Move variations: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
Line 4: Line 4:
Move archetypes are listed in alphabetical order.  Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Move archetypes are listed in alphabetical order.  Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.


==List of variations==
==List of dammage dealing move variations==
===Elemental fangs===
===Elemental fangs===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
Line 132: Line 132:
| III
| III
| 5
| 5
|}
<br clear="all">
===Variations of Acid Armor===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages, 40 PP
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Acid Armor}}
| {{t|Poison}}
| Status
| Defense
| I
| 40
|-
| {{m|Agility}}
| {{t|Psychic}}
| Status
| Speed
| I
| 40
|}
|}
<br clear="all">
<br clear="all">
Line 188: Line 160:
<br clear="all">
<br clear="all">


===Variations of Amnesia===
===Variations of AncientPower===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages, 20 PP
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stat raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Amnesia}}
| {{m|AncientPower}}
| {{t|Psychic}}
| {{t|Rock}}
| Status
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Sp. Defense
| II
| I
| 5
| 20
|-
|-
| {{m|Minimize}}
| {{m|Silver Wind}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Special{{tt|*|Formerly Physical in Generation III}}
| Accuracy
| III
| I
| 5
| 20
|-
|-
| {{m|Nasty Plot}}
| {{m|Ominous Wind}}
| {{t|Dark}}
| {{t|Ghost}}
| Status
| Special
| Sp. Attack
| IV
| IV
| 20
| 5
|-
| {{m|Rock Polish}}
| {{t|Rock}}
| Status
| Speed
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of AncientPower===
===Variations of Ankle Sweep===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 241: Line 202:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|AncientPower}}
| {{m|Ankle Sweep}}
| {{t|Rock}}
| {{t|Fighting}}
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Physical
| II
| V
| 5
| 20
|-
|-
| {{m|Silver Wind}}
| {{m|Smooth Over}}
| {{t|Bug}}
| {{t|Ground}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| V
| 5
| 20
|-
|}
| {{m|Ominous Wind}}
<br clear="all">
| {{t|Ghost}}
| Special
| IV
| 5
|}
<br clear="all">
 
===Variations of Ankle Sweep===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Ankle Sweep}}
| {{t|Fighting}}
| Physical
| V
| 20
|-
| {{m|Smooth Over}}
| {{t|Ground}}
| Physical
| V
| 20
|}
<br clear="all">


===Variations of Aurora Beam===
===Variations of Aurora Beam===
Line 366: Line 296:
<br clear="all">
<br clear="all">


===Variations of Barrier===
===Variations of Blizzard===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages, 30 PP
! colspan="6" | 120 power, 70% accuracy, 5 PP, have secondary effect
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Barrier}}
| {{t|Psychic}}
| Status
| Defense
| I
| 30
|-
| {{m|Swords Dance}}
| {{t|Normal}}
| Status
| Attack
| I
| 30
|-
| {{m|Acupressure}}
| {{t|Dark}}
| Status
| Random
| IV
| 30
|}
<br clear="all">
 
===Variations of Blizzard===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, 5 PP, have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Name
Line 536: Line 431:
<br clear="all">
<br clear="all">


===Variations of Bulk Up===
===Variations of Bullet Seed===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 20 PP, raises two of the user's stats by one stage
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Bulk Up}}
| {{m|Bullet Seed}}
| {{t|Fighting}}
| {{t|Grass}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| Attack and Defense
| III
| III
| 20
| 30
|-
|-
| {{m|Calm Mind}}
| {{m|Icicle Spear}}
| {{t|Psychic}}
| {{t|Ice}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| Sp. Attack and Sp. Defense
| III
| III
| 20
| 30
|-
|}
| {{m|Cosmic Power}}
<br clear="all">
| {{t|Psychic}}
| Status
| Defense and Sp. Defense
| III
| 20
|-
| {{m|Dragon Dance}}
| {{t|Dragon}}
| Status
| Attack and Speed
| III
| 20
|-
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Normal}}
| Status
| Defense and Sp. Defense
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
|}
<br clear="all">


===Variations of Bullet Seed===
===Variations of Counter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 596: Line 467:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Bullet Seed}}
| {{m|Counter}}
| {{t|Grass}}
| {{t|Fighting}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Physical
| III
| I
| 30
| 20
|-
|-
| {{m|Icicle Spear}}
| {{m|Mirror Coat}}
| {{t|Ice}}
| {{t|Psychic}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| III
| II
| 30
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Butterfly Dance===
===Variations of Cross Chop===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises three of the user's stats by one stage
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Butterfly Dance}}
| {{m|Cross Chop}}
| {{t|Bug}}
| {{t|Fighting}}
| Status
| Physical
| Sp. Attack, Sp. Defense<br> and Speed
| II
| V
| 5
| 20
|-
|-
| {{m|Coil Around}}
| {{m|Stone Edge}}
| {{t|Poison}}
| {{t|Rock}}
| Status
| Physical
| Attack, Defense <br>and Accuracy
| IV
| V
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Counter===
<!-- Maximum Power: 110 -->
 
===Variations of Cross Flame===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 649: Line 519:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Counter}}
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{t|Fighting}}
| {{t|Fire}}
| Special
| V
| 5
|-
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{t|Electric}}
| Physical
| Physical
| I
| V
| 20
| 5
|-
| {{m|Mirror Coat}}
| {{t|Psychic}}
| Special
| II
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Cross Chop===
===Variations of Crush Grip===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 674: Line 544:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Cross Chop}}
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Physical
| II
| IV
| 5
| 5
|-
|-
| {{m|Stone Edge}}
| {{m|Wring Out}}
| {{t|Rock}}
| {{t|Normal}}
| Physical
| Special
| IV
| IV
| 5
| 5
Line 688: Line 558:
<br clear="all">
<br clear="all">


<!-- Maximum Power: 110 -->
===Variations of Crush Claw===
 
===Variations of Cross Flame===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 701: Line 569:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| V
| III
| 5
| 10
|-
|-
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{m|Shell Blade}}
| {{t|Electric}}
| {{t|Water}}
| Physical
| Physical
| V
| V
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Crush Grip===
===Variations of Dig===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 726: Line 594:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{m|Dig}}
| {{t|Normal}}
| {{t|Ground}}
| Physical
| Physical
| IV
| I
| 5
| 10
|-
|-
| {{m|Wring Out}}
| {{m|Dive}}
| {{t|Normal}}
| {{t|Water}}
| Special
| Physical{{tt|*|Formerly Special in Generation III}}
| IV
| III
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Crush Claw===
===Variations of Discharge===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 751: Line 619:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{m|Discharge}}
| {{t|Normal}}
| {{t|Electric}}
| Physical
| Special
| III
| IV
| 10
| 15
|-
|-
| {{m|Shell Blade}}
| {{m|Lava Plume}}
| {{t|Water}}
| {{t|Fire}}
| Physical
| Special
| V
| IV
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Defense Curl===
===Variations of Double-Edge===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Increases user's defense by one stage
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 776: Line 644:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Defense Curl}}
| {{m|Double-Edge}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 40
| 15
|-
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
|-
| {{m|Withdraw}}
| {{m|Brave Bird}}
| {{t|Water}}
| {{t|Flying}}
| Status
| Physical
| I
| IV
| 40
| 15
|}
|-
<br clear="all">
| {{m|Flare Blitz}}
| {{t|Fire}}
| Physical
| IV
| 15
|-
| {{m|Wood Hammer}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{t|Normal}}
| Physical
| V
| 15
|}
<br clear="all">


===Variations of Dig===
===Variations of Dragonbreath===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
! colspan="5" | 65 Power, 100% accuracy, 30% chance to inflict paralysis.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Dig}}
| {{m|Dragonbreath}}
| {{t|Ground}}
| {{t|Dragon}}
| Physical
| 20
| I
| Special
| 10
| II
|-
|-
| {{m|Dive}}
| {{m|Force Palm}}
| {{t|Water}}
| {{t|Fighting}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 10
| 10
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">


===Variations of Discharge===
===Variations of Dragon Tail===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 826: Line 718:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Discharge}}
| {{m|Dragon Tail}}
| {{t|Electric}}
| {{t|Dragon}}
| Special
| Physical
| IV
| V
| 15
| 10
|-
| {{m|Overhead Throw}}
| {{t|Fighting}}
| Physical
| V
| 10
|-
|-
| {{m|Lava Plume}}
| {{t|Fire}}
| Special
| IV
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Double-Edge===
===Variations of DynamicPunch===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 851: Line 744:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Double-Edge}}
| {{m|DynamicPunch}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| I
| II
| 15
| 5
|-
|-
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{m|Purgatory}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Brave Bird}}
| {{t|Flying}}
| Physical
| IV
| 15
|-
| {{m|Flare Blitz}}
| {{t|Fire}}
| {{t|Fire}}
| Physical
| Special
| IV
| V
| 15
| 5
|-
|-
| {{m|Wood Hammer}}
|}
| {{t|Grass}}
<br clear="all">
| Physical
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>
| IV
 
| 15
===Variations of Ember===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Ember}}
| {{t|Fire}}
| Special
| I
| 25
|-
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{m|Powder Snow}}
| {{t|Normal}}
| {{t|Ice}}
| Physical
| Special
| V
| II
| 15
| 25
|}
|}
<br clear="all">
<br clear="all">


===Variations of Dragonbreath===
===Variations of Energy Ball===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% accuracy, 30% chance to inflict paralysis.
! colspan="5" | 10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 900: Line 796:
! width="20%" | Generation
! width="20%" | Generation
|-
|-
| {{m|Dragonbreath}}
| {{m|Energy Ball}}
| {{t|Dragon}}
| {{t|Grass}}
| 20
| 10
| Special
| Special
| II
| IV
|-
|-
| {{m|Force Palm}}
| {{m|Flash Cannon}}
| {{t|Fighting}}
| {{t|Steel}}
| 10
| 10
| Physical
| Special
| IV
| IV
|}
|}
<br clear="all">
<br clear="all">


===Variations of Dragon Tail===
===Variations of Eruption===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 925: Line 821:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Dragon Tail}}
| {{m|Eruption}}
| {{t|Dragon}}
| {{t|Fire}}
| Physical
| Special
| V
| III
| 10
| 5
|-
| {{m|Overhead Throw}}
| {{t|Fighting}}
| Physical
| V
| 10
|-
|-
| {{m|Water Spout}}
| {{t|Water}}
| Special
| III
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of DynamicPunch===
===Variations of Extremespeed===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
! colspan="5" | 80 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 951: Line 846:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|DynamicPunch}}
| {{m|Extremespeed}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Physical
| II
| II
| 5
| 5
|-
|-
| {{m|Purgatory}}
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{t|Fire}}
| {{t|Dark}}
| Special
| Special
| V
| IV
| 5
| 5
|-
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>


===Variations of Ember===
===Variations of Fire Blast===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 978: Line 871:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ember}}
| {{m|Fire Blast}}
| {{t|Fire}}
| {{t|Fire}}
| Special
| Special
| I
| I
| 25
| 5
|-
|-
| {{m|Powder Snow}}
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{t|Ice}}
| {{t|Grass}}
| Special
| Special
| II
| IV
| 25
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Energy Ball===
===Variations of Fire Spin===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense
! colspan="5" | 35 Power, 85% Accuracy, 20 PP, traps
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Energy Ball}}
| {{m|Fire Spin}}
| {{t|Grass}}
| {{t|Fire}}
| 10
| Special
| Special
| IV
| I
| 20
|-
|-
| {{m|Flash Cannon}}
| {{m|Whirlpool}}
| {{t|Steel}}
| {{t|Water}}
| 10
| Special
| Special
| IV
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Eruption===
===Variations of Flail===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,028: Line 927:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Eruption}}
| {{m|Flail}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| III
| II
| 5
| 15
|-
|-
| {{m|Water Spout}}
| {{m|Reversal}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| Physical
| III
| II
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Extremespeed===
===Variations of Flamethrower===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% Accuracy, attacks first
! colspan="5" | 95 power, 100% accuracy, 15 PP, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,053: Line 952:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Extremespeed}}
| {{m|Flamethrower}}
| {{t|Normal}}
| {{t|Fire}}
| Physical
| Special
| II
| I
| 5
| 15
|-
|-
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{m|Thunderbolt}}
| {{t|Dark}}
| {{t|Electric}}
| Special
| Special
| IV
| I
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Fire Blast===
===Variations of Frustration===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,078: Line 977:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Fire Blast}}
| {{m|Frustration}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| I
| II
| 5
| 20
|-
|-
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{m|Return}}
| {{t|Grass}}
| {{t|Normal}}
| Special
| Physical
| IV
| II
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Fire Spin===
===Variations of Giga Drain===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 35 Power, 85% Accuracy, 20 PP, traps
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Fire Spin}}
| {{m|Giga Drain}}
| {{t|Fire}}
| {{t|Grass}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Special
| Special
| I
| II
| 20
|-
|-
| {{m|Whirlpool}}
| {{m|Drain Punch}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| 10{{tt|*|5 in Generation IV}}
| II
| Physical
| 20
| IV
|-
|-
| {{m|Sand Tomb}}
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Ground}}
| {{t|Grass}}
| 10
| Physical
| Physical
| III
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Flail===
===Variations of Gust===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
! colspan="5" | 40 Power, 100% Accuracy, 35 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,134: Line 1,033:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flail}}
| {{m|Gust}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| I
| 35
|-
| {{m|Pound}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Physical
| II
| I
| 15
| 35
|-
|-
| {{m|Reversal}}
| {{m|Scratch}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Physical
| II
| I
| 15
| 35
|}
|}
<br clear="all">
<br clear="all">


===Variations of Flamethrower===
===Variations of Heavy Bomber===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 95 power, 100% accuracy, 15 PP, may cause non-volatile status on target
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,159: Line 1,064:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flamethrower}}
| {{m|Heavy Bomber}}
| {{t|Steel}}
| Physical
| V
| 10
|-
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{t|Fire}}
| {{t|Fire}}
| Special
| Physical
| I
| V
| 15
| 10
|-
| {{m|Thunderbolt}}
| {{t|Electric}}
| Special
| I
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Flash===
===Variations of Hyper Beam===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,184: Line 1,089:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{m|Hyper Beam}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Special{{tt|*|Formerly Physical in Generations I-III}}
| I
| I
| 20
| 5
|-
|-
| {{m|SmokeScreen}}
| {{m|Blast Burn}}
| {{t|Normal}}
| {{t|Fire}}
| Status
| Special
| I
| 20
|}
<br clear="all">
 
===Variations of Follow Me===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Priority, forces all foes to target the user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Follow Me}}
| {{t|Normal}}
| Status
| III
| III
| 20
| 5
|-
|-
| {{m|Anger Powder}}
| {{m|Frenzy Plant}}
| {{t|Bug}}
| {{t|Grass}}
| Status
| Special
| V
| III
| 20
| 5
|-
| {{m|Hydro Cannon}}
| {{t|Water}}
| Special
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| IV
| 5
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| IV
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Foresight===
===Variations of Hyper Fang===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Removes a type immunity and negates target's evasiveness
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,234: Line 1,144:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Foresight}}
| {{m|Hyper Fang}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| II
| I
| 40
| 15
|-
|-
| {{m|Odor Sleuth}}
| {{m|Zen Headbutt}}
| {{t|Normal}}
| Status
| III
| 40
|-
| {{m|Miracle Eye}}
| {{t|Psychic}}
| {{t|Psychic}}
| Status
| Physical
| IV
| IV
| 40
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Frustration===
===Variations of Hyper Voice===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
! colspan="5" | 90 power, 100% accuracy, no secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Frustration}}
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| 10
| II
| Special{{tt|*|Formerly Physical in Generation III}}
| 20
| III
|-
|-
| {{m|Return}}
| {{m|Dragon Pulse}}
| {{t|Normal}}
| {{t|Dragon}}
| Physical
| 10
| II
| Special
| 20
| IV
|}
|}
<br clear="all">
<br clear="all">


===Variations of Giga Drain===
===Variations of Ice Beam===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
! colspan="5" | 95 power, 100% accuracy, 10 PP, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Giga Drain}}
| {{m|Ice Beam}}
| {{t|Grass}}
| {{t|Ice}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Special
| Special
| II
| I
| 10
|-
|-
| {{m|Drain Punch}}
| {{m|Slime Wave}}
| {{t|Fighting}}
| {{t|Poison}}
| 10{{tt|*|5 in Generation IV}}
| Special
| Physical
| V
| IV
|-
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Grass}}
| 10
| 10
| Physical
| V
|}
|}
<br clear="all">
<br clear="all">


===Variations of Glare===
===Variations of Icy Wind===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, 35 PP, causes a non-votatile status ailment
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
|- style="background: #eef;"
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="15%" | Category
! width="20%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Glare}}
| {{m|Icy Wind}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Special
| Paralysis
| II
| I
| 15
| 35
|-
|-
| {{m|Lovely Kiss}}{{tt|*|Jynx' Signature Move}}
| {{m|Mud Shot}}
| {{t|Normal}}
| {{t|Ground}}
| Status
| Special{{tt|*|Formerly Physical in Generation III}}
| Sleeping
| III
| I
| 15
| 35
|-
|-
| {{m|Poisonpowder}}
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{t|Poison}}
| {{t|Electric}}
| Status
| Special
| Poison
| V
| I
| 15
| 35
|-
| {{m|Stun Spore}}
| {{t|Grass}}
| Status
| Paralysis
| I
| 35
|}
|}
<br clear="all">
<br clear="all">


===Variations of Gust===
===Variations of Ice Breath===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 35 PP
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,363: Line 1,250:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Gust}}
| {{m|Ice Breath}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| {{t|Ice}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Special
| I
| V
| 35
| 10
|-
|-
| {{m|Pound}}
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| I
| V
| 35
| 10
|-
| {{m|Scratch}}
| {{t|Normal}}
| Physical
| I
| 35
|}
|}
<br clear="all">
<br clear="all">


 
===Variations of Karate Chop===
===Variations of Heal Bell===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals status problems of user's [[party]]
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,395: Line 1,275:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heal Bell}}
| {{m|Karate Chop}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| II
| I
| 5
| 25
|-
|-
| {{m|Aromatherapy}}
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{t|Grass}}
| {{t|Poison}}
| Status
| Physical
| III
| III
| 5
| 25
|}
|}
<br clear="all">
<br clear="all">


===Variations of Healing Wish===
===Variations of Leaf Blade===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | User faints, but fully heals the Pokémon taking its place
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,420: Line 1,300:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Healing Wish}}
| {{m|Leaf Blade}}
| {{t|Psychic}}
| {{t|Grass}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| IV
| III
| 5
| 15
|-
|-
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{t|Psychic}}
| {{t|Bug}}
| Status
| Physical
| IV
| IV
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Heavy Bomber===
===Variations of Low Kick===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,445: Line 1,325:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heavy Bomber}}
| {{m|Low Kick}}
| {{t|Steel}}
| {{t|Fighting}}
| Physical
| Physical
| V
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| 10
| 20
|-
|-
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{m|Grass Knot}}
| {{t|Fire}}
| {{t|Grass}}
| Physical
| Special
| V
| IV
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Hyper Beam===
===Variations of Luster Purge===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,470: Line 1,350:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Hyper Beam}}
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{t|Normal}}
| {{t|Psychic}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| I
| 5
|-
| {{m|Blast Burn}}
| {{t|Fire}}
| Special
| Special
| III
| III
| 5
| 5
|-
|-
| {{m|Frenzy Plant}}
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{t|Grass}}
| {{t|Psychic}}
| Special
| Special
| III
| III
| 5
| 5
|}
<br clear="all">
===Variations of Megahorn===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Hydro Cannon}}
| {{m|Megahorn}}
| {{t|Water}}
| {{t|Bug}}
| Special
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| Physical
| IV
| II
| 5
| 10
|-
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{m|Power Whip}}
| {{t|Dragon}}
| {{t|Grass}}
| Special
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| Physical
| IV
| IV
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Hyper Fang===
===Variations of Night Slash===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
! colspan="5" | 70 Power, 100% Accuracy, 15 PP, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Hyper Fang}}
| {{m|Night Slash}}
| {{t|Normal}}
| {{t|Dark}}
| Physical  
| 15
| I
| Physical
| IV
|-
| {{m|Shadow Claw}}
| {{t|Ghost}}
| 15
| 15
|-
| {{m|Zen Headbutt}}
| {{t|Psychic}}
| Physical
| Physical
| IV
| IV
| 15
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


===Variations of Hyper Voice===
===Variations of Octazooka===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 power, 100% accuracy, no secondary effect
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{t|Normal}}
| {{t|Water}}
| Special
| II
| 10
| 10
| Special{{tt|*|Formerly Physical in Generation III}}
| III
|-
|-
| {{m|Dragon Pulse}}
| {{m|Mud Bomb}}
| {{t|Dragon}}
| {{t|Ground}}
| Special
| IV
| 10
| 10
|-
| {{m|Mirror Shot}}
| {{t|Steel}}
| Special
| Special
| IV
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Ice Beam===
===Variations of Overheat===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 95 power, 100% accuracy, 10 PP, may cause non-volatile status on target
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,575: Line 1,457:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ice Beam}}
| {{m|Overheat}}
| {{t|Ice}}
| {{t|Fire}}
| Special
| III
| 5
|-
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{t|Psychic}}
| Special
| III
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| Special
| I
| IV
| 10
| 5
|-
|-
| {{m|Slime Wave}}
| {{m|Leaf Storm}}
| {{t|Poison}}
| {{t|Grass}}
| Special
| Special
| V
| IV
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Icy Wind===
===Variations of Petal Dance===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
! colspan="5" | 120 Power{{tt|*|90 Power in Generation IV}}, 100% Accuracy, 10 PP{{tt|*|20 PP in Generations I-IV}}, lasts 2-3 turns, user becomes confused
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,598: Line 1,492:
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Icy Wind}}
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{t|Ice}}
| {{t|Grass}}
| Special
| Special
| II
| I
| 15
|-
|-
| {{m|Mud Shot}}
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Ground}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| I
| 15
|-
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{t|Electric}}
| Special
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Ice Breath===
===Variations of Psychic===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,631: Line 1,516:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ice Breath}}
| {{m|Psychic}}
| {{t|Ice}}
| {{t|Psychic}}
| Special
| Special
| V
| I
| 10
| 10
|-
|-
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{m|Bug Buzz}}
| {{t|Fighting}}
| {{t|Bug}}
| Physical
| Special
| V
| IV
| 10
|-
| {{m|Earth Power}}
| {{t|Ground}}
| Special
| IV
| 10
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Ingrain===
===Variations of Quick Attack===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Restores 1/16 of max HP each turn.
! colspan="5" | 40 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,656: Line 1,547:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{m|Quick Attack}}
| {{t|Grass}}
| {{t|Normal}}
| Status
| Physical
| III
| I
| 20
| 30
|-
| {{m|Mach Punch}}
| {{t|Fighting}}
| Physical
| II
| 30
|-
|-
| {{m|Aqua Ring}}
| {{m|Aqua Jet}}
| {{t|Water}}
| {{t|Water}}
| Status
| Physical
| IV
| IV
| 20
| 30
|-
| {{m|Bullet Punch}}
| {{t|Steel}}
| Physical
| IV
| 30
|-
| {{m|Ice Shard}}
| {{t|Ice}}
| Physical
| IV
| 30
|-
| {{m|Shadow Sneak}}
| {{t|Ghost}}
| Physical
| IV
| 30
|-
| {{m|Vacuum Wave}}
| {{t|Fighting}}
| Special
| IV
| 30
|}
|}
<br clear="all">
<br clear="all">


===Variations of Iron Defense===
===Variations of Razor Leaf===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages, 15 PP
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stat raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
| {{m|Razor Leaf}}
| {{t|Grass}}
| Physical{{tt|*|Formerly Special in Generation I-III}}
| I
| 25
|-
|-
| {{m|Iron Defense}}
| {{m|Air Cutter}}
| {{t|Steel}}
| {{t|Flying}}
| Status
| Special{{tt|*|Formerly Physical in Generation III}}
| Defense
| III
| III
| 15
| 25
|-
| {{m|Body Purge}}{{tt|*|Also halves user's weight}}
| {{t|Steel}}
| Status
| Speed
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Karate Chop===
===Variations of Revenge===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,709: Line 1,627:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Karate Chop}}
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{t|Fighting}}
| {{t|Fighting}}
| Physical
| Physical
| I
| III
| 25
| 10
|-
|-
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{m|Avalanche}}
| {{t|Poison}}
| {{t|Ice}}
| Physical
| Physical
| III
| IV
| 25
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Leaf Blade===
===Variations of Roar===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,734: Line 1,652:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leaf Blade}}
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{t|Grass}}
| {{t|Normal}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Status
| III
| I
| 15
| 20
|-
|-
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{m|Whirlwind}}
| {{t|Bug}}
| {{t|Normal}}
| Physical
| Status
| IV
| I
| 15
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Leer===
===Variations of Rollout===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Lowers target's Defense by one stage
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,759: Line 1,677:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leer}}
| {{m|Rollout}}
| {{t|Normal}}
| {{t|Rock}}
| Status
| Physical
| I
| II
| 30
| 20
|-
|-
| {{m|Tail Whip}}
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| I
| III
| 30
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Low Kick===
===Variations of Sky Attack===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Status
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Low Kick}}
| {{m|Sky Attack}}
| {{t|Fighting}}
| {{t|Flying}}
| Physical
| Physical
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| Flinch
| 20
| I
| 5
|-
|-
| {{m|Grass Knot}}
| {{m|Cold Flare}}
| {{t|Grass}}
| {{t|Ice}}
| Special
| Special
| IV
| Burn
| 20
| V
| 5
|-
| {{m|Freeze Bolt}}
| {{t|Ice}}
| Physical
| Paralysis
| V
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Luster Purge===
===Variations of Slash===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
! colspan="5" | 70 Power, 100% Accuracy, 20 PP, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{m|Slash}}
| {{t|Psychic}}
| {{t|Normal}}
| Special
| 20
| III
| Physical
| 5
| I
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{t|Poison}}
| 20
| Physical
| IV
|-
|-
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{m|Psycho Cut}}
| {{t|Psychic}}
| {{t|Psychic}}
| Special
| 20
| III
| Physical
| 5
| IV
|}
|}
<br clear="all">
<br clear="all">


===Variations of Mean Look===
===Variations of SmellingSalt===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
!colspan="5" | Prevents foe from escaping or switching out
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="18%" | Ailment
! width="10%" | PP
|-
|-
| {{m|Mean Look}}
| {{m|SmellingSalt}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| II
| III
| 5
| {{status|Paralysis}}
| 15
|-
|-
| {{m|Block}}
| {{m|Wake-Up Slap}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| III
| IV
| 5
| {{status|Sleep}}
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Megahorn===
===Variations of Stomp===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,859: Line 1,796:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Megahorn}}
| {{m|Stomp}}
| {{t|Bug}}
| {{t|Normal}}
| Physical
| Physical
| II
| I
| 10
| 20
|-
|-
| {{m|Power Whip}}
| {{m|Hard Roller}}
| {{t|Grass}}
| {{t|Bug}}
| Physical
| Physical
| IV
| V
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Mirror Move===
===Variations of Strength===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Copies the last move used by the foe
! colspan="5" | 80 Power, 100% accuracy, no added effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,884: Line 1,821:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mirror Move}}
| {{m|Strength}}
| {{t|Flying}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 20
| 15
|-
| {{m|Dragon Claw}}
| {{t|Dragon}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Seed Bomb}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
|-
| {{m|Copycat}}
| {{m|X-Scissor}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Physical
| IV
| IV
| 20
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Moonlight===
===Variations of Superpower===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals variant amount of HP, depending on the weather
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Stats Lowered
! width="10%" | PP
|-
| {{m|Superpower}}
| {{t|Fighting}}
| Physical
| III
| Def and Atk
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
<br clear="all">
 
===Variations of Swift===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,909: Line 1,886:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Moonlight}}
| {{m|Swift}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Special{{tt|*|Formerly Physical in Generation I-III}}
| II
| I
| 5
| 20
|-
|-
| {{m|Morning Sun}}
| {{m|Faint Attack}}
| {{t|Normal}}
| {{t|Dark}}
| Status
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| II
| 5
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| 20
|-
|-
| {{m|Synthesis}}
| {{m|Magical Leaf}}
| {{t|Grass}}
| {{t|Grass}}
| Status
| Special
| II
| III
| 5
| 20
|}
<br clear="all">
 
===Variations of Mud Sport===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Raises resistance to a certain type of move
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Mud Sport}}
| {{m|Shadow Punch}}
| {{t|Ground}}
| {{t|Ghost}}
| Status
| Physical
| III
| III
| 15
| 20
|-
|-
| {{m|Water Sport}}
| {{m|Shock Wave}}
| {{t|Water}}
| {{t|Electric}}
| Status
| Special
| III
| III
| 15
| 20
|-
| {{m|Magnet Bomb}}
| {{t|Steel}}
| Physical
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Night Slash===
===Variations of Thunder===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, 15 PP, high critical hit ratio
! colspan="6" | 120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="14%" | Type
! width="20%" | PP
! width="15%" | Category
! width="20%" | Category
! width="25%" | Special effect
! width="20%" | Generation
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Night Slash}}
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Dark}}
| {{t|Electric}}
| 15
| Special
| Physical
| Inflicts Paralysis
| IV
| I
| 10
|-
|-
| {{m|Shadow Claw}}
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Ghost}}
| {{t|Flying}}
| 15
| Special
| Physical
| Inflicts Confusion
| IV
| V
| 10
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


===Variations of Octazooka===
===Variations of U-turn===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
! colspan="5" | 70 Power, 100% accuracy, User switches out after doing damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,991: Line 1,969:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{m|U-turn}}
| {{t|Water}}
| {{t|Bug}}
| Special
| Physical
| II
| IV
| 10
| 20
|-
|-
| {{m|Mud Bomb}}
| {{m|Volt Change}}
| {{t|Ground}}
| {{t|Electric}}
| Special
| Special
| IV
| V
| 10
| 20
|-
| {{m|Mirror Shot}}
| {{t|Steel}}
| Special
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Overheat===
===Variations of Waterfall===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may make the target flinch
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Overheat}}
| {{m|Waterfall}}
| {{t|Fire}}
| {{t|Water}}
| 15
| Physical{{tt|*|Formerly Special in Generation I-III}}
| I
|-
| {{m|Dark Pulse}}
| {{t|Dark}}
| 15
| Special
| Special
| III
| IV
| 5
|-
|-
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{m|Iron Head}}
| {{t|Psychic}}
| {{t|Steel}}
| Special
| 15
| III
| Physical
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Leaf Storm}}
| {{t|Grass}}
| Special
| IV
| IV
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Petal Dance===
==List of status move variations==
 
===Variations of Acid Armor===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power{{tt|*|90 Power in Generation IV}}, 100% Accuracy, 10 PP{{tt|*|20 PP in Generations I-IV}}, lasts 2-3 turns, user becomes confused
! colspan="6" | Raises one of the user's stats by two stages, 40 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{m|Acid Armor}}
| {{t|Grass}}
| {{t|Poison}}
| Special
| Status
| Defense
| I
| I
| 40
|-
|-
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{m|Agility}}
| {{t|Normal}}
| {{t|Psychic}}
| Physical
| Status
| Speed
| I
| I
| 40
|}
|}
<br clear="all">
<br clear="all">


===Variations of Power Share===
===Variations of Amnesia===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Averages the target's stats with the user
! colspan="6" | Raises one of the user's stats by two stages, 20 PP
|- style="background: #eef;"  
|- style="background: #eef;"
! width="15%" | Name
! width="16%" | Name
! width="15%" | Type
! width="16%" | Type
! width="25%" | Averaged stats
! width="16%" | Category
! width="15%" | Category
! width="26%" | Stat raised
! width="20%" | Generation
! width="16%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Power Share}}
| {{m|Amnesia}}
| {{t|Psychic}}
| {{t|Psychic}}
| Attack and Special Attack
| Status
| Status
| V
| Sp. Defense
| 10
| I
| 20
|-
| {{m|Minimize}}
| {{t|Normal}}
| Status
| Accuracy
| I
| 20
|-
|-
| {{m|Guard Share}}
| {{m|Nasty Plot}}
| {{t|Psychic}}
| {{t|Dark}}
| Defense and Special Defense
| Status
| Status
| V
| Sp. Attack
| 10
| IV
| 20
|-
|-
| {{m|Rock Polish}}
| {{t|Rock}}
| Status
| Speed
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Psychic===
===Variations of Barrier===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
! colspan="6" | Raises one of the user's stats by two stages, 30 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stat raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Psychic}}
| {{m|Barrier}}
| {{t|Psychic}}
| {{t|Psychic}}
| Special
| Status
| Defense
| I
| I
| 10
| 30
|-
|-
| {{m|Bug Buzz}}
| {{m|Swords Dance}}
| {{t|Bug}}
| {{t|Normal}}
| Special
| Status
| IV
| Attack
| 10
| I
| 30
|-
|-
| {{m|Earth Power}}
| {{m|Acupressure}}
| {{t|Ground}}
| {{t|Dark}}
| Special
| Status
| Random
| IV
| IV
| 10
| 30
|}
|}
<br clear="all">
<br clear="all">


===Variations of Quick Attack===
===Variations of Bulk Up===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, attacks first
! colspan="6" | 20 PP, raises two of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stats raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Quick Attack}}
| {{m|Bulk Up}}
| {{t|Normal}}
| Physical
| I
| 30
|-
| {{m|Mach Punch}}
| {{t|Fighting}}
| {{t|Fighting}}
| Physical
| Status
| II
| Attack and Defense
| 30
| III
| 20
|-
|-
| {{m|Aqua Jet}}
| {{m|Calm Mind}}
| {{t|Water}}
| {{t|Psychic}}
| Physical
| Status
| IV
| Sp. Attack and Sp. Defense
| 30
| III
| 20
|-
|-
| {{m|Bullet Punch}}
| {{m|Cosmic Power}}
| {{t|Steel}}
| {{t|Psychic}}
| Physical
| Status
| IV
| Defense and Sp. Defense
| 30
| III
| 20
|-
|-
| {{m|Ice Shard}}
| {{m|Dragon Dance}}
| {{t|Ice}}
| {{t|Dragon}}
| Physical
| Status
| IV
| Attack and Speed
| 30
| III
| 20
|-
|-
| {{m|Shadow Sneak}}
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Ghost}}
| {{t|Normal}}
| Physical
| Status
| IV
| Defense and Sp. Defense
| 30
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
|-
| 20
| {{m|Vacuum Wave}}
|}
| {{t|Fighting}}
<br clear="all">
| Special
 
| IV
===Variations of Butterfly Dance===
| 30
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Raises three of the user's stats by one stage
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stats raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Butterfly Dance}}
| {{t|Bug}}
| Status
| Sp. Attack, Sp. Defense<br> and Speed
| V
| 20
|-
| {{m|Coil Around}}
| {{t|Poison}}
| Status
| Attack, Defense <br>and Accuracy
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Rain Dance===
===Variations of Defense Curl===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 5 PP, changes in-battle weather conditions to non-damaging weather
! colspan="5" | Increases user's defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,196: Line 2,209:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Rain Dance}}
| {{m|Defense Curl}}
| {{t|Water}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 5
| 40
|-
|-
| {{m|Sunny Day}}
| {{m|Withdraw}}
| {{t|Fire}}
| {{t|Water}}
| Status
| Status
| II
| I
| 5
| 40
|}
|}
<br clear="all">
<br clear="all">


===Variations of Razor Leaf===
===Variations of Flash===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,221: Line 2,234:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Razor Leaf}}
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{t|Grass}}
| {{t|Normal}}
| Physical{{tt|*|Formerly Special in Generation I-III}}
| Status
| I
| I
| 25
| 20
|-
|-
| {{m|Air Cutter}}
| {{m|SmokeScreen}}
| {{t|Flying}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Status
| III
| I
| 25
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Recover===
===Variations of Follow Me===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals Half Max. HP.
! colspan="5" | Priority, forces all foes to target the user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,246: Line 2,259:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Recover}}
| {{m|Follow Me}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| I
| III
| 10 {{tt|*|20 PP in Gen I-III}}
| 20
|-
|-
| {{m|Softboiled}}
| {{m|Anger Powder}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Status
| I
| V
| 10
| 20
|}
<br clear="all">
 
===Variations of Foresight===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Removes a type immunity and negates target's evasiveness
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{m|Foresight}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| II
| II
| 10
| 40
|-
|-
| {{m|Slack Off}}
| {{m|Odor Sleuth}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| III
| III
| 10
| 40
|-
|-
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{m|Miracle Eye}}
| {{t|Bug}}
| {{t|Psychic}}
| Status
| Status
| IV
| IV
| 10
| 40
|-
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Flying}}
| Status
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Revenge===
===Variations of Glare===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
! colspan="6" | 75 accuracy, 35 PP, causes a non-votatile status ailment
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="15%" | Name
! width="20%" | Type
! width="15%" | Type
! width="20%" | Category
! width="15%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{m|Glare}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| III
| Paralysis
| 10
| I
| 35
|-
| {{m|Lovely Kiss}}{{tt|*|Jynx' Signature Move}}
| {{t|Normal}}
| Status
| Sleeping
| I
| 35
|-
| {{m|Poisonpowder}}
| {{t|Poison}}
| Status
| Poison
| I
| 35
|-
|-
| {{m|Avalanche}}
| {{m|Stun Spore}}
| {{t|Ice}}
| {{t|Grass}}
| Physical
| Status
| IV
| Paralysis
| 10
| I
| 35
|}
|}
<br clear="all">
<br clear="all">


===Variations of Roar===
===Variations of Heal Bell===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
! colspan="5" | Heals status problems of user's [[party]]
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,320: Line 2,357:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{m|Heal Bell}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| I
| II
| 20
| 5
|-
|-
| {{m|Whirlwind}}
| {{m|Aromatherapy}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| Status
| I
| III
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Rollout===
===Variations of Healing Wish===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
! colspan="5" | User faints, but fully heals the Pokémon taking its place
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,345: Line 2,382:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Rollout}}
| {{m|Healing Wish}}
| {{t|Rock}}
| {{t|Psychic}}
| Physical
| Status
| II
| IV
| 20
| 5
|-
|-
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{t|Ice}}
| {{t|Psychic}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Status
| III
| IV
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Sandstorm===
===Variations of Ingrain===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 10 PP, changes in-battle weather conditions to damaging weather
! colspan="5" | Restores 1/16 of max HP each turn.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,370: Line 2,407:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Sandstorm}}
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{t|Rock}}
| {{t|Grass}}
| Status
| Status
| II
| III
| 10
| 20
|-
|-
| {{m|Hail}}
| {{m|Aqua Ring}}
| {{t|Ice}}
| {{t|Water}}
| Status
| Status
| III
| IV
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Screech===
===Variations of Iron Defense===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
! colspan="6" | Raises one of the user's stats by two stages, 15 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="16%" | Name
! width="18%" | Type
! width="16%" | Type
! width="18%" | Category
! width="16%" | Category
! width="18%" | Generation
! width="26%" | Stat raised
! width="18%" | Stat Lowered
! width="16%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Screech}}
| {{m|Iron Defense}}
| {{t|Normal}}
| {{t|Steel}}
| Status
| Status
| I
| Defense
| Defense
| 40
| III
| 15
|-
|-
| {{m|Metal Sound}}
| {{m|Body Purge}}{{tt|*|Also halves user's weight}}
| {{t|Steel}}
| {{t|Steel}}
| Status
| Status
| III
| Speed
| Special Defense
| V
| 40
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Sing===
===Variations of Leer===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
! colspan="5" | Lowers target's Defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,423: Line 2,460:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Sing}}
| {{m|Leer}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| I
| I
| 15
| 30
|-
|-
| {{m|GrassWhistle}}
| {{m|Tail Whip}}
| {{t|Grass}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 15
| 30
|}
|}
<br clear="all">
<br clear="all">


===Variations of Skill Swap===
===Variations of Mean Look===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Switches some sort of statistic with opponent
!colspan="5" | Prevents foe from escaping or switching out
|- style="background: #eef;"  
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="25%" | Statistics switched
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Skill Swap}}
| {{m|Mean Look}}
| {{t|Psychic}}
| {{t|Normal}}
| [[Ability|Abilities]]
| Status
| Status
| III
| II
| 15
| 5
|-
|-
| {{m|Power Swap}}
| {{m|Block}}
| {{t|Psychic}}
| {{t|Normal}}
| Changes to Attack and Special Attack
| Status
| Status
| IV
| III
| 15
| 5
|-
|}
| {{m|Guard Swap}}
<br clear="all">
| {{t|Psychic}}
 
| Changes to Defense and Special Defense
===Variations of Mirror Move===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Copies the last move used by the foe
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Mirror Move}}
| {{t|Flying}}
| Status
| Status
| IV
| I
| 15
| 20
|-
|-
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{m|Copycat}}
| {{t|Psychic}}
| {{t|Normal}}
| Changes to any stats
| Status
| Status
| IV
| IV
| 15
| 20
|}
|}
<br clear="all">
<br clear="all">


===Variations of Sky Attack===
===Variations of Moonlight===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
! colspan="5" | Heals variant amount of HP, depending on the weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Status
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Sky Attack}}
| {{m|Moonlight}}
| {{t|Flying}}
| {{t|Normal}}
| Physical
| Status
| Flinch
| II
| I
| 5
| 5
|-
|-
| {{m|Cold Flare}}
| {{m|Morning Sun}}
| {{t|Ice}}
| {{t|Normal}}
| Special
| Status
| Burn
| II
| V
| 5
| 5
|-
|-
| {{m|Freeze Bolt}}
| {{m|Synthesis}}
| {{t|Ice}}
| {{t|Grass}}
| Physical
| Status
| Paralysis
| II
| V
| 5
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Slash===
===Variations of Mud Sport===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, 20 PP, high critical hit ratio
! colspan="5" | Raises resistance to a certain type of move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Slash}}
| {{m|Mud Sport}}
| {{t|Normal}}
| {{t|Ground}}
| 20
| Status
| Physical
| III
| I
| 15
|-
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{m|Water Sport}}
| {{t|Poison}}
| {{t|Water}}
| 20
| Status
| Physical
| III
| IV
| 15
|-
| {{m|Psycho Cut}}
| {{t|Psychic}}
| 20
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">


===Variations of Sleep Powder===
===Variations of Power Share===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, 15 PP, causes a non-votatile status ailment
! colspan="6" | Averages the target's stats with the user
|- style="background: #eef;"
|- style="background: #eef;"  
! width="15%" | Name
! width="15%" | Name
! width="15%" | Type
! width="15%" | Type
! width="25%" | Averaged stats
! width="15%" | Category
! width="15%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Sleep Powder}}
| {{m|Power Share}}
| {{t|Grass}}
| {{t|Psychic}}
| Attack and Special Attack
| Status
| Status
| Sleeping
| V
| I
| 10
| 15
|-
|-
| {{m|Will-O-Wisp}}
| {{m|Guard Share}}
| {{t|Fire}}
| {{t|Psychic}}
| Defense and Special Defense
| Status
| Status
| Burn
| V
| III
| 10
| 15
|-
|}
|}
<br clear="all">
<br clear="all">


===Variations of SmellingSalt===
===Variations of Rain Dance===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
! colspan="5" | 5 PP, changes in-battle weather conditions to non-damaging weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Generation
! width="20%" | Generation
! width="18%" | Ailment
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|SmellingSalt}}
| {{m|Rain Dance}}
| {{t|Normal}}
| {{t|Water}}
| Physical
| Status
| III
| II
| {{status|Paralysis}}
| 5
| 15
|-
|-
| {{m|Wake-Up Slap}}
| {{m|Sunny Day}}
| {{t|Fighting}}
| {{t|Fire}}
| Physical
| Status
| IV
| II
| {{status|Sleep}}
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Spikes===
===Variations of Recover===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
! colspan="5" | Heals Half Max. HP.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,612: Line 2,645:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Spikes}}
| {{m|Recover}}
| {{t|Ground}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 20
| 10 {{tt|*|20 PP in Gen I-III}}
|-
|-
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{m|Softboiled}}
| {{t|Rock}}
| {{t|Normal}}
| Status
| Status
| IV
| I
| 20
| 10
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{t|Normal}}
| Status
| II
| 10
|-
| {{m|Slack Off}}
| {{t|Normal}}
| Status
| III
| 10
|-
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{t|Bug}}
| Status
| IV
| 10
|-
|-
| {{m|Toxic Spikes}}
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Poison}}
| {{t|Flying}}
| Status
| Status
| IV
| IV
| 20
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Stomp===
===Variations of Sandstorm===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
! colspan="5" | 10 PP, changes in-battle weather conditions to damaging weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,643: Line 2,694:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Stomp}}
| {{m|Sandstorm}}
| {{t|Normal}}
| {{t|Rock}}
| Physical
| Status
| I
| II
| 20
| 10
|-
|-
| {{m|Hard Roller}}
| {{m|Hail}}
| {{t|Bug}}
| {{t|Ice}}
| Physical
| Status
| V
| III
| 20
| 10
|}
|}
<br clear="all">
<br clear="all">


===Variations of Strength===
===Variations of Screech===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% accuracy, no added effect
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="18%" | Stat Lowered
! width="10%" | PP
|-
|-
| {{m|Strength}}
| {{m|Screech}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| I
| I
| 15
| Defense
| 40
|-
|-
| {{m|Dragon Claw}}
| {{m|Metal Sound}}
| {{t|Dragon}}
| {{t|Steel}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Status
| III
| III
| 15
| Special Defense
|-
| 40
| {{m|Seed Bomb}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|X-Scissor}}
| {{t|Bug}}
| Physical
| IV
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Superpower===
===Variations of Sing===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Generation
! width="20%" | Generation
! width="18%" | Stats Lowered
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Superpower}}
| {{m|Sing}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| I
| 15
|-
| {{m|GrassWhistle}}
| {{t|Grass}}
| Status
| III
| III
| Def and Atk
| 15
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
|}
<br clear="all">
<br clear="all">


===Variations of Swift===
===Variations of Skill Swap===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
! colspan="6" | Switches some sort of statistic with opponent
|- style="background: #eef;"
|- style="background: #eef;"  
! width="20%" | Name
! width="15%" | Name
! width="20%" | Type
! width="15%" | Type
! width="20%" | Category
! width="25%" | Statistics switched
! width="15%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Swift}}
| {{m|Skill Swap}}
| {{t|Normal}}
| {{t|Psychic}}
| Special{{tt|*|Formerly Physical in Generation I-III}}
| [[Ability|Abilities]]
| I
| Status
| 20
|-
| {{m|Faint Attack}}
| {{t|Dark}}
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| III
| 20
| 15
|-
|-
| {{m|Magical Leaf}}
| {{m|Power Swap}}
| {{t|Grass}}
| {{t|Psychic}}
| Special
| Changes to Attack and Special Attack
| III
| Status
| 20
| IV
| 15
|-
|-
| {{m|Shadow Punch}}
| {{m|Guard Swap}}
| {{t|Ghost}}
| {{t|Psychic}}
| Physical
| Changes to Defense and Special Defense
| III
| Status
| 20
| IV
| 15
|-
|-
| {{m|Shock Wave}}
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{t|Electric}}
| {{t|Psychic}}
| Special
| Changes to any stats
| III
| Status
| 20
|-
| {{m|Magnet Bomb}}
| {{t|Steel}}
| Physical
| IV
| IV
| 20
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Thunder===
===Variations of Sleep Powder===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall
! colspan="6" | 75 accuracy, 15 PP, causes a non-votatile status ailment
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="15%" | Name
! width="14%" | Type
! width="15%" | Type
! width="15%" | Category
! width="15%" | Category
! width="25%" | Special effect
! width="25%" | Status ailment
! width="18%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{m|Sleep Powder}}
| {{t|Electric}}
| {{t|Grass}}
| Special
| Status
| Inflicts Paralysis
| Sleeping
| I
| I
| 10
| 15
|-
|-
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{m|Will-O-Wisp}}
| {{t|Flying}}
| {{t|Fire}}
| Special
| Status
| Inflicts Confusion
| Burn
| V
| III
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


===Variations of Trick===
===Variations of Spikes===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,816: Line 2,842:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Trick}}
| {{m|Spikes}}
| {{t|Psychic}}
| {{t|Ground}}
| Status
| Status
| III
| II
| 10
| 20
|-
|-
| {{m|Switcheroo}}
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{t|Rock}}
| Status
| IV
| 20
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
| 20
|}
<br clear="all">
 
===Variations of Trick===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Trick}}
| {{t|Psychic}}
| Status
| III
| 10
|-
| {{m|Switcheroo}}
| {{t|Dark}}
| {{t|Dark}}
| Status
| Status
Line 2,862: Line 2,919:
| 10
| 10
| Swaps Def. and Sp. Def.
| Swaps Def. and Sp. Def.
|}
<br clear="all">
===Variations of U-turn===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% accuracy, User switches out after doing damage
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|U-turn}}
| {{t|Bug}}
| Physical
| IV
| 20
|-
| {{m|Volt Change}}
| {{t|Electric}}
| Special
| V
| 20
|}
<br clear="all">
===Variations of Waterfall===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may make the target flinch
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Waterfall}}
| {{t|Water}}
| 15
| Physical{{tt|*|Formerly Special in Generation I-III}}
| I
|-
| {{m|Dark Pulse}}
| {{t|Dark}}
| 15
| Special
| IV
|-
| {{m|Iron Head}}
| {{t|Steel}}
| 15
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">

Revision as of 16:30, 16 November 2010

Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.

List of dammage dealing move variations

Elemental fangs

65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch
Name Type Category Generation PP
Fire Fang Fire Physical IV 15
Ice Fang Ice Physical IV 15
Thunder Fang Electric Physical IV 15


Elemental punches

75 power, 100% accuracy, may cause non-volatile status on target
Name Type Category Generation PP
Fire Punch Fire Physical* I 15
Ice Punch Ice Physical* I 15
ThunderPunch Electric Physical* I 15


Oath moves

50 power, 100% accuracy, additional effect if used in combination with another move.
Name Type Category Generation PP
Fire Oath Fire Special V 10
Grass Oath Grass Special V 10
Water Oath Water Special V 10


One-hit knockout moves

Damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level
Name Type Category Generation PP
Fissure Ground Physical I 5
Guillotine Normal Physical I 5
Horn Drill Normal Physical I 5
Sheer Cold Ice Special III 5


Variations of Aeroblast

100 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Aeroblast* Flying Special* II 5
Spacial Rend* Dragon Special IV 5


Variations of AncientPower

60 Power, 100% Accuracy, may raise all of user's stats
Name Type Category Generation PP
AncientPower Rock Special* II 5
Silver Wind Bug Special* III 5
Ominous Wind Ghost Special IV 5


Variations of Ankle Sweep

60 Power, 100% Accuracy, lowers the target's speed
Name Type Category Generation PP
Ankle Sweep Fighting Physical V 20
Smooth Over Ground Physical V 20


Variations of Aurora Beam

65 power, 100% accuracy, 10% chance to cause a special effect
Name Type Category Special effect Generation PP
Aurora Beam Ice Special Lowers Attack I 20
BubbleBeam Water Special Lowers Speed I 20
Psybeam Psychic Special Inflicts Confusion I 20
Sludge Poison Special* Inflicts Poison I 20
Spark Electric Physical* Inflicts Paralysis II 20


Variations of Barrage

15 Power, 85% Accuracy, multiple hits
Name Type Category Generation PP
Barrage* Normal Physical I 20
DoubleSlap Normal Physical I 20
Fury Attack Normal Physical I 20


Variations of Blizzard

120 power, 70% accuracy, 5 PP, have secondary effect
Name Type Category Special effect Generation PP
Blizzard* Ice Special Inflicts freezing I 5
Focus Blast Fighting Special Lowers Sp.Def. IV 5
Gunk Shot Poison Physical Inflicts poison IV 5


Variations of Blue Fire

130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
Name Type Category Generation PP
Blue Fire* Fire Special V 5
Lightning Strike* Electric Physical V 5


Variations of Bone Rush

25 Power, 90%* Accuracy, multiple hits
Name Type Category Generation PP
Bone Rush Ground Physical II 10
Rock Blast Rock Physical III 10


Variations of Brine

65 Power, 100% accuracy, power doubles when the target has met a certain condition
Name Type PP Category Generation
Brine Water 10 Special IV
Venom Shock Poison 10 Special V


Variations of Bug Bite

60 Power, 100% Accuracy, gains effect of target's held Berry
Name Type Category Generation PP
Bug Bite Bug Physical IV 20
Pluck Flying Physical IV 20


Variations of Bullet Seed

30 PP, 25 Power, 100% Accuracy, multiple hits
Name Type Category Generation PP
Bullet Seed Grass Physical* III 30
Icicle Spear Ice Physical* III 30


Variations of Counter

100% accuracy, Goes last and counters the move used by the foe at twice the power
Name Type Category Generation PP
Counter Fighting Physical I 20
Mirror Coat Psychic Special II 20


Variations of Cross Chop

100 Power, 80% accuracy, Has a high critical hit ratio
Name Type Category Generation PP
Cross Chop Fighting Physical II 5
Stone Edge Rock Physical IV 5



Variations of Cross Flame

100 power, 100% accuracy, power increases if the target knows a specific move.
Name Type Category Generation PP
Cross Flame* Fire Special V 5
Cross Thunder* Electric Physical V 5


Variations of Crush Grip

Varying Power, 100% Accuracy, greater damage on target with more HP
Name Type Category Generation PP
Crush Grip* Normal Physical IV 5
Wring Out Normal Special IV 5


Variations of Crush Claw

75 Power, 95% Accuracy, 50% to lower Defense
Name Type Category Generation PP
Crush Claw* Normal Physical III 10
Shell Blade Water Physical V 10


Variations of Dig

80* power, 100% accuracy, two-turn move
Name Type Category Generation PP
Dig Ground Physical I 10
Dive Water Physical* III 10


Variations of Discharge

15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
Name Type Category Generation PP
Discharge Electric Special IV 15
Lava Plume Fire Special IV 15


Variations of Double-Edge

120 Power, 100% Accuracy, recoil damage
Name Type Category Generation PP
Double-Edge Normal Physical I 15
Volt Tackle* Electric Physical* III 15
Brave Bird Flying Physical IV 15
Flare Blitz Fire Physical IV 15
Wood Hammer Grass Physical IV 15
Afro Break* Normal Physical V 15


Variations of Dragonbreath

65 Power, 100% accuracy, 30% chance to inflict paralysis.
Name Type PP Category Generation
Dragonbreath Dragon 20 Special II
Force Palm Fighting 10 Physical IV


Variations of Dragon Tail

60 Power, 90% Accuracy, goes last, target switches out after damage
Name Type Category Generation PP
Dragon Tail Dragon Physical V 10
Overhead Throw Fighting Physical V 10


Variations of DynamicPunch

100 Power, 50% Accuracy, 100% chance for an aditional effect
Name Type Category Generation PP
DynamicPunch Fighting Physical II 5
Purgatory Fire Special V 5


*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.

Variations of Ember

40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target
Name Type Category Generation PP
Ember Fire Special I 25
Powder Snow Ice Special II 25


Variations of Energy Ball

10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense
Name Type PP Category Generation
Energy Ball Grass 10 Special IV
Flash Cannon Steel 10 Special IV


Variations of Eruption

150 Power, 100% Accuracy, lesser damage from less healthy user
Name Type Category Generation PP
Eruption Fire Special III 5
Water Spout Water Special III 5


Variations of Extremespeed

80 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Extremespeed Normal Physical II 5
Sucker Punch* Dark Special IV 5


Variations of Fire Blast

120 Power, 85% Accuracy, may have secondary effect
Name Type Category Generation PP
Fire Blast Fire Special I 5
Seed Flare* Grass Special IV 5


Variations of Fire Spin

35 Power, 85% Accuracy, 20 PP, traps
Name Type Category Generation PP
Fire Spin Fire Special I 20
Whirlpool Water Special II 20
Sand Tomb Ground Physical III 20


Variations of Flail

Varying Power, 100% Accuracy, greater damage from less healthy user
Name Type Category Generation PP
Flail Normal Physical II 15
Reversal Fighting Physical II 15


Variations of Flamethrower

95 power, 100% accuracy, 15 PP, may cause non-volatile status on target
Name Type Category Generation PP
Flamethrower Fire Special I 15
Thunderbolt Electric Special I 15


Variations of Frustration

100% accuracy, power depends on Pokémon's happiness
Name Type Category Generation PP
Frustration Normal Physical II 20
Return Normal Physical II 20


Variations of Giga Drain

75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
Name Type PP Category Generation
Giga Drain Grass 10* Special II
Drain Punch Fighting 10* Physical IV
Wood Horn* Grass 10 Physical V


Variations of Gust

40 Power, 100% Accuracy, 35 PP
Name Type Category Generation PP
Gust Flying* Special* I 35
Pound Normal Physical I 35
Scratch Normal Physical I 35


Variations of Heavy Bomber

Power varies on how heavy is the user in comparison of target, 100% Accuracy.
Name Type Category Generation PP
Heavy Bomber Steel Physical V 10
Heat Stamp* Fire Physical V 10


Variations of Hyper Beam

150 Power, 90% Accuracy, user must rest turn after use
Name Type Category Generation PP
Hyper Beam Normal Special* I 5
Blast Burn Fire Special III 5
Frenzy Plant Grass Special III 5
Hydro Cannon Water Special III 5
Giga Impact Normal Physical IV 5
Roar of Time* Dragon Special IV 5
Rock Wrecker* Rock Physical IV 5


Variations of Hyper Fang

80 Power, 90% Accuracy, may make the target flinch
Name Type Category Generation PP
Hyper Fang Normal Physical I 15
Zen Headbutt Psychic Physical IV 15


Variations of Hyper Voice

90 power, 100% accuracy, no secondary effect
Name Type PP Category Generation
Hyper Voice* Normal 10 Special* III
Dragon Pulse Dragon 10 Special IV


Variations of Ice Beam

95 power, 100% accuracy, 10 PP, may cause non-volatile status on target
Name Type Category Generation PP
Ice Beam Ice Special I 10
Slime Wave Poison Special V 10


Variations of Icy Wind

55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
Name Type Category Generation PP
Icy Wind Ice Special II 15
Mud Shot Ground Special* III 15
ElecNet* Electric Special V 15


Variations of Ice Breath

40 Power, 100% Accuracy, 100% chance of landing a critical hit.
Name Type Category Generation PP
Ice Breath Ice Special V 10
Mountain Storm* Fighting Physical V 10


Variations of Karate Chop

50 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Karate Chop Fighting Physical I 25
Poison Tail* Poison Physical III 25


Variations of Leaf Blade

90 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Leaf Blade Grass Physical* III 15
Attack Order* Bug Physical IV 15


Variations of Low Kick

Varying Power, 100% Accuracy, greater damage on heavier target
Name Type Category Generation PP
Low Kick Fighting Physical III* 20
Grass Knot Grass Special IV 20


Variations of Luster Purge

70 Power, 100% Accuracy, lowers target's stats
Name Type Category Generation PP
Luster Purge* Psychic Special III 5
Mist Ball* Psychic Special III 5


Variations of Megahorn

120 Power, 85% Accuracy
Name Type Category Generation PP
Megahorn Bug Physical II 10
Power Whip Grass Physical IV 10


Variations of Night Slash

70 Power, 100% Accuracy, 15 PP, high critical hit ratio
Name Type PP Category Generation
Night Slash Dark 15 Physical IV
Shadow Claw Ghost 15 Physical IV


*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.

Variations of Octazooka

65 Power, 85% Accuracy, may lower opponent's accuracy
Name Type Category Generation PP
Octazooka* Water Special II 10
Mud Bomb Ground Special IV 10
Mirror Shot Steel Special IV 10


Variations of Overheat

140 Power, 90% Accuracy, lowers user's Special Attack sharply
Name Type Category Generation PP
Overheat Fire Special III 5
Psycho Boost* Psychic Special III 5
Draco Meteor Dragon Special IV 5
Leaf Storm Grass Special IV 5


Variations of Petal Dance

120 Power*, 100% Accuracy, 10 PP*, lasts 2-3 turns, user becomes confused
Name Type Category Generation
Petal Dance* Grass Special I
Thrash* Normal Physical I


Variations of Psychic

90 Power, 100% Accuracy, may lower opponent's Special Defense
Name Type Category Generation PP
Psychic Psychic Special I 10
Bug Buzz Bug Special IV 10
Earth Power Ground Special IV 10


Variations of Quick Attack

40 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Quick Attack Normal Physical I 30
Mach Punch Fighting Physical II 30
Aqua Jet Water Physical IV 30
Bullet Punch Steel Physical IV 30
Ice Shard Ice Physical IV 30
Shadow Sneak Ghost Physical IV 30
Vacuum Wave Fighting Special IV 30


Variations of Razor Leaf

55 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Razor Leaf Grass Physical* I 25
Air Cutter Flying Special* III 25


Variations of Revenge

60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
Name Type Category Generation PP
Revenge* Fighting Physical III 10
Avalanche Ice Physical IV 10


Variations of Roar

100% Accuracy, goes last and switches target for another party member, no effect on targets that have used Ingrain or that have Suction Cups
Name Type Category Generation PP
Roar* Normal Status I 20
Whirlwind Normal Status I 20


Variations of Rollout

30 Power, 90% Accuracy, damage doubles each turn it hits
Name Type Category Generation PP
Rollout Rock Physical II 20
Ice Ball* Ice Physical* III 20


Variations of Sky Attack

140 Power, 90% accuracy, requires charging, 30% to cause status
Name Type Category Status Generation PP
Sky Attack Flying Physical Flinch I 5
Cold Flare Ice Special Burn V 5
Freeze Bolt Ice Physical Paralysis V 5


Variations of Slash

70 Power, 100% Accuracy, 20 PP, high critical hit ratio
Name Type PP Category Generation
Slash Normal 20 Physical I
Cross Poison* Poison 20 Physical IV
Psycho Cut Psychic 20 Physical IV


Variations of SmellingSalt

60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
Name Type Category Generation Ailment PP
SmellingSalt Normal Physical III Paralysis 15
Wake-Up Slap Fighting Physical IV Sleep 15


Variations of Stomp

65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize
Name Type Category Generation PP
Stomp Normal Physical I 20
Hard Roller Bug Physical V 20


Variations of Strength

80 Power, 100% accuracy, no added effect
Name Type Category Generation PP
Strength Normal Physical I 15
Dragon Claw Dragon Physical* III 15
Seed Bomb Grass Physical IV 15
X-Scissor Bug Physical IV 15


Variations of Superpower

120 Power, 100% Accuracy, lowers user's stats
Name Type Category Generation Stats Lowered PP
Superpower Fighting Physical III Def and Atk 5
Close Combat Fighting Physical IV Def and Sp. Def 5


Variations of Swift

60 Power, bypasses accuracy check
Name Type Category Generation PP
Swift Normal Special* I 20
Faint Attack Dark Physical* II 20
Aerial Ace Flying Physical III 20
Magical Leaf Grass Special III 20
Shadow Punch Ghost Physical III 20
Shock Wave Electric Special III 20
Magnet Bomb Steel Physical IV 20


Variations of Thunder

120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall
Name Type Category Special effect Generation PP
Thunder* Electric Special Inflicts Paralysis I 10
Windstorm* Flying Special Inflicts Confusion V 10


Variations of U-turn

70 Power, 100% accuracy, User switches out after doing damage
Name Type Category Generation PP
U-turn Bug Physical IV 20
Volt Change Electric Special V 20


Variations of Waterfall

15 PP, 80 Power, 100% Accuracy, may make the target flinch
Name Type PP Category Generation
Waterfall Water 15 Physical* I
Dark Pulse Dark 15 Special IV
Iron Head Steel 15 Physical IV


List of status move variations

Variations of Acid Armor

Raises one of the user's stats by two stages, 40 PP
Name Type Category Stat raised Generation PP
Acid Armor Poison Status Defense I 40
Agility Psychic Status Speed I 40


Variations of Amnesia

Raises one of the user's stats by two stages, 20 PP
Name Type Category Stat raised Generation PP
Amnesia Psychic Status Sp. Defense I 20
Minimize Normal Status Accuracy I 20
Nasty Plot Dark Status Sp. Attack IV 20
Rock Polish Rock Status Speed IV 20


Variations of Barrier

Raises one of the user's stats by two stages, 30 PP
Name Type Category Stat raised Generation PP
Barrier Psychic Status Defense I 30
Swords Dance Normal Status Attack I 30
Acupressure Dark Status Random IV 30


Variations of Bulk Up

20 PP, raises two of the user's stats by one stage
Name Type Category Stats raised Generation PP
Bulk Up Fighting Status Attack and Defense III 20
Calm Mind Psychic Status Sp. Attack and Sp. Defense III 20
Cosmic Power Psychic Status Defense and Sp. Defense III 20
Dragon Dance Dragon Status Attack and Speed III 20
Stockpile* Normal Status Defense and Sp. Defense III* 20


Variations of Butterfly Dance

Raises three of the user's stats by one stage
Name Type Category Stats raised Generation PP
Butterfly Dance Bug Status Sp. Attack, Sp. Defense
and Speed
V 20
Coil Around Poison Status Attack, Defense
and Accuracy
V 20


Variations of Defense Curl

Increases user's defense by one stage
Name Type Category Generation PP
Defense Curl Normal Status I 40
Withdraw Water Status I 40


Variations of Flash

100% accuracy, lowers the target's accuracy one stage
Name Type Category Generation PP
Flash* Normal Status I 20
SmokeScreen Normal Status I 20


Variations of Follow Me

Priority, forces all foes to target the user
Name Type Category Generation PP
Follow Me Normal Status III 20
Anger Powder Bug Status V 20


Variations of Foresight

Removes a type immunity and negates target's evasiveness
Name Type Category Generation PP
Foresight Normal Status II 40
Odor Sleuth Normal Status III 40
Miracle Eye Psychic Status IV 40


Variations of Glare

75 accuracy, 35 PP, causes a non-votatile status ailment
Name Type Category Status ailment Generation PP
Glare Normal Status Paralysis I 35
Lovely Kiss* Normal Status Sleeping I 35
Poisonpowder Poison Status Poison I 35
Stun Spore Grass Status Paralysis I 35


Variations of Heal Bell

Heals status problems of user's party
Name Type Category Generation PP
Heal Bell Normal Status II 5
Aromatherapy Grass Status III 5


Variations of Healing Wish

User faints, but fully heals the Pokémon taking its place
Name Type Category Generation PP
Healing Wish Psychic Status IV 5
Lunar Dance* Psychic Status IV 5


Variations of Ingrain

Restores 1/16 of max HP each turn.
Name Type Category Generation PP
Ingrain* Grass Status III 20
Aqua Ring Water Status IV 20


Variations of Iron Defense

Raises one of the user's stats by two stages, 15 PP
Name Type Category Stat raised Generation PP
Iron Defense Steel Status Defense III 15
Body Purge* Steel Status Speed V 15


Variations of Leer

Lowers target's Defense by one stage
Name Type Category Generation PP
Leer Normal Status I 30
Tail Whip Normal Status I 30


Variations of Mean Look

Prevents foe from escaping or switching out
Name Type Category Generation PP
Mean Look Normal Status II 5
Block Normal Status III 5


Variations of Mirror Move

Copies the last move used by the foe
Name Type Category Generation PP
Mirror Move Flying Status I 20
Copycat Normal Status IV 20


Variations of Moonlight

Heals variant amount of HP, depending on the weather
Name Type Category Generation PP
Moonlight Normal Status II 5
Morning Sun Normal Status II 5
Synthesis Grass Status II 5


Variations of Mud Sport

Raises resistance to a certain type of move
Name Type Category Generation PP
Mud Sport Ground Status III 15
Water Sport Water Status III 15


Variations of Power Share

Averages the target's stats with the user
Name Type Averaged stats Category Generation PP
Power Share Psychic Attack and Special Attack Status V 10
Guard Share Psychic Defense and Special Defense Status V 10


Variations of Rain Dance

5 PP, changes in-battle weather conditions to non-damaging weather
Name Type Category Generation PP
Rain Dance Water Status II 5
Sunny Day Fire Status II 5


Variations of Recover

Heals Half Max. HP.
Name Type Category Generation PP
Recover Normal Status I 10 *
Softboiled Normal Status I 10
Milk Drink* Normal Status II 10
Slack Off Normal Status III 10
Heal Order* Bug Status IV 10
Roost* Flying Status IV 10


Variations of Sandstorm

10 PP, changes in-battle weather conditions to damaging weather
Name Type Category Generation PP
Sandstorm Rock Status II 10
Hail Ice Status III 10


Variations of Screech

85% accuracy, lowers one of the target's stats by two stages, is a sound move
Name Type Category Generation Stat Lowered PP
Screech Normal Status I Defense 40
Metal Sound Steel Status III Special Defense 40


Variations of Sing

15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
Name Type Category Generation PP
Sing Normal Status I 15
GrassWhistle Grass Status III 15


Variations of Skill Swap

Switches some sort of statistic with opponent
Name Type Statistics switched Category Generation PP
Skill Swap Psychic Abilities Status III 15
Power Swap Psychic Changes to Attack and Special Attack Status IV 15
Guard Swap Psychic Changes to Defense and Special Defense Status IV 15
Heart Swap* Psychic Changes to any stats Status IV 15


Variations of Sleep Powder

75 accuracy, 15 PP, causes a non-votatile status ailment
Name Type Category Status ailment Generation PP
Sleep Powder Grass Status Sleeping I 15
Will-O-Wisp Fire Status Burn III 15


Variations of Spikes

Sets up an entry hazard on the opponent's side of the battle field
Name Type Category Generation PP
Spikes Ground Status II 20
Stealth Rock* Rock Status IV 20
Toxic Spikes Poison Status IV 20


Variations of Trick

Switches user's held item with foe's held item
Name Type Category Generation PP
Trick Psychic Status III 10
Switcheroo Dark Status IV 10


Variations of Trick Room

Causes a special effect for all pokémon on the field for 5 turns.
Name Type Category Generation PP Special Effect
Trick Room Psychic Status IV 5 Reverses priority
Magic Room Psychic Status V 10 Disables held items
Wonder Room Psychic Status V 10 Swaps Def. and Sp. Def.


See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.