Rest (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n=156 | |n=156 | ||
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|jtrans=Sleep | |jtrans=Sleep | ||
|jtranslit=Nemuru | |jtranslit=Nemuru | ||
|gameimage=Rest.png | |gameimage=Rest VII.png | ||
|gameimagewidth= | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
|damagecategory=Status | |damagecategory=Status | ||
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|tm7=yes | |tm7=yes | ||
|tm#7=44 | |tm#7=44 | ||
|tmpe=yes | |||
|tm#pe=05 | |||
|na=no | |na=no | ||
}} | }} | ||
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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | ||
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. | A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. If a Pokémon that has been {{status|bad poison|badly poisoned}} by {{m|Toxic}} successfully uses Rest, it will be cured of poison, but Toxic's '''N''' parameter is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as '''N''' * x, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1). | ||
Rest will also fail if the user's maximum HP | In the [[Generation I]] [[core series]] only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). | ||
===Generation II=== | ===Generation II=== | ||
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two. | The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two. | ||
Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns. | Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns. | ||
===Generations III to IV=== | ===Generations III to IV=== | ||
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If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. | If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. | ||
Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect. | Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect, except when the user has {{a|Soundproof}}. | ||
Rest can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if any of the moves {{m|Belly Drum}}, {{m|Charm}} or {{m|Yawn}} was used in the prior turn. It can also be used to start a combination, causing {{m|Sleep Talk}} and {{m|Snore}}'s base appeal points to be doubled if used in the next turn. | Rest can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if any of the moves {{m|Belly Drum}}, {{m|Charm}} or {{m|Yawn}} was used in the prior turn. It can also be used to start a combination, causing {{m|Sleep Talk}} and {{m|Snore}}'s base appeal points to be doubled if used in the next turn. | ||
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Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]]. | Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]]. | ||
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. | Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. Rest will now fail when used while {{m|Uproar}} is in effect even if the user has {{a|Soundproof}}. | ||
Rest can be used as part of a [[Contest combination|Contest | Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn. | ||
If powered up by a | If powered up by a [[Psychium Z]] into Z-Rest, all of the user's lowered stats are reset. | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Psychic|1}} | {{Movehead/Level|Psychic|1}} | ||
{{Moveentry/7|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30}} | {{Moveentry/7|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|29|29|29|25|29|29{{sup/6|XY}}<br>32{{sup/6|ORAS}}|30{{sup/7|SM}}{{sup/7|USUM}}<br>18{{sup/7|PE}}}} | ||
{{Moveentry/7|086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21}} | {{Moveentry/7|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|||||||30{{sup/7|PE}}}} | ||
{{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21}} | {{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|||||||30{{sup/7|PE}}}} | ||
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field||34|34|19|19|19|19}} | {{Moveentry/7|086|Seel|type=Water|2|Water 1|Field|40|21|29|21|21|21|21{{sup/7|SM}}{{sup/7|USUM}}<br>20{{sup/7|PE}}}} | ||
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28}} | {{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|44|21|29|21|21|21|21{{sup/7|SM}}{{sup/7|USUM}}<br>20{{sup/7|PE}}}} | ||
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field||34|34|19|19|19|19{{sup/7|SM}}{{sup/7|USUM}}<br>30{{sup/7|PE}}}} | |||
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|1|36|28{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|25|28|28|28{{sup/7|SM}}{{sup/7|USUM}}<br>32{{sup/7|PE}}}} | |||
{{Moveentry/7|161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28}} | {{Moveentry/7|161|Sentret|type=Normal|1|Field|Field||33|40|28|28|28|28}} | ||
{{Moveentry/7|162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32}} | {{Moveentry/7|162|Furret|type=Normal|1|Field|Field||38|48|32|32|32|32}} | ||
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{{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}} | {{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}} | ||
{{Moveentry/7|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}} | {{Moveentry/7|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}} | ||
{{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30}} | {{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30{{sup/7|SM}}<br>5{{sup/7|USUM}}}} | ||
{{Moveentry/7|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}} | {{Moveentry/7|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}} | ||
{{Moveentry/7|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}} | {{Moveentry/7|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}} | ||
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==In other games== | ==In other games== | ||
===[[Super Smash Bros.]] series=== | ===[[Super Smash Bros.]] series=== | ||
{{sbw|Rest}} is {{SSB|Jigglypuff}}'s down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to [[Super Smash Bros. Brawl]]) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks. | |||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
When used, the user becomes [[Status | When used, the user becomes [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured. | ||
===[[Pokémon GO]]=== | ===[[Pokémon GO]]=== | ||
{{ | {{GoChargedAttack | ||
|id=132 | |id=132 | ||
|move=Rest | |move=Rest | ||
|image=no | |image=no | ||
|type=Normal | |type=Normal | ||
|pow= | |pow=50 | ||
|segments=3 | |segments=3 | ||
|duration= | |duration=1.9 | ||
|crit=0 | |crit=0 | ||
|drain=100 | |drain=100 | ||
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{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}} | {{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする|Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|You sleep for a while. When you wake up, your HP and bad status conditions are healed.{{tt|*|Move Summary}}<br>You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.{{tt|*|Move Description}}}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | {{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | ||
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{ | * In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{gdis|Battle Factory|III}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]]. | ||
===In the Pokémon Pocket Monsters manga=== | ===In the Pokémon Pocket Monsters manga=== | ||
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|genIII=Rest III | |genIII=Rest III | ||
|genIV=Rest IV | |genIV=Rest IV | ||
}} | |||
{{movegen | |||
|type=Psychic | |||
|genV=Rest V | |genV=Rest V | ||
|genVI=Rest | |||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
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* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO. | * Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO. | ||
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''. | * According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''. | ||
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case. | * The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | ||
|zh_cmn=睡覺 ''{{tt|Shuìjiào|Sleep}}'' | |zh_yue=睡覺 ''{{tt|Seuihgaau|Sleep}}'' {{tt|*|Games}}<br>沉睡 ''{{tt|Chàhmseuih|Deep Sleep}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}'' | |||
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook--> | |da=Hvile<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl= | |nl=Slaap | ||
|fi=Lepo | |fi=Lepo | ||
|fr=Repos | |fr=Repos | ||
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|ko=잠자기 ''Jamjagi'' | |ko=잠자기 ''Jamjagi'' | ||
|pl=Odpoczynek | |pl=Odpoczynek | ||
|pt_br=Descansar (anime, TCG)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook) | |pt_br=Descansar (games, anime, TCG, manga)<br>Repousar (The Official Pokémon Handbook)<br>Repouso (The Official Pokémon Handbook) | ||
|pt_eu=Descansar | |pt_eu=Descansar<br>Repouso | ||
|sr=Odmor | |sr=Odmor | ||
|es=Descanso | |es=Descanso | ||
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[[Category:Status moves that heal the user immediately]] | [[Category:Status moves that heal the user immediately]] | ||
[[Category:Moves that can heal non-volatile status conditions]] | [[Category:Moves that can heal non-volatile status conditions]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[de:Erholung]] | [[de:Erholung]] | ||
[[es:Descanso]] | |||
[[fr:Repos]] | [[fr:Repos]] | ||
[[it:Riposo | [[it:Riposo]] | ||
[[ja:ねむる]] | [[ja:ねむる]] | ||
[[zh:睡觉(招式)]] | [[zh:睡觉(招式)]] |
Revision as of 01:28, 4 February 2019
Rest ねむる Sleep | ||||||||||||
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Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Effect
Generation I
Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
A glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. If a Pokémon that has been badly poisoned by Toxic successfully uses Rest, it will be cured of poison, but Toxic's N parameter is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).
In the Generation I core series only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
Generation II
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through Sleep Talk, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
Any major status conditions the user is affected by will now be cured. Safeguard will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns.
Generations III to IV
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar is in effect, except when the user has Soundproof.
Rest can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if any of the moves Belly Drum, Charm or Yawn was used in the prior turn. It can also be used to start a combination, causing Sleep Talk and Snore's base appeal points to be doubled if used in the next turn.
Generation V onwards
Rest will now fail if it is used by a Pokémon with Leaf Guard during harsh sunlight.
Rest will fail if Electric Terrain or Misty Terrain is in effect and the user is grounded. Rest will also fail if the user is affected by Sweet Veil. Rest will now fail when used while Uproar is in effect even if the user has Soundproof.
Rest can be used as part of a Contest Spectacular combination, causing Sleep Talk and Snore to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0039 | |
Fairy | 29 | 29 | 29 | 25 | 29 | 29XY 32ORAS |
30SMUSUM 18PE | |||||
0079 | |
Monster | Water 1 | 30PE | ||||||||||
0080 | |
Monster | Water 1 | 30PE | ||||||||||
0086 | Water 1 | Field | 40 | 21 | 29 | 21 | 21 | 21 | 21SMUSUM 20PE | |||||
0087 | |
Water 1 | Field | 44 | 21 | 29 | 21 | 21 | 21 | 21SMUSUM 20PE | ||||
0128 | Field | 34 | 34 | 19 | 19 | 19 | 19SMUSUM 30PE | |||||||
0143 | Monster | 1 | 36 | 28RSE 25FRLG |
25 | 28 | 28 | 28SMUSUM 32PE | ||||||
0161 | Field | 33 | 40 | 28 | 28 | 28 | 28 | |||||||
0162 | Field | 38 | 48 | 32 | 32 | 32 | 32 | |||||||
0213 | |
Bug | 37 | 37 | 27DP 35PtHGSS |
25BW 20B2W2 |
20 | 20 | ||||||
0216 | Field | 29 | 31 | 43 | 43 | 43 | 43 | |||||||
0217 | Field | 29 | 31 | 47 | 47 | 47 | 47 | |||||||
0263 | Field | 37 | 37 | 41 | 41XY 35ORAS |
35 | ||||||||
0264 | Field | 47 | 47 | 53 | 53XY 40ORAS |
40 | ||||||||
0293 | Monster | Field | 41 | 41 | 45 | 45XY 32ORAS |
32 | |||||||
0294 | Monster | Field | 51 | 51 | 57 | 57XY 36ORAS |
36 | |||||||
0295 | Monster | Field | 55 | 55 | 55 | 55XY 36ORAS |
36 | |||||||
0299 | Mineral | 37 | 43 | 43BW 22B2W2 |
22XY 16ORAS |
16 | ||||||||
0320 | Field | Water 2 | 37 | 27 | 27 | 27XY 29ORAS |
29 | |||||||
0321 | Field | Water 2 | 37 | 27 | 27 | 27XY 25ORAS |
29 | |||||||
0325 | Field | 37 | 29 | 29 | 29 | 29 | ||||||||
0326 | Field | 43 | 29 | 29 | 29XY 35ORAS |
35 | ||||||||
0339 | |
Water 2 | 26 | 31 | 31 | 31XY 25ORAS |
25 | |||||||
0340 | |
Water 2 | 26 | 33 | 33 | 33XY 25ORAS |
25 | |||||||
0363 | |
Water 1 | Field | 37 | 37 | 37 | 37XY 31ORAS |
31 | ||||||
0364 | |
Water 1 | Field | 39 | 39 | 39 | 39XY 31ORAS |
31 | ||||||
0365 | |
Water 1 | Field | 39 | 39 | 39 | 39XY 31ORAS |
31 | ||||||
0369 | |
Water 1 | Water 2 | 50 | 64 | 64 | 64XY 41ORAS |
41 | ||||||
0382 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 50 | 50DPPt | ||||||||||
0383 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 50 | 50DPPt 30HGSS |
30 | 30 | 30 | |||||||
0384 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 50 | 50DPPt 30HGSS |
30 | 30XY 35ORAS |
35 | ||||||
0385 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 5, 30 | 5, 30 | 5, 30 | 5, 30 | 5, 30SM 5USUM | ||||||
0476 | |
Mineral | 43 | 43BW 22B2W2 |
22XY 16ORAS |
16 | ||||||||
0480 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | ||||||||
0481 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | ||||||||
0482 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | ||||||||
0613 | Field | 41 | 41 | 41 | ||||||||||
0614 | Field | 41 | 41 | 41 | ||||||||||
0702 | |
Field | Fairy | 30 | 30 | |||||||||
0734 | Field | 46 | ||||||||||||
0735 | Field | 55 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM44 |
II TM44 |
III TM44 |
IV TM44 |
V TM44 |
VI TM44 |
VII TM44 |
VIII -- |
IX -- | ||||||
All Pokémon who can learn TMs can learn Rest except Unown, Wobbuffet, Wynaut, Kricketot, Burmy, Regigigas, Tynamo, Spewpa, Komala, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, and Magearna. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0489 | Water 1 | Fairy | My Pokémon Ranch | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Super Smash Bros. series
Rest is Jigglypuff's down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to Super Smash Bros. Brawl) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
Pokémon Mystery Dungeon series
When used, the user becomes napping. When it wakes up, its HP is restored and all of its status ailments are cured.
Pokémon GO
Rest | ||||||||||
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Charged Attack | ||||||||||
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Eligible Pokémon: | ||||||||||
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Description
|
In the anime
The user falls asleep, healing all injuries and status problems. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy. | |||
Aya's Venonat | Ariados, Amigos | Debut | |
Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy. | |||
Pryce's Piloswine | As Cold As Pryce | None | |
Snorlax falls asleep. As it sleeps it recovers all of its energy. | |||
Marcel's Snorlax | The Garden of Eatin' | None | |
Ash's Snorlax | Wheel of Frontier | None | |
Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping. | |||
Harley's Octillery | Harley Rides Again | None | |
Munchlax falls asleep. As it sleeps, it recovers all of its energy. | |||
May's Munchlax | Spontaneous Combusken! | Used via Metronome | |
Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy. | |||
Brandon's Regice | Pace - The Final Frontier! | None |
In the manga
In the Ash & Pikachu manga
The user falls asleep to restore damage it took earlier. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax falls asleep, restoring damage it suffered earlier. | |||
Ash's Snorlax | An Awesome Showdown!! | Debut |
In the Pokémon Adventures manga
The user sleeps to restore lost energy. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Snorlax goes to sleep, restoring lost energy and HP. | |||
Red's Snor | Forretress of Solitude | Debut | |
Gyarados | Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura. | ||
Silver's Gyarados | Surprised by Sneasel | None | |
Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy. | |||
Platinum's Rapidash | To and Fro with Froslass | None |
- In Gotcha Where I Wantcha, Glalie, a Glalie that Noland was renting from the Battle Factory was revealed to know Rest by Emerald's Pokédex.
In the Pokémon Pocket Monsters manga
The user falls asleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy falls asleep. | |||
Red's Clefairy | PMHGSS20 | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
Generation VII TMs | |
---|---|
SMUSUM | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
PE | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Sun, Moon, Ultra Sun, and Ultra Moon TM moves
- Let's Go, Pikachu! and Let's Go, Eevee! TM moves
- Moves
- Moves that target the user
- Psychic-type moves
- Cute moves
- Status moves
- Generation I moves
- Charged Attacks in Pokémon GO
- Pages with broken file links
- Machine moves
- Moves that can inflict sleep
- Status moves that heal the user immediately
- Moves that can heal non-volatile status conditions
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!