Contact: Difference between revisions
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| {{a|Static}} | | {{a|Static}} | ||
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact. | | Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact. | ||
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| {{a|Tangling Hair}} | |||
| Decreases an attacker's {{stat|Speed}} by one stage on contact. | |||
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| {{a|Tough Claws}} | | {{a|Tough Claws}} |
Revision as of 04:44, 17 November 2016
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. However, most moves that make contact are physical moves, whereas most special moves do not make contact; no status moves make contact. All moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact.
Moves involving contact
The moves Ancient Power and Overheat make contact in Generation III only.
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |