Flash (move): Difference between revisions
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*[[Kanto]] | *[[Kanto]] | ||
**[[Rock Tunnel]] | **[[Rock Tunnel]] | ||
**[[Cerulean Cave]]{{sup|HGSS}} | **[[Cerulean Cave]]{{sup/4|HGSS}} | ||
*[[Johto]] | *[[Johto]] | ||
**[[Dark Cave]] | **[[Dark Cave]] | ||
**[[Ruins of Alph]]{{tt|*|As part of puzzle}} | **[[Ruins of Alph]]{{tt|*|As part of puzzle}} | ||
**[[Mt. Mortar]]{{sup|GS}} | **[[Mt. Mortar]]{{sup/2|GS}} | ||
**[[Whirl Islands]] | **[[Whirl Islands]] | ||
**[[Mt. Silver]]{{sup|GSC}} | **[[Mt. Silver]]{{sup/2|GSC}} | ||
*[[Hoenn]] | *[[Hoenn]] | ||
**[[Granite Cave]] | **[[Granite Cave]] | ||
**[[Cave of Origin]]{{sup|RS}} | **[[Cave of Origin]]{{sup/3|RS}} | ||
**{{ho|Victory Road}} | **{{ho|Victory Road}} | ||
**[[Ancient Tomb]]{{tt|*|As part of Emerald puzzle}}{{sup|E}} | **[[Ancient Tomb]]{{tt|*|As part of Emerald puzzle}}{{sup/3|E}} | ||
*[[Sinnoh]] | *[[Sinnoh]] | ||
**[[Wayward Cave]] | **[[Wayward Cave]] | ||
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**[[Challenger's Cave]] | **[[Challenger's Cave]] | ||
**[[Wellspring Cave]] | **[[Wellspring Cave]] | ||
**{{OBP|Victory Road|Black 2 and White 2}}{{tt|*|Northern part of cave}}{{sup|B2W2}} | **{{OBP|Victory Road|Black 2 and White 2}}{{tt|*|Northern part of cave}}{{sup/5|B2W2}} | ||
**[[Abyssal Ruins]]{{tt|*|As part of puzzle}} | **[[Abyssal Ruins]]{{tt|*|As part of puzzle}} | ||
Revision as of 11:51, 16 September 2012
- This article is about the move Flash. For the field move, see Field Move.
Flash フラッシュ Flash | ||||||||||||
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Range
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Availability
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Flash (Japanese: フラッシュ Flash) is a non-damaging Normal-type move introduced in Generation I. In the first three generations, it was HM05, but in Generation IV, it was changed to TM70.
Effect
In battle
Generation I-III
Flash decreases the target's Accuracy stat by one stage.
The accuracy of Flash is 70% in these generations.
Generation IV onward
The accuracy of Flash changes to 100%. All other effects are the same.
Outside of battle
Outside of battle, Flash will illuminate dark caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
Caves in which Flash is usable
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
313 | Volbeat | Bug | -- | -- | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By HM/TM
In the anime
The user emits a bright light. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
The yellow rings on Umbreon's body light up and glow brightly. | |||
Gary's Umbreon | Power Play! | Debut | |
The ball on the end of Ampharos's tail lights up and shines brightly. | |||
Jasmine's Sparkle | Fight for the Light! | None | |
Karsten's Ampharos | Drifloon on the Wind! | None | |
The orbs at the end of Chinchou's antennae light up and glow brightly. | |||
Dayton's Chinchou | Takin' it on the Chinchou | None | |
The orb on Dragonair's neck shines light blue. | |||
Clair's Dragonair | Fangs for Nothin' | None | |
Beautifly's wings shine brightly. | |||
Janet's Beautifly | All Things Bright and Beautifly! | None | |
The black circle on Absol's forehead shines brightly, giving off a bright light. Sometimes its forehead glows with a white ball, and then launches streams of light out at the opponent. | |||
Drew's Absol | Thinning the Hoard! | None | |
Meditite's raises its arms and creates a glowing white sphere above its head that glows brightly. | |||
Meredith's Meditite | Pokémon Ranger and the Temple of the Sea | None | |
Roserade's body shines brightly, giving off a bright light. | |||
Gardenia's Roserade | The Grass Menagerie! | None | |
A beam of light shines out from Bronzor's face, or Bronzor releases a circle of light from the middle of its body that grows outward. When the ring of light disappears, its whole body starts to glow brightly. | |||
Saturn's Bronzor | Journey to the Unown! | None | |
Karl's Bronzor | Zoroark: Master of Illusions | None |
In the manga
In the Magical Pokémon Journey manga
The user illuminates a dark place. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Jigglypuff puts on a crown which illuminates a dark cave. | |||
Jigglypuff | Adventuring the Stone | Debut |
In the Pokémon Adventures manga
The user glows brightly to lit up dim places. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Pikachu's whole body glows brightly, or Pikachu jumps into the air and it fires a beam of light from the tip of its tail at the opponent. | |||
Red's Pika | Raging Rhydon | Debut | |
Starmie releases a beam of light from the gem on the center of its body at the opponent. | |||
Misty's Starmie | Airing Out Aerodactyl | None | |
Sunkern's eyes and body shine brightly, blinding the opponent. | |||
Gold's Sunbo | Into the Unown | None | |
Ampharos releases a beam of light from the orb on its head at the opponent. | |||
Jasmine's Amphy | Ampharos Amore | None | |
Magneton's body glows brightly. | |||
Lt. Surge's Magneton | Off Course with Corsola | None | |
The orbs at the end of Chinchou's antennae glow brightly. | |||
Misty's Chinchou | Chinchou in Charge | None | |
Tangrowth crosses its arms across its chest, then opens them and holds them out. A very bright light then emerges from under Tangrowth's vines, blinding the opponent. | |||
Jupiter's Tangrowth | VS. Gastrodon | None | |
Azelf's body begins to glow brightly, blinding the opponent. | |||
A wild Azelf | VS. Machamp | None | |
Galvantula releases four beams of bright light from each of its four little eyes in between the two larger ones at the opponent. The beams of light grow larger at they extend, and eventually form into one big beam of light. | |||
Black's Tula | Battle at the Dreamyard | None |
In other generations
Outside of battle
Trivia
- In Pokémon Emerald, Flash is used to open the Ancient Tomb, the area in which Registeel resides. Flash is also used on the second floor of Abyssal Ruins to proceed to the next floor.
- Flash is the only move of the five original HM moves to lose its HM status. Even as an HM, Flash was never required to advance gameplay, as darkened caves are still navigable without the move.
- As Flash is not completely required, it is similar to Defog, which replaced it in Pokémon Diamond, Pearl, and Platinum. The most notable difference is that although both foggy areas and dark caves can be more difficult to navigate, a dark area has no effect on the battles that take place there, whilst fog reduces the accuracy of all battlers.
- When using Flash in dark caves in only Generation I, Generation II, Pokémon FireRed, and Pokémon LeafGreen, it will light up the entire area the player can see.
- Volbeat is the only Pokémon capable of learning Flash naturally.
In other languages
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Variations of the move Flash | ||
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves usable outside of battle
- Generation I HM moves
- Generation II HM moves
- Generation III HM moves
- Generation IV TM moves
- Generation V TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Beauty moves
- Status moves
- Generation I moves
- Articles needing more information
- Pages with broken file links
- Machine moves