Move variations: Difference between revisions

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m (→‎Variations of Power Share: fixed typo, avaraged to averaged)
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==Variations of Aeroblast==
==Variations of Absorb==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 95% Accuracy, high critical hit ratio
! colspan="5" | 20 Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Aeroblast}}{{tt|*|Lugia's signature move}}
| {{m|Absorb}}
| {{t|Flying}}
| {{t|Grass}}
| Special{{tt|*|Formerly Physical in Generations II and III}}  
| 25{{tt|*|Formerly 20 in Generations II-III}}
| II
| Special
| 5
| I
|-
|-
| {{m|Spacial Rend}}{{tt|*|Palkia's signature move}}
| {{m|Leech Life}}
| {{t|Dragon}}
| {{t|Bug}}
| 15
| Special
| Special
| IV
| I
| 5
|}
|}
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==Variations of AncientPower==
==Variations of Acid Armor==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
! colspan="6" | Raises one of the user's stats by two stages
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stat raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|AncientPower}}
| {{m|Acid Armor}}
| {{t|Rock}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Status
| II
| Defense
| 5
| I
| 40
|-
| {{m|Agility}}
| {{t|Psychic}}
| Status
| Speed
| I
| 40
|-
|-
| {{m|Silver Wind}}
| {{m|Amnesia}}
| {{t|Bug}}
| {{t|Psychic}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Status
| III
| Sp. Defense
| 5
| I
| 20
|-
|-
| {{m|Ominous Wind}}
| {{m|Barrier}}
| {{t|Ghost}}
| {{t|Psychic}}
| Special
| Status
| IV
| Defense
| 5
| I
|}
| 30
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==Variations of Ankle Sweep==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Ankle Sweep}}
| {{m|Minimize}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| V
| Accuracy
| I
| 20
| 20
|-
|-
| {{m|Smooth Over}}
| {{m|Swords Dance}}
| {{t|Ground}}
| {{t|Normal}}
| Physical
| Status
| V
| Attack
| 20
| I
|}
| 30
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|-
 
| {{m|Iron Defense}}
==Variations of Aurora Beam==
| {{t|Steel}}
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| Status
|- style="background: #ccf;"
| Defense
! colspan="6" | 65 power, 100% accuracy, 10% chance to cause a special effect
| III
|- style="background: #eef;"
| 15
! width="18%" | Name
|-
! width="14%" | Type
| {{m|Acupressure}}
! width="15%" | Category
| {{t|Dark}}
! width="25%" | Special effect
| Status
! width="18%" | Generation
| Random
! width="10%" | PP
| IV
| 30
|-
|-
| {{m|Aurora Beam}}
| {{m|Nasty Plot}}
| {{t|Ice}}
| {{t|Dark}}
| Special
| Status
| Lowers Attack
| Sp. Attack
| I
| IV
| 20
| 20
|-
|-
| {{m|BubbleBeam}}
| {{m|Rock Polish}}
| {{t|Water}}
| {{t|Rock}}
| Special
| Status
| Lowers Speed
| Speed
| I
| IV
| 20
| 20
|-
|-
| {{m|Psybeam}}
| {{m|Body Purge}}{{tt|*|Also halves user's weight}}
| {{t|Psychic}}
| {{t|Steel}}
| Special
| Status
| Inflicts Confusion
| Speed
| I
| IV
| 20
| 15
|-
| {{m|Sludge}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Inflicts Poison
| I
| 20
|-
| {{m|Spark}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generations II and III}}
| Inflicts Paralysis
| II
| 20
|}
|}
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==Variations of Barrage==
==Variations of Aeroblast==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 Power, 85% Accuracy, multiple hits
! colspan="5" | 100 Power, 95% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 275: Line 261:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Barrage}}{{tt|*|The Exeggcute line's signature move}}
| {{m|Aeroblast}}{{tt|*|Lugia's signature move}}
| {{t|Normal}}
| {{t|Flying}}
| Physical
| Special{{tt|*|Formerly Physical in Generations II and III}}
| I
| II
| 20
| 5
|-
|-
| {{m|DoubleSlap}}
| {{m|Spacial Rend}}{{tt|*|Palkia's signature move}}
| {{t|Normal}}
| {{t|Dragon}}
| Physical
| Special
| I
| IV
| 20
| 5
|-
| {{m|Fury Attack}}
| {{t|Normal}}
| Physical
| I
| 20
|}
|}
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==Variations of Blizzard==
==Variations of AncientPower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, may have secondary effect
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="14%" | Type
! width="20%" | Type
! width="15%" | Category
! width="20%" | Category
! width="25%" | Special effect
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}}
| {{m|AncientPower}}
| {{t|Ice}}
| {{t|Rock}}
| Special
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Inflicts freezing
| II
| I
| 5
| 5
|-
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{m|Silver Wind}}
| {{t|Electric}}
| {{t|Bug}}
| Special
| Special{{tt|*|Formerly Physical in Generation III}}
| Inflicts Paralysis
| III
| I
| 5
| 10
|-
|-
| {{m|Focus Blast}}
| {{m|Ominous Wind}}
| {{t|Fighting}}
| {{t|Ghost}}
| Special
| Special
| Lowers Sp.Def.
| IV
| IV
| 5
| 5
|-
|}
| {{m|Gunk Shot}}
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| {{t|Poison}}
 
| Physical
==Variations of Ankle Sweep==
| Inflicts poison
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| IV
| 5
|-
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Flying}}
| Special
| Inflicts Confusion
| V
| 10
|}
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==Variations of Blue Fire==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 355: Line 317:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Blue Fire}}{{tt|*|Reshiram's signature move}}
| {{m|Ankle Sweep}}
| {{t|Fire}}
| {{t|Fighting}}
| Special
| Physical
| V
| V
| 5
| 20
|-
|-
| {{m|Lightning Strike}}{{tt|*|Zekrom's signature move}}
| {{m|Smooth Over}}
| {{t|Electric}}
| {{t|Ground}}
| Physical
| Physical
| V
| V
| 5
| 20
|}
|}
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==Variations of Bone Rush==
==Variations of Aurora Beam==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 25 Power, 90%{{tt|*|80% before Generation V}} Accuracy, multiple hits
! colspan="6" | 65 power, 100% accuracy, 10% chance to cause a special effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="14%" | Type
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="25%" | Special effect
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Bone Rush}}
| {{m|Aurora Beam}}
| {{t|Ground}}
| {{t|Ice}}
| Physical
| Special
| II
| Lowers Attack
| 10
| I
| 20
|-
|-
| {{m|Rock Blast}}
| {{m|BubbleBeam}}
| {{t|Rock}}
| {{t|Water}}
| Physical
| Special
| III
| Lowers Speed
| 10
| I
| 20
|-
| {{m|Psybeam}}
| {{t|Psychic}}
| Special
| Inflicts Confusion
| I
| 20
|-
| {{m|Sludge}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Inflicts Poison
| I
| 20
|-
| {{m|Spark}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generations II and III}}
| Inflicts Paralysis
| II
| 20
|}
|}
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<br clear="all">


==Variations of Bulk Up==
==Variations of Barrage==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises two of the user's stats by one stage
! colspan="5" | 15 Power, 85% Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Bulk Up}}
| {{m|Barrage}}{{tt|*|The Exeggcute line's signature move}}
| {{t|Fighting}}
| {{t|Normal}}
| Status
| Physical
| Attack and Defense
| I
| III
| 20
| 20
|-
|-
| {{m|Calm Mind}}
| {{m|DoubleSlap}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Physical
| Sp. Attack and Sp. Defense
| I
| III
| 20
| 20
|-
|-
| {{m|Cosmic Power}}
| {{m|Fury Attack}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Physical
| Defense and Sp. Defense
| I
| III
| 20
| 20
|-
|}
| {{m|Dragon Dance}}
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| {{t|Dragon}}
 
| Status
==Variations of Blizzard==
| Attack and Speed
| III
| 20
|-
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Normal}}
| Status
| Defense and Sp. Defense
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
|}
<br clear="all">
 
==Variations of Bug Bite==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, gains effect of target's held Berry
! colspan="6" | 120 power, 70% accuracy, may have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="14%" | Type
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="25%" | Special effect
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Bug Bite}}
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}}
| {{t|Bug}}
| {{t|Ice}}
| Special
| Inflicts freezing
| I
| 5
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Electric}}
| Special
| Inflicts Paralysis
| I
| 10
|-
| {{m|Focus Blast}}
| {{t|Fighting}}
| Special
| Lowers Sp.Def.
| IV
| 5
|-
| {{m|Gunk Shot}}
| {{t|Poison}}
| Physical
| Physical
| Inflicts poison
| IV
| IV
| 20
| 5
|-
|-
| {{m|Pluck}}
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Flying}}
| {{t|Flying}}
| Physical
| Special
| IV
| Inflicts Confusion
| 20
| V
| 10
|}
|}
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<br clear="all">


==Variations of Bullet Seed==
==Variations of Blue Fire==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
! colspan="5" | 130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 479: Line 471:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Bullet Seed}}
| {{m|Blue Fire}}{{tt|*|Reshiram's signature move}}
| {{t|Grass}}
| {{t|Fire}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| III
| V
| 30
| 5
|-
|-
| {{m|Icicle Spear}}
| {{m|Lightning Strike}}{{tt|*|Zekrom's signature move}}
| {{t|Ice}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Physical
| III
| V
| 30
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Butterfly Dance==
==Variations of Bone Rush==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises three of the user's stats by one stage
! colspan="5" | 25 Power, 90%{{tt|*|80% before Generation V}} Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Butterfly Dance}}
| {{m|Bone Rush}}
| {{t|Bug}}
| {{t|Ground}}
| Status
| Physical
| Sp. Attack, Sp. Defense<br> and Speed
| II
| V
| 10
| 20
|-
|-
| {{m|Coil Around}}
| {{m|Rock Blast}}
| {{t|Poison}}
| {{t|Rock}}
| Status
| Physical
| Attack, Defense <br>and Accuracy
| III
| V
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Counter==
==Variations of Brine==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
! colspan="5" | 65 Power, 100% accuracy, power doubles when the target has met a certain condition
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Counter}}
| {{m|Brine}}
| {{t|Fighting}}
| {{t|Water}}
| Physical
| 10
| I
| Special
| 20
| IV
|-
|-
| {{m|Mirror Coat}}
| {{m|Venom Shock}}
| {{t|Psychic}}
| {{t|Poison}}
| 10
| Special
| Special
| II
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Cross Chop==
==Variations of Bug Bite==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
! colspan="5" | 60 Power, 100% Accuracy, gains effect of target's held Berry
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 557: Line 546:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Cross Chop}}
| {{m|Bug Bite}}
| {{t|Fighting}}
| {{t|Bug}}
| Physical
| Physical
| II
| IV
| 5
| 20
|-
|-
| {{m|Stone Edge}}
| {{m|Pluck}}
| {{t|Rock}}
| {{t|Flying}}
| Physical
| Physical
| IV
| IV
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


<!-- Maximum Power: 110 -->
==Variations of Bulk Up==
 
==Variations of Cross Flame==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
! colspan="6" | Raises two of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stats raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{m|Bulk Up}}
| {{t|Fire}}
| {{t|Fighting}}
| Special
| Status
| V
| Attack and Defense
| 5
| III
| 20
|-
|-
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{m|Calm Mind}}
| {{t|Electric}}
| {{t|Psychic}}
| Physical
| Status
| V
| Sp. Attack and Sp. Defense
| 5
| III
|}
| 20
<br clear="all">
|-
 
| {{m|Cosmic Power}}
==Variations of Crush Grip==
| {{t|Psychic}}
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| Status
|- style="background: #ccf;"
| Defense and Sp. Defense
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
| III
|- style="background: #eef;"
| 20
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{m|Dragon Dance}}
| {{t|Normal}}
| {{t|Dragon}}
| Physical
| Status
| IV
| Attack and Speed
| 5
| III
| 20
|-
|-
| {{m|Wring Out}}
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Normal}}
| {{t|Normal}}
| Special
| Status
| Defense and Sp. Defense
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
|-
| {{m|Defend Order}}
| {{t|Bug}}
| Status
| Defense and Sp. Defense
| IV
| IV
| 5
| 10
|-
| {{m|Cheer Up}}
| {{t|Normal}}
| Status
| Attack and Sp. Attack
| V
| 30
|-
| {{m|Claw Sharpen}}
| {{t|Dark}}
| Status
| Attack and Accuracy
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Crush Claw==
==Variations of Bullet Seed==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 634: Line 641:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{m|Bullet Seed}}
| {{t|Normal}}
| {{t|Grass}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| III
| 10
| 30
|-
|-
| {{m|Shell Blade}}
| {{m|Icicle Spear}}
| {{t|Water}}
| {{t|Ice}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| V
| III
| 10
| 30
|}
|}
<br clear="all">
<br clear="all">


==Variations of Defense Curl==
==Variations of Butterfly Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Increases user's defense by one stage
! colspan="6" | Raises three of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stats raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Defense Curl}}
| {{m|Butterfly Dance}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Status
| I
| Sp. Attack, Sp. Defense<br> and Speed
| 40
| V
| 20
|-
|-
| {{m|Withdraw}}
| {{m|Coil Around}}
| {{t|Water}}
| {{t|Poison}}
| Status
| Status
| I
| Attack, Defense <br>and Accuracy
| 40
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Dig==
==Variations of Clamp==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
! colspan="5" | 35 Power, 85% Accuracy, traps
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 684: Line 694:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Dig}}
| {{m|Clamp}}
| {{t|Ground}}
| {{t|Water}}
| Physical
| Physical
| I
| I
| 10
| 10
|-
|-
| {{m|Dive}}
| {{m|Fire Spin}}
| {{t|Fire}}
| Special
| I
| 20
|-
| {{m|Whirlpool}}
| {{t|Water}}
| {{t|Water}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| III
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Discharge==
==Variations of Counter==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 709: Line 731:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Discharge}}
| {{m|Counter}}
| {{t|Electric}}
| {{t|Fighting}}
| Special
| Physical
| IV
| I
| 15
| 20
|-
|-
| {{m|Lava Plume}}
| {{m|Mirror Coat}}
| {{t|Fire}}
| {{t|Psychic}}
| Special
| Special
| IV
| II
| 15
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Double-Edge==
==Variations of Cross Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 734: Line 756:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Double-Edge}}
| {{m|Cross Chop}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| I
| II
| 15
| 5
|-
|-
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{m|Stone Edge}}
| {{t|Electric}}
| {{t|Rock}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Brave Bird}}
| {{t|Flying}}
| Physical
| Physical
| IV
| IV
| 15
| 5
|-
| {{m|Flare Blitz}}
| {{t|Fire}}
| Physical
| IV
| 15
|-
| {{m|Wood Hammer}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{t|Normal}}
| Physical
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Dragon Tail==
<!-- Maximum Power: 110 -->
 
==Variations of Cross Flame==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 783: Line 783:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Dragon Tail}}
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{t|Dragon}}
| {{t|Fire}}
| Physical
| Special
| V
| V
| 10
| 5
|-
|-
| {{m|Overhead Throw}}
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{t|Fighting}}
| {{t|Electric}}
| Physical
| Physical
| V
| V
| 10
| 5
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of DynamicPunch==
==Variations of Crush Grip==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 809: Line 808:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|DynamicPunch}}
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Physical
| II
| IV
| 5
| 5
|-
|-
| {{m|Purgatory}}
| {{m|Wring Out}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Special
| V
| IV
| 5
| 5
|-
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>


==Variations of Ember==
==Variations of Crush Claw==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 836: Line 833:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ember}}
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| I
| III
| 25
| 10
|-
|-
| {{m|Thundershock}}
| {{m|Shell Blade}}
| {{t|Electric}}
| {{t|Water}}
| Special
| Physical
| II
| V
| 40
| 10
|-
| {{m|Powder Snow}}
| {{t|Ice}}
| Special
| II
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Eruption==
==Variations of Defense Curl==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
! colspan="5" | Increases user's defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 867: Line 858:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Eruption}}
| {{m|Defense Curl}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Status
| III
| I
| 5
| 40
|-
|-
| {{m|Water Spout}}
| {{m|Withdraw}}
| {{t|Water}}
| {{t|Water}}
| Special
| Status
| III
| I
| 5
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Extremespeed==
==Variations of Dig==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% Accuracy, attacks first
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 892: Line 883:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Extremespeed}}
| {{m|Dig}}
| {{t|Normal}}
| {{t|Ground}}
| Physical
| Physical
| II
| I
| 5
| 10
|-
|-
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{m|Dive}}
| {{t|Dark}}
| {{t|Water}}
| Special
| Physical{{tt|*|Formerly Special in Generation III}}
| IV
| III
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Fire Blast==
==Variations of Discharge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 917: Line 908:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Fire Blast}}
| {{m|Discharge}}
| {{t|Fire}}
| {{t|Electric}}
| Special
| Special
| I
| IV
| 5
| 15
|-
|-
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{m|Lava Plume}}
| {{t|Grass}}
| {{t|Fire}}
| Special
| Special
| IV
| IV
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Fire Spin==
==Variations of Double-Edge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | {{tt|35|15 in Generation I-IV}} Power, {{tt|85|70% in Generation I-IV}}% Accuracy, traps
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 942: Line 933:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Fire Spin}}
| {{m|Double-Edge}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| I
| I
| 20
| 15
|-
|-
| {{m|Whirlpool}}
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{t|Water}}
| {{t|Electric}}
| Special
| Physical{{tt|*|Formerly Special in Generation III}}
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| III
| 20
| 15
|}
<br clear="all">
 
==Variations of Flail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Flail}}
| {{m|Brave Bird}}
| {{t|Normal}}
| {{t|Flying}}
| Physical
| Physical
| II
| IV
| 15
| 15
|-
|-
| {{m|Reversal}}
| {{m|Flare Blitz}}
| {{t|Fighting}}
| {{t|Fire}}
| Physical
| IV
| 15
|-
| {{m|Wood Hammer}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{t|Normal}}
| Physical
| Physical
| II
| V
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Flamethrower==
==Variations of Dragonbreath==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target
! colspan="5" | 65 Power, 100% accuracy, 30% chance to inflict paralysis.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Flamethrower}}
| {{m|Dragonbreath}}
| {{t|Fire}}
| {{t|Dragon}}
| 20
| Special
| Special
| I
| II
| 15
|-
|-
| {{m|Ice Beam}}
| {{m|Force Palm}}
| {{t|Ice}}
| {{t|Fighting}}
| Special
| I
| 10
|-
| {{m|Thunderbolt}}
| {{t|Electric}}
| Special
| I
| 15
|-
| {{m|Slime Wave}}
| {{t|Poison}}
| Special
| V
| 10
| 10
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">


==Variations of Flash==
==Variations of Dragon Tail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,035: Line 1,007:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{m|Dragon Tail}}
| {{t|Normal}}
| {{t|Dragon}}
| Status
| Physical
| I
| V
| 20
| 10
|-
| {{m|Overhead Throw}}
| {{t|Fighting}}
| Physical
| V
| 10
|-
|-
| {{m|SmokeScreen}}
| {{t|Normal}}
| Status
| I
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Follow Me==
==Variations of DynamicPunch==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Priority, forces all foes to target the user
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,060: Line 1,033:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Follow Me}}
| {{m|DynamicPunch}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| III
| II
| 20
| 5
|-
|-
| {{m|Anger Powder}}
| {{m|Purgatory}}
| {{t|Bug}}
| {{t|Fire}}
| Status
| Special
| V
| V
| 20
| 5
|-
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>


==Variations of Foresight==
==Variations of Ember==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Removes a type immunity and negates target's evasiveness
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,085: Line 1,060:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Foresight}}
| {{m|Ember}}
| {{t|Normal}}
| {{t|Fire}}
| Status
| Special
| I
| 25
|-
| {{m|Thundershock}}
| {{t|Electric}}
| Special
| II
| II
| 40
| 40
|-
|-
| {{m|Odor Sleuth}}
| {{m|Powder Snow}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Special
| III
| II
| 40
| 25
|-
| {{m|Miracle Eye}}
| {{t|Psychic}}
| Status
| IV
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Frustration==
==Variations of Eruption==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,116: Line 1,091:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Frustration}}
| {{m|Eruption}}
| {{t|Normal}}
| {{t|Fire}}
| Physical
| Special
| II
| III
| 20
| 5
|-
|-
| {{m|Return}}
| {{m|Water Spout}}
| {{t|Normal}}
| {{t|Water}}
| Physical
| Special
| II
| III
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Giga Drain==
==Variations of Extremespeed==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
! colspan="5" | 80 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Giga Drain}}
| {{m|Extremespeed}}
| {{t|Grass}}
| {{t|Normal}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Physical
| Special
| II
| II
| 5
|-
|-
| {{m|Drain Punch}}
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{t|Fighting}}
| {{t|Dark}}
| 10{{tt|*|5 in Generation IV}}
| Special
| Physical
| IV
| IV
|-
| 5
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Grass}}
| 10
| Physical
| V
|}
|}
<br clear="all">
<br clear="all">


==Variations of Glare==
==Variations of Fire Blast==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, causes a non-votatile status ailment
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="15%" | Category
! width="20%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Glare}}
| {{m|Fire Blast}}
| {{t|Normal}}
| {{t|Fire}}
| Status
| Special
| Paralysis
| I
| I
| 35
| 5
|-
|-
| {{m|Lovely Kiss}}{{tt|*|Jinx' Signature Move}}
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| Special
| Sleeping
| IV
| I
| 5
| 35
|}
<br clear="all">
 
==Variations of Flail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Poisonpowder}}
| {{m|Flail}}
| {{t|Poison}}
| {{t|Normal}}
| Status
| Physical
| Poison
| II
| I
| 15
| 35
|-
|-
| {{m|Sleep Powder}}
| {{m|Reversal}}
| {{t|Grass}}
| {{t|Fighting}}
| Status
| Physical
| Sleeping
| II
| I
| 15
|-
| {{m|Stun Spore}}
| {{t|Grass}}
| Status
| Paralysis
| I
| 35
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Gust==
==Variations of Flamethrower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,228: Line 1,191:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Gust}}
| {{m|Flamethrower}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| {{t|Fire}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Special
| I
| I
| 35
| 15
|-
|-
| {{m|Pound}}
| {{m|Ice Beam}}
| {{t|Normal}}
| {{t|Ice}}
| Physical
| Special
| I
| I
| 35
| 10
|-
|-
| {{m|Scratch}}
| {{m|Thunderbolt}}
| {{t|Normal}}
| {{t|Electric}}
| Physical
| Special
| I
| I
| 35
| 15
|-
|-
| {{m|Water Gun}}
| {{m|Slime Wave}}
| {{t|Water}}
| {{t|Poison}}
| Special
| Special
| I
| V
| 25
| 10
|}
|}
<br clear="all">
<br clear="all">


 
==Variations of Flash==
==Variations of Heal Bell==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals status problems of user's [[party]]
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,266: Line 1,228:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heal Bell}}
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 5
| 20
|-
|-
| {{m|Aromatherapy}}
| {{m|SmokeScreen}}
| {{t|Grass}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Healing Wish==
==Variations of Follow Me==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | User faints, but fully heals the Pokémon taking its place
! colspan="5" | Priority, forces all foes to target the user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,291: Line 1,253:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Healing Wish}}
| {{m|Follow Me}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Status
| IV
| III
| 5
| 20
|-
|-
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{m|Anger Powder}}
| {{t|Psychic}}
| {{t|Bug}}
| Status
| Status
| IV
| V
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Heavy Bomber==
==Variations of Foresight==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
! colspan="5" | Removes a type immunity and negates target's evasiveness
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,316: Line 1,278:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heavy Bomber}}
| {{m|Foresight}}
| {{t|Steel}}
| {{t|Normal}}
| Physical
| Status
| V
| II
| 10
| 40
|-
| {{m|Odor Sleuth}}
| {{t|Normal}}
| Status
| III
| 40
|-
|-
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{m|Miracle Eye}}
| {{t|Fire}}
| {{t|Psychic}}
| Physical
| Status
| V
| IV
| 10
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Hyper Beam==
==Variations of Frustration==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,341: Line 1,309:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Hyper Beam}}
| {{m|Frustration}}
| {{t|Normal}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Physical
| I
| II
| 5
| 20
|-
|-
| {{m|Blast Burn}}
| {{m|Return}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| III
| II
| 5
| 20
|}
<br clear="all">
 
==Variations of Giga Drain==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
|-
| {{m|Frenzy Plant}}
| {{m|Giga Drain}}
| {{t|Grass}}
| {{t|Grass}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Special
| Special
| III
| II
| 5
|-
|-
| {{m|Hydro Cannon}}
| {{m|Drain Punch}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| 10{{tt|*|5 in Generation IV}}
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| Physical
| IV
| IV
| 5
|-
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Dragon}}
| {{t|Grass}}
| Special
| 10
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| Physical
| IV
| V
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Hyper Fang==
==Variations of Glare==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
! colspan="6" | 75 accuracy, causes a non-votatile status ailment
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="15%" | Name
! width="20%" | Type
! width="15%" | Type
! width="20%" | Category
! width="15%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
| {{m|Glare}}
| {{t|Normal}}
| Status
| Paralysis
| I
| 35
|-
|-
| {{m|Hyper Fang}}
| {{m|Lovely Kiss}}{{tt|*|Jinx' Signature Move}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| Sleeping
| I
| 35
|-
| {{m|Poisonpowder}}
| {{t|Poison}}
| Status
| Poison
| I
| 35
|-
| {{m|Sleep Powder}}
| {{t|Grass}}
| Status
| Sleeping
| I
| I
| 15
| 15
|-
|-
| {{m|Zen Headbutt}}
| {{m|Stun Spore}}
| {{t|Psychic}}
| {{t|Grass}}
| Physical
| Status
| IV
| Paralysis
| I
| 35
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


 
==Variations of Gust==
 
==Variations of Icy Wind==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
! colspan="5" | 40 Power, 100% Accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,423: Line 1,421:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Icy Wind}}
| {{m|Gust}}
| {{t|Ice}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| Special
| Special{{tt|*|Formerly Physical in Generations I-III}}
| II
| I
| 15
| 35
|-
|-
| {{m|Mud Shot}}
| {{m|Pound}}
| {{t|Ground}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| I
| 15
| 35
|-
| {{m|Scratch}}
| {{t|Normal}}
| Physical
| I
| 35
|-
|-
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{m|Water Gun}}
| {{t|Electric}}
| {{t|Water}}
| Special
| Special
| V
| I
| 15
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Ice Breath==
 
==Variations of Heal Bell==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
! colspan="5" | Heals status problems of user's [[party]]
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,454: Line 1,459:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ice Breath}}
| {{m|Heal Bell}}
| {{t|Ice}}
| {{t|Normal}}
| Special
| Status
| V
| II
| 10
| 5
|-
|-
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{m|Aromatherapy}}
| {{t|Fighting}}
| {{t|Grass}}
| Physical
| Status
| V
| III
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Ingrain==
==Variations of Healing Wish==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Restores 1/16 of max HP each turn.
! colspan="5" | User faints, but fully heals the Pokémon taking its place
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,479: Line 1,484:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{m|Healing Wish}}
| {{t|Grass}}
| {{t|Psychic}}
| Status
| Status
| III
| IV
| 20
| 5
|-
|-
| {{m|Aqua Ring}}
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{t|Water}}
| {{t|Psychic}}
| Status
| Status
| IV
| IV
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Karate Chop==
==Variations of Heavy Bomber==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,504: Line 1,509:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Karate Chop}}
| {{m|Heavy Bomber}}
| {{t|Fighting}}
| {{t|Steel}}
| Physical
| Physical
| I
| V
| 25
| 10
|-
|-
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{t|Poison}}
| {{t|Fire}}
| Physical
| Physical
| III
| V
| 25
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Leaf Blade==
==Variations of Hyper Beam==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,529: Line 1,534:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leaf Blade}}
| {{m|Hyper Beam}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| I
| 5
|-
| {{m|Blast Burn}}
| {{t|Fire}}
| Special
| III
| 5
|-
| {{m|Frenzy Plant}}
| {{t|Grass}}
| {{t|Grass}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| III
| III
| 15
| 5
|-
|-
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{m|Hydro Cannon}}
| {{t|Bug}}
| {{t|Water}}
| Special
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| IV
| 5
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| Physical
| IV
| IV
| 15
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Leer==
==Variations of Hyper Fang==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Lowers target's Defense by one stage
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,554: Line 1,589:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leer}}
| {{m|Hyper Fang}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 30
| 15
|-
|-
| {{m|Tail Whip}}
| {{m|Zen Headbutt}}
| {{t|Normal}}
| {{t|Psychic}}
| Status
| Physical
| I
| IV
| 30
| 15
|}
|}
<br clear="all">
<br clear="all">


<!-- Maximum Power: 120 -->
==Variations of Hyper voice==
==Variations of Low Kick==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
! colspan="5" | 90 power, 100% accuracy, no secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Low Kick}}
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| 10
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| Special{{tt|*|Formerly Physical in Generation III}}
| 20
| III
|-
|-
| {{m|Grass Knot}}
| {{m|Dragon Pulse}}
| {{t|Grass}}
| {{t|Dragon}}
| 10
| Special
| Special
| IV
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Luster Purge==
==Variations of Icy Wind==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,605: Line 1,639:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{m|Icy Wind}}
| {{t|Psychic}}
| {{t|Ice}}
| Special
| Special
| II
| 15
|-
| {{m|Mud Shot}}
| {{t|Ground}}
| Special{{tt|*|Formerly Physical in Generation III}}
| III
| III
| 5
| 15
|-
|-
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{t|Psychic}}
| {{t|Electric}}
| Special
| Special
| III
| V
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mean Look==
==Variations of Ice Breath==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
!colspan="5" | Prevents foe from escaping or switching out
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,630: Line 1,670:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mean Look}}
| {{m|Ice Breath}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Special
| II
| V
| 5
| 10
|-
|-
| {{m|Block}}
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| III
| V
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Megahorn==
==Variations of Ingrain==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy
! colspan="5" | Restores 1/16 of max HP each turn.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,655: Line 1,695:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Megahorn}}
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{t|Bug}}
| {{t|Grass}}
| Physical
| Status
| II
| III
| 10
| 20
|-
|-
| {{m|Power Whip}}
| {{m|Aqua Ring}}
| {{t|Grass}}
| {{t|Water}}
| Physical
| Status
| IV
| IV
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mirror Move==
==Variations of Karate Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Copies the last move used by the foe
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,680: Line 1,720:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mirror Move}}
| {{m|Karate Chop}}
| {{t|Flying}}
| {{t|Fighting}}
| Status
| Physical
| I
| I
| 20
| 25
|-
|-
| {{m|Copycat}}
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{t|Normal}}
| {{t|Poison}}
| Status
| Physical
| IV
| III
| 20
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Moonlight==
==Variations of Leaf Blade==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals variant amount of HP, depending on the weather
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,705: Line 1,745:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Moonlight}}
| {{m|Leaf Blade}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| II
| III
| 5
| 15
|-
|-
| {{m|Morning Sun}}
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Physical
| II
| IV
| 5
| 15
|-
| {{m|Synthesis}}
| {{t|Grass}}
| Status
| II
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mud Sport==
==Variations of Leer==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Raises resistance to a certain type of move
! colspan="5" | Lowers target's Defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,736: Line 1,770:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mud Sport}}
| {{m|Leer}}
| {{t|Ground}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 15
| 30
|-
|-
| {{m|Water Sport}}
| {{m|Tail Whip}}
| {{t|Water}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 15
| 30
|}
|}
<br clear="all">
<br clear="all">


 
<!-- Maximum Power: 120 -->
 
==Variations of Low Kick==
==Variations of Octazooka==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,763: Line 1,796:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{m|Low Kick}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| Physical
| II
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| 10
| 20
|-
|-
| {{m|Mud Bomb}}
| {{m|Grass Knot}}
| {{t|Ground}}
| {{t|Grass}}
| Special
| Special
| IV
| IV
| 10
| 20
|-
| {{m|Mirror Shot}}
| {{t|Steel}}
| Special
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Overheat==
==Variations of Luster Purge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,794: Line 1,821:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Overheat}}
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{t|Fire}}
| {{t|Psychic}}
| Special
| Special
| III
| III
| 5
| 5
|-
|-
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{t|Psychic}}
| {{t|Psychic}}
| Special
| Special
| III
| III
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Leaf Storm}}
| {{t|Grass}}
| Special
| IV
| 5
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Petal Dance==
==Variations of Mean Look==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
!colspan="5" | Prevents foe from escaping or switching out
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{m|Mean Look}}
| {{t|Grass}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Special
| I
|-
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Normal}}
| {{t|Normal}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Status
| Physical
| II
| I
| 5
|-
|-
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}}
| {{m|Block}}
| {{t|Dragon}}
| {{t|Normal}}
| 15
| Status
| Physical
| III
| II
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Power Share==
==Variations of Megahorn==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Averages the target's stats with the user
! colspan="5" | 120 Power, 85% Accuracy
|- style="background: #eef;"  
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="25%" | Averaged stats
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Power Share}}
| {{m|Megahorn}}
| {{t|Psychic}}
| {{t|Bug}}
| Attack and Special Attack
| Physical
| Status
| II
| V
| 10
| 10
|-
|-
| {{m|Guard Share}}
| {{m|Power Whip}}
| {{t|Psychic}}
| {{t|Grass}}
| Defense and Special Defense
| Physical
| Status
| IV
| V
| 10
| 10
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of Psychic==
==Variations of Mirror Move==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
! colspan="5" | Copies the last move used by the foe
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,891: Line 1,896:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Psychic}}
| {{m|Mirror Move}}
| {{t|Psychic}}
| {{t|Flying}}
| Special
| Status
| I
| I
| 10
| 20
|-
|-
| {{m|Bug Buzz}}
| {{m|Copycat}}
| {{t|Bug}}
| {{t|Normal}}
| Special
| Status
| IV
| IV
| 10
| 20
|-
| {{m|Earth Power}}
| {{t|Ground}}
| Special
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Quick Attack==
==Variations of Moonlight==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, attacks first
! colspan="5" | Heals variant amount of HP, depending on the weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,922: Line 1,921:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Quick Attack}}
| {{m|Moonlight}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| I
| II
| 30
| 5
|-
|-
| {{m|Mach Punch}}
| {{m|Morning Sun}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| II
| II
| 30
| 5
|-
|-
| {{m|Aqua Jet}}
| {{m|Synthesis}}
| {{t|Water}}
| {{t|Grass}}
| Physical
| Status
| IV
| II
| 30
| 5
|-
| {{m|Bullet Punch}}
| {{t|Steel}}
| Physical
| IV
| 30
|-
| {{m|Ice Shard}}
| {{t|Ice}}
| Physical
| IV
| 30
|-
| {{m|Shadow Sneak}}
| {{t|Ghost}}
| Physical
| IV
| 30
|-
| {{m|Vacuum Wave}}
| {{t|Fighting}}
| Special
| IV
| 30
|}
|}
<br clear="all">
<br clear="all">


==Variations of Rain Dance==
==Variations of Mud Sport==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Changes in-battle weather conditions
! colspan="5" | Raises resistance to a certain type of move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,977: Line 1,952:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Rain Dance}}
| {{m|Mud Sport}}
| {{t|Water}}
| {{t|Ground}}
| Status
| Status
| II
| III
| 5
| 15
|-
|-
| {{m|Sunny Day}}
| {{m|Water Sport}}
| {{t|Fire}}
| {{t|Water}}
| Status
| II
| 5
|-
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| Status
| Status
| III
| III
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Razor Leaf==
==Variations of Night Shade==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
! colspan="5" | Dammage is equal to the user's level
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Razor Leaf}}
| {{m|Night Shade}}
| {{t|Grass}}
| {{t|Ghost}}
| Physical{{tt|*|Formerly Special in Generation I-III}}
| 15
| Special
| I
| I
| 25
|-
|-
| {{m|Air Cutter}}
| {{m|Seismic Toss}}
| {{t|Flying}}
| {{t|Fighting}}
| Special{{tt|*|Formerly Physical in Generation III}}
| 20
| III
| Physical
| 25
| I
|}
|}
<br clear="all">
<br clear="all">


==Variations of Recover==
==Variations of Octazooka==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals Half Max. HP.
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,039: Line 2,002:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Recover}}
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{t|Normal}}
| {{t|Water}}
| Status
| Special
| I
| II
| 10 {{tt|*|20 PP in Gen I-III}}
|-
| {{m|Softboiled}}
| {{t|Normal}}
| Status
| I
| 10
| 10
|-
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{m|Mud Bomb}}
| {{t|Normal}}
| {{t|Ground}}
| Status
| Special
| II
| IV
| 10
| 10
|-
|-
| {{m|Slack Off}}
| {{m|Mirror Shot}}
| {{t|Normal}}
| {{t|Steel}}
| Status
| Special
| III
| 10
|-
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{t|Bug}}
| Status
| IV
| 10
|-
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Flying}}
| Status
| IV
| IV
| 10
| 10
Line 2,077: Line 2,022:
<br clear="all">
<br clear="all">


==Variations of Revenge==
==Variations of Overheat==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,088: Line 2,033:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{m|Overheat}}
| {{t|Fighting}}
| {{t|Fire}}
| Physical
| Special
| III
| III
| 10
| 5
|-
|-
| {{m|Avalanche}}
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{t|Ice}}
| {{t|Psychic}}
| Physical
| Special
| III
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Leaf Storm}}
| {{t|Grass}}
| Special
| IV
| IV
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Roar==
==Variations of Peck==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
! colspan="5" | 35 power, 100% accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{m|Peck}}
| {{t|Normal}}
| {{t|Flying}}
| Status
| 35
| Physical
| I
| I
| 20
|-
|-
| {{m|Whirlwind}}
| {{m|Vine Whip}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| 15
| Physical
| I
| I
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Rollout==
==Variations of Petal Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Rollout}}
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{t|Rock}}
| {{t|Grass}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Special
| I
|-
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Normal}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Physical
| I
|-
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}}
| {{t|Dragon}}
| 15
| Physical
| Physical
| II
| II
| 20
|-
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{t|Ice}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Screech==
==Variations of Power Share==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
! colspan="6" | Averages the target's stats with the user
|- style="background: #eef;"
|- style="background: #eef;"  
! width="18%" | Name
! width="15%" | Name
! width="18%" | Type
! width="15%" | Type
! width="18%" | Category
! width="25%" | Averaged stats
! width="18%" | Generation
! width="15%" | Category
! width="18%" | Stat Lowered
! width="20%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Screech}}
| {{m|Power Share}}
| {{t|Normal}}
| {{t|Psychic}}
| Attack and Special Attack
| Status
| Status
| I
| V
| Defense
| 10
| 40
|-
|-
| {{m|Metal Sound}}
| {{m|Guard Share}}
| {{t|Steel}}
| {{t|Psychic}}
| Defense and Special Defense
| Status
| Status
| III
| V
| Special Defense
| 10
| 40
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of Shadow Ball==
==Variations of Psychic==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Shadow Ball}}
| {{m|Psychic}}
| {{t|Ghost}}
| {{t|Psychic}}
| 15
| Special
| Special{{tt|*|Formerly Physical in Generations II and III}}
| I
| II
| 10
|-
|-
| {{m|Energy Ball}}
| {{m|Bug Buzz}}
| {{t|Grass}}
| {{t|Bug}}
| 10
| Special
| Special
| IV
| IV
| 10
|-
|-
| {{m|Flash Cannon}}
| {{m|Earth Power}}
| {{t|Steel}}
| {{t|Ground}}
| 10
| Special
| Special
| IV
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Sing==
==Variations of Quick Attack==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
! colspan="5" | 40 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,222: Line 2,186:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Sing}}
| {{m|Quick Attack}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 15
| 30
|-
|-
| {{m|GrassWhistle}}
| {{m|Mach Punch}}
| {{t|Grass}}
| {{t|Fighting}}
| Status
| Physical
| III
| II
| 15
| 30
|}
<br clear="all">
 
==Variations of Skill Swap==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Switches some sort of statistic with opponent
|- style="background: #eef;"   
! width="15%" | Name
! width="15%" | Type
! width="25%" | Statistics switched
! width="15%" | Category
! width="20%" | Generation
! width="10%" | PP
|-
|-
| {{m|Skill Swap}}
| {{m|Aqua Jet}}
| {{t|Psychic}}
| {{t|Water}}
| [[Ability|Abilities]]
| Physical
| Status
| IV
| III
| 30
| 15
|-
|-
| {{m|Power Swap}}
| {{m|Bullet Punch}}
| {{t|Psychic}}
| {{t|Steel}}
| Changes to Attack and Special Attack
| Physical
| Status
| IV
| IV
| 15
| 30
|-
|-
| {{m|Guard Swap}}
| {{m|Ice Shard}}
| {{t|Psychic}}
| {{t|Ice}}
| Changes to Defense and Special Defense
| Physical
| Status
| IV
| IV
| 15
| 30
|-
|-
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{m|Shadow Sneak}}
| {{t|Psychic}}
| {{t|Ghost}}
| Changes to any stats
| Physical
| Status
| IV
| IV
| 15
| 30
|}
|-
| {{m|Vacuum Wave}}
| {{t|Fighting}}
| Special
| IV
| 30
|}
<br clear="all">
<br clear="all">


==Variations of Sky Attack==
==Variations of Rain Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
! colspan="5" | Changes in-battle weather conditions
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Status
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Sky Attack}}
| {{m|Rain Dance}}
| {{t|Flying}}
| {{t|Water}}
| Physical
| Status
| Flinch
| II
| I
| 5
| 5
|-
|-
| {{m|Cold Flare}}
| {{m|Sunny Day}}
| {{t|Ice}}
| {{t|Fire}}
| Special
| Status
| Burn
| II
| V
| 5
| 5
|-
|-
| {{m|Freeze Bolt}}
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| {{t|Ice}}
| Physical
| Status
| Paralysis
| III
| V
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Slash==
==Variations of Razor Leaf==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Slash}}
| {{m|Razor Leaf}}
| {{t|Normal}}
| {{t|Grass}}
| 20
| Physical{{tt|*|Formerly Special in Generation I-III}}
| Physical
| I
| I
| 25
|-
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{m|Air Cutter}}
| {{t|Poison}}
| {{t|Flying}}
| 20
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| IV
| 25
|-
| {{m|Night Slash}}
| {{t|Dark}}
| 15
| Physical
| IV
|-
| {{m|Psycho Cut}}
| {{t|Psychic}}
| 20
| Physical
| IV
|-
| {{m|Shadow Claw}}
| {{t|Ghost}}
| 15
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


==Variations of Sludge Bomb==
==Variations of Recover==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 power, 100% accuracy
! colspan="5" | Heals Half Max. HP.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Sludge Bomb}}{{tt|*|May also poison}}
| {{m|Recover}}
| {{t|Poison}}
| {{t|Normal}}
| Status
| I
| 10 {{tt|*|20 PP in Gen I-III}}
|-
| {{m|Softboiled}}
| {{t|Normal}}
| Status
| I
| 10
| 10
| Special{{tt|*|Formerly Physical in Generations II and III}}
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{t|Normal}}
| Status
| II
| II
| 10
|-
|-
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{m|Slack Off}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| III
| 10
| 10
| Special{{tt|*|Formerly Physical in Generation III}}
| III
|-
|-
| {{m|Dragon Pulse}}
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{t|Dragon}}
| {{t|Bug}}
| Status
| IV
| 10
| 10
| Special
|-
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Flying}}
| Status
| IV
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of SmellingSalt==
==Variations of Revenge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Generation
! width="20%" | Generation
! width="18%" | Ailment
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|SmellingSalt}}
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| III
| III
| {{status|Paralysis}}
| 10
| 15
|-
|-
| {{m|Wake-Up Slap}}
| {{m|Avalanche}}
| {{t|Fighting}}
| {{t|Ice}}
| Physical
| Physical
| IV
| IV
| {{status|Sleep}}
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Spikes==
==Variations of Roar==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,427: Line 2,377:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Spikes}}
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{t|Ground}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 20
| 20
|-
|-
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{m|Whirlwind}}
| {{t|Rock}}
| {{t|Normal}}
| Status
| Status
| IV
| I
| 20
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Stomp==
==Variations of Rollout==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,458: Line 2,402:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Stomp}}
| {{m|Rollout}}
| {{t|Normal}}
| {{t|Rock}}
| Physical
| Physical
| I
| II
| 20
| 20
|-
|-
| {{m|Hard Roller}}
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{t|Bug}}
| {{t|Ice}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| V
| III
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Strength==
==Variations of Screech==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% accuracy, no added effect
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="18%" | Stat Lowered
! width="10%" | PP
|-
|-
| {{m|Strength}}
| {{m|Screech}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| I
| I
| 15
| Defense
| 40
|-
|-
| {{m|Dragon Claw}}
| {{m|Metal Sound}}
| {{t|Dragon}}
| {{t|Steel}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Status
| III
| III
| 15
| Special Defense
|-
| 40
| {{m|Seed Bomb}}
|}
<br clear="all">
 
==Variations of Shadow Ball==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Shadow Ball}}
| {{t|Ghost}}
| 15
| Special{{tt|*|Formerly Physical in Generations II and III}}
| II
|-
| {{m|Energy Ball}}
| {{t|Grass}}
| {{t|Grass}}
| Physical
| 10
| Special
| IV
| IV
| 15
|-
|-
| {{m|X-Scissor}}
| {{m|Flash Cannon}}
| {{t|Bug}}
| {{t|Steel}}
| Physical
| 10
| Special
| IV
| IV
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Superpower==
==Variations of Sing==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Stats Lowered
! width="10%" | PP
|-
| {{m|Superpower}}
| {{t|Fighting}}
| Physical
| III
| Def and Atk
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
<br clear="all">
 
==Variations of Swift==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,548: Line 2,486:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Swift}}
| {{m|Sing}}
| {{t|Normal}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation I-III}}
| Status
| I
| I
| 20
| 15
|-
|-
| {{m|Faint Attack}}
| {{m|GrassWhistle}}
| {{t|Dark}}
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| 20
|-
| {{m|Magical Leaf}}
| {{t|Grass}}
| {{t|Grass}}
| Special
| Status
| III
| III
| 20
| 15
|}
<br clear="all">
 
==Variations of Skill Swap==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Switches some sort of statistic with opponent
|- style="background: #eef;"   
! width="15%" | Name
! width="15%" | Type
! width="25%" | Statistics switched
! width="15%" | Category
! width="20%" | Generation
! width="10%" | PP
|-
|-
| {{m|Shadow Punch}}
| {{m|Skill Swap}}
| {{t|Ghost}}
| {{t|Psychic}}
| Physical
| [[Ability|Abilities]]
| Status
| III
| III
| 20
| 15
|-
|-
| {{m|Shock Wave}}
| {{m|Power Swap}}
| {{t|Electric}}
| {{t|Psychic}}
| Special
| Changes to Attack and Special Attack
| III
| Status
| 20
| IV
| 15
|-
|-
| {{m|Magnet Bomb}}
| {{m|Guard Swap}}
| {{t|Steel}}
| {{t|Psychic}}
| Physical
| Changes to Defense and Special Defense
| Status
| IV
| IV
| 20
| 15
|}
|-
<br clear="all">
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{t|Psychic}}
| Changes to any stats
| Status
| IV
| 15
|}
<br clear="all">


==Variations of Trick==
==Variations of Sky Attack==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Status
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Trick}}
| {{m|Sky Attack}}
| {{t|Psychic}}
| {{t|Flying}}
| Status
| Physical
| III
| Flinch
| 10
| I
| 5
|-
|-
| {{m|Switcheroo}}
| {{m|Cold Flare}}
| {{t|Dark}}
| {{t|Ice}}
| Status
| Special
| Burn
| V
| 5
|-
| {{m|Freeze Bolt}}
| {{t|Ice}}
| Physical
| Paralysis
| V
| 5
|}
<br clear="all">
 
==Variations of Slash==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Slash}}
| {{t|Normal}}
| 20
| Physical
| I
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{t|Poison}}
| 20
| Physical
| IV
|-
| {{m|Night Slash}}
| {{t|Dark}}
| 15
| Physical
| IV
|-
| {{m|Psycho Cut}}
| {{t|Psychic}}
| 20
| Physical
| IV
|-
| {{m|Shadow Claw}}
| {{t|Ghost}}
| 15
| Physical
| IV
| IV
|}
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>
==Variations of SmellingSalt==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Ailment
! width="10%" | PP
|-
| {{m|SmellingSalt}}
| {{t|Normal}}
| Physical
| III
| {{status|Paralysis}}
| 15
|-
| {{m|Wake-Up Slap}}
| {{t|Fighting}}
| Physical
| IV
| {{status|Sleep}}
| 15
|}
<br clear="all">
==Variations of Spikes==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Spikes}}
| {{t|Ground}}
| Status
| II
| 20
|-
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{t|Rock}}
| Status
| IV
| 20
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
| 20
|}
<br clear="all">
==Variations of Stomp==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Stomp}}
| {{t|Normal}}
| Physical
| I
| 20
|-
| {{m|Hard Roller}}
| {{t|Bug}}
| Physical
| V
| 20
|}
<br clear="all">
==Variations of Strength==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% accuracy, no added effect
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Strength}}
| {{t|Normal}}
| Physical
| I
| 15
|-
| {{m|Dragon Claw}}
| {{t|Dragon}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Seed Bomb}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|X-Scissor}}
| {{t|Bug}}
| Physical
| IV
| 15
|}
<br clear="all">
==Variations of Superpower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Stats Lowered
! width="10%" | PP
|-
| {{m|Superpower}}
| {{t|Fighting}}
| Physical
| III
| Def and Atk
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
<br clear="all">
==Variations of Swift==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Swift}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation I-III}}
| I
| 20
|-
| {{m|Faint Attack}}
| {{t|Dark}}
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| 20
|-
| {{m|Magical Leaf}}
| {{t|Grass}}
| Special
| III
| 20
|-
| {{m|Shadow Punch}}
| {{t|Ghost}}
| Physical
| III
| 20
|-
| {{m|Shock Wave}}
| {{t|Electric}}
| Special
| III
| 20
|-
| {{m|Magnet Bomb}}
| {{t|Steel}}
| Physical
| IV
| 20
|}
<br clear="all">
==Variations of Tail Glow==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by three stages
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Tail Glow}}
| {{t|Bug}}
| Status
| Sp. Attack
| I
| 20
|-
| {{m|Cotton Guard}}
| {{t|Grass}}
| Status
| Defense
| I
| 10
|}
<br clear="all">
==Variations of Trick==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Trick}}
| {{t|Psychic}}
| Status
| III
| 10
|-
| {{m|Switcheroo}}
| {{t|Dark}}
| Status
| IV
| 10
|}
<br clear="all">
==Variations of Trick Room==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Causes a special effect for all pokémon on the field for 5 turns.
|- style="background: #eef;"
! width="15%" | Name
! width="15%" | Type
! width="15%" | Category
! width="15%" | Generation
! width="15%" | PP
! width="25%" | Special Effect
|-
| {{m|Trick Room}}
| {{t|Psychic}}
| Status
| IV
| 5
| Reverses priority
|-
| {{m|Magic Room}}
| {{t|Psychic}}
| Status
| V
| 10
| Disables held items
|-
| {{m|Wonder Room}}
| {{t|Psychic}}
| Status
| V
| 10
| 10
| Swaps Def. and Sp. Def.
|}
|}
<br clear="all">
<br clear="all">

Revision as of 12:27, 14 November 2010

Move variations are moves that are identical to each other in terms of damage and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.

Elemental fangs

65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch
Name Type Category Generation PP
Fire Fang Fire Physical IV 15
Ice Fang Ice Physical IV 15
Thunder Fang Electric Physical IV 15


Elemental punches

75 power, 100% accuracy, may cause non-volatile status on target
Name Type Category Generation PP
Fire Punch Fire Physical* I 15
Ice Punch Ice Physical* I 15
ThunderPunch Electric Physical* I 15


Oath moves

50 power, 100% accuracy, additional effect if used in combination with another move.
Name Type Category Generation PP
Fire Oath Fire Special V 10
Grass Oath Grass Special V 10
Water Oath Water Special V 10


One-hit knockout moves

Damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level
Name Type Category Generation PP
Fissure Ground Physical I 5
Guillotine Normal Physical I 5
Horn Drill Normal Physical I 5
Sheer Cold Ice Special III 5


Variations of Absorb

20 Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
Name Type PP Category Generation
Absorb Grass 25* Special I
Leech Life Bug 15 Special I


Variations of Acid Armor

Raises one of the user's stats by two stages
Name Type Category Stat raised Generation PP
Acid Armor Poison Status Defense I 40
Agility Psychic Status Speed I 40
Amnesia Psychic Status Sp. Defense I 20
Barrier Psychic Status Defense I 30
Minimize Normal Status Accuracy I 20
Swords Dance Normal Status Attack I 30
Iron Defense Steel Status Defense III 15
Acupressure Dark Status Random IV 30
Nasty Plot Dark Status Sp. Attack IV 20
Rock Polish Rock Status Speed IV 20
Body Purge* Steel Status Speed IV 15


Variations of Aeroblast

100 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Aeroblast* Flying Special* II 5
Spacial Rend* Dragon Special IV 5


Variations of AncientPower

60 Power, 100% Accuracy, may raise all of user's stats
Name Type Category Generation PP
AncientPower Rock Special* II 5
Silver Wind Bug Special* III 5
Ominous Wind Ghost Special IV 5


Variations of Ankle Sweep

60 Power, 100% Accuracy, lowers the target's speed
Name Type Category Generation PP
Ankle Sweep Fighting Physical V 20
Smooth Over Ground Physical V 20


Variations of Aurora Beam

65 power, 100% accuracy, 10% chance to cause a special effect
Name Type Category Special effect Generation PP
Aurora Beam Ice Special Lowers Attack I 20
BubbleBeam Water Special Lowers Speed I 20
Psybeam Psychic Special Inflicts Confusion I 20
Sludge Poison Special* Inflicts Poison I 20
Spark Electric Physical* Inflicts Paralysis II 20


Variations of Barrage

15 Power, 85% Accuracy, multiple hits
Name Type Category Generation PP
Barrage* Normal Physical I 20
DoubleSlap Normal Physical I 20
Fury Attack Normal Physical I 20


Variations of Blizzard

120 power, 70% accuracy, may have secondary effect
Name Type Category Special effect Generation PP
Blizzard* Ice Special Inflicts freezing I 5
Thunder* Electric Special Inflicts Paralysis I 10
Focus Blast Fighting Special Lowers Sp.Def. IV 5
Gunk Shot Poison Physical Inflicts poison IV 5
Windstorm* Flying Special Inflicts Confusion V 10


Variations of Blue Fire

130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
Name Type Category Generation PP
Blue Fire* Fire Special V 5
Lightning Strike* Electric Physical V 5


Variations of Bone Rush

25 Power, 90%* Accuracy, multiple hits
Name Type Category Generation PP
Bone Rush Ground Physical II 10
Rock Blast Rock Physical III 10


Variations of Brine

65 Power, 100% accuracy, power doubles when the target has met a certain condition
Name Type PP Category Generation
Brine Water 10 Special IV
Venom Shock Poison 10 Special V


Variations of Bug Bite

60 Power, 100% Accuracy, gains effect of target's held Berry
Name Type Category Generation PP
Bug Bite Bug Physical IV 20
Pluck Flying Physical IV 20


Variations of Bulk Up

Raises two of the user's stats by one stage
Name Type Category Stats raised Generation PP
Bulk Up Fighting Status Attack and Defense III 20
Calm Mind Psychic Status Sp. Attack and Sp. Defense III 20
Cosmic Power Psychic Status Defense and Sp. Defense III 20
Dragon Dance Dragon Status Attack and Speed III 20
Stockpile* Normal Status Defense and Sp. Defense III* 20
Defend Order Bug Status Defense and Sp. Defense IV 10
Cheer Up Normal Status Attack and Sp. Attack V 30
Claw Sharpen Dark Status Attack and Accuracy V 15


Variations of Bullet Seed

30 PP, 25 Power, 100% Accuracy, multiple hits
Name Type Category Generation PP
Bullet Seed Grass Physical* III 30
Icicle Spear Ice Physical* III 30


Variations of Butterfly Dance

Raises three of the user's stats by one stage
Name Type Category Stats raised Generation PP
Butterfly Dance Bug Status Sp. Attack, Sp. Defense
and Speed
V 20
Coil Around Poison Status Attack, Defense
and Accuracy
V 20


Variations of Clamp

35 Power, 85% Accuracy, traps
Name Type Category Generation PP
Clamp Water Physical I 10
Fire Spin Fire Special I 20
Whirlpool Water Special II 20
Sand Tomb Ground Physical III 20


Variations of Counter

100% accuracy, Goes last and counters the move used by the foe at twice the power
Name Type Category Generation PP
Counter Fighting Physical I 20
Mirror Coat Psychic Special II 20


Variations of Cross Chop

100 Power, 80% accuracy, Has a high critical hit ratio
Name Type Category Generation PP
Cross Chop Fighting Physical II 5
Stone Edge Rock Physical IV 5



Variations of Cross Flame

100 power, 100% accuracy, power increases if the target knows a specific move.
Name Type Category Generation PP
Cross Flame* Fire Special V 5
Cross Thunder* Electric Physical V 5


Variations of Crush Grip

Varying Power, 100% Accuracy, greater damage on target with more HP
Name Type Category Generation PP
Crush Grip* Normal Physical IV 5
Wring Out Normal Special IV 5


Variations of Crush Claw

75 Power, 95% Accuracy, 50% to lower Defense
Name Type Category Generation PP
Crush Claw* Normal Physical III 10
Shell Blade Water Physical V 10


Variations of Defense Curl

Increases user's defense by one stage
Name Type Category Generation PP
Defense Curl Normal Status I 40
Withdraw Water Status I 40


Variations of Dig

80* power, 100% accuracy, two-turn move
Name Type Category Generation PP
Dig Ground Physical I 10
Dive Water Physical* III 10


Variations of Discharge

15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
Name Type Category Generation PP
Discharge Electric Special IV 15
Lava Plume Fire Special IV 15


Variations of Double-Edge

120 Power, 100% Accuracy, recoil damage
Name Type Category Generation PP
Double-Edge Normal Physical I 15
Volt Tackle* Electric Physical* III 15
Brave Bird Flying Physical IV 15
Flare Blitz Fire Physical IV 15
Wood Hammer Grass Physical IV 15
Afro Break* Normal Physical V 15


Variations of Dragonbreath

65 Power, 100% accuracy, 30% chance to inflict paralysis.
Name Type PP Category Generation
Dragonbreath Dragon 20 Special II
Force Palm Fighting 10 Physical IV


Variations of Dragon Tail

60 Power, 90% Accuracy, goes last, target switches out after damage
Name Type Category Generation PP
Dragon Tail Dragon Physical V 10
Overhead Throw Fighting Physical V 10


Variations of DynamicPunch

100 Power, 50% Accuracy, 100% chance for an aditional effect
Name Type Category Generation PP
DynamicPunch Fighting Physical II 5
Purgatory Fire Special V 5


*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.

Variations of Ember

40 Power, 100% Accuracy, may cause non-volatile status on target
Name Type Category Generation PP
Ember Fire Special I 25
Thundershock Electric Special II 40
Powder Snow Ice Special II 25


Variations of Eruption

150 Power, 100% Accuracy, lesser damage from less healthy user
Name Type Category Generation PP
Eruption Fire Special III 5
Water Spout Water Special III 5


Variations of Extremespeed

80 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Extremespeed Normal Physical II 5
Sucker Punch* Dark Special IV 5


Variations of Fire Blast

120 Power, 85% Accuracy, may have secondary effect
Name Type Category Generation PP
Fire Blast Fire Special I 5
Seed Flare* Grass Special IV 5


Variations of Flail

Varying Power, 100% Accuracy, greater damage from less healthy user
Name Type Category Generation PP
Flail Normal Physical II 15
Reversal Fighting Physical II 15


Variations of Flamethrower

95 power, 100% accuracy, may cause non-volatile status on target
Name Type Category Generation PP
Flamethrower Fire Special I 15
Ice Beam Ice Special I 10
Thunderbolt Electric Special I 15
Slime Wave Poison Special V 10


Variations of Flash

100% accuracy, lowers the target's accuracy one stage
Name Type Category Generation PP
Flash* Normal Status I 20
SmokeScreen Normal Status I 20


Variations of Follow Me

Priority, forces all foes to target the user
Name Type Category Generation PP
Follow Me Normal Status III 20
Anger Powder Bug Status V 20


Variations of Foresight

Removes a type immunity and negates target's evasiveness
Name Type Category Generation PP
Foresight Normal Status II 40
Odor Sleuth Normal Status III 40
Miracle Eye Psychic Status IV 40


Variations of Frustration

100% accuracy, power depends on Pokémon's happiness
Name Type Category Generation PP
Frustration Normal Physical II 20
Return Normal Physical II 20


Variations of Giga Drain

75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
Name Type PP Category Generation
Giga Drain Grass 10* Special II
Drain Punch Fighting 10* Physical IV
Wood Horn* Grass 10 Physical V


Variations of Glare

75 accuracy, causes a non-votatile status ailment
Name Type Category Status ailment Generation PP
Glare Normal Status Paralysis I 35
Lovely Kiss* Normal Status Sleeping I 35
Poisonpowder Poison Status Poison I 35
Sleep Powder Grass Status Sleeping I 15
Stun Spore Grass Status Paralysis I 35
Will-O-Wisp Fire Status Burn III 15


Variations of Gust

40 Power, 100% Accuracy
Name Type Category Generation PP
Gust Flying* Special* I 35
Pound Normal Physical I 35
Scratch Normal Physical I 35
Water Gun Water Special I 25



Variations of Heal Bell

Heals status problems of user's party
Name Type Category Generation PP
Heal Bell Normal Status II 5
Aromatherapy Grass Status III 5


Variations of Healing Wish

User faints, but fully heals the Pokémon taking its place
Name Type Category Generation PP
Healing Wish Psychic Status IV 5
Lunar Dance* Psychic Status IV 5


Variations of Heavy Bomber

Power varies on how heavy is the user in comparison of target, 100% Accuracy.
Name Type Category Generation PP
Heavy Bomber Steel Physical V 10
Heat Stamp* Fire Physical V 10


Variations of Hyper Beam

150 Power, 90% Accuracy, user must rest turn after use
Name Type Category Generation PP
Hyper Beam Normal Special* I 5
Blast Burn Fire Special III 5
Frenzy Plant Grass Special III 5
Hydro Cannon Water Special III 5
Giga Impact Normal Physical IV 5
Roar of Time* Dragon Special IV 5
Rock Wrecker* Rock Physical IV 5


Variations of Hyper Fang

80 Power, 90% Accuracy, may make the target flinch
Name Type Category Generation PP
Hyper Fang Normal Physical I 15
Zen Headbutt Psychic Physical IV 15


Variations of Hyper voice

90 power, 100% accuracy, no secondary effect
Name Type PP Category Generation
Hyper Voice* Normal 10 Special* III
Dragon Pulse Dragon 10 Special IV


Variations of Icy Wind

55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
Name Type Category Generation PP
Icy Wind Ice Special II 15
Mud Shot Ground Special* III 15
ElecNet* Electric Special V 15


Variations of Ice Breath

40 Power, 100% Accuracy, 100% chance of landing a critical hit.
Name Type Category Generation PP
Ice Breath Ice Special V 10
Mountain Storm* Fighting Physical V 10


Variations of Ingrain

Restores 1/16 of max HP each turn.
Name Type Category Generation PP
Ingrain* Grass Status III 20
Aqua Ring Water Status IV 20


Variations of Karate Chop

50 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Karate Chop Fighting Physical I 25
Poison Tail* Poison Physical III 25


Variations of Leaf Blade

90 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Leaf Blade Grass Physical* III 15
Attack Order* Bug Physical IV 15


Variations of Leer

Lowers target's Defense by one stage
Name Type Category Generation PP
Leer Normal Status I 30
Tail Whip Normal Status I 30


Variations of Low Kick

Varying Power, 100% Accuracy, greater damage on heavier target
Name Type Category Generation PP
Low Kick Fighting Physical III* 20
Grass Knot Grass Special IV 20


Variations of Luster Purge

70 Power, 100% Accuracy, lowers target's stats
Name Type Category Generation PP
Luster Purge* Psychic Special III 5
Mist Ball* Psychic Special III 5


Variations of Mean Look

Prevents foe from escaping or switching out
Name Type Category Generation PP
Mean Look Normal Status II 5
Block Normal Status III 5


Variations of Megahorn

120 Power, 85% Accuracy
Name Type Category Generation PP
Megahorn Bug Physical II 10
Power Whip Grass Physical IV 10


Variations of Mirror Move

Copies the last move used by the foe
Name Type Category Generation PP
Mirror Move Flying Status I 20
Copycat Normal Status IV 20


Variations of Moonlight

Heals variant amount of HP, depending on the weather
Name Type Category Generation PP
Moonlight Normal Status II 5
Morning Sun Normal Status II 5
Synthesis Grass Status II 5


Variations of Mud Sport

Raises resistance to a certain type of move
Name Type Category Generation PP
Mud Sport Ground Status III 15
Water Sport Water Status III 15


Variations of Night Shade

Dammage is equal to the user's level
Name Type PP Category Generation
Night Shade Ghost 15 Special I
Seismic Toss Fighting 20 Physical I


Variations of Octazooka

65 Power, 85% Accuracy, may lower opponent's accuracy
Name Type Category Generation PP
Octazooka* Water Special II 10
Mud Bomb Ground Special IV 10
Mirror Shot Steel Special IV 10


Variations of Overheat

140 Power, 90% Accuracy, lowers user's Special Attack sharply
Name Type Category Generation PP
Overheat Fire Special III 5
Psycho Boost* Psychic Special III 5
Draco Meteor Dragon Special IV 5
Leaf Storm Grass Special IV 5


Variations of Peck

35 power, 100% accuracy
Name Type PP Category Generation
Peck Flying 35 Physical I
Vine Whip Grass 15 Physical I


Variations of Petal Dance

120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
Name Type PP Category Generation
Petal Dance* Grass 10 * Special I
Thrash* Normal 10 * Physical I
Outrage* Dragon 15 Physical II


Variations of Power Share

Averages the target's stats with the user
Name Type Averaged stats Category Generation PP
Power Share Psychic Attack and Special Attack Status V 10
Guard Share Psychic Defense and Special Defense Status V 10


Variations of Psychic

90 Power, 100% Accuracy, may lower opponent's Special Defense
Name Type Category Generation PP
Psychic Psychic Special I 10
Bug Buzz Bug Special IV 10
Earth Power Ground Special IV 10


Variations of Quick Attack

40 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Quick Attack Normal Physical I 30
Mach Punch Fighting Physical II 30
Aqua Jet Water Physical IV 30
Bullet Punch Steel Physical IV 30
Ice Shard Ice Physical IV 30
Shadow Sneak Ghost Physical IV 30
Vacuum Wave Fighting Special IV 30


Variations of Rain Dance

Changes in-battle weather conditions
Name Type Category Generation PP
Rain Dance Water Status II 5
Sunny Day Fire Status II 5
Sandstorm Rock Status II 10
Hail Ice Status III 10


Variations of Razor Leaf

55 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Razor Leaf Grass Physical* I 25
Air Cutter Flying Special* III 25


Variations of Recover

Heals Half Max. HP.
Name Type Category Generation PP
Recover Normal Status I 10 *
Softboiled Normal Status I 10
Milk Drink* Normal Status II 10
Slack Off Normal Status III 10
Heal Order* Bug Status IV 10
Roost* Flying Status IV 10


Variations of Revenge

60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
Name Type Category Generation PP
Revenge* Fighting Physical III 10
Avalanche Ice Physical IV 10


Variations of Roar

100% Accuracy, goes last and switches target for another party member, no effect on targets that have used Ingrain or that have Suction Cups
Name Type Category Generation PP
Roar* Normal Status I 20
Whirlwind Normal Status I 20


Variations of Rollout

30 Power, 90% Accuracy, damage doubles each turn it hits
Name Type Category Generation PP
Rollout Rock Physical II 20
Ice Ball* Ice Physical* III 20


Variations of Screech

85% accuracy, lowers one of the target's stats by two stages, is a sound move
Name Type Category Generation Stat Lowered PP
Screech Normal Status I Defense 40
Metal Sound Steel Status III Special Defense 40


Variations of Shadow Ball

15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
Name Type PP Category Generation
Shadow Ball Ghost 15 Special* II
Energy Ball Grass 10 Special IV
Flash Cannon Steel 10 Special IV


Variations of Sing

15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
Name Type Category Generation PP
Sing Normal Status I 15
GrassWhistle Grass Status III 15


Variations of Skill Swap

Switches some sort of statistic with opponent
Name Type Statistics switched Category Generation PP
Skill Swap Psychic Abilities Status III 15
Power Swap Psychic Changes to Attack and Special Attack Status IV 15
Guard Swap Psychic Changes to Defense and Special Defense Status IV 15
Heart Swap* Psychic Changes to any stats Status IV 15


Variations of Sky Attack

140 Power, 90% accuracy, requires charging, 30% to cause status
Name Type Category Status Generation PP
Sky Attack Flying Physical Flinch I 5
Cold Flare Ice Special Burn V 5
Freeze Bolt Ice Physical Paralysis V 5


Variations of Slash

70 Power, 100% Accuracy, high critical hit ratio
Name Type PP Category Generation
Slash Normal 20 Physical I
Cross Poison* Poison 20 Physical IV
Night Slash Dark 15 Physical IV
Psycho Cut Psychic 20 Physical IV
Shadow Claw Ghost 15 Physical IV


*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.

Variations of SmellingSalt

60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
Name Type Category Generation Ailment PP
SmellingSalt Normal Physical III Paralysis 15
Wake-Up Slap Fighting Physical IV Sleep 15


Variations of Spikes

Sets up an entry hazard on the opponent's side of the battle field
Name Type Category Generation PP
Spikes Ground Status II 20
Stealth Rock* Rock Status IV 20
Toxic Spikes Poison Status IV 20


Variations of Stomp

65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize
Name Type Category Generation PP
Stomp Normal Physical I 20
Hard Roller Bug Physical V 20


Variations of Strength

80 Power, 100% accuracy, no added effect
Name Type Category Generation PP
Strength Normal Physical I 15
Dragon Claw Dragon Physical* III 15
Seed Bomb Grass Physical IV 15
X-Scissor Bug Physical IV 15


Variations of Superpower

120 Power, 100% Accuracy, lowers user's stats
Name Type Category Generation Stats Lowered PP
Superpower Fighting Physical III Def and Atk 5
Close Combat Fighting Physical IV Def and Sp. Def 5


Variations of Swift

60 Power, bypasses accuracy check
Name Type Category Generation PP
Swift Normal Special* I 20
Faint Attack Dark Physical* II 20
Aerial Ace Flying Physical III 20
Magical Leaf Grass Special III 20
Shadow Punch Ghost Physical III 20
Shock Wave Electric Special III 20
Magnet Bomb Steel Physical IV 20


Variations of Tail Glow

Raises one of the user's stats by three stages
Name Type Category Stat raised Generation PP
Tail Glow Bug Status Sp. Attack I 20
Cotton Guard Grass Status Defense I 10


Variations of Trick

Switches user's held item with foe's held item
Name Type Category Generation PP
Trick Psychic Status III 10
Switcheroo Dark Status IV 10


Variations of Trick Room

Causes a special effect for all pokémon on the field for 5 turns.
Name Type Category Generation PP Special Effect
Trick Room Psychic Status IV 5 Reverses priority
Magic Room Psychic Status V 10 Disables held items
Wonder Room Psychic Status V 10 Swaps Def. and Sp. Def.


Variations of U-turn

70 Power, 100% accuracy, User switches out after doing damage
Name Type Category Generation PP
U-turn Bug Physical IV 20
Volt Change Electric Special V 20


Variations of Waterfall

15 PP, 80 Power, 100% Accuracy, may make the target flinch
Name Type PP Category Generation
Waterfall Water 15 Physical* I
Extrasensory Psychic 30 Special III
Dark Pulse Dark 15 Special IV
Iron Head Steel 15 Physical IV