Our 2014 Christmas Contests have begun! Check the Bulbagarden Forums to find out how you could win 1 of 30 copies of ORAS!
Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Indigo Plateau

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
If you were looking for the chapter in Pokémon Zensho, see PZ10.

Indigo Plateau is a featured article
Smart Ribbon Master Sinnoh.png This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia.
Indigo Plateau セキエイこうげん
Sekiei Plateau
"The Ultimate Goal of Trainers!"
Indigo Plateau HGSS.png
None.png
Indigo Plateau in {{{variable2}}}.
Map description
The fate of many Trainers aiming for the top rests here.
[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite}}}|{{{leader}}}|link={{{leader}}}]]
[[{{{leader}}}|{{{leader}}}]]
No specialty type [[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite2}}}|{{{leader2}}}|link={{{leader2}}}]]
[[{{{leader2}}}|{{{leader2}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite3}}}|{{{leader3}}}|link={{{leader3}}}]]
[[{{{leader3}}}|{{{leader3}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
Indigo League - Gen I and III
Lorelei
Elite Four
Lorelei
Bruno
Elite Four
Bruno
Agatha
Elite Four
Agatha
Lance
Elite Four
Lance
Blue
Champion Blue
Indigo League - Gen II and IV
Will
Elite Four
Will
Koga
Elite Four
Koga
Bruno
Elite Four
Bruno
Karen
Elite Four
Karen
Lance
Champion Lance
Indigo Plateau
 
Route 23 and Victory Road
 
Location
Kanto Indigo Plateau Map.png
Location of Indigo Plateau in Kanto.
Indigo Plateau RBY.png Indigo Plateau GSC.png Indigo Plateau FRLG.png
Gen I Gen II Gen III

Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon Trainer, who may be challenged after defeating all eight Gym Leaders of either respective region. In the anime, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival and the Pokémon League Village.

Indigo Plateau is located just north of Victory Road and Route 23, and east of Mt. Silver. In Generation I and III, the only way to reach Indigo Plateau is by going through Route 23; however, in Generation II and IV, Indigo Plateau is reached by going through Route 26. In order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specialize in a different type.

Contents

Geography

Superstructure

In the games, Indigo Plateau is depicted as a large building surrounded by mountainous areas. Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road to Indigo Plateau.

In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance.

In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees.

In Generation III, there is a flight of stairs that leads up to Indigo Plateau from Route 23, with a small area outside the entrance with a couple of giant statues.

In Generation IV, the pathway is the same as Generation II, but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path.

Ground floor

Generation I
Indigo Plateau Center I.png
Generation II
Pokémon League Lobby GSC.png
Generation III
Indigo Plateau Center FRLG.png
Generation IV
Indigo Plateau Center HGSS.png


On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center Nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stocks rare items that can only be found in Indigo Plateau.

In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the nurse is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to New Bark Town. He offers this because the Trainer cannot Fly to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.

In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.

In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the nurse, one flight of stairs above. To the right of the nurse is the Poké Mart and the stairs to the Wi-Fi Club. The man with an Abra is still there, but he won't Teleport the player, saying that intimidated Trainers just Fly back home; in HeartGold and SoulSilver, the player can Fly to any Fly destination in either region from outside the building. To the right of the Abra man is a terminal where the player can compare records with other players he or she has contacted wirelessly, similar to the rooms in Jubilife TV.

Poké Mart

Generation I and III
Great Ball Great Ball
Pokémon Dollar600
Ultra Ball Ultra Ball
Pokémon Dollar1200
Max Potion Max Potion
Pokémon Dollar2500
Full Restore Full Restore
Pokémon Dollar3000
Full Heal Full Heal
Pokémon Dollar600
Revive Revive
Pokémon Dollar1500
Max Repel Max Repel
Pokémon Dollar700
Generation II and IV
Great Ball Great Ball
Pokémon Dollar600
Ultra Ball Ultra Ball
Pokémon Dollar1200
Hyper Potion Hyper Potion
Pokémon Dollar1200
Max Potion Max Potion
Pokémon Dollar2500
Full Restore Full Restore
Pokémon Dollar3000
Full Heal Full Heal
Pokémon Dollar600
Revive Revive
Pokémon Dollar1500
Max Repel Max Repel
Pokémon Dollar700

First room

Generation I
Lorelei Room RBY.png
Generation II
Will Room GSC.png
Generation III
Lorelei Room FRLG.png
Generation IV
Will Room HGSS.png


Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.

During Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Ice-type Pokémon, her room is surrounded by ice; however, it is more like water, and in fact behaves exactly like water in Generation I, right down to being able to catch Pokémon by fishing with the Old and Good Rods. From the entrance, there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.

In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Ironically, the room's design is encompassed with pools of frozen water on both sides of the battling arena, suiting more of Lorelei's abilities than Will's. There is also a narrow bridge connected to the batting arena where Will stands waiting for battle.

In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues of ice surrounding the battle arena.

In Generation IV, the room is redesigned to accustom to Will's liking. It features a room shaped much like his Generation II room, except with a purple tiled floor. Floating, transparent cubes bob around the room, rising seemingly from a black pit where in Generation II there was ice.

Trainers

Pokémon Red and Blue


Pokémon Yellow


Pokémon Gold, Silver, and Crystal


Pokémon FireRed and LeafGreen
Initial battle


Rematch


Pokémon HeartGold and SoulSilver
Initial battle


Rematch


Pokémon

  Pokémon     Games     Location     Levels     Rate  
Fishing
129 Magikarp
R B Y
Old Rod Fishing
Old Rod
5 100%
118 Goldeen
R B Y
Good Rod Fishing
Good Rod
10 50%
060 Poliwag
R B Y
Good Rod Fishing
Good Rod
10 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Second room

Generation I
Bruno Room RBY.png
Generation II
Koga Room GSC.png
Generation III
Bruno Room FRLG.png
Generation IV
Koga Room HGSS.png


The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.

In Generation I and III, Bruno is the owner of this room, and has designed it according to his Fighting-type specialties. The room is full of giant boulders that surround the battle field, and a Pokémon statue in the corner.

In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Poison-type Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.

In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues of stone surrounding the battle arena.

In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.

Trainers

Pokémon Red and Blue


Pokémon Yellow


Pokémon Gold, Silver, and Crystal


Pokémon FireRed and LeafGreen
Initial battle


Rematch


Pokémon HeartGold and SoulSilver
Initial battle


Rematch


Third room

Generation I
Agatha Room RBY.png
Generation II
Bruno Room GSC.png
Generation III
Agatha Room FRLG.png
Generation IV
Bruno Room HGSS.png


The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return or advance forward.

In Generation I and III, Agatha is the owner of this room, and has designed it according to her own Ghost-type specialties. The room is full of giant gravestones that surround the battle field. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.

In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Fighting-type Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the batting arena where Bruno stands waiting for battle.

In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.

In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it a refinery feel.

Trainers

Pokémon Red and Blue


Pokémon Yellow


Pokémon Gold, Silver, and Crystal


Pokémon FireRed and LeafGreen
Initial battle


Rematch


Pokémon HeartGold and SoulSilver
Initial battle


Rematch


Fourth room

Generation I
Lance Room RBY.png
Generation II
Karen Room GSC.png
Generation III
Lance Room FRLG.png
Generation IV
Karen Room HGSS.png


The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II and IV, the Trainer will advance to the fourth room normally.

In Generation I and III, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena, but these are moved to the pathway in Generation III, and the main battle arena is surrounded by six large fang-shaped statues.

In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.

In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.

Trainers

Pokémon Red and Blue


Pokémon Yellow


Pokémon Gold, Silver, and Crystal


Pokémon FireRed and LeafGreen
Initial battle


Rematch