List of items in Pokémon Shuffle

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There are generally three different types of items in Pokémon Shuffle. One group applies to a specific stage and can be bought with Coins, mostly immediately before starting the stage. Another group has effects that apply to the whole game for a period of time and can only be bought with Jewels during Special Shop periods. The final group are called Enhancements and are applied to specific Pokémon as permanent improvements; these cannot be bought.

The player can store up to 99 of any item. The Great Ball and game-wide items can only be obtained by purchase and are used immediately, so it is impossible to hold any stock of them.

Stage-use items

The menu to spend Coins on items before starting a stage.

When the player selects a stage to play, the lower part of the screen will display an inventory of items that the player can buy or use to affect the stage when they play it. These items can sometimes be obtained as rewards for completing certain stages.

Each of these items has a cost in Coin Shuffle.png Coins, but if the player currently has stock for an item that they previously obtained, the game will display the player's stock of that item instead of its cost. The stocked items will be consumed before Coin-cost items - the player cannot spend Coins on a specific item unless their stock of that item has reached 0.

Item Japanese name Cost (3DS) Cost (Mobile) Description Usable at
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
Coin Shuffle.png Coins ×800 Coin Shuffle.png Coins ×1,000 Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Stages with a move limit (but not competitive stages)
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
Coin Shuffle.png Coins ×800 Coin Shuffle.png Coins ×1,000 Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Stages with a time limit (but not competitive stages)
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
Coin Shuffle.png Coins ×300 Coin Shuffle.png Coins ×800 Increases the Exp. Points earned at the end of a stage by 50%. Not in special stages that do not award Experience.
Mega Start.png Mega Start メガスタート
Mega Start
Coin Shuffle.png Coins ×2,000 Coin Shuffle.png Coins ×2,500 Your Pokémon in the first slot Mega Evolves as a stage begins. Only if a Support Pokémon can Mega Evolve.
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
Coin Shuffle.png Coins ×9,000 Coin Shuffle.png Coins ×9,500 One less kind of Pokémon, rock, or block will appear. Not in 3-Pokémon Stages, Survival Mode, or certain other stages.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
Coin Shuffle.png Coins ×1,500 Coin Shuffle.png Coins ×2,000 Delays your opponent's disruptions. Only if the opponent can cause disruptions at the beginning of the stage.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
Coin Shuffle.png Coins ×3,000 Coin Shuffle.png Coins ×5,000 Attack power gets doubled. Certain special stages, and UX main stages.

Notes:

  • The items Moves Plus 5.png Moves +5 and Time Plus 10.png Time +10 do not affect the stage's clear bonus towards catch rate, but they do positively affect the player's ranking (S, A, B, or C), and extend the duration of Disruption Delay.png Disruption Delay.
  • Disruption Delay.png Disruption Delay will last until the stage's moves/time reach half or below-half of the stage's maximum. If Moves Plus 5.png Moves +5 or Time Plus 10.png Time +10 are used, then the amount of moves/time after adding them is treated as the maximum.

These items can be received from:

Great Ball

If the player fails to catch a Pokémon, they can try again with a Great Ball, costing Coin Shuffle.png Coins ×2500 in the 3DS Shuffle or Coin Shuffle.png Coins ×3500 in Pokémon Shuffle Mobile. Catches with a Great Ball double the catchability percentage. (This does not stack if multiple throws are made.)

Game-use items

These items can only be bought from the Special Shop, which only opens for limited time periods. These items cost Jewel Shuffle.png Jewels to buy. They are used immediately upon purchase, and affect the whole game for a period of time. Only one can be active at a time; while one is active, the player cannot buy any others from the Special Shop.

Special Shop

The special shop to exchange Jewels for timed effects.

Broadly speaking, the Special Shop is usually open for three weeks at a time (sometimes more or less), and usually has at least a month (sometimes more than two) between open dates. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any. The Special Shop's openings are described in the following table.

As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week on Tuesday at 6:00 AM UTC.

Open dates Periods Items available (3DS & Mobile) Items available (Mobile only)
December 22, 2015
to January 12, 2016
3 Shop was unavailable on 3DS
  • No Hearts Needed.png No Hearts Needed (1 hour)
  • Superior Super Catch Time.png Superior Super Catch Time (1 hour)
  • 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
February 16, 2016
to March 8, 2016
3 Shop was unavailable on 3DS
  • No Hearts Needed.png No Hearts Needed (1 hour)
  • Superior Super Catch Time.png Superior Super Catch Time (1 hour)
  • 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
April 26, 2016
to May 10, 2016
1
  • No Hearts Needed.png No Hearts Needed (1 hour)
  • 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • Superior Super Catch Time.png Superior Super Catch Time (8 hours)
July 26, 2016
to August 16, 2016
3
  • No Hearts Needed.png No Hearts Needed (1 hour)
  • 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
  • Superior Super Catch Time.png Superior Super Catch Time (1 hour)
  • Drop Rate Increase.png Drop Rate Increase (1 hour)
September 20, 2016
to October 11, 2016
3
  • No Hearts Needed.png No Hearts Needed (30 minutes)
  • 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • Drop Rate Increase.png Drop Rate Increase (8 hours)
December 20, 2016
to January 9, 2017
3
  • 10× No Hearts Needed.png No Hearts Needed (30 minutes)
  • 10× 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase.png Drop Rate Increase (8 hours)
January 31, 2017
to February 28, 2017
4
  • No Hearts Needed.png No Hearts Needed (15 minutes trial, does not restock)
  • 10× No Hearts Needed.png No Hearts Needed (30 minutes)
  • No Hearts Needed.png No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase.png Drop Rate Increase (8 hours)
April 25, 2017
to May 16, 2017
3
  • No Hearts Needed.png No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed.png No Hearts Needed (30 minutes)
  • No Hearts Needed.png No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase.png Drop Rate Increase (8 hours)
July 25, 2017
to September 12, 2017
7
  • No Hearts Needed.png No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed.png No Hearts Needed (30 minutes)
  • No Hearts Needed.png No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× No Hearts Needed.pngDrop Rate Increase.png No Hearts Needed & Drop Rate Increase (45 minutes)
  • 10× Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase.png Drop Rate Increase (8 hours)
September 26, 2017
onwards
Infinite
  • No Hearts Needed.png No Hearts Needed (15 minutes trial)
  • 10× No Hearts Needed.png No Hearts Needed (30 minutes)
  • No Hearts Needed.png No Hearts Needed (24 hours)
  • 10× 1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours)
  • 10× No Hearts Needed.pngDrop Rate Increase.png No Hearts Needed & Drop Rate Increase (45 minutes)
  • 10× Superior Super Catch Time.png Superior Super Catch Time (8 hours)
  • 10× Drop Rate Increase.png Drop Rate Increase (8 hours)

The items available in the Special Shop are described in the table below. Some items have differences in their effects based on the Special Shop release it was in.

Item Japanese name Cost (3DS) Cost (Mobile) Description
No Hearts Needed.png No Hearts Needed (Trial) ライフ消費なし
Life Costless
Jewel ×0 Jewel ×0 The number of Hearts you have will not decrease for 15 minutes upon exchange.
No Hearts Needed.png No Hearts Needed / 30 min. ライフ消費なし
Life Costless
Jewel Shuffle.png Jewel ×1 Jewel Shuffle.png Jewel ×1 The number of Hearts you have will not decrease for 30 minutes upon exchange.
No Hearts Needed.png No Hearts Needed & Drop Rate Increase (45 minutes) Jewel Shuffle.png Jewel ×2 For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
No Hearts Needed.png No Hearts Needed (1 hour) ライフ消費なし
Life Costless
Jewel Shuffle.png Jewel ×2 Jewel Shuffle.png Jewel ×2 The number of Hearts you have will not decrease for 1 hour upon exchange.
No Hearts Needed.png No Hearts Needed / 24 hrs ライフ消費なし
Life Costless
Jewel Shuffle.png Jewel ×10 Jewel Shuffle.png Jewel ×10 The number of Hearts you have will not decrease for 24 hours upon exchange.
Superior Super Catch Time.png Superior Super Catch Time (1 hour) ゲットチャンス倍
Get Chance Double
Jewel Shuffle.png Jewel ×2 When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
Superior Super Catch Time.png Superior Super Catch Time (8 hours) ゲットチャンス倍
Get Chance Double
Jewel Shuffle.png Jewel ×1 * When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (8 hours) ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
Jewel Shuffle.png Jewel ×1 Jewel Shuffle.png Jewel ×1 Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (12 hours) ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
Jewel Shuffle.png Jewel ×2 Jewel Shuffle.png Jewel ×2 Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
1 Heart Recovered.png 1 Heart Recovered / 15 min. & Heart +6 (24 hours) ライフ回復15分&ライフ+6
Life Recovery 15 min. & Heart +6
Jewel Shuffle.png Jewel ×2 Jewel Shuffle.png Jewel ×2 Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
Drop Rate Increase.png Drop Rate Increase (1 hour) ドロップアップ
Drop Up
Jewel Shuffle.png Jewel ×2 Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
Drop Rate Increase.png Drop Rate Increase (8 hours) ドロップアップ
Drop Up
Jewel Shuffle.png Jewel ×1 Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.

Notes:

  • While Drop Rate Increase.png Drop Rate Increase is active: for each of the 3 possible item drops in a stage, if the item's initial roll chance fails, then the chance will be rolled a second time.

Enhancements

An Enhancement (Japanese: グッズ Goods) permanently improves a Pokémon when used on it. Enhancements cannot be bought. They may be used on a Pokémon when selecting Support Pokémon for a stage, in the Pokémon swap menu. Using an Enhancement consumes it.

Enhancement Japanese name Description / Details
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!
  • Reduces the size of the Mega Gauge (the number of icons that must be matched to fill it) by one.
Raise Max Level.png Raise Max Level マックスレベルアップ
Max Level Up
This item raises your Pokémon's maximum level by one.
  • The number of times this can be used depends on the Pokémon, and varies from 5-20.
Level Up.png Level Up レベルアップ
Level Up
Raises a Pokémon's current level by one.
Exp Booster S.png Exp. Booster S けいけんちアップS
Experience Points Up S
Increases your Pokémon's Exp. Points by a small amount.
  • Adds 50 Experience Points.
Exp Booster M.png Exp. Booster M けいけんちアップM
Experience Points Up M
Increases your Pokémon's Exp. Points by a moderate amount.
  • Adds 200 Experience Points.
Exp Booster L.png Exp. Booster L けいけんちアップL
Experience Points Up L
Increases your Pokémon's Exp. Points by a large amount.
  • Adds 1,000 Experience Points.
Skill Booster SML.png Skill Booster S スキルパワーS
Skill Power S
This item will slightly fill your Pokémon's Skill Gauge.
  • Adds 3 points.
Skill Booster SML.png Skill Booster M スキルパワーM
Skill Power M
This item will moderately fill your Pokémon's Skill Gauge.
  • Adds 10 points.
Skill Booster SML.png Skill Booster L スキルパワーL
Skill Power L
This item will significantly fill your Pokémon's Skill Gauge.
  • Adds 30 points.
Skill Swapper.png Skill Swapper スキルチェンジ
Skill Change
This enhancement changes a Pokémon's skill. Place it on a Pokémon to see what changes!
  • Not all Pokémon have alternate skills to be able to use this item.
  • If a Pokémon has more than one alternate skill, the player is given a choice of which skill to switch to. Each skill has its own Skill Level, so if a brand new skill is switched to, its Skill Level will be 1, but if a skill that was previously raised is returned to, it will retain its old Skill Level.

Enhancements can be received from:

Personalized Skill Booster

A personal- ized Skill Booster
See also: Skill (Shuffle), Drop (Shuffle)

Personalized Skill Boosters may also be considered an Enhancement, but unlike the other Enhancements, these cannot be held in stock to be used as the player desires. Personalized Skill Boosters only drop on certain stages, if the player has already caught the opponent Pokémon. Upon clearing the stage, any personalized Skill Boosters that dropped are immediately added to that Pokémon's Skill Gauge. A single personalized Skill Booster adds 1 point to the Skill Gauge.

They can be found in many Main Stages starting at Main Stage 401, as well as in many special stages.


In other languages

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