Remoraid (Japanese: テッポウオ Teppouo) is a Water-type Pokémon introduced in Generation II.
It evolves into Octillery starting at level 25.
If a Remoraid is in the party when a Mantyke levels up, the Mantyke evolves into Mantine. However, this will not affect the Remoraid and it continues to be a separate Pokémon.
Biology
Remoraid is a light blue piscine Pokémon with saucer-like eyes and a mouth with four pointed teeth. There are two dark stripes on its back that resembles the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white. For a long period of time, due to their vast anatomical differences, no one believed that Remoraid evolved into Octillery.
Remoraid is well known for its ability to shoot jets of water out of its mouth with incredible accuracy and distance. It uses its abdominal muscles to do so, often to shoot down prey, such as Burmy, out of the air. The water attack can reach its prey from over 300 feet (100 meters) away, even when the prey is moving or flying. Because of this, Remoraid is referred to as the "sniper of the seas." When threatened, it can also shoot water to propel itself backward.
Remoraid tends to travel by attaching to Mantine's fins or in large groups of its own kind. It attaches itself by using its dorsal fin, which acts like a suction pad. When attached to a Mantine, it feeds on whatever the Mantine leaves behind, but will fight alongside it as well. A school of Remoraid is often seen working together and traveling with a Mantyke, helping it achieve its evolution into Mantine. Remoraid is a sea-dwelling Pokémon, travelling downstream from rivers especially when evolution draws near.
Evolution
Remoraid evolves into Octillery.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Johto #172
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Gold
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It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
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Silver
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Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
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Crystal
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To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
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Stadium 2
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It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet. (Pokémon Red, Silver, or Crystal inserted) Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers. (Pokémon Blue, Gold, or Yellow inserted)
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Generation III
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Hoenn #—
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Kanto #—
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Ruby
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Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
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Sapphire
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Emerald
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A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
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FireRed
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Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
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LeafGreen
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It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.
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Generation IV
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Sinnoh #132
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Johto #174
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Diamond
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It squirts water forcefully from its mouth to shoot down flying prey.
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Pearl
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It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
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Platinum
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It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
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HeartGold
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It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
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SoulSilver
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Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
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Generation V
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Unova B2 W2 : #235
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Black
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It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
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White
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Black 2
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The water they shoot from their mouths can hit moving prey from more than 300 feet away.
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White 2
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Generation VI
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Kalos Coastal #144
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Hoenn #—
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X
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It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
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Y
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Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
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Omega Ruby
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Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
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Alpha Sapphire
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Generation VIII
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Galar #148
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Galar Isle of Armor #044
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Sinnoh #132
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Hisui #146
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Sword
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The water they shoot from their mouths can hit moving prey from more than 300 feet away.
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Shield
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Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
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Brilliant Diamond
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It squirts water forcefully from its mouth to shoot down flying prey.
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Shining Pearl
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It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
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Legends: Arceus
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Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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35
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95 - 142
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180 - 274
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65
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63 - 128
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121 - 251
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35
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36 - 95
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67 - 185
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65
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63 - 128
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121 - 251
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35
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36 - 95
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67 - 185
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65
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63 - 128
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121 - 251
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Total: 300
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Remoraid is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.
SwShBDSP
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see level-up moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Egg moves from other generations
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SwShBDSP
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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TCG-only moves
Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 2
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Min. exp.: N/A
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Max. exp.: N/A
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Browser entry R-114
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Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
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Pokémon Rumble Rush
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Walking Speed: 2.92 seconds
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Base HP: 43
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Base Attack: 68
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Base Defense: 43
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Base Speed: 60
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Evolution data
Sprites
This Pokémon was unavailable prior to Generation II.
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This Pokémon is unavailable in Generation IX.
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Mantine sprites
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Gold
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Silver
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Crystal
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Ruby and Sapphire
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Emerald
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FireRed and LeafGreen
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In animation
Main series
Major appearances
Remoraid made its animated series debut in The Light Fantastic, where a multitude of them were living on Remoraid Mountain.
In a flashback in The Joy of Water Pokémon, multiple Remoraid living in Lake Lucid were the cause of Nurse Joy's fear of Water Pokémon, as she was working at the Pokémon Center near the lake.
In Mantine Overboard!, multiple Remoraid were living in a shipwreck that was under the protection of a Mantine.
In Octillery The Outcast!, Marcellus has multiple Remoraid, some of which evolved into Octillery.
Minor appearances
Remoraid debuted in Snorlax Snowman.
A Remoraid appeared in Celebi: The Voice of the Forest.
In Dueling Heroes, a Trainer's Remoraid competed in the Whirl Cup.
In Enlighten Up!, multiple Remoraid were living in Lake Slowpoke.
In The Legend of Thunder!, a Remoraid was at the Pokémon Center.
Multiple Remoraid appeared in Pokémon Heroes: Latios & Latias.
In Johto Photo Finish, Gary's demonstration featured a Remoraid evolving into an Octillery.
A Remoraid appeared in Whiscash and Ash.
A Remoraid appeared in the opening sequence of Destiny Deoxys.
In Lights, Camerupt, Action!, a Remoraid served as a pistol in Elijah's Western film.
In On Olden Pond, a Remoraid was living in the lake.
In Off the Unbeaten Path, a Trainer's Remoraid participated in the Pokémon Orienteering competition.
In May, We Harley Drew'd Ya!, a Remoraid was attached to a Mantine competing in the Kanto Grand Festival.
In Pokémon Ranger and the Temple of the Sea, multiple Remoraid were present during the final showdown with The Phantom and his crew.
A Remoraid appeared in Following A Maiden's Voyage!.
Multiple Remoraid appeared in Giratina and the Sky Warrior.
A Remoraid appeared in PK19.
In Up Close and Personable!, a Remoraid was living in the lake near the Pokémon Summer Academy.
In Strategy Begins at Home!, Team Rocket was fishing for Goldeen in a lake that had a Remoraid.
Multiple Remoraid appeared in the opening sequence of Zoroark: Master of Illusions.
Multiple Remoraid appeared in All for the Love of Meloetta!.
In Expedition to Onix Island!, multiple Remoraid were living on the deserted island.
In Danger, Sweet as Honey!, multiple Remoraid were living on Honey Island.
In An Undersea Place to Call Home!, multiple Remoraid made the wreck of the S.S. Cussler their home.
Multiple Remoraid appeared in Diancie and the Cocoon of Destruction.
Three Remoraid appeared in We Know Where You're Going, Eevee!.
Multiple Remoraid appeared in A Fated Face-Off!.
A Remoraid appeared in Ride, Lapras, Ride!.
A Remoraid appeared in The Door That Never Opens.
A Remoraid appeared in Song Within the Mist.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP185
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Remoraid
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Ash's Pokédex
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Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to one hundred meters away.
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Pokémon: Twilight Wings
In Early-Evening Waves, multiple Remoraid were living in the lake where Nessa was doing a photo shoot.
Pokémon Evolutions
In The Show, multiple Remoraid briefly appeared in the seas around the Whirl Islands.
In the manga
- For a list of Remoraid's appearances in the manga as part of Mantine, see the manga section of Mantine.
Pokémon Adventures
Remoraid debuted in Really Remoraid, where Crystal catches a swarm of them during her ocean trip with Yellow and Fisherman Wilton, and gave them to the latter. In Lively Lugia (Part 2), Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.
A Remoraid was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.
A Remoraid appeared in Deprogramming Porygon-Z, under the ownership of a Fisherman.
A Remoraid appeared in a flashback in One Tough Togepi.
A Remoraid appeared in Pink Slip.
Pokémon Gold & Silver: The Golden Boys
A Remoraid appeared in Let's Survive This Sea Battle.
In the TCG
- Main article: Remoraid (TCG)
Trivia
- Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
- If one were to rearrange the Pokérap GS so all the Pokémon are in National Pokédex order, Espeon and Remoraid would remain in their respective positions in the song.
- In the 1997 Nintendo Space World demo of Pokémon Gold and Silver, Remoraid's design more clearly resembled a revolver.
Origin
Remoraid's name and relationship with Mantyke and Mantine suggests it is based on a remora. Its talent for shooting attacks is brings to mind an archerfish. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers. Beside the firearm theme, Remoraid and Octillery share the trait that both are based on aquatic animals with suction cups.
Name origin
Remoraid may be a combination of remora and raid (rapid attack).
Teppouo may be a combination of 鉄砲 teppō (gun) and 魚 uo (fish), which combine to form 鉄砲魚 teppō-uo (archerfish).
In other languages
Language
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Title
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Meaning
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Japanese
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テッポウオ Teppouo
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From 鉄砲 teppō, 魚 uo, and 鉄砲魚 teppō-uo
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French
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Rémoraid
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Same as English name
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Spanish
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Remoraid
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Same as English name
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German
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Remoraid
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Same as English name
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Italian
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Remoraid
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Same as English name
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Korean
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총어 Chongeo
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From 총 (銃) chong and 어 (魚) eo
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Mandarin Chinese
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鐵炮魚 / 铁炮鱼 Tiěpàoyú
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From the Japanese 鉄砲魚 teppō-uo and 魚 / 鱼 yú
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Cantonese Chinese
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鐵炮魚 Titpaauyùh
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From the Japanese 鉄砲魚 teppō-uo and 魚 yùh
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More languages
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Hindi
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मीनगन Mingun
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From mini and gun
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Russian
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Реморэйд Remoreyd
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Transcription of English name
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Thai
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เทปโปโอ Theppo-o
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Transcription of Japanese name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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