Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon introduced in Generation IV.
It evolves from Dusclops when traded while holding a Reaper Cloth. In Pokémon Legends: Arceus, it evolves into Dusknoir when exposed to a Reaper Cloth instead. It is the final form of Duskull.
Biology
Dusknoir is a primarily black Pokémon that somewhat resembles a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. Its eyelid resembles a smiling mouth, with its red eye being a tongue. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped markings, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.
The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. Dusknoir usually appears to those that are dead and bring their souls to the afterlife. However, sometimes Dusknoir may accidentally take away souls of those that are still alive, though this rarely happens. The anime has also shown it protecting innocent people from being taken to the spirit world. It is unknown if Dusknoir has a will of its own, or if it is forced to follow the bidding of the transmissions it receives. The band on its body can open, similar to a mouth. Dusknoir is capable of using its belly mouth to swallow its target whole. It also uses this ability to take spirits into its body and carry them home or as it travels to unknown places. Dusknoir only consumes spectral essence, leaving only the empty remains of living beings untouched.
In the anime
Major appearances
In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, Dusknoir was sent back to the past by Primal Dialga to prevent Team Poképals from changing history.
Other
Dusknoir debuted in Ghoul Daze!, where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.
In Working on a Right Move!, Conway used a Dusknoir in a battle against Ash during the Lily of the Valley Conference. Using Trick Room, it was able to defeat Noctowl and Donphan before being defeated by Gible, who used a combination of Draco Meteor and Dragon Pulse.
In Celebrating the Hero's Comet!, two Dusknoir were some of the episode's antagonists. They were residents of an unnamed island in the Decolore Islands.
In Breaking Titles at the Chateau!, Farrell's Dusknoir battled Nico's Fletchinder, and after a tough match, it was defeated.
Minor appearances
In the opening sequence of Arceus and the Jewel of Life, a Dusknoir battled Ash's Pikachu.
In A Midsummer Night's Light!, Jessie pulled a Dusknoir from the Rocket Prize Master.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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DP090
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Dusknoir
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Dawn's Pokédex
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Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
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Episode
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Pokémon
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Source
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Entry
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XY020
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Dusknoir
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Serena's Pokédex
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Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds.
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POKÉTOON
A Dusknoir appeared in Help! I've Turned into a Gengar.
In the manga
Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic
A Dusknoir appeared in Mission Complete as one of the Pokémon Kincaid controlled.
Phantom Thief Pokémon 7
Lily owned a Dusknoir when she was a member of Team Galactic.
Pocket Monsters DP
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.
Pokémon Adventures
Dusknoir debuted in All About Arceus II, under the ownership of Hiro. It was seen with its Trainer just after the Ecruteak Gym had been destroyed by Arceus. Later, after the battle with Arceus had ended, it accompanied its Trainer to the Sinjoh Ruins.
Pokémon Diamond and Pearl Adventure!
Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.
Pokémon Mystery Dungeon: Blazing Exploration Team
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team, where it played the same role as it did in the games.
Pokémon Try Adventure
Dusknoir appeared in TA16.
In the TCG
- Main article: Dusknoir (TCG)
Game data
NPC appearances
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Spoilers end here.
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Pokédex entries
This Pokémon was unavailable prior to Generation IV.
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Generation IV
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Sinnoh Pt: #191
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Johto #—
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Diamond
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Pearl
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Platinum
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It is said to take lost spirits into its pliant body and guide them home.
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HeartGold
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This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
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SoulSilver
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Generation V
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Unova #—
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Black
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It is said to take lost spirits into its pliant body and guide them home.
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White
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Black 2
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It is said to take lost spirits into its pliant body and guide them home.
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White 2
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Generation VI
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Kalos #—
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Hoenn #155
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X
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It is said to take lost spirits into its pliant body and guide them home.
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Y
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Omega Ruby
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It is said to take lost spirits into its pliant body and guide them home.
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Alpha Sapphire
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Generation VIII
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Galar #137
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Sinnoh #—
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Hisui #160
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Sword
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At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
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Shield
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With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
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Brilliant Diamond
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The antenna on its head captures radio waves from the world of spirits that command it to take people there.
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Shining Pearl
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Legends: Arceus
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Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
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Game locations
This Pokémon was unavailable prior to Generation IV.
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In side games
This Pokémon was unavailable prior to Generation IV.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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45
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105 - 152
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200 - 294
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100
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94 - 167
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184 - 328
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135
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126 - 205
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247 - 405
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65
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63 - 128
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121 - 251
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135
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126 - 205
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247 - 405
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45
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45 - 106
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85 - 207
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Total: 525
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Dusknoir is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.
SwShBDSP
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Egg moves from other generations
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SwShBDSP
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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By transfer, only via prior evolution
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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 (Psy Power ×2)
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Poké Assist: (past)
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Field move: (past)
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 (Psy Power ×1)
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Browser entry R-150/N-198
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It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
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Pokémon Rumble Rush
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Walking Speed: 1.42 seconds
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Base HP: 46
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Base Attack: 80
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Base Defense: 65
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Base Speed: 60
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Evolution
Sprites
This Pokémon was unavailable prior to Generation IV.
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Trivia
Origin
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawaro may also have been the inspiration for this Pokémon. Like Dusclops, due to its round shape and a single eye, it may also be based on the Chōchin-obake, while it guiding lost spirits to the spirit world is similar to the Grim Reaper guiding deceased people to the afterlife. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.
Name origin
Dusknoir may be a combination of dusk and noir (French for black).
Yonoir may be a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.
In other languages
Language
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Title
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Meaning
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Japanese
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ヨノワール Yonoir
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From 妖魔 yōma, 夜 yoru, and noir
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French
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Noctunoir
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From nocturne and noir
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Spanish
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Dusknoir
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Same as English name
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German
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Zwirrfinst
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From Zwielicht, Irrlicht, and Finsternis
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Italian
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Dusknoir
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Same as English name
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Korean
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야느와르몽 Yaneuwareumong
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From 야 (夜) ya, noir, and 몽 (夢) mong or monster
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Mandarin Chinese
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黑夜魔靈 / 黑夜魔灵 Hēiyèmólíng* 夜黑魔人 Yèhēimórén*
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From 黑夜 hēiyè, 魔 mó, and 靈 / 灵 líng From 夜 yè, 黑 hēi, 魔 mó, and 人 rén
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Cantonese Chinese
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黑夜魔靈 Hākyehmōlìhng* 夜黑魔人 Yehhākmōyàhn*
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From 黑夜 hākyeh, 魔 mō, and 靈 lìhng From 夜 yeh, 黑 hāk, 魔 mō, and 人 yàhn
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More languages
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Hebrew
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דאסקנואר Dasknoar
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Transcription of English name
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Russian
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Даскнуар Dasknuar
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Transcription of English name
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Thai
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โยนัวร์ Yonua
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Transcription of Japanese name
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Related articles
External links