Battle Palace

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Battle Palace
バトルパレス Battle Palace
Battle Palace E.png
"Keep your eyes on POKÉMON battles!"
Battles per round
7
Participating Pokémon
Single
3
Double
3
Palace Maven Spenser
Palace Maven Spenser
Spirits
Silver
Spirits Symbol
Spirits
Gold
Spirits Symbol
Wins to obtain the Spirits Symbol
Silver
21
Gold
42

The Battle Palace (Japanese: バトルパレス Battle Palace) is a facility located within the Hoenn Battle Frontier in Pokémon Emerald.

Challenges

In the Battle Palace, Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Verdanturf Battle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.

At a streak of 21 (three trips through) or 42 (six trips through), Spenser challenges the player. If defeated, he awards the Spirits Symbol.

Battle style

Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:

Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and one of the Pokémon's moves in that category is chosen with the game's AI. If the Pokémon has no move in the selected category, the Pokémon will pick one of its moves at random, but there will also be a 50% chance that the Pokémon will "appear incapable of using its power" and skip its turn.

The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

Nature Attack Defense Support Attack (<50%) Defense (<50%) Support (<50%)
Hardy 61% 7% 32% 61% 7% 32%
Lonely 20% 25% 55% 84% 8% 8%
Brave 70% 15% 15% 32% 60% 8%
Adamant 38% 31% 31% 70% 15% 15%
Naughty 20% 70% 10% 70% 22% 8%
Bold 30% 20% 50% 32% 58% 10%
Docile 56% 22% 22% 56% 22% 22%
Relaxed 25% 15% 60% 75% 15% 10%
Impish 69% 6% 25% 28% 55% 17%
Lax 35% 10% 55% 29% 6% 65%
Timid 62% 10% 28% 30% 20% 50%
Hasty 58% 37% 5% 88% 6% 6%
Serious 34% 11% 55% 29% 11% 60%
Jolly 35% 5% 60% 35% 60% 5%
Naive 56% 22% 22% 56% 22% 22%
Modest 35% 45% 20% 34% 60% 6%
Mild 44% 50% 6% 34% 6% 60%
Quiet 56% 22% 22% 56% 22% 22%
Bashful 30% 58% 12% 30% 58% 12%
Rash 30% 13% 57% 27% 6% 67%
Calm 40% 50% 10% 25% 62% 13%
Gentle 18% 70% 12% 90% 5% 5%
Sassy 88% 6% 6% 22% 20% 58%
Careful 42% 50% 8% 42% 5% 53%
Quirky 56% 22% 22% 56% 22% 22%

At the end of a turn, if a Pokémon is at or below 50% of its maximum HP, a message is shown to indicate that its battle style is changing. Which message is shown depends on its Nature:

Nature Message
Lonely, Adamant, Naughty, Relaxed, Hasty, Gentle "A glint appears in <Pokémon>'s eyes!"
Brave, Bold, Impish, Jolly, Modest, Calm "<Pokémon> is getting into position!"
Lax, Timid, Mild, Rash, Sassy, Careful "<Pokémon> began growling deeply!"
Hardy, Docile, Serious, Naive, Quiet, Bashful, Quirky "<Pokémon> is eager for more!"

In a Double Battle, each Pokémon selects the target of its moves based on its Nature.

  • If its Nature is Hardy, Lonely, Adamant, Relaxed, Impish, Lax, Jolly, Mild, Rash, Calm, Gentle, or Quirky, it will target the foe with greater HP.
  • If its Nature is Brave, Naughty, Bold, Timid, Hasty, Serious, Modest, Quiet, Bashful, Sassy, or Careful, it will target the foe with less HP.
  • If both foes have the same HP, or if the attacker's Nature is Docile or Naive, a random foe will be selected.

Battle Points

BP per round 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Single Battle 4 4 15 5 6 16 7 7 18 8 9 19 10 10 21 11 12 22 13 13 24 14 15 25 15
Double Battle 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 15 15 15

Trainers

Main article: List of Battle Frontier Trainers (Generation III)
See also: List of Battle Frontier Pokémon (Generation III)

Palace Maven

Silver Symbol challenge




Gold Symbol challenge