Jasmine (Masters): Difference between revisions

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|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon.
|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon.
}}
}}
'''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from December 2, 2020.
'''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to {{6EX}} from December 2, 2020.


Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to 6★ EX from the day it was released.
Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to {{6EX}} from the day it was released.


Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to 6★ EX from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal [[sync pair scout]] beginning on December 14, 2022. This pair can also be raised to {{6EX}} from the day it was released.


Jasmine also forms a sync pair with her {{p|Magnemite}}. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the [[Trainer Lodge]] beginning on December 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
{{anchor|Mega Steelix}}
==Steelix==
==Steelix==
{{Masters
{{Masters
|name=Steelix
|name=Steelix
|ndex=208
|namelink=Jasmine's Steelix
|ndex=0208 f
|name2=Mega Steelix
|name2link=Mega Evolution (Masters)
|ndex2=0208M
|type=Steel
|type=Steel
|role=Support
|role=Support
Line 35: Line 45:
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196
}}
}}
===Availability===
Jasmine is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|steel}}
{{MastersAvailability/entry|Jasmine Spotlight Scout|May 21 to June 5, 2020|note=Debut}}
{{MastersAvailability/entry|Jasmine Spotlight Scout|December 2 to 21, 2020}}
{{MastersAvailability/entry|{{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout|April 5 to 22, 2021}}
{{MastersAvailability/foot|steel}}


===Moves===
===Moves===
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|—
|—
|An opponent
|An opponent
|Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Endurance
|{{sk|Endurance}}
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.
|-style="background:#fff"
|-style="background:#fff"
|Last Word<br>''(Only after Mega Evolving)''
|{{sk|Last Word}}<br>''(Only after Mega Evolving)''
|The user uses {{m|Explosion}} immediately before fainting.
|The user uses {{m|Explosion}} immediately before fainting.
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
Line 139: Line 157:
|}
|}


===Sync Grid===
===Sync grid===
Jasmine and Steelix's [[sync grid]] is an expanded grid, made available on May 21, 2020.
Jasmine & Steelix's [[sync grid]] is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; width:70%; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
|- style="background:#{{steel color light}}"
! Name
! Name
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| 48
| 48
| 2
| 2
|-style="background:#fff"
| HP +40
| HP +40
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +50
| HP +50
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| Speed +5
| Speed +5
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 0
| 0
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Gyro Ball: Move Gauge Refresh 4
| Gyro Ball: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Gyro Ball: Surging Sand 9
| Gyro Ball: {{sk|Surging Sand|9}}
| Powers up moves in a sandstorm.
| Powers up moves in a sandstorm.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Move Gauge Refresh 3
| Iron Tail: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: On a Roll 1
| Iron Tail: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| X Defense All: MP Refresh 3
| X Defense All: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Clang!: MP Refresh 3
| Clang!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Clang!: Lockstep 9
| Clang!: {{sk|Lockstep|9}}
| Charges the move gauges of all allied sync pairs by one when a move is successful.
| Charges the move gauges of all allied sync pairs by one when a move is successful.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Clang!: Berserk Bunch 1
| Clang!: {{sk|Berserk Bunch|1}}
| Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful.
| Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Tough Cookie
| {{sk|Tough Cookie}}
| The more the user's Defense is raised, the more it powers up moves.
| The more the user's Defense is raised, the more it powers up moves.
| 8
| 8
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Tough Cookie
| {{sk|Tough Cookie}}
| The more the user's Defense is raised, the more it powers up moves.
| The more the user's Defense is raised, the more it powers up moves.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the Pokémon from damage from a sandstorm.
| Protects the Pokémon from damage from a sandstorm.
| 3
| 3
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 2
| {{sk|Unyielding|2}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Soothing Sand 1
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 3
| 36
| 2
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 3
| 36
| 2
|-style="background:#fff"
| {{sk|Soothing Sand|1}}
| Restores the Pokémon's HP whenever it takes an action during a sandstorm.
| Restores the Pokémon's HP whenever it takes an action during a sandstorm.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Recuperation 2
| {{sk|S-Move: HP Recovery (M)|2}}
| Restores the user's HP by approximately 40% of its maximum HP after using its sync move.
| Restores the user's HP by approximately 40% of its maximum HP after using its sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Impatient 1
| {{sk|Impatient|1}}
| Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move.
| Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rejuvenate 6
| {{sk|Rejuvenate|6}}
| Charges the user's move gauge by six after using a sync move.
| Charges the user's move gauge by six after using a sync move.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Steel-Clad Iron Tail: Power +25
| {{sk|First Aid|4}}
| Steel-Clad Iron Tail: Power ↑ +25
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 5
| 60
| 3
|-style="background:#fff"
| {{sk|Team Critical Command|9}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
| 5
| 5
| 60
| 60
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| 60
| 60
| 3
| 3
|}
|-style="background:#fff"
 
| Steel-Clad Iron Tail: Power +25
==Celesteela==
| Steel-Clad Iron Tail: Power ↑ +25
{{MastersInfobox
| 5
|type=steel
| 60
|name=Jasmine (Special Costume)
| 3
|jname=ミカン (スペシャル)
|}
|jtrans=Mikan (Special)
 
|image=Spr Masters Jasmine Special Costume.png
==Magnemite==
|size=200px
{{Masters
|caption=Jasmine's model (Special Costume)
|name=Magnemite
|num=93
|ndex=0081
|enva=Kimberly Woods
|type=Steel
|java=Yuka Iguchi
|role=Support
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.
|move1=Steel
}}
|move2=Electric
{{Masters
|base=4EX
|name=Celesteela
|weakness=Ground
|ndex=797
|description=It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
|type=Steel
|hp=629|atk=190|def=229|spatk=210|spdef=219|spe=222
|role=Support
|hp2=709|atk2=230|def2=269|spatk2=250|spdef2=259|spe2=262
|move1=Steel
}}
|move2=Grass
 
|base=6
===Availability===
|weakness=Electric
Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms.
 
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239
===Moves===
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
}}
|- style="background: #{{steel color light}}"
{{-}}
! Name
===Moves===
! {{color2|000|Type}}
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
! {{color2|000|Damage category|Category}}
|- style="background: #{{steel color light}}"
! Move gauge
! Name
! Base {{color2|000|Power}}
! {{color2|000|Type}}
! Max {{color2|000|Power}}
! {{color2|000|Damage category|Category}}
! {{color2|000|Accuracy}}
! Move gauge
! Target
! Base {{color2|000|Power}}
! width=200px | Description
! Max {{color2|000|Power}}
|- style="background:#fff"
! {{color2|000|Accuracy}}
|{{m|Thunder Shock}}
! Target
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
! width=200px | Description
{{statustable|Special}}
|1
|17
|20
|100%
|An opponent
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|{{m|Screech}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
|2
|—
|—
|100%
|An opponent
|Lowers the target's Defense by 2 stat ranks.
|- style="background:#fff"
|{{m|Gyro Ball}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|2
|44
|52
|100%
|An opponent
|This attack's power is doubled when the target's Speed is raised.
|- style="background:#fff"
|Heart of Steel!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
|- style="background: #{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Hard Cold Sharp Strong Steel Impact
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Description
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Endurance}}
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.
|-style="background:#fff"
|{{sk|Lithe}}
|Prevents the user from getting paralyzed.
|-style="background:#fff"
|{{sk|S-Move: HP Recovery (M)|1}}
|Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Steel Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Johto Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support
|Raises the maximum HP of all allied sync pairs by 6.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1
|Raises the following discovery levels by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Thunder Shock: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Screech: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Gyro Ball: Power +3
| Gyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Gyro Ball: Power +3
| Gyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Gyro Ball: Power +3
| Gyro Ball: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Gyro Ball: Power +3
| Gyro Ball: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Gyro Ball: Power +3
| Gyro Ball: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Gyro Ball: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Gyro Ball: {{sk|Fleet Feet|1}}
| Raises the user's Speed by 1 stat rank when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Heart of Steel!: {{sk|All Ramped Up|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Antitoxin}}
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Metallic Healing|1}}
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Metallic Acceleration|2}}
| Quickly charges the move gauge when the zone is a Steel Zone.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|First Aid|2}}
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Interference Immunity}}
| Prevents the user from flinching, becoming confused, or becoming trapped.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Team Sharp Entry|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Team Full-Bracing Infliction|1}}
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Shocking Slowdown|9}}
| Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Hostile Environment|4}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hard Cold Sharp Strong Steel Impact: Power +25
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Hard Cold Sharp Strong Steel Impact: Power +25
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Celesteela==
{{MastersInfobox
|type=steel
|name=Jasmine (Special Costume)
|jname=ミカン (スペシャル)
|jtrans=Mikan (Special)
|image=Spr Masters Jasmine Special Costume.png
|size=200px
|caption=Jasmine's model (Special Costume)
|num=93
|enva=Kimberly Woods
|java=Yuka Iguchi
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.
}}
{{Masters
|name=Celesteela
|ndex=0797
|type=Steel
|role=Support
|move1=Steel
|move2=Grass
|base=6
|weakness=Electric
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms.
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279
}}
 
===Availability===
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|steel}}
{{MastersAvailability/entry|Jasmine Seasonal Scout|November 18 to December 10, 2021|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Costume Scout|September 8 to October 2, 2022}}
{{MastersAvailability/foot|steel}}
 
She was also available in the following sync pair scouts:
{{MastersAvailability/head|steel}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|steel}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Absorb}}
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
|1
|19
|22
|100%
|An opponent
|The more damage dealt to the target, the more this move restores the user's HP.
|- style="background:#fff"
|X Regen All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Applies the Gradual Healing effect to all allied sync pairs.
|- style="background:#fff"
|{{m|Flash Cannon}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Special}}
|3
|99
|118
|100%
|An opponent
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Absorb}}
|Steel Yourselves!
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
|1
|19
|22
|100%
|An opponent
|The more damage dealt to the target, the more this move restores the user's HP.
|- style="background:#fff"
|X Regen All
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
Line 497: Line 1,011:
|—
|—
|All allies
|All allies
|Applies the Gradual Healing effect to all allied sync pairs.
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background:#fff"
|- style="background: #{{steel color light}}"
|{{m|Flash Cannon}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Special}}
|3
|99
|118
|100%
|An opponent
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
|- style="background:#fff"
|Steel Yourselves!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background: #{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
Line 529: Line 1,023:
|—
|—
|An opponent
|An opponent
|No additional effect.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|No additional effect.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


Line 540: Line 1,034:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Team Sharp Entry 1
|{{sk|Team Sharp Entry|1}}
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
|-style="background:#fff"
|-style="background:#fff"
|Group Morale Boost 9
|{{sk|Group Morale Boost|9}}
|Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
|Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
|-style="background:#fff"
|-style="background:#fff"
|Safety Net
|{{sk|Safety Net}}
|Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
|Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
Line 572: Line 1,066:
|}
|}


===Sync Grid===
===Sync grid===
Jasmine and Celesteela's [[sync grid]] is an expanded grid, made available since the pair was first released.
Jasmine (Special Costume) & Celesteela's [[sync grid]] is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
Line 726: Line 1,220:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Absorb: Move Gauge Refresh 9
| Absorb: {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when its move is successful.
| Charges the user's move gauge by one when its move is successful.
| 9
| 9
Line 732: Line 1,226:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Absorb: Mind Games 4
| Absorb: {{sk|Mind Games|4}}
| Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
| 10
| 10
Line 768: Line 1,262:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Flash Cannon: Move Gauge Refresh 3
| Flash Cannon: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 774: Line 1,268:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flash Cannon: Move Gauge Refresh 3
| Flash Cannon: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 780: Line 1,274:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Flash Cannon: On a Roll 9
| Flash Cannon: {{sk|On a Roll|9}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 8
Line 786: Line 1,280:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| X Regen All: MP Refresh 2
| X Regen All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 792: Line 1,286:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Steel Yourselves!: MP Refresh 2
| Steel Yourselves!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 798: Line 1,292:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Steel Yourselves!: All Ramped Up 1
| Steel Yourselves!: {{sk|All Ramped Up|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
Line 804: Line 1,298:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| Protects the user from damage from a sandstorm.
| 5
| 5
Line 810: Line 1,304:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Antitoxin
| {{sk|Antitoxin}}
| Prevents the user from getting poisoned or badly poisoned.
| Prevents the user from getting poisoned or badly poisoned.
| 6
| 6
Line 816: Line 1,310:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Stalwart
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| Sp. Def cannot be lowered.
| 5
| 5
Line 822: Line 1,316:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 828: Line 1,322:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| {{sk|Vigilance}}
| Protects the user against critical hits.
| Protects the user against critical hits.
| 8
| 8
Line 834: Line 1,328:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Survivor Mentality 2
| {{sk|Survivor Mentality|2}}
| Reduces damage when the user is hit by a special attack move while in a pinch.
| Reduces damage when the user is hit by a special attack move while in a pinch.
| 8
| 8
Line 840: Line 1,334:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 9
| 9
Line 846: Line 1,340:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Triage Tank 2
| {{sk|Team Triage Tank|2}}
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
| 10
| 10
Line 852: Line 1,346:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 2
| {{sk|Unyielding|2}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 12
| 12
Line 870: Line 1,364:
| 3
| 3
|}
|}
{{anchor|Mega Ampharos}}


==Ampharos==
==Ampharos==
Line 883: Line 1,379:
|enva=Kimberly Woods
|enva=Kimberly Woods
|java=Yuka Iguchi
|java=Yuka Iguchi
|desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[Glitter Lighthouse|lighthouse]].
|desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[Olivine Lighthouse|lighthouse]].
}}
}}
{{Masters
{{Masters
|name=Ampharos
|name=Ampharos
|ndex=181
|name2=Mega Ampharos
|ndex=0181
|ndex2=0181M
|name2link=Mega Evolution (Masters)
|type=Electric
|type=Electric
|role=Support
|role=Support
Line 901: Line 1,400:
|hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323
|hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323
}}
}}
===Availability===
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|electric}}
{{MastersAvailability/entry|Jasmine Seasonal Scout|December 14, 2022 to January 1, 2023|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|December 19, 2023 to January 2, 2024}}
{{MastersAvailability/foot|electric}}
She was also available in the following sync pair scouts:
{{MastersAvailability/head|electric}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 23 to September 7, 2023|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 25 to September 4, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|electric}}
{{-}}
{{-}}
===Moves===
===Moves===
Line 965: Line 1,481:
|—
|—
|An opponent
|An opponent
|Become Mega Ampharos until the end of battle.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|Become Mega Ampharos until the end of battle.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


Line 976: Line 1,492:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Endurance
|{{sk|Endurance}}
|When the user enters battle with full HP, applies the Enduring effect to it.<br>''(Only before Mega Evolving)''
|When the user enters battle with full HP, applies the Enduring effect to it.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Debut Regen
|{{sk|Debut Regen}}
|Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.<br>''(Only after Mega Evolving)''
|Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Full-Bracing Command 9
|{{sk|Full-Bracing Command|9}}
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)''
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
Line 988: Line 1,504:
|Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)''
|Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Team Critical Command 9
|{{sk|Team Critical Command|9}}
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
Line 1,014: Line 1,530:
|}
|}


===Sync Grid===
===Sync grid===
The sync grid for Jasmine and Ampharos is an expanded grid, made available since the pair first released.
The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
Line 1,168: Line 1,684:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 3
| Thunder Shock: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,174: Line 1,690:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Hostile Environment 2
| Thunder Shock: {{sk|Hostile Environment|2}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 10
Line 1,180: Line 1,696:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Super Effective ↑: MP Refresh 2
| Super Effective ↑: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,186: Line 1,702:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,192: Line 1,708:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,198: Line 1,714:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
Line 1,204: Line 1,720:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
Line 1,210: Line 1,726:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: MP Refresh 2
| Comforting Light!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,216: Line 1,732:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: Mighty Friend 9
| Comforting Light!: {{sk|Mighty Friend|9}}
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 10
Line 1,222: Line 1,738:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: Clever Friend 9
| Comforting Light!: {{sk|Clever Friend|9}}
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 10
Line 1,228: Line 1,744:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Lithe
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| Prevents the user from getting paralyzed.
| 5
| 5
Line 1,234: Line 1,750:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 5
| 5
Line 1,240: Line 1,756:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stalwart
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| Sp. Def cannot be lowered.
| 5
| 5
Line 1,246: Line 1,762:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 1,252: Line 1,768:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Shock Recovery 1
| {{sk|Shock Recovery|1}}
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
| 8
| 8
Line 1,258: Line 1,774:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Turbo Charge 2
| {{sk|Turbo Charge|2}}
| Quickly charges the move gauge when the field is Electric Terrain.
| Quickly charges the move gauge when the field is Electric Terrain.
| 10
| 10
Line 1,264: Line 1,780:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Fierce Entry 1
| {{sk|Team Fierce Entry|1}}
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
Line 1,270: Line 1,786:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Grand Entry 1
| {{sk|Team Grand Entry|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
Line 1,276: Line 1,792:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Shout 4
| {{sk|Team Shout|4}}
| Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
| Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.
| 10
| 10
Line 1,282: Line 1,798:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Static Cling 9
| {{sk|Static Cling|9}}
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
| 10
| 10
Line 1,288: Line 1,804:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
Line 1,294: Line 1,810:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
Line 1,313: Line 1,829:
|}
|}


==Other==
==Other Pokémon==
===On hand===
===On hand===
In the [[Neo Champions]] event {{DL|Neo Champions|Leaders of a New Era}}, Jasmine challenges {{mas|Serena}} with a team consisting of her Steelix and two Magnemite.
In the [[Neo Champions]] event [[Leaders of a New Era]], Jasmine challenges {{mas|Serena}} with a team consisting of her Steelix and two Magnemite.
{| style="float:left; width: 96px"
{| style="float:left; width: 96px"
|-
|-
| {{ActivePoké|Jasmine|Magnemite|Masters081.png|electric|steel|size=100px|link=no|nick=Magnemite (×2)}}
| {{ActivePoké|Jasmine|Magnemite|Masters0081.png|electric|steel|size=100px|link=no|nick=Magnemite}}
|}{{-}}
|}{{-}}


==Availability==
==Appearances==
Jasmine is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
* (Debut) Jasmine Spotlight Scout (May 21 to June 5, 2020)
* Jasmine Spotlight Scout (December 2 to 21, 2020)
* {{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout (April 5 to 22, 2021)
 
Jasmine (Special Costume) was exclusive to the following seasonal scout banners:
* (Debut) Jasmine Seasonal Scout (November 18 to December 10, 2021)
* Super Spotlight Costume Scout (September 8 to October 2, 2022)
 
Jasmine (Holiday 2022) was exclusive to the following seasonal scout banners:
* (Debut) Jasmine Seasonal Scout (December 14, 2022 to January 1, 2023)
 
===Battle appearances===
===Battle appearances===
Jasmine and Steelix can be battled against in:
Jasmine & Steelix can be battled against in:
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update)
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update)
* Training area: Field Drill 3 (since August 16, 2023)
* [[Battle Rally]] (Area 1–9)
* [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022)
* [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022)
* [[Battle Rewind]]: Throwback Challenge (February 28 to March 31, 2022)
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (February 28 to March 31, 2022)
* [[Neo Champions]]: {{DL|Neo Champions|Leaders of a New Era}} (November 30 to December 19, 2022)
* [[Neo Champions]]: [[Leaders of a New Era]] (November 30 to December 19, 2022; March 5 to 19, 2024)
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023)
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023)


Jasmine (Special Costume) and Celesteela can be battled against in:
Jasmine (Special Costume) & Celesteela can be battled against in:
* [[Costume event]]: {{DL|Costume event|Poké War Games}} (October 29 to December 10, 2021; September 8 to October 3, 2022)
* [[Battle Rally]] (Area 1–9)
* [[Costume event]]: [[Hilda's Battle Prep]] (October 29 to December 10, 2021)
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022)


Jasmine (Holiday 2022) and Ampharos can be battled against in:
Jasmine (Holiday 2022) & Ampharos can be battled against in:
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022)
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022)
Jasmine has also been shown to pair alongside {{p|Magnezone}} and can be battled against in:
* [[High score event]]: {{DL|High score event|Fighting and Steel Conqueror}} (November 6 to 20, 2024)


===Story appearances===
===Story appearances===
Jasmine appears in her normal outfit in the following story areas:
Jasmine appears in her normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}}
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}}
* [[Story event]]s:  
* [[Story event]]s:
** [[Serena's Dessert Party]]
** [[Serena's Dessert Party]]
** [[Season's Greetings]]
** [[Shine a Gentle Light]]
** [[Shine a Gentle Light]]
** [[Chase the Northern Wind]]
** [[Chase the Northern Wind]]
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}}
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}}
* [[Neo Champions]]: {{DL|Neo Champions|Leaders of a New Era}}
* [[Neo Champions]]: [[Leaders of a New Era]]
* [[Solo event]]: [[Kris's Worries]]
* [[Solo event]]: [[Kris's Worries]]


Jasmine appears in her special costume in the following story areas:
Jasmine appears in her special costume in the following story areas:
* [[Costume event]]: {{DL|Costume event|Poké War Games}}
* [[Costume event]]s:
* {{DL|Costume event|Hilda's Battle Prep}}
** [[Poké War Games]]
* {{DL|Costume event|Jasmine's Battle Prep}}
** [[Hilda's Battle Prep]]
** [[Jasmine's Battle Prep]]
* [[Story event]]: [[Ultra Beast Meet-and-Greet]]


Jasmine appears in her holiday outfit in the following story areas:
Jasmine appears in her holiday outfit in the following story areas:
* [[Story event]]: [[Shine a Gentle Light]]
* [[Story event]]s:
** [[Shine a Gentle Light]]
** [[Focus on the Shining Shot!]]


===Sync pair stories===
===Sync pair stories===
====Jasmine and Steelix====
====Jasmine & Steelix====
* A Day with Jasmine
* A Day with Jasmine
====Jasmine (Special Costume) and Celesteela====
====Jasmine (Special Costume) & Celesteela====
* Ultra Steel
* Ultra Steel
* A Launching Friendship
* A Launching Friendship
====Jasmine (Holiday 2022) and Ampharos====
====Jasmine (Holiday 2022) & Ampharos====
* Sad Ampharos
* Sad Ampharos
* Operation: Light Up!
* Operation: Light Up!
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{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
|-
|-
| colspan=2 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Serena Dessert Party artwork.jpg|200px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Serena Dessert Party artwork.jpg|200px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" width=120px | [[File:Masters Jasmine Plushie.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Friend Snapshot.png|x200px]]
|-
|-
| colspan=2 | Jasmine and Steelix on <br>Pokémon Masters EX Dream Team Maker
| Jasmine & Steelix on <br>Pokémon Masters EX Dream Team Maker
| Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}})
| Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}})
| {{color2|000|Serena's Dessert Party}} artwork<br>by Kei Mochizuki
| {{color2|000|Serena's Dessert Party}} artwork<br>by {{color2|000|Kei Mochizuki}}
| Decorative Jasmine Plushie for the {{color2|000|Trainer Lodge}}
| Trainer Lodge Friend Snapshot
|-
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]]
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| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine EX Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine EX Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Story Snapshot.png|x200px]]
|-
|-
| 6★ model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)  
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)  
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| VS model<br>(EX colors)
| Trainer Lodge Story Snapshot
|-
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 1 Masters.png|80px]]
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| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 4 Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Fifth Anniversary artwork.png|220px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
Line 1,415: Line 1,938:
| Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
| Fifth anniversary artwork<br>by Takahashi Jun<ref>[https://x.com/PokemonMasters/status/1827018098295087333 Tweet confirming Takahashi Jun as the artist]</ref>
|}
|}


Line 1,427: Line 1,951:
|-
|-
| 6★ model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)  
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)  
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| VS model<br>(EX colors)
| Jasmine's sync move mindscape
| Jasmine's sync move mindscape
Line 1,464: Line 1,988:
|-
|-
| 6★ model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)  
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)  
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| VS model<br>(EX colors)
| Jasmine's sync move mindscape<br>(Holiday 2022)
| Jasmine's sync move mindscape<br>(Holiday 2022)
Line 1,491: Line 2,015:
| Medal<br>3★ Shine a Gentle Light
| Medal<br>3★ Shine a Gentle Light
| Medal<br>Cutie Clang
| Medal<br>Cutie Clang
| {{color2|000|Shine a Gentle Light}} artwork<br>by Sanosuke Sakuma
| {{color2|000|Shine a Gentle Light}} artwork<br>by {{color2|000|Sanosuke Sakuma}}
| Season's Greetings artwork<br>by Touyarokii
| Season's Greetings artwork<br>by Touyarokii
|}
|}
 
 
==Trivia==
==Trivia==
* During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]'s successor.
* The team that Jasmine uses in the [[Neo Champions]] event [[Leaders of a New Era]] is identical to Jasmine's Gym team in {{game5|Gold|Silver|Crystal|HeartGold|SoulSilver}}.
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}.
* During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]'s successor.
** Jasmine also uses special voice-over lines upon winning a battle with Whitney or Lisia in the same team.
** During the same event, it is also mentioned that Jasmine met {{mas|Volkner}} during her time in [[Sunyshore City]].
 
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}.
===Origin===
** Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team.
Jasmine's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine's signature Pokémon in the [[core series]] games. Steelix's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}.
* Excluding [[Scottie]] and [[Bettie]], Jasmine is the first character to form four Support sync pairs.
 
 
Jasmine's Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
===Origin===
 
Jasmine's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine's signature Pokémon in the [[core series]] games. Steelix's {{mas|Dex}} entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}.
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[Glitter Lighthouse]]. Ampharos's Dex entry comes from Pokémon Ultra Sun.
 
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
 
Jasmine's Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun.
 
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[Olivine Lighthouse]]. Ampharos's Dex entry comes from Pokémon Ultra Sun.
 
==In other languages==
{| style="float:left"
|-
| style="vertical-align:top" |
''Clang!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=シャキーン! ''{{tt|Shakīn!|Clang!}}''
|zh_cmn=金厲害~! ''{{tt|Jīnlìhài~!|Glitterrific~!}}''
|fr=Ting ting !
|de=Katsching!
|ko=짜잔! ''{{tt|Jjajan!|Clang!}}''
|it=Ta-daaah!
|es=¡Tacháaan!
}}
| style="vertical-align:top" |
''Steel-Clad Iron Tail''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=鉄壁ガードの アイアンテール ''{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}''
|zh_cmn=銅牆鐵壁之 鐵尾 ''{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}''
|fr=Une défense d'acier ! Queue de Fer !
|de=Eisenschweif der Stahlhärte
|ko=철벽 방어의 아이언테일 ''{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}''
|it=Codacciaio dell'animo gentile
|es=Cola Férrea Acerada
}}
|}
{{-}}


==In other languages==
{| style="float:left"
{| style="float:left"
|-
|-
| style="vertical-align:top" |
| style="vertical-align:top" |
''Clang!''
''Heart of Steel! ''
{{langtable
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=シャキーン! ''{{tt|Shakīn!|Clang!}}''
|ja=鋼の 心で! ''{{tt|Hagane no Kokoro de!|With Heart of Steel!}}''
|zh_cmn=金厲害~! ''{{tt|Jīnlìhài~!|Glitterrific~!}}''
|zh_cmn=以鋼鐵之心! ''{{tt|Yǐ Gāngtiě zhī Xīn!|With Heart of Steel!}}''
|fr=Ting ting !
|fr=Cœur d'acier
|de=Katsching!
|de=Mit stählernem Herzen!
|ko=짜잔! ''{{tt|Jjajan!|Clang!}}''
|ko=강철의마음으로! ''{{tt|Gangcheol-ui Ma-eum-euro|With Heart of Steel!}}''
|it=Ta-daaah!
|it=Con un cuore d'acciaio!
|es=¡Tacháaan!
|es=¡Corazón de acero!
}}
}}
| style="vertical-align:top" |
| style="vertical-align:top" |
''Steel-Clad Iron Tail''
''Hard Cold Sharp Strong Steel Impact ''
{{langtable
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=鉄壁ガードの アイアンテール ''{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}''
|ja=硬くて冷たくて鋭く強い スチールインパクト ''{{tt|Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto|Hard Cold Sharp Strong Steel Impact}}''
|zh_cmn=銅牆鐵壁之 鐵尾 ''{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}''
|zh_cmn=堅硬冰涼又銳利強大之 鋼之衝擊 ''{{tt|Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí|Hard Cold Sharp Strong Steel Impact}}''
|fr=Une défense d'acier ! Queue de Fer !
|fr=Durs, froids, piquants et forts ! Impact Acier !
|de=Eisenschweif der Stahlhärte
|de=Stahlstoß der kühlen Berechnung
|ko=철벽 방어의 아이언테일 ''{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}''
|ko=딱딱하고 차갑고 날카롭고 강한 스틸임팩트 ''{{tt|Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu|Hard Cold Sharp Strong Steel Impact}}''
|it=Codacciaio dell'animo gentile
|it=Impatto Acciaio duro, freddo, affilato e forte
|es=Cola Férrea Acerada
|es=Impacto Acero con una Fuerza Abrumadora
}}
}}
|}
|}
{{-}}
{{-}}
{| style="float:left"
{| style="float:left"
|-
|-
Line 1,597: Line 2,154:
<references/>
<references/>


==Related articles==
{{masterscharacters|steel}}<br/>
{{masterscharacters|steel}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}
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[[Category:Trainers with Key Stones]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Ultra Beasts]]
[[Category:Trainers with Ultra Beasts]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Jasmin#Pokémon Masters EX]]
[[de:Jasmin#Pokémon Masters EX]]
[[es:Yasmina#Pokémon Masters]]
[[es:Yasmina (Masters EX)]]
[[it:Jasmine (Masters EX)]]
[[it:Jasmine (Masters EX)]]
[[ja:ミカン (ポケモンマスターズ)]]
[[ja:ミカン (ポケモンマスターズ)]]
[[zh:阿蜜#Masters]]
[[zh:阿蜜#Masters]]

Latest revision as of 07:19, 6 November 2024

Jasmine
ミカン Mikan
Spr Masters Jasmine.png
Jasmine's model
No. 93
English voice actor Kimberly Woods[1]
Japanese voice actor Yuka Iguchi[2]
Description This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.

Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to Masters EX star.png 6★ EX from December 2, 2020.

Jasmine in her Special Costume forms a sync pair with Celesteela. This sync pair was first made available on November 18, 2021. This pair can be raised to Masters EX star.png 6★ EX from the day it was released.

Jasmine in her Holiday attire forms a sync pair with her Ampharos, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to Masters EX star.png 6★ EX from the day it was released.

Jasmine also forms a sync pair with her Magnemite. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the Trainer Lodge beginning on December 1, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Steelix

Masters0208 f.png Masters0208M.png Type SteelIC Masters.png Steel
Move type SteelIC Masters.png Steel
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Steelix Mega Steelix Weakness WaterIC Masters.png Water
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 568 156 336 132 205 156
Lv. 140, Max Potential 668 196 376 172 245 196
Mega Steelix
Lv. 140, Base Potential 568 187 403 132 205 156
Lv. 140, Max Potential 668 235 451 172 245 196

Availability

Jasmine is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Jasmine Spotlight Scout May 21 to June 5, 2020 Debut
Jasmine Spotlight Scout December 2 to 21, 2020
Morty, Jasmine, and Glacia Spotlight Scout April 5 to 22, 2021
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Gyro Ball Steel
SteelIC Masters.png
Physical 2 44 52 100% An opponent This move's power is doubled when the target's Speed is raised.
X Defense All None Status 0
(2 uses)
All allies Raises the Defense of all allied sync pairs by 2 stat ranks.
Clang! None Status 0
(2 uses)
Allied side Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.
Iron Tail Steel
SteelIC Masters.png
Physical 3 132 158 75% An opponent Has a chance (30%) of lowering the target's Defense by 1 stat rank.
Sync moves
Steel-Clad Iron Tail Steel
SteelIC Masters.png
Physical 160 192 An opponent Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Endurance When the Pokémon enters battle with full HP, applies the Enduring effect to it.
Last Word
(Only after Mega Evolving)
The user uses Explosion immediately before fainting.
Theme Skills
Theme skill icon type.png Steel Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Johto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Gym Leader Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Pokéathlete Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Contest Lover Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 1 Masters Wistful Crystal icon.pngWistful ↑ 1 Raises the following discovery levels by 1:
Masters Soothing Crystal icon.pngSoothing Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Jasmine & Steelix's sync grid is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 2
HP +40 HP +40 0 5 1
HP +50 HP +50 10 120 3
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 8 96 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 5 60 1
Speed +5 Speed +5 0 5 1
Speed +20 Speed +20 0 5 1
Gyro Ball: Power +4 Gyro Ball: Power ↑ +4 2 24 1
Gyro Ball: Power +4 Gyro Ball: Power ↑ +4 2 24 1
Gyro Ball: Power +4 Gyro Ball: Power ↑ +4 2 24 1
Gyro Ball: Power +4 Gyro Ball: Power ↑ +4 2 24 1
Gyro Ball: Power +4 Gyro Ball: Power ↑ +4 2 24 2
Gyro Ball: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Gyro Ball: Surging Sand 9 Powers up moves in a sandstorm. 10 120 3
Iron Tail: Power +3 Iron Tail: Power ↑ +3 2 24 1
Iron Tail: Power +3 Iron Tail: Power ↑ +3 2 24 1
Iron Tail: Power +3 Iron Tail: Power ↑ +3 2 24 2
Iron Tail: Power +3 Iron Tail: Power ↑ +3 2 24 2
Iron Tail: Accuracy +10 Iron Tail: Accuracy ↑ +10 5 60 1
Iron Tail: Accuracy +10 Iron Tail: Accuracy ↑ +10 5 60 2
Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
X Defense All: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
Clang!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 2
Clang!: Lockstep 9 Charges the move gauges of all allied sync pairs by one when a move is successful. 8 96 2
Clang!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. 8 96 3
Tough Cookie The more the user's Defense is raised, the more it powers up moves. 8 96 1
Tough Cookie The more the user's Defense is raised, the more it powers up moves. 8 96 2
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 10 120 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 3 36 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 3 36 2
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 10 120 3
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 3
Impatient 1 Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. 10 120 3
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 96 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Team Critical Command 9 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. 5 60 3
Steel-Clad Iron Tail: Power +25 Steel-Clad Iron Tail: Power ↑ +25 5 60 3
Steel-Clad Iron Tail: Power +25 Steel-Clad Iron Tail: Power ↑ +25 5 60 3

Magnemite

Masters0081.png Masters025W.png Type SteelIC Masters.png Steel
Move types SteelIC Masters.png Steel / ElectricIC Masters.png Electric
Role Masters Support.png Support
Base Potential ★★★★☆☆EX
Magnemite Weakness GroundIC Masters.png Ground
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 629 190 229 210 219 222
Lv. 140, Max Potential 709 230 269 250 259 262
Mega Magnemite
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
ElectricIC Masters.png
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Screech Normal
NormalIC Masters.png
Status 2 100% An opponent Lowers the target's Defense by 2 stat ranks.
Gyro Ball Steel
SteelIC Masters.png
Physical 2 44 52 100% An opponent This attack's power is doubled when the target's Speed is raised.
Heart of Steel! None Status 0
(2 uses)
All allies Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Sync moves
Hard Cold Sharp Strong Steel Impact Steel
SteelIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Endurance When the Pokémon enters battle with full HP, applies the Enduring effect to it.
Lithe Prevents the user from getting paralyzed.
S-Move: HP Recovery (M) 1 Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
Theme Skills
Theme skill icon type.png Steel Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Johto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Gym Leader Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Pokéathlete Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Contest Lover Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 1 Masters Wistful Crystal icon.pngWistful ↑ 1 Raises the following discovery levels by 1:
Masters Soothing Crystal icon.pngSoothing Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 3 36 2
Thunder Shock: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Screech: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Gyro Ball: Power +3 Gyro Ball: Power ↑ +3 3 36 1
Gyro Ball: Power +3 Gyro Ball: Power ↑ +3 3 36 1
Gyro Ball: Power +3 Gyro Ball: Power ↑ +3 3 36 1
Gyro Ball: Power +3 Gyro Ball: Power ↑ +3 3 36 2
Gyro Ball: Power +3 Gyro Ball: Power ↑ +3 3 36 2
Gyro Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Gyro Ball: Fleet Feet 1 Raises the user's Speed by 1 stat rank when its move is successful. 7 84 2
Heart of Steel!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Metallic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. 7 84 2
Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. 9 108 2
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Team Full-Bracing Infliction 1 Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. 10 120 3
Shocking Slowdown 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Hard Cold Sharp Strong Steel Impact: Power +25 Hard Cold Sharp Strong Steel Impact: Power ↑ +25 5 60 3
Hard Cold Sharp Strong Steel Impact: Power +25 Hard Cold Sharp Strong Steel Impact: Power ↑ +25 5 60 3

Celesteela

Jasmine (Special Costume)
ミカン (スペシャル) Mikan (Special)
Spr Masters Jasmine Special Costume.png
Jasmine's model (Special Costume)
No. 93
English voice actor Kimberly Woods
Japanese voice actor Yuka Iguchi
Description Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.
Masters0797.png Masters025W.png Type SteelIC Masters.png Steel
Move types SteelIC Masters.png Steel / GrassIC Masters.png Grass
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Celesteela Weakness ElectricIC Masters.png Electric
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 614 117 202 176 336 239
Lv. 140, Max Potential 714 157 242 216 376 279
Mega Celesteela
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Jasmine Seasonal Scout November 18 to December 10, 2021 Debut
Super Spotlight Costume Scout September 8 to October 2, 2022
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Costume Scout ×11 A September 12 to 26, 2023 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Costume Scout ×11 B September 6 to 20, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Absorb Grass
GrassIC Masters.png
Special 1 19 22 100% An opponent The more damage dealt to the target, the more this move restores the user's HP.
X Regen All None Status 0
(2 uses)
All allies Applies the Gradual Healing effect to all allied sync pairs.
Flash Cannon Steel
SteelIC Masters.png
Special 3 99 118 100% An opponent Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
Steel Yourselves! None Status 0
(2 uses)
All allies Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Sync moves
Iron Will Steel Beam Steel
SteelIC Masters.png
Special 250 300 An opponent No additional effect.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
Group Morale Boost 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Safety Net Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
Theme Skills
Theme skill icon type.png Steel Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Johto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Pokéathlete Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Contest Lover Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon fashion.png Special Costume Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Wistful Crystal icon.pngWistful ↑ 2 Raises the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Jasmine (Special Costume) & Celesteela's sync grid is an expanded grid, made available since the pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Absorb: Power +2 Absorb: Power ↑ +2 3 36 1
Absorb: Power +2 Absorb: Power ↑ +2 3 36 1
Absorb: Power +2 Absorb: Power ↑ +2 3 36 1
Absorb: Power +2 Absorb: Power ↑ +2 3 36 2
Absorb: Power +2 Absorb: Power ↑ +2 3 36 2
Absorb: Power +2 Absorb: Power ↑ +2 3 36 2
Absorb: Move Gauge Refresh 9 Charges the user's move gauge by one when its move is successful. 9 108 3
Absorb: Mind Games 4 Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Flash Cannon: Power +3 Flash Cannon: Power ↑ +3 3 36 1
Flash Cannon: Power +3 Flash Cannon: Power ↑ +3 3 36 1
Flash Cannon: Power +3 Flash Cannon: Power ↑ +3 3 36 1
Flash Cannon: Power +3 Flash Cannon: Power ↑ +3 3 36 2
Flash Cannon: Power +3 Flash Cannon: Power ↑ +3 3 36 2
Flash Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Flash Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Flash Cannon: On a Roll 9 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
X Regen All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Steel Yourselves!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Steel Yourselves!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 6 72 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Vigilance Protects the user against critical hits. 8 96 2
Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while in a pinch. 8 96 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 9 108 3
Team Triage Tank 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. 10 120 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 12 144 3
Iron Will Steel Beam: Power +25 Iron Will Steel Beam: Power ↑ +25 5 60 3
Iron Will Steel Beam: Power +25 Iron Will Steel Beam: Power ↑ +25 5 60 3

Ampharos

Jasmine (Holiday 2022)
ミカン(22シーズン) Mikan (2022 Season)
Spr Masters Jasmine Holiday 2022.png
Jasmine's Holiday 2022 model
No. 93
English voice actor Kimberly Woods
Japanese voice actor Yuka Iguchi
Description Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City’s lighthouse.
Masters0181.png Masters0181M.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Ampharos Mega Ampharos Weakness GroundIC Masters.png Ground
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 679 132 278 171 278 283
Lv. 140, Max Potential 779 172 318 211 318 323
Mega Ampharos
Lv. 140, Base Potential 679 132 333 171 333 283
Lv. 140, Max Potential 779 172 381 211 381 323

Availability

Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Jasmine Seasonal Scout December 14, 2022 to January 1, 2023 Debut
Super Spotlight Seasonal Scout December 19, 2023 to January 2, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Seasonal Scout ×11 C August 23 to September 7, 2023 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
5★-Select Seasonal Scout ×11 C August 25 to September 4, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
ElectricIC Masters.png
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Super Effective ↑ None Status 0
(2 uses)
An ally Applies the Supereffective ↑ Next effect to an ally.
Potion None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP.
Comforting Light! None Status 0
(2 uses)
An ally Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
Sync moves
Snowy Night's Guide Electric Beam Electric
ElectricIC Masters.png
Special 160 192 An opponent Become Mega Ampharos until the end of battle.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Endurance When the user enters battle with full HP, applies the Enduring effect to it.
(Only before Mega Evolving)
Debut Regen Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
(Only after Mega Evolving)
Full-Bracing Command 9 Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
(Only before Mega Evolving)
Full-Bracing Command+ 9 Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.
(Only after Mega Evolving)
Team Critical Command 9 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
Theme Skills
Theme skill icon type.png Electric Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Johto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Gym Leader Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon fashion.png Seasonal Outfit Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Pokéathlete Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 1 Masters Wistful Crystal icon.pngWistful ↑ 1 Raises the following discovery levels by 1:
Masters Fiery Crystal icon.pngFiery Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +40 HP +40 7 84 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Thunder Shock: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 2
Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Comforting Light!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Comforting Light!: Mighty Friend 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. 10 120 3
Comforting Light!: Clever Friend 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. 10 120 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Unbending Defense cannot be lowered. 5 60 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 10 120 2
Team Fierce Entry 1 Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
Team Grand Entry 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
Team Shout 4 Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. 10 120 3
Static Cling 9 Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Snowy Night's Guide Electric Beam: Power +25 Snowy Night's Guide Electric Beam: Power ↑ +25 5 60 3
Snowy Night's Guide Electric Beam: Power +25 Snowy Night's Guide Electric Beam: Power ↑ +25 5 60 3

Other Pokémon

On hand

In the Neo Champions event Leaders of a New Era, Jasmine challenges Serena with a team consisting of her Steelix and two Magnemite.

Masters0081.png
Magnemite


Appearances

Battle appearances

Jasmine & Steelix can be battled against in:

Jasmine (Special Costume) & Celesteela can be battled against in:

Jasmine (Holiday 2022) & Ampharos can be battled against in:

Jasmine has also been shown to pair alongside Magnezone and can be battled against in:

Story appearances

Jasmine appears in her normal outfit in the following story areas:

Jasmine appears in her special costume in the following story areas:

Jasmine appears in her holiday outfit in the following story areas:

Sync pair stories

Jasmine & Steelix

  • A Day with Jasmine

Jasmine (Special Costume) & Celesteela

  • Ultra Steel
  • A Launching Friendship

Jasmine (Holiday 2022) & Ampharos

  • Sad Ampharos
  • Operation: Light Up!
  • Cutie on a Mission
  • The Party Begins?
  • Guide through the Darkness

Quotes

Main article: Jasmine/Quotes → Pokémon Masters EX

Gallery

Jasmine

Masters Dream Team Maker Jasmine and Steelix.png Jasmine Mindscape.png Masters Serena Dessert Party artwork.jpg Masters Jasmine Plushie.png Masters Jasmine Friend Snapshot.png
Jasmine & Steelix on
Pokémon Masters EX Dream Team Maker
Jasmine's sync move mindscape
(Olivine Gym)
Serena's Dessert Party artwork
by Kei Mochizuki
Decorative Jasmine Plushie for the Trainer Lodge Trainer Lodge Friend Snapshot
Spr Masters Jasmine 2.png VSJasmine Masters.png Spr Masters Jasmine EX.png VSJasmine EX Masters.png Masters Jasmine Story Snapshot.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Trainer Lodge Story Snapshot
Jasmine Emote 1 Masters.png Jasmine Emote 2 Masters.png Jasmine Emote 3 Masters.png Jasmine Emote 4 Masters.png Masters Fifth Anniversary artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Fifth anniversary artwork
by Takahashi Jun[3]

Jasmine (Special Costume)

Spr Masters Jasmine Special Costume 2.png VSJasmine Special Costume Masters.png Spr Masters Jasmine Special Costume EX.png VSJasmine Special Costume EX Masters.png Guzma Jasmine Special Costume Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Jasmine's sync move mindscape
Jasmine Special Costume Emote 1 Masters.png Jasmine Special Costume Emote 2 Masters.png Jasmine Special Costume Emote 3 Masters.png Jasmine Special Costume Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Team Guzma and Jasmine.png Masters Medal 2-Star Team Guzma and Jasmine.png Masters Medal 3-Star Team Guzma and Jasmine.png Masters Medal Beauty and the Brute.png
Medal
1★ Team Guzma & Jasmine
Medal
2★ Team Guzma & Jasmine
Medal
3★ Team Guzma & Jasmine
Medal
Beauty and the Brute

Jasmine (Holiday 2022)

Spr Masters Jasmine Holiday 2022 2.png VSJasmine Holiday 2022 Masters.png Spr Masters Jasmine Holiday 2022 EX.png VSJasmine Holiday 2022 EX Masters.png Holiday 2022 Mindscape.png Masters Happy Holidays 2022 artwork.jpg
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Jasmine's sync move mindscape
(Holiday 2022)
Happy Holidays artwork by MONO-Land
Jasmine Holiday 2022 Emote 1 Masters.png Jasmine Holiday 2022 Emote 2 Masters.png Jasmine Holiday 2022 Emote 3 Masters.png Jasmine Holiday 2022 Emote 4 Masters.png Masters Shine a Gentle Light artwork.jpg Masters Season Greetings 2022.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Shine a Gentle Light.png Masters Medal 2-Star Shine a Gentle Light.png Masters Medal 3-Star Shine a Gentle Light.png Masters Medal Cutie Clang.png
Medal
1★ Shine a Gentle Light
Medal
2★ Shine a Gentle Light
Medal
3★ Shine a Gentle Light
Medal
Cutie Clang
Shine a Gentle Light artwork
by Sanosuke Sakuma
Season's Greetings artwork
by Touyarokii

Trivia

Origin

Jasmine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Steelix is Jasmine's signature Pokémon in the core series games. Steelix's Dex entry comes from Ruby and Sapphire.

Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from Pokémon Ultra Sun.

Jasmine's Special Costume design may be based on Princess Kaguya from The Tale of the Bamboo Cutter, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun.

Jasmine owns an Ampharos nicknamed Amphy in the core series games. It is mostly seen at the Olivine Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.

In other languages

Clang!

Language Title
Japan Flag.png Japanese シャキーン! Shakīn!
Mandarin Chinese 金厲害~! Jīnlìhài~!
France Flag.png French Ting ting !
Germany Flag.png German Katsching!
Italy Flag.png Italian Ta-daaah!
South Korea Flag.png Korean 짜잔! Jjajan!
Spain Flag.png Spanish ¡Tacháaan!

Steel-Clad Iron Tail

Language Title
Japan Flag.png Japanese 鉄壁ガードの アイアンテール Teppeki Gādo no Aian Tēru
Mandarin Chinese 銅牆鐵壁之 鐵尾 Tóngqiáng-Tiěbì zhī Tiěwěi
France Flag.png French Une défense d'acier ! Queue de Fer !
Germany Flag.png German Eisenschweif der Stahlhärte
Italy Flag.png Italian Codacciaio dell'animo gentile
South Korea Flag.png Korean 철벽 방어의 아이언테일 Cheolbyeok Bang-eo-ui Aieon Teil
Spain Flag.png Spanish Cola Férrea Acerada


Heart of Steel!

Language Title
Japan Flag.png Japanese 鋼の 心で! Hagane no Kokoro de!
Mandarin Chinese 以鋼鐵之心! Yǐ Gāngtiě zhī Xīn!
France Flag.png French Cœur d'acier
Italy Flag.png Italian Con un cuore d'acciaio!
South Korea Flag.png Korean 강철의마음으로! Gangcheol-ui Ma-eum-euro
Spain Flag.png Spanish ¡Corazón de acero!

Hard Cold Sharp Strong Steel Impact

Language Title
Japan Flag.png Japanese 硬くて冷たくて鋭く強い スチールインパクト Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto
Mandarin Chinese 堅硬冰涼又銳利強大之 鋼之衝擊 Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí
France Flag.png French Durs, froids, piquants et forts ! Impact Acier !
Germany Flag.png German Stahlstoß der kühlen Berechnung
Italy Flag.png Italian Impatto Acciaio duro, freddo, affilato e forte
South Korea Flag.png Korean 딱딱하고 차갑고 날카롭고 강한 스틸임팩트 Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu
Spain Flag.png Spanish Impacto Acero con una Fuerza Abrumadora


Steel Yourselves!

Language Title
Japan Flag.png Japanese 鉄壁ガードです! Teppeki Gādo desu!
Mandarin Chinese 銅牆鐵壁! Tóngqiáng-Tiěbì!
France Flag.png French Garde d'acier !
Germany Flag.png German Ich habe Nerven aus Stahl!
Italy Flag.png Italian Difesa d'acciaio!
South Korea Flag.png Korean 철벽가드입니다! Cheolbyeok Gadeu imnida!
Spain Flag.png Spanish ¡Férrea como una muralla!

Iron Will Steel Beam

Language Title
Japan Flag.png Japanese 諦めない姫の心で スチールレイ Akiramenai Hime no Kokoro de Suchīru Rei
Mandarin Chinese 公主的心決不放棄之 鋼之光線 Gōngzhǔ de Xīn Juébù Fàngqì zhī Gāng-zhī Guāngxiàn
France Flag.png French Cœur inébranlable ! Laser Acier !
Germany Flag.png German Stahlstoß des stählernen Herzens
Italy Flag.png Italian Raggio Acciaio che non si arrende mai
South Korea Flag.png Korean 포기하지 않는 공주의 마음 스틸레이 Gihaji Anneun Gongju-ui Ma-eum Seutil Rei
Spain Flag.png Spanish Rayo Acero del Corazón Obstinado


Comforting Light!

Language Title
Japan Flag.png Japanese 優しい明かりを Yasashii akari o
Mandarin Chinese 照射溫柔之光 Zhàoshè Wēnróu zhī Guāng
France Flag.png French Douce lumière !
Germany Flag.png German Sanftes Licht
Italy Flag.png Italian Luce gentile
South Korea Flag.png Korean 상냥한불빛을 Sangnyanghanbulbich-eul
Spain Flag.png Spanish ¡Luz cálida y brillante!

Snowy Night's Guide Electric Beam

Language Title
Japan Flag.png Japanese 雪降る夜を導く エレクトリックレイ Yukifuru Yoru o Michibiku Erekutorikku Rei
Mandarin Chinese 雪夜中的指引之 電之光線 Xuěyèzhōng de Zhǐyǐn zhī Diàn-zhī Guāngxiàn
France Flag.png French À travers la nuit enneigée ! Laser Électrik !
Germany Flag.png German Elektrostrahl der verschneiten Nacht
Italy Flag.png Italian Raggio Elettro: faro nella notte nevosa
South Korea Flag.png Korean 눈 내리는 밤을 인도하는 일렉트릭레이 Nun Naerineun Bam-eul Indohaneun Illekteurik Rei
Spain Flag.png Spanish Rayo Eléctrico que Guía en la Noche Nevada


References

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