Counter (move)

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Counter
カウンター
A retaliation move that counters any physical attack, inflicting double the damage taken.
Battles
Type Fighting
Category Physical
PP 20 (max. 32)
Power Varies
Accuracy 100%
  • Makes contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
If the user is hit with a Physical-category move and survives, the foe receives double the damage.
Contests
Category Tough
Appeal 2 ♥♥
Jam 0
Prevents user from receiving counter appeal points once during the current round.
Super Contests
Category Tough
Appeal 2 ♥♥
Earns double the score on the final performance.

Counter (Japanese: カウンター Counter) is a Fighting-type move introduced in Generation I that deals a varying amount of damage. Its special counterpart is Mirror Coat.

Contents

Effect

Generation I

If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a normal or fighting attack, Counter will do twice as much damage to the opponent. Although Counter deals fighting damage, its type does not alter the amount of damage it inflicts, however it does not work against Ghost-types which are immune to Fighting-type attacks unless Foresight is used.

Counter is a decreased priority move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses an decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to sleep or is frozen during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Counter will always miss if called by Metronome.

Switching, full paralysis, and using a multi-turn move will not reset the last amount of damage done, allowing counter to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a Substitute can be countered for the amount of damage it would have done to the user had the user not had a substitute.

If an HP-restoring item is used on the opponent during the same round that Counter is used, Counter will counter the item.

In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.

In the anime

In the anime, Counter and Mirror Coat do not specifically counter Physical or Special attacks and are for all purposes interchangeable.

Pokémon

Wobbuffet. The user becomes outlined in red. Any attack that hits it is sent flying back to the opponent.

Houndoom. Same as above


Learnset

Generation I

By leveling up

By TM18

Generation II

By leveling up

By breeding

Generation III

By leveling up

By breeding

By move tutor

In Pokémon FireRed and LeafGreen

Generation IV

By leveling up

By breeding

Trivia

  • In the Spanish version of the games, this move was translated as Contador (meaning accountant, or someone or something that counts - a "counter"). However, in the anime dub, this move was properly translated as Contraataque (counter-attack).
  • In the anime, Ash's Butterfree (as a Caterpie) knew Counter, but, it is impossible to learn it gamewise.
  • This also applies to Misty's Staryu, who used Counter in her battle with Ash.

In other languages

  • Spanish: Contador (games only), Contraataque (anime only)
  • French: Riposte
  • German: Konter
Variations on the move Counter
Counter | Mirror Coat
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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