Scottie
Scottie ケイ Kei | |
Model from Pokémon Masters EX | |
No. | 1 |
---|---|
English voice actor | N/A |
Japanese voice actor | N/A |
Description | A new Trainer on a new adventure with Pokémon, ready to take his important first steps toward becoming a Pokémon master. |
Scottie (Japanese: ケイ Kei) is the male player character in Pokémon Masters EX. His female counterpart is Bettie.
Along with his sync pair Pikachu, Scottie explores the land of Pasio to compete in the Pokémon Masters League. Scottie also forms sync pairs with other Pokémon during his adventures, including Torchic, Solgaleo, Regirock, Cobalion, and Mesprit, as well as various Pokémon hatched from Eggs.
Pikachu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Pikachu ♂ | Weakness | Ground | |||||
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 549 | 274 | 117 | 359 | 156 | 300 | |
Lv. 140, Max Potential | 669 | 334 | 177 | 419 | 216 | 360 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Jump Start | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. Raises the user's Speed by one stat rank. |
Sync moves | ||||||||
Thunder of Newfound Passion | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Theme Skills | |
Electric Strike | Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sync Grid
The sync grid for Scottie and Pikachu is an expanded grid which was released on January 15, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +30 | HP +30 | 6 | 72 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 2 | 24 | 2 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +5 | Thunder Shock: Power ↑ +5 | 2 | 24 | 3 |
Thunder Shock: Power +5 | Thunder Shock: Power ↑ +5 | 2 | 24 | 1 |
Thunder Shock: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 1 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 2 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 3 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 3 | 36 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 3 | 36 | 1 |
Thunderbolt: Power +5 | Thunderbolt: Power ↑ +5 | 3 | 36 | 1 |
Thunderbolt: Power +5 | Thunderbolt: Power ↑ +5 | 4 | 48 | 2 |
Thunderbolt: Power +6 | Thunderbolt: Power ↑ +6 | 3 | 36 | 1 |
Thunderbolt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunderbolt: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 3 |
Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Jump Start!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 10 | 120 | 1 |
Power Reserves 9 | Powers up the user's moves when in a pinch. | 12 | 144 | 3 |
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 2 |
Unyielding 1 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | 11 | 132 | 2 |
Unyielding 1 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | 11 | 132 | 2 |
Thunder of Newfound Passion: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Thunder of Newfound Passion: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Torchic
Scottie ケイ Kei | |
No. | 1 |
---|---|
Description | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using his potential as his greatest weapon. |
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Support | ||||||
Base Potential | ★★★ | ||||||
Torchic ♂ | Weakness | Water | |||||
Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 656 | 208 | 193 | 204 | 193 | 366 | |
Lv. 140, Max Potential | 776 | 268 | 253 | 264 | 253 | 426 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flame Charge | Fire |
Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Blazing Hope! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. |
Flamethrower | Fire |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
Sync moves | ||||||||
Fire Sync Impact | Fire |
Physical | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Haste | Speed cannot be lowered. |
Theme Skills | |
Fire Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync Grid
The sync grid for Scottie and Torchic is an expanded grid, made available on March 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 2 |
Flame Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 1 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 1 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 2 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 2 |
Flamethrower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Tighten Up 2 | Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 2 |
Toughen Up 2 | Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Fire Sync Impact: Power +25 | Fire Sync Impact: Power ↑ +25 | 5 | 60 | 3 |
Fire Sync Impact: Power +25 | Fire Sync Impact: Power ↑ +25 | 5 | 60 | 3 |
Solgaleo
Scottie and Solgaleo can be upgraded to 6★ EX beginning on April 28, 2023, which unlocks Scottie's Fiery style. However, unlike other sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the villain event Investigate the Foundation can be used.
Scottie ケイ Kei | |
No. | 1 |
---|---|
Description | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with his Legendary Pokémon. |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Solgaleo | Weakness | Ground | |||||
Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 573 | 401 | 168 | 343 | 162 | 283 | |
Lv. 140, Max Potential | 673 | 441 | 208 | 383 | 202 | 323 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user's Attack by one stat rank. |
Sunsteel Strike | Steel |
Physical | 3 | 100 | 120 | 100% | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Bright As the Sun! | None | Status | 3 (2 uses) |
— | — | — | Self | Raises the user's Attack, Sp. Atk, and accuracy by three stat ranks. |
Focus Blast | Fighting |
Special | 3 | 142 | 170 | 70% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
Sync moves | ||||||||
Shining Friendship Sunraze Smash | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents) |
Skills
Name | Description |
---|---|
Passive Skills | |
Impervious | Stats cannot be lowered. |
Theme Skills | |
Steel Strike | Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sync Grid
The sync grid for Scottie and Solgaleo is an expanded grid, made available on June 7, 2021. On May 12, 2023, Scottie and Solgaleo's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event People Protecting Pokémon. The tiles that require the Power Boost are denoted with an asterisk (*).
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20* | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +20* | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 2 | 24 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 2 | 24 | 1 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 2 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 2 |
Sunsteel Strike: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sunsteel Strike: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 1 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 1 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Focus Blast: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bright As the Sun!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 2 |
Bright as the Sun!: BOGO 9* | Applies the Free Move Next effect to the user when its move is successful. | 3 | 36 | 2 |
Bright as the Sun!: Critical Eye 1* | Raises the user’s critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 6 | 72 | 3 |
Focus Rush 1 | Raises the user's critical-hit rate by one stat rank after using its sync move. | 7 | 84 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Furious Brain* | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 5 | 60 | 3 |
Haymaker* | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power +25 | Shining Friendship Sunraze Smash: Power ↑ +25 | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power +25 | Shining Friendship Sunraze Smash: Power ↑ +25 | 5 | 60 | 3 |
Regirock
Scottie ケイ Kei | |
No. | 1 |
---|---|
Description |
Scottie forms a sync pair with Regirock by exchanging BP Sync Pair Super Voucher.
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Regirock | Weakness | Fighting | |||||
Regirock was sealed away by people long ago. If this Pokémon's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 697 | 294 | 232 | 134 | 206 | 240 | |
Lv. 140, Max Potential | 797 | 334 | 272 | 174 | 246 | 280 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Throw | Rock |
Physical | 1 | 23 | 27 | 90% | An opponent | No additional effect |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Rock Tomb | Rock |
Physical | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by one stat rank. |
Ready to Rock! | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by two stat ranks. Applies the Gradual Healing effect to an ally. |
Sync moves | ||||||||
Ancient Megalith Rock Impact | Rock |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Rock Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Last Word | The user uses Explosion immediately before fainting. |
Impervious | Stats cannot be lowered. |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Theme Skills | |
Rock Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync Grid
Scottie and Regirock's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Accuracy +5 | Rock Tomb: Accuracy ↑ +5 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Tomb: Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ready to Rock!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Ready to Rock!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ready to Rock!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Ready to Rock!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Ancient Megalith Rock Impact: Power +25 | Ancient Megalith Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Ancient Megalith Rock Impact: Power +25 | Ancient Megalith Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Cobalion
Scottie ケイ Kei | |
No. | 1 |
---|---|
Description |
Scottie forms a sync pair with Cobalion by exchanging BP Sync Pair Super Voucher.
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Cobalion | Weakness | Fire | |||||
It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 633 | 202 | 251 | 129 | 232 | 269 | |
Lv. 140, Max Potential | 733 | 242 | 291 | 169 | 272 | 309 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Smash | Fighting |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (50%) of lowering the target's Defense by one stat rank. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
Sacred Sword | Fighting |
Physical | 3 | 90 | 108 | 100% | An opponent | Ignores the target's raised stats when attacking with this move. |
Justice for All! | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Rises the Defense of all allied sync pairs by two stat ranks. |
Sync moves | ||||||||
Cobalt Justice Fighting Impact | Fighting |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Fighting Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. |
Theme Skills | |
Fighting Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync Grid
Scottie and Cobalion's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Smash: Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sacred Sword: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Justice for All!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Justice for All!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Justice for All!: Shielded 1 | Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Cobalt Justice Fighting Impact: Power +25 | Cobalt Justice Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Cobalt Justice Fighting Impact: Power +25 | Cobalt Justice Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Mesprit
Scottie ケイ Kei | |
No. | 1 |
---|---|
Description |
Scottie forms a sync pair with Mesprit by exchanging BP Sync Pair Super Voucher.
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Mesprit | Weakness | Dark | |||||
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 646 | 166 | 231 | 210 | 231 | 290 | |
Lv. 140, Max Potential | 746 | 206 | 271 | 250 | 271 | 330 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
Reflect | Psychic |
Status | 3 (2 uses) |
— | — | — | Allied side | Applies the Physical Damage Reduction effect to the allied field of play. |
Light Screen | Psychic |
Status | 3 (2 uses) |
— | — | — | Allied side | Applies the Special Damage Reduction effect to the allied field of play. |
Curious Empathy! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
Every Emotion Psychic Beam | Psychic |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Psychic Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
Theme Skills | |
Psychic Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync Grid
Scottie and Mesprit's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Confusion: Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Reflect: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Reflect: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Reflect: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Light Screen: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Light Screen: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Light Screen: Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Curious Empathy!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Curious Empathy!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Every Emotion Psychic Beam: Power +25 | Every Emotion Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Every Emotion Psychic Beam: Power +25 | Every Emotion Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Pokémon hatched from Eggs
- Main article: Egg Pokémon (Masters)
Scottie can also form sync pairs with a number of Pokémon hatched from Eggs. He is first gifted an Egg from Professor Bellis, when she recruits Scottie in helping research the sync pair bond formed between Trainers and Eggs. The player is allowed to choose between Bulbasaur, Charmander, and Squirtle. These sync pairs are listed in the Dex and their details are shown below.
The list of all other Pokémon that can be hatched from Eggs can be found here.
Bulbasaur
|
|
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★ | ||||||
Venusaur ♂ | Weakness | Fire | |||||
There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Razor Leaf | Grass |
Physical | 2 | 43 | 51 | 95% | All opponents | Critical hits land more easily. |
Dire Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by one stat rank. |
Solar Beam | Grass |
Special | 3 | 125 | 150 | 100% | An opponent | The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Grass Sync Impact | Grass |
Physical | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Charmander
|
|
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Charizard ♂ | Weakness | Water | |||||
Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flamethrower | Fire |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Fire Blast | Fire |
Special | 3 | 116 | 139 | 85% | An opponent | Has a chance (10%) of leaving the target burned. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Fire Sync Beam | Fire |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Fire Strike | Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Squirtle
|
|
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Blastoise ♂ | Weakness | Grass | |||||
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bubble Beam | Water |
Special | 2 | 49 | 58 | 100% | An opponent | Has a chance (10%) of lowering the target's Speed by one stat rank. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Hydro Pump | Water |
Special | 3 | 125 | 150 | 80% | An opponent | No additional effect. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Water Sync Beam | Water |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Water Strike | Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Availability
Scottie forms a sync pair with Pikachu at the start of the game.
Scottie forms a sync pair with Torchic by completing Chapter 20 of the PML Arc.
Scottie could form a sync pair with Solgaleo during the legendary event The Beast That Devours the Sun. Starting January 24, 2022, he can form a sync pair with Solgaleo during the Legendary Adventures of the same name.
Scottie can form a sync pair with Regirock or Cobalion by exchanging a BP Sync Pair Super Voucher in the shop, beginning on May 27, 2021.
Scottie can form a sync pair with Mesprit by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2022.
In the anime
Pokémon Masters Animated Trailer
Scottie appeared in the Pokémon Masters Animated Trailer, where he joined Rosa and Brock in a journey across Pasio. In a forest, the trio came across Erika, a Beauty, and a Lass; and battled their Vileplume, Lotad, and Whimsicott, respectively. Scottie's group soon came out victorious, earning the Tranquility Badge, after which Erika joined them on their journey.
Pokémon
Debut | Pokémon Masters Animated Trailer |
---|---|
Voice actors | |
Japanese | Ikue Ohtani |
English | Ikue Ohtani |
Pikachu is Scottie's only known Pokémon. Alongside Brock's Onix and Rosa's Snivy, it battled Erika's Vileplume, as well as a Beauty's Lotad and a Lass's Whimsicott. Despite the opposing Pokémon initially having the upper hand, Pikachu quickly defeated them with its Thunder attack.
Pikachu's only known move is Thunder.
Gallery
Artwork
Artwork of Scottie, Bettie, and Pikachu | Alternate artwork of Scottie, Bettie, and Pikachu | Key artwork by Ken Sugimori | ||
Artwork of Scottie, Hau, and Sophocles welcoming Marnie to Pasio by MONO-Land | Scottie and Pikachu on Pokémon Masters EX Dream Team Maker |
Key art from Pokémon Masters | Title screen artwork |
Medals
Medal 1★ The Beast That Devours the Sun |
Sync move mindscapes
Pikachu's sync move mindscape |
Torchic's sync move mindscape |
Solgaleo's sync move mindscape |
Bulbasaur/Charmander/Squirtle's sync move mindscape |
Egg Pokémon sync move mindscape |
Trivia
- Flannery & Torkoal, Flint & Infernape, and Scottie & Pikachu were the first sync pairs to get their sync grids expanded.
- Lorelei & Lapras and Scottie & Torchic were the last sync pairs to get their initial sync grid expansion on Pokémon Masters Day.
- Scottie & Solgaleo have the largest gap of any initial 5★ character between their release (January 1, 2020) and their gaining the ability to be raised to 6★ EX (April 28, 2023), at 1214 days.
Origin
Pikachu's Dex entry comes from Pokémon Ultra Sun.
Torchic's Dex entry comes from Pokémon Ruby.
Solgaleo's Dex entry comes from Pokémon Ultra Sun.
Regirock's Dex entry comes from Pokémon Ruby.
Cobalion's Dex entry comes from Pokémon White.
Mesprit's Dex entry comes from Pokémon Diamond.
Names
Language | Name | Origin |
---|---|---|
Japanese | ケイ Kei | From 繋 kei (tie, fasten, or link) |
English | Scottie | From tie |
Korean | 결 Gyeol | From 결 (結) gyeol (tie, bind, or join) |
Chinese (Mandarin) | 阿齊 Ā Qí | From 齊 qí / chàih (all together) |
Chinese (Cantonese) | 阿齊 A Chàih |
Jump Start!
|
Thunder of Newfound Passion
|
Blazing Hope!
|
Bright As the Sun!
|
Shining Friendship Sunraze Smash
|
Ready to Rock!
|
Ancient Megalith Rock Impact
|
Justice for All!
|
Cobalt Justice Fighting Impact
|
Curious Empathy!
|
Every Emotion Psychic Beam
|
Race You!
|
Keep it Up!
|
On My Mark!
|
Hang in There!
|
Strike Together!
|
Stand Together!
|
Let's Brainstorm!
|
Let's Keep Cool!
|
Player characters | ||||||
---|---|---|---|---|---|---|
|
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) • Boy (POKÉTOON) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona • Geeta |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |