Secret Power (move)
| Secret Power ひみつのちから Secret Power | ||||||||||||
Battles
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
Contests
| ||||||||||||
Super Contests
| ||||||||||||
Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III.
Contents |
Effect
| |
This article is incomplete. Please feel free to edit this article to add missing sections and complete it. Reason: effect in the Distortion World. |
Generation III
In battle
Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment. The attack's appearance also changes to another move's animation. The animation is determined by the environment also.
| Terrain | Secondary effect | Animation |
|---|---|---|
| Building | causes Paralysis | Strength |
| Plain terrain | Slam | |
| Sand | lowers Accuracy by one stage | Mud Shot |
| Cave | causes Flinching | Bite |
| Rock | causes Confusion | Rock Throw |
| Tall grass | inflicts Poison | Needle Arm |
| Long grass | causes Sleep | Magical Leaf |
| Pond water | lowers Speed by one stage | BubbleBeam |
| Sea water | lowers Attack by one stage | Surf |
| Underwater | lowers Defense by one stage | Waterfall |
Out of battle
Secret Power allows the user to create their own secret base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Generation IV
Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment. The attack's appearance also changes to another move's animation. It no longer has the out-of-battle effect of creating a secret base, as these are now located in the Underground.
In a link battle, Secret Power uses the animation of Body Slam and has a chance to cause paralysis.
| Terrain | Secondary effect | Animation |
|---|---|---|
| Building | causes Paralysis | Body Slam |
| Sand, plain terrain, and puddles | lowers Accuracy by one stage | Mud-Slap |
| Cave and rock | causes Flinching | Rock Throw |
| Tall grass | causes Sleep | Needle Arm |
| Water | lowers Attack by one stage | Water Pulse |
| Snow and ice | causes Freezing | Avalanche |
In Pokémon Battle Revolution, Secret Power's animation is unique for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
| Colosseum | Secondary effect |
|---|---|
| Lagoon | causes Paralysis |
| Gateway | lowers Attack by one stage |
| Main Street | causes Paralysis |
| Waterfall | causes Sleep |
| Neon | causes Paralysis |
| Crystal | causes Flinching |
| Sunny Park | causes Sleep |
| Magma | causes Flinching |
| Sunset | lowers Accuracy by one stage |
| Courtyard | causes Paralysis |
| Stargazer | causes Flinching |
Generation V
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect is determined by environment.
In a link battle, Secret Power uses the animation of Body Slam and has a chance to cause paralysis.
| Terrain | Secondary effect | Animation |
|---|---|---|
| Building and plain terrain | causes Paralysis | Body Slam |
| Sand | lowers Accuracy by one stage | Mud-Slap |
| Cave and rock | causes Flinching | Rock Throw |
| Tall grass | causes Sleep | Needle Arm |
| Water | lowers Attack by one stage | Water Pulse |
| Puddles | lowers Speed by one stage | Mud Shot |
| Snow and ice | causes Freezing | Avalanche |
Learnset
By leveling up
| # | Pokémon | Type | Level | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| III | IV | V | ||||||||
| 531 | |
Audino | Normal | no | no | 20 | ||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. | ||||||||||
By TM
| # | Pokémon | Type | Machine | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| III TM43 |
IV TM43 |
V -- | ||||||||
| All Pokémon that can learn TMs can learn Secret Power. | ||||||||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. | ||||||||||
By breeding
| # | Pokémon | Type | Father | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| III | IV | V | ||||||||
| 037 | |
Vulpix* | Fire | no | no | | ||||
| 043 | |
Oddish* | Grass | Poison | no | no | | |||
| 048 | |
Venonat* | Bug | Poison | no | no | | |||
| 054 | |
Psyduck* | Water | no | no | | ||||
| 096 | |
Drowzee* | Psychic | no | no | | ||||
| 175 | |
Togepi | Normal | no | no | | ||||
| 193 | |
Yanma* | Bug | Flying | no | no | | |||
| 203 | |
Girafarig* | Normal | Psychic | no | no | | |||
| 206 | |
Dunsparce* | Normal | no | no | | ||||
| 307 | |
Meditite* | Fighting | Psychic | no | no | | |||
| 517 | |
Munna* | Psychic | no | no | | ||||
| 577 | |
Solosis* | Psychic | no | no | | ||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. | ||||||||||
By event
Generation V
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In the anime
| |
|
|
|
| Nincada | Glameow | Happiny | Ursaring |
| The user glows pink and attacks. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Used In | Notes | |
| |
Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent. | ||
| Keanu's Nincada | A Three Team Scheme! | Debut Mistakenly named Hidden Power in the dub Used on water | |
| |
Glameow's body glows pink and it releases a pink wave from its body all around it. | ||
| Zoey's Glameow | Dawn's Early Night!! | English dub debut | |
| |
Happiny waves its arms and it releases a pink wave from its body all around it. When the wave hits the opponent, it becomes dazed. | ||
| Brock's Happiny | Tanks for the Memories! | Used on rocky terrain | |
| |
Bibarel's body glow pink and multiple green tentacle-like energy appears around it. Then, similar green tentacle-like energy surrounds the opponent's body and wrap around it, causing it to fall asleep. | ||
| Reggie's Bibarel | Lost Leader Strategy! | Used on grass | |
| |
Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink. | ||
| May's Glaceon | Strategy With a Smile! | None | |
| |
Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. | ||
| Paul's Ursaring | Chim - Charred! | Used on rocky terrain | |
In the manga
Phantom Thief Pokémon 7
|
|
|
|
| Gardevoir | |||
| The user gives a different status infliction to the opponent that depends on the location. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Round/Chapter Used In | Notes | |
| |
Gardevoir's body glows brightly and the opponent is stricken with a status infliction. | ||
| Rocco's Gardevoir | Stolen Memories | Debut | |
In other generations
| |
This section is incomplete. Please feel free to edit this section to add missing sections and complete it. Reason: Several missing images, needs outside of battle pics. |
In buildings
|
|
| Generation IV | Generation V |
|---|
On plain terrain
|
|
| Generation III | Generation V |
|---|
In sand
|
| Generation V |
|---|
In caves
|
|
|
| Generation III | Generation IV | Generation V |
|---|
On rocks
|
|
| Generation IV | Generation V |
|---|
In tall grass
|
|
|
| Generation III | Generation IV | Generation V |
|---|
In long grass
|
|
| Generation IV | Generation V |
|---|
In pond water
|
|
| Generation IV | Generation V |
|---|
In sea water
|
|
|
| Generation III | Generation IV | Generation V |
|---|
In snow or ice
|
| Generation V |
|---|
In puddles
|
| Generation V |
|---|
Trivia
- Up until Generation V, this was the only move that can cause sleep in which the probability of sleep is less than 100% if the move is successful. In Generation V, Relic Song shares this capability.
- As of Generation V, only one Pokémon, Audino, can learn this move through leveling up.
- This is the only move that can have a chance of freezing higher than 10%.
- Despite what its various animations may imply, Secret Power will always be Normal-type.
- Secret Power is one of the two non-Ice-type move that can freeze the target. Also, both of these moves are Normal-type.
In other languages
| |||||||||||||||||||||||||||||||||||||||
| Generation III TMs | |
|---|---|
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
| Generation III HMs | |
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | |
| Generation IV TMs | |
|---|---|
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
| 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | |
| 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | |
| Generation IV HMs | |
| 01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08 | |
| |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves usable outside of battle
- Generation III TM moves
- Generation IV TM moves
- Moves
- Normal-type moves
- Smart moves
- Physical moves
- Generation III moves
- Articles needing more information
- TM moves that All Pokémon that can learn TMs can learn
- Machine moves
- Moves that cause flinching
- Moves that vary with environment















