Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon introduced in Generation I.
It evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale.
(Specifics may differ in past games. Refer to Game data→Evolution data for these details.)
Biology
Horsea is a light blue, piscine Pokémon that is similar to a seahorse. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.
Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. It tends to compete with each other to see who can create the biggest whirlpool.
Evolution
Horsea evolves into Seadra, which evolves into Kingdra.
In the anime
Main series
Major appearances
Horsea debuted in Tentacool & Tentacruel, where it aided in stopping a rampaging giant Tentacruel. Misty caught it off-screen. In The Misty Mermaid, she left it at the Cerulean Gym in the care of her sisters.
Minor appearances
A Horsea appeared in a fantasy in the banned episode EP035.
In Showdown at the Po-ké Corral, multiple Horsea were living at Professor Oak's Laboratory.
In Pikachu's Vacation, a Horsea was at the Pokémon Theme Park.
A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.
In The Power of One, multiple Horsea sensed the disturbance caused by Lawrence III.
A Horsea appeared in a fantasy in The Totodile Duel.
A Horsea appeared in Snorlax Snowman.
In Mantine Overboard!, a Horsea was living in the sea near Ogi City.
In The Legend of Thunder!, a Horsea was seen at the Pokémon Center.
In Pokémon Ranger and the Temple of the Sea, a Manaphy Egg bounced on a Horsea's head while adrift in the ocean.
In Up Close and Personable!, a Horsea was living in the lake near the Pokémon Summer Academy.
Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.
In Going for the Gold!, two Horsea were living in the Ambrette Aquarium.
Three Horsea appeared in I Choose You!.
In Alola, Kanto!, four Horsea were seen at Professor Oak's Laboratory. A fifth was featured in Lana's fantasy about the Pokémon that she hoped to see in Kanto.
In Legend? Go! Friends? Go!, five Horsea were underwater outside Vermilion City.
In The Sinnoh Iceberg Race!, a Trainer's Horsea competed in the Pokémon Iceberg Race.
A Trainer's Horsea appeared in Caring for a Mystery!.
In On Land, In the Sea, and to the Future!, a Trainer's Horsea competed in the Marine Athletic Race.
Three Horsea appeared in This Could be the Start of Something Big!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP019
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Horsea
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Ash's Pokédex
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Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.
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Pokémon Generations
In The Cavern, three wild Horsea were in the waters that surrounded the Mossdeep Space Center.
In the manga
Magical Pokémon Journey
- Main article: Horsea (MPJ)
Horsea is a character from Magical Pokémon Journey.
Pokémon Adventures
Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.
A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.
Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.
A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.
A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.
Pokémon Gold & Silver: The Golden Boys
Multiple Horsea appeared in Let's Survive This Sea Battle.
Pokémon Gotta Catch 'Em All
A Horsea appeared in GDZ45, under the ownership of a contestant.
A Horsea appeared in GDZ68.
Pokémon Pocket Monsters
A Horsea appeared in Regain the Deserted Power Plant!.
A Horsea appeared in Which One is the Real Clefairy!?.
A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.
A Horsea appeared in Rampage at the Ruins of Alph!!.
Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.
In the TCG
- Main article: Horsea (TCG)
Game data
Pokédex entries
Generation I
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Kanto #116
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Red(JPN)
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(This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
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Green
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Red(ENG)
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Blue
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Yellow
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If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
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Stadium
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Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
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Generation II
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Johto #186
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Gold
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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Silver
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Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
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Crystal
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When they're in a safe location, they can be seen playfully tangling their tails together.
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Stadium 2
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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Generation III
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Hoenn #184
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Kanto #116
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Ruby
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Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
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Sapphire
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If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
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Emerald
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By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
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FireRed
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It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
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LeafGreen
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Generation IV
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Sinnoh #—
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Johto #190
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Diamond
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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Pearl
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Platinum
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HeartGold
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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SoulSilver
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Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
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Generation V
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Unova #—
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Black
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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White
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Black 2
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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White 2
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Generation VI
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Kalos Coastal #039
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Hoenn #193
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X
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Y
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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Omega Ruby
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Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
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Alpha Sapphire
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If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
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Generation VIII
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Galar Isle of Armor #198
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Sinnoh #—
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Hisui #—
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This Pokémon has no Pokédex entries in Legends: Arceus.
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Sword
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Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
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Shield
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They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.
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Brilliant Diamond
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It makes its nest in the shade of corals. If it senses danger, it spits black ink and flees.
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Shining Pearl
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Game locations
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Generation III
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Ruby
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Sapphire
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Emerald
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FireRed
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Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins, Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower, Pallet Town, Cinnabar Island (Good Rod or Super Rod) Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
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LeafGreen
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Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands, Pallet Town, Cinnabar Island (Good Rod) Vermilion City (Good Rod or Super Rod)
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Colosseum
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XD
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In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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30
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90 - 137
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170 - 264
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40
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40 - 101
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76 - 196
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70
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67 - 134
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130 - 262
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70
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67 - 134
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130 - 262
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25
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27 - 84
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49 - 163
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60
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58 - 123
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112 - 240
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Total: 295
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 70.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Horsea is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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TCG-only moves
Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 3
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Min. exp.: N/A
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Max. exp.: N/A
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Browser entry R-107
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Don't be fooled by its cute looks--Horsea attacks with blasts of water.
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Tackle ×1)
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Not available in the past.
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Browser entry R-068
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It spits bubbles around itself that make Pokémon Slowed.
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Pokémon Rumble Rush
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Walking Speed: 2.08 seconds
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Base HP: 41
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Base Attack: 68
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Base Defense: 47
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Base Speed: 60
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Evolution data
Horsea evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale. Seadra cannot evolve into Kingdra in Pokémon FireRed and LeafGreen before the player obtains the National Pokédex, as its evolution will be interrupted.
Sprites
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This Pokémon is unavailable in Generation IX.
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Trivia
Horsea's Red and Blue artwork depicting it with two fins instead of one
- Horsea and its evolved forms share their category with Dratini, its evolved forms, Salamence, and Kalosian Goodra. They are all known as the Dragon Pokémon.
- Horsea's artwork from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!
Origin
Horsea seems to be based on a seahorse. Its category may be a reference to the Japanese word for seahorse, tatsu-no-otoshigo (dragon's child), which is derived from the myth that a seahorse that lives for a century will transform into a dragon. Its ability to shoot ink is reminiscent of a squid, and the shape of its snout and Sniper Ability are reminiscent of a water gun.
Name origin
Horsea may be derived from seahorse and horsie.
Tattu may be derived from 竜 tatsu (dragon) or 竜の落し子 tatsu-no-otoshigo (seahorse, lit. "illegitimate child of a dragon").
In other languages
Language
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Title
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Meaning
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Japanese
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タッツー Tattu
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From 竜 tatsu or 竜の落し子 tatsu-no-otoshigo
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French
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Hypotrempe
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From hippocampe, hypo-, and tremper
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Spanish
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Horsea
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Same as English name
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German
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Seeper
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From Seepferd
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Italian
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Horsea
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Same as English name
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Korean
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쏘드라 Ssodra
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From 쏘다 ssoda and dragon
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Mandarin Chinese
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墨海馬 / 墨海马 Mòhǎimǎ
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From 墨 mò and 海馬 / 海马 hǎimǎ
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Cantonese Chinese
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墨海馬 Mahkhóimáh* 噴墨海馬 Pānmahkhóimáh*
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From 墨 mahk and 海馬 hóimáh From 噴墨 pān mahk and 海馬 hóimáh
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More languages
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Hindi
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हॉर्सी Horsea
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Transcription of English name
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Russian
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Хорси Khorsi
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Transcription of English name
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Thai
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ทัททู Thatthu
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Transcription of Japanese name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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