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| Emergency Exit
| Crisis Prevention
| Generation VII
| The Pokémon, sensing danger, switches out when its HP becomes half or less.
Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held Sitrus Berry).
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
Trapping moves do not prevent Emergency Exit from activating.
If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Emergency Exit will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Emergency Exit has no effect outside of battle.
Pokémon with Emergency Exit
|| First Ability
|| Second Ability
|| Hidden Ability
|| Emergency Exit
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII.
In other languages
|| 危險迴避 Ngàihhím Wùihbeih
|| 危險迴避 / 危险回避 Wéixiǎn Huíbì / Wēixiǎn Huíbì
|| Repli Tactique
|| 위기회피 Wigi Hoepi
|| Запасной Выход Zapasnoy Vykhod