Psychic (type): Difference between revisions
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==Pokémon== | ==Pokémon== | ||
As of [[Generation IX]], {{PAGESINCATEGORY:Psychic-type Pokémon|pages}} {{OBP|Pokémon|species}} or {{#expr: ({{PAGESINCATEGORY:Psychic-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their [[ | As of [[Generation IX]], {{PAGESINCATEGORY:Psychic-type Pokémon|pages}} {{OBP|Pokémon|species}} or {{#expr: ({{PAGESINCATEGORY:Psychic-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their [[form]]s, including [[regional form]]s), making it the 5th most common [[type]] among Pokémon after {{t|Flying}} and before {{t|Bug}}. After the introduction of Galarian {{p|Slowbro}} in [[Generation VIII]], all other types have been paired up with the Psychic type at least once, making it the third type to have this trait. | ||
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced. | The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced. | ||
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{{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.}} | {{movelist/battle|1|Dream Eater|Special|Clever|100|100|15|anyadjacent|The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.}} | ||
{{movelist/battle|8|Eerie Spell|Special||80|100|5|anyadjacent|The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.}} | {{movelist/battle|8|Eerie Spell|Special||80|100|5|anyadjacent|The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.}} | ||
{{movelist/battle|8|Esper Wing|Special||80|100|10| | {{movelist/battle|8|Esper Wing|Special||80|100|10|anyadjacent|The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.}} | ||
{{movelist/battle|8|Expanding Force|Special||80|100|20|anyadjacent|The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.}} | {{movelist/battle|8|Expanding Force|Special||80|100|20|anyadjacent|The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.}} | ||
{{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. This may also make the target flinch.}} | {{movelist/battle|3|Extrasensory|Special|Cool|80|100|20|anyadjacent|The user attacks with an odd, unseeable power. This may also make the target flinch.}} | ||
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{{movelist/battle|7|Genesis Supernova|Special||185|—|1|anyadjacent|After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.}} | {{movelist/battle|7|Genesis Supernova|Special||185|—|1|anyadjacent|After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.}} | ||
{{movelist/battle|7|Glitzy Glow|Special||80|95|15|anyadjacent|The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.}} | {{movelist/battle|7|Glitzy Glow|Special||80|95|15|anyadjacent|The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.}} | ||
{{movelist/battle|8|G-Max Gravitas|Physical||—|—|3| | {{movelist/battle|8|G-Max Gravitas|Physical||—|—|3|adjacentfoe|A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.}} | ||
{{movelist/battle|8|G-Max Gravitas|Special||—|—|3| | {{movelist/battle|8|G-Max Gravitas|Special||—|—|3|adjacentfoe|A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.}} | ||
{{movelist/battle|4|Gravity|Status|Clever|—|—|5| | {{movelist/battle|4|Gravity|Status|Clever|—|—|5|allfield|Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.}} | ||
{{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.}} | {{movelist/battle|5|Guard Split|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.}} | ||
{{movelist/battle|4|Guard Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}} | {{movelist/battle|4|Guard Swap|Status|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}} | ||
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{{movelist/battle|7|Instruct|Status||—|—|15|anyadjacent|The user instructs the target to reuse the move last used by the target.}} | {{movelist/battle|7|Instruct|Status||—|—|15|anyadjacent|The user instructs the target to reuse the move last used by the target.}} | ||
{{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | {{movelist/battle|1|Kinesis|Status|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | ||
{{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30| | {{movelist/battle|1|Light Screen|Status|Beautiful|—|—|30|allyfield|A wondrous wall of light is put up to reduce damage from special moves for five turns.}} | ||
{{movelist/battle|7|Light That Burns the Sky|Special||200|—|1|anyadjacent|This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.}} | {{movelist/battle|7|Light That Burns the Sky|Special||200|—|1|anyadjacent|This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.}} | ||
{{movelist/battle|9|Lumina Crash|Special||80|100|10|anyadjacent|The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.}} | {{movelist/battle|9|Lumina Crash|Special||80|100|10|anyadjacent|The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.}} | ||
{{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.}} | {{movelist/battle|4|Lunar Dance|Status|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.}} | ||
{{movelist/battle|8|Lunar Blessing|Status||—|—|5| | {{movelist/battle|8|Lunar Blessing|Status||—|—|5|allies|The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.}} | ||
{{movelist/battle|3|Luster Purge|Special|Clever|95|100|5|anyadjacent|The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.}} | {{movelist/battle|3|Luster Purge|Special|Clever|95|100|5|anyadjacent|The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.}} | ||
{{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.}} | {{movelist/battle|3|Magic Coat|Status|Beautiful|—|—|15|self|Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.}} | ||
{{movelist/battle|8|Magic Powder|Status||—|100|20|anyadjacent|The user scatters a cloud of magic powder that changes the target's type to Psychic.}} | {{movelist/battle|8|Magic Powder|Status||—|100|20|anyadjacent|The user scatters a cloud of magic powder that changes the target's type to Psychic.}} | ||
{{movelist/battle|5|Magic Room|Status|Clever|—|—|10| | {{movelist/battle|5|Magic Room|Status|Clever|—|—|10|allfield|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | ||
{{movelist/battle|8|Max Mindstorm|Physical||—|—|3| | {{movelist/battle|8|Max Mindstorm|Physical||—|—|3|adjacentfoe|This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.}} | ||
{{movelist/battle|8|Max Mindstorm|Special||—|—|3| | {{movelist/battle|8|Max Mindstorm|Special||—|—|3|adjacentfoe|This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.}} | ||
{{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | {{movelist/battle|1|Meditate|Status|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | ||
{{movelist/battle|4|Miracle Eye|Status|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | {{movelist/battle|4|Miracle Eye|Status|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | ||
{{movelist/battle|2|Mirror Coat|Special|Beautiful|—|100|20| | {{movelist/battle|2|Mirror Coat|Special|Beautiful|—|100|20|varies|A retaliatory attack that counters any special move, inflicting double the damage taken.}} | ||
{{movelist/battle|3|Mist Ball|Special|Clever|95|100|5|anyadjacent|A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.}} | {{movelist/battle|3|Mist Ball|Special|Clever|95|100|5|anyadjacent|A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.}} | ||
{{movelist/battle|8|Mystical Power|Special||70|90|10|anyadjacent|The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.}} | {{movelist/battle|8|Mystical Power|Special||70|90|10|anyadjacent|The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.}} | ||
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{{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.}} | {{movelist/battle|7|Psychic Fangs|Physical||85|100|10|anyadjacent|The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.}} | ||
{{movelist/battle|9|Psychic Noise|Special||75|100|10|anyadjacent|The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.}} | {{movelist/battle|9|Psychic Noise|Special||75|100|10|anyadjacent|The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.}} | ||
{{movelist/battle|7|Psychic Terrain|Status||—|—|10| | {{movelist/battle|7|Psychic Terrain|Status||—|—|10|allfield|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}} | ||
{{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target | {{movelist/battle|3|Psycho Boost|Special|Clever|140|90|5|anyadjacent|The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.}} | ||
{{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.}} | {{movelist/battle|4|Psycho Cut|Physical|Cool|70|100|20|anyadjacent|The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.}} | ||
{{movelist/battle|4|Psycho Shift|Status|Clever|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | {{movelist/battle|4|Psycho Shift|Status|Clever|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | ||
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{{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This move deals physical damage.}} | {{movelist/battle|5|Psystrike|Special|Cool|100|100|10|anyadjacent|The user materializes an odd psychic wave to attack the target. This move deals physical damage.}} | ||
{{movelist/battle|1|Psywave|Special|Clever|—|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}} | {{movelist/battle|1|Psywave|Special|Clever|—|100|15|anyadjacent|The target is attacked with an odd psychic wave. The attack varies in intensity.}} | ||
{{movelist/battle|1|Reflect|Status|Clever|—|—|20| | {{movelist/battle|1|Reflect|Status|Clever|—|—|20|allyfield|A wondrous wall of light is put up to reduce damage from physical moves for five turns.}} | ||
{{movelist/battle|1|Rest|Status|Cute|—|—|5|self|The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.}} | {{movelist/battle|1|Rest|Status|Cute|—|—|5|self|The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.}} | ||
{{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's Ability.}} | {{movelist/battle|3|Role Play|Status|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's Ability.}} | ||
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{{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.}} | {{movelist/battle|1|Teleport|Status|Cool|—|—|20|self|The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.}} | ||
{{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps the target's held item with its own.}} | {{movelist/battle|3|Trick|Status|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps the target's held item with its own.}} | ||
{{movelist/battle|4|Trick Room|Status|Clever|—|—|5| | {{movelist/battle|4|Trick Room|Status|Clever|—|—|5|allfield|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}} | ||
{{movelist/battle|9|Twin Beam|Special||40|100|10|anyadjacent|The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.}} | {{movelist/battle|9|Twin Beam|Special||40|100|10|anyadjacent|The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.}} | ||
{{movelist/battle|5|Wonder Room|Status|Clever|—|—|10| | {{movelist/battle|5|Wonder Room|Status|Clever|—|—|10|allfield|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | ||
{{movelist/battle|4|Zen Headbutt|Physical|Clever|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.}} | {{movelist/battle|4|Zen Headbutt|Physical|Clever|80|90|15|anyadjacent|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.}} | ||
{{movelist/battle-foot|Psychic}} | {{movelist/battle-foot|Psychic}} | ||
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==Trivia== | ==Trivia== | ||
<!--Please do not add trivia about the types Psychic is weak to being based off fears. It is subjective.--> | |||
* [[Generation III]] introduced the most Psychic-type {{OBP|Pokémon|species}} of any [[generation]], with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six. | * [[Generation III]] introduced the most Psychic-type {{OBP|Pokémon|species}} of any [[generation]], with 20, and [[Generation VI]] introduced the fewest Psychic-type Pokémon, with six. | ||
* [[Generation I]] introduced the most Psychic-type [[move]]s of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, {{m|Hyperspace Hole}}. | * [[Generation I]] introduced the most Psychic-type [[move]]s of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, {{m|Hyperspace Hole}}. | ||
* The Psychic-type is the most common [[type]] for {{pkmn2|Legendary}} and [[Mythical Pokémon]], with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except [[Generation VI]], which only introduced {{p|Hoopa|one}}) for a total of 23 out of 85 (counting {{p|Phione}} and the [[regional form|Galarian]] [[legendary birds]]). | * The Psychic-type is the most common [[type]] for {{pkmn2|Legendary}} and [[Mythical Pokémon]], with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except [[Generation VI]], which only introduced {{p|Hoopa|one}}) for a total of 23 out of 85 (counting {{p|Phione}} and the [[regional form|Galarian]] [[legendary birds]]). | ||
** It also has the most Pokémon with [[Mega Evolution]]s of all types, with ten. | ** It also has the most Pokémon with [[Mega Evolution]]s of all types, with ten. |
Latest revision as of 04:55, 2 August 2024
The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Psychic-type moves are super effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.
Battle properties
Note: Type effectiveness multipliers may vary in other games outside the core series.
Generation I
Offensive properties of Psychic-type moves | ||
---|---|---|
Super effective (×2) | Not very effective (×½) | No effect (×0) |
FightingPoison | Psychic | None |
Defensive properties of Psychic-type Pokémon | ||
---|---|---|
Weak to (×2) | Resists (×½) | Immune to (×0) |
Bug | FightingPsychic | Ghost |
Generation II onwards
Offensive properties of Psychic-type moves | ||
---|---|---|
Super effective (×2) | Not very effective (×½) | No effect (×0) |
FightingPoison | SteelPsychic | Dark |
Defensive properties of Psychic-type Pokémon | ||
---|---|---|
Weak to (×2) | Resists (×½) | Immune to (×0) |
BugGhostDark | FightingPsychic | None |
Additional effects
If the Psychic-type move Miracle Eye affects a Dark-type Pokémon, its immunity to Psychic-type attacks will be removed.
When Psychic Terrain (introduced in Generation VII) is in effect, the power of Psychic-type moves is increased by 30% (50% prior to Generation VIII) if the user is grounded.
Generation I balance issues
In the Generation I games, Psychic-type Pokémon were at the center of a balance issue.[1] This issue was rectified in Generation II, with the addition of the Steel and Dark types as well as of more moves that are strong against Psychic types.
Additionally, Psychic-type Pokémon were immune to Ghost-type moves instead of being super effective, although this was seemingly not intended as it contradicts the statement of Psychic Johan in Saffron Gym. However, his dialogue was adjusted in the English version of Pokémon Yellow to reflect the observed behavior, whereas the Japanese versions preserved the original text from Pokémon Red, Green, and Blue.
Japanese RGBY | English RB | English Yellow |
---|---|---|
エスパーに ゆうりな もの? ⋯⋯ はははーッ! ゆうれい や むし くらい だぜ! |
Psychic Pokémon fear only ghosts and bugs! |
Psychic Pokémon fear only bugs! |
Pokémon
As of Generation IX, 109 Pokémon or 10.63% of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their forms, including regional forms), making it the 5th most common type among Pokémon after Flying and before Bug. After the introduction of Galarian Slowbro in Generation VIII, all other types have been paired up with the Psychic type at least once, making it the third type to have this trait.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.
Pure Psychic-type Pokémon
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Half Psychic-type Pokémon
Primary Psychic-type Pokémon
Secondary Psychic-type Pokémon
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Changed types
These Psychic-type Pokémon have had their types changed.
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Pokéstar Studios opponents
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Moves
As of Generation IX, there are 79 Psychic-type moves, which makes up 8.46% of all moves (excluding those that are Psychic-type only under certain circumstances), making it the second most common type among moves after Normal and before Grass.
Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.
Gen | Move | Category | Contest | Power | Accuracy | PP | Range | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Agility | Status | Cool | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
V | Ally Switch | Status | Clever | — | —% | 15 (max 24) |
|
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.* | |||||||||
I | Amnesia | Status | Cute | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
I | Barrier | Status | Cool | — | —% | 20 (max 32) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
III | Calm Mind | Status | Clever | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
I | Confusion | Special | Clever | 50 | 100% | 25 (max 40) |
|
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
III | Cosmic Power | Status | Beautiful | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | |||||||||
I | Dream Eater | Special | Clever | 100 | 100% | 15 (max 24) |
|
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | |||||||||
VIII | Eerie Spell | Special | 80 | 100% | 5 (max 8) |
|
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. | ||||||||||
VIII | Esper Wing | Special | 80 | 100% | 10 (max 16) |
|
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. | ||||||||||
VIII | Expanding Force | Special | 80 | 100% | 20 (max 32) |
|
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | ||||||||||
III | Extrasensory | Special | Cool | 80 | 100% | 20 (max 32) |
|
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||
VIII | Freezing Glare | Special | 90 | 100% | 10 (max 16) |
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | ||||||||||
II | Future Sight | Special | Clever | 120 | 100% | 10 (max 16) |
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Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
VII | Genesis Supernova | Special | 185 | —% | 1 (max 1) |
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After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | ||||||||||
VII | Glitzy Glow | Special | 80 | 95% | 15 (max 24) |
|
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | ||||||||||
VIII | G-Max Gravitas | Physical | — | —% | 3 (max 4) |
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||||||
VIII | G-Max Gravitas | Special | — | —% | 3 (max 4) |
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A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||||||
IV | Gravity | Status | Clever | — | —% | 5 (max 8) |
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Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||||||||
V | Guard Split | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
IV | Guard Swap | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
IV | Heal Block | Status | Clever | — | 100% | 15 (max 24) |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
V | Heal Pulse | Status | Beautiful | — | —% | 10 (max 16) |
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The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
IV | Healing Wish | Status | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
V | Heart Stamp | Physical | Cute | 60 | 100% | 25 (max 40) |
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The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||||||
IV | Heart Swap | Status | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch stat changes with the target. | |||||||||
VI | Hyperspace Hole | Special | Clever | 80 | —% | 5 (max 8) |
|
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | |||||||||
I | Hypnosis | Status | Clever | — | 60% | 20 (max 32) |
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The user employs hypnotic suggestion to make the target fall asleep. | |||||||||
III | Imprison | Status | Clever | — | —% | 10 (max 16) |
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If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
VII | Instruct | Status | — | —% | 15 (max 24) |
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The user instructs the target to reuse the move last used by the target. | ||||||||||
I | Kinesis | Status | Clever | — | 80% | 15 (max 24) |
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The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
I | Light Screen | Status | Beautiful | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
VII | Light That Burns the Sky | Special | 200 | —% | 1 (max 1) |
|
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | ||||||||||
IX | Lumina Crash | Special | 80 | 100% | 10 (max 16) |
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The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | ||||||||||
IV | Lunar Dance | Status | Beautiful | — | —% | 10 (max 16) |
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The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured. | |||||||||
VIII | Lunar Blessing | Status | — | —% | 5 (max 8) |
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The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. | ||||||||||
III | Luster Purge | Special | Clever | 95 | 100% | 5 (max 8) |
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The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |||||||||
III | Magic Coat | Status | Beautiful | — | —% | 15 (max 24) |
|
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | |||||||||
VIII | Magic Powder | Status | — | 100% | 20 (max 32) |
|
The user scatters a cloud of magic powder that changes the target's type to Psychic. | ||||||||||
V | Magic Room | Status | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
VIII | Max Mindstorm | Physical | — | —% | 3 (max 4) |
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This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||||||
VIII | Max Mindstorm | Special | — | —% | 3 (max 4) |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||||||
I | Meditate | Status | Beautiful | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
IV | Miracle Eye | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Mirror Coat | Special | Beautiful | — | 100% | 20 (max 32) |
|
A retaliatory attack that counters any special move, inflicting double the damage taken. | |||||||||
III | Mist Ball | Special | Clever | 95 | 100% | 5 (max 8) |
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |||||||||
VIII | Mystical Power | Special | 70 | 90% | 10 (max 16) |
|
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat. | ||||||||||
VII | Photon Geyser | Special | 100 | 100% | 5 (max 8) |
|
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | ||||||||||
V | Power Split | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
IV | Power Swap | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
IV | Power Trick | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||||||
VII | Prismatic Laser | Special | 160 | 100% | 10 (max 16) |
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||||||||||
I | Psybeam | Special | Beautiful | 65 | 100% | 20 (max 32) |
|
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
IX | Psyblade | Physical | 80 | 100% | 15 (max 24) |
|
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. | ||||||||||
I | Psychic | Special | Clever | 90 | 100% | 10 (max 16) |
|
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |||||||||
VII | Psychic Fangs | Physical | 85 | 100% | 10 (max 16) |
|
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | ||||||||||
IX | Psychic Noise | Special | 75 | 100% | 10 (max 16) |
|
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | ||||||||||
VII | Psychic Terrain | Status | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
III | Psycho Boost | Special | Clever | 140 | 90% | 5 (max 8) |
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |||||||||
IV | Psycho Cut | Physical | Cool | 70 | 100% | 20 (max 32) |
|
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | |||||||||
IV | Psycho Shift | Status | Clever | — | 100% | 10 (max 16) |
|
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
V | Psyshock | Special | Beautiful | 80 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
VIII | Psyshield Bash | Physical | 70 | 90% | 10 (max 16) |
|
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. | ||||||||||
V | Psystrike | Special | Cool | 100 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
I | Psywave | Special | Clever | — | 100% | 15 (max 24) |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
I | Reflect | Status | Clever | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |||||||||
I | Rest | Status | Cute | — | —% | 5 (max 8) |
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
III | Role Play | Status | Cute | — | —% | 10 (max 16) |
|
The user mimics the target completely, copying the target's Ability. | |||||||||
VII | Shattered Psyche | Physical | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||||||
VII | Shattered Psyche | Special | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||||||
III | Skill Swap | Status | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | |||||||||
VII | Speed Swap | Status | — | —% | 10 (max 16) |
|
The user exchanges Speed stats with the target. | ||||||||||
V | Stored Power | Special | Clever | 20 | 100% | 10 (max 16) |
|
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
V | Synchronoise | Special | Clever | 120 | 100% | 10 (max 16) |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||||
VIII | Take Heart | Status | — | —% | 10 (max 16) |
|
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. | ||||||||||
V | Telekinesis | Status | Clever | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
I | Teleport | Status | Cool | — | —% | 20 (max 32) |
|
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |||||||||
III | Trick | Status | Clever | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps the target's held item with its own. | |||||||||
IV | Trick Room | Status | Clever | — | —% | 5 (max 8) |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
IX | Twin Beam | Special | 40 | 100% | 10 (max 16) |
|
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | ||||||||||
V | Wonder Room | Status | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
IV | Zen Headbutt | Physical | Clever | 80 | 90% | 15 (max 24) |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Psychic type
A Pokémon with Protean or Libero will become a Psychic-type Pokémon if it uses a Psychic-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, is sent out against a Psychic-type opponent, if the terrain is psychic, if it is holding a Psychic Memory, or if it is holding a Mind Plate or Psychium Z.
A Darmanitan with Zen Mode will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.
Exclusive Abilities
Only Psychic-type Pokémon have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
IV | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
VII | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
---|---|---|
Odd Incense | An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. | |
Mind Plate | An item to be held by a Pokémon. This stone tablet is imbued with the essence of psychic energy and boosts the power of the holder’s Psychic-type moves. | |
Payapa Berry | If a Pokémon holding this Berry is hit with a supereffective Psychic-type move, the power of that move will be weakened. | |
Psychic Gem | A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time. | |
Psychic Memory | A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Psychic Tera Shard | On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters. | |
Psychium Z | This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves. | |
Soul Dew | A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. | |
Twisted Spoon | An item to be held by a Pokémon. This spoon is imbued with telekinetic energy and boosts the power of the holder's Psychic-type moves. | |
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page. |
Cram-o-matic
Name | |
---|---|
Choice Specs | |
Dawn Stone | |
Destiny Knot | |
Exp. Candy L | |
Exp. Candy M | |
Exp. Candy S | |
Exp. Candy XL | |
Exp. Candy XS | |
Galarica Wreath | |
Lax Incense | |
Light Clay | |
Payapa Berry | |
Power Lens | |
Psychic Seed | |
Pure Incense | |
Rare Candy | |
Room Service | |
Sitrus Berry | |
Starf Berry | |
Tamato Berry | |
Wise Glasses | |
Notable Psychic-type Trainers
- Main article: Category:Psychic-type Trainers
Gen | Trainer | Title | Location |
---|---|---|---|
I | Sabrina |
Gym Leader | Saffron Gym |
II | Will |
Elite Four | Indigo Plateau |
III | Tate and Liza |
Gym Leaders | Mossdeep Gym |
IV | Lucian |
Elite Four | Sinnoh Pokémon League |
V | Caitlin |
Elite Four | Unova Pokémon League |
VI | Olympia |
Gym Leader | Anistar Gym |
VII | Dexio |
Pokémon Trainer | N/A |
VII | Faba |
Aether Branch Chief Aether Foundation |
Aether Paradise |
VIII | Bede |
Pokémon Trainer (Later becomes a Fairy-type Gym Leader) |
N/A |
VIII | AverySh |
Pokémon Trainer Gym Leader |
Isle of Armor |
IX | Tulip |
Gym Leader | Alfornada Gym |
Icons
Core series
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Generation IV |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon |
Icon from Let's Go, Pikachu!; Let's Go, Eevee! |
Icon from Pokémon Sword and Shield |
Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) |
Icon from Pokémon Brilliant Diamond and Shining Pearl |
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) |
Icon from Pokémon Legends: Arceus |
Symbol icon from Pokémon Legends: Arceus |
Icon from Pokémon Scarlet and Violet |
Tera icon from Pokémon Scarlet and Violet |
Tera symbol icon from Pokémon Scarlet and Violet |
Side series
Icon from Pokémon Stadium |
Icon from Pokémon Stadium 2 |
Icon from Pokémon Colosseum |
Icon from Pokémon XD: Gale of Darkness |
Icon from Pokémon Battle Revolution |
Spin-off games
Symbol icon from Pokémon Ranger |
Symbol icon from Pokémon Battrio |
Symbol icon from Pokémon Tretta |
Symbol icon from Pokémon GO |
Symbol icon from Pokémon Rumble Rush |
Symbol icon from Pokémon Masters EX |
Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX |
Symbol icon from Pokémon Mezastar |
Symbol icon from New Pokémon Snap |
Symbol icon from Pokémon Sleep |
In the TCG
- Main article: Psychic (TCG)
Due to the decreased amount of types in the TCG, Psychic generally adopts all Ghost-type Pokémon under its typing. It also adopted Poison-type Pokémon after the Diamond & Pearl set, whereas previously they were a part of the Grass-type, though they would later be incorporated into Darkness in Sword & Shield. Fairy-type Pokémon were also adopted into Psychic in the same set.
Psychic-type Pokémon in the TCG are generally weak to Darkness, Metal, and other Psychic Pokémon (until Sword & Shield), with no resistances. Psychic-type Pokémon are strong against Fighting, Grass (until Diamond & Pearl), and Psychic Pokémon (until Sword & Shield), whilst Colorless, Darkness and Metal Pokémon can resist this type.
Statistical averages
Overall
Stat | |||
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Fully evolved
Stat | |||
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Trivia
- Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
- Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, Hyperspace Hole.
- The Psychic-type is the most common type for Legendary and Mythical Pokémon, with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except Generation VI, which only introduced one) for a total of 23 out of 85 (counting Phione and the Galarian legendary birds).
- It also has the most Pokémon with Mega Evolutions of all types, with ten.
- The Psychic-type is the only type that shares its name with a move and Trainer Class.
- There has been at least one Psychic-type specialist in every region and generation. It shares this trait with the Fighting and Ice types, although Ice-type Pokémon Trainer Sina is not native to the Alola region where she can be battled.
- Psychic has the most notable type experts of any type, with 11 (12 if Tate and Liza are counted separately).
- In Generation I, the color gold was often used in relation to Psychic-type Pokémon, possibly as a reference to parapsychology. Kanto's Psychic-type Gym is located in Saffron City (saffron is a color similar to gold), and its badge is named ゴールドバッジ Gold Badge in Japanese. It is also represented in Pokémon designs such as the Abra-line, the Drowzee-line, Psyduck, and in Golduck's name. In the Pokémon Mystery Dungeon games, there's also the Gold Gummi, which is the Gummi variety loved by Psychic-type Pokémon.
- The Psychic-type could be considered a special counterpart to the Fighting type:
- The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
- The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
- Counter and Mirror Coat, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
- Bulk Up and Calm Mind, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
- The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
- A Pokémon cannot have a double resistance to Psychic without being Psychic-type itself.
- However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
- Rattled, an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability.
In other languages
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References
- ↑ Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Pokémon Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)