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Mr. Mime (Pokémon)/Generation V learnset

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← Mr. Mime 122

By leveling up

Generation V
Other generations:
I - II - III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Magical Leaf Grass Special 06060 —}}—% 20
000Start 000Start Quick Guard Fighting Status 0000 —}}—% 15
000Start 000Start Wide Guard Rock Status 0000 —}}—% 10
000Start 000Start Power Swap Psychic Status 0000 —}}—% 10
000Start 000Start Guard Swap Psychic Status 0000 —}}—% 10
000Start 000Start Barrier Psychic Status 0000 —}}—% 30
000Start 000Start Confusion Psychic Special 05050 100}}100% 25
0044 0044 Copycat Normal Status 0000 —}}—% 20
0088 0088 Meditate Psychic Status 0000 —}}—% 40
01515 01111 DoubleSlap Normal Physical 01515 085}}85% 10
01818 01515 Mimic Normal Status 0000 —}}—% 10
N/AN/A 01515 Psywave Psychic Special 0000 080}}80% 15
01111 01818 Encore Normal Status 0000 100}}100% 5
02222 02222 Light Screen Psychic Status 0000 —}}—% 30
02222 02222 Reflect Psychic Status 0000 —}}—% 20
02525 02525 Psybeam Psychic Special 06565 100}}100% 20
02929 02929 Substitute Normal Status 0000 —}}—% 10
03232 03232 Recycle Normal Status 0000 —}}—% 10
03636 03636 Trick Psychic Status 0000 100}}100% 10
03939 03939 Psychic Psychic Special 09090 100}}100% 10
04343 04343 Role Play Psychic Status 0000 —}}—% 10
04646 04646 Baton Pass Normal Status 0000 —}}—% 40
05050 05050 Safeguard Normal Status 0000 —}}—% 25
  • A level of "Start" indicates a move that will be known by a Mr. Mime obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunnyGothitaGothoritaGothitelle Charm Normal Status 100% 20
MagmarMagmortarSableyeVolbeat Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 100 100% 10
BunearyLopunny Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
Spinda Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
Mr. Mime Mimic Normal Status —% 10
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
KadabraAlakazamMr. MimeElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation V
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
439 Tickle Normal Status 100% 20
439* UproarB2W2 Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Teeter Dance Normal Status 100% 20
Spooky Manor Skill Swap Psychic Status —% 10
  • A superscript level indicates that Mr. Mime can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see event moves from other generations