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| Wimp Out
| Back Off
| Generation VII
| The Pokémon cowardly switches out when its HP becomes half or less.
Wimp Out (Japanese: にげごし Back Off) is an Ability introduced in Generation VII. It is the signature Ability of Wimpod.
When a Pokémon with Wimp Out drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held Sitrus Berry).
Wimp Out will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability also will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
Trapping moves do not prevent Wimp Out from activating.
If the Pokémon with Wimp Out holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Wimp Out will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Wimp Out has no effect outside of battle.
Pokémon with Wimp Out
|| First Ability
|| Second Ability
|| Hidden Ability
|| Wimp Out
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII.
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