Pallet TownViridian CityPewter CityCerulean City
Vermilion CityLavender TownCeladon CitySaffron City
Fuchsia CityCinnabar IslandIndigo Plateau
Routes
12345678910111213141516171819202122232425262728
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square)
Seagallop FerriesCerulean CaveUnderground Path (Routes 5-6)Underground Path (Routes 7-8)S.S. Anne
S.S. AquaCerulean CapeRock TunnelPower PlantCycling RoadRocket HideoutSilph Co.Magnet Train
Pokémon TowerSafari Zone/Pal ParkSeafoam IslandsPokémon Mansion
Pokémon League Reception GateVictory RoadTohjo Falls
Access to
Sevii IslandsJohto

Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.
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