Jasmine (Masters): Difference between revisions
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|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon. | |desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon. | ||
}} | }} | ||
'''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to | '''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to {{6EX}} from December 2, 2020. | ||
Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to | Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to {{6EX}} from the day it was released. | ||
Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to | Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal [[sync pair scout]] beginning on December 14, 2022. This pair can also be raised to {{6EX}} from the day it was released. | ||
Jasmine also forms a sync pair with her {{p|Magnemite}}. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the [[Trainer Lodge]] beginning on December 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
{{anchor|Mega Steelix}} | |||
==Steelix== | ==Steelix== | ||
{{Masters | {{Masters | ||
|name=Steelix | |name=Steelix | ||
|ndex= | |namelink=Jasmine's Steelix | ||
|ndex=0208 f | |||
|name2=Mega Steelix | |||
|name2link=Mega Evolution (Masters) | |||
|ndex2=0208M | |||
|type=Steel | |type=Steel | ||
|role=Support | |role=Support | ||
Line 35: | Line 45: | ||
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196 | |hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196 | ||
}} | }} | ||
===Availability=== | |||
Jasmine is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Jasmine Spotlight Scout|May 21 to June 5, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Jasmine Spotlight Scout|December 2 to 21, 2020}} | |||
{{MastersAvailability/entry|{{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout|April 5 to 22, 2021}} | |||
{{MastersAvailability/foot|steel}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX | |Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |{{sk|Endurance}} | ||
|When the Pokémon enters battle with full HP, applies the Enduring effect to it. | |When the Pokémon enters battle with full HP, applies the Enduring effect to it. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Last Word<br>''(Only after Mega Evolving)'' | |{{sk|Last Word}}<br>''(Only after Mega Evolving)'' | ||
|The user uses {{m|Explosion}} immediately before fainting. | |The user uses {{m|Explosion}} immediately before fainting. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
Line 139: | Line 157: | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Jasmine | Jasmine & Steelix's [[sync grid]] is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}} | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background:#{{steel color light}}" | |- style="background:#{{steel color light}}" | ||
! Name | ! Name | ||
Line 160: | Line 178: | ||
| 48 | | 48 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |||
| HP +40 | |||
| HP +40 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP +50 | | HP +50 | ||
Line 259: | Line 283: | ||
| Speed +5 | | Speed +5 | ||
| Speed +5 | | Speed +5 | ||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +20 | |||
| Speed +20 | |||
| 0 | | 0 | ||
| 5 | | 5 | ||
Line 293: | Line 323: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gyro Ball: Move Gauge Refresh 4 | | Gyro Ball: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gyro Ball: Surging Sand 9 | | Gyro Ball: {{sk|Surging Sand|9}} | ||
| Powers up moves in a sandstorm. | | Powers up moves in a sandstorm. | ||
| 10 | | 10 | ||
Line 341: | Line 371: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Tail: Move Gauge Refresh 3 | | Iron Tail: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 347: | Line 377: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Tail: On a Roll 1 | | Iron Tail: {{sk|On a Roll|1}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 353: | Line 383: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 3 | | X Defense All: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 359: | Line 389: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clang!: MP Refresh 3 | | Clang!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clang!: Lockstep 9 | | Clang!: {{sk|Lockstep|9}} | ||
| Charges the move gauges of all allied sync pairs by one when a move is successful. | | Charges the move gauges of all allied sync pairs by one when a move is successful. | ||
| 8 | | 8 | ||
Line 371: | Line 401: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clang!: Berserk Bunch 1 | | Clang!: {{sk|Berserk Bunch|1}} | ||
| Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. | | Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. | ||
| 8 | | 8 | ||
Line 377: | Line 407: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up moves. | | The more the user's Defense is raised, the more it powers up moves. | ||
| 8 | | 8 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up moves. | | The more the user's Defense is raised, the more it powers up moves. | ||
| 8 | | 8 | ||
Line 389: | Line 419: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the Pokémon from damage from a sandstorm. | | Protects the Pokémon from damage from a sandstorm. | ||
| 3 | | 3 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | {{sk|Unyielding|2}} | ||
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 10 | | 10 | ||
Line 401: | Line 431: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soothing Sand 1 | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Healthy Healing}} | |||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Soothing Sand|1}} | |||
| Restores the Pokémon's HP whenever it takes an action during a sandstorm. | | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | ||
| 10 | | 10 | ||
Line 407: | Line 449: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: HP Recovery (M)|2}} | ||
| Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impatient 1 | | {{sk|Impatient|1}} | ||
| Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | ||
| 10 | | 10 | ||
Line 419: | Line 461: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rejuvenate 6 | | {{sk|Rejuvenate|6}} | ||
| Charges the user's move gauge by six after using a sync move. | | Charges the user's move gauge by six after using a sync move. | ||
| 8 | | 8 | ||
Line 425: | Line 467: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|First Aid|4}} | ||
| | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Critical Command|9}} | |||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 436: | Line 484: | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|} | |-style="background:#fff" | ||
| Steel-Clad Iron Tail: Power +25 | |||
==Celesteela== | | Steel-Clad Iron Tail: Power ↑ +25 | ||
{{MastersInfobox | | 5 | ||
|type=steel | | 60 | ||
|name=Jasmine (Special Costume) | | 3 | ||
|jname=ミカン (スペシャル) | |} | ||
|jtrans=Mikan (Special) | |||
|image=Spr Masters Jasmine Special Costume.png | ==Magnemite== | ||
|size=200px | {{Masters | ||
|caption=Jasmine's model (Special Costume) | |name=Magnemite | ||
|num=93 | |ndex=0081 | ||
|enva=Kimberly Woods | |type=Steel | ||
|java=Yuka Iguchi | |role=Support | ||
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. | |move1=Steel | ||
}} | |move2=Electric | ||
{{Masters | |base=4EX | ||
|name=Celesteela | |weakness=Ground | ||
|ndex= | |description=It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand. | ||
|type=Steel | |hp=629|atk=190|def=229|spatk=210|spdef=219|spe=222 | ||
|role=Support | |hp2=709|atk2=230|def2=269|spatk2=250|spdef2=259|spe2=262 | ||
|move1=Steel | }} | ||
|move2=Grass | |||
|base=6 | ===Availability=== | ||
|weakness=Electric | Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge. | ||
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms. | |||
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239 | ===Moves=== | ||
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279 | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
}} | |- style="background: #{{steel color light}}" | ||
{{-}} | ! Name | ||
===Moves=== | ! {{color2|000|Type}} | ||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ! {{color2|000|Damage category|Category}} | ||
|- style="background: #{{steel color light}}" | ! Move gauge | ||
! Name | ! Base {{color2|000|Power}} | ||
! {{color2|000|Type}} | ! Max {{color2|000|Power}} | ||
! {{color2|000|Damage category|Category}} | ! {{color2|000|Accuracy}} | ||
! Move gauge | ! Target | ||
! Base {{color2|000|Power}} | ! width=200px | Description | ||
! Max {{color2|000|Power}} | |- style="background:#fff" | ||
! {{color2|000|Accuracy}} | |{{m|Thunder Shock}} | ||
! Target | |{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | ||
! width=200px | Description | {{statustable|Special}} | ||
|1 | |||
|17 | |||
|20 | |||
|100% | |||
|An opponent | |||
|Has a chance (10%) of leaving the target paralyzed. | |||
|- style="background:#fff" | |||
|{{m|Screech}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2 | |||
|— | |||
|— | |||
|100% | |||
|An opponent | |||
|Lowers the target's Defense by 2 stat ranks. | |||
|- style="background:#fff" | |||
|{{m|Gyro Ball}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|44 | |||
|52 | |||
|100% | |||
|An opponent | |||
|This attack's power is doubled when the target's Speed is raised. | |||
|- style="background:#fff" | |||
|Heart of Steel! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Hard Cold Sharp Strong Steel Impact | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Endurance}} | |||
|When the Pokémon enters battle with full HP, applies the Enduring effect to it. | |||
|-style="background:#fff" | |||
|{{sk|Lithe}} | |||
|Prevents the user from getting paralyzed. | |||
|-style="background:#fff" | |||
|{{sk|S-Move: HP Recovery (M)|1}} | |||
|Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Steel Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Johto Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 | |||
|Raises the following discovery levels by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background:#{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +10 | |||
| Sp. Atk +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +3 | |||
| Thunder Shock: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +3 | |||
| Thunder Shock: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +3 | |||
| Thunder Shock: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +3 | |||
| Thunder Shock: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +3 | |||
| Thunder Shock: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunder Shock: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Screech: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Gyro Ball: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Gyro Ball: {{sk|Fleet Feet|1}} | |||
| Raises the user's Speed by 1 stat rank when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Heart of Steel!: {{sk|All Ramped Up|1}} | |||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Antitoxin}} | |||
| Prevents the user from getting poisoned or badly poisoned. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Metallic Healing|1}} | |||
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Metallic Acceleration|2}} | |||
| Quickly charges the move gauge when the zone is a Steel Zone. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|First Aid|2}} | |||
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Interference Immunity}} | |||
| Prevents the user from flinching, becoming confused, or becoming trapped. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Sharp Entry|1}} | |||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Full-Bracing Infliction|1}} | |||
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Shocking Slowdown|9}} | |||
| Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Catalyst}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Hostile Environment|4}} | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hard Cold Sharp Strong Steel Impact: Power +25 | |||
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hard Cold Sharp Strong Steel Impact: Power +25 | |||
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Celesteela== | |||
{{MastersInfobox | |||
|type=steel | |||
|name=Jasmine (Special Costume) | |||
|jname=ミカン (スペシャル) | |||
|jtrans=Mikan (Special) | |||
|image=Spr Masters Jasmine Special Costume.png | |||
|size=200px | |||
|caption=Jasmine's model (Special Costume) | |||
|num=93 | |||
|enva=Kimberly Woods | |||
|java=Yuka Iguchi | |||
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. | |||
}} | |||
{{Masters | |||
|name=Celesteela | |||
|ndex=0797 | |||
|type=Steel | |||
|role=Support | |||
|move1=Steel | |||
|move2=Grass | |||
|base=6 | |||
|weakness=Electric | |||
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms. | |||
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239 | |||
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279 | |||
}} | |||
===Availability=== | |||
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Jasmine Seasonal Scout|November 18 to December 10, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Costume Scout|September 8 to October 2, 2022}} | |||
{{MastersAvailability/foot|steel}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|steel}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Absorb}} | |||
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|1 | |||
|19 | |||
|22 | |||
|100% | |||
|An opponent | |||
|The more damage dealt to the target, the more this move restores the user's HP. | |||
|- style="background:#fff" | |||
|X Regen All | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Applies the Gradual Healing effect to all allied sync pairs. | |||
|- style="background:#fff" | |||
|{{m|Flash Cannon}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|3 | |||
|99 | |||
|118 | |||
|100% | |||
|An opponent | |||
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |Steel Yourselves! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 497: | Line 1,011: | ||
|— | |— | ||
|All allies | |All allies | ||
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |||
|- style="background: #{{steel color light}}" | |||
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 529: | Line 1,023: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|No additional effect.<br>''(6★ EX | |No additional effect.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 540: | Line 1,034: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Sharp Entry 1 | |{{sk|Team Sharp Entry|1}} | ||
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | |Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Group Morale Boost 9 | |{{sk|Group Morale Boost|9}} | ||
|Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Safety Net | |{{sk|Safety Net}} | ||
|Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
Line 572: | Line 1,066: | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Jasmine | Jasmine (Special Costume) & Celesteela's [[sync grid]] is an expanded grid, made available since the pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
Line 726: | Line 1,220: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Absorb: Move Gauge Refresh 9 | | Absorb: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when its move is successful. | | Charges the user's move gauge by one when its move is successful. | ||
| 9 | | 9 | ||
Line 732: | Line 1,226: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Absorb: Mind Games 4 | | Absorb: {{sk|Mind Games|4}} | ||
| Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
Line 768: | Line 1,262: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flash Cannon: Move Gauge Refresh 3 | | Flash Cannon: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 774: | Line 1,268: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flash Cannon: Move Gauge Refresh 3 | | Flash Cannon: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 780: | Line 1,274: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flash Cannon: On a Roll 9 | | Flash Cannon: {{sk|On a Roll|9}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 786: | Line 1,280: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Regen All: MP Refresh 2 | | X Regen All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 792: | Line 1,286: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Steel Yourselves!: MP Refresh 2 | | Steel Yourselves!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 798: | Line 1,292: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Steel Yourselves!: All Ramped Up 1 | | Steel Yourselves!: {{sk|All Ramped Up|1}} | ||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
Line 804: | Line 1,298: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
Line 810: | Line 1,304: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 6 | | 6 | ||
Line 816: | Line 1,310: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
Line 822: | Line 1,316: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 828: | Line 1,322: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 8 | | 8 | ||
Line 834: | Line 1,328: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Survivor Mentality 2 | | {{sk|Survivor Mentality|2}} | ||
| Reduces damage when the user is hit by a special attack move while in a pinch. | | Reduces damage when the user is hit by a special attack move while in a pinch. | ||
| 8 | | 8 | ||
Line 840: | Line 1,334: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 9 | | 9 | ||
Line 846: | Line 1,340: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Triage Tank 2 | | {{sk|Team Triage Tank|2}} | ||
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | ||
| 10 | | 10 | ||
Line 852: | Line 1,346: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | {{sk|Unyielding|2}} | ||
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 12 | | 12 | ||
Line 870: | Line 1,364: | ||
| 3 | | 3 | ||
|} | |} | ||
{{anchor|Mega Ampharos}} | |||
==Ampharos== | ==Ampharos== | ||
Line 883: | Line 1,379: | ||
|enva=Kimberly Woods | |enva=Kimberly Woods | ||
|java=Yuka Iguchi | |java=Yuka Iguchi | ||
|desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[ | |desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[Olivine Lighthouse|lighthouse]]. | ||
}} | }} | ||
{{Masters | {{Masters | ||
|name=Ampharos | |name=Ampharos | ||
|ndex= | |name2=Mega Ampharos | ||
|ndex=0181 | |||
|ndex2=0181M | |||
|name2link=Mega Evolution (Masters) | |||
|type=Electric | |type=Electric | ||
|role=Support | |role=Support | ||
Line 901: | Line 1,400: | ||
|hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323 | |hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323 | ||
}} | }} | ||
===Availability=== | |||
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|electric}} | |||
{{MastersAvailability/entry|Jasmine Seasonal Scout|December 14, 2022 to January 1, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}} | |||
{{MastersAvailability/foot|electric}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|electric}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|electric}} | |||
{{-}} | {{-}} | ||
===Moves=== | ===Moves=== | ||
Line 965: | Line 1,481: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Ampharos until the end of battle.<br>''(6★ EX | |Become Mega Ampharos until the end of battle.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 976: | Line 1,492: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |{{sk|Endurance}} | ||
|When the user enters battle with full HP, applies the Enduring effect to it.<br>''(Only before Mega Evolving)'' | |When the user enters battle with full HP, applies the Enduring effect to it.<br>''(Only before Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Debut Regen | |{{sk|Debut Regen}} | ||
|Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.<br>''(Only after Mega Evolving)'' | |Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.<br>''(Only after Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Full-Bracing Command 9 | |{{sk|Full-Bracing Command|9}} | ||
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)'' | |Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 988: | Line 1,504: | ||
|Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)'' | |Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Critical Command 9 | |{{sk|Team Critical Command|9}} | ||
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
Line 1,014: | Line 1,530: | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
The sync grid for Jasmine | The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
Line 1,168: | Line 1,684: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 3 | | Thunder Shock: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,174: | Line 1,690: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Hostile Environment 2 | | Thunder Shock: {{sk|Hostile Environment|2}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 10 | | 10 | ||
Line 1,180: | Line 1,696: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Effective ↑: MP Refresh 2 | | Super Effective ↑: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,186: | Line 1,702: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,192: | Line 1,708: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,198: | Line 1,714: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: Master Healer 1 | | Potion: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 1,204: | Line 1,720: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: Master Healer 1 | | Potion: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 1,210: | Line 1,726: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Comforting Light!: MP Refresh 2 | | Comforting Light!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,216: | Line 1,732: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Comforting Light!: Mighty Friend 9 | | Comforting Light!: {{sk|Mighty Friend|9}} | ||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | ||
| 10 | | 10 | ||
Line 1,222: | Line 1,738: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Comforting Light!: Clever Friend 9 | | Comforting Light!: {{sk|Clever Friend|9}} | ||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | ||
| 10 | | 10 | ||
Line 1,228: | Line 1,744: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
Line 1,234: | Line 1,750: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,240: | Line 1,756: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,246: | Line 1,762: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 1,252: | Line 1,768: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shock Recovery 1 | | {{sk|Shock Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
Line 1,258: | Line 1,774: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | {{sk|Turbo Charge|2}} | ||
| Quickly charges the move gauge when the field is Electric Terrain. | | Quickly charges the move gauge when the field is Electric Terrain. | ||
| 10 | | 10 | ||
Line 1,264: | Line 1,780: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Fierce Entry 1 | | {{sk|Team Fierce Entry|1}} | ||
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
Line 1,270: | Line 1,786: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Grand Entry 1 | | {{sk|Team Grand Entry|1}} | ||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
Line 1,276: | Line 1,792: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Shout 4 | | {{sk|Team Shout|4}} | ||
| Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | ||
| 10 | | 10 | ||
Line 1,282: | Line 1,798: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Cling 9 | | {{sk|Static Cling|9}} | ||
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | ||
| 10 | | 10 | ||
Line 1,288: | Line 1,804: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
Line 1,294: | Line 1,810: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
Line 1,313: | Line 1,829: | ||
|} | |} | ||
==Other== | ==Other Pokémon== | ||
===On hand=== | ===On hand=== | ||
In the [[Neo Champions]] event | In the [[Neo Champions]] event [[Leaders of a New Era]], Jasmine challenges {{mas|Serena}} with a team consisting of her Steelix and two Magnemite. | ||
{| style="float:left; width: 96px" | {| style="float:left; width: 96px" | ||
|- | |- | ||
| {{ActivePoké|Jasmine|Magnemite| | | {{ActivePoké|Jasmine|Magnemite|Masters0081.png|electric|steel|size=100px|link=no|nick=Magnemite}} | ||
|}{{-}} | |}{{-}} | ||
== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Jasmine | Jasmine & Steelix can be battled against in: | ||
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update) | * [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update) | ||
* Training area: Field Drill 3 (since August 16, 2023) | |||
* [[Battle Rally]] (Area 1–9) | |||
* [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022) | * [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022) | ||
* [[ | * [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (February 28 to March 31, 2022) | ||
* [[Neo Champions]]: | * [[Neo Champions]]: [[Leaders of a New Era]] (November 30 to December 19, 2022; March 5 to 19, 2024) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023) | ||
Jasmine (Special Costume) | Jasmine (Special Costume) & Celesteela can be battled against in: | ||
* [[Costume event]]: | * [[Battle Rally]] (Area 1–9) | ||
* [[Costume event]]: [[Hilda's Battle Prep]] (October 29 to December 10, 2021) | |||
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022) | |||
Jasmine (Holiday 2022) | Jasmine (Holiday 2022) & Ampharos can be battled against in: | ||
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022) | * [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022) | ||
Jasmine has also been shown to pair alongside {{p|Magnezone}} and can be battled against in: | |||
* [[High score event]]: {{DL|High score event|Fighting and Steel Conqueror}} (November 6 to 20, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Jasmine appears in her normal outfit in the following story areas: | Jasmine appears in her normal outfit in the following story areas: | ||
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}} | * [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}} | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[Serena's Dessert Party]] | ** [[Serena's Dessert Party]] | ||
** [[Season's Greetings]] | |||
** [[Shine a Gentle Light]] | ** [[Shine a Gentle Light]] | ||
** [[Chase the Northern Wind]] | ** [[Chase the Northern Wind]] | ||
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}} | * [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}} | ||
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}} | * [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}} | ||
* [[Neo Champions]]: | * [[Neo Champions]]: [[Leaders of a New Era]] | ||
* [[Solo event]]: [[Kris's Worries]] | * [[Solo event]]: [[Kris's Worries]] | ||
Jasmine appears in her special costume in the following story areas: | Jasmine appears in her special costume in the following story areas: | ||
* [[Costume event]]: | * [[Costume event]]s: | ||
* | ** [[Poké War Games]] | ||
* | ** [[Hilda's Battle Prep]] | ||
** [[Jasmine's Battle Prep]] | |||
* [[Story event]]: [[Ultra Beast Meet-and-Greet]] | |||
Jasmine appears in her holiday outfit in the following story areas: | Jasmine appears in her holiday outfit in the following story areas: | ||
* [[Story event]]: [[Shine a Gentle Light]] | * [[Story event]]s: | ||
** [[Shine a Gentle Light]] | |||
** [[Focus on the Shining Shot!]] | |||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Jasmine | ====Jasmine & Steelix==== | ||
* A Day with Jasmine | * A Day with Jasmine | ||
====Jasmine (Special Costume) | ====Jasmine (Special Costume) & Celesteela==== | ||
* Ultra Steel | * Ultra Steel | ||
* A Launching Friendship | * A Launching Friendship | ||
====Jasmine (Holiday 2022) | ====Jasmine (Holiday 2022) & Ampharos==== | ||
* Sad Ampharos | * Sad Ampharos | ||
* Operation: Light Up! | * Operation: Light Up! | ||
Line 1,388: | Line 1,904: | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Mindscape.png|x200px]] | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Mindscape.png|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Serena Dessert Party artwork.jpg|200px]] | | style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Serena Dessert Party artwork.jpg|200px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" width=120px | [[File:Masters Jasmine Plushie.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Friend Snapshot.png|x200px]] | |||
|- | |- | ||
| Jasmine & Steelix on <br>Pokémon Masters EX Dream Team Maker | |||
| Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}}) | | Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}}) | ||
| {{color2|000|Serena's Dessert Party}} artwork<br>by Kei Mochizuki | | {{color2|000|Serena's Dessert Party}} artwork<br>by {{color2|000|Kei Mochizuki}} | ||
| Decorative Jasmine Plushie for the {{color2|000|Trainer Lodge}} | |||
| Trainer Lodge Friend Snapshot | |||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]] | ||
Line 1,400: | Line 1,920: | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine EX.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine EX.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine EX Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine EX Masters.png|80px]] | ||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Story Snapshot.png|x200px]] | |||
|- | |- | ||
| 6★ model<br>(Normal colors) | | 6★ model<br>(Normal colors) | ||
| VS model<br>(Normal colors) | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | | 6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | | VS model<br>(EX colors) | ||
| Trainer Lodge Story Snapshot | |||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 1 Masters.png|80px]] | ||
Line 1,410: | Line 1,932: | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 4 Masters.png|80px]] | ||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Fifth Anniversary artwork.png|220px]] | |||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
Line 1,415: | Line 1,938: | ||
| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
| Fifth anniversary artwork<br>by Takahashi Jun<ref>[https://x.com/PokemonMasters/status/1827018098295087333 Tweet confirming Takahashi Jun as the artist]</ref> | |||
|} | |} | ||
Line 1,427: | Line 1,951: | ||
|- | |- | ||
| 6★ model<br>(Normal colors) | | 6★ model<br>(Normal colors) | ||
| VS model<br>(Normal colors) | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | | 6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | | VS model<br>(EX colors) | ||
| Jasmine's sync move mindscape | | Jasmine's sync move mindscape | ||
Line 1,464: | Line 1,988: | ||
|- | |- | ||
| 6★ model<br>(Normal colors) | | 6★ model<br>(Normal colors) | ||
| VS model<br>(Normal colors) | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | | 6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | | VS model<br>(EX colors) | ||
| Jasmine's sync move mindscape<br>(Holiday 2022) | | Jasmine's sync move mindscape<br>(Holiday 2022) | ||
Line 1,491: | Line 2,015: | ||
| Medal<br>3★ Shine a Gentle Light | | Medal<br>3★ Shine a Gentle Light | ||
| Medal<br>Cutie Clang | | Medal<br>Cutie Clang | ||
| {{color2|000|Shine a Gentle Light}} artwork<br>by Sanosuke Sakuma | | {{color2|000|Shine a Gentle Light}} artwork<br>by {{color2|000|Sanosuke Sakuma}} | ||
| Season's Greetings artwork<br>by Touyarokii | | Season's Greetings artwork<br>by Touyarokii | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]'s successor. | * The team that Jasmine uses in the [[Neo Champions]] event [[Leaders of a New Era]] is identical to Jasmine's Gym team in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}. | ||
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}. | * During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]'s successor. | ||
** Jasmine also uses special voice-over lines upon winning a battle with Whitney or Lisia in the same team. | ** During the same event, it is also mentioned that Jasmine met {{mas|Volkner}} during her time in [[Sunyshore City]]. | ||
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}. | |||
===Origin=== | ** Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team. | ||
Jasmine's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine's signature Pokémon in the [[core series]] games. Steelix's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}. | * Excluding [[Scottie]] and [[Bettie]], Jasmine is the first character to form four Support sync pairs. | ||
Jasmine's Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from | ===Origin=== | ||
Jasmine's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine's signature Pokémon in the [[core series]] games. Steelix's {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}. | |||
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[ | |||
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
Jasmine's Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun. | |||
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[Olivine Lighthouse]]. Ampharos's Dex entry comes from Pokémon Ultra Sun. | |||
==In other languages== | |||
{| style="float:left" | |||
|- | |||
| style="vertical-align:top" | | |||
''Clang!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=シャキーン! ''{{tt|Shakīn!|Clang!}}'' | |||
|zh_cmn=金厲害~! ''{{tt|Jīnlìhài~!|Glitterrific~!}}'' | |||
|fr=Ting ting ! | |||
|de=Katsching! | |||
|ko=짜잔! ''{{tt|Jjajan!|Clang!}}'' | |||
|it=Ta-daaah! | |||
|es=¡Tacháaan! | |||
}} | |||
| style="vertical-align:top" | | |||
''Steel-Clad Iron Tail'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=鉄壁ガードの アイアンテール ''{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}'' | |||
|zh_cmn=銅牆鐵壁之 鐵尾 ''{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}'' | |||
|fr=Une défense d'acier ! Queue de Fer ! | |||
|de=Eisenschweif der Stahlhärte | |||
|ko=철벽 방어의 아이언테일 ''{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}'' | |||
|it=Codacciaio dell'animo gentile | |||
|es=Cola Férrea Acerada | |||
}} | |||
|} | |||
{{-}} | |||
{| style="float:left" | {| style="float:left" | ||
|- | |- | ||
| style="vertical-align:top" | | | style="vertical-align:top" | | ||
'' | ''Heart of Steel! '' | ||
{{langtable | {{langtable | ||
|color={{steel color}}|bordercolor={{steel color dark}} | |color={{steel color}}|bordercolor={{steel color dark}} | ||
|ja= | |ja=鋼の 心で! ''{{tt|Hagane no Kokoro de!|With Heart of Steel!}}'' | ||
|zh_cmn= | |zh_cmn=以鋼鐵之心! ''{{tt|Yǐ Gāngtiě zhī Xīn!|With Heart of Steel!}}'' | ||
|fr= | |fr=Cœur d'acier | ||
| | |de=Mit stählernem Herzen! | ||
|ko= | |ko=강철의마음으로! ''{{tt|Gangcheol-ui Ma-eum-euro|With Heart of Steel!}}'' | ||
|it= | |it=Con un cuore d'acciaio! | ||
|es= | |es=¡Corazón de acero! | ||
}} | }} | ||
| style="vertical-align:top" | | | style="vertical-align:top" | | ||
''Steel | ''Hard Cold Sharp Strong Steel Impact '' | ||
{{langtable | {{langtable | ||
|color={{steel color}}|bordercolor={{steel color dark}} | |color={{steel color}}|bordercolor={{steel color dark}} | ||
|ja= | |ja=硬くて冷たくて鋭く強い スチールインパクト ''{{tt|Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto|Hard Cold Sharp Strong Steel Impact}}'' | ||
|zh_cmn= | |zh_cmn=堅硬冰涼又銳利強大之 鋼之衝擊 ''{{tt|Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí|Hard Cold Sharp Strong Steel Impact}}'' | ||
|fr= | |fr=Durs, froids, piquants et forts ! Impact Acier ! | ||
|de= | |de=Stahlstoß der kühlen Berechnung | ||
|ko= | |ko=딱딱하고 차갑고 날카롭고 강한 스틸임팩트 ''{{tt|Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu|Hard Cold Sharp Strong Steel Impact}}'' | ||
|it= | |it=Impatto Acciaio duro, freddo, affilato e forte | ||
|es= | |es=Impacto Acero con una Fuerza Abrumadora | ||
}} | }} | ||
|} | |} | ||
{{-}} | {{-}} | ||
{| style="float:left" | {| style="float:left" | ||
|- | |- | ||
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<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|steel}}<br/> | {{masterscharacters|steel}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
Line 1,604: | Line 2,162: | ||
[[Category:Trainers with Key Stones]] | [[Category:Trainers with Key Stones]] | ||
[[Category:Trainers with Ultra Beasts]] | [[Category:Trainers with Ultra Beasts]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
[[de:Jasmin#Pokémon Masters EX]] | [[de:Jasmin#Pokémon Masters EX]] | ||
[[es:Yasmina | [[es:Yasmina (Masters EX)]] | ||
[[it:Jasmine (Masters EX)]] | [[it:Jasmine (Masters EX)]] | ||
[[ja:ミカン (ポケモンマスターズ)]] | [[ja:ミカン (ポケモンマスターズ)]] | ||
[[zh:阿蜜#Masters]] | [[zh:阿蜜#Masters]] |
Latest revision as of 07:19, 6 November 2024
Jasmine ミカン Mikan | |
Jasmine's model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods[1] |
Japanese voice actor | Yuka Iguchi[2] |
Description | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to 6★ EX from December 2, 2020.
Jasmine in her Special Costume forms a sync pair with Celesteela. This sync pair was first made available on November 18, 2021. This pair can be raised to 6★ EX from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her Ampharos, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to 6★ EX from the day it was released.
Jasmine also forms a sync pair with her Magnemite. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the Trainer Lodge beginning on December 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Steelix
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Steelix ♀ ↔ Mega Steelix ♀ | Weakness | Water | |||||
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 568 | 156 | 336 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 196 | 376 | 172 | 245 | 196 | |
Mega Steelix | |||||||
Lv. 140, Base Potential | 568 | 187 | 403 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 235 | 451 | 172 | 245 | 196 |
Availability
Jasmine is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Jasmine Spotlight Scout | May 21 to June 5, 2020 | Debut |
Jasmine Spotlight Scout | December 2 to 21, 2020 | |
Morty, Jasmine, and Glacia Spotlight Scout | April 5 to 22, 2021 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This move's power is doubled when the target's Speed is raised. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Clang! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. |
Iron Tail | Steel |
Physical | 3 | 132 | 158 | 75% | An opponent | Has a chance (30%) of lowering the target's Defense by 1 stat rank. |
Sync moves | ||||||||
Steel-Clad Iron Tail | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
Last Word (Only after Mega Evolving) |
The user uses Explosion immediately before fainting. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
Jasmine & Steelix's sync grid is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +40 | HP +40 | 0 | 5 | 1 |
HP +50 | HP +50 | 10 | 120 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 8 | 96 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 5 | 60 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +20 | Speed +20 | 0 | 5 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 2 |
Gyro Ball: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Gyro Ball: Surging Sand 9 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 1 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 2 |
Iron Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Defense All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Clang!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Clang!: Lockstep 9 | Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
Clang!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. | 8 | 96 | 3 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 2 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 36 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | 36 | 2 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Magnemite
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Magnemite | Weakness | Ground | |||||
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 629 | 190 | 229 | 210 | 219 | 222 | |
Lv. 140, Max Potential | 709 | 230 | 269 | 250 | 259 | 262 |
Availability
Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Screech | Normal |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Defense by 2 stat ranks. |
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This attack's power is doubled when the target's Speed is raised. |
Heart of Steel! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Hard Cold Sharp Strong Steel Impact | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
Lithe | Prevents the user from getting paralyzed. |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Screech: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
Gyro Ball: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gyro Ball: Fleet Feet 1 | Raises the user's Speed by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Heart of Steel!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Celesteela
Jasmine (Special Costume) ミカン (スペシャル) Mikan (Special) | |
Jasmine's model (Special Costume) | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Celesteela | Weakness | Electric | |||||
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 614 | 117 | 202 | 176 | 336 | 239 | |
Lv. 140, Max Potential | 714 | 157 | 242 | 216 | 376 | 279 |
Availability
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Jasmine Seasonal Scout | November 18 to December 10, 2021 | Debut |
Super Spotlight Costume Scout | September 8 to October 2, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 B | September 6 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Gradual Healing effect to all allied sync pairs. |
Flash Cannon | Steel |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Steel Yourselves! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Iron Will Steel Beam | Steel |
Special | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Special Costume Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Jasmine (Special Costume) & Celesteela's sync grid is an expanded grid, made available since the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Absorb: Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flash Cannon: On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Regen All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Ampharos
Jasmine (Holiday 2022) ミカン(22シーズン) Mikan (2022 Season) | |
Jasmine's Holiday 2022 model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City’s lighthouse. |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Ampharos ♀ ↔ Mega Ampharos ♀ | Weakness | Ground | |||||
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 132 | 278 | 171 | 278 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 318 | 211 | 318 | 323 | |
Mega Ampharos | |||||||
Lv. 140, Base Potential | 679 | 132 | 333 | 171 | 333 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 381 | 211 | 381 | 323 |
Availability
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Jasmine Seasonal Scout | December 14, 2022 to January 1, 2023 | Debut |
Super Spotlight Seasonal Scout | December 19, 2023 to January 2, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Seasonal Scout ×11 C | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 C | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Super Effective ↑ | None | Status | 0 (2 uses) |
— | — | — | An ally | Applies the Supereffective ↑ Next effect to an ally. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Comforting Light! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. |
Sync moves | ||||||||
Snowy Night's Guide Electric Beam | Electric |
Special | — | 160 | 192 | — | An opponent | Become Mega Ampharos until the end of battle. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. (Only before Mega Evolving) |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. (Only after Mega Evolving) |
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (Only before Mega Evolving) |
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move. (Only after Mega Evolving) |
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Shock: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
Super Effective ↑: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Comforting Light!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Comforting Light!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Comforting Light!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
In the Neo Champions event Leaders of a New Era, Jasmine challenges Serena with a team consisting of her Steelix and two Magnemite.
Magnemite |
Appearances
Battle appearances
Jasmine & Steelix can be battled against in:
- Training area: Tech Drill 3 (since 2.0.0 update)
- Training area: Field Drill 3 (since August 16, 2023)
- Battle Rally (Area 1–9)
- Solo event: Team Hoenn Unite! (January 14 to 30, 2021; August 3 to 17, 2022)
- Throwback Challenge: Battle Rewind (February 28 to March 31, 2022)
- Neo Champions: Leaders of a New Era (November 30 to December 19, 2022; March 5 to 19, 2024)
- Daily Type Rotation: Type Team-Up (2023) (August 8 to 28, 2023)
Jasmine (Special Costume) & Celesteela can be battled against in:
- Battle Rally (Area 1–9)
- Costume event: Hilda's Battle Prep (October 29 to December 10, 2021)
- Costume event: Battle Prep (September 8 to October 3, 2022)
Jasmine (Holiday 2022) & Ampharos can be battled against in:
- Daily Battle: Heartwarming Presents (December 24, 2022)
Jasmine has also been shown to pair alongside Magnezone and can be battled against in:
- High score event: Fighting and Steel Conqueror (November 6 to 20, 2024)
Story appearances
Jasmine appears in her normal outfit in the following story areas:
- Villain Arc: Johto: Team Rocket's Revival
- Story events:
- Prestige event: Battle Buffet Bash
- Time trial event: Eternal Rivals
- Neo Champions: Leaders of a New Era
- Solo event: Kris's Worries
Jasmine appears in her special costume in the following story areas:
Jasmine appears in her holiday outfit in the following story areas:
Sync pair stories
Jasmine & Steelix
- A Day with Jasmine
Jasmine (Special Costume) & Celesteela
- Ultra Steel
- A Launching Friendship
Jasmine (Holiday 2022) & Ampharos
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article: Jasmine/Quotes → Pokémon Masters EX
Gallery
Jasmine
Jasmine & Steelix on Pokémon Masters EX Dream Team Maker |
Jasmine's sync move mindscape (Olivine Gym) |
Serena's Dessert Party artwork by Kei Mochizuki |
Decorative Jasmine Plushie for the Trainer Lodge | Trainer Lodge Friend Snapshot |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer Lodge Story Snapshot |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Fifth anniversary artwork by Takahashi Jun[3] |
Jasmine (Special Costume)
Jasmine (Holiday 2022)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jasmine's sync move mindscape (Holiday 2022) |
Happy Holidays artwork by MONO-Land |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||
Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Shine a Gentle Light artwork by Sanosuke Sakuma |
Season's Greetings artwork by Touyarokii |
Trivia
- The team that Jasmine uses in the Neo Champions event Leaders of a New Era is identical to Jasmine's Gym team in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
- During the story event Shine a Gentle Light, Jasmine reveals that her Ampharos was raised from a Mareep and is being trained to become Amphy's successor.
- During the same event, it is also mentioned that Jasmine met Volkner during her time in Sunyshore City.
- All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Whitney, Clair, Erika, Lisia, and Fantina.
- Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team.
- Excluding Scottie and Bettie, Jasmine is the first character to form four Support sync pairs.
Origin
Jasmine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Steelix is Jasmine's signature Pokémon in the core series games. Steelix's Dex entry comes from Ruby and Sapphire.
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from Pokémon Ultra Sun.
Jasmine's Special Costume design may be based on Princess Kaguya from The Tale of the Bamboo Cutter, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun.
Jasmine owns an Ampharos nicknamed Amphy in the core series games. It is mostly seen at the Olivine Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.
In other languages
Clang!
|
Steel-Clad Iron Tail
|
Heart of Steel!
|
Hard Cold Sharp Strong Steel Impact
|
Steel Yourselves!
|
Iron Will Steel Beam
|
Comforting Light!
|
Snowy Night's Guide Electric Beam
|
References
- ↑ Kimberly Woods on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Tweet confirming Takahashi Jun as the artist
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |