Horsea (Pokémon)

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For Pokémon GO information on this species, see the game's section.
0115MS.png #0115: Kangaskhan
Pokémon
#0117: Seadra 0117MS.png
This article is about the species. For a specific instance of this species, see Horsea (disambiguation).
Horsea
Dragon Pokémon
タッツー
Tattu
#0116
Horsea



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or SniperGen IV+ Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
225 (39.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
20 cycles
Height
1'04" 0.4 m
Horsea
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
17.6 lbs. 8.0 kg
Horsea
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
83
Gen. I-IV
Unknown
IV
59
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Horsea
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F0116.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale.

(Specifics may differ in past games. Refer to Game data→Evolution data for these details.)

Biology

File:025593 P TATTSU.jpg
Horsea spraying ink

Horsea is a light blue, piscine Pokémon that is similar to a seahorse. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. It tends to compete with each other to see who can create the biggest whirlpool.

Evolution

Horsea evolves into Seadra, which evolves into Kingdra.

0116Horsea.png
Unevolved
Horsea
 Water 

0117Seadra.png
First Evolution
Seadra
 Water 

0230Kingdra.png
Second Evolution
Kingdra
 Water  Dragon 


In the anime

Main series

Horsea in the anime

Major appearances

Misty's Horsea

Horsea debuted in Tentacool & Tentacruel, where it aided in stopping a rampaging giant Tentacruel. Misty caught it off-screen. In The Misty Mermaid, she left it at the Cerulean Gym in the care of her sisters.

Minor appearances

A Horsea appeared in a fantasy in the banned episode EP035.

In Showdown at the Po-ké Corral, multiple Horsea were living at Professor Oak's Laboratory.

In Pikachu's Vacation, a Horsea was at the Pokémon Theme Park.

A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.

In The Power of One, multiple Horsea sensed the disturbance caused by Lawrence III.

A Horsea appeared in a fantasy in The Totodile Duel.

A Horsea appeared in Snorlax Snowman.

In Mantine Overboard!, a Horsea was living in the sea near Ogi City.

In The Legend of Thunder!, a Horsea was seen at the Pokémon Center.

In Pokémon Ranger and the Temple of the Sea, a Manaphy Egg bounced on a Horsea's head while adrift in the ocean.

In Up Close and Personable!, a Horsea was living in the lake near the Pokémon Summer Academy.

Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.

In Going for the Gold!, two Horsea were living in the Ambrette Aquarium.

Three Horsea appeared in I Choose You!.

In Alola, Kanto!, four Horsea were seen at Professor Oak's Laboratory. A fifth was featured in Lana's fantasy about the Pokémon that she hoped to see in Kanto.

In Legend? Go! Friends? Go!, five Horsea were underwater outside Vermilion City.

In The Sinnoh Iceberg Race!, a Trainer's Horsea competed in the Pokémon Iceberg Race.

A Trainer's Horsea appeared in Caring for a Mystery!.

In On Land, In the Sea, and to the Future!, a Trainer's Horsea competed in the Marine Athletic Race.

Three Horsea appeared in This Could be the Start of Something Big!.

Pokédex entries

Episode Pokémon Source Entry
EP019 Horsea Ash's Pokédex Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.

Pokémon Generations

In The Cavern, three wild Horsea were in the waters that surrounded the Mossdeep Space Center.

In the manga

Magical Pokémon Journey

Main article: Horsea (MPJ)

Horsea is a character from Magical Pokémon Journey.

Pokémon Adventures

Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.

A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.

Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.

A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.

A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Pokémon Gold & Silver: The Golden Boys

Multiple Horsea appeared in Let's Survive This Sea Battle.

Pokémon Gotta Catch 'Em All

A Horsea appeared in GDZ45, under the ownership of a contestant.

A Horsea appeared in GDZ68.

Pokémon Pocket Monsters

A Horsea appeared in Regain the Deserted Power Plant!.

A Horsea appeared in Which One is the Real Clefairy!?.

A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

A Horsea appeared in Rampage at the Ruins of Alph!!.

Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.

In the TCG

Main article: Horsea (TCG)

Game data

Pokédex entries

Generation I Kanto
#116
Red(JPN) (This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
Green
Red(ENG) Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Blue
Yellow If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Generation II Johto
#186
Gold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Silver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Crystal When they're in a safe location, they can be seen playfully tangling their tails together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Generation III Hoenn
#184
Kanto
#116
Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
Emerald By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
FireRed It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
LeafGreen Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Generation IV Sinnoh
#—
Johto
#190
Diamond It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
Platinum
HeartGold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
SoulSilver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Generation V Unova
#—
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2 It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White 2
Generation VI Kalos
Coastal #039
Hoenn
#193
X Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Generation VII Alola
#—
Kanto
#116
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #198
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
Shield They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.
Brilliant Diamond It makes its nest in the shade of corals. If it senses danger, it spits black ink and flees.
Shining Pearl
Generation IX Paldea
#—
Kitakami
#—
This Pokémon has no Pokédex entries in Generation IX.


Game locations

Generation I
Red
Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue (Japan)
Rocket Game Corner, Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Yellow
Routes 10, 11, 12, and 13, Vermilion City (Super Rod)
Generation II
Gold Silver
Whirl Islands (Surfing, Good Rod or Super Rod)
Crystal
Whirl Islands (Surfing, Good Rod or Super Rod)
Generation III
Ruby Sapphire
Routes 132, 133, and 134 (Super Rod)
Emerald
Routes 132, 133, and 134 (Super Rod)
Trade Bagon in Pacifidlog Town
FireRed
Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins, Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower, Pallet Town, Cinnabar Island (Good Rod or Super Rod)
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
LeafGreen
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands, Pallet Town, Cinnabar Island (Good Rod)
Vermilion City (Good Rod or Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 226 (Good Rod)
Platinum
Route 226 (Good Rod)
HeartGold SoulSilver
Whirl Islands, Seafoam Islands (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
Warm Beach, Beyond the Sea, and Winner's Path
Generation V
Black White
Routes 17 and 18, P2 Laboratory (Fishing)
Black 2 White 2
Routes 17 and 18, P2 Laboratory (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Ambrette Town, Cyllage City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 130, 131, 132, 133, and 134, Sealed Chamber (Super Rod)
Generation VII
Sun Moon
Kala'e Bay (Island Scan)We
Ultra Sun Ultra Moon
Kala'e Bay (Island Scan)We
Let's Go Pikachu Let's Go Eevee
Routes 11, 12, and 13 (Sea Skim)
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Insular Sea
Loop Lagoon (Max Raid Battle)
Brilliant Diamond Shining Pearl
Route 226 (Good Rod)
Grand Underground - Fountainspring Cave, Riverbank Cave, Still-Water Cavern (After obtaining the National Pokédex)
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Red Field: Seafoam Islands
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 2, Secret Storage 18, Endless Level 6, Mr. Who's Den
MD Red MD Blue
Silver Trench (10F-20F), Grand Sea (10F-20F), Fantasy Strait (B1-B10)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
Ranger: SoA
Sea of Wailord
Rumble
Bright Beach (Normal Mode B)
Ranger: GS
Coral Sea
Generation V
Rumble Blast
Beach: Seabreeze Trail, Challenger's Ground
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Rumble World
Silver Isles: Windy Sea (All Areas)
Generation VII
Rumble Rush
Dragonite Sea, Zapdos Sea, Jirachi Sea, Mewtwo Sea, Bulbasaur Sea, Jirachi SeaFinal, Mewtwo SeaFinal
Cross-Generation
Shuffle
Violeta Palace: Stage 374
Masters EX
Egg events: Water- and Ice-Type Egg Event and Water- and Normal-Type Egg Event (Egg Pokémon; Scottie/Bettie's)
Story event: Pasio Eggsplorers (Egg Pokémon; Scottie/Bettie's)


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Haze Horsea English United States 5 June 8 to 21, 2002
BW Year of the Dragon Egg Horsea Japanese Japan 1 January 6 to February 5, 2012
BW Year of the Dragon Horsea Korean Wi-Fi 1 August 23 to October 4, 2012

Held items

Game Held Item(s)
Red* Blue* TM Ice TM33 (Ice Punch) (100%)
Yellow*
Gold Silver Dragon Scale Dragon Scale (2%)
Crystal
Ruby Sapphire Dragon Scale Dragon Scale (5%)
Emerald
Diamond Pearl Dragon Scale Dragon Scale (5%)
Platinum
HeartGold SoulSilver Dragon Scale Dragon Scale (5%)
Black White Dragon Scale Dragon Scale (5%)
Black 2 White 2 Dragon Scale Dragon Scale (5%)
X Y Dragon Scale Dragon Scale (5%)
Omega Ruby Alpha Sapphire Dragon Scale Dragon Scale (5%)
Sun Moon Dragon Scale Dragon Scale (5%)
Ultra Sun Ultra Moon Dragon Scale Dragon Scale (5%)
Sword Shield Dragon Scale Dragon Scale (5%)
Pokéwalker Dragon Scale Dragon Scale (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
70
67 - 134 130 - 262
70
67 - 134 130 - 262
25
27 - 84 49 - 163
60
58 - 123 112 - 240
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 70.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

Horsea is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
055 Smokescreen Normal Status 0000 100100% 20
1010 Twister Dragon Special 04040 100100% 20
1515 Focus Energy Normal Status 0000 00——% 30
2020 Dragon Breath Dragon Special 06060 100100% 20
2525 Bubble Beam Water Special 06565 100100% 20
3030 Agility Psychic Status 0000 00——% 30
3535 Laser Focus Normal Status 0000 00——% 30
4040 Dragon Pulse Dragon Special 08585 100100% 10
4545 Hydro Pump Water Special 110110 08080% 5
5050 Dragon Dance Dragon Status 0000 00——% 20
5555 Rain Dance Water Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
Bag TM Ice SwSh Sprite.png
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35
Bag TM Ice SwSh Sprite.png
TM35 Hail Ice Status 0000 00—}}—% 10
TM36
Bag TM Water SwSh Sprite.png
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM45
Bag TM Water SwSh Sprite.png
TM45 Dive Water Physical 08080 100}}100% 10
TM52
Bag TM Flying SwSh Sprite.png
TM52 Bounce Flying Physical 08585 085}}85% 5
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TR03
Bag TR Water Sprite.png
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
Bag TR Water Sprite.png
TR04 Surf Water Special 09090 100}}100% 15
TR05
Bag TR Ice Sprite.png
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
Bag TR Ice Sprite.png
TR06 Blizzard Ice Special 110110 070}}70% 5
TR12
Bag TR Psychic Sprite.png
TR12 Agility Psychic Status 0000 00—}}—% 30
TR13
Bag TR Normal Sprite.png
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR16
Bag TR Water Sprite.png
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR24
Bag TR Dragon Sprite.png
TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR45
Bag TR Water Sprite.png
TR45 Muddy Water Water Special 09090 085}}85% 10
TR51
Bag TR Dragon Sprite.png
TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR62
Bag TR Dragon Sprite.png
TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR70
Bag TR Steel Sprite.png
TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR84
Bag TR Water Sprite.png
TR84 Scald Water Special 08080 100}}100% 15
TR98
Bag TR Water Sprite.png
TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Water SwSh Sprite.png
TM03 Water Pulse Water Special 06060 100}}100% 20
TM07
Bag TM Ice SwSh Sprite.png
TM07 Hail Ice Status 0000 —}}—% 10
TM13
Bag TM Ice SwSh Sprite.png
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
Bag TM Ice SwSh Sprite.png
TM14 Blizzard Ice Special 110110 070}}70% 5
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 —}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 —}}—% 5
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 —}}—% 15
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 —}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM49
Bag TM Water SwSh Sprite.png
TM49 Scald Water Special 08080 100}}100% 15
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 —}}—% 10
TM59
Bag TM Dragon SwSh Sprite.png
TM59 Dragon Pulse Dragon Special 08585 100}}100% 10
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 —}}—% 10
TM91
Bag TM Steel SwSh Sprite.png
TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM95
Bag TM Water SwSh Sprite.png
TM95 Surf Water Special 09090 100}}100% 15
TM99
Bag TM Water SwSh Sprite.png
TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
RemoraidOctillerySphealSealeoWalrein
Aurora Beam Ice Special 65 100% 20
PsyduckGolduckShellosGastrodon
Clear Smog* Poison Special 50 —% 15
PsyduckGolduckSlowpokeSlowpokeSlowbroSlowbro
SlowkingSlowkingCorsolaCursola
Disable Normal Status 100% 20
MagikarpGyaradosCorsolaLotadLombreLudicolo
FeebasMiloticRelicanthTympolePalpitoadSeismitoad
StunfiskStunfiskClauncherClawitzerGoomySliggoo
GoodraTurtonator
Flail Normal Physical 100% 15
OctilleryGrapploct
Octazooka Water Special 65 85% 10
MagikarpGyaradosFeebasMiloticClauncherClawitzer
Splash Normal Status —% 40
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowpokeSlowbroSlowbroSlowkingSlowkingLapras
RemoraidOctilleryMantineMudkipMarshtompSwampert
WingullPelipperMiloticShellosGastrodonSkrelp
DragalgeClauncherClawitzerGoomySliggooGoodra
SobbleDrizzileInteleon
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice Special 65 100% 20
PsyduckGolduckShellosGastrodon
Clear Smog* Poison Special 50 —% 15
PsyduckGolduckSlowpokeSlowbroSlowking
Disable Normal Status 100% 20
CharmanderCharmeleonCharizardHorseaSeadraKingdra
VibravaFlygonSwabluAltariaBagonShelgon
SalamenceGibleGabiteGarchomp
Dragon Breath Dragon Special 60 100% 20
MagikarpGyaradosTotodileCroconawFeraligatrCorsola
LotadLombreLudicoloFeebasMiloticRelicanth
Flail Normal Physical 100% 15
WooperQuagsireMarshtompSwampertShellosGastrodon
Muddy Water Water Special 90 85% 10
Octillery
Octazooka Water Special 65 85% 10
DratiniDragonairDragoniteFlygonBagonShelgon
Salamence
Outrage Dragon Physical 120 100% 10
MagikarpGyaradosMarillAzumarillFeebasMilotic
Splash Normal Status —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Flip Turn Water Physical 60 100% 20
Sw Sh EP BD SP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dragon Rage × Dragon Special 0000 100}}100% 10
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Razor Wind × Normal Special 08080 100}}100% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Tackle Misty's Horsea (Gym Heroes 86)
Horsea δ (EX Dragon Frontiers 31)

Side game data

Pokémon Pinball
Pin116.png Pinani116.png
Acquisition: Catch
Pokémon Pinball RS
PinRS116.png PinRSani116.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani116.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 12.4%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun hits a perfect hundred out of a hundred!
26%-50% HP My HP's gone to half.
1%-25% HP It's bad... My Water Gun's falling short...
Level up Yes! I leveled up! Makes me happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 116.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Super Mystery Dungeon
MDP 3DS 116.png

Body size: Standard (1 tile)
How to Recruit: Introduced by Blastoise
Connected to: Octillery
Connection Orb Set: 4

Phrases
Normal They all call me Bubbles. I wonder why. Do you think I horse around too much?
Low HP (< 50%) My mouth is all set to eject ink…
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.png
Water
Field move: None
Loops: 3 Min. exp.: N/A Max. exp.: N/A
Browser entry R-107
Don't be fooled by its cute looks--Horsea attacks with blasts of water.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist: Water PA.png
Water
Field move: Tackle 2 field move.png
(Tackle ×2)
Browser entry R-229
It blows bubbles from its mouth to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.png
Water
Field move:
(present)
Tackle 1 field move.png
(Tackle ×1)
Not available in the past.
Browser entry R-068
It spits bubbles around itself that make Pokémon Slowed.
Pokémon Rumble
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush116Body.png Walking Speed: 2.08 seconds Base HP: 41
Base Attack: 68 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★

BT116.png

Pokémon Shuffle
None Shuffle.png
Water
None Shuffle.png Attack Power: 40 - 90 Raise Max Level.png 5

#547
Shuffle116.png

Last-Ditch Effort
Increases damage when things are looking desperate.


Pokémon GO
GO116.png Base HP: 102 Base Attack: 129 Base Defense: 103
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Horsea Candy 25*
Fast Attacks: Water Gun, Bubble
Charged Attacks: Bubble Beam, Dragon Pulse, Flash Cannon, FrustrationAs Shadow Pokémon, ReturnAs Purified Pokémon

Evolution data

Horsea evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale. Seadra cannot evolve into Kingdra in Pokémon FireRed and LeafGreen before the player obtains the National Pokédex, as its evolution will be interrupted.

0116Horsea.png
Unevolved
Horsea
 Water 
Rare Candy
Level 32
0117Seadra.png
First Evolution
Seadra
 Water 
Link Trade icon SV.png + Dream Dragon Scale Sprite.png
Trade
holding Dragon Scale
0230Kingdra.png
Second Evolution
Kingdra
 Water  Dragon 


Sprites

Generation I
Red Green Red Blue Yellow
Spr 1g 116.png Spr b g1 116.png Spr 1b 116.png Spr b g1 116.png Spr 1y 116.png Spr b g1 116.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 116.png Spr b 2g 116.png Spr 2s 116.png Spr b 2s 116.png Spr 2c 116.png Spr b 2c 116.png
Spr 2g 116 s.png Spr b 2g 116 s.png Spr 2s 116 s.png Spr b 2s 116 s.png Spr 2c 116 s.png Spr b 2c 116 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 116.png Spr b 3r 116.png Spr 3e 116.png Spr b 3e 116.png Spr 3f 116.png Spr b 3f 116.png
Spr 3r 116 s.png Spr b 3r 116 s.png Spr 3e 116 s.png Spr b 3e 116 s.png Spr 3f 116 s.png Spr b 3f 116 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 116.png Spr b 4d 116.png Spr 4p 116.png Spr b 4p 116.png Spr 4h 116.png Spr b 4h 116.png
Spr 4d 116 s.png Spr b 4d 116 s.png Spr 4p 116 s.png Spr b 4p 116 s.png Spr 4h 116 s.png Spr b 4h 116 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 116.png Spr b 5b 116.png Spr 5b2 116.png Spr b 5b2 116.png
Spr 5b 116 s.png Spr b 5b 116 s.png Spr 5b2 116 s.png Spr b 5b2 116 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 116.png
Spr b 6x 116.png
Spr 6o 116.png
Spr b 6o 116.png
Spr 6x 116 s.png
Spr b 6x 116 s.png
Spr 6o 116 s.png
Spr b 6o 116 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 116.png
Spr b 7s 116.png
Spr 7s 116.png
Spr b 7s 116.png
Spr 7s 116 s.png
Spr b 7s 116 s.png
Spr 7s 116 s.png
Spr b 7s 116 s.png
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Spr 7p 116.png
Spr 7p 116 s.png
Generation VIII
Sword Shield
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
HOME0116.png HOME0116 s.png
116MS.png For other sprites and images, please see Horsea images on the Bulbagarden Archives.


Trivia

Horsea's Red and Blue artwork depicting it with two fins instead of one
  • Horsea and its evolved forms share their category with Dratini, its evolved forms, Salamence, and Kalosian Goodra. They are all known as the Dragon Pokémon.
  • Horsea's artwork from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!

Origin

Horsea seems to be based on a seahorse. Its category may be a reference to the Japanese word for seahorse, tatsu-no-otoshigo (dragon's child), which is derived from the myth that a seahorse that lives for a century will transform into a dragon. Its ability to shoot ink is reminiscent of a squid, and the shape of its snout and Sniper Ability are reminiscent of a water gun.

Name origin

Horsea may be derived from seahorse and horsie.

Tattu may be derived from 竜 tatsu (dragon) or 竜の落し子 tatsu-no-otoshigo (seahorse, lit. "illegitimate child of a dragon").

In other languages

Language Title Meaning
Japan Flag.png Japanese タッツー Tattu From tatsu or 竜の落し子 tatsu-no-otoshigo
France Flag.png French Hypotrempe From hippocampe, hypo-, and tremper
Spain Flag.png Spanish Horsea Same as English name
Germany Flag.png German Seeper From Seepferd
Italy Flag.png Italian Horsea Same as English name
South Korea Flag.png Korean 쏘드라 Ssodra From 쏘다 ssoda and dragon
China and Taiwan Flags.png Mandarin Chinese 墨海馬 / 墨海马 Mòhǎimǎ From and 海馬 / 海马 hǎimǎ
Hong Kong Flag.png Cantonese Chinese 墨海馬 Mahkhóimáh*
噴墨海馬 Pānmahkhóimáh*
From mahk and 海馬 hóimáh
From 噴墨 pān mahk and 海馬 hóimáh


Related articles

External links

0115MS.png #0115: Kangaskhan
Pokémon
#0117: Seadra 0117MS.png


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.