Horsea (Pokémon)

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For Pokémon GO information on this species, see the game's section.
Kangaskhan #115: Kangaskhan
Pokémon
#117: Seadra Seadra
This article is about the species. For a specific instance of this species, see Horsea (disambiguation).
Horsea
Dragon Pokémon
タッツー
Tattu
#116
Horsea



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Sniper Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
225 (39.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Horsea
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
17.6 lbs. 8.0 kg
Horsea
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
83
Gen. I-IV
Unknown
IV
59
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Horsea
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png BodyUnknown.png
{{{form2}}}
Footprint
F116.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded holding a Dragon Scale.

Biology

Horsea is a light blue, seahorse-like Pokémon. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. It tends to compete with each other to see who can create the biggest whirlpool.

In the anime

In the main series

Horsea in the anime

Major appearances

Misty's Horsea

In Tentacool and Tentacruel, a Horsea aided in stopping a rampaging giant Tentacruel. Misty caught it off-screen. In The Misty Mermaid, she left it at the Cerulean Gym in the care of her sisters.

Minor appearances

A Horsea appeared in a fantasy in the banned episode EP035.

In Showdown at the Po-ké Corral, multiple Horsea were living at Professor Oak's Laboratory.

In Pikachu's Vacation, a Horsea was at the Pokémon Theme Park.

A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.

In The Power of One, multiple Horsea sensed the disturbance caused by Lawrence III.

A Horsea appeared in a fantasy in The Totodile Duel.

A Horsea appeared in Snorlax Snowman.

In Mantine Overboard!, a Horsea was living in the sea near Ogi City.

In The Legend of Thunder!, a Horsea was seen at the Pokémon Center.

In Pokémon Ranger and the Temple of the Sea, a Manaphy Egg bounced on a Horsea's head while adrift in the ocean.

In Up Close and Personable!, a Horsea was living in the lake near the Pokémon Summer Academy.

Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.

In Going for the Gold!, two Horsea were living in the Ambrette Aquarium.

Three Horsea appeared in I Choose You!.

In Alola, Kanto!, four Horsea were seen at Professor Oak's Laboratory. A fifth was featured in Lana's fantasy about the Pokémon that she hoped to see in Kanto.

In Legend? Go! Friends? Go!, five Horsea were underwater outside Vermilion City.

In The Sinnoh Iceberg Race!, a Trainer's Horsea competed in the Pokémon Iceberg Race.

A Trainer's Horsea appeared in JN021.

Pokédex entries

Episode Pokémon Source Entry
EP019 Horsea Ash's Pokédex Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.

In Pokémon Generations

In The Cavern, three wild Horsea were in the waters that surrounded the Mossdeep Space Center.

In the manga

In the Magical Pokémon Journey manga

Main article: Horsea (MPJ)

Horsea is a character from Magical Pokémon Journey.

In the Pokémon Adventures manga

Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.

A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.

Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.

A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

In the Pokémon Gold & Silver: The Golden Boys manga

Multiple Horsea appeared in Let's Survive This Sea Battle.

In the Pokémon Gotta Catch 'Em All manga

A Horsea appeared in GDZ45, under the ownership of a contestant.

A Horsea appeared in GDZ68.

In the Pokémon Pocket Monsters manga

A Horsea appeared in Regain the Deserted Power Plant!.

A Horsea appeared in Which One is the Real Clefairy!?.

A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

A Horsea appeared in Rampage at the Ruins of Alph!!.

Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.

In the TCG

Main article: Horsea (TCG)

Game data

Pokédex entries

Generation I Kanto
#116
Red Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Blue
Yellow If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Generation II Johto
#186
Gold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Silver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Crystal When they're in a safe location, they can be seen playfully tangling their tails together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Generation III Hoenn
#184
Kanto
#116
Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
Emerald By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
FireRed It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
LeafGreen Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Generation IV Sinnoh
#—
Johto
#190
Diamond It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
Platinum
HeartGold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
SoulSilver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Generation V Unova
#—
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2 It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White 2
Generation VI Kalos
Coastal #039
Hoenn
#193
X Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Generation VII Alola
#—
Kanto
#116
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #198
Sword Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
Shield They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.

Game locations

Generation I
Red
Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Blue (Japan)
Rocket Game Corner, Seafoam Islands
Routes 19, 20, and 21, Seafoam Islands, Cinnabar Island (Super Rod)
Yellow
Routes 10, 11, 12, and 13, Vermilion City (Super Rod)
Generation II
Gold Silver
Whirl Islands (Surfing, Good Rod or Super Rod)
Crystal
Whirl Islands (Surfing, Good Rod or Super Rod)
Generation III
Ruby Sapphire
Routes 132, 133, and 134 (Super Rod)
Emerald
Routes 132, 133, and 134 (Super Rod)
Trade Bagon in Pacifidlog Town
FireRed
Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins, Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower, Pallet Town, Cinnabar Island (Good Rod or Super Rod)
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
LeafGreen
Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands, Pallet Town, Cinnabar Island (Good Rod)
Vermilion City (Good Rod or Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 226 (Good Rod)
Platinum
Route 226 (Good Rod)
HeartGold SoulSilver
Whirl Islands, Seafoam Islands (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
Warm Beach, Beyond the Sea, and Winner's Path
Generation V
Black White
Routes 17 and 18, P2 Laboratory (Fishing)
Black 2 White 2
Routes 17 and 18, P2 Laboratory (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Ambrette Town, Cyllage City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 130, 131, 132, 133, and 134, Sealed Chamber (Super Rod)
Generation VII
Sun Moon
Kala'e Bay (Island Scan)We
Ultra Sun Ultra Moon
Kala'e Bay (Island Scan)We
Let's Go Pikachu Let's Go Eevee
Routes 11, 12, and 13 (Sea Skim)
Generation VIII
Sword Shield
Unobtainable
Isle of Armor
Insular Sea

In side games

Generation I
Pinball
Red Field: Seafoam Islands
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 2, Secret Storage 18, Endless Level 6, Mr. Who's Den
MD Red MD Blue
Silver Trench (10F-20F), Grand Sea (10F-20F), Fantasy Strait (B1-B10)
Ranger
Safra Sea
Generation IV
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
Ranger: SoA
Sea of Wailord
Rumble
Bright Beach (Normal Mode B)
Ranger: GS
Coral Sea
Generation V
Rumble Blast
Beach: Seabreeze Trail, Challenger's Ground
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Violeta Palace: Stage 374
Rumble World
Silver Isles: Windy Sea (All Areas)

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Haze Horsea English United States 5 June 8 to 21, 2002
BW Year of the Dragon Egg Horsea Japanese Japan 1 January 6 to February 5, 2012
BW Year of the Dragon Horsea Korean Wi-Fi 1 August 23 to October 4, 2012

Held items

Game Held Item(s)
Red* Blue* TM Ice TM33 (Ice Punch) (100%)
Yellow*
Gold Silver Dragon Scale Dragon Scale (2%)
Crystal
Ruby Sapphire Dragon Scale Dragon Scale (5%)
Emerald
Diamond Pearl Dragon Scale Dragon Scale (5%)
Platinum
HeartGold SoulSilver Dragon Scale Dragon Scale (5%)
Black White Dragon Scale Dragon Scale (5%)
Black 2 White 2 Dragon Scale Dragon Scale (5%)
X Y Dragon Scale Dragon Scale (5%)
Omega Ruby Alpha Sapphire Dragon Scale Dragon Scale (5%)
Sun Moon Dragon Scale Dragon Scale (5%)
Ultra Sun Ultra Moon Dragon Scale Dragon Scale (5%)
Pokéwalker Dragon Scale Dragon Scale (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
40
40 - 101 76 - 196
70
67 - 134 130 - 262
70
67 - 134 130 - 262
25
27 - 84 49 - 163
60
58 - 123 112 - 240
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 70.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
12/16 ★★

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
055 Smokescreen Normal Status 0000 100100% 20
1010 Twister Dragon Special 04040 100100% 20
1515 Focus Energy Normal Status 0000 —% 30
2020 Dragon Breath Dragon Special 06060 100100% 20
2525 Bubble Beam Water Special 06565 100100% 20
3030 Agility Psychic Status 0000 —% 30
3535 Laser Focus Normal Status 0000 —% 30
4040 Dragon Pulse Dragon Special 08585 100100% 10
4545 Hydro Pump Water Special 110110 08080% 5
5050 Dragon Dance Dragon Status 0000 —% 20
5555 Rain Dance Water Status 0000 —% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM27Bag TM Ice VI Sprite.png TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35Bag TM Ice VI Sprite.png TM35 Hail Ice Status 0000 00—}}—% 10
TM36Bag TM Water VI Sprite.png TM36 Whirlpool Water Special 03535 085}}85% 15
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM40Bag TM Normal VI Sprite.png TM40 Swift Normal Special 06060 00—}}—% 20
TM45Bag TM Water VI Sprite.png TM45 Dive Water Physical 08080 100}}100% 10
TM52Bag TM Flying VI Sprite.png TM52 Bounce Flying Physical 08585 085}}85% 5
TM55Bag TM Water VI Sprite.png TM55 Brine Water Special 06565 100}}100% 10
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TR03Bag TR Water Sprite.png TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04Bag TR Water Sprite.png TR04 Surf Water Special 09090 100}}100% 15
TR05Bag TR Ice Sprite.png TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06Bag TR Ice Sprite.png TR06 Blizzard Ice Special 110110 070}}70% 5
TR12Bag TR Psychic Sprite.png TR12 Agility Psychic Status 0000 00—}}—% 30
TR13Bag TR Normal Sprite.png TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR16Bag TR Water Sprite.png TR16 Waterfall Water Physical 08080 100}}100% 15
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR24Bag TR Dragon Sprite.png TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR45Bag TR Water Sprite.png TR45 Muddy Water Water Special 09090 085}}85% 10
TR51Bag TR Dragon Sprite.png TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR62Bag TR Dragon Sprite.png TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR70Bag TR Steel Sprite.png TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR84Bag TR Water Sprite.png TR84 Scald Water Special 08080 100}}100% 15
TR98Bag TR Water Sprite.png TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
RemoraidOctillery Aurora Beam Ice Special 65 100% 20
Psyduck Clear Smog* Poison Special 50 —% 15
PsyduckGolduckSlowpokeSlowpokeSlowbro
SlowbroSlowkingCorsolaCursola
Disable Normal Status 100% 20
MagikarpGyaradosCorsolaLotadLombreLudicolo
FeebasMiloticTympolePalpitoadSeismitoadStunfisk
StunfiskClauncherClawitzerGoomySliggoo
GoodraTurtonator
Flail Normal Physical 100% 15
OctilleryGrapploct Octazooka Water Special 65 85% 10
MagikarpGyaradosFeebasMiloticClauncherClawitzer Splash Normal Status —% 40
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowpokeSlowbroSlowbroLapras
SlowkingRemoraidOctilleryMantineWingullPelipper
MiloticShellosGastrodonSkrelpDragalgeClauncher
ClawitzerGoomySliggooGoodraSobble
DrizzileInteleon
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh IoA Flip Turn Water Physical 60 100% 20
Sw Sh IoA Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Tackle Misty's Horsea (Gym Heroes 86)
Horsea δ (EX Dragon Frontiers 31)

Side game data

Pokémon Pinball
Pin116.png Pinani116.png
Acquisition: Catch
Pokémon Pinball RS
PinRS116.png PinRSani116.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani116.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 12.4%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun hits a perfect hundred out of a hundred!
26%-50% HP My HP's gone to half.
1%-25% HP It's bad... My Water Gun's falling short...
Level up Yes! I leveled up! Makes me happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 116.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.png
Water
Field move: None
Loops: 3 Min. exp.: N/A Max. exp.: N/A
Browser entry R-107
Don't be fooled by its cute looks--Horsea attacks with blasts of water.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist: Water PA.png
Water
Field move: Tackle 2 field move.png
(Tackle ×2)
Browser entry R-229
It blows bubbles from its mouth to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.png
Water
Field move:
(present)
Tackle 1 field move.png
(Tackle ×1)
Not available in the past.
Browser entry R-068
It spits bubbles around itself that make Pokémon Slowed.
Pokémon Rumble
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Battle Trozei
Water
Attack Power: ★★★★

BT116.png

Pokémon Shuffle
None.png
Water
None.png Attack Power: 40 - 90 Raise Max Level.png 5

#547
Shuffle116.png

Last-Ditch Effort
Increases damage when things are looking desperate.


Pokémon GO
GO116.png Base Stamina: 102 Base Attack: 129 Base Defense: 103
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Horsea Candy 25*
Fast Attacks: Water Gun, Bubble
Charged Attacks: Bubble Beam, Dragon Pulse, Flash Cannon

Evolution

116Horsea.png
Unevolved
Horsea
 Water 
Rare Candy
Level 32
117Seadra.png
First evolution
Seadra
 Water 
Link Trade icon SwSh.png + Dragon Scale
Trade
holding Dragon Scale
230Kingdra.png
Second evolution
Kingdra
 Water  Dragon 

Sprites

Generation I
Red Blue Yellow Red Green
Spr 1b 116.png Spr b g1 116.png Spr 1y 116.png Spr b g1 116.png Spr 1g 116.png Spr b g1 116.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 116.png Spr b 2g 116.png Spr 2s 116.png Spr b 2g 116.png Spr 2c 116.png Spr b 2c 116.png
Spr 2g 116 s.png Spr b 2g 116 s.png Spr 2s 116 s.png Spr b 2g 116 s.png Spr 2c 116 s.png Spr b 2g 116 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 116.png Spr b 3r 116.png Spr 3e 116.png Spr b 3r 116.png Spr 3f 116.png Spr b 3f 116.png
Spr 3r 116 s.png Spr b 3r 116 s.png Spr 3e 116 s.png Spr b 3r 116 s.png Spr 3f 116 s.png Spr b 3f 116 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 116.png Spr b 4d 116.png Spr 4d 116.png Spr b 4d 116.png Spr 4h 116.png Spr b 4d 116.png
Spr 4d 116 s.png Spr b 4d 116 s.png Spr 4d 116 s.png Spr b 4d 116 s.png Spr 4h 116 s.png Spr b 4d 116 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 116.png Spr b 5b 116.png Spr 5b 116.png Spr b 5b 116.png
Spr 5b 116 s.png Spr b 5b 116 s.png Spr 5b 116 s.png Spr b 5b 116 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 116.png Spr b 6x 116.png Spr 6x 116.png Spr b 6x 116.png
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Generation VII
Sun Moon Ultra Sun Ultra Moon
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116MS.png For other sprites and images, please see Horsea images on the Bulbagarden Archives.

Trivia

Horsea's Red and Blue artwork depicting it with two fins instead of one
  • Horsea and its evolved forms share their category with Dratini, its evolved forms, Salamence, and Goodra. They are all known as the Dragon Pokémon.
  • Horsea's art work from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!

Origin

Horsea appears to be based on a seahorse, though its ability to shoot ink resembles that of a squid. Its species name may be a reference to leafy seadragons, or seahorses turning into dragons after a century in Japanese mythology.

Name origin

Horsea appears to be derived from seahorse with reversed syllables, and a corruption of the diminutive horsie.

Tattu appears to be a corruption of 竜 tatsu (dragon), which is part of the common name of a seahorse in Japanese: 竜の落し子 tatsu-no-otoshigo ("illegitimate child of a dragon").

In other languages

Language Title Meaning
Japan Flag.png Japanese タッツー Tattu From the Japanese term for seahorse, タツノオトシゴ/竜の落とし子
France Flag.png French Hypotrempe From hippocampe, hypo, and tremper
Spain Flag.png Spanish Horsea Same as English name
Germany Flag.png German Seeper From Seepferd
Italy Flag.png Italian Horsea Same as English name
South Korea Flag.png Korean 쏘드라 Ssodra From 쏘다 ssoda and English word dragon
Hong Kong Flag.png Cantonese Chinese 噴墨海馬 Pānmahkhóimáh Means "Ink-squirting seahorse"
China and Taiwan Flags.png Mandarin Chinese 墨海馬 / 墨海马 Mòhǎimǎ Literally "Ink seahorse"


Related articles

External links

Kangaskhan #115: Kangaskhan
Pokémon
#117: Seadra Seadra


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.