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Types
Standard Mode
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Galarian Standard Mode
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Zen Mode
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Galarian Zen Mode
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Abilities
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Gender ratio
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Catch rate
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Breeding
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Height
4'03"
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1.3 m
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Standard Mode
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5'07"
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1.7 m
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Galarian Standard Mode
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4'03"
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1.3 m
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Zen Mode
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5'07"
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1.7 m
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Galarian Zen Mode
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Weight
204.8 lbs.
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92.9 kg
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Standard Mode
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264.6 lbs.
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120.0 kg
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Galarian Standard Mode
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204.8 lbs.
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92.9 kg
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Zen Mode
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264.6 lbs.
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120.0 kg
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Galarian Zen Mode
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Mega Stone
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Base experience yield
Unknown Gen. IV
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Unknown IV
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168
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Leveling rate
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EV yield
Total: 2
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Standard Mode
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0 HP
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2 Atk
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0 Def
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0 Sp.Atk
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0 Sp.Def
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0 Speed
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Galarian Standard Mode
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0 HP
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2 Atk
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0 Def
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0 Sp.Atk
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0 Sp.Def
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0 Speed
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Zen Mode
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0 HP
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0 Atk
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0 Def
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2 Sp.Atk
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0 Sp.Def
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0 Speed
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Galarian Zen Mode
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0 HP
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0 Atk
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0 Def
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2 Sp.Atk
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0 Sp.Def
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0 Speed
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Shape
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Footprint
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Galarian Standard Mode
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Pokédex color
Red Other forms may have other colors.
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Base friendship
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External Links
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Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Fire-type Pokémon introduced in Generation V.
It evolves from Darumaka starting at level 35.
Darmanitan has the ability to change forms during battle, depending on its Ability and current HP. When it enters Zen Mode, it is Fire/Psychic-type.
In Galar, Darmanitan has an Ice-type regional form. It evolves from Galarian Darumaka when exposed to an Ice Stone. When it enters Zen Mode, it is dual-type Ice/Fire.
Biology
In its normal state, Darmanitan is a mainly red, squat ape-like Pokémon. It has long, bushy flame eyebrows that curl at the base, and round, black-ringed eyes. The upper portion of its tan face is separated from the lower portion by a diagonal red stripe, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Its head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan has three tan ovals on its underside. In its normal state, it is immensely strong physically; a single punch can destroy a dump truck.
During Zen Mode, which is accessed by Darmanitan with the hidden Ability Zen Mode, its red fur and tan skin changes blue as it bears the resemblance of a Daruma doll. Its eyes turn blank, and its limbs fuse with its body, rendering them immobile. It also only has three toes, as opposed to normal Darmanitan having five. In this state, it is hard as a rock. As it is rendered immobile, it enters in a meditative trance to sharpen their minds, using it as strength emotionally and spiritually to battle and to perform everyday activities such as gather and eat food.
Galarian Darmanitan has white fur and blue skin with a giant snowball "afro", a thicker coat than regular Darmanitan, and several ice gems in its fur. In Galar, Darmanitan adapts to the cold by developing an organ that produces cold air while its flame sac becomes dormant. The fire sac has a fighting spirit sleeping within. Also, its nature cools down from a belligerent personality to a timid one. It becomes so timid that it will pretend to be a snowman when it senses humans nearby. The snowball on its head serves as a way of preserving food and other things it finds by storing them in the snowball itself. When in battle, it freezes its giant snowball in order to release powerful headbutts, becoming useful in various situations.
Galarian Zen Mode Darmanitan resembles a snowman with red eyes and a warped smile on its false top "head", and an angry grin on its lower body, showing razor-sharp teeth. It has two orange hands that resemble mittens on either side of its body and a flame sticking out of the head as its "carrot nose". When it enters Zen Mode, the dormant flame sac reignites back to life. This causes Galarian Darmanitan to change from a gentle disposition into a rampaging state, unleashing fire everywhere without any care for its surroundings, nor if its body starts to melt, making it a threat to others and themselves. It will continue rampaging indiscriminately until its rage is completely gone.[1]
In the anime
Main series
Major appearances
In Raid Battle in The Ruins!, a Darmanitan was a guardian of the Colossus Ruins at the Desert Resort. Goh caught it after it was awakened. He later used Darmanitan in a Raid Battle against a giant Golurk, which he also caught after it was defeated.
Other
Darmanitan debuted in Saving Darmanitan From the Bell! alongside two Darumaka. Darmanitan and the Darumaka lived in a clock tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.
In Enter Elesa, Electrifying Gym Leader!, Bianca's father used a Darmanitan in a battle against Ash. It battled Oshawott and came out victorious. It had the nickname of Red Flash Darmanitan, and both its Zen Mode and Standard Mode were featured.
In Iris and the Rogue Dragonite!, a Trainer's Darmanitan was recruited by Officer Jenny to deal with a Dragonite they believed had deliberately damaged a power plant.
In Jostling for the Junior Cup!, Burgundy's Darmanitan battled Trip's Serperior and lost.
In Team Eevee and the Pokémon Rescue Squad!, Davy used a Darmanitan to free a Cryogonal that was trapped inside a building. It later teamed up with Virgil's Flareon to melt the ice away from the frozen building.
Minor appearances
In A Venipede Stampede!, a Trainer's Darmanitan was used in an attempt to stop a swarm of Venipede.
In a flashback in White—Victini and Zekrom and Black—Victini and Reshiram, multiple Darmanitan once lived at the now-relocated Sword of the Vale.
In Cilan Versus Trip, Ash Versus Georgia!, Scooter's Darmanitan battled Luke's Golett in the first round of the Club Battle and lost.
In a flashback in Meowth's Scrafty Tactics!, a wild Scrafty tried to recruit a Darmanitan in an effort to reclaim its den.
In A Maractus Musical!, three Zen Mode Darmanitan participated in the Pokémon Performance Competition.
A Darmanitan appeared in Stopping the Rage of Legends! Part 1 and Part 2.
A Trainer's Darmanitan appeared in Climbing the Tower of Success!.
In A Unova League Evolution!, Dino's Darumaka was revealed to have evolved into a Darmanitan. It was used in Dino's battle against Katharine.
A Trainer's Darmanitan appeared in Team Plasma's Pokémon Power Plot!.
A Darmanitan appeared in a fantasy or a flashback in The Journalist from Another Region!.
Two Trainers' Darmanitan appeared in A Crowning Moment of Truth!, with one appearing in a flashback. They were among the Pokémon attending the Wela Fire Festival.
Five Zen Mode Darmanitan appeared in Raid Battle in The Ruins!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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BW008
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Darmanitan
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Ash's Pokédex
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Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.
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Episode
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Pokémon
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Source
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Entry
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JN014
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Darmanitan
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Goh's Rotom Phone
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Darmanitan, the Blazing Pokémon. A Fire type. It has an internal temperature of 2,500 degrees, which gives it enough power to break a dump truck apart.
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Pokémon Generations
In The Adventure, six Zen Mode Darmanitan were near the Relic Castle.
Pokémon: Twilight Wings
A Galarian Darmanitan appeared in its Standard Mode in The Gathering of Stars, under the ownership of Melony.
A Trainer's Galarian Darmanitan appeared in its Zen Mode in The Gathering of Stars.
In the manga
Zen Mode Darmanitan in Pokémon Adventures
Pokémon Journeys: The Series
Goh caught a Darmanitan in JNM06, just like in the anime.
Pokémon Adventures
Two Darmanitan appeared in their Zen Mode in To Make a Musical.
In Listening to Pokémon, N has a male Darmanitan, which participated in the awakening of Zekrom. Later, he had a battle with Alder and lost to his Escavalier despite having the type advantage and using Zen Mode.
Pokémon Pocket Monsters
A Darmanitan appeared in Pocket Monsters BW.
Pokémon RéBURST
Ryouga and Miruto were pushed into the home of some Darmanitan by Yappy so he could get pictures of Ryouga's Burst form. After finding out the Darmanitan were protecting some sick Darumaka, they healed them and left.
In the TCG
- Main article: Darmanitan (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation V
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Unova BW: #061
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Unova B2W2: #103
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Black
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Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
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White
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When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
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Black 2
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When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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White 2
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Generation VI
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Kalos #—
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Hoenn #—
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X
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When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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Y
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Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
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Omega Ruby
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When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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Alpha Sapphire
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Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
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Generation VIII
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Galar #368
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Galar Crown Tundra #104
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Standard Mode
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Sword
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The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
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Shield
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This Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
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Zen Mode
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Sword
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Through meditation, it calms its raging spirit and hones its psychic powers.
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Shield
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When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit.
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Galarian Standard Mode
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Sword
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On days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later.
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Shield
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Though it has a gentle disposition, it's also very strong. It will quickly freeze the snowball on its head before going for a headbutt.
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Galarian Zen Mode
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Sword
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Anger has reignited its atrophied flame sac. This Pokémon spews fire everywhere as it rampages indiscriminately.
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Shield
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Darmanitan takes this form when enraged. It won't stop spewing flames until its rage has settled, even if its body starts to melt.
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
This Pokémon was unavailable prior to Generation V.
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In events
Held items
Stats
Base stats
Standard Mode
Stat
|
Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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140
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130 - 211
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256 - 416
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55
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54 - 117
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103 - 229
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30
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31 - 90
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58 - 174
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55
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54 - 117
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103 - 229
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95
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90 - 161
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175 - 317
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Zen Mode
Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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30
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31 - 90
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58 - 174
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105
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99 - 172
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193 - 339
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140
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130 - 211
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256 - 416
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105
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99 - 172
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193 - 339
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55
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54 - 117
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103 - 229
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Total: 540
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Galarian Darmanitan Standard Mode
Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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140
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130 - 211
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256 - 416
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55
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54 - 117
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103 - 229
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30
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31 - 90
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58 - 174
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55
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54 - 117
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103 - 229
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95
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90 - 161
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175 - 317
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Galarian Darmanitan Zen Mode
Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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160
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148 - 233
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292 - 460
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55
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54 - 117
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103 - 229
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30
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31 - 90
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58 - 174
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55
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54 - 117
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103 - 229
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135
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126 - 205
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247 - 405
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Total: 540
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Standard Mode
Under normal battle conditions in Generation IX, this Pokémon is:
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Zen Mode
Under normal battle conditions in Generation IX, this Pokémon is:
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Galarian Darmanitan Standard Mode
Under normal battle conditions in Generation IX, this Pokémon is:
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Galarian Darmanitan Zen Mode
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see level-up moves from other generations
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Galarian Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
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Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see TM moves from other generations
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Galarian Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
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Darmanitan
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- Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see Egg moves from other generations
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Galarian Darmanitan
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- Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
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Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Galarian Darmanitan
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution of Darmanitan
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
Darmanitan Standard Mode
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Pokémon Rumble Rush
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Walking Speed: 1.25 seconds
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Base HP: 60
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Base Attack: 80
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Base Defense: 49
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Base Speed: 60
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Zen Mode
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Pokémon Rumble Rush
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Walking Speed: 1.25 seconds
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Base HP: 60
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Base Attack: 82
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Base Defense: 60
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Base Speed: 60
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Galarian Darmanitan Standard Mode
Galarian Darmanitan Zen Mode
Evolution
Darmanitan
Galarian Darmanitan
Forms
Darmanitan
Galarian Darmanitan
Sprites
This Pokémon was unavailable prior to Generation V.
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Trivia
Origin
Darmanitan appears to be based on a Daruma doll and an orangutan. It may also be based on the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to their bold posture in Standard Mode. Its Zen Mode may be based on Bodhidharma, achieving enlightenment. The varying presence of pupils between its Standard Mode and Zen Mode reflects the practice of painting in the eyes of a Daruma doll, and their symbolic value in relation to goal fulfillment.
Galarian Darmanitan seems to be a mixture of a snowman, known as a 雪だるま yukidaruma in Japanese, and a yeti. Where its original form draws its origin from Buddhism, Galarian Darmanitan's design may be influenced by other Dharmic religions, with its 'beard' and 'headpiece' bearing resemblance to those of Hindu and Sikh elders. Its Zen Mode appears to be based on a snowman with a firecracker for a nose. Its Fire-type may be a reference to atavism, the reappearance of an ancestral trait after having been lost through evolutionary change in previous generations.
Name origin
Darmanitan may be a combination of Dharma (alternate spelling of daruma) and orangutan.
Hihidaruma may be a combination of 火 hi (fire), 緋 hi (scarlet), 狒々 hihi (baboon), Daruma, and 火達磨 hidaruma (the state of being on fire).
In other languages
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More languages
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Russian
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Дарманитан Darmanitan
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Transcription of English name
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Thai
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ฮิฮิดารุมะ Hihidaruma
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Transcription of Japanese name
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Related articles
Notes
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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