Pay Day (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
|jtranslit=Neko ni Koban
|jtranslit=Neko ni Koban
|jtrans=Coin for a Cat
|jtrans=Coin for a Cat
|gameimage=PPay Day PE.png
|gameimage=Pay Day PE.png
|gameimage2=Pay Day 2 PE.png
|gameimage2=Pay Day 2 PE.png
|gameimagewidth=300
|gameimagewidth=300

Revision as of 20:03, 22 September 2019

Pay Day
ネコにこばん Coin for a Cat
Pay Day PE.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM57, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.

Effect

Generations I and II

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle. No money is obtained if they flee or if the player captures the opponent Pokémon.

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

Generations III-V

151Mew.png This move effect may be in need of research.
Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD?
You can discuss this on the talk page.

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

Generation VI onwards

If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
ColoXD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBR Numerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0052 Meowth NormalIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30SMUSUM
12PE
052A Meowth
Meowth
Alola Form
DarkIC Big.png Field Field 30SMUSUM
12PE
0053 Persian NormalIC Big.png Field Field 17 20 20RSE
18FRLG
12PE
053A Persian
Persian
Alola Form
DarkIC Big.png Field Field 12PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0187 Hoppip GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0509 Purrloin DarkIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
VII
TM57
VIII
--
IX
--
0025 Pikachu ElectricIC Big.png Field Fairy PE
0026 Raichu ElectricIC Big.png Field Fairy PE
026A Raichu
Raichu
Alola Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy PE
0031 Nidoqueen PoisonIC Big.png
GroundIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered PE
0034 Nidoking PoisonIC Big.png
GroundIC Big.png
Monster Field PE
0052 Meowth NormalIC Big.png Field Field PE
052A Meowth
Meowth
Alola Form
DarkIC Big.png Field Field PE
0053 Persian NormalIC Big.png Field Field PE
053A Persian
Persian
Alola Form
DarkIC Big.png Field Field PE
0054 Psyduck WaterIC Big.png Water 1 Field PE
0055 Golduck WaterIC Big.png Water 1 Field PE
0056 Mankey FightingIC Big.png Field Field PE
0057 Primeape FightingIC Big.png Field Field PE
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
0086 Seel WaterIC Big.png Water 1 Field PE
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field PE
0112 Rhydon GroundIC Big.png
RockIC Big.png
Monster Field PE
0133 Eevee NormalIC Big.png Field Field PE
0134 Vaporeon WaterIC Big.png Field Field PE
0135 Jolteon ElectricIC Big.png Field Field PE
0136 Flareon FireIC Big.png Field Field PE
0143 Snorlax NormalIC Big.png Monster Monster PE
0150 Mewtwo PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered RGB PE
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0300 Skitty NormalIC Big.png Field Fairy Pokémon Box Ruby & Sapphire - Skitty Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
0022 Fearow NormalIC Big.png
FlyingIC Big.png
Flying Flying Pokémon Stamp
0078 Rapidash FireIC Big.png Field Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation II

# Pokémon Types Egg Groups Obtained with
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.
MDTDS Inflicts damage on the target. The enemy will drop money if it faints.
BSL てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtI IconKanji2MD.pngUNUSED
SMD If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.png.


In the anime

Black Arachnid Meowth Pay Day.png
Meowth


Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
The Czech Republic Flag.png Czech Výplata
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang-i-donbatgi
Poland Flag.png Polish Dzień Zapłaty*
Dzień Wypłaty*
Brazil Flag.png Brazilian Portuguese Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (anime, The Official Pokémon Handbook)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Sweden Flag.png Swedish Lönedags
Lönedagen
Turkey Flag.png Turkish Ödeme Zamanı
Vietnam Flag.png Vietnamese Vung Tiền


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.