Rest (move)
Rest ねむる Sleep | ||||||||||||
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Range
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Availability
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Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Effect
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
Any major status ailments the user is affected by will be cured. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar or Electric Terrain are in effect (if Rest is used by a grounded Pokémon in the latter case).
Rest will fail if the user has full HP.
Generation I
The user will awaken from Rest two turns after it is used.
A glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset and will pick up where it left off if the user becomes badly poisoned again.
Rest will not only fail if the user has full HP, but also if the user's maximum HP is 256 or 511 and their current HP is one less than that amount.
Generation II
The user will awaken from Rest three turns after it is used. If Rest is used through Sleep Talk, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.
Generation III and on
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
Pokémon Mystery Dungeon
When used, the user regains all HP and becomes napping. When it wakes up, all other status ailments are also cured.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
039 | Jigglypuff | Normal | Fairy | 29 | 29 | 29 | 25 | 29 | 29 | |||||||
086 | Seel | Water | 40 | 21 | 29 | 21 | 21 | 29 | ||||||||
087 | Dewgong | Water | Ice | 44 | 21 | 29 | 21 | 21 | 29 | |||||||
143 | Snorlax | Normal | -- | 36 | 28 | 25 | 25 | 28 | 28 | |||||||
128 | Tauros | Normal | 34 | 34 | 19 | 19 | 19 | |||||||||
161 | Sentret | Normal | 33 | 40 | 28 | 28 | 28 | |||||||||
162 | Furret | Normal | 38 | 48 | 32 | 32 | 32 | |||||||||
213 | Shuckle | Bug | Rock | 37 | 37 | 27 | 35 | 25 | 20 | 20 | ||||||
216 | Teddiursa | Normal | 29 | 31 | 43 | 43 | 43 | |||||||||
217 | Ursaring | Normal | 29 | 31 | 47 | 47 | 47 | |||||||||
263 | Zigzagoon | Normal | 37 | 37 | 41 | 41 | ||||||||||
264 | Linoone | Normal | 47 | 47 | 53 | 53 | ||||||||||
293 | Whismur | Normal | 41 | 41 | 45 | 45 | ||||||||||
294 | Loudred | Normal | 51 | 51 | 57 | 57 | ||||||||||
295 | Exploud | Normal | 55 | 55 | 55 | 55 | ||||||||||
299 | Nosepass | Rock | 37 | 43 | 43 | 22 | 22 | |||||||||
320 | Wailmer | Water | 37 | 27 | 27 | 27 | ||||||||||
321 | Wailord | Water | 37 | 27 | 27 | 27 | ||||||||||
325 | Spoink | Psychic | 37 | 29 | 29 | 29 | ||||||||||
326 | Grumpig | Psychic | 43 | 29 | 29 | 29 | ||||||||||
339 | Barboach | Water | Ground | 26 | 31 | 31 | 31 | |||||||||
340 | Whiscash | Water | Ground | 26 | 33 | 33 | 33 | |||||||||
363 | Spheal | Ice | Water | 37 | 37 | 37 | ' | |||||||||
364 | Sealeo | Ice | Water | 39 | 39 | 39 | 39 | |||||||||
365 | Walrein | Ice | Water | 39 | 39 | 39 | ' | |||||||||
369 | Relicanth | Water | Rock | 50 | 64 | 64 | 64 | |||||||||
382 | Kyogre | Water | 50 | 50 | ' | |||||||||||
383 | Groudon | Ground | 50 | 50 | 30 | 30 | ' | |||||||||
384 | Rayquaza | Dragon | Flying | 50 | 50 | 30 | 30 | ' | ||||||||
385 | Jirachi | Steel | Psychic | 5, 30 | 5, 30 | 5, 30 | ' | |||||||||
476 | Probopass | Rock | Steel | 43 | 43 | 22 | 22 | |||||||||
480 | Uxie | Psychic | -- | -- | ' | |||||||||||
481 | Mesprit | Psychic | -- | -- | ' | |||||||||||
482 | Azelf | Psychic | -- | -- | ' | |||||||||||
613 | Cubchoo | Ice | 41 | 41 | ||||||||||||
614 | Beartic | Ice | 41 | 41 | ||||||||||||
702 | Dedenne | Electric | Fairy | 30 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
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I TM44 |
II TM44 |
III TM44 |
IV TM44 |
V TM44 |
VI TM44 | |||||||||||
All Pokémon who can learn TMs can learn Rest except Wobbuffet, Wynaut, Kricketot, Burmy, Regigigas, Tynamo, and Spewpa. | ||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
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Other appearances
- Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.
In the anime
The user falls asleep, healing all injuries and status problems. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy. | |||
Aya's Venonat | Ariados, Amigos | Debut | |
Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy. | |||
Pryce's Piloswine | As Cold As Pryce | None | |
Snorlax falls asleep. As it sleeps it recovers all of its energy. | |||
Marcel's Snorlax | The Garden of Eatin' | None | |
Ash's Snorlax | Wheel of Frontier | None | |
Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping. | |||
Harley's Octillery | Harley Rides Again | None | |
Munchlax falls asleep. As it sleeps, it recovers all of its energy. | |||
May's Munchlax | Spontaneous Combusken! | Used via Metronome | |
Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy. | |||
Brandon's Regice | Pace - The Final Frontier! | None |
In the manga
In the Pokémon Adventures manga
The user sleeps to restore lost energy. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Snorlax goes to sleep, restoring lost energy and HP. | |||
Red's Snor | Forretress of Solitude | Debut | |
Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura. | |||
Silver's Gyarados | Viridian in the Heart | None | |
Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy. | |||
Platinum's Rapidash | To and Fro with Froslass | None |
In the Pokémon Pocket Monsters manga
The user falls asleep. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Clefairy falls asleep. | |||
Red's Clefairy | PMHGSS20 | Debut |
In other generations
Trivia
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- It is possible to teach Rest to Pokémon with the Abilities Insomnia and Vital Spirit, even though they are immune to the sleep condition. In these cases Rest will fail, provided their Ability has not been Skill Swapped away or neutralized.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.
In other languages
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Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |