Hoppip (Japanese: ハネッコ Hanecco) is a dual-type Grass/Flying Pokémon introduced in Generation II.
It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.
Biology
Hoppip is a round, pink Pokémon with long green leaves growing on top of its head. The leaves on its head have ragged edges, similar to a dandelion. It has big, triangular ears with dark insides and beady yellow eyes that lack pupils. Its arms and legs are stubby, and it has a short tail with a rounded tip. There is a circular yellow pad on the underside of each foot.
Hoppip's body is very light, and it is easily lifted off the ground by winds and will drift in the air. Hoppip can sense approaching strong winds. In order to avoid being blown away, it clusters and links leaves with other Hoppip or grips the ground firmly with its feet. However, it enjoys gentle breezes. Hoppip lives in temperate grasslands, although some also drift through fields, mountains, and even urban environments.
In the anime
In the main series
Major appearances
Hoppip debuted in Foul Weather Friends. Mariah uses seven to predict the weather.
In Who's Flying Now?. James bought a Hoppip from the Magikarp salesman, believing it to be a Chimecho, but the ruse was uncovered quickly. It flew away on its own.
Minor appearances
A Hoppip was at the Pokémon Swap Meet in Palmpona in Tricks of the Trade.
A Hoppip in Beauty and the Breeder belonged to a Pokémon Breeder participating in a Pokémon breeding competition.
Multiple Hoppip lived in Big Town in Pikachu & Pichu.
Two Hoppip belonged to Ephraim's parents in The Grass Route. A third belonged to a competitor in the Grass Tournament.
Nine Hoppip belonged to a single Trainer in The Big Balloon Blow-Up competing in the Pokémon Balloon Race.
Multiple Hoppip were in the feuds at Professor Oak's Laboratory in Bulbasaur... the Ambassador!. They also appeared in Journey to the Starting Line!.
Four Hoppip appeared in The Legend of Thunder!.
A Hoppip received an apple from a Tyrogue in A Tyrogue Full of Trouble.
Multiple Hoppip lived on the Dragon Holy Land in Fangs for Nothin'.
In Gonna Rule The School!, the Pokémon Trainers' School lends Hoppip to the school's underage students for use in lessons.
A Coordinator's Hoppip appeared in Pros and Con Artists.
Multiple Hoppip lived in the Forbidden Forest in Grass Hysteria!.
Another Hoppip was at Professor Oak's Laboratory in Hokey Poké Balls!.
A Hoppip competed in the Crossgate PokéRinger in That's Just Swellow.
A Hoppip was a film actor in Lights, Camerupt, Action!.
A Coordinator's Hoppip were taken by Team Rocket in The Saffron Con.
A Trainer's Hoppip competed in the Pokémon Orienteering in Off the Unbeaten Path.
A Coordinator's Hoppip appeared in What I Did for Love!.
A Coordinator's Hoppip competed in the Terracotta Contest in Once More With Reeling!.
A Hoppip appeared in Pokémon Ranger and the Kidnapped Riolu! (Part 1).
Multiple Hoppip listened as Nando played his music in Coming Full-Festival Circle!.
Multiple Hoppip appeared in Zoroark: Master of Illusions.
A Hoppip appeared in BWS01.
Two Hoppip appeared in Kalos, Where Dreams and Adventures Begin!.
A Hoppip appeared in A Blustery Santalune Gym Battle!.
A Hoppip appeared in Clemont's Got a Secret!.
A Hoppip appeared in a flashback in Kindergarten Chaos!.
A Hoppip appeared in Awakening the Sleeping Giant.
A Hoppip appeared in Going for the Gold!.
A Hoppip appeared in A Battle by Any Other Name!.
A Hoppip appeared in The Bonds of Evolution!.
A Hoppip appeared in a flashback or a fantasy in The Forest Champion!.
Multiple Hoppip appeared in the opening sequence of Diancie and the Cocoon of Destruction.
A Trainer's Hoppip appeared in Thawing an Icy Panic! and attended the Coumarine City Festival in Under the Pledging Tree!!.
A Hoppip appeared in A Fashionable Battle!.
A Trainer's Hoppip competed in the Pokémon Sky Relay in A Relay in the Sky!, in a team with Ledyba.
Three Hoppip appeared in A Frolicking Find in the Flowers!.
A Hoppip appeared in a flashback in A Watershed Moment!.
A Trainer's Hoppip appeared in Performing a Pathway to the Future!.
A Trainer's Hoppip appeared in A League of His Own!.
A Hoppip appeared in Volcanion and the Mechanical Marvel.
A Trainer's Hoppip appeared in The First Day of the Rest of Your Life!.
Two Hoppip belonging to different trainers appeared in Till We Compete Again!.
Six Hoppip appeared in The Power of Us, with five each under the ownership of different Trainers and the other being wild.
Two Hoppip appeared in JN009, each under the ownership of a different Trainer.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP137
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Hoppip
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Ash's Pokédex
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Hoppip, the Cottonweed Pokémon. This hopping Pokémon is light as a feather, and can be lifted by the gentlest breeze.
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In Pokémon Generations
A Hoppip appeared in a flashback in Ecruteak City in The Reawakening, about the creation of the legendary beasts.
In the manga
In the Ash & Pikachu manga
Similar to her anime counterpart, Mariah owns multiple Hoppip in Hoppip, the Wind Calls!.
A Hoppip was at Professor Oak's Laboratory in Do Your Best Bulbasaur!!.
In the Magical Pokémon Journey manga
In Magical Pokémon Journey, Cashew takes care of 26 Hoppip, who believe her to be their mother. Each of the Hoppip's names begins with a different letter of the alphabet.
In the movie adaptations
Hoppip appeared in Celebi: a Timeless Encounter.
In the Pokémon Adventures manga
Hoppip debuted in Murkrow Row when Gold helped Joey get his bag back, and it was one of the Pokémon in the bag.
Crystal caught a Hoppip on her way to Professor Elm's Lab in Three Cheers for Chikorita.
In Absolutely Azumarill, Crystal failed to catch a Hoppip.
In Put Your Beast Foot Forward, Orm uses an octet of Hoppip to lift him up in a basket for flight transport.
Celio keeps a Hoppip in his house in The Swallowing Darkness.
A Hoppip appeared in PS544.
A Hoppip appeared in Kangaskhan...Kangascan't, under the ownership of a pair of Honeymooners.
In the Pokémon Gold & Silver: The Golden Boys manga
A Hoppip appeared in The Legendary Pokémon Appears!.
In the Pokémon Gotta Catch 'Em All manga
A Hoppip appeared in GDZ61.
Hideki caught a Hoppip in GDZ71.
In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga
A Hoppip appeared in I Want to be Human Again!.
Multiple Hoppip appeared in Goodbye to a Peaceful Village!.
A Hoppip appeared in Tears and Emotions - It's the Final Chapter!.
In the TCG
- Main article: Hoppip (TCG)
Other appearances
In the Pokémon Stadium 2 stage, a Hoppip can be seen drifting on the Flying Terrain. Other guest Pokémon found in the Flying Terrain include a Skarmory and a Drifloon floating in the distance.
Trophy information
"A Cottonweed Pokémon. Its adorable appearance has captured the hearts of many fans. It's 1'04" in height, which is the same as Pikachu, but it's incredibly light, weighing only 1.1 pounds. Because it's so light, it often huddles with other Hoppip to keep itself from being blown away by strong winds. It evolves into Skiploom."
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Johto #067
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Gold
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To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
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Silver
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Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
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Crystal
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It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
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Stadium 2
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To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
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Generation III
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Hoenn #—
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Kanto #—
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Ruby
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This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
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Sapphire
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Emerald
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This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
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FireRed
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Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
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LeafGreen
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To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
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Generation IV
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Sinnoh #—
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Johto #067
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Diamond
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It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
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Pearl
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Platinum
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HeartGold
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To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
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SoulSilver
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Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
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Generation V
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Unova #—
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Black
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It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
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White
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Black 2
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It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
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White 2
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Generation VI
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Kalos Central #135
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Hoenn #—
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X
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Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
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Y
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It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
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Omega Ruby
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This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
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Alpha Sapphire
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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35
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95 - 142
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180 - 274
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35
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36 - 95
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67 - 185
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40
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40 - 101
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76 - 196
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35
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36 - 95
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67 - 185
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55
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54 - 117
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103 - 229
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50
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49 - 112
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94 - 218
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Total: 250
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Hoppip
- Italic indicates a move that gets STAB only when used by an evolution of Hoppip
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Hoppip
- Italic indicates a move that gets STAB only when used by an evolution of Hoppip
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Hoppip in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Hoppip in that game.
- Bold indicates a move that gets STAB when used by Hoppip
- Italic indicates a move that gets STAB only when used by an evolution of Hoppip
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Hoppip can be tutored the move in that game
- A colored abbreviation in a white box indicates that Hoppip cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Hoppip
- Italic indicates a move that gets STAB only when used by an evolution of Hoppip
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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![Grass PA.png](https://archives.bulbagarden.net/media/upload/8/80/Grass_PA.png)
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Field move:
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None
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Loops: 4
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Min. exp.: 10
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Max. exp.: 40
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Browser entry R-010
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Hoppip floats on the air to waft about. Where it goes depends only on the winds.
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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![Grass Assist.png](https://archives.bulbagarden.net/media/upload/c/c6/Grass_Assist.png)
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Field move: (present)
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![Cut 1 field move.png](https://archives.bulbagarden.net/media/upload/3/3f/Cut_1_field_move.png) (Cut ×1)
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Not available in the past.
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Browser entry R-026
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It creates vines around itself that make Pokémon Slowed.
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PokéPark 2: Wonders Beyond
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PokéPark Pad entry:
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She was timid, with a small voice, but she is very considerate and notices things that others don't. She is a good friend of Squirtle.
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Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
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Trivia
- Hoppip and its evolutions were given their English names by Nob Ogasawara.
Origin
Hoppip appears to be based on a bulb or root. The leaves on its head resemble leaves of a dandelion. Its body also slightly resembles a cat.
Name origin
Hoppip may derive from hop, hip-hop, or hippity-hop, indicating that it jumps or flies through the air; pip, a type of seed; or pipsqueak. The names of all stages of its evolutionary line are based on the phrase, "Just a hop, skip, and a jump away."
Hanecco may be any combination of 葉 ha (leaf), 跳ねる haneru (to jump or hop), or 羽 hane (wing), and 根っ子 nekko (root). Its name may also be a pun on 猫 neko (cat), given its cat-like ears and tail.
In other languages
Language
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Title
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Meaning
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Japanese
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ハネッコ Hanecco
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From 葉 ha, 跳ねる haneru or 羽 hane, and 根っ子 nekko
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French
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Granivol
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From graine and vol
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Spanish
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Hoppip
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Same as English name
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German
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Hoppspross
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From hopsen and Spross
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Italian
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Hoppip
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Same as English name
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Korean
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통통코 Tongtongko
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From 통통 tongtong and part of its Japanese name kko
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Mandarin Chinese
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毽子草 Jiànzicǎo
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Literally Shuttlecock grass
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Cantonese Chinese
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More languages
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Hindi
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हपीप Hoppip
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Transcription of English name
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Russian
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Хоппип Khoppip
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Transcription of English name
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Thai
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ฮาเน็กโกะ Hanecco
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Transcription of Japanese name
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External links