Sleep Talk (move): Difference between revisions
m (→Intro) |
m (Robot: Automated text replacement (-^\[\[es:[^]]*\]\]\n +, -^\[\[pt:[^]]*\]\]\n +)) |
||
Line 333: | Line 333: | ||
[[ja:ねごと]] | [[ja:ねごと]] | ||
[[pl:Sleep Talk]] | [[pl:Sleep Talk]] | ||
[[zh:梦话(技能)]] | [[zh:梦话(技能)]] |
Revision as of 13:48, 10 January 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Sleep Talk ねごと Sleep Talk | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It was TM35 in Generation II, TM82 in Generation IV, and TM88 in Generation VI. It was the Whismur evolutionary line's signature move in Pokémon Ruby and Sapphire.
Effect
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Generation VI list |
Generation II
Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:
|
Generation III
If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.
If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:
Generation IV
When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk will not select itself, any move currently disabled, or any of the following moves:
|
Generation V
Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.
Sleep Talk will not select itself or any of the following moves:
|
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
143 | Snorlax | Normal | 37 | 28 | 33 | 33 | ||||||||
293 | Whismur | Normal | 41 | 41 | 45 | 45 36 | ||||||||
294 | Loudred | Normal | 51 | 51 | 57 | 57 41 | ||||||||
295 | Exploud | Normal | 55 | 55 | 63 | 63 42 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
054 | Psyduck | Water | ||||||||||||
056 | Mankey | Fighting | ||||||||||||
079 | Slowpoke | Water | Psychic | |||||||||||
086 | Seel | Water | ||||||||||||
108 | Lickitung | Normal | ||||||||||||
118 | Goldeen* | Water | ||||||||||||
131 | Lapras | Water | Ice | |||||||||||
174 | Igglybuff* | Normal | Fairy | |||||||||||
194 | Wooper | Water | Ground | |||||||||||
206 | Dunsparce | Normal | ||||||||||||
216 | Teddiursa | Normal | ||||||||||||
241 | Miltank | Normal | ||||||||||||
261 | Poochyena | Dark | ||||||||||||
263 | Zigzagoon | Normal | ||||||||||||
287 | Slakoth | Normal | ||||||||||||
320 | Wailmer | Water | ||||||||||||
324 | Torkoal | Fire | ||||||||||||
363 | Spheal | Ice | Water | |||||||||||
369 | Relicanth* | Water | Rock | |||||||||||
399 | Bidoof | Normal | ||||||||||||
441 | Chatot* | Normal | Flying | |||||||||||
449 | Hippopotas | Ground | ||||||||||||
498 | Tepig | Fire | ||||||||||||
513 | Pansear | Fire | ||||||||||||
517 | Munna | Psychic | ||||||||||||
531 | Audino* | Normal | ||||||||||||
535 | Tympole* | Water | ||||||||||||
554 | Darumaka | Fire | ||||||||||||
572 | Minccino | Normal | ||||||||||||
585 | Deerling | Normal | Grass | |||||||||||
613 | Cubchoo | Ice | ||||||||||||
618 | Stunfisk* | Ground | Electric | |||||||||||
631 | Heatmor | Fire | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM35 |
III -- |
IV TM82 |
V -- |
VI TM88 | ||||||||||
All Pokémon who can learn TMs can learn Sleep Talk except Unown, Wobbuffet, Wynaut, Kricketot, Burmy, Tynamo, and Spewpa. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
By event
Generation V
|
In the anime
The user attacks the opponent while sleeping. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks. | |||
Ash's Heracross | League Unleashed! | Debut |
In the manga
In the Pokémon Adventures manga
The user uses a move while asleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Magcargo uses one of its moves while it is sleeping. | |||
Carl's Magcargo | Slick Slowking | Debut |
In other generations
Trivia
- Sleep Talk is one of two moves to lose its TM status twice. The other is Endure.
- Coincidentally, both moves are Normal-type moves introduced in Generation II.
- Also, both moves were added as Move Tutor moves in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in Pokémon Black 2 and White 2, while Endure did not.
- It has since regained its TM status in Pokémon X and Y, however.
In other languages
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Articles needing better pictures
- Pages with broken file links
- Generation II TM moves
- Emerald tutor moves
- Generation IV TM moves
- Black 2 and White 2 tutor moves
- Generation VI TM moves
- Moves
- Moves that target the user
- Normal-type moves
- Cute moves
- Status moves
- Generation II moves
- Articles needing more information
- Machine moves
- Moves that call other moves