Contact: Difference between revisions
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==Moves that make contact== | ==Moves that make contact== | ||
In [[Generation III]] only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}}, and {{m|Fake Out}} do not. | In [[Generation III]] only, {{m|Ancient Power|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Feint Attack|Faint Attack}}, and {{m|Fake Out}} do not. | ||
The move {{m|Shell Side Arm}} changes between being a physical move that makes contact and a special move that does not make contact, based on which it predicts to inflict more damage. | The move {{m|Shell Side Arm}} changes between being a physical move that makes contact and a special move that does not make contact, based on which it predicts to inflict more damage. | ||
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{{movelist|Aqua Step|Water|cat=Physical}} | {{movelist|Aqua Step|Water|cat=Physical}} | ||
{{movelist|Raging Bull|Normal|cat=Physical}} | {{movelist|Raging Bull|Normal|cat=Physical}} | ||
{{movelist|Psyblade|Psychic|cat=Physical}} | |||
{{movelist|Collision Course|Fighting|cat=Physical}} | {{movelist|Collision Course|Fighting|cat=Physical}} | ||
{{movelist|Electro Drift|Electric|cat=Special}} | {{movelist|Electro Drift|Electric|cat=Special}} | ||
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{{movelist|Double Shock|Electric|cat=Physical}} | {{movelist|Double Shock|Electric|cat=Physical}} | ||
{{movelist|Comeuppance|Dark|cat=Physical}} | {{movelist|Comeuppance|Dark|cat=Physical}} | ||
{{movelist|Mighty Cleave|Rock|cat=Physical}} | |||
{{movelist|Hard Press|Steel|cat=Physical}} | |||
{{movelist|Temper Flare|Fire|cat=Physical}} | |||
{{movelist|Supercell Slam|Electric|cat=Physical}} | |||
{{movelist|Upper Hand|Fighting|cat=Physical}} | |||
|} | |} | ||
|} | |} | ||
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| {{m|Beak Blast}} | | {{m|Beak Blast}} | ||
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move. | | {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move. | ||
|- | |||
| {{m|Burning Bulwark}} | |||
| {{status|Burn}}s an attacker if it attempts a contact move on the user. | |||
|- | |- | ||
| {{m|King's Shield}} | | {{m|King's Shield}} | ||
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| {{m|Obstruct}} | | {{m|Obstruct}} | ||
| Decreases an attacker's {{stat|Defense}} two stages if it attempts a contact move on the user. | | Decreases an attacker's {{stat|Defense}} two stages if it attempts a contact move on the user. | ||
|- | |||
| {{m|Silk Trap}} | |||
| Decreases an attacker's {{stat|Speed}} one stage if it attempts a contact move on the user. | |||
|- | |- | ||
| {{m|Spiky Shield}} | | {{m|Spiky Shield}} | ||
| Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user. | | Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user. | ||
|- | |||
|} | |} | ||
|} | |} | ||
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==Physical moves that do not make contact== | ==Physical moves that do not make contact== | ||
Most moves that make contact are [[physical move|physical]], although there are physical moves that | Most moves that make contact are [[physical move|physical]], although there are physical moves that do not make contact. | ||
{{m|Water Shuriken}}, which was a physical move in [[Generation VI]], also does not make contact | {{m|Water Shuriken}}, which was a physical move in [[Generation VI]], also does not make contact in any generation. | ||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | ||
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{{movelist|Beak Blast|Flying|cat=Physical}} | {{movelist|Beak Blast|Flying|cat=Physical}} | ||
{{movelist|Beat Up|Dark|cat=Physical}} | {{movelist|Beat Up|Dark|cat=Physical}} | ||
{{movelist|Blazing Torque|Fire|cat=Physical}} | |||
{{movelist|Bone Club|Ground|cat=Physical}} | {{movelist|Bone Club|Ground|cat=Physical}} | ||
{{movelist|Bone Rush|Ground|cat=Physical}} | {{movelist|Bone Rush|Ground|cat=Physical}} | ||
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{{movelist|Bulldoze|Ground|cat=Physical}} | {{movelist|Bulldoze|Ground|cat=Physical}} | ||
{{movelist|Bullet Seed|Grass|cat=Physical}} | {{movelist|Bullet Seed|Grass|cat=Physical}} | ||
{{movelist|Combat Torque|Fighting|cat=Physical}} | |||
{{movelist|Diamond Storm|Rock|cat=Physical}} | {{movelist|Diamond Storm|Rock|cat=Physical}} | ||
{{movelist|Dragon Darts|Dragon|cat=Physical}} | {{movelist|Dragon Darts|Dragon|cat=Physical}} | ||
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{{movelist|Icicle Crash|Ice|cat=Physical}} | {{movelist|Icicle Crash|Ice|cat=Physical}} | ||
{{movelist|Icicle Spear|Ice|cat=Physical}} | {{movelist|Icicle Spear|Ice|cat=Physical}} | ||
{{movelist|Ivy Cudgel|Grass|cat=Physical}} | |||
{{movelist|Land's Wrath|Ground|cat=Physical}} | {{movelist|Land's Wrath|Ground|cat=Physical}} | ||
{{movelist|Last Respects|Ghost|cat=Physical}} | {{movelist|Last Respects|Ghost|cat=Physical}} | ||
{{movelist|Leafage|Grass|cat=Physical}} | {{movelist|Leafage|Grass|cat=Physical}} | ||
{{movelist|Magical Torque|Fairy|cat=Physical}} | |||
{{movelist|Magnet Bomb|Steel|cat=Physical}} | {{movelist|Magnet Bomb|Steel|cat=Physical}} | ||
{{movelist|Magnitude|Ground|cat=Physical}} | {{movelist|Magnitude|Ground|cat=Physical}} | ||
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{{movelist|Meteor Assault|Fighting|cat=Physical}} | {{movelist|Meteor Assault|Fighting|cat=Physical}} | ||
{{movelist|Natural Gift|Normal|cat=Physical}} | {{movelist|Natural Gift|Normal|cat=Physical}} | ||
{{movelist|Noxious Torque|Poison|cat=Physical}} | |||
{{movelist|Order Up|Dragon|cat=Physical}} | {{movelist|Order Up|Dragon|cat=Physical}} | ||
{{movelist|Pay Day|Normal|cat=Physical}} | {{movelist|Pay Day|Normal|cat=Physical}} | ||
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{{movelist|Thousand Arrows|Ground|cat=Physical}} | {{movelist|Thousand Arrows|Ground|cat=Physical}} | ||
{{movelist|Thousand Waves|Ground|cat=Physical}} | {{movelist|Thousand Waves|Ground|cat=Physical}} | ||
{{movelist|Triple Arrows|Fighting|cat=Physical}} | |||
{{movelist|Twineedle|Bug|cat=Physical}} | {{movelist|Twineedle|Bug|cat=Physical}} | ||
{{movelist|Wicked Torque|Dark|cat=Physical}} | |||
|} | |} | ||
|} | |} |
Latest revision as of 00:41, 9 April 2024
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact (with only seven moves that do), and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.
Contact does not factor into anything in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Pokémon Legends: Arceus.
Moves that make contact
In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack, and Fake Out do not.
The move Shell Side Arm changes between being a physical move that makes contact and a special move that does not make contact, based on which it predicts to inflict more damage.
Shadow moves
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Physical moves that do not make contact
Most moves that make contact are physical, although there are physical moves that do not make contact.
Water Shuriken, which was a physical move in Generation VI, also does not make contact in any generation.
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |