Spikes (move)

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Spikes
まきびし
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Battles
Type Ground
Category Status
PP 20 (max. 32)
Power
Accuracy —%
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
 ???
Contests
Category Smart
Appeal 2 ♥♥
Jam 0
 ???
Super Contests
Category Smart
Appeal 2 ♥♥
Prevents the Voltage from going up in the same turn.

Spikes is a non-damaging Ground-type move introduced in Generation II. It can be increased twice by using Spikes again (up to two times) after the initial Spikes was used. The damage inflicted by switching out will not occur on Flying-types or Pokémon with Levitate. In a double battle, Spikes affects all Pokémon in play. The only way to get rid of Spikes is to use Rapid Spin.

Contents

Effect

Spikes sets spikes around the target Pokémon. If the target is switched out, the Pokémon switching in will receive damage unless it is a Flying-type or a Pokémon with Levitate.

Learnset

Generation II

By leveling up

Generation III

By leveling up

By breeding

Generation IV

By leveling up

By breeding

In other languages

  • Spanish: Púas
  • German: Stachler


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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