Hoopa (Pokémon): Difference between revisions

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{{PokémonPrevNextHead | species=Hoopa | prev=Diancie | next=Volcanion | prevnum=719 | nextnum=721 | type=psychic | type2={{#switch: {{#expr: {{#time: i}} mod 2}}|0=Ghost|1=Dark}}}}
{{PokémonPrevNextHead | species=Hoopa | prev=Diancie | next=Bulbasaur | prevnum=719 | nextnum=001 | type=psychic | type2={{#switch: {{#expr: {{#time: i}} mod 2}}|0=Ghost|1=Dark}}}}
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{{PokémonInfoboxNoncat |
name=Hoopa |
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Revision as of 12:52, 10 January 2015

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Diancie #719: Diancie
Pokémon
#001: Bulbasaur Bulbasaur
This article is about the species. For a specific instance of this species, see Hoopa (disambiguation).
Hoopa
フーパ Hoopa
#720
720Hoopa.png
Art by Ken Sugimori from Red and Green
Type
 Psychic  Ghost   Psychic 
Unbound Forme
 Psychic 
Category
Mischief/Djinn Pokémon
Ability
Magician -----
Unbound Forme
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#—
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
Not in any regional Pokédex
Regional Browser numbers
Fiore
R—
Almia
R—
Oblivia
R—
Oblivia (past)
N—
Not in any regional Browser
Height
1'08"
Imperial
0.5m
Metric
1'08"/0.5m
Confined Forme
21'04"/6.4m
Unbound Forme
Weight
19.8lbs
Imperial
9.0kg
Metric
19.8lbs/9.0kg
Confined Forme
1080.3lbs/490.0kg
Unbound Forme
Dex color
Purple
Footprint
 File:F720.png 
Body style
Body01.png
Catch rate
3
0.4%
Gender ratio
Gender unknown Unknown
Gender unknown
Breeding
Undiscovered group 122 cycles
(31110 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 270 Battle Exp.: 1928*

Hoopa (Japanese: フーパ Hoopa) is a dual-type Psychic/Ghost Legendary Pokémon.

While it is not known to evolve to or from any other Pokémon, it can change its forme from Hoopa Confined to Hoopa Unbound and vice versa using a Prison Bottle. If the Prison Bottle was used, Hoopa will revert back into its Confined forme after three days or if deposited to the PC.

  • If the Prison Bottle is not used it is in Confined Forme and is Psychic/Ghost.
  • If the Prison Bottle is used it is in Unbound Forme and is Psychic/Dark.

Biology

Hoopa Confined is a mainly light purple Pokémon with pink "hair", v-shaped stripe on the chest and back, lower body, and bands on its wrists. Its shoulders and arms end with similar golden spikes. It has two gray horns adorned with a free-hanging golden ring on each horn located on either side of its head. Its "hair" has a ponytail-like structure. Its eyes' sclera are yellow, its irises are green, and the pupils white. It has a ring-like marking on its forehead and "rosy cheeks". A golden ring circles its waist. Its lower body comprises of nothing but a structure similar to its hair's ponytail. Its hands are similar to mittens.

Hoopa Unbound retains the other forme's color scheme, albeit with turquoise instead of purple, and becomes bipedal. It grows a larger ponytail, body and horns; a solid pointed jaw, four more arms, legs, a tail, and a large portal-like hole on its torso. Its face gains a dark grey pointed "nose" area. It has many pointed teeth, two of which extend from its mouth out to the forehead. Its eyes sclera is now white, with yellow irises and black pupils. The hole in its torso is surrounded by six tufts of hair, tipped with smaller "portals," in which it can port its arms. Its legs and tail are lined with an elongated pink protrusion. Two gold rings circle its wrists and knees. The feet are ended with one gold toe each. Its tail is ended with a pink triangle connected to the protrusion.

Hoopa has the power to transport things using teleportation, which warps space.

In the anime

Major appearances

Hoopa's first appearance will be in The Archdjinni of Rings: Hoopa.

Minor appearances

Pokédex entries

In the manga

In the TCG

Hoopa has not yet been featured in the Pokémon Trading Card Game.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI
X It gathers things it likes and pushes them through its loop to teleport them to a secret place.
Y This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
Omega Ruby In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
Alpha Sapphire It is said to be able to seize anything it desires with its six rings and six huge arms. With its powers sealed, it is transformed into a much smaller form.


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Event
Omega Ruby Alpha Sapphire
Event


In events

Base stats

Stat
HP: 80
Attack: 110
Defense: 60
Sp.Atk: 150
Sp.Def: 130
Speed: 70
Total: 0


Unbound Forme
Stat
HP: 80
Attack: 160
Defense: 60
Sp.Atk: 170
Sp.Def: 130
Speed: 80
Total: 0


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Unbound Forme

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
000Start 000Start Hyperspace Hole Psychic Special 08080 —}}—% 5 ??? ? ?
000Start 000Start Trick Psychic Status 0000 100}}100% 10 Clever 2 ♥♥ 1
000Start 000Start Destiny Bond Ghost Status 0000 —}}—% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
000Start 000Start Ally Switch Psychic Status 0000 —}}—% 15 Clever 3 ♥♥♥ 0  
000Start 000Start Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
0066 0066 Astonish Ghost Physical 03030 100}}100% 15 Cute 2 ♥♥ 3 ♥♥♥
01010 01010 Magic Coat Psychic Status 0000 —}}—% 15 Beautiful 2 ♥♥ 0  
01919 01515 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
01515 01919 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
02525 02525 Skill Swap Psychic Status 0000 —}}—% 10 Clever 1 0  
02929 02929 Power Split Psychic Status 0000 —}}—% 10 Clever 1 0  
03535 02929 Guard Split Psychic Status 0000 —}}—% 10 Clever 1 0  
04646 03535 Phantom Force Ghost Physical 09090 100}}100% 10 Cool 1 0  
N/AN/A 04646 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
05050 05050 Wonder Room Psychic Status 0000 —}}—% 10 Clever 3 ♥♥♥ 0  
05555 05050 Trick Room Psychic Status 0000 —}}—% 10 Clever 3 ♥♥♥ 0  
06868 05555 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
N/AN/A 06868 Nasty Plot Dark Status 0000 —}}—% 20 Clever 1 0  
07575 07575 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
08585 08585 Hyperspace Hole Psychic Special 08080 —}}—% 5 ??? ? ?
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa
Unbound Forme
Generation VI
Other generations:
VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 000Start Hyperspace Fury Dark Physical 100100 —}}—% 5 ??? ? ?
N/AN/A 000Start Trick Psychic Status 0000 100}}100% 10 Clever 2 ♥♥ 1
N/AN/A 000Start Destiny Bond Ghost Status 0000 —}}—% 5 Clever 8 ♥♥♥♥♥♥♥♥ 0  
N/AN/A 000Start Ally Switch Psychic Status 0000 —}}—% 15 Clever 3 ♥♥♥ 0  
N/AN/A 000Start Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
N/AN/A 0066 Astonish Ghost Physical 03030 100}}100% 15 Cute 2 ♥♥ 3 ♥♥♥
N/AN/A 01010 Magic Coat Psychic Status 0000 —}}—% 15 Beautiful 2 ♥♥ 0  
N/AN/A 01515 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
N/AN/A 01919 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
N/AN/A 02525 Skill Swap Psychic Status 0000 —}}—% 10 Clever 1 0  
N/AN/A 02929 Power Split Psychic Status 0000 —}}—% 10 Clever 1 0  
N/AN/A 02929 Guard Split Psychic Status 0000 —}}—% 10 Clever 1 0  
N/AN/A 04646 Knock Off Dark Physical 06565 100}}100% 25 Clever 2 ♥♥ 3 ♥♥♥
N/AN/A 05050 Wonder Room Psychic Status 0000 —}}—% 10 Clever 3 ♥♥♥ 0  
N/AN/A 05050 Trick Room Psychic Status 0000 —}}—% 10 Clever 3 ♥♥♥ 0  
N/AN/A 05555 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
N/AN/A 07575 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
N/AN/A 08585 Hyperspace Fury Dark Physical 100100 —}}—% 5 ??? ? ?
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM12Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM20Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25 Beautiful 2 ♥♥ 0  
TM21Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM27Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM37Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM41Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM46Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM53Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM56Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM60Bag TM Dark Sprite.png TM60 Quash Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM63Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM68Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM85Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM92Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
TM94Bag TM Normal Sprite.png TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98Bag TM Fighting Sprite.png TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Hoopa in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Gunk Shot Poison Physical 120 80% 5 Tough 2 ♥♥ 1
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Magic Coat Psychic Status 100% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magic Room Psychic Status 100% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

Evolution

Sprites

Trivia

  • No other Pokémon have the same type combination as Hoopa Confined.
    • Due to its unique type combination, Hoopa Confined the only Pokémon with a double weakness to Dark and Ghost. It's also the only Pokémon with a double weakness to one of its own types.

Origin

Hoopa's confined forme may have been inspired from common depictions of Genies, especially the ones with a wisp like tail. Hoopa's Unbound forme may also have been inspired from djinns, with its six arms may have been drawn from Buddha of Buddhism. Its tail may also have qualities of the common depictions of demons.

Name origin

Hoopa could be a wordplay with hoop, referring to the rings that adorn its body.

In other languages

Language Title Meaning
Japan Flag.png Japanese フーパ Hoopa From hoop
France Flag.png French Hoopa Same as Japanese name
Spain Flag.png Spanish Hoopa Same as Japanese name
Germany Flag.png German Hoopa Same as Japanese name
Italy Flag.png Italian Hoopa Same as Japanese name
South Korea Flag.png Korean 후파 Hoopa Transliteration of its Japanese name
China and Taiwan Flags.png Mandarin Chinese
Hong Kong Flag.png Cantonese Chinese


Related articles

Notes

External links


Event exclusives
Pokémon
Pikachu in a capSpiky-eared PichuVictiniGenesect
Ash-GreninjaVivillon (Poké Ball Pattern)DiancieHoopa
VolcanionMagearnaMarshadowZeraoraMelmetalZarude
Walking WakeIron LeavesPecharunt
Moves
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Items
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Mythical Pecha Berry
Pokéwalker Routes
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Other
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Diancie #719: Diancie
Pokémon
#721: Volcanion Volcanion