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Weather Ball (Japanese: ウェザーボール Weather Ball) is a damage-dealing Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Castform.
When the weather is clear, Weather Ball is a Normal-type move. During any type of weather, Weather Ball's power doubles to 100 (type power-ups from the weather will be put into effect in addition to this boost).
Weather Ball's type changes depending on the weather at the time it is used.
Pokémon with Bulletproof are immune to Weather Ball, regardless of the weather.
Weather Ball can also be used as part of a Pokémon Contest combination, giving the user four extra appeal points if a weather summoning move was used in the prior turn. It is also part of a Contest Spectacular combination, giving the user three extra appeal points if a weather summoning move was used in the prior turn.
Weather Ball is affected by Normalize.
Generation V onwards
Weather Ball is unaffected by Normalize, Pixilate, Refrigerate, and Aerilate. However, it is affected by Ion Deluge (if the move would be Normal-type) and Electrify.
When used as a Z-Move, Weather Ball will be turned into Breakneck Blitz, but then Breakneck Blitz will turn into the Z-Move of the type corresponding to the type Weather Ball would be in that weather. This does not occur if Weather Ball is turned into a Z-Move via another move like Sleep Talk.
|| The move's type and power change with the weather.
|| An attack that varies in power and type depending on the weather.
| An attack move that varies in power and type depending on the weather.
|| This attack move varies in power and type depending on the weather.
In other games
|| Inflicts damage on the target, even at a distance, using the weather's power.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
- Despite Weather Ball becoming a Rock-type move in a sandstorm and a ???-type move in Shadow Sky, Castform itself will not change form under these conditions.
- Prior to Generation IV, Weather Ball was one of the only two moves (along with Hidden Power) which could be either physical or special, due to the damage category being determined by the type.
In other languages