Explosion (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Explosion has a power of 170 in Generation I. | Explosion has a power of 170 in Generation I. | ||
Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's {{stat|Defense}} will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1. | Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's {{stat|Defense}} will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1. | ||
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If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round. | If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round. | ||
In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, | In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 340. | ||
===Generation II=== | ===Generation II=== | ||
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The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Explosion from fainting. | The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Explosion from fainting. | ||
===Generation V | ===Generation V=== | ||
Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations. | Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations. | ||
{{a|Sturdy}} won't prevent the user of Explosion from fainting. | {{a|Sturdy}} won't prevent the user of Explosion from fainting. | ||
===Generation VI=== | |||
Explosion returns to damaging the target before the user faints. | |||
===Pokémon Mystery Dungeon=== | ===Pokémon Mystery Dungeon=== | ||
Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and [[dungeon tile|special tiles]]. Explosion cannot be used in {{weather|rain}} or on any floor with a Pokémon with the Ability {{a|Damp}}. Additionally, {{type|Fire}} Pokémon take only 50% of usual damage. | Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and [[dungeon tile|special tiles]]. Explosion cannot be used in {{weather|rain}} or on any floor with a Pokémon with the Ability {{a|Damp}}. Additionally, {{type|Fire}} Pokémon take only 50% of usual damage. | ||
In [[Pokémon Super Mystery Dungeon]], Explosion is a [[Status move]]. It only activates if the Pokémon is attacked. It also destroys all items on the floor if activated. | |||
==Description== | ==Description== | ||
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{{Moveentry/Level1|343|Baltoy|2|Ground|Psychic|no|no|45|71|60|B2W2=49|{{tt|49|XY}}<br>{{tt|46|ORAS}}}} | {{Moveentry/Level1|343|Baltoy|2|Ground|Psychic|no|no|45|71|60|B2W2=49|{{tt|49|XY}}<br>{{tt|46|ORAS}}}} | ||
{{Moveentry/Level1|344|Claydol|2|Ground|Psychic|no|no|55|86|72|B2W2=61|{{tt|61|XY}}<br>{{tt|58|ORAS}}}} | {{Moveentry/Level1|344|Claydol|2|Ground|Psychic|no|no|55|86|72|B2W2=61|{{tt|61|XY}}<br>{{tt|58|ORAS}}}} | ||
{{Moveentry/Level1|377|Regirock|1|Rock|Rock|no|no| | {{Moveentry/Level1|377|Regirock|1|Rock|Rock|no|no|1|1|1|1}} | ||
{{Moveentry/Level1|378|Regice|1|Ice|Ice|no|no| | {{Moveentry/Level1|378|Regice|1|Ice|Ice|no|no|1|1|1|1}} | ||
{{Moveentry/Level1|379|Registeel|1|Steel|Steel|no|no| | {{Moveentry/Level1|379|Registeel|1|Steel|Steel|no|no|1|1|1|1}} | ||
{{Moveentry/Level1|425|Drifloon|2|Ghost|Flying|no|no|no|43|46|B2W2=50|50}} | {{Moveentry/Level1|425|Drifloon|2|Ghost|Flying|no|no|no|43|46|B2W2=50|50}} | ||
{{Moveentry/Level1|426|Drifblim|2|Ghost|Flying|no|no|no|51|56|B2W2=60|60}} | {{Moveentry/Level1|426|Drifblim|2|Ghost|Flying|no|no|no|51|56|B2W2=60|60}} | ||
Line 130: | Line 135: | ||
{{Moveentry/Level1|597|Ferroseed|2|Grass|Steel|no|no|no|no|55|55}} | {{Moveentry/Level1|597|Ferroseed|2|Grass|Steel|no|no|no|no|55|55}} | ||
{{Moveentry/Level1|598|Ferrothorn|2|Grass|Steel|no|no|no|no|67|67}} | {{Moveentry/Level1|598|Ferrothorn|2|Grass|Steel|no|no|no|no|67|67}} | ||
{{Moveentry/Level1|711|Gourgeist|2|Ghost|Grass|no|no|no|no|no| | {{Moveentry/Level1|711|Gourgeist|2|Ghost|Grass|no|no|no|no|no|1, 75}} | ||
{{Moveentry/Level1|721|Volcanion|2|Fire|Water|no|no|no|no|no|76}} | {{Moveentry/Level1|721|Volcanion|2|Fire|Water|no|no|no|no|no|76}} | ||
{{Movefooter|Normal|1}} | {{Movefooter|Normal|1}} | ||
Line 287: | Line 292: | ||
{{movemid|type=normal|user=Brock's Forretress|startcode=AG004|startname=You Never Can Taillow!}} | {{movemid|type=normal|user=Brock's Forretress|startcode=AG004|startname=You Never Can Taillow!}} | ||
{{movep|type=normal|ms=482|pkmn=Azelf|method=Azelf's body glows white, then explodes violently as it flies to the opponent.}} | {{movep|type=normal|ms=482|pkmn=Azelf|method=Azelf's body glows white, then explodes violently as it flies to the opponent.}} | ||
{{ | {{movemid|type=normal|user=Lake guardians (anime)|user1=A wild Azelf|startcode=DP152|startname=The Battle Finale of Legend!}} | ||
{{movep|type=normal|ms=100|pkmn=Voltorb|method=Voltorb's body glows white, becomes surrounded in yellow sparks and explodes violently.}} | |||
{{movebtm|type=normal|user=Voltorb (Pokémon)|user1=A wild Voltorb|startcode=Hoopa's Surprise Ring Adventures#Ball Pickup|startname=Ball Pickup}} | |||
==In the manga== | ==In the manga== | ||
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{{movebtmManga|type=normal|user=Pineco (Pokémon)|user1=A wild Pineco|startcode=PM105|startname=Return light to Bellossom!!}} | {{movebtmManga|type=normal|user=Pineco (Pokémon)|user1=A wild Pineco|startcode=PM105|startname=Return light to Bellossom!!}} | ||
==In other generations == | ==In other generations== | ||
{{Movegen| | {{Movegen| | ||
type=Normal| | type=Normal| | ||
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==Trivia== | ==Trivia== | ||
<!--Do not add trivia about Lickylicky being the only Normal type to learn this move, one can already see that by looking at the tables above.--> | |||
* In Generation I, if {{m|Self-Destruct}} or Explosion causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays. | * In Generation I, if {{m|Self-Destruct}} or Explosion causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays. | ||
* All Pokémon that can have the Ability {{a|Aftermath}} can learn Explosion. | * All Pokémon that can have the Ability {{a|Aftermath}} can learn Explosion. | ||
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[[ja:だいばくはつ]] | [[ja:だいばくはつ]] | ||
[[pl:Explosion]] | [[pl:Explosion]] | ||
[[zh:大爆炸(技能)]] | [[zh:大爆炸(技能)]] |
Revision as of 11:57, 10 January 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Explosion だいばくはつ Giant Explosion | ||||||||||||
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Explosion (Japanese だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I. It is currently the most powerful move in terms of its base power. It was TM47 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM64, in Generation IV onwards.
Effect
Generation I
Explosion has a power of 170 in Generation I.
Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1.
If Explosion breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Explosion had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 340.
Generation II
Explosion's base power was changed to the current 250. The Defense-halving step still applies, giving it an effective power of 500.
If Explosion is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, the user will still faint.
Unlike in the previous game, Stadium 2 lists Explosion's base power before halving Defense.
The Focus Band won't prevent the user of Explosion from fainting.
Generations III and IV
Explosion cannot be used when a Pokémon with the Ability Damp is on the field. User's sprite no longer disappears upon the use of move.
Explosion will also affect all other Pokémon on the field in Double Battles.
The Focus Sash won't prevent the user of Explosion from fainting.
Generation V
Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations.
Sturdy won't prevent the user of Explosion from fainting.
Generation VI
Explosion returns to damaging the target before the user faints.
Pokémon Mystery Dungeon
Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and special tiles. Explosion cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
In Pokémon Super Mystery Dungeon, Explosion is a Status move. It only activates if the Pokémon is attacked. It also destroys all items on the floor if activated.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
074 | Geodude | Rock | Ground | 36 | 41 | 41 | 32 | 43 | 43 36 | |||||||
075 | Graveler | Rock | Ground | 43 | 48 | 53 | 38 | 53 | 53 44 | |||||||
076 | Golem | Rock | Ground | 43 | 48 | 53 | 38 | 53 | 53 44 | |||||||
100 | Voltorb | Electric | 43 | 39 | 46 | 43 | 47 | 47 41 | ||||||||
101 | Electrode | Electric | 50 | 44 | 54 | 51 | 57 | 57 47 | ||||||||
109 | Koffing | Poison | 48 | 41 | 41 | 37 | 42 | 37 | 37 | |||||||
110 | Weezing | Poison | 53 | 44 | 44 | 40 | 46 | 40 | 40 | |||||||
204 | Pineco | Bug | 36 | 36 | 31 | 34 | 34 | 34 | ||||||||
205 | Forretress | Bug | Steel | 39 | 39 | 33 | 38 | 42 | 42 | |||||||
273 | Seedot | Grass | 43 | 43 | 43 | 43 33 | ||||||||||
337 | Lunatone | Rock | Psychic | 49 | 56 | 56 | 49 | 49 45 | ||||||||
338 | Solrock | Rock | Psychic | 49 | 56 | 56 | 49 | 49 45 | ||||||||
343 | Baltoy | Ground | Psychic | 45 | 71 | 60 | 49 | 49 46 | ||||||||
344 | Claydol | Ground | Psychic | 55 | 86 | 72 | 61 | 61 58 | ||||||||
377 | Regirock | Rock | 1 | 1 | 1 | 1 | ||||||||||
378 | Regice | Ice | 1 | 1 | 1 | 1 | ||||||||||
379 | Registeel | Steel | 1 | 1 | 1 | 1 | ||||||||||
425 | Drifloon | Ghost | Flying | 43 | 46 | 50 | 50 | |||||||||
426 | Drifblim | Ghost | Flying | 51 | 56 | 60 | 60 | |||||||||
434 | Stunky | Poison | Dark | 44 | 49 | 49 | ||||||||||
435 | Skuntank | Poison | Dark | 52 | 61 | 61 | ||||||||||
482 | Azelf | Psychic | 76 | 76 | 76 | |||||||||||
524 | Roggenrola | Rock | 40 | 40 | ||||||||||||
525 | Boldore | Rock | 55 | 55 | ||||||||||||
526 | Gigalith | Rock | 55 | 55 | ||||||||||||
568 | Trubbish | Poison | 47 | 47 | ||||||||||||
569 | Garbodor | Poison | 59 | 59 | ||||||||||||
597 | Ferroseed | Grass | Steel | 55 | 55 | |||||||||||
598 | Ferrothorn | Grass | Steel | 67 | 67 | |||||||||||
711 | Gourgeist | Ghost | Grass | 1, 75 | ||||||||||||
721 | Volcanion | Fire | Water | 76 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
088 | Grimer | Poison | ||||||||||||
092 | Gastly | Ghost | Poison | |||||||||||
095 | Onix | Rock | Ground | |||||||||||
299 | Nosepass | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM47 |
II -- |
III -- |
IV TM64 |
V TM64 |
VI TM64 | |||||||||||
074 | Geodude | Rock | Ground | ✔ | ✔ | ✔ | ✔ | |||||||||
075 | Graveler | Rock | Ground | ✔ | ✔ | ✔ | ✔ | |||||||||
076 | Golem | Rock | Ground | ✔ | ✔ | ✔ | ✔ | |||||||||
081 | Magnemite | Electric | Steel | ✔ | ✔ | ✔ | ||||||||||
082 | Magneton | Electric | Steel | ✔ | ✔ | ✔ | ||||||||||
088 | Grimer | Poison | ✔ | ✔ | ✔ | ✔ | ||||||||||
089 | Muk | Poison | ✔ | ✔ | ✔ | ✔ | ||||||||||
090 | Shellder | Water | ✔ | ✔ | ✔ | ✔ | ||||||||||
091 | Cloyster | Water | Ice | ✔ | ✔ | ✔ | ✔ | |||||||||
092 | Gastly | Ghost | Poison | ✔ | ✔ | ✔ | ✔ | |||||||||
093 | Haunter | Ghost | Poison | ✔ | ✔ | ✔ | ✔ | |||||||||
094 | Gengar | Ghost | Poison | ✔ | ✔ | ✔ | ✔ | |||||||||
095 | Onix | Rock | Ground | ✔ | ✔ | ✔ | ✔ | |||||||||
100 | Voltorb | Electric | ✔ | ✔ | ✔ | ✔ | ||||||||||
101 | Electrode | Electric | ✔ | ✔ | ✔ | ✔ | ||||||||||
102 | Exeggcute | Grass | Psychic | ✔ | ✔ | ✔ | ✔ | |||||||||
103 | Exeggutor | Grass | Psychic | ✔ | ✔ | ✔ | ✔ | |||||||||
109 | Koffing | Poison | ✔ | ✔ | ✔ | ✔ | ||||||||||
110 | Weezing | Poison | ✔ | ✔ | ✔ | ✔ | ||||||||||
151 | Mew | Psychic | ✔ | ✔ | ✔ | ✔ | ||||||||||
185 | Sudowoodo | Rock | ✔ | ✔ | ✔ | |||||||||||
204 | Pineco | Bug | ✔ | ✔ | ✔ | |||||||||||
205 | Forretress | Bug | Steel | ✔ | ✔ | ✔ | ||||||||||
208 | Steelix | Steel | Ground | ✔ | ✔ | ✔ | ||||||||||
211 | Qwilfish | Water | Poison | ✔ | ✔ | ✔ | ||||||||||
219 | Magcargo | Fire | Rock | ✔ | ✔ | ✔ | ||||||||||
222 | Corsola | Water | Rock | ✔ | ✔ | ✔ | ||||||||||
273 | Seedot | Grass | ✔ | ✔ | ✔ | |||||||||||
274 | Nuzleaf | Grass | Dark | ✔ | ✔ | ✔ | ||||||||||
275 | Shiftry | Grass | Dark | ✔ | ✔ | ✔ | ||||||||||
299 | Nosepass | Rock | ✔ | ✔ | ✔ | |||||||||||
316 | Gulpin | Poison | ✔ | ✔ | ✔ | |||||||||||
317 | Swalot | Poison | ✔ | ✔ | ✔ | |||||||||||
323 | Camerupt | Fire | Ground | ✔ | ✔ | ✔ | ||||||||||
324 | Torkoal | Fire | ✔ | ✔ | ✔ | |||||||||||
337 | Lunatone | Rock | Psychic | ✔ | ✔ | ✔ | ||||||||||
338 | Solrock | Rock | Psychic | ✔ | ✔ | ✔ | ||||||||||
343 | Baltoy | Ground | Psychic | ✔ | ✔ | ✔ | ||||||||||
344 | Claydol | Ground | Psychic | ✔ | ✔ | ✔ | ||||||||||
362 | Glalie | Ice | ✔ | ✔ | ✔ | |||||||||||
375 | Metang | Steel | Psychic | ✔ | ✔ | ✔ | ||||||||||
376 | Metagross | Steel | Psychic | ✔ | ✔ | ✔ | ||||||||||
377 | Regirock | Rock | ✔ | ✔ | ✔ | |||||||||||
378 | Regice | Ice | ✔ | ✔ | ✔ | |||||||||||
379 | Registeel | Steel | ✔ | ✔ | ✔ | |||||||||||
425 | Drifloon | Ghost | Flying | ✔ | ✔ | ✔ | ||||||||||
426 | Drifblim | Ghost | Flying | ✔ | ✔ | ✔ | ||||||||||
434 | Stunky | Poison | Dark | ✔ | ✔ | ✔ | ||||||||||
435 | Skuntank | Poison | Dark | ✔ | ✔ | ✔ | ||||||||||
437 | Bronzong | Steel | Psychic | ✔ | ✔ | ✔ | ||||||||||
438 | Bonsly | Rock | ✔ | ✔ | ✔ | |||||||||||
462 | Magnezone | Electric | Steel | ✔ | ✔ | ✔ | ||||||||||
463 | Lickilicky | Normal | ✔ | ✔ | ✔ | |||||||||||
476 | Probopass | Rock | Steel | ✔ | ✔ | ✔ | ||||||||||
482 | Azelf | Psychic | ✔ | ✔ | ✔ | |||||||||||
485 | Heatran | Fire | Steel | ✔ | ✔ | ✔ | ||||||||||
524 | Roggenrola | Rock | ✔ | ✔ | ||||||||||||
525 | Boldore | Rock | ✔ | ✔ | ||||||||||||
526 | Gigalith | Rock | ✔ | ✔ | ||||||||||||
568 | Trubbish | Poison | ✔ | ✔ | ||||||||||||
569 | Garbodor | Poison | ✔ | ✔ | ||||||||||||
577 | Solosis | Psychic | ✔ | ✔ | ||||||||||||
578 | Duosion | Psychic | ✔ | ✔ | ||||||||||||
579 | Reuniclus | Psychic | ✔ | ✔ | ||||||||||||
582 | Vanillite | Ice | ✔ | ✔ | ||||||||||||
583 | Vanillish | Ice | ✔ | ✔ | ||||||||||||
584 | Vanilluxe | Ice | ✔ | ✔ | ||||||||||||
597 | Ferroseed | Grass | Steel | ✔ | ✔ | |||||||||||
598 | Ferrothorn | Grass | Steel | ✔ | ✔ | |||||||||||
615 | Cryogonal | Ice | ✔ | ✔ | ||||||||||||
645 | Landorus | Ground | Flying | ✔ | ✔ | |||||||||||
649 | Genesect | Bug | Steel | ✔ | ✔ | |||||||||||
703 | Carbink | Rock | Fairy | ✔ | ||||||||||||
710 | Pumpkaboo | Ghost | Grass | ✔ | ||||||||||||
711 | Gourgeist | Ghost | Grass | ✔ | ||||||||||||
719 | Diancie | Rock | Fairy | ✔ | ||||||||||||
721 | Volcanion | Fire | Water | ✔ | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
In the anime
The user glows brightly and then suddenly explodes, or causes everything around it to explode. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Clefairy causes everything around it to explode violently. | |||
Multiple wild Clefairy | Clefairy and the Moon Stone | Debut Used via Metronome | |
Multiple wild Clefairy | Pikachu's Rescue Adventure | Used via Metronome | |
Electrode's body glows red, yellow, or white, becomes surrounded in yellow sparks and explodes violently. | |||
Unknown Trainer's Electrode | The Flame Pokémon-athon! | None | |
A wild Electrode | Pikachu's Vacation | None | |
Multiple wild Electrode | Showdown at the Po-ké Corral | None | |
Danny's Electrode | Navel Maneuvers | None | |
Multiple wild Electrode | The Underground Round-Up | None | |
Multiple Electrode guarding the Electric Company | Current Events | None | |
A wild Electrode | Pearls are a Spoink's Best Friend | None | |
Weezing's body glows white, then explodes violently. | |||
Pokémon League entrance exam instructor's Weezing | The Ultimate Test | None | |
Forretress's body glows white, then explodes violently. | |||
Brock's Forretress | You Never Can Taillow! | None | |
Azelf's body glows white, then explodes violently as it flies to the opponent. | |||
A wild Azelf | The Battle Finale of Legend! | None | |
Voltorb's body glows white, becomes surrounded in yellow sparks and explodes violently. | |||
A wild Voltorb | Ball Pickup | None |
In the manga
In The Electric Tale of Pikachu manga
The user makes its body explode violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter's body explodes violently. After the huge explosion, Haunter's body turns white for a few moments. The attack does not make Haunter faint, but it brings its HP close to zero. | |||
Black Fog | Haunting my Dreams | Debut |
In the Pokémon Adventures manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
All the rocks on Golem's body explode violently. | |||
Giovanni's Golem | Golly, Golem! | Debut | |
Forretress's body glows white and it explodes violently. | |||
Carr's Forretress | A Beastly Cold Reception | None | |
Regirock's body starts to crack and it suddenly explodes violently. | |||
Brandon's Regirock | Chipping Away at Regirock | None |
In the Pocket Monsters Diamond & Pearl manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Koffing glows up and then explodes violently. | |||
A wild Koffing | PDP13 | Debut |
In the Pokémon Gotta Catch 'Em All manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Koffing glows and then explodes violently. | |||
Asuka's Koffing | GDZ60 | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King manga
The user makes its body blow up. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Bronzong explodes violently. | |||
Yū's Bronzong | PBK4 | Debut |
In the Pokémon Pocket Monsters manga
The user explodes violently. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pineco explodes violently. | |||
A wild Pineco | Return light to Bellossom!! | None |
In other generations
Trivia
- In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
- All Pokémon that can have the Ability Aftermath can learn Explosion.
- Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.
In other languages
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Articles needing better pictures
- Generation I TM moves
- FireRed and LeafGreen tutor moves
- Emerald tutor moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that target all adjacent Pokémon
- Normal-type moves
- Beauty moves
- Physical moves
- Generation I moves
- Machine moves
- Moves that cause the user to faint