Shedinja (Pokémon): Difference between revisions
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'''Shedinja''' ([[List of Japanese Pokémon names|Japanese]]: '''ヌケニン''' ''Nukenin'') is a dual-type {{2t|Bug|Ghost}} {{OBP|Pokémon|species}} introduced in [[Generation III]]. | '''Shedinja''' ([[List of Japanese Pokémon names|Japanese]]: '''ヌケニン''' ''Nukenin'') is a dual-type {{2t|Bug|Ghost}} {{OBP|Pokémon|species}} introduced in [[Generation III]]. | ||
It is considered a special evolution of {{p|Nincada}}, appearing only when Nincada [[Evolution|evolves]] into {{p|Ninjask}} starting at [[level]] 20, as long as there is an extra space in the player's [[party]] and an extra {{ | It is considered a special evolution of {{p|Nincada}}, appearing only when Nincada [[Evolution|evolves]] into {{p|Ninjask}} starting at [[level]] 20, as long as there is an extra space in the player's [[party]] and an extra {{i|Poké Ball}} in the player's bag. An extra Poké Ball is not necessary to obtain Shedinja in Generation III. | ||
==Biology== | ==Biology== | ||
Shedinja is a Pokémon based on a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body completely hollow and dark, as it possesses no internal organs. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}. | Shedinja is a Pokémon based on a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|tropical and temperate forests}}. | ||
==In the anime== | ==In the anime== | ||
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[[File:Amber Shedinja Adventures.png|thumb|125px|Shedinja in [[Pokémon Adventures]]]] | [[File:Amber Shedinja Adventures.png|thumb|125px|Shedinja in [[Pokémon Adventures]]]] | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
Shedinja first appeared in ''[[PS246|Can I Ninjask You a Question?]]'', when [[Aqua Admin Amber]], having been deprived of his Pokémon after being abandoned by [[Archie]], | Shedinja first appeared in ''[[PS246|Can I Ninjask You a Question?]]'', when [[Aqua Admin Amber]], having been deprived of his Pokémon after being abandoned by [[Archie]], borrowed a Nincada from his comrade [[Shelly]], which then immediately evolves into a {{p|Ninjask}}, putting [[Wattson]] in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean. | ||
In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}} used Shedinja to exploit its Wonder Guard Ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself. | In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}} used Shedinja to exploit its {{a|Wonder Guard}} [[Ability]], as well as the fact that it has one base HP, requiring no items to resuscitate itself. | ||
In ''[[PS311|A Dust-Up With Dusclops]]'', a Shedinja was used by {{adv|Emerald}} | In ''[[PS311|A Dust-Up With Dusclops]]'', a Shedinja was used by {{adv|Emerald}} during his [[Battle Pyramid]] challenge. | ||
A student's Shedinja appeared in ''[[PS530|Movie Panic]]''. | A student's Shedinja appeared in ''[[PS530|Movie Panic]]''. | ||
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==In the TCG== | ==In the TCG== | ||
{{main|Shedinja (TCG)}} | {{main|Shedinja (TCG)}} | ||
==Other appearances== | |||
===[[Super Smash Bros. Ultimate]]=== | |||
Shedinja appears as a {{sbw|Spirits (characters)|Spirit}}. In the Spirit Battle, Shedinja, depicted as a yellow Mr. Game & Watch, has only 1 HP like in the core series games, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match. However, the invincibility is disabled periodically for about a second, allowing the player to KO Shedinja with just one hit. | |||
==Game data== | ==Game data== | ||
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{{Dex/Header|type=Bug|type2=Ghost}} | {{Dex/Header|type=Bug|type2=Ghost}} | ||
{{Dex/NA|gen=III}} | {{Dex/NA|gen=III}} | ||
{{Dex/Gen|gen=III}} | {{Dex/Gen/2|gen=III|reg1=Hoenn|num1=044|reg2=Kanto}} | ||
{{Dex/Entry1|v=Ruby|t=FFF|entry=Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}} | {{Dex/Entry1|v=Ruby|t=FFF|entry=Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}} | ||
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a [[Poké Ball]] after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.}} | {{Dex/Entry1|v=Sapphire|t=FFF|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a [[Poké Ball]] after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.}} | ||
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|} | |} | ||
|} | |} | ||
{{Dex/Gen|gen=IV}} | {{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto}} | ||
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | {{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | ||
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.}} | {{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.}} | ||
|} | |} | ||
|} | |} | ||
{{Dex/Gen|gen=V}} | {{Dex/Gen/1|gen=V|reg1=Unova}} | ||
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | {{Dex/Entry2|v=Black|v2=White|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | ||
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | {{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | ||
|} | |} | ||
|} | |} | ||
{{Dex/Gen|gen=VI}} | {{Dex/Gen/2|gen=VI|reg1=Kalos|num1=113|label1=Central|reg2=Hoenn|num2=045}} | ||
{{Dex/Entry1|v=X|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | {{Dex/Entry1|v=X|t=FFF|entry=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.}} | ||
{{Dex/Entry1|v=Y|entry=A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.}} | {{Dex/Entry1|v=Y|entry=A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.}} | ||
{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Shedinja’s hard body doesn’t move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}} | {{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Shedinja’s hard body doesn’t move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.}} | ||
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn’t even breathe.}} | {{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn’t even breathe.}} | ||
|} | |||
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{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}} | |||
{{Dex/NE|[[Generation VII]]}} | |||
|} | |} | ||
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{{Availability/Gen|gen=IV}} | {{Availability/Gen|gen=IV}} | ||
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare | {{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare {{i|Poké Ball}}}} | ||
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare | {{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare {{i|Poké Ball}}}} | ||
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare | {{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare {{i|Poké Ball}}}} | ||
{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}} | {{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}} | ||
|} | |} | ||
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|} | |} | ||
{{Availability/Gen|gen=VI}} | {{Availability/Gen|gen=VI}} | ||
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare | {{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare {{i|Poké Ball}}}} | ||
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare | {{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Nincada}} with extra slot in [[party]] and spare {{i|Poké Ball}}}} | ||
|} | |} | ||
|} | |} | ||
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{{Availability/Gen|gen=IV}} | {{Availability/Gen|gen=IV}} | ||
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F)}} | {{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Mt. Travail]] (1F-19F)}} | ||
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F)}} | {{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Mt. Travail]] (1F-19F), [[Sky Peak Mountain Path|Sky Peak]] (8th Station Pass 1F-Sky Peak Summit Pass 5F)}} | ||
<!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--> | <!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--> | ||
|} | |} | ||
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|Flying= 200 | |Flying= 200 | ||
|Fighting= 0 | |Fighting= 0 | ||
|Ground= | |Ground= 0 | ||
|Rock= 200 | |Rock= 200 | ||
|Bug= | |Bug= 0 | ||
|Poison= | |Poison= 0 | ||
|Ghost= 200 | |Ghost= 200 | ||
|Steel= | |Steel= 0 | ||
|Fire= 200 | |Fire= 200 | ||
|Water= | |Water= 0 | ||
|Grass= | |Grass= 0 | ||
|Electric= | |Electric= 0 | ||
|Psychic= | |Psychic= 0 | ||
|Ice= | |Ice= 0 | ||
|Dragon= | |Dragon= 0 | ||
|Dark= 200 | |Dark= 200 | ||
|Fairy= | |Fairy= 0 | ||
|notes=yes | |notes=yes | ||
|wonderguard=yes | |wonderguard=yes | ||
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|MinEXP=36 | |MinEXP=36 | ||
|MaxEXP=70 | |MaxEXP=70 | ||
|num=033 | |||
|browser=Shedinja is difficult to capture because it fades in and out of view. | |browser=Shedinja is difficult to capture because it fades in and out of view. | ||
}} | }} | ||
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|hatch=N/A | |hatch=N/A | ||
|buddy=5 | |buddy=5 | ||
|candy=Nincada | |||
|evolution=N/A | |evolution=N/A | ||
|stamina= | |stamina=1 | ||
|attack=153 | |attack=153 | ||
|defense= | |defense=73 | ||
|fast={{m|Bite}}, {{m|Struggle Bug}} | |fast={{m|Bug Bite}}{{tt|*|From November 1, 2018 onward}}, {{m|Shadow Claw}}{{tt|*|From November 1, 2018 onward}} | ||
: {{m|Bite}}{{tt|*|Prior to November 1, 2018}}, {{m|Struggle Bug}}{{tt|*|Prior to November 1, 2018}} | |||
|special={{m|Shadow Sneak}}, {{m|Aerial Ace}}, {{m|Dig}} | |special={{m|Shadow Sneak}}, {{m|Aerial Ace}}, {{m|Dig}} | ||
}} | }} | ||
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===Evolution=== | ===Evolution=== | ||
{{evobox/1castoff|290|Nincada|2|Bug|Ground|[[Level|Level 20]]|291|Ninjask|2|Bug|Flying|[[File:Bag Poké Ball Sprite.png]]<br> | {{evobox/1castoff|290|Nincada|2|Bug|Ground|[[Level|Level 20]]|291|Ninjask|2|Bug|Flying|[[File:Bag Poké Ball Sprite.png]]<br>{{i|Poké Ball}}<br>in [[Bag]]|Space in [[party]]|292|Shedinja|2|Bug|Ghost}} | ||
''Note: The Poké Ball has to be a regular Poké Ball.<br> | ''Note: The Poké Ball has to be a {{i|Poké Ball|regular Poké Ball}}.<br> | ||
''Note: In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in {{p|Chimecho}}'s Assembly.'' | ''Note: In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in {{p|Chimecho}}'s Assembly.'' | ||
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==Trivia== | ==Trivia== | ||
* From [[Generation IV]] onwards, a basic {{ | * From [[Generation IV]] onwards, a basic {{i|Poké Ball}} (a requirement for evolution) is removed from the [[Bag]] upon evolution to produce a Shedinja. In [[Generation III]], Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball. | ||
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja. | * No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Shedinja. | ||
* Shedinja has the lowest base stat total of all {{type|Ghost}} Pokémon, and the lowest base {{stat|Special Defense}} stat of all Ghost-type Pokémon. | * Shedinja has the lowest base stat total of all {{type|Ghost}} Pokémon, and the lowest base {{stat|Special Defense}} stat of all Ghost-type Pokémon. | ||
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** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks. | ** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks. | ||
** Shedinja is immune to all [[one-hit knockout move]]s, unless a Pokémon with {{a|Aerilate}} uses {{m|Guillotine}} or {{m|Horn Drill}}. | ** Shedinja is immune to all [[one-hit knockout move]]s, unless a Pokémon with {{a|Aerilate}} uses {{m|Guillotine}} or {{m|Horn Drill}}. | ||
**Shedinja is the only Pokémon immune to {{t|Ground}} attacks during {{m|Gravity}}, as well as {{m|Thousand Arrows}} | **Shedinja is the only Pokémon immune to {{t|Ground}} attacks during {{m|Gravity}}, as well as {{m|Thousand Arrows}}. | ||
** If {{m|Soak}} is used to make Shedinja a {{t|Water}} type, it will have immunities to 16 of 18 attack types. | ** If {{m|Soak}} is used to make Shedinja a {{t|Water}} type, it will have immunities to 16 of 18 attack types. | ||
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution. | * Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution. | ||
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===1 HP trivia=== | ===1 HP trivia=== | ||
* Shedinja has the lowest base {{stat|HP}} stat of all Pokémon. | |||
Shedinja has many unique characteristics derived from the fact that it has only 1 HP: | Shedinja has many unique characteristics derived from the fact that it has only 1 HP: | ||
* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#In Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1. | * Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#In Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1. | ||
* Shedinja is the only Pokémon that cannot gain any additional HP {{EV}}s. | * Shedinja is the only Pokémon that cannot gain any additional HP {{EV}}s. | ||
** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], though they have no effect for Shedinja. | ** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], though they have no effect for Shedinja. | ||
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} (via {{m|Mimic}}) | * Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} (via {{m|Mimic}}), or if an opponent has {{a|Download}} | ||
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}. | * From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}. | ||
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps. | * Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps. | ||
* Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}. | * Despite it being able to learn {{m|Substitute}}, {{m|Bide}}, and {{m|Rest}}, they will always fail; consequently, the only way Shedinja can have a substitute is via {{m|Baton Pass}}. | ||
* Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use | * Although Shedinja can learn {{m|Sandstorm}}, it cannot normally use the move without fainting as a result of damage from the sandstorm. Use of [[Safety Goggles]] allows this to be circumvented. | ||
* If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's HP in half, similarly to {{m|Super Fang}}. | * If Shedinja uses {{m|Pain Split}} (via Mimic), it will cut the target's HP in half, similarly to {{m|Super Fang}}. | ||
* Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a | * Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a [[Rare Candy]] (prior to [[Generation VI]]) or revived with a [[Revive]]. | ||
* In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy), it can survive any damaging move or {{status|confusion}} damage. | * In [[Generation V]] onward, if a Shedinja has {{a|Sturdy}} (for example, being hit by {{m|Worry Seed}} followed by {{m|Skill Swap}} with something with Sturdy), it can survive any damaging move or {{status|confusion}} damage. | ||
* If a Shedinja is holding a | * If a Shedinja is holding a [[Focus Sash]], it can survive any single damaging hit (including {{status|confusion}} damage). | ||
* Shedinja is the only Pokémon that will never recover HP using an {{cat|HP-draining moves|HP-draining move}}. | * Shedinja is the only Pokémon that will never recover HP using an {{cat|HP-draining moves|HP-draining move}}. | ||
===Origin=== | ===Origin=== | ||
{{Bulbanews|On the Origin of Species: Nincada, Ninjask and Shedinja}} | {{Bulbanews|On the Origin of Species: Nincada, Ninjask and Shedinja}} | ||
Shedinja is based on the {{wp|Exuviae|shed husk}} that {{wp|cicada}}s leave behind when they finish their {{wp|metamorphosis}} into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 ''utsusemi'', where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its {{a|Wonder Guard}} [[Ability]] probably alludes to this. | |||
====Name origin==== | ====Name origin==== |
Revision as of 10:53, 13 October 2019
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Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon introduced in Generation III.
It is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, as long as there is an extra space in the player's party and an extra Poké Ball in the player's bag. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.
Biology
Shedinja is a Pokémon based on a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in tropical and temperate forests.
In the anime
Major appearances
Shedinja debuted in The Princess and the Togepi, under the ownership of Colonel Hansen. It was his main battling Pokémon. It reappeared in A Togepi Mirage!, where it was eventually defeated by Misty's Gyarados's Flamethrower.
Minor appearances
A Coordinator's Shedinja made cameos in Hi Ho Silver Wind! and Deceit and Assist, where it was seen competing in the Hoenn Grand Festival. Another Shedinja also appeared in a cameo in a visualization in the former episode.
A Coordinator's Shedinja appeared in The Saffron Con.
A Trainer's Shedinja appeared in A Relay in the Sky!, where it was a participant in the Pokémon Sky Relay. It was in a team also consisting of Vibrava and Ninjask.
Pokédex entries
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In the manga
In the Pokémon Adventures manga
Shedinja first appeared in Can I Ninjask You a Question?, when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrowed a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.
In Sneaky Like Shedinja, Greta used Shedinja to exploit its Wonder Guard Ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.
In A Dust-Up With Dusclops, a Shedinja was used by Emerald during his Battle Pyramid challenge.
A student's Shedinja appeared in Movie Panic.
In the TCG
- Main article: Shedinja (TCG)
Other appearances
Super Smash Bros. Ultimate
Shedinja appears as a Spirit. In the Spirit Battle, Shedinja, depicted as a yellow Mr. Game & Watch, has only 1 HP like in the core series games, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match. However, the invincibility is disabled periodically for about a second, allowing the player to KO Shedinja with just one hit.
Game data
Pokédex entries
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Game locations
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In side games
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In events
Games | Event | Language | Location | Level | Distribution period |
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RS | Monster Week 1 Shedinja | English | United States | 50 | October 18 to 24, 2003 |
Stats
Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 1
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1 - 1 | 1 - 1 | |
90
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85 - 156 | 166 - 306 | |
45
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45 - 106 | 85 - 207 | |
30
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31 - 90 | 58 - 174 | |
30
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31 - 90 | 58 - 174 | |
40
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40 - 101 | 76 - 196 | |
Total: 236
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Pokéathlon stats
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Type effectiveness
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Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.
In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
Learnset
By leveling up
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By TM/HM
By breeding
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By tutoring
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By a prior evolution
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Side game data
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Evolution
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Level 20 → |
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If... Poké Ball in bag* |
Space in party → |
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Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.
Sprites
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Trivia
- From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the Bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
- No other Pokémon has the same type combination as Shedinja.
- Shedinja has the lowest base stat total of all Ghost-type Pokémon, and the lowest base Special Defense stat of all Ghost-type Pokémon.
- Shedinja is the only evolved Pokémon that has a lower base stat total than its pre-evolved form.
- Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different Egg Group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. (The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are both in the Undiscovered group.) However, because it has no gender, it cannot breed with Pokémon other than Ditto.
- Shedinja inherits the same game of origin, personality value, IVs, EVs, OT, Trainer ID number and Secret ID number, and met location as the Nincada that shed it. It also inherits the Pokérus if the Nincada had it. Among other things, due to keeping the same game of origin, personality value, and Trainer and Secret ID numbers, Shedinja will be Shiny if and only if the Nincada was Shiny.
- The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a Name Rater.
- Shedinja's Wonder Guard Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
- Even if it is affected by Foresight or Odor Sleuth, Shedinja is still immune to Normal and Fighting-type attacks.
- Shedinja is immune to all one-hit knockout moves, unless a Pokémon with Aerilate uses Guillotine or Horn Drill.
- Shedinja is the only Pokémon immune to Ground attacks during Gravity, as well as Thousand Arrows.
- If Soak is used to make Shedinja a Water type, it will have immunities to 16 of 18 attack types.
- Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
- Shedinja is the only genderless Pokémon that can learn Egg Moves (as a Nincada). Staryu and Starmie have Egg Moves programmed into their data in Pokémon Gold and Silver, but there is no way for them to learn these moves.
- Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
- Shedinja is the only Pokémon in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team to be able to change its name.
- In Pokémon Super Mystery Dungeon, wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to evolve without defeating the player or their allies if they succeed in causing it to faint.
- Shedinja is the only Pokémon with a base stat total of 236.
1 HP trivia
- Shedinja has the lowest base HP stat of all Pokémon.
Shedinja has many unique characteristics derived from the fact that it has only 1 HP:
- Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP even at level 1.
- Shedinja is the only Pokémon that cannot gain any additional HP EVs.
- In Generation VI, EVs in HP can be earned from Super Training, though they have no effect for Shedinja.
- Having only 1 HP, Shedinja's Defense and Special Defense stats normally have no practical purpose in battle. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses Transform on it or if Shedinja uses Power Trick (via Mimic), or if an opponent has Download
- From Generation IV onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from Struggle.
- Outside of battle, Shedinja immediately recovers from poison after four steps in Generation IV; in Generation III, it will immediately faint after four steps.
- Despite it being able to learn Substitute, Bide, and Rest, they will always fail; consequently, the only way Shedinja can have a substitute is via Baton Pass.
- Although Shedinja can learn Sandstorm, it cannot normally use the move without fainting as a result of damage from the sandstorm. Use of Safety Goggles allows this to be circumvented.
- If Shedinja uses Pain Split (via Mimic), it will cut the target's HP in half, similarly to Super Fang.
- Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy (prior to Generation VI) or revived with a Revive.
- In Generation V onward, if a Shedinja has Sturdy (for example, being hit by Worry Seed followed by Skill Swap with something with Sturdy), it can survive any damaging move or confusion damage.
- If a Shedinja is holding a Focus Sash, it can survive any single damaging hit (including confusion damage).
- Shedinja is the only Pokémon that will never recover HP using an HP-draining move.
Origin
Shedinja is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Wonder Guard Ability probably alludes to this.
Name origin
Shedinja is a combination of shed (to cast off skin or exoskeleton) and ninja.
Nukenin is a pun on 抜け忍 nukenin, a term for ninja who have abandoned their clan and lord. It also combines 抜け殻 nukegara (casting off skin) and ninja.
In other languages
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. |
- Pokémon
- Generation III Pokémon
- Bug-type Pokémon
- Ghost-type Pokémon
- Dual-type Pokémon
- Gender-unknown Pokémon
- Pokémon without Hidden Abilities
- Pokémon in the Erratic experience group
- Brown-colored Pokémon
- Body style 05 Pokémon
- Mineral group Pokémon
- Pokémon in the Hoenn Pokédex
- Pokémon in the Kalos Pokédex
- Pokémon with a base stat total of 236
- Pokémon with a unique base stat total
- Pokémon with 18 max performance stars
- Body size 1 Pokémon
- Pokémon that are part of a two-stage evolutionary line