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{{incomplete|section|History & Role in Pokémon Masters EX}} | {{incomplete|section|History & Role in Pokémon Masters EX}} | ||
===History=== | ===History=== | ||
Red has experienced similar events to his [[Red (game)|core series counterpart]] as the [[player character]]. Red received his [[first partner Pokémon]], {{p|Charmander}}, from {{mas|Professor Oak}} and left [[Pallet Town]] at the same time as {{mas|Blue}} and {{mas|Leaf}}, forming a [[rival]]ry with Blue. While on his {{pkmn|journey}}, Red caught a {{TP|Red|Pikachu}} in [[Viridian Forest]],<ref> Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Did you meet him in Viridian Forest?" Lt. Surge: "Oh! That's amazing! It must have been destiny!"</ref> who would go on to battle {{mas|Brock}}'s {{TP|Brock|Onix}},<ref> Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Anyway, I can't believe the Pikachu who used to struggle against my Onix has grown so strong!"</ref> defeat {{mas|Misty}}'s Water Pokémon,<ref> Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Misty: "My water Pokémon were shown up by your signature electric moves. Even though I was so confident I wouldn't lose to such a flimsy Pokémon, with or without disadvantage!"</ref> and battle {{mas|Lt. Surge}}'s {{TP|Lt. Surge|Raichu}}.<ref> Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Lt. Surge: "Its fight with my Raichu electrfied both of us!"</ref> Red also battle and caught a Snorlax that was blocking his path after he woke him up with the [[Poké Flute]].<ref> Sync pair story: A Day with Red Leaf: "Yup! Snorlax was blocking a road while taking a nap, so Red played a flute to wake him up! Then they battled, and that's how Red caught him!"</ref> While [[Kanto Route 15|near]] [[Fuchsia City]], Red saw Articuno in the binoculars and eventually caught it in the [[Seafoam Islands]].<ref> Sync pair story: A Day with Red (Champion) Lorelei: "But at any rate, Red... Where did you catch Articuno, anyway?" Blue: "I'm pretty sure that they met at the Seafoam Islands. Although Red had seen Articuno before actually coming face-to-face with it, and had been running around serching for it for ages. I think you saw it through some binoculars at the gate by Fuchsia City, right?" </ref> After collecting [[Gym]] [[Badge]]s and single-handedly disbanding [[Team Rocket]],<ref> Sync pair story: A Day with Sygna Suit Red Flint: "Like how he single-handedly dismantled Team Rocket, an organization that was mistreating Pokémon."</ref> Red challenged the [[Indigo League]]. After defeating the [[Elite Four]], Red battled the newest {{pkmn|Champion}} of [[Kanto]], Blue, and claimed the title of Champion.<ref> Sync pair story: A Day with Sygna Suit Red Flint when referring to Red "Not only that, he also became the Champion of the Kanto Region!" </ref><ref> Blue's Pokémon Center Conversation "Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion..."</ref> Red traveled through the [[Sevii Islands]], where he met a man who gave him a [[Nugget]].<ref>[[Pasio Gold Rush]] Leaf: "I met him when I was traveling around the Sevii Islands! Wait—you met him, too, Red?"</ref> At some point, Red saw a {{p|Suicune}} in Kanto.<ref> Sync pair story: A Day with Sygna Suit Kris Leaf: "Actually... Didn't you tell me once that you saw a Suicune in Kanto, too, Red?"</ref> | Red has experienced similar events to his [[Red (game)|core series counterpart]] as the [[player character]]. Red received his [[first partner Pokémon]], {{p|Charmander}}, from {{mas|Professor Oak}} and left [[Pallet Town]] at the same time as {{mas|Blue}} and {{mas|Leaf}}, forming a [[rival]]ry with Blue. While on his {{pkmn|journey}}, Red caught a {{TP|Red|Pikachu}} in [[Viridian Forest]],<ref> [[Sync pair story]]: A Day with Sygna Suit Red (Thunderbolt) Brock: "Did you meet him in Viridian Forest?" Lt. Surge: "Oh! That's amazing! It must have been destiny!"</ref> who would go on to battle {{mas|Brock}}'s {{TP|Brock|Onix}},<ref> [[Sync pair story]]: A Day with Sygna Suit Red (Thunderbolt) Brock: "Anyway, I can't believe the Pikachu who used to struggle against my Onix has grown so strong!"</ref> defeat {{mas|Misty}}'s Water Pokémon,<ref> [[Sync pair story]]: A Day with Sygna Suit Red (Thunderbolt) Misty: "My water Pokémon were shown up by your signature electric moves. Even though I was so confident I wouldn't lose to such a flimsy Pokémon, with or without disadvantage!"</ref> and battle {{mas|Lt. Surge}}'s {{TP|Lt. Surge|Raichu}}.<ref> [[Sync pair story]]: A Day with Sygna Suit Red (Thunderbolt) Lt. Surge: "Its fight with my Raichu electrfied both of us!"</ref> Red also battle and caught a Snorlax that was blocking his path after he woke him up with the [[Poké Flute]].<ref> [[Sync pair story]]: A Day with Red Leaf: "Yup! Snorlax was blocking a road while taking a nap, so Red played a flute to wake him up! Then they battled, and that's how Red caught him!"</ref> While [[Kanto Route 15|near]] [[Fuchsia City]], Red saw Articuno in the binoculars and eventually caught it in the [[Seafoam Islands]].<ref> [[Sync pair story]]: A Day with Red (Champion) Lorelei: "But at any rate, Red... Where did you catch Articuno, anyway?" Blue: "I'm pretty sure that they met at the Seafoam Islands. Although Red had seen Articuno before actually coming face-to-face with it, and had been running around serching for it for ages. I think you saw it through some binoculars at the gate by Fuchsia City, right?" </ref> After collecting [[Gym]] [[Badge]]s and single-handedly disbanding [[Team Rocket]],<ref> [[Sync pair story]]: A Day with Sygna Suit Red Flint: "Like how he single-handedly dismantled Team Rocket, an organization that was mistreating Pokémon."</ref> Red challenged the [[Indigo League]]. After defeating the [[Elite Four]], Red battled the newest {{pkmn|Champion}} of [[Kanto]], Blue, and claimed the title of Champion.<ref> [[Sync pair story]]: A Day with Sygna Suit Red Flint when referring to Red "Not only that, he also became the Champion of the Kanto Region!" </ref><ref> Blue's Pokémon Center Conversation "Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion..."</ref> Red traveled through the [[Sevii Islands]], where he met a man who gave him a [[Nugget]].<ref>[[Pasio Gold Rush]] Leaf: "I met him when I was traveling around the Sevii Islands! Wait—you met him, too, Red?"</ref> At some point, Red caught a Venusaur and also saw a {{p|Suicune}} in Kanto.<ref> [[Sync pair story]]: A Day with Sygna Suit Kris Leaf: "Actually... Didn't you tell me once that you saw a Suicune in Kanto, too, Red?"</ref> | ||
After his journey in Kanto, Red traveled to [[Lear]]'s kingdom, where he crushed Lear in a battle. | After his journey in Kanto, Red traveled to [[Lear]]'s kingdom, where he crushed Lear in a battle. | ||
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{{MastersAvailability/entry|Triple Feature Poké Fair Scout|February 3 to 17, 2024}} | {{MastersAvailability/entry|Triple Feature Poké Fair Scout|February 3 to 17, 2024}} | ||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|April 5 to 17, 2024|note=EX role received}} | {{MastersAvailability/entry|Triple Feature Poké Fair Scout|April 5 to 17, 2024|note=EX role received}} | ||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|December 26, 2024 to January 13, 2025}} | |||
{{MastersAvailability/entry|Presents! Limit 1! Sygna Suit Red Poké Fair Scout|December 26, 2024 to January 13, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|fire}} | {{MastersAvailability/foot|fire}} | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Fair-Exclusive Guaranteed Ticket Scout|October 1 to November 7, 2024|note=Players could obtain one ticket for this scout from the [[Happy Prize Box]]}} | |||
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|January 2 to 20, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|fire}} | {{MastersAvailability/foot|fire}} | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the user's critical-hit rate by | |Raises the user's critical-hit rate by two stat ranks.<br>''(Only before Mega Evolving)'' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Blast Burn}} | |{{m|Blast Burn}} | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the user's Sp. Atk and Speed by | |Raises the user's Sp. Atk and Speed by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. If the user's Charizard has Mega Evolved, also raises the user's Attack by three stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Flare Blitz}} | |{{m|Flare Blitz}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by | |Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by one stat rank.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Propulsion 1 | |{{sk|Propulsion|1}} | ||
|Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | |Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Piercing Gaze | |{{sk|Piercing Gaze}} | ||
|Moves never miss. | |Moves never miss. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 4 | |{{sk|Move Gauge Refresh|4}} | ||
|Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
|- style="background: #{{fire color light}}" | |||
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}} | |||
|-style="background:#fff" | |||
|A Journey in Red Awaits | |||
|Makes the weather sunny the first time the user's sync move is used each battle. Increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by three ranks when it enters a battle. | |||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| My Destiny!: MP Refresh 3 | | My Destiny!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| My Destiny!: Stat's Quo 4 | | My Destiny!: {{sk|Stat's Quo|4}} | ||
| Has a chance (50%) of returning the user's lowered stats to normal when a move is successful. | | Has a chance (50%) of returning the user's lowered stats to normal when a move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| My Destiny!: Propulsion 9 | | My Destiny!: {{sk|Propulsion|9}} | ||
| Reduces the user's sync move countdown by one when the user's move is successful. | | Reduces the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
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| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Standfast 5 | | {{sk|Standfast|5}} | ||
| Reduces recoil damage received from using moves that have recoil in the effect tag. | | Reduces recoil damage received from using moves that have recoil in the effect tag. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Standfast 5 | | {{sk|Standfast|5}} | ||
| Reduces recoil damage received from using moves that have recoil in the effect tag. | | Reduces recoil damage received from using moves that have recoil in the effect tag. | ||
| 6 | | 6 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Standfast 9 | | {{sk|Standfast|9}} | ||
| Reduces recoil damage received from using moves that have the recoil effect tag. | | Reduces recoil damage received from using moves that have the recoil effect tag. | ||
| 8 | | 8 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by | | Raises the user's critical-hit rate by one stat rank when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 2 | | {{sk|Power Reserves|2}} | ||
| Powers up moves in a pinch. | | Powers up moves in a pinch. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack has been raised, the more it powers up the user's sync moves. | | The more the user's Attack has been raised, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rejuvenate 6 | | {{sk|Rejuvenate|6}} | ||
| Charges the user's gauge by six after using a sync move. | | Charges the user's gauge by six after using a sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by one when a sync move is used for the first time. | | Reduces the sync move countdown by one when a sync move is used for the first time. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Solar Flare 2 | | {{sk|Solar Flare|2}} | ||
| Powers up sync moves when the weather is sunny. | | Powers up sync moves when the weather is sunny. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Solar Flare 5 | | {{sk|Solar Flare|5}} | ||
| Powers up sync moves when the weather is sunny. | | Powers up sync moves when the weather is sunny. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speeding Sun 2 | | {{sk|Speeding Sun|2}} | ||
| Quickly charges the move gauge when the weather is sunny. | | Quickly charges the move gauge when the weather is sunny. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Thinker 9 | | {{sk|Sync Thinker|9}} | ||
| Increases the user's Special Moves ↑ Next effect by | | Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1 | | {{sk|Soften Up|1}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 5 | | 5 | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}} | {{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|September 4 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|January 2 to 20, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|normal}} | {{MastersAvailability/foot|normal}} | ||
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|— | |— | ||
|An ally | |An ally | ||
|Reduces the sync move countdown of an allied sync pair by | |Reduces the sync move countdown of an allied sync pair by one. Raises an ally's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally. | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
! colspan=9 | {{color2|000|Sync move}} | ! colspan=9 | {{color2|000|Sync move}} | ||
Line 656: | Line 676: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)'' | ||
|- style="background:#{{normal color light}}" | |- style="background:#{{normal color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan=9 | {{color2|000|Max Move|Max moves}} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|MAX Regen | |{{sk|MAX Regen}} | ||
|Applies the Gradual Healing effect to the user after using its max move. | |Applies the Gradual Healing effect to the user after using its max move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Alert Mind 1 | |{{sk|Team Alert Mind|1}} | ||
|Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below. | |Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Group Moral Support 4 | |{{sk|Group Moral Support|4}} | ||
|Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | ||
|- style="background: #{{normal color light}}" | |||
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}} | |||
|-style="background:#fff" | |||
|Flute Awakening | |||
|Reduces the user's sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user's max move. Reduces physical attack move damage taken by allies. | |||
|- style="background: #{{normal color light}}" | |- style="background: #{{normal color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Body Slam: Move Gauge Refresh 3 | | Body Slam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Body Slam: Hostile Environment 1 | | Body Slam: {{sk|Hostile Environment|1}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: Move Gauge Refresh 3 | | Rock Smash: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: On a Roll 1 | | Rock Smash: {{sk|On a Roll|1}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mini Potion All: MP Refresh 2 | | Mini Potion All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 941: | Line 966: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mini Potion All: Master Healer 1 | | Mini Potion All: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 947: | Line 972: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You and Me!: MP Refresh 2 | | You and Me!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 953: | Line 978: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You and Me!: Mighty Friend 9 | | You and Me!: {{sk|Mighty Friend|9}} | ||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | ||
| 10 | | 10 | ||
Line 959: | Line 984: | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
Line 965: | Line 990: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 6 | | 6 | ||
Line 971: | Line 996: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fire Guard | | {{sk|Fire Guard}} | ||
| Reduces damage when the user is attacked by Fire-type moves. | | Reduces damage when the user is attacked by Fire-type moves. | ||
| 7 | | 7 | ||
Line 977: | Line 1,002: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ice Guard | | {{sk|Ice Guard}} | ||
| Reduces damage when the user is attacked by Ice-type moves. | | Reduces damage when the user is attacked by Ice-type moves. | ||
| 7 | | 7 | ||
Line 983: | Line 1,008: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flag Bearer 3 | | {{sk|Flag Bearer|3}} | ||
| Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 7 | | 7 | ||
Line 989: | Line 1,014: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Net | | {{sk|Safety Net}} | ||
| Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
Line 995: | Line 1,020: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by | | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Group Therapy 9 | | {{sk|MAX Group Therapy|9}} | ||
| Removes all status conditions from all allied sync pairs after using the user's max move. | | Removes all status conditions from all allied sync pairs after using the user's max move. | ||
| 8 | | 8 | ||
Line 1,007: | Line 1,032: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Shielding Strikes 2 | | {{sk|MAX Shielding Strikes|2}} | ||
| Raises the user's Defense by | | Raises the user's Defense by two stat ranks after using its max move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Barricade Buddies 2 | | {{sk|MAX Barricade Buddies|2}} | ||
| Raises the Sp. Def of all allied sync pairs by | | Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user's max move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Status Immunity | | {{sk|Status Immunity}} | ||
| Status conditions cannot be inflicted on the user. | | Status conditions cannot be inflicted on the user. | ||
| 10 | | 10 | ||
Line 1,025: | Line 1,050: | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Danger Damage Guard | | {{sk|Danger Damage Guard}} | ||
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | ||
| 10 | | 10 | ||
Line 1,081: | Line 1,106: | ||
{{MastersAvailability/head|grass}} | {{MastersAvailability/head|grass}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|grass}} | {{MastersAvailability/foot|grass}} | ||
Line 1,124: | Line 1,152: | ||
|— | |— | ||
|An ally | |An ally | ||
|Raises an ally's Defense and Sp. Def by | |Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Giga {{m|Frenzy Plant}} | |Giga {{m|Frenzy Plant}} | ||
Line 1,134: | Line 1,162: | ||
|100% | |100% | ||
|All opponents | |All opponents | ||
|Activation Condition: When the field of play's terrain turns into Grassy Terrain. Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain.<br>Lowers the target's Sp. Def by | |Activation Condition: When the field of play's terrain turns into Grassy Terrain. Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain.<br>Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move}} | ! colspan=9 | {{color2|000|Sync move}} | ||
Line 1,146: | Line 1,174: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: Implements the following field effect just before the | |''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Grassy Terrain)''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)'' | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan=9 | {{color2|000|Max Move|Max moves}} | ||
Line 1,179: | Line 1,207: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Kanto Journey Legacy | |{{sk|Kanto Journey Legacy}} | ||
|The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | |The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ferocious Entry 4 | |{{sk|Ferocious Entry|4}} | ||
|Raises the user's Attack and Sp. Atk by | |Raises the user's Attack and Sp. Atk by four stat ranks when it enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move on Opp: Attack ↓ &/ Sp. Atk ↓ 9 | |{{sk|Move on Opp: Attack ↓ &/ Sp. Atk ↓|9}} | ||
|Lowers the target's Attack or Sp. Atk—or both—by | |Lowers the target's Attack or Sp. Atk—or both—by one stat rank when the user's move targeting that opponent is successful. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 1,341: | Line 1,369: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Move Gauge Refresh 3 | | Razor Leaf: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,347: | Line 1,375: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Superduper Effective 9 | | Razor Leaf: {{sk|Superduper Effective|9}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 8 | | 8 | ||
Line 1,353: | Line 1,381: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Toxic Chance 4 | | Razor Leaf: {{sk|Toxic Chance|4}} | ||
| Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | | Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | ||
| 8 | | 8 | ||
Line 1,389: | Line 1,417: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Giga Frenzy Plant: Move Gauge Refresh 3 | | Giga Frenzy Plant: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,395: | Line 1,423: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mini Potion All: Master Healer 1 | | Mini Potion All: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 1,401: | Line 1,429: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mini Potion All: MP Refresh 2 | | Mini Potion All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,407: | Line 1,435: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up to Win!: MP Refresh 2 | | Toughen Up to Win!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,413: | Line 1,441: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up to Win!: Clever Friend 9 | | Toughen Up to Win!: {{sk|Clever Friend|9}} | ||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by | | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
Line 1,425: | Line 1,453: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
Line 1,431: | Line 1,459: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speeding Sun 2 | | {{sk|Speeding Sun|2}} | ||
| Quickly charges the move gauge when the weather is sunny. | | Quickly charges the move gauge when the weather is sunny. | ||
| 8 | | 8 | ||
Line 1,437: | Line 1,465: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Turf 2 | | {{sk|Turbo Turf|2}} | ||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | | Quickly charges the move gauge when the terrain is Grassy Terrain. | ||
| 8 | | 8 | ||
Line 1,443: | Line 1,471: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grassy Tenacity | | {{sk|Grassy Tenacity}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | ||
| 8 | | 8 | ||
Line 1,449: | Line 1,477: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Witty Hit 4 | | {{sk|Witty Hit|4}} | ||
| Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | ||
| 9 | | 9 | ||
Line 1,455: | Line 1,483: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Initial Pinch Special Boost 2 | | {{sk|Initial Pinch Special Boost|2}} | ||
| Increases the user's Special Moves ↑ Next effect by | | Increases the user's Special Moves ↑ Next effect by two ranks the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dirty Fighting 3 | | {{sk|Dirty Fighting|3}} | ||
| Powers up the user's moves against targets that are affected by a status condition. | | Powers up the user's moves against targets that are affected by a status condition. | ||
| 8 | | 8 | ||
Line 1,467: | Line 1,495: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Double Down 3 | | {{sk|MAX Double Down|3}} | ||
| Powers up the user's max moves that are super effective. | | Powers up the user's max moves that are super effective. | ||
| 8 | | 8 | ||
Line 1,473: | Line 1,501: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Countdown 2 | | {{sk|MAX Countdown|2}} | ||
| Reduces the user's sync move countdown by | | Reduces the user's sync move countdown by two after using its max move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smarty-Pants | | {{sk|Smarty-Pants}} | ||
| The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
Line 1,485: | Line 1,513: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grassy Terrain: S-Moves ↑ 5 | | {{sk|Grassy Terrain: S-Moves ↑|5}} | ||
| Powers up the user's sync move when the terrain is Grassy Terrain. | | Powers up the user's sync move when the terrain is Grassy Terrain. | ||
| 10 | | 10 | ||
Line 1,491: | Line 1,519: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unfortuitous 9 | | {{sk|Unfortuitous|9}} | ||
| Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 10 | | 10 | ||
Line 1,545: | Line 1,573: | ||
{{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|September 1 to October 3, 2022|note=Debut}} | {{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|September 1 to October 3, 2022|note=Debut}} | ||
{{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|December 31, 2023 to January 31, 2024|note=EX role received; began at 15:00 UTC}} | {{MastersAvailability/entry|Sygna Suit Red Master Fair Scout|December 31, 2023 to January 31, 2024|note=EX role received; began at 15:00 UTC}} | ||
{{MastersAvailability/foot|electric}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|electric}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|electric}} | {{MastersAvailability/foot|electric}} | ||
{{-}} | {{-}} | ||
Line 1,589: | Line 1,622: | ||
|100% | |100% | ||
|All opponents | |All opponents | ||
|Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.<br>Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by | |Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.<br>Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Spark of Victory! | |Spark of Victory! | ||
Line 1,599: | Line 1,632: | ||
|— | |— | ||
|All allies | |All allies | ||
|Raises the user's Attack by | |Raises the user's Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 1,611: | Line 1,644: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|This attack's power increases when the terrain is Electric Terrain.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: Implements the following field effect just before the | |This attack's power increases when the terrain is Electric Terrain.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Electric Terrain)'' | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan=9 | {{color2|000|Max Move|Max moves}} | ||
Line 1,654: | Line 1,687: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Flag Bearer | |[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Kanto Flag Bearer}} | ||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 1,660: | Line 1,693: | ||
|Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | |Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Clutch Critical | |{{sk|Clutch Critical}} | ||
|Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | |Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|MAX Countdown 3 | |{{sk|MAX Countdown|3}} | ||
|Reduces the user's sync move countdown by | |Reduces the user's sync move countdown by three after using its max move. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
Line 1,831: | Line 1,864: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 3 | | Thunder Shock: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,837: | Line 1,870: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Hostile Environment 4 | | Thunder Shock: {{sk|Hostile Environment|4}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 1,843: | Line 1,876: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Staggering 4 | | Thunder Shock: {{sk|Staggering|4}} | ||
| Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
Line 1,849: | Line 1,882: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Electric Terrain: Precision Pals 1 | | Electric Terrain: {{sk|Precision Pals|1}} | ||
| Raises the accuracy of all allied sync pairs by | | Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 1,885: | Line 1,918: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Spark of Victory!: MP Refresh 2 | | Spark of Victory!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,891: | Line 1,924: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Spark of Victory!: Ramp Up 2 | | Spark of Victory!: {{sk|Ramp Up|2}} | ||
| Raises the user's Sp. Atk by | | Raises the user's Sp. Atk by two stat ranks when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,903: | Line 1,936: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
Line 1,909: | Line 1,942: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 1 | | {{sk|Paralysis Synergy|1}} | ||
| Powers up the user's moves when the target is paralyzed. | | Powers up the user's moves when the target is paralyzed. | ||
| 8 | | 8 | ||
Line 1,915: | Line 1,948: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 3 | | {{sk|Static Shock|3}} | ||
| Powers up the user's sync move when the target is paralyzed. | | Powers up the user's sync move when the target is paralyzed. | ||
| 8 | | 8 | ||
Line 1,921: | Line 1,954: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grounding Wire | | {{sk|Grounding Wire}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
Line 1,927: | Line 1,960: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charged Immunity | | {{sk|Charged Immunity}} | ||
| Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
Line 1,933: | Line 1,966: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shock Recovery 1 | | {{sk|Shock Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | ||
| 9 | | 9 | ||
Line 1,939: | Line 1,972: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Attack to the MAX 3 | | {{sk|Attack to the MAX|3}} | ||
| Powers up the user's max move when its Attack is raised. | | Powers up the user's max move when its Attack is raised. | ||
| 8 | | 8 | ||
Line 1,945: | Line 1,978: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shocking Slowdown 9 | | {{sk|Shocking Slowdown|9}} | ||
| Lowers the target's Speed by | | Lowers the target's Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | {{sk|Cakewalk}} | ||
| The more the target's Speed is lowered, the more it powers up the user's sync move. | | The more the target's Speed is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
Line 1,957: | Line 1,990: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Piercing Gaze | | {{sk|Piercing Gaze}} | ||
| Moves never miss. | | Moves never miss. | ||
| 10 | | 10 | ||
Line 1,963: | Line 1,996: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Conductivity | | {{sk|MAX Conductivity}} | ||
| Turns the field of play's terrain into Electric Terrain after using the user's max move. | | Turns the field of play's terrain into Electric Terrain after using the user's max move. | ||
| 12 | | 12 | ||
Line 2,014: | Line 2,047: | ||
{{MastersAvailability/head|ice}} | {{MastersAvailability/head|ice}} | ||
{{MastersAvailability/entry|Red Master Fair Scout|August 28 to October 7, 2023|note=Debut}} | {{MastersAvailability/entry|Red Master Fair Scout|August 28 to October 7, 2023|note=Debut}} | ||
{{MastersAvailability/entry|Red Master Fair Scout|December 25, 2024 to January 25, 2025}} | |||
{{MastersAvailability/foot|ice}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|ice}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|ice}} | {{MastersAvailability/foot|ice}} | ||
{{-}} | {{-}} | ||
Line 2,068: | Line 2,107: | ||
|— | |— | ||
|Self | |Self | ||
|Reduces the user's sync move countdown by | |Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by six stat ranks. Increases the user's Special Moves ↑ Next effect by two ranks. | ||
|- style="background:#{{ice color light}}" | |- style="background:#{{ice color light}}" | ||
! colspan=9 | {{color2|000|Sync move}} | ! colspan=9 | {{color2|000|Sync move}} | ||
Line 2,091: | Line 2,130: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Spirit | |[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Kanto Spirit}} | ||
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | |Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Journey from Pallet | |Journey from Pallet | ||
|The user's moves never miss. Increases the user's Special Moves ↑ Next effect by | |The user's moves never miss. Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up the user's sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Shimmering White Snow | |Shimmering White Snow | ||
|Lowers the target's Ice Type Rebuff by | |Lowers the target's Ice Type Rebuff by one rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by one rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|P-Moves & S-Moves Crit | |{{sk|P-Moves & S-Moves Crit}} | ||
|Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | |Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. | ||
|- style="background: #{{ice color light}}" | |- style="background: #{{ice color light}}" | ||
Line 2,262: | Line 2,301: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Blizzard: Move Gauge Refresh 3 | | Blizzard: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,268: | Line 2,307: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Blizzard: Hostile Environment 2 | | Blizzard: {{sk|Hostile Environment|2}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 2,274: | Line 2,313: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Protect: Move Gauge Refresh 3 | | Protect: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,280: | Line 2,319: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Protect: Move: Special Boost ↑2 9 | | Protect: {{sk|Move: Special Boost ↑2|9}} | ||
| Increases the user's Special Moves ↑ Next effect by | | Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 2,316: | Line 2,355: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Glory of the Winning Path!: MP Refresh 2 | | Glory of the Winning Path!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 2,322: | Line 2,361: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Glory of the Winning Path!: Move: Special Boost ↑2 9 | | Glory of the Winning Path!: {{sk|Move: Special Boost ↑2|9}} | ||
| Increases the user's Special Moves ↑ Next effect by | | Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snow Shelter | | {{sk|Snow Shelter}} | ||
| Protects the user from damage from a hailstorm. | | Protects the user from damage from a hailstorm. | ||
| 5 | | 5 | ||
Line 2,334: | Line 2,373: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless | | {{sk|Dauntless}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 5 | | 5 | ||
Line 2,340: | Line 2,379: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hit Frozen Opp: Special Boost ↑1 9 | | {{sk|Hit Frozen Opp: Special Boost ↑1|9}} | ||
| Increases the user's Special Moves ↑ Next effect by | | Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful while the target is frozen. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healing Hail 1 | | {{sk|Healing Hail|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | ||
| 8 | | 8 | ||
Line 2,352: | Line 2,391: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hasty Hail 2 | | {{sk|Hasty Hail|2}} | ||
| Quickly charges the move gauge during a hailstorm. | | Quickly charges the move gauge during a hailstorm. | ||
| 9 | | 9 | ||
Line 2,358: | Line 2,397: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brain | | {{sk|Furious Brain}} | ||
| The more the user's Sp. Atk is raised, the more it powers up the user's moves. | | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
Line 2,364: | Line 2,403: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | {{sk|Endurance}} | ||
| When the user enters battle with full HP, applies the Enduring effect to it. | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 10 | | 10 | ||
Line 2,370: | Line 2,409: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
Line 2,376: | Line 2,415: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Discombobulate 4 | | {{sk|Discombobulate|4}} | ||
| Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | ||
| 9 | | 9 | ||
Line 2,382: | Line 2,421: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Recharging Strike 9 | | {{sk|Recharging Strike|9}} | ||
| Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | | Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | ||
| 10 | | 10 | ||
Line 2,388: | Line 2,427: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hail: P-Moves ↑ & S-Moves ↑ 5 | | {{sk|Hail: P-Moves ↑ & S-Moves ↑|5}} | ||
| Powers up the user's moves and sync move during a hailstorm. | | Powers up the user's moves and sync move during a hailstorm. | ||
| 10 | | 10 | ||
Line 2,394: | Line 2,433: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brainpower | | {{sk|Brainpower}} | ||
| The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
Line 2,400: | Line 2,439: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Opp Rebuff ↓: S-Moves ↑ 9 | | {{sk|Opp Rebuff ↓: S-Moves ↑|9}} | ||
| Powers up the user's sync move when the target's Type Rebuff is lowered. | | Powers up the user's sync move when the target's Type Rebuff is lowered. | ||
| 10 | | 10 | ||
Line 2,406: | Line 2,445: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| 1st S-Move: Hail | | {{sk|1st S-Move: Hail}} | ||
| Causes a hailstorm the first time the user's sync move is used each battle. | | Causes a hailstorm the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
Line 2,424: | Line 2,463: | ||
| 3 | | 3 | ||
|} | |} | ||
==Other Pokémon== | |||
===On hand=== | |||
In the [[story event]] [[Golden Bonds on Pasio]], Red uses his {{p|Lapras}} to battle [[Lear]]'s {{p|Gholdengo}}. | |||
{| style="float:left; width: 96px" | |||
|- | |||
| {{ActivePoké|Red|Lapras|Masters0131.png|Water|Ice|size=100px|link=no}} | |||
|}{{-}} | |||
==Appearances== | ==Appearances== | ||
Line 2,433: | Line 2,481: | ||
* [[Story event]]: [[We Should Battle!]] (as a side foe; August 8 to 28, 2023) | * [[Story event]]: [[We Should Battle!]] (as a side foe; August 8 to 28, 2023) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 21 to 28, 2023) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 21 to 28, 2023) | ||
* [[Arceus Arc Celebration (Chapter 2)|Arceus Arc Celebration]]: Special Battle Event (November 29 to December 17, 2024) | |||
Red & Snorlax can be battled against in: | Red & Snorlax can be battled against in: | ||
Line 2,439: | Line 2,488: | ||
Red (Champion) & Articuno can be battled against in: | Red (Champion) & Articuno can be battled against in: | ||
* [[Battle Rally]] (Area 1–9) | * [[Battle Rally]] (Area 1–9) | ||
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Fire}} weakness; August 30 to September 15, 2023) | * Champion Stadium: [[Pasio Special Stadium]] ({{type|Fire}} weakness; August 30 to September 15, 2023; April 9 to 23, 2024) | ||
* [[Extreme battle event]]: {{DL|Extreme battle event|Regional Top-Tier Challenge}} (September 9 to 19, 2024) | |||
* Champion Stadium: Pasio Special Stadium ({{type|Steel}} weakness; September 22 to October 6, 2024) | |||
Red has also been shown to pair alongside {{p|Lapras}} and can be battled against in: | |||
* [[Battle Rally]] (as a side foe; Area 1–9; since version 2.49.0) | |||
* Story event: [[Golden Bonds on Pasio]] (as a side foe; September 17 to October 1, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Line 2,447: | Line 2,502: | ||
** {{DL|PML Arc|Chapter 28: Change of Heart}} | ** {{DL|PML Arc|Chapter 28: Change of Heart}} | ||
** {{DL|PML Arc|Chapter 30: The Road to Victory}} | ** {{DL|PML Arc|Chapter 30: The Road to Victory}} | ||
* [[Mysterious Stones Chapter]] (flashback) | * [[Arceus Arc]]: | ||
** Prelude: Mysterious Stones Chapter: [[The Echo of a Deity's Voice]] (flashback) | |||
** Chapter 2: [[The Bond That Guides Leon]] | |||
* [[Solo event]]: [[Training with Legends]] | * [[Solo event]]: [[Training with Legends]] | ||
* [[Find the Ditto impostors!]] | * [[Find the Ditto impostors!]] | ||
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}} | * [[Special event]]: {{DL|Special event|Blazing Battle with Ash}} | ||
* [[Trainer Files]]: | * [[Trainer Files]]: [[Kanto Elite Four (Part 2)]] (flashback) | ||
* [[Story event]]: [[We Should Battle!]] | * [[Story event]]s: | ||
* Sync pair stories: | ** [[We Should Battle!]] | ||
** [[Festive Sun and Moon]] | |||
* [[Sync pair story|Sync pair stories]]: | |||
** A Day with [[Lear]] | ** A Day with [[Lear]] | ||
** A Day with {{DL|Kris (Masters)|Suicune|Sygna Suit Kris}} | ** A Day with {{DL|Kris (Masters)|Suicune|Sygna Suit Kris}} | ||
Line 2,461: | Line 2,520: | ||
** {{DL|Villain Arc|Kanto: Team Rocket Returns}} | ** {{DL|Villain Arc|Kanto: Team Rocket Returns}} | ||
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} (flashback) | ** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} (flashback) | ||
* [[Arceus Arc]]: Chapter 1: [[Three Champions]] (flashback) | |||
* [[Solo event]]s: | * [[Solo event]]s: | ||
** [[Mushroom Mania]] | ** [[Mushroom Mania]] | ||
** [[Special Day with the Guys]] | ** [[Special Day with the Guys]] | ||
** [[Pasio Gold Rush]] | ** [[Pasio Gold Rush]] | ||
* [[Story event]]s: | |||
** [[Threads of Strength]] (flashback) | |||
** [[Golden Bonds on Pasio]] | |||
* [[Neo Champions]]: [[Three Trainers, Three Minds]] | * [[Neo Champions]]: [[Three Trainers, Three Minds]] | ||
* Sync pair story: A Day with {{DL|Blue (Masters)|Aerodactyl|Blue (Classic)}} | * [[Sync pair story]]: A Day with {{DL|Blue (Masters)|Aerodactyl|Blue (Classic)}} | ||
Red appears in his | Red appears in his thunderbolt sygna suit in the following story areas: | ||
* [[Story event]]: [[Threads of Strength]] | * [[Story event]]: [[Threads of Strength]] | ||
* [[Time trial event]]: [[Let's Go for Number One!]] | * [[Time trial event]]: [[Let's Go for Number One!]] | ||
Line 2,475: | Line 2,538: | ||
* [[Neo Champions]]: [[Three Trainers, Three Minds]] | * [[Neo Champions]]: [[Three Trainers, Three Minds]] | ||
===Sync pair stories=== | During the story event Threads of Strength, a Ditto transforms into Red, using Sygna Suit Red's appearance. | ||
===[[Sync pair story|Sync pair stories]]=== | |||
====Sygna Suit Red & Charizard==== | ====Sygna Suit Red & Charizard==== | ||
* A Day with Sygna Suit Red | * A Day with Sygna Suit Red | ||
Line 2,488: | Line 2,553: | ||
{{main|Red (game)/Quotes#Pokémon Masters EX|Red (game)/Quotes → Pokémon Masters EX}} | {{main|Red (game)/Quotes#Pokémon Masters EX|Red (game)/Quotes → Pokémon Masters EX}} | ||
==In | ==In animation== | ||
[[File:Pokémon Masters Animated Trailer.png|thumb|250px|Sygna Suit Red (background) in the [[Pokémon Masters Animated Trailer]]]] | [[File:Pokémon Masters Animated Trailer.png|thumb|250px|Sygna Suit Red (background) in the [[Pokémon Masters Animated Trailer]]]] | ||
===Pokémon Masters Animated Trailer=== | ===Pokémon Masters Animated Trailer=== | ||
Line 2,554: | Line 2,619: | ||
| Victory Road artwork by Rokoh Hashibi | | Victory Road artwork by Rokoh Hashibi | ||
| Sygna Suit Red's sync move mindscape<br>({{color2|fff|Mt. Silver Cave}}) | | Sygna Suit Red's sync move mindscape<br>({{color2|fff|Mt. Silver Cave}}) | ||
|- | |||
| colspan=6 style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Masters Fifth Anniversary artwork.png|x200px]] | |||
|- | |||
| colspan=6 | Fifth anniversary artwork by Takahashi Jun<ref>[https://x.com/PokemonMasters/status/1827018098295087333 Tweet confirming Takahashi Jun as the artist]</ref> | |||
|} | |} | ||
Line 2,564: | Line 2,633: | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSRed EX Masters.png|x120px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSRed EX Masters.png|x120px]] | ||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Mindscape 2.png|x200px]] | | style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Mindscape 2.png|x200px]] | ||
|- | |- | ||
| 6★ model (Normal colors) | | 6★ model (Normal colors) | ||
Line 2,571: | Line 2,639: | ||
| VS model (EX colors) | | VS model (EX colors) | ||
| Red's sync move mindscape<br>({{color2|000|Pallet Town}}) | | Red's sync move mindscape<br>({{color2|000|Pallet Town}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 1 Masters.png|80px]] | ||
Line 2,577: | Line 2,644: | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Red Emote 4 Masters.png|80px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}"| [[File:Masters Villain Arc Memories Kanto.jpg|x200px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
Line 2,584: | Line 2,650: | ||
| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
| Villain Arc Memories Chapter 1: Kanto artwork<br>by katano shibire<ref>[https://twitter.com/PokemonMasters/status/1691827286541017347 Villain Arc Memories Kanto tweet]</ref> | |||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Looming Shadow of Kanto.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Looming Shadow of Kanto.png|120px]] | ||
Line 2,594: | Line 2,661: | ||
| Medal<br>3★ Looming Shadow of Kanto | | Medal<br>3★ Looming Shadow of Kanto | ||
| Medal<br>Chaos Curtailed | | Medal<br>Chaos Curtailed | ||
| Artwork of Red from the<br>Kanto {{color2|000|villain event|villain events'}} title screen | |- | ||
| Artwork of the Kanto chapter<br>of the {{color2|000|Villain Arc}} | | colspan=2 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}"| [[File:Masters Villain Arc Kanto Red.png|x250px]] | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}"| [[File:Masters Villain Arc Kanto artwork.png|x250px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}"| [[File:Masters Kanto Villain Arc comic 3.png|x250px]] | |||
|- | |||
| colspan=2 | Artwork of Red from the<br>Kanto {{color2|000|villain event|villain events'}} title screen | |||
| colspan=2 | Artwork of the Kanto chapter<br>of the {{color2|000|Villain Arc}} | |||
| Comic of the Kanto chapter of the Villain Arc | |||
|} | |} | ||
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* Red is indirectly responsible for the creation of the [[Pokémon Masters League]], as him defeating [[Lear]] before the events of the game was what inspired Lear to create [[Pasio]] and the PML in order to get another chance at beating him. | * Red is indirectly responsible for the creation of the [[Pokémon Masters League]], as him defeating [[Lear]] before the events of the game was what inspired Lear to create [[Pasio]] and the PML in order to get another chance at beating him. | ||
* Red is the only character based on a [[core series]] player character to be a Champion, as it is unconfirmed if any of the other characters based on the player characters have won their respective region's [[Pokémon League|League]]. | * Red is the only character based on a [[core series]] player character to be a Champion, as it is unconfirmed if any of the other characters based on the player characters have won their respective region's [[Pokémon League|League]]. | ||
* Red is depicted mostly as silent in Pokémon Masters EX; across [[Red (game)/Quotes#Pokémon Masters EX|all his lines of dialogue]], he speaks a total of | * Red is depicted mostly as silent in Pokémon Masters EX; across [[Red (game)/Quotes#Pokémon Masters EX|all his lines of dialogue]], he speaks a total of seven lines out loud and two lines of inner monologue. | ||
* The English names of Sygna Suit Red and Red's [[List of moves in Pokémon Masters EX#List of Trainer moves|Trainer moves]] are possible [[List of cross-canon references|references]] to the lyrics of the [[Pokémon Theme]]. | * The English names of Sygna Suit Red & Charizard and Red & Snorlax's [[List of moves in Pokémon Masters EX#List of Trainer moves|Trainer moves]] are possible [[List of cross-canon references|references]] to the lyrics of the [[Pokémon Theme]]. | ||
* Sygna Suit Red & Charizard were the first fair-exclusive {{type|Fire}} sync pair. | * Sygna Suit Red & Charizard were the first fair-exclusive {{type|Fire}} sync pair. | ||
* Excluding Monthly Poké Fair Scouts, Sygna Suit Red & Charizard have been available in more [[sync pair scout]]s that non-paid {{mas|Gem}}s can be used on than any other limited sync pair. <!--as of December 11, 2024, they've appeared in 16 non-paid banners--> | |||
* Red & Snorlax were the first fair-exclusive {{type|Normal}} sync pair. | * Red & Snorlax were the first fair-exclusive {{type|Normal}} sync pair. | ||
** Red and {{mas|N}} are the only Trainers to form the first fair-exclusive sync pair for more than one type. | ** Red and {{mas|N}} are the only Trainers to form the first fair-exclusive sync pair for more than one type. | ||
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* Red is the only Trainer in Pokémon Masters EX whose sygna suit variant was made available before their regular attire. | * Red is the only Trainer in Pokémon Masters EX whose sygna suit variant was made available before their regular attire. | ||
** Possibly for the same reason, Red is also the only Trainer whose battle music is unlocked in the Jukebox by raising their sygna suit variant to 6★ EX rather than their regular attire. | ** Possibly for the same reason, Red is also the only Trainer whose battle music is unlocked in the Jukebox by raising their sygna suit variant to 6★ EX rather than their regular attire. | ||
* In Red's sync pair story, Leaf says that Red's Snorlax is the same one he caught in Kanto.<ref> Sync pair story: A Day with Red Leaf: "Did you know that this Snorlax is the one Red caught on our first adventure?"</ref> | * In Red's [[sync pair story]], Leaf says that Red's Snorlax is the same one he caught in Kanto.<ref>[[Sync pair story]]: A Day with Red Leaf: "Did you know that this Snorlax is the one Red caught on our first adventure?"</ref> | ||
* All versions of Red use special voice-over lines upon winning a battle in a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Blue}}, {{mas|Leaf}}, {{mas|Elaine}}, {{mas|Chase}}, {{mas|Ethan}}, and {{mas|Leon}}. | * All versions of Red use special voice-over lines upon winning a battle in a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Blue}}, {{mas|Leaf}}, {{mas|Elaine}}, {{mas|Chase}}, {{mas|Ethan}}, and {{mas|Leon}}. | ||
* In {{mas|Kris}}'s sygna suit's sync pair story, Leaf mentions that Red once saw a {{p|Suicune}} in Kanto, referencing the {{pkmn2|roaming}} Suicune that appears in {{game|FireRed and LeafGreen|s}} if the player's first partner Pokémon was {{p|Charmander}}. | * In {{mas|Kris}}'s sygna suit's sync pair story, Leaf mentions that Red once saw a {{p|Suicune}} in Kanto, referencing the {{pkmn2|roaming}} Suicune that appears in {{game|FireRed and LeafGreen|s}} if the player's first partner Pokémon was {{p|Charmander}}. | ||
* Sygna Suit Red (Thunderbolt) & Pikachu were the first Master Fair-exclusive sync pair capable of using [[Max Move|max moves]]. | * Sygna Suit Red (Thunderbolt) & Pikachu were the first Master Fair-exclusive sync pair capable of using [[Max Move|max moves]]. | ||
* In his thunderbolt sygna suit's sync pair story, it is revealed that Red caught his Pikachu in [[Viridian Forest]]. | * In his thunderbolt sygna suit's sync pair story, it is revealed that Red caught his Pikachu in [[Viridian Forest]]. | ||
** In the same sync pair story, it is also mentioned that Red used Pikachu in his [[Gym]] {{pkmn|battle}}s against {{mas|Brock}}'s {{TP|Brock|Onix}} and {{mas|Lt. Surge}}'s {{TP|Lt. Surge|Raichu}}, which could be [[List of cross-canon references|references]] to {{Ash}} using his own {{AP|Pikachu}} against the same Pokémon in | ** In the same sync pair story, it is also mentioned that Red used Pikachu in his [[Gym]] {{pkmn|battle}}s against {{mas|Brock}}'s {{TP|Brock|Onix}} and {{mas|Lt. Surge}}'s {{TP|Lt. Surge|Raichu}}, which could be [[List of cross-canon references|references]] to {{Ash}} using his own {{AP|Pikachu}} against the same Pokémon in {{aniseries|PTS}}. | ||
* Red and Blue are the first characters to be both a Champion and a Neo Champion. | * Red and Blue are the first characters to be both a Champion and a Neo Champion. | ||
* In his | * In his Champion outfit's sync pair story, it's revealed that Red saw Articuno in binoculars [[Kanto Route 15|near]] [[Fuchsia City]] before catching it at [[Seafoam Islands]], similar to the core series games. | ||
* Red & Venusaur are the first sync pair exclusive to mix sync pair scouts. Consequentially, they are the first sync pair that can only be scouted using paid {{mas|gem}}s. | * Red & Venusaur are the first sync pair exclusive to mix sync pair scouts. Consequentially, they are the first sync pair that can only be scouted using paid {{mas|gem}}s. | ||
* Red was the first Trainer to form sync pairs with all five roles (counting [[EX role]]s), receiving the fifth—a Sprint EX role—on June 19, 2024. | |||
** Not counting EX roles, Red has formed a sync pair of every role except Sprint. | |||
===Origin=== | ===Origin=== | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
==Related articles== | |||
{{champions|fire}} | {{champions|fire}} | ||
{{masterscharacters|fire}}<br/> | {{masterscharacters|fire}}<br/> |
Latest revision as of 07:07, 2 January 2025
Sygna Suit Red マジコスレッド Serious Costume Red | |
Sygna Suit Red's model | |
No. | 84 |
---|---|
English voice actor | Brandon Winckler[1] |
Japanese voice actor | Shōta Aoi[2] |
Description | The silent type, this legendary, awesome Pokémon Trainer hardly talks at all. His best friend, Blue, is also his rival. |
Red (Japanese: レッド Red) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. In his sygna suit, he forms a sync pair with Charizard, which is capable of Mega Evolving. This sync pair was first made available on February 28, 2020. This pair can be raised to 6★ EX from August 28, 2020.
Red also forms a sync pair with Snorlax, which is capable of Gigantamaxing. This sync pair was first made available on September 16, 2021. This pair can be raised to 6★ EX from the day it was released.
Red in his Thunderbolt sygna suit forms a sync pair with his Pikachu, which is capable of Gigantamaxing. This sync pair is available from a limited-time Master Fair sync pair scout and was first made available on September 1, 2022. This pair can be raised to 6★ EX from the day it was released.
Red in his Neo Champion attire forms a sync pair with Articuno. This pair was first made available through a limited Master Fair sync pair scout beginning on August 28, 2023. This pair can be raised to 6★ EX since it first released.
Red also forms a sync pair with his Venusaur, which is capable of Dynamaxing. This pair was first made available through a Mix sync pair scout beginning on November 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Red has experienced similar events to his core series counterpart as the player character. Red received his first partner Pokémon, Charmander, from Professor Oak and left Pallet Town at the same time as Blue and Leaf, forming a rivalry with Blue. While on his journey, Red caught a Pikachu in Viridian Forest,[3] who would go on to battle Brock's Onix,[4] defeat Misty's Water Pokémon,[5] and battle Lt. Surge's Raichu.[6] Red also battle and caught a Snorlax that was blocking his path after he woke him up with the Poké Flute.[7] While near Fuchsia City, Red saw Articuno in the binoculars and eventually caught it in the Seafoam Islands.[8] After collecting Gym Badges and single-handedly disbanding Team Rocket,[9] Red challenged the Indigo League. After defeating the Elite Four, Red battled the newest Champion of Kanto, Blue, and claimed the title of Champion.[10][11] Red traveled through the Sevii Islands, where he met a man who gave him a Nugget.[12] At some point, Red caught a Venusaur and also saw a Suicune in Kanto.[13]
After his journey in Kanto, Red traveled to Lear's kingdom, where he crushed Lear in a battle.
Charizard
Raising this sync pair to 6★ EX will unlock Song Key 01001, which allows "Battle! (Red) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Strike (Special) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Charizard ♂ ↔ Mega Charizard X ♂ | Weakness | Rock | |||||
Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 732 | 424 | 145 | 424 | 145 | 297 | |
Lv. 140, Max Potential | 892 | 484 | 205 | 484 | 205 | 337 | |
Mega Charizard | |||||||
Lv. 140, Base Potential | 732 | 508 | 145 | 508 | 145 | 297 | |
Lv. 140, Max Potential | 892 | 580 | 205 | 580 | 205 | 337 |
Availability
Sygna Suit Red is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Poké Fair Scout + Present | February 28 to March 16, 2020 | Debut |
Sygna Suit Red Poké Fair Scout | August 28 to September 28, 2020 | 6★ EX unlocked; began at 12:00 UTC |
Triple Feature Poké Fair Scout | December 17, 2020 to January 1, 2021 | |
Triple Feature Poké Fair Scout 72 Hours Only! | Starting July 28, 2021 | Available for 72 hours after logging in with version 2.11.0 |
Bug-, Water-, and Fire-Type Poké Fair Scout | January 20 to February 3, 2022 | Only Bug-, Water-, and Fire-type sync pairs could be recruited |
Dragon, Bug, and Fire Poké Fair Scout | September 22 to October 13, 2022 | Only Dragon-, Bug-, and Fire-type sync pairs could be recruited |
Bug-, Water-, and Fire-Type Poké Fair Scout | May 18 to June 8, 2023 | Only Bug-, Water-, and Fire-type sync pairs could be recruited |
Triple Feature Poké Fair Scout | February 3 to 17, 2024 | |
Triple Feature Poké Fair Scout | April 5 to 17, 2024 | EX role received |
Triple Feature Poké Fair Scout | December 26, 2024 to January 13, 2025 | |
Presents! Limit 1! Sygna Suit Red Poké Fair Scout | December 26, 2024 to January 13, 2025 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Special Poké Fair Scout | August 28 to September 16, 2021 | Available using paid gems only |
One-Time-Only 5★-Select Scout | February 24, 2022 to present | Players can obtain one ticket for this scout by completing Victory Road |
New Year's Poké Fair Ticket Scout | January 1 to 23, 2023 | Players could obtain up to 23 tickets for this scout |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
Fair-Exclusive Guaranteed Ticket Scout | October 1 to November 7, 2024 | Players could obtain one ticket for this scout from the Happy Prize Box |
Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | January 2 to 20, 2025 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Red's Charizard uses Heat Wave and Blast Burn as its two damage-dealing moves. Upon Mega Evolving, Dire Hit + is replaced with Flare Blitz.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Heat Wave | Fire |
Special | 3 | 109 | 130 | 90% | All opponents | Has a chance (10%) of leaving the target burned. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. (Only before Mega Evolving) |
Blast Burn | Fire |
Special | 4 | 178 | 213 | 90% | An opponent | No additional effect. |
My Destiny! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk and Speed by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. If the user's Charizard has Mega Evolved, also raises the user's Attack by three stat ranks. |
Flare Blitz | Fire |
Physical | 3 | 123 | 147 | 100% | An opponent | Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. (Only after Mega Evolving) |
Sync moves | ||||||||
Living Legend Blast Burn | Fire |
Special | — | 160 | 192 | — | An opponent | Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by one stat rank. (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. |
Piercing Gaze | Moves never miss. |
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
Superawakened Passive Skill | |
A Journey in Red Awaits | Makes the weather sunny the first time the user's sync move is used each battle. Increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by three ranks when it enters a battle. |
Theme Skills | |
Fire Strike | Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sygna Suit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Pallet Town Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Sygna Suit Red & Charizard's sync grid is an expanded grid, made available on February 28, 2020. It was further expanded on August 28, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 5 | 60 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +20 | Attack +20 | 10 | 120 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 4 | 48 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 3 | 36 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 4 | 48 | 1 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 4 | 48 | 1 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 4 | 48 | 2 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 5 | 60 | 2 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 5 | 60 | 3 |
Heat Wave: Power +4 | Heat Wave: Power ↑ +4 | 5 | 60 | 3 |
Blast Burn: Power +4 | Blast Burn: Power ↑ +4 | 5 | 60 | 1 |
Blast Burn: Power +4 | Blast Burn: Power ↑ +4 | 5 | 60 | 2 |
Blast Burn: Power +4 | Blast Burn: Power ↑ +4 | 5 | 60 | 2 |
Blast Burn: Power +4 | Blast Burn: Power ↑ +4 | 5 | 60 | 3 |
Flare Blitz: Power +6 | Flare Blitz: Power ↑ +6 | 5 | 60 | 1 |
Flare Blitz: Power +6 | Flare Blitz: Power ↑ +6 | 5 | 60 | 1 |
Flare Blitz: Power +6 | Flare Blitz: Power ↑ +6 | 5 | 60 | 1 |
Flare Blitz: Power +6 | Flare Blitz: Power ↑ +6 | 5 | 60 | 2 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
My Destiny!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
My Destiny!: Stat's Quo 4 | Has a chance (50%) of returning the user's lowered stats to normal when a move is successful. | 10 | 120 | 2 |
My Destiny!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 5 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 3 |
Standfast 9 | Reduces recoil damage received from using moves that have the recoil effect tag. | 8 | 96 | 4 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 7 | 84 | 2 |
Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up the user's sync moves. | 10 | 120 | 2 |
Rejuvenate 6 | Charges the user's gauge by six after using a sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
Solar Flare 2 | Powers up sync moves when the weather is sunny. | 7 | 84 | 2 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 3 |
Sync Thinker 9 | Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. | 8 | 96 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 5 | 60 | 5 |
Living Legend Blast Burn: Power +25 | Living Legend Blast Burn: Power ↑ +25 | 5 | 60 | 3 |
Living Legend Blast Burn: Power +25 | Living Legend Blast Burn: Power ↑ +25 | 5 | 60 | 3 |
Snorlax
Red レッド Red | |
Red's model | |
No. | 84 |
---|---|
English voice actor | Brandon Winckler |
Japanese voice actor | Shōta Aoi |
Description | Red is feeling brand-new in this outfit that he wore back when he traveled the Kanto region. He often thinks about the friends he's made on his journeys. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / Fighting | ||||||
Role | Support | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Snorlax ♂ | Weakness | Fighting | |||||
It doesn't do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 698 | 224 | 268 | 200 | 288 | 239 | |
Lv. 140, Max Potential | 858 | 284 | 308 | 260 | 328 | 319 |
Availability
Red is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Poké Fair Scout | September 16 to October 30, 2021 | Debut |
Red and Blue Poké Fair Scout | February 17 to March 7, 2022 | |
Diantha, Ingo, and Red Poké Fair Scout | March 24 to April 7, 2022 | |
Main Character Poké Fair Scout | June 20 to July 4, 2022 | Only 5★ sync pairs available were those with the Main Character theme skill |
Triple Feature Charming Poké Fair Scout | March 14 to 31, 2023 | Only male sync pairs could be recruited |
Ingo, Red, and Diantha Poké Fair Scout | August 12 to 26, 2023 | |
Triple Feature Poké Fair Scout | October 10 to 24, 2023 | |
Triple Feature Poké Fair Scout | June 19 to July 1, 2024 | Vertical sync grid expansion and EX role received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Poké Fair Scout ×25 (A) | January 1 to 18, 2022 | Available using paid gems only |
5★-Guaranteed Main Character Special Scout | June 20 to July 4, 2022 | Available using paid gems only; could only be used once |
5★-Select Poké Fair Scout ×25 (A) | January 1 to 31, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (C) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
Fair-Exclusive 5★-Select Ticket Scout | February 28 to March 26, 2024 | Players could obtain one ticket for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (C) | September 4 to 30, 2024 | Available using paid gems only |
Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (C) | January 2 to 20, 2025 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Body Slam | Normal |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Rock Smash | Fighting |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (50%) of lowering the target's Defense by one stat rank. |
You and Me! | None | Status | 0 (2 uses) |
— | — | — | An ally | Reduces the sync move countdown of an allied sync pair by one. Raises an ally's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally. |
Sync move | ||||||||
Heaviest Sleeper Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Max moves | ||||||||
G-Max Replenish | Normal |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Restores 1 MP of the user's moves. |
Max Knuckle | Fighting |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Attack of all allied sync pairs by two stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Team Alert Mind 1 | Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below. |
Group Moral Support 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
Superawakened Passive Skill | |
Flute Awakening | Reduces the user's sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user's max move. Reduces physical attack move damage taken by allies. |
Theme Skills | |
Normal Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pallet Town Support | Raises the maximum HP of all allied sync pairs by 6. |
Passionate Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Red & Snorlax's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on June 19, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Body Slam: Power +3 | Body Slam: Power ↑ +3 | 3 | 36 | 1 |
Body Slam: Power +3 | Body Slam: Power ↑ +3 | 3 | 36 | 1 |
Body Slam: Power +3 | Body Slam: Power ↑ +3 | 3 | 36 | 1 |
Body Slam: Power +3 | Body Slam: Power ↑ +3 | 3 | 36 | 2 |
Body Slam: Power +3 | Body Slam: Power ↑ +3 | 3 | 36 | 2 |
Body Slam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Body Slam: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Smash: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
You and Me!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
You and Me!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 5 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 6 | 72 | 2 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 7 | 84 | 2 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 7 | 84 | 2 |
Flag Bearer 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 3 |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 9 | 108 | 3 |
MAX Group Therapy 9 | Removes all status conditions from all allied sync pairs after using the user's max move. | 8 | 96 | 2 |
MAX Shielding Strikes 2 | Raises the user's Defense by two stat ranks after using its max move. | 8 | 96 | 3 |
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user's max move. | 8 | 96 | 4 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 4 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 10 | 120 | 5 |
G-Max Replenish: Power +100 | G-Max Replenish: Power ↑ +100 | 8 | 96 | 3 |
Max Knuckle: Power +100 | Max Knuckle: Power ↑ +100 | 8 | 96 | 3 |
Heaviest Sleeper Normal Impact: Power +25 | Heaviest Sleeper Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Heaviest Sleeper Normal Impact: Power +25 | Heaviest Sleeper Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Venusaur
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Field | ||||||
EX Role | Strike (Special) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Venusaur ♂ | Weakness | Fire | |||||
There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 336 | 176 | 336 | 187 | 285 | |
Lv. 140, Max Potential | 839 | 416 | 216 | 416 | 227 | 325 |
Availability
Red and Venusaur are exclusive to mix scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Debut; available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Razor Leaf | Grass |
Physical | 2 | 43 | 51 | 95% | All opponents | Critical hits land more easily. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Toughen Up to Win! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally. |
Giga Frenzy Plant | Grass |
Special | 2 | 180 | 216 | 100% | All opponents | Activation Condition: When the field of play's terrain turns into Grassy Terrain. Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. |
Sync move | ||||||||
Silent Overgrowth Grass Beam | Grass |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Grassy Terrain) (EX role effect: Sync moves will target all opposing sync pairs.) |
Max moves | ||||||||
Max Overgrowth* | Grass |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Turns the field of play's terrain into Grassy Terrain. |
Max Overgrowth* | Grass |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Turns the field of play's terrain into Grassy Terrain. |
Skills
Name | Description |
---|---|
Passive Skills | |
Kanto Journey Legacy | The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. |
Ferocious Entry 4 | Raises the user's Attack and Sp. Atk by four stat ranks when it enters a battle. |
Move on Opp: Attack ↓ &/ Sp. Atk ↓ 9 | Lowers the target's Attack or Sp. Atk—or both—by one stat rank when the user's move targeting that opponent is successful. |
Theme Skills | |
Grass Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Kanto Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Pallet Town Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Passionate Spirit Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Red & Venusaur's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Razor Leaf: Power +3 | Razor Leaf: Power ↑ +3 | 3 | 36 | 1 |
Razor Leaf: Power +3 | Razor Leaf: Power ↑ +3 | 3 | 36 | 1 |
Razor Leaf: Power +3 | Razor Leaf: Power ↑ +3 | 3 | 36 | 1 |
Razor Leaf: Power +3 | Razor Leaf: Power ↑ +3 | 3 | 36 | 1 |
Razor Leaf: Power +3 | Razor Leaf: Power ↑ +3 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Razor Leaf: Superduper Effective 9 | Powers up moves that are super effective. | 8 | 96 | 2 |
Razor Leaf: Toxic Chance 4 | Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. | 8 | 96 | 2 |
Giga Frenzy Plant: Power +3 | Giga Frenzy Plant: Power ↑ +3 | 3 | 36 | 1 |
Giga Frenzy Plant: Power +3 | Giga Frenzy Plant: Power ↑ +3 | 3 | 36 | 1 |
Giga Frenzy Plant: Power +3 | Giga Frenzy Plant: Power ↑ +3 | 3 | 36 | 1 |
Giga Frenzy Plant: Power +3 | Giga Frenzy Plant: Power ↑ +3 | 3 | 36 | 1 |
Giga Frenzy Plant: Power +3 | Giga Frenzy Plant: Power ↑ +3 | 3 | 36 | 1 |
Giga Frenzy Plant: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Toughen Up to Win!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Toughen Up to Win!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 7 | 84 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Witty Hit 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | 9 | 108 | 2 |
Initial Pinch Special Boost 2 | Increases the user's Special Moves ↑ Next effect by two ranks the first time it is in a pinch each battle. | 10 | 120 | 2 |
Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 8 | 96 | 3 |
MAX Double Down 3 | Powers up the user's max moves that are super effective. | 8 | 96 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Grassy Terrain: S-Moves ↑ 5 | Powers up the user's sync move when the terrain is Grassy Terrain. | 10 | 120 | 3 |
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Silent Overgrowth Grass Beam: Power +25 | Silent Overgrowth Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Silent Overgrowth Grass Beam: Power +25 | Silent Overgrowth Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Pikachu
Sygna Suit Red (Thunderbolt) マジコスレッド (アナザー) Serious Costume Red (Another) | |
Sygna Suit Red's model (Thunderbolt) | |
No. | 84 |
---|---|
English voice actor | Brandon Winckler |
Japanese voice actor | Shōta Aoi |
Description | Red is clad in a thrilling sygna suit. He knows he can depend on his strong and loyal partner, Pikachu, who he met in the Kanto region. |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
EX Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Pikachu ♂ | Weakness | Ground | |||||
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 694 | 336 | 190 | 336 | 190 | 402 | |
Lv. 140, Max Potential | 854 | 376 | 250 | 376 | 250 | 482 |
Availability
Sygna Suit Red (Thunderbolt) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Red Master Fair Scout | September 1 to October 3, 2022 | Debut |
Sygna Suit Red Master Fair Scout | December 31, 2023 to January 31, 2024 | EX role received; began at 15:00 UTC |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Electric Terrain | Electric |
Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play's terrain into Electric Terrain. |
Origin Volt Tackle | Electric |
Physical | 2 | 150 | 180 | 100% | All opponents | Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed. |
Spark of Victory! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the user's Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
Lightning-Fast Volt Tackle | Electric |
Physical | — | 200 | 240 | — | An opponent | This attack's power increases when the terrain is Electric Terrain. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Electric Terrain) |
Max moves | ||||||||
G-Max Volt Crash* | Electric |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Leaves all opposing sync pairs paralyzed. |
Max Guard | Normal |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
G-Max Volt Crash* | Electric |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Leaves all opposing sync pairs paralyzed. |
Skills
Name | Description |
---|---|
Passive Skills | |
Kanto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Red's Fighting Spirit | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
Clutch Critical | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. |
MAX Countdown 3 | Reduces the user's sync move countdown by three after using its max move. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sygna Suit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Pallet Town Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Sygna Suit Red (Thunderbolt) & Pikachu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Shock: Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Thunder Shock: Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Electric Terrain: Precision Pals 1 | Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. | 8 | 96 | 2 |
Origin Volt Tackle: Power +2 | Origin Volt Tackle: Power ↑ +2 | 3 | 36 | 1 |
Origin Volt Tackle: Power +2 | Origin Volt Tackle: Power ↑ +2 | 3 | 36 | 1 |
Origin Volt Tackle: Power +2 | Origin Volt Tackle: Power ↑ +2 | 3 | 36 | 1 |
Origin Volt Tackle: Power +2 | Origin Volt Tackle: Power ↑ +2 | 3 | 36 | 2 |
Origin Volt Tackle: Power +2 | Origin Volt Tackle: Power ↑ +2 | 3 | 36 | 2 |
Spark of Victory!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Spark of Victory!: Ramp Up 2 | Raises the user's Sp. Atk by two stat ranks when its move is successful. | 7 | 84 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | 8 | 96 | 2 |
Static Shock 3 | Powers up the user's sync move when the target is paralyzed. | 8 | 96 | 2 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Charged Immunity | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | 8 | 96 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 9 | 108 | 3 |
Attack to the MAX 3 | Powers up the user's max move when its Attack is raised. | 8 | 96 | 3 |
Shocking Slowdown 9 | Lowers the target's Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | 9 | 108 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
MAX Conductivity | Turns the field of play's terrain into Electric Terrain after using the user's max move. | 12 | 144 | 3 |
Lightning-Fast Volt Tackle: Power +25 | Lightning-Fast Volt Tackle: Power ↑ +25 | 5 | 60 | 3 |
Lightning-Fast Volt Tackle: Power +25 | Lightning-Fast Volt Tackle: Power ↑ +25 | 5 | 60 | 3 |
Articuno
Red (Champion) レッド(チャンピオン) Red (Champion) | |
Red's model (Champion) | |
No. | 84 |
---|---|
English voice actor | Brandon Winckler |
Japanese voice actor | Shōta Aoi |
Description | Red is dressed in an outfit honoring his earned title: Neo Champion of Pasio. The way he battles alongside his Articuno is beautiful and graceful. |
Type | Ice | ||||||
---|---|---|---|---|---|---|---|
Move type | Ice | ||||||
Role | Strike (Special) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Articuno | Weakness | Rock | |||||
Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 336 | 158 | 336 | 161 | 308 | |
Lv. 140, Max Potential | 839 | 396 | 218 | 396 | 221 | 348 |
Availability
Red (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Master Fair Scout | August 28 to October 7, 2023 | Debut |
Red Master Fair Scout | December 25, 2024 to January 25, 2025 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Blizzard | Ice |
Special | 3 | 126 | 151 | 70% | All opponents | Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen. |
Protect | Normal |
Status | 2 (1 use) |
— | — | — | Self | Applies the Damage Guard Next effect to the user. |
Frozen Wings Ice Beam | Ice |
Special | 2 | 150 | 180 | 100% | An opponent | Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen. |
Glory of the Winning Path! | None | Status | 0 (1 use) |
— | — | — | Self | Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by six stat ranks. Increases the user's Special Moves ↑ Next effect by two ranks. |
Sync move | ||||||||
Silence of the Raging Blizzard | Ice |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Kanto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
Journey from Pallet | The user's moves never miss. Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up the user's sync move. |
Shimmering White Snow | Lowers the target's Ice Type Rebuff by one rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by one rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. |
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. |
Theme Skills | |
Ice Strike | Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Champion Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pallet Town Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
The sync grid for Red (Champion) & Articuno is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Blizzard: Power +3 | Blizzard: Power ↑ +3 | 3 | 36 | 1 |
Blizzard: Power +3 | Blizzard: Power ↑ +3 | 3 | 36 | 1 |
Blizzard: Power +3 | Blizzard: Power ↑ +3 | 3 | 36 | 1 |
Blizzard: Power +3 | Blizzard: Power ↑ +3 | 3 | 36 | 2 |
Blizzard: Power +3 | Blizzard: Power ↑ +3 | 3 | 36 | 2 |
Blizzard: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Blizzard: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Protect: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Protect: Move: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Frozen Wings Ice Beam: Power +4 | Frozen Wings Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Frozen Wings Ice Beam: Power +4 | Frozen Wings Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Frozen Wings Ice Beam: Power +4 | Frozen Wings Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Frozen Wings Ice Beam: Power +4 | Frozen Wings Ice Beam: Power ↑ +4 | 3 | 36 | 2 |
Frozen Wings Ice Beam: Power +4 | Frozen Wings Ice Beam: Power ↑ +4 | 3 | 36 | 2 |
Glory of the Winning Path!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Glory of the Winning Path!: Move: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Hit Frozen Opp: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful while the target is frozen. | 7 | 84 | 2 |
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 8 | 96 | 2 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Recharging Strike 9 | Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | 10 | 120 | 3 |
Hail: P-Moves ↑ & S-Moves ↑ 5 | Powers up the user's moves and sync move during a hailstorm. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Opp Rebuff ↓: S-Moves ↑ 9 | Powers up the user's sync move when the target's Type Rebuff is lowered. | 10 | 120 | 3 |
1st S-Move: Hail | Causes a hailstorm the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Silence of the Raging Blizzard: Power +25 | Silence of the Raging Blizzard: Power ↑ +25 | 5 | 60 | 3 |
Silence of the Raging Blizzard: Power +25 | Silence of the Raging Blizzard: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
In the story event Golden Bonds on Pasio, Red uses his Lapras to battle Lear's Gholdengo.
Lapras |
Appearances
Battle appearances
Sygna Suit Red & Charizard can be battled against in:
- PML Arc: Chapter 30: The Road to Victory
- Champion Stadium: Victory Road
- Battle Rally (as a side foe; Area 1–9)
- Story event: We Should Battle! (as a side foe; August 8 to 28, 2023)
- Daily Type Rotation: Type Team-Up (2023) (August 21 to 28, 2023)
- Arceus Arc Celebration: Special Battle Event (November 29 to December 17, 2024)
Red & Snorlax can be battled against in:
- Solo event: Special Day with the Guys (March 14 to 31, 2023)
Red (Champion) & Articuno can be battled against in:
- Battle Rally (Area 1–9)
- Champion Stadium: Pasio Special Stadium (Fire-type weakness; August 30 to September 15, 2023; April 9 to 23, 2024)
- Extreme battle event: Regional Top-Tier Challenge (September 9 to 19, 2024)
- Champion Stadium: Pasio Special Stadium (Steel-type weakness; September 22 to October 6, 2024)
Red has also been shown to pair alongside Lapras and can be battled against in:
- Battle Rally (as a side foe; Area 1–9; since version 2.49.0)
- Story event: Golden Bonds on Pasio (as a side foe; September 17 to October 1, 2024)
Story appearances
Red appears in his sygna suit in the following story areas:
- PML Arc:
- Arceus Arc:
- Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice (flashback)
- Chapter 2: The Bond That Guides Leon
- Solo event: Training with Legends
- Find the Ditto impostors!
- Special event: Blazing Battle with Ash
- Trainer Files: Kanto Elite Four (Part 2) (flashback)
- Story events:
- Sync pair stories:
- A Day with Lear
- A Day with Sygna Suit Kris
Red appears in his normal outfit in the following story areas:
- Villain Arc:
- Arceus Arc: Chapter 1: Three Champions (flashback)
- Solo events:
- Story events:
- Threads of Strength (flashback)
- Golden Bonds on Pasio
- Neo Champions: Three Trainers, Three Minds
- Sync pair story: A Day with Blue (Classic)
Red appears in his thunderbolt sygna suit in the following story areas:
Red appears in his Champion outfit in the following story areas:
During the story event Threads of Strength, a Ditto transforms into Red, using Sygna Suit Red's appearance.
Sync pair stories
Sygna Suit Red & Charizard
- A Day with Sygna Suit Red
Red & Snorlax
- A Day with Red
Sygna Suit Red (Thunderbolt) & Pikachu
- A Day with Sygna Suit Red
Red (Champion) & Articuno
- A Day with Red
Quotes
- Main article: Red (game)/Quotes → Pokémon Masters EX
In animation
Pokémon Masters Animated Trailer
Sygna Suit Red briefly appeared in the Pokémon Masters Animated Trailer. Alongside Blue, he observed, from afar on a balcony, a battle between two trios: Bettie, Iris, and Barry; and Skyla, Flint, and Acerola.
Gallery
Sygna Suit Red
Artwork of Sygna Suit Red & Charizard in Pokémon Masters EX |
Key artwork of EX Sygna Suit Red in Pokémon Masters EX |
Key art from Pokémon Masters | Title screen artwork | ||
Sygna Suit Red & Charizard on Pokémon Masters EX Dream Team Maker |
Key artwork of Sygna Suit Red in Pokémon Masters by Ken Sugimori |
Comic of Red meeting Nemona by me_Genzo[14] | |||
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | ||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork with Blue and Leaf by lack | Artwork with Bettie, Leon, and their Charizard by Taz Saints |
Medal 1★ Training with Legends |
Medal 2★ Training with Legends |
Medal 3★ Training with Legends |
Medal Pride of Legends |
Victory Road artwork by Rokoh Hashibi | Sygna Suit Red's sync move mindscape (Mt. Silver Cave) |
Fifth anniversary artwork by Takahashi Jun[15] |
Red
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Red's sync move mindscape (Pallet Town) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Villain Arc Memories Chapter 1: Kanto artwork by katano shibire[16] |
Medal 1★ Looming Shadow of Kanto |
Medal 2★ Looming Shadow of Kanto |
Medal 3★ Looming Shadow of Kanto |
Medal Chaos Curtailed | |
Artwork of Red from the Kanto villain events' title screen |
Artwork of the Kanto chapter of the Villain Arc |
Comic of the Kanto chapter of the Villain Arc |
Sygna Suit Red (Thunderbolt)
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Sygna Suit Red (Thunderbolt)'s sync move mindscape (Mt. Silver Cave) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Threads of Strength |
Medal 2★ Threads of Strength |
Medal 3★ Threads of Strength |
Medal Strongest of the Strong |
3rd Anniversary title screen artwork |
Red (Champion)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Red's sync move mindscape (Mt. Silver Cave) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Three Trainers, Three Minds |
Medal 2★ Three Trainers, Three Minds |
Medal 3★ Three Trainers, Three Minds |
Medal Pallet's Colorful Strength |
4th Anniversary title screen artwork by kirisAki[17] |
Trivia
- Red is based on the player character of the Kanto-based games, as he was the Champion of Kanto, and he was the one who defeated Team Rocket back in Kanto. His rival is Blue, as Blue has the first partner Pokémon with a type advantage over Red's first partner Pokémon.
- Red is indirectly responsible for the creation of the Pokémon Masters League, as him defeating Lear before the events of the game was what inspired Lear to create Pasio and the PML in order to get another chance at beating him.
- Red is the only character based on a core series player character to be a Champion, as it is unconfirmed if any of the other characters based on the player characters have won their respective region's League.
- Red is depicted mostly as silent in Pokémon Masters EX; across all his lines of dialogue, he speaks a total of seven lines out loud and two lines of inner monologue.
- The English names of Sygna Suit Red & Charizard and Red & Snorlax's Trainer moves are possible references to the lyrics of the Pokémon Theme.
- Sygna Suit Red & Charizard were the first fair-exclusive Fire-type sync pair.
- Excluding Monthly Poké Fair Scouts, Sygna Suit Red & Charizard have been available in more sync pair scouts that non-paid Gems can be used on than any other limited sync pair.
- Red & Snorlax were the first fair-exclusive Normal-type sync pair.
- Red and N are the only Trainers to form the first fair-exclusive sync pair for more than one type.
- Red is the first Trainer in Pokémon Masters EX to use both Mega Evolution and Dynamax.
- Red is the only Trainer in Pokémon Masters EX whose sygna suit variant was made available before their regular attire.
- Possibly for the same reason, Red is also the only Trainer whose battle music is unlocked in the Jukebox by raising their sygna suit variant to 6★ EX rather than their regular attire.
- In Red's sync pair story, Leaf says that Red's Snorlax is the same one he caught in Kanto.[18]
- All versions of Red use special voice-over lines upon winning a battle in a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Blue, Leaf, Elaine, Chase, Ethan, and Leon.
- In Kris's sygna suit's sync pair story, Leaf mentions that Red once saw a Suicune in Kanto, referencing the roaming Suicune that appears in Pokémon FireRed and LeafGreen if the player's first partner Pokémon was Charmander.
- Sygna Suit Red (Thunderbolt) & Pikachu were the first Master Fair-exclusive sync pair capable of using max moves.
- In his thunderbolt sygna suit's sync pair story, it is revealed that Red caught his Pikachu in Viridian Forest.
- In the same sync pair story, it is also mentioned that Red used Pikachu in his Gym battles against Brock's Onix and Lt. Surge's Raichu, which could be references to Ash using his own Pikachu against the same Pokémon in Pokémon the Series.
- Red and Blue are the first characters to be both a Champion and a Neo Champion.
- In his Champion outfit's sync pair story, it's revealed that Red saw Articuno in binoculars near Fuchsia City before catching it at Seafoam Islands, similar to the core series games.
- Red & Venusaur are the first sync pair exclusive to mix sync pair scouts. Consequentially, they are the first sync pair that can only be scouted using paid gems.
- Red was the first Trainer to form sync pairs with all five roles (counting EX roles), receiving the fifth—a Sprint EX role—on June 19, 2024.
- Not counting EX roles, Red has formed a sync pair of every role except Sprint.
Origin
Charizard is the final evolution of Charmander, one of the first partner Pokémon of Kanto in the core series games. Charizard is one of the Pokémon that Red typically uses as a non-player character in the core series games, with him Mega Evolving it in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In addition, Red's Pokémon Origins and Pokémon Zensho counterparts have been depicted with Charizard, with the former being the first piece of media to show Charizard Mega Evolving into Mega Charizard X. Charizard's Dex entry comes from Pokémon Ruby and Sapphire.
Red's design is based on his appearance in Pokémon FireRed and LeafGreen. Snorlax is one of the Pokémon that Red typically uses as a non-player character in the core series. Red's Snorlax may be based on the two Snorlax barring the player's progress in the Kanto-based games. In addition, Red's Pokémon Origins and Pokémon Adventures counterparts have been depicted with a Snorlax. Snorlax's Dex entry comes from Pokémon Ultra Sun.
Venusaur is the final evolution of Bulbasaur, one of the first partner Pokémon of Kanto in the core series games. Venusaur is one of the Pokémon that Red typically uses as a non-player character in the core series games, with it being his signature Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. In addition, Red's Pokémon Adventures counterpart owns a Venusaur, while his Pokémon Generations counterpart is depicted with a Bulbasaur, the unevolved form of Venusaur. Venusaur's Dex entry comes from Pokémon Ruby and Sapphire.
Pikachu is the player's first Pokémon in Pokémon Yellow. Pikachu would later act as Red's signature Pokémon as a non-player character in the core series games. Red is shown with a Gigantamax Pikachu in the TCG, with it being the first piece of media to depict Red's Pikachu Gigantamaxing. In addition, Red's Pokémon Generations, and Pokémon Adventures counterparts have been depicted with a Pikachu. Pikachu's Dex entry comes from Pokémon Ultra Sun.
Articuno is a Legendary Pokémon that can be caught at Seafoam Islands in the Kanto-based games. In addition, Red's Pokémon Origins counterpart is depicted with an Articuno, while his Pokémon Adventures counterpart temporarily uses Green's Articuno during the manga. Articuno's Dex entry comes from Pokémon Ruby and Sapphire.
In other languages
My Destiny!
|
Living Legend Blast Burn
|
You and Me!
|
Heaviest Sleeper Normal Impact
|
Toughen Up to Win!
|
Giga Frenzy Plant
|
Silent Overgrowth Grass Beam
|
Spark of Victory!
|
Origin Volt Tackle
|
Lightning-Fast Volt Tackle
|
Frozen Wings Ice Beam
|
Glory of the Winning Path!
|
Silence of the Raging Blizzard
|
References
- ↑ Brandon Winckler on Facebook
- ↑ Nintendo DREAM (vol. 329)
- ↑ Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Did you meet him in Viridian Forest?" Lt. Surge: "Oh! That's amazing! It must have been destiny!"
- ↑ Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Anyway, I can't believe the Pikachu who used to struggle against my Onix has grown so strong!"
- ↑ Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Misty: "My water Pokémon were shown up by your signature electric moves. Even though I was so confident I wouldn't lose to such a flimsy Pokémon, with or without disadvantage!"
- ↑ Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Lt. Surge: "Its fight with my Raichu electrfied both of us!"
- ↑ Sync pair story: A Day with Red Leaf: "Yup! Snorlax was blocking a road while taking a nap, so Red played a flute to wake him up! Then they battled, and that's how Red caught him!"
- ↑ Sync pair story: A Day with Red (Champion) Lorelei: "But at any rate, Red... Where did you catch Articuno, anyway?" Blue: "I'm pretty sure that they met at the Seafoam Islands. Although Red had seen Articuno before actually coming face-to-face with it, and had been running around serching for it for ages. I think you saw it through some binoculars at the gate by Fuchsia City, right?"
- ↑ Sync pair story: A Day with Sygna Suit Red Flint: "Like how he single-handedly dismantled Team Rocket, an organization that was mistreating Pokémon."
- ↑ Sync pair story: A Day with Sygna Suit Red Flint when referring to Red "Not only that, he also became the Champion of the Kanto Region!"
- ↑ Blue's Pokémon Center Conversation "Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion..."
- ↑ Pasio Gold Rush Leaf: "I met him when I was traveling around the Sevii Islands! Wait—you met him, too, Red?"
- ↑ Sync pair story: A Day with Sygna Suit Kris Leaf: "Actually... Didn't you tell me once that you saw a Suicune in Kanto, too, Red?"
- ↑ Tweet about illustrating the Nemona comics
- ↑ Tweet confirming Takahashi Jun as the artist
- ↑ Villain Arc Memories Kanto tweet
- ↑ Post confirming kirisAki drew the 4-Year Anniversary art.
- ↑ Sync pair story: A Day with Red Leaf: "Did you know that this Snorlax is the one Red caught on our first adventure?"
Related articles
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) • Boy (POKÉTOON) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona • Geeta |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |