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| Sheer Force
| Sheer Force
| Generation VI
| Removes additional effects to increase move damage.
| Generation VII
| Removes additional effects to increase the power of moves when attacking.
Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.
|| This move effect may be in need of research. |
Reason: Does it affect Thousand Waves and Core Enforcer?
Full list of items and Abilities which are negated by it
You can discuss this on the talk page.
Sheer Force raises the base power of all damaging moves that have any additional effects by 30%, but their additional effects are ignored.
Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.
Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, and Berserk. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon will not be damaged by the Life Orb.
The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.
Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.
Outside of battle
Sheer Force does not have an effect outside of battle.
Pokémon with Sheer Force
In other games
Sheer Force raises the power of all damaging moves that have any additional effects by 20%SMD, but their additional effects are ignored.
|| The Pokémon's moves are more powerful, but the additional effects are lost.*|
The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.*
|| The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.
In the manga
In the Pokémon Adventures manga
- When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
- Sheer Force, tied with Telepathy, is the most common ability to have as a hidden ability.
In other languages