Kris (Masters): Difference between revisions
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{{MastersInfobox | {{MastersInfobox | ||
|type=water | |type=water | ||
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|enva=[[Cherami Leigh]]<ref name="Cherami Leigh">[https://twitter.com/suresnips/status/1167253457855766532 Confirmed via RT by Cherami Leigh on Twitter]</ref> | |enva=[[Cherami Leigh]]<ref name="Cherami Leigh">[https://twitter.com/suresnips/status/1167253457855766532 Confirmed via RT by Cherami Leigh on Twitter]</ref> | ||
|java= | |java=Kana Asumi<ref>Nintendo DREAM (vol. 329)</ref> | ||
|desc=Utilizing her deep knowledge of Pokémon on her {{pkmn|journey}}, she looks out for all Pokémon and treats them with love. She is known for her kind personality. | |desc=Utilizing her deep knowledge of Pokémon on her {{pkmn|journey}}, she looks out for all Pokémon and treats them with love. She is known for her kind personality. | ||
}} | }} | ||
'''Kris''' (Japanese: '''クリス''' ''Kris'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kris (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Totodile}} and its | '''Kris''' (Japanese: '''クリス''' ''Kris'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kris (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Totodile}} and its evolutions, {{p|Croconaw}} and {{p|Feraligatr}}. This sync pair was first made available since the game's release. This pair can be raised to {{6EX}} from June 6, 2022. | ||
Kris in her [[sygna suit]] forms a sync pair with {{p|Suicune}}. This sync pair was first made available on June 3, 2022 through a limited Master Fair [[sync pair scout]]. This pair can be raised to {{6EX}} from the day it was released. | |||
Kris also forms a sync pair with her {{p|Jolteon}}. This pair can be obtained through a limited variety sync pair scout and was first available on November 21, 2022. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style. | |||
__TOC__ | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
===History=== | |||
Kris has experienced similar events to her [[Kris (game)|core series counterpart]]. While on her {{pkmn|journey}}, Kris encountered a Suicune, and was determined to catch it, but she never did.<ref> Pokémon Center Conversation "A while back, I found a Legendary Pokémon called Suicune and chased it." "If I ever run into Suicune again, I want to show it that I've grown up."</ref><ref> Pokémon Center Conversation "I wish I could show the Suicune I encountered back in Johto what I'm capable of now."</ref> Along her journey Kris caught a Totodile and an Eevee, which she later evolved into a Jolteon due to her struggling against fast Pokémon.<ref> {{DL|Eevee Day Celebration!|Eevee Tales}} "In my case, I struggled a lot with fast Pokémon when I was traveling around Johto. So I thought if my Eevee became Jolteon, she could be really reliable. Jolteon was happy to do so, too!"</ref> | |||
{{anchor|Totodile}} | |||
{{anchor|Croconaw}} | |||
{{anchor|Feraligatr}} | |||
==Totodile → Croconaw → Feraligatr== | ==Totodile → Croconaw → Feraligatr== | ||
Totodile can evolve into Croconaw once it has reached level 30 through its | Totodile can evolve into Croconaw once it has reached level 30 through its sync pair story ''Totodile's Evolution'', and then into Feraligatr once it has reached level 45 through its sync pair story ''Croconaw's Evolution''. | ||
{{Masters | {{Masters | ||
|name=Totodile | |name=Totodile | ||
|ndex= | |ndex=0158 | ||
|type=Water | |type=Water | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|gender=f | |gender=f | ||
|move1=Water | |move1=Water | ||
|base= | |base=6 | ||
|weakness=Grass | |weakness=Grass | ||
|description=Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury. | |description=Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury. | ||
|hp= | |hp=650|atk=247|def=132|spatk=114|spdef=120|spe=298 | ||
|hp2= | |hp2=750|atk2=287|def2=172|spatk2=154|spdef2=160|spe2=338 | ||
}} | }} | ||
<br> | |||
{{Masters | {{Masters | ||
|name=Croconaw | |name=Croconaw | ||
|ndex= | |ndex=0159 | ||
|type=Water | |type=Water | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|gender=f | |gender=f | ||
|move1=Water | |move1=Water | ||
|base= | |base=6 | ||
|weakness=Grass | |weakness=Grass | ||
|description=Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in. | |description=Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in. | ||
|hp= | |hp=665|atk=276|def=135|spatk=119|spdef=123|spe=319 | ||
|hp2= | |hp2=765|atk2=316|def2=175|spatk2=159|spdef2=163|spe2=359 | ||
}} | }} | ||
<br> | |||
{{Masters | {{Masters | ||
|name=Feraligatr | |name=Feraligatr | ||
|ndex= | |ndex=0160 | ||
|type=Water | |type=Water | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|gender=f | |gender=f | ||
|move1=Water | |move1=Water | ||
|base= | |base=6 | ||
|weakness=Grass | |weakness=Grass | ||
|description=Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. | |description=Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. | ||
|hp= | |hp=688|atk=285|def=140|spatk=128|spdef=127|spe=329 | ||
|hp2= | |hp2=788|atk2=325|def2=180|spatk2=168|spdef2=167|spe2=369 | ||
}} | }} | ||
===Availability=== | |||
Kris is available in the permanent [[sync pair scout]] pool, and has been since the game's release. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|water}} | |||
{{MastersAvailability/entry|Kris Spotlight Scout|November 21 to December 5, 2019}} | |||
{{MastersAvailability/entry|Ethan, Kris, and Lyra Spotlight Scout|September 3 to 17, 2020}} | |||
{{MastersAvailability/entry|Triple Feature Spotlight Scout|June 9 to June 23, 2021}} | |||
{{MastersAvailability/foot|water}} | |||
===Moves=== | ===Moves=== | ||
Line 65: | Line 85: | ||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! | ! Name | ||
! | ! {{color2|000|Type}} | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! Move gauge | ||
! | ! Base {{color2|000|Power}} | ||
! | ! Max {{color2|000|Power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Waterfall}} | |{{m|Waterfall}} | ||
Line 83: | Line 103: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of making the target flinch. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Attack]] | |[[X Attack]] | ||
Line 93: | Line 113: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Attack by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Mega Kick}} | |{{m|Mega Kick}} | ||
Line 113: | Line 133: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user. | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 125: | Line 145: | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Crystalline {{mcolor|Aqua Tail|000}} | |Crystalline {{mcolor|Aqua Tail|000}} | ||
Line 135: | Line 155: | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 146: | Line 166: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |{{sk|Endurance}} | ||
| | |When the user enters battle with full HP, applies the Enduring effect to it. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Water Shift | |{{sk|Water Shift}} | ||
|Normal-type moves become Water-type moves. | |Normal-type moves become Water-type moves. | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Water Strike | |[[File:Theme skill icon type.png|20px|link=]] Water Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Johto Strike | |[[File:Theme skill icon region.png|20px|link=]] Johto Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Main Character Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Pigtails Strike | |[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Knowledgeable Strike | |[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Kris | Kris & Totodile's [[sync grid]] is an expanded grid, made available on September 3, 2020. It was further expanded on November 25, 2022. | ||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
Line 232: | Line 257: | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | |||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 0 | |||
| 5 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 324: | Line 361: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Move Gauge Refresh 3 | | Waterfall: {{sk|Move Gauge Refresh|3}} | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Aggravation 1 | | Waterfall: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 7 | | 7 | ||
Line 336: | Line 373: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Waterfall: Ramming Speed | | Waterfall: {{sk|Ramming Speed}} | ||
| The more the user's Speed has been raised, the more it powers up moves. | | The more the user's Speed has been raised, the more it powers up moves. | ||
| 10 | | 10 | ||
Line 390: | Line 427: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mega Kick: Move Gauge Refresh 3 | | Mega Kick: {{sk|Move Gauge Refresh|3}} | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 3 | | X Attack: {{sk|MP Refresh|3}} | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pick Up the Pace!: MP Refresh 2 | | Pick Up the Pace!: {{sk|MP Refresh|2}} | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pick Up the Pace!: MP Refresh 2 | | Pick Up the Pace!: {{sk|MP Refresh|2}} | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pick Up the Pace!: Fleet Feet 1 | | Pick Up the Pace!: {{sk|Fleet Feet|1}} | ||
| Raises the user's Speed when a move is successful. | | Raises the user's Speed by one stat rank when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack has been raised, the more it powers up sync moves. | | The more the user's Attack has been raised, the more it powers up sync moves. | ||
| 7 | | 7 | ||
Line 426: | Line 463: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Entry | | {{sk|Dynamic Entry}} | ||
| | | Applies the Sure Hit Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Build Up | | {{sk|Pinpoint Entry|2}} | ||
| | | Raises the user’s accuracy by 2 stat ranks when it enters a battle. | ||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Critical Focus|1}} | |||
| Raises the user’s critical-hit rate by 1 stat rank when it lands a critical hit. | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Build Up}} | |||
| Applies the Critical Hit Next effect to the user after using its sync move. | |||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 2 | | {{sk|Power Reserves|2}} | ||
| Powers up moves in a pinch. | | Powers up moves in a pinch. | ||
| 10 | | 10 | ||
Line 450: | Line 499: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | {{sk|Unyielding|2}} | ||
| When the user | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Super Powered|5}} | |||
| Powers up the user’s moves and sync move that are super effective. | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Inertia}} | |||
| The more user’s Speed is raised, the more it powers up the user’s sync move. | |||
| 5 | |||
| 60 | |||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 469: | Line 530: | ||
|} | |} | ||
==Availability== | ==Jolteon== | ||
Kris and | {{Masters | ||
|name=Jolteon | |||
|ndex=0135 | |||
|type=Electric | |||
|role=Tech | |||
|gender=f | |||
|move1=Electric | |||
|base=6 | |||
|weakness=Ground | |||
|description=Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales. | |||
|hp=625|atk=268|def=179|spatk=390|spdef=179|spe=403 | |||
|hp2=725|atk2=308|def2=219|spatk2=430|spdef2=219|spe2=443 | |||
}} | |||
===Availability=== | |||
Kris & Jolteon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|electric}} | |||
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 5, 2022|note=Debut}} | |||
{{MastersAvailability/entry|Triple Feature Variety Scout|November 21 to December 8, 2023}} | |||
{{MastersAvailability/foot|electric}} | |||
They were also available on the following sync pair scout banners: | |||
{{MastersAvailability/head|electric}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|electric}} | |||
Kris & Jolteon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo. | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | |||
|- style="background: #{{electric color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Thunder Shock}} | |||
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|1 | |||
|17 | |||
|20 | |||
|100% | |||
|An opponent | |||
|Has a chance (10%) of leaving the target paralyzed. | |||
|- style="background:#fff" | |||
|{{m|Thunder Wave}} | |||
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2 | |||
|— | |||
|— | |||
|90% | |||
|An opponent | |||
|Leaves the target paralyzed. | |||
|- style="background:#fff" | |||
|{{m|Discharge}} | |||
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|3 | |||
|92 | |||
|110 | |||
|100% | |||
|All opponents | |||
|Has a chance (30%) of leaving the target paralyzed. | |||
|- style="background:#fff" | |||
|Reviewed and Ready! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the user’s Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |||
|- style="background: #{{electric color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Jolt of Genius Electric Beam | |||
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|— | |||
|200 | |||
|240 | |||
|— | |||
|An opponent | |||
|This attack’s power increases when the target is paralyzed.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | |||
|- style="background: #{{electric color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{electric color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Power Plant}} | |||
|Turns the field of play’s terrain into Electric Terrain after using the user’s sync move. | |||
|-style="background:#fff" | |||
|{{sk|Team Electric Current}} | |||
|Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. | |||
|-style="background:#fff" | |||
|{{sk|Snaring Strike|9}} | |||
|Lowers the target’s evasiveness by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s evasiveness by 1 stat rank after using the user’s sync move targeting that opponent. | |||
|- style="background: #{{electric color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Electric Tech | |||
|Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Johto Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Tech | |||
||Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Tech | |||
||Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{electric color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
Kris & Jolteon's sync grid is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | |||
|- style="background: #{{electric color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +10 | |||
| Sp. Atk +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunder Shock: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Wave: Accuracy +10 | |||
| Thunder Wave: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunder Wave: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Discharge: Power +3 | |||
| Discharge: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Discharge: Power +3 | |||
| Discharge: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Discharge: Power +3 | |||
| Discharge: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Discharge: Power +3 | |||
| Discharge: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Discharge: Power +3 | |||
| Discharge: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Discharge: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Reviewed and Ready!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Lithe}} | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Sync Cure}} | |||
| Removes all status conditions from the user after using its sync move. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Shock Recovery|1}} | |||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Power Induction|5}} | |||
| Powers up the user’s moves when the terrain is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Paralysis Synergy|5}} | |||
| Powers up the user’s moves when the target is paralyzed. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Evasive Rush|2}} | |||
| Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Rejuvenate|6}} | |||
| Charges the user’s move gauge by 6 after using a sync move. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Turbo Charge|2}} | |||
| Quickly charges the move gauge when the field is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Induction|5}} | |||
| Powers up sync moves when the field is Electric Terrain. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Static Shock|5}} | |||
| Powers up the user’s sync move when the target is paralyzed. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Brainpower}} | |||
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Disenchanting Strike|9}} | |||
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 1 stat rank after using the user’s sync move targeting that opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|S-Move: Team HP Recovery (M)|1}} | |||
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Adrenaline|1}} | |||
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Jolt of Genius Electric Beam: Power +25 | |||
| Jolt of Genius Electric Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Jolt of Genius Electric Beam: Power +25 | |||
| Jolt of Genius Electric Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Suicune== | |||
{{MastersInfobox | |||
|type=water | |||
|name=Sygna Suit Kris | |||
|jname=マジコスクリス | |||
|jtrans=Serious Costume Kris | |||
|image=Spr Masters Kris Sygna.png | |||
|size=200px | |||
|caption=Sygna Suit Kris's model | |||
|num=10 | |||
|enva=[[Cherami Leigh]] | |||
|java=Kana Asumi | |||
|desc=Kris is in a sygna suit inspired by the power of water. As she explores [[Pasio]] with her current partner, she thinks about the times she spent chasing after Suicune in [[Johto]]. | |||
}} | |||
{{Masters | |||
|name=Suicune | |||
|ndex=0245 | |||
|type=Water | |||
|role=Support | |||
|exrole=Sprint | |||
|move1=Water | |||
|base=6 | |||
|weakness=Grass | |||
|description=Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water. | |||
|hp=708|atk=158|def=248|spatk=224|spdef=273|spe=294 | |||
|hp2=868|atk2=218|def2=288|spatk2=284|spdef2=313|spe2=374 | |||
}} | |||
===Availability=== | |||
Sygna Suit Kris is exclusive to Master Fair scouts. She was available in the following sync pair scout banners: | |||
{{MastersAvailability/head|water}} | |||
{{MastersAvailability/entry|Sygna Suit Kris Master Fair Scout|June 3 to July 14, 2022|note=Debut}} | |||
{{MastersAvailability/entry|Sygna Suit Kris Master Fair Scout|August 16 to September 15, 2023}} | |||
{{MastersAvailability/entry|Sygna Suit Kris Master Fair Scout|September 25 to October 25, 2024|note=EX role received}} | |||
{{MastersAvailability/foot|water}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|water}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|water}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Brine}} | |||
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2 | |||
|38 | |||
|45 | |||
|100% | |||
|An opponent | |||
|This attack's power is doubled when the target's remaining HP is at half or below. | |||
|- style="background:#fff" | |||
|Mini [[Potion]] All | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | |||
|- style="background:#fff" | |||
|{{m|Rain Dance}} | |||
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Entire field | |||
|Makes the weather rainy. | |||
|- style="background:#fff" | |||
|Spring of Knowledge! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy. | |||
|- style="background: #{{water color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Crystal Clear {{mcolor|Surf|000}} | |||
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Johto Flag Bearer}} | |||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |||
|-style="background:#fff" | |||
|{{sk|Sync Burst|1}} | |||
|Restores 1 MP for the user the first time its sync move is used each battle. | |||
|-style="background:#fff" | |||
|{{sk|Team Mind-Bracing Infliction|4}} | |||
|Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
|-style="background:#fff" | |||
|{{sk|First Aid|4}} | |||
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Water Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Johto Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Knowledgeable Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 4 if [[File:Theme skill icon region.png|20px|link=]] Johto theme ×3 | |||
|Raises the following discovery level by 4 when a team is formed with 3 or more sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Johto theme:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |||
===Sync grid=== | |||
Sygna Suit Kris & Suicune's [[sync grid]] is an expanded grid, made available when the sync pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: Power +4 | |||
| Brine: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: Power +4 | |||
| Brine: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: Power +4 | |||
| Brine: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: Power +4 | |||
| Brine: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: Power +4 | |||
| Brine: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Brine: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Brine: {{sk|Team Stoic|4}} | |||
| Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rain Dance: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rain Dance: {{sk|Catalyzing Infliction}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|Lockstep|9}} | |||
| Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Spring of Knowledge!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Spring of Knowledge!: {{sk|Barricade Buddies|1}} | |||
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Flameproof}} | |||
| Prevents the user from getting burned. | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Staggering|2}} | |||
| Has a chance (30%) of making the target flinch when the user’s attack move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Swift Reaction|4}} | |||
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Racing Rain|1}} | |||
| Quickly charges the move gauge when the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Refreshing Rain|1}} | |||
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Endurance}} | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Limited Special Boost|2}} | |||
| Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Sync Think|9}} | |||
| Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crystal Clear Surf: Power +25 | |||
| Crystal Clear Surf: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crystal Clear Surf: Power +25 | |||
| Crystal Clear Surf: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | |||
Kris & Feraligatr can be battled against in: | |||
* [[Battle Villa]]: Challenge Kris | * [[Battle Villa]]: Challenge Kris | ||
* [[Battle Rally]] (Area 1-9) | |||
* [[Solo event]]: [[Training with Legends]] (as a side foe; August 28 to September 14, 2020) | |||
* [[Extreme battle event]]: {{DL|Extreme battle event|Trio of Justice}} (June 1 to 16, 2022; August 18 to 28, 2023) | |||
* [[Story event]]: [[Threads of Strength]] (August 30 to October 3, 2022) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (as a side foe; September 26 to October 6, 2024) | |||
Sygna Suit Kris & Suicune can be battled against in: | |||
* Extreme battle event: {{DL|Extreme battle event|Regional Top-Tier Challenge}} (as a side foe; September 5 to 19, 2024) | |||
===Sync | ===Story appearances=== | ||
Kris appears in her normal outfit in the following story areas: | |||
* [[Legendary event]]/[[Legendary Adventures]]: [[Howling Shield of Eternity]] | |||
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}} | |||
* [[Story event]]s: | |||
** [[Season's Greetings]] | |||
** [[Trials on the Isle]] | |||
** [[A Golden Future]] | |||
** [[Threads of Strength]] | |||
** [[Veevee on Pasio!]] | |||
* [[Solo event]]: [[Pasio Gold Rush]] | |||
* [[Eevee Day Celebration!]]: Eevee Tales | |||
Kris appears in her sygna suit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}} | |||
* [[Solo event]]: [[Kris's Worries]] | |||
* [[Story event]]: [[Chase the Northern Wind]] | |||
===Sync pair stories=== | |||
====Kris & Totodile==== | |||
* A Day with Kris | * A Day with Kris | ||
=====Evolution===== | |||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color}}; text-align:center" | |||
! style="background-color:#{{water color light}}; {{roundytl|5px}}" | Name | |||
! style="background-color:#{{water color light}}" | Trainer | |||
! style="background-color:#{{water color light}}" | Pokémon | |||
! style="background-color:#{{water color light}}" | Price | |||
! style="background-color:#{{water color light}}; {{roundytr|5px}}" | First-Time Rewards | |||
|- style="background:#fff" | |||
| Totodile's Evolution | |||
| [[File:VSWhitney Masters.png|80px]]<br>{{mas|Whitney}} | |||
| [[File:Masters0241.png|80px]]<br>{{TP|Whitney|Miltank}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span> | |||
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5 | |||
| Totodile evolves into Croconaw<br>[[File:Masters Gem.png|40px]]Gems ×30 | |||
|- style="background:#fff" | |||
| Croconaw's Evolution | |||
| [[File:VSKaren Masters.png|80px]]<br>{{mas|Karen}} | |||
| [[File:Masters0229 f.png|80px]]<br>{{p|Houndoom}}<br><span style=font-size:80%>Weakness: [[File:FightingIC Masters.png|15px]]</span> | |||
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3 | |||
| Croconaw evolves into Feraligatr<br>[[File:Masters Gem.png|40px]]Gems ×30 | |||
|} | |||
====Sygna Suit Kris & Suicune==== | |||
* A Day with Sygna Suit Kris | |||
==Quotes== | ==Quotes== | ||
Line 483: | Line 1,478: | ||
==Gallery== | ==Gallery== | ||
===Kris=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File: | | colspan=2 style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Dream Team Maker Kris and Totodile.png|x200px]] | ||
| style="{{roundy| | | colspan=2 style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Mindscape.png|x200px]] | ||
| style="{{roundy| | |- | ||
| colspan=2 | Kris & Totodile on <br>Pokémon Masters EX Dream Team Maker | |||
| colspan=2 | Kris's sync move mindscape<br>({{color2|000|Indigo Plateau}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSKris Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Kris 2.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Kris EX.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSKris EX Masters.png|80px]] | |||
|- | |- | ||
| VS model | | VS model<br>(Normal colors) | ||
| | | 6★ model<br>(Normal colors) | ||
| | | 6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | |||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Emote 4 Masters.png|80px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|} | |} | ||
===Sygna Suit Kris=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSKris Sygna Masters.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Kris Sygna 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Spr Masters Kris Sygna EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:VSKris Sygna EX Masters.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Sygna Mindscape.png|x200px]] | |||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Sygna Suit Kris's sync move mindscape<br>({{color2|000|Indigo Plateau}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Sygna Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Sygna Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Sygna Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Kris Sygna Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Sygna Suit Johto artwork.png|x270px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 1-Star Team Rocket Attacks.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 2-Star Team Rocket Attacks.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal 3-Star Team Rocket Attacks.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters Medal Stronger Together.png|120px]] | |||
|- | |||
| Medal<br>1★ Team Rocket Attacks | |||
| Medal<br>2★ Team Rocket Attacks | |||
| Medal<br>3★ Team Rocket Attacks | |||
| Medal<br>Stronger Together | |||
| Villain Arc Johto (Part 2) artwork<br>by {{color2|000|Megumi Mizutani}}<ref>[https://twitter.com/megtany/status/1535452876360646656?s=20 Tweet about illustrating the second Johto Villain Arc title screen]</ref> | |||
|} | |||
==Trivia== | |||
* All versions of Kris use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Ethan}}, {{mas|Lyra}}, {{mas|Eusine}}, and {{mas|Professor Oak}}. | |||
** Kris also uses special voice-over lines upon winning a battle with Ethan, Lyra, or Eusine in the same team. | |||
* [[Sygna suit|Sygna Suit]] Kris & Suicune were the first Master Fair-exclusive sync pair to have the Support role. | |||
** Unlike the previous Support Master sync pairs (which are obtained through {{mas|Battle Point}}s), Kris has the "Flag Bearer" Master passive {{mas|skill}} instead of the "Teamwork" Master passive skill. | |||
* Kris mentions that she encountered a Suicune in [[Johto]]. This is likely a reference to the one the {{player}} encounters in {{game|Crystal}}. However, it is not the same Suicune that Kris has in this game.<ref> Pokémon Center Conversation "The first time I ever saw a Suicune was in the Johto region. Back then, I thought it would be so wonderful to be able to go on adventures with one... And now I have one by my side."</ref> | |||
===Origin=== | |||
Kris's design is based on her appearance in {{game|Crystal}}. Totodile is one of the [[first partner Pokémon]] of [[Johto]] in the [[core series]] games. In addition, {{jo|Marina|Kris's animated series counterpart}} has been depicted with [[Wani-Wani|Totodile]] and its evolutions. Totodile, Croconaw, and Feraligatr's {{mas|Dex}} entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}. | |||
Kris's Jolteon may be based on the {{p|Eevee}} that can be obtained from [[Bill]] at [[Goldenrod City]]. Jolteon's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
Suicune is a [[Legendary Pokémon]] serving as the focus of Pokémon Crystal, in which Kris was introduced, and is required to be pursued throughout Johto during the story before it can be {{pkmn2|caught}} at [[Bell Tower]]. In addition, {{adv|Crystal|Kris's Pokémon Adventures counterpart}} chased after and teamed up with {{DL|Legendary beasts (Adventures)|Suicune}} during the {{pkmn|manga}}. Suicune's Dex entry comes from Pokémon Ruby and Sapphire. | |||
==In other languages== | ==In other languages== | ||
Line 523: | Line 1,579: | ||
{{langtable | {{langtable | ||
|color={{water color}}|bordercolor={{water color dark}} | |color={{water color}}|bordercolor={{water color dark}} | ||
|ja=清き心に導かれし アクアテール ''{{tt|Kiyoki Kokoro ni Michibikareshi|Purehearted Guidance}} | |ja=清き心に導かれし アクアテール ''{{tt|Kiyoki Kokoro ni Michibikareshi Akua Tēru|Purehearted Guidance Aqua Tail}}'' | ||
|zh_cmn=純淨心靈之 水流尾 ''{{tt|Chúnjìng Xīnlíng-zhī Shuǐliú Wěi|Purehearted Aqua Tail}}'' | |zh_cmn=純淨心靈之 水流尾 ''{{tt|Chúnjìng Xīnlíng-zhī Shuǐliú Wěi|Purehearted Aqua Tail}}'' | ||
|fr=Guide-moi, ô cœur pur ! Hydroqueue ! | |fr=Guide-moi, ô cœur pur ! Hydroqueue ! | ||
|de=Nassschweif des kristallklaren Herzens | |de=Nassschweif des kristallklaren Herzens | ||
|ko=맑은 마음에 이끌리는 아쿠아테일 ''{{tt|Malgeun Ma-eum-e Ikkeullineun|Purehearted Guidance}} | |ko=맑은 마음에 이끌리는 아쿠아테일 ''{{tt|Malgeun Ma-eum-e Ikkeullineun Akua Teil|Purehearted Guidance Aqua Tail}}'' | ||
|it=Idrondata cristallina | |it=Idrondata cristallina | ||
|es=Acua Cola Cristalina | |es=Acua Cola Cristalina | ||
}} | |||
|} | |||
{{-}} | |||
{| style="float:left" | |||
|- | |||
| style="vertical-align:top" | | |||
''Reviewed and Ready!'' | |||
{{langtable | |||
|color={{electric color}}|bordercolor={{electric color dark}} | |||
|ja=予習はバッチリ! ''{{tt|Yoshū wa batchiri!|Perfectly Prepped!}}'' | |||
|zh_cmn=我有好好預習喔! ''{{tt|Wǒ yǒu Hǎohǎo Yùxí ō!|I am Well-Prepared!}} | |||
|fr=Préparation rigoureuse ! | |||
|de=Elektrostrahl des Funkenschlags | |||
|ko=완벽하게예습했어! ''{{tt|Wanbyeog Hageyeseuphaess-eo!|Perfectly Prepped!}}'' | |||
|it=Preparativi ultimati! | |||
|es=¡Todo listo para la lección! | |||
}} | |||
| style="vertical-align:top" | | |||
''Jolt of Genius Electric Beam '' | |||
{{langtable | |||
|color={{electric color}}|bordercolor={{electric color dark}} | |||
|ja=バチバチひらめく エレクトリックレイ ''{{tt|Bachibachi Hirameku Erekutorikku Rei|Crackling Spark of Inspiration Electric Ray}}'' | |||
|zh_cmn=靈光劈哩啪啦閃之 電之光線 ''{{tt|Língguāng Pīlī-Pālā Shǎn zhī Diàn-zhī Guāngxiàn|Crackling Spark of Inspiration Electric Ray}}'' | |||
|fr=Ça va crépiter ! Laser Électrik ! | |||
|de=Nassschweif des kristallklaren Herzens | |||
|ko=찌릿찌릿 번뜩이는 일렉트릭레이 ''{{tt|Jjiritjjirit Beontteug-ineun Illekteurik Rei|Crackling Spark of Inspiration Electric Ray}}'' | |||
|it=Raggio Elettro del lampo di genio | |||
|es=Rayo Eléctrico que Brilla y Chisporrotea | |||
}} | |||
|} | |||
{{-}} | |||
{| style="float:left" | |||
|- | |||
| style="vertical-align:top" | | |||
''Spring of Knowledge!'' | |||
{{langtable | |||
|color={{water color}}|bordercolor={{water color dark}} | |||
|ja=勉強の成果よ! ''{{tt|Benkyō no Seika yo!|It's the Result of My Studies!}}'' | |||
|zh_cmn=看我的學習成果! ''{{tt|Kàn Wǒde Xuéxí Chéngguǒ!|See the Results of My Studies!}}'' | |||
|fr=Les fruits des études ! | |||
|de=Lernen macht schlau! | |||
|ko=공부의성과야! ''{{tt|Gongbu-ui Seonggwa ya!|It's the Result of My Studies!}}'' | |||
|it=Tutto merito dei miei studi! | |||
|es=¡Manantial de conocimientos! | |||
}} | |||
| style="vertical-align:top" | | |||
''Crystal Clear Surf'' | |||
{{langtable | |||
|color={{water color}}|bordercolor={{water color dark}} | |||
|ja=英知の結晶が放つ なみのり ''{{tt|Eichi no Kesshō ga Hanatsu Naminori|Surf Unleashed by the Crystal of Wisdom}}'' | |||
|zh_cmn=智慧結晶釋放之 衝浪 ''{{tt|Zhìhuì Jiéjīng Shìfàng zhī Chōnglàng|Surf Unleashed by the Crystal of Wisdom}}'' | |||
|fr=L'incarnation du savoir ! Surf ! | |||
|de=Surfer des grenzenlosen Wissens | |||
|ko=지혜의 결정이 발하는 파도타기 ''{{tt|Jihye-ui Gyeoljeong-i Balhaneun Pado Tagi|Surf Unleashed by the Crystal of Wisdom}}'' | |||
|it=Surf della saggezza cristallina | |||
|es=Surf de la Sabiduría Cristalina | |||
}} | }} | ||
|} | |} | ||
Line 537: | Line 1,649: | ||
<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|water}}<br/> | {{masterscharacters|water}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Trainers with Legendary Pokémon]] | |||
[[Category:Masters EX characters with an EX style]] | |||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Krista#Pokémon Masters EX]] | [[de:Krista#Pokémon Masters EX]] | ||
[[es:Cristi | [[es:Cristi (Masters EX)]] | ||
[[it:Kristy (Masters EX)]] | [[it:Kristy (Masters EX)]] | ||
[[ja:クリス (ポケモンマスターズ)]] | |||
[[zh:克丽丝#Masters]] | [[zh:克丽丝#Masters]] |
Latest revision as of 11:14, 8 November 2024
Kris クリス Kris | |
Kris's model | |
No. | 10 |
---|---|
English voice actor | Cherami Leigh[1] |
Japanese voice actor | Kana Asumi[2] |
Description | Utilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality. |
Kris (Japanese: クリス Kris) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Totodile and its evolutions, Croconaw and Feraligatr. This sync pair was first made available since the game's release. This pair can be raised to 6★ EX from June 6, 2022.
Kris in her sygna suit forms a sync pair with Suicune. This sync pair was first made available on June 3, 2022 through a limited Master Fair sync pair scout. This pair can be raised to 6★ EX from the day it was released.
Kris also forms a sync pair with her Jolteon. This pair can be obtained through a limited variety sync pair scout and was first available on November 21, 2022. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Kris has experienced similar events to her core series counterpart. While on her journey, Kris encountered a Suicune, and was determined to catch it, but she never did.[3][4] Along her journey Kris caught a Totodile and an Eevee, which she later evolved into a Jolteon due to her struggling against fast Pokémon.[5]
Totodile → Croconaw → Feraligatr
Totodile can evolve into Croconaw once it has reached level 30 through its sync pair story Totodile's Evolution, and then into Feraligatr once it has reached level 45 through its sync pair story Croconaw's Evolution.
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Totodile ♀ | Weakness | Grass | |||||
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 650 | 247 | 132 | 114 | 120 | 298 | |
Lv. 140, Max Potential | 750 | 287 | 172 | 154 | 160 | 338 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Croconaw ♀ | Weakness | Grass | |||||
Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 665 | 276 | 135 | 119 | 123 | 319 | |
Lv. 140, Max Potential | 765 | 316 | 175 | 159 | 163 | 359 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Feraligatr ♀ | Weakness | Grass | |||||
Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 688 | 285 | 140 | 128 | 127 | 329 | |
Lv. 140, Max Potential | 788 | 325 | 180 | 168 | 167 | 369 |
Availability
Kris is available in the permanent sync pair scout pool, and has been since the game's release. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Kris Spotlight Scout | November 21 to December 5, 2019 | |
Ethan, Kris, and Lyra Spotlight Scout | September 3 to 17, 2020 | |
Triple Feature Spotlight Scout | June 9 to June 23, 2021 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Kris's Totodile and Croconaw use Water Sync Impact as their sync move. Upon evolution, Feraligatr learns the upgraded Crystalline Aqua Tail.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Waterfall | Water |
Physical | 2 | 45 | 54 | 100% | An opponent | Has a chance (20%) of making the target flinch. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. |
Mega Kick | Normal |
Physical | 3 | 167 | 200 | 75% | An opponent | No additional effect. |
Pick Up the Pace! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user. |
Sync moves | ||||||||
Water Sync Impact | Water |
Physical | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Crystalline Aqua Tail | Water |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Water Shift | Normal-type moves become Water-type moves. |
Theme Skills | |
Water Strike | Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pigtails Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Knowledgeable Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Kris & Totodile's sync grid is an expanded grid, made available on September 3, 2020. It was further expanded on November 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 3 | 36 | 1 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 2 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 2 |
Waterfall: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Waterfall: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 2 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 2 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 3 |
Mega Kick: Accuracy +5 | Mega Kick: Accuracy +5 | 8 | 96 | 2 |
Mega Kick: Accuracy +5 | Mega Kick: Accuracy +5 | 8 | 96 | 3 |
Mega Kick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
X Attack: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Pick Up the Pace!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Pick Up the Pace!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Pick Up the Pace!: Fleet Feet 1 | Raises the user's Speed by one stat rank when a move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 7 | 84 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 10 | 120 | 2 |
Pinpoint Entry 2 | Raises the user’s accuracy by 2 stat ranks when it enters a battle. | 3 | 36 | 2 |
Critical Focus 1 | Raises the user’s critical-hit rate by 1 stat rank when it lands a critical hit. | 3 | 36 | 2 |
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | 8 | 96 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Super Powered 5 | Powers up the user’s moves and sync move that are super effective. | 5 | 60 | 3 |
Inertia | The more user’s Speed is raised, the more it powers up the user’s sync move. | 5 | 60 | 3 |
Crystalline Aqua Tail: Power +25 | Crystalline Aqua Tail: Power ↑ +25 | 5 | 60 | 3 |
Crystalline Aqua Tail: Power +25 | Crystalline Aqua Tail: Power ↑ +25 | 5 | 60 | 3 |
Jolteon
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Jolteon ♀ | Weakness | Ground | |||||
Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 625 | 268 | 179 | 390 | 179 | 403 | |
Lv. 140, Max Potential | 725 | 308 | 219 | 430 | 219 | 443 |
Availability
Kris & Jolteon are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Triple Feature Variety Scout | November 21 to December 5, 2022 | Debut |
Triple Feature Variety Scout | November 21 to December 8, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available on the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Kris & Jolteon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
Discharge | Electric |
Special | 3 | 92 | 110 | 100% | All opponents | Has a chance (30%) of leaving the target paralyzed. |
Reviewed and Ready! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the user’s Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Jolt of Genius Electric Beam | Electric |
Special | — | 200 | 240 | — | An opponent | This attack’s power increases when the target is paralyzed. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Plant | Turns the field of play’s terrain into Electric Terrain after using the user’s sync move. |
Team Electric Current | Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. |
Snaring Strike 9 | Lowers the target’s evasiveness by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s evasiveness by 1 stat rank after using the user’s sync move targeting that opponent. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Pigtails Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Knowledgeable Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Kris & Jolteon's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 5 | 60 | 2 |
Thunder Wave: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 2 |
Discharge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Reviewed and Ready!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Power Induction 5 | Powers up the user’s moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Paralysis Synergy 5 | Powers up the user’s moves when the target is paralyzed. | 8 | 96 | 2 |
Team Evasive Rush 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user’s sync move. | 10 | 120 | 2 |
Rejuvenate 6 | Charges the user’s move gauge by 6 after using a sync move. | 8 | 96 | 3 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 8 | 96 | 3 |
Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | 10 | 120 | 3 |
Static Shock 5 | Powers up the user’s sync move when the target is paralyzed. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Disenchanting Strike 9 | Lowers the target’s Sp. Atk by 1 stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 1 stat rank after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Jolt of Genius Electric Beam: Power +25 | Jolt of Genius Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Jolt of Genius Electric Beam: Power +25 | Jolt of Genius Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Suicune
Sygna Suit Kris マジコスクリス Serious Costume Kris | |
Sygna Suit Kris's model | |
No. | 10 |
---|---|
English voice actor | Cherami Leigh |
Japanese voice actor | Kana Asumi |
Description | Kris is in a sygna suit inspired by the power of water. As she explores Pasio with her current partner, she thinks about the times she spent chasing after Suicune in Johto. |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Suicune | Weakness | Grass | |||||
Suicune embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This Pokémon has the power to purify dirty water. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 708 | 158 | 248 | 224 | 273 | 294 | |
Lv. 140, Max Potential | 868 | 218 | 288 | 284 | 313 | 374 |
Availability
Sygna Suit Kris is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Kris Master Fair Scout | June 3 to July 14, 2022 | Debut |
Sygna Suit Kris Master Fair Scout | August 16 to September 15, 2023 | |
Sygna Suit Kris Master Fair Scout | September 25 to October 25, 2024 | EX role received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Brine | Water |
Special | 2 | 38 | 45 | 100% | An opponent | This attack's power is doubled when the target's remaining HP is at half or below. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Rain Dance | Water |
Status | 2 (2 uses) |
— | — | — | Entire field | Makes the weather rainy. |
Spring of Knowledge! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy. |
Sync moves | ||||||||
Crystal Clear Surf | Water |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Johto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. |
Team Mind-Bracing Infliction 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
Theme Skills | |
Water Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sygna Suit Support | Raises the maximum HP of all allied sync pairs by 6. |
Knowledgeable Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 4 if Johto theme ×3 | Raises the following discovery level by 4 when a team is formed with 3 or more sync pairs that share the Johto theme: • Wistful Crystal |
Sync grid
Sygna Suit Kris & Suicune's sync grid is an expanded grid, made available when the sync pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Brine: Power +4 | Brine: Power ↑ +4 | 3 | 36 | 1 |
Brine: Power +4 | Brine: Power ↑ +4 | 3 | 36 | 1 |
Brine: Power +4 | Brine: Power ↑ +4 | 3 | 36 | 1 |
Brine: Power +4 | Brine: Power ↑ +4 | 3 | 36 | 1 |
Brine: Power +4 | Brine: Power ↑ +4 | 3 | 36 | 2 |
Brine: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Brine: Team Stoic 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 10 | 120 | 3 |
Rain Dance: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Rain Dance: Catalyzing Infliction | Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Pokémon uses a status move. | 9 | 108 | 3 |
Mini Potion All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Lockstep 9 | Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful. | 8 | 96 | 2 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Spring of Knowledge!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Spring of Knowledge!: Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user’s attack move is successful. | 8 | 96 | 2 |
Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | 8 | 96 | 2 |
Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Refreshing Rain 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 2 |
Team Limited Special Boost 2 | Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | 10 | 120 | 3 |
Team Sync Think 9 | Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | 10 | 120 | 3 |
Crystal Clear Surf: Power +25 | Crystal Clear Surf: Power ↑ +25 | 5 | 60 | 3 |
Crystal Clear Surf: Power +25 | Crystal Clear Surf: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kris & Feraligatr can be battled against in:
- Battle Villa: Challenge Kris
- Battle Rally (Area 1-9)
- Solo event: Training with Legends (as a side foe; August 28 to September 14, 2020)
- Extreme battle event: Trio of Justice (June 1 to 16, 2022; August 18 to 28, 2023)
- Story event: Threads of Strength (August 30 to October 3, 2022)
- Daily Type Rotation: Type Team-Up (2024) (as a side foe; September 26 to October 6, 2024)
Sygna Suit Kris & Suicune can be battled against in:
- Extreme battle event: Regional Top-Tier Challenge (as a side foe; September 5 to 19, 2024)
Story appearances
Kris appears in her normal outfit in the following story areas:
- Legendary event/Legendary Adventures: Howling Shield of Eternity
- Villain Arc: Johto: Team Rocket's Revival
- Story events:
- Solo event: Pasio Gold Rush
- Eevee Day Celebration!: Eevee Tales
Kris appears in her sygna suit in the following story areas:
- Villain Arc: Johto: Team Rocket's Revival
- Solo event: Kris's Worries
- Story event: Chase the Northern Wind
Sync pair stories
Kris & Totodile
- A Day with Kris
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Totodile's Evolution | Whitney |
Miltank Weakness: |
Evolution Shard ×5 | Totodile evolves into Croconaw Gems ×30 |
Croconaw's Evolution | Karen |
Houndoom Weakness: |
Evolution Crystal ×3 | Croconaw evolves into Feraligatr Gems ×30 |
Sygna Suit Kris & Suicune
- A Day with Sygna Suit Kris
Quotes
- Main article: Kris (game)/Quotes → Pokémon Masters EX
Gallery
Kris
Kris & Totodile on Pokémon Masters EX Dream Team Maker |
Kris's sync move mindscape (Indigo Plateau) | ||
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Sygna Suit Kris
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Kris's sync move mindscape (Indigo Plateau) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Team Rocket Attacks |
Medal 2★ Team Rocket Attacks |
Medal 3★ Team Rocket Attacks |
Medal Stronger Together |
Villain Arc Johto (Part 2) artwork by Megumi Mizutani[6] |
Trivia
- All versions of Kris use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Ethan, Lyra, Eusine, and Professor Oak.
- Kris also uses special voice-over lines upon winning a battle with Ethan, Lyra, or Eusine in the same team.
- Sygna Suit Kris & Suicune were the first Master Fair-exclusive sync pair to have the Support role.
- Unlike the previous Support Master sync pairs (which are obtained through Battle Points), Kris has the "Flag Bearer" Master passive skill instead of the "Teamwork" Master passive skill.
- Kris mentions that she encountered a Suicune in Johto. This is likely a reference to the one the player encounters in Pokémon Crystal. However, it is not the same Suicune that Kris has in this game.[7]
Origin
Kris's design is based on her appearance in Pokémon Crystal. Totodile is one of the first partner Pokémon of Johto in the core series games. In addition, Kris's animated series counterpart has been depicted with Totodile and its evolutions. Totodile, Croconaw, and Feraligatr's Dex entries come from Pokémon Ruby and Sapphire.
Kris's Jolteon may be based on the Eevee that can be obtained from Bill at Goldenrod City. Jolteon's Dex entry comes from Pokémon Ultra Sun.
Suicune is a Legendary Pokémon serving as the focus of Pokémon Crystal, in which Kris was introduced, and is required to be pursued throughout Johto during the story before it can be caught at Bell Tower. In addition, Kris's Pokémon Adventures counterpart chased after and teamed up with Suicune during the manga. Suicune's Dex entry comes from Pokémon Ruby and Sapphire.
In other languages
Pick Up the Pace!
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Crystalline Aqua Tail
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Reviewed and Ready!
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Jolt of Genius Electric Beam
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Spring of Knowledge!
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Crystal Clear Surf
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References
- ↑ Confirmed via RT by Cherami Leigh on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Pokémon Center Conversation "A while back, I found a Legendary Pokémon called Suicune and chased it." "If I ever run into Suicune again, I want to show it that I've grown up."
- ↑ Pokémon Center Conversation "I wish I could show the Suicune I encountered back in Johto what I'm capable of now."
- ↑ Eevee Tales "In my case, I struggled a lot with fast Pokémon when I was traveling around Johto. So I thought if my Eevee became Jolteon, she could be really reliable. Jolteon was happy to do so, too!"
- ↑ Tweet about illustrating the second Johto Villain Arc title screen
- ↑ Pokémon Center Conversation "The first time I ever saw a Suicune was in the Johto region. Back then, I thought it would be so wonderful to be able to go on adventures with one... And now I have one by my side."
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |