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List of moves that cause entry hazards

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Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected. All moves that create entry hazards are status moves.

Entry hazards are removed by Rapid Spin (user's side) and Defog (Generation VI: both sides; Generation IV-V: only opponent's side).

The following moves create entry hazards of various types:

Gen Move Type Effect
II Spikes Ground Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon.
IV Stealth Rock Rock Damages incoming opponents. Affected by type matchups.
VI Sticky Web Bug Reduces Speed of incoming opponents by one stage. Only affects grounded Pokémon.
IV Toxic Spikes Poison Poisons incoming opponents. A second use of this move causes the Pokémon to be badly poisoned. Only affects grounded Pokémon. Poison-type and Steel-type Pokémon are immune.


Moves by effect
BurnConfuseDamageEntry hazardsFlinch
FreezeParalyzePoisonSleep


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.