Jasmine (Masters): Difference between revisions
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|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon. | |desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon. | ||
}} | }} | ||
'''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to | '''Jasmine''' (Japanese: '''ミカン''' ''Mikan'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to {{6EX}} from December 2, 2020. | ||
Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to | Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to {{6EX}} from the day it was released. | ||
Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. | Jasmine in her Holiday attire forms a sync pair with her {{p|Ampharos}}, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to {{6EX}} from the day it was released. | ||
Jasmine also forms a sync pair with her {{p|Magnemite}}. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the [[Trainer Lodge]] beginning on December 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
__TOC__ | |||
{{anchor|Mega Steelix}} | |||
==Steelix== | ==Steelix== | ||
{{Masters | {{Masters | ||
|name=Steelix | |name=Steelix | ||
|ndex= | |namelink=Jasmine's Steelix | ||
|ndex=0208 f | |||
|name2=Mega Steelix | |||
|name2link=Mega Evolution (Masters) | |||
|ndex2=0208M | |||
|type=Steel | |type=Steel | ||
|role=Support | |role=Support | ||
Line 35: | Line 43: | ||
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196 | |hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196 | ||
}} | }} | ||
===Availability=== | |||
Jasmine is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners: | |||
* (Debut) Jasmine Spotlight Scout (May 21 to June 5, 2020) | |||
* Jasmine Spotlight Scout (December 2 to 21, 2020) | |||
* {{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout (April 5 to 22, 2021) | |||
===Moves=== | ===Moves=== | ||
Line 99: | Line 113: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX) effect: The | |Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.<br>''(6★ EX) effect: The sync buff is doubled the first time a sync move is used.'' | ||
|} | |} | ||
Line 118: | Line 132: | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Steel Support | |[[File:Theme skill icon type.png|20px|link=]] Steel Support | ||
|Raises the maximum HP of all allied sync pairs by 30. | |Raises the maximum HP of all allied sync pairs by 30. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Johto Support | |[[File:Theme skill icon region.png|20px|link=]] Johto Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Gym Leader Support | |[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Pokéathlete Support | |[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Contest Lover Support | |[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! colspan=2 | {{color2|000| | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Soothing ↑ 1 Wistful ↑ 1 | |[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 | ||
|Raises the following discovery levels by 1: | |Raises the following discovery levels by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Jasmine and Steelix's [[sync grid]] is an expanded grid, made available on May 21, 2020. | Jasmine and Steelix's [[sync grid]] is an expanded grid, made available on May 21, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; width:70%; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; width:70%; text-align:center" | ||
Line 440: | Line 452: | ||
|} | |} | ||
== | ==Magnemite== | ||
{{Masters | {{Masters | ||
|name= | |name=Magnemite | ||
|ndex= | |ndex=0081 | ||
|type=Steel | |type=Steel | ||
|role=Support | |role=Support | ||
|move1=Steel | |move1=Steel | ||
|move2= | |move2=Electric | ||
|base= | |base=4EX | ||
|weakness= | |weakness=Ground | ||
|description= | |description=It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand. | ||
|hp= | |hp=629|atk=190|def=229|spatk=210|spdef=219|spe=222 | ||
|hp2= | |hp2=709|atk2=230|def2=269|spatk2=250|spdef2=259|spe2=262 | ||
}} | }} | ||
===Availability=== | |||
Jasmine and Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge. | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
Line 481: | Line 483: | ||
! width=200px | Description | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m| | |{{m|Thunder Shock}} | ||
|{{t| | |{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|1 | |1 | ||
| | |17 | ||
| | |20 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
| | |Has a chance (10%) of leaving the target paralyzed. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |{{m|Screech}} | ||
{{ | |{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| | |2 | ||
|— | |— | ||
|— | |— | ||
| | |100% | ||
| | |An opponent | ||
| | |Lowers the target’s Defense by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m| | |{{m|Gyro Ball}} | ||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | ||
{{statustable| | {{statustable|Physical}} | ||
| | |2 | ||
| | |44 | ||
| | |52 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
| | |This attack’s power is doubled when the target’s Speed is raised. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Steel | |Heart of Steel! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 519: | Line 521: | ||
|— | |— | ||
|All allies | |All allies | ||
|Raises the Sp. Def of all allied sync pairs by | |Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Hard Cold Sharp Strong Steel Impact | ||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | ||
{{statustable| | {{statustable|Physical}} | ||
|— | |— | ||
|250 | |250 | ||
Line 531: | Line 533: | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 542: | Line 544: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Endurance | ||
| | |When the Pokémon enters battle with full HP, applies the Enduring effect to it. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Lithe | ||
| | |Prevents the user from getting paralyzed. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Recuperation 1 | ||
| | |Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Steel Support | |[[File:Theme skill icon type.png|20px|link=]] Steel Support | ||
|Raises the maximum HP of all allied sync pairs by 30. | |Raises the maximum HP of all allied sync pairs by 30. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Johto Support | |[[File:Theme skill icon region.png|20px|link=]] Johto Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support | ||
|Raises the maximum HP of all allied sync pairs by | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! colspan=2 | {{color2|000| | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Wistful ↑ | |[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 | ||
|Raises the following discovery | |Raises the following discovery levels by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Jasmine and | The sync grid for Jasmine and Magnemite is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background: #{{steel color light}}" | |- style="background:#{{steel color light}}" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
Line 589: | Line 590: | ||
| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 598: | Line 605: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP +20 | | HP +20 | ||
| HP +20 | | HP +20 | ||
| 4 | | 4 | ||
| 48 | | 48 | ||
| | | 2 | ||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense +5 | | Defense +5 | ||
Line 625: | Line 638: | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 645: | Line 652: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. Atk + | | Sp. Atk +10 | ||
| Sp. Atk + | | Sp. Atk +10 | ||
| 4 | |||
| 48 | |||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. Def +5 | | Sp. Def +5 | ||
Line 663: | Line 670: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. Def + | | Sp. Def +5 | ||
| Sp. Def + | | Sp. Def +5 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | | 2 | ||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speed +5 | | Speed +5 | ||
Line 687: | Line 706: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Power +3 | ||
| | | Thunder Shock: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Power +3 | ||
| | | Thunder Shock: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Power +3 | ||
| | | Thunder Shock: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Power +3 | ||
| | | Thunder Shock: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Power +3 | ||
| | | Thunder Shock: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Thunder Shock: Move Gauge Refresh 2 | ||
| | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Screech: Move Gauge Refresh 2 | |||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Gyro Ball: Power +3 | |||
| Gyro Ball: Power ↑ +3 | |||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Power +3 | ||
| | | Gyro Ball: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Power +3 | ||
| Gyro Ball: Power ↑ +3 | |||
| | |||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Power +3 | ||
| | | Gyro Ball: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Power +3 | ||
| | | Gyro Ball: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Move Gauge Refresh 2 | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | |||
| Has a chance ( | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Gyro Ball: Fleet Feet 1 | ||
| | | Raises the user’s Speed by 1 stat rank when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Heart of Steel!: All Ramped Up 1 | ||
| Raises the | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful. | ||
| | | 10 | ||
| | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Antitoxin | ||
| | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Natural Remedy | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Metallic Healing 1 | ||
| | | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| | | 2 | ||
|-style="background:#fff" | |||
| Metallic Acceleration 2 | |||
| Quickly charges the move gauge when the zone is a Steel Zone. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | First Aid 2 | ||
| | | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Interference Immunity | ||
| | | Prevents the user from flinching, becoming confused, or becoming trapped. | ||
| | | 10 | ||
| | | 120 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Team Sharp Entry 1 | ||
| | | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| | | 10 | ||
| | | 120 | ||
| 1 | | 3 | ||
|-style="background:#fff" | |||
| Team Full-Bracing Infliction 1 | |||
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Shocking Slowdown 9 | |||
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Catalyst | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hostile Environment 4 | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hard Cold Sharp Strong Steel Impact: Power +25 | ||
| | | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hard Cold Sharp Strong Steel Impact: Power +25 | ||
| Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| | |||
| | |||
| | |||
| 3 | | 3 | ||
|} | |||
==Celesteela== | |||
{{MastersInfobox | |||
|type=steel | |||
|name=Jasmine (Special Costume) | |||
|jname=ミカン (スペシャル) | |||
|jtrans=Mikan (Special) | |||
|image=Spr Masters Jasmine Special Costume.png | |||
|size=200px | |||
|caption=Jasmine's model (Special Costume) | |||
|num=93 | |||
|enva=Kimberly Woods | |||
|java=Yuka Iguchi | |||
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. | |||
|} | |||
== | |||
{{MastersInfobox | |||
|type= | |||
|name=Jasmine ( | |||
|jname= | |||
|jtrans=Mikan ( | |||
|image=Spr Masters Jasmine | |||
|size=200px | |||
|caption=Jasmine's | |||
|num=93 | |||
|enva=Kimberly Woods | |||
|java=Yuka Iguchi | |||
|desc= | |||
}} | }} | ||
{{Masters | {{Masters | ||
|name= | |name=Celesteela | ||
|ndex= | |ndex=0797 | ||
|type= | |type=Steel | ||
|role=Support | |role=Support | ||
| | |move1=Steel | ||
| | |move2=Grass | ||
|base=6 | |base=6 | ||
|weakness= | |weakness=Electric | ||
|description= | |description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms. | ||
|hp= | |hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239 | ||
|hp2= | |hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279 | ||
}} | }} | ||
===Availability=== | |||
Jasmine (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners: | |||
* (Debut) Jasmine Seasonal Scout (November 18 to December 10, 2021) | |||
* Super Spotlight Costume Scout (September 8 to October 2, 2022) | |||
* {{tt|5★-Select Costume Scout ×11 A|Available using paid gems only}} (September 12 to 26, 2023) | |||
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024) | |||
{{-}} | {{-}} | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{steel color light}}" | ||
! Name | ! Name | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
Line 918: | Line 923: | ||
! width=200px | Description | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m| | |{{m|Absorb}} | ||
|{{t| | |{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|1 | |1 | ||
| | |19 | ||
| | |22 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
| | |The more damage dealt to the target, the more this move restores the user's HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |X Regen All | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 935: | Line 940: | ||
|— | |— | ||
|— | |— | ||
| | |All allies | ||
|Applies the | |Applies the Gradual Healing effect to all allied sync pairs. | ||
|- style="background:#fff" | |||
|{{m|Flash Cannon}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|3 | |||
|99 | |||
|118 | |||
|100% | |||
|An opponent | |||
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |Steel Yourselves! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 945: | Line 960: | ||
|— | |— | ||
|— | |— | ||
| | |All allies | ||
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |||
|- style="background: #{{steel color light}}" | |||
|Raises | |||
|- style="background: #{{ | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Iron Will Steel Beam | ||
|{{t| | |{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|— | |— | ||
| | |250 | ||
| | |300 | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |No additional effect.<br>''(6★ EX) effect: The sync buff is doubled the first time a sync move is used.'' | ||
|} | |} | ||
===Skills=== | ===Skills=== | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{steel color light}}" | ||
! Name | ! Name | ||
! Description | ! Description | ||
|- style="background: #{{ | |- style="background: #{{steel color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Team Sharp Entry 1 | ||
| | |Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Group Morale Boost 9 | ||
| | |Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Safety Net | ||
|Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | |||
|- style="background: #{{steel color light}}" | |||
| | |||
|- style="background: #{{ | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon type.png|20px|link=]] Steel Support | ||
|Raises the maximum HP of all allied sync pairs by 30. | |Raises the maximum HP of all allied sync pairs by 30. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Johto Support | |[[File:Theme skill icon region.png|20px|link=]] Johto Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support | ||
|Raises the maximum HP of all allied sync pairs by | |Raises the maximum HP of all allied sync pairs by 6. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon other.png|20px|link=]] Contest Lover Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|- style="background: #{{ | |- style="background: #{{steel color light}}" | ||
! colspan=2 | {{color2|000| | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2 | ||
|Raises the following discovery | |Raises the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Jasmine and Celesteela's [[sync grid]] is an expanded grid, made available since the pair was first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{ | {| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{steel color light}}" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
Line 1,041: | Line 1,038: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP + | | HP +20 | ||
| HP + | | HP +20 | ||
| | | 4 | ||
| | | 48 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense +5 | | Defense +5 | ||
Line 1,095: | Line 1,080: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. | | Sp. Atk +5 | ||
| Sp. | | Sp. Atk +5 | ||
| | | 2 | ||
| | | 24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. | | Sp. Atk +5 | ||
| Sp. | | Sp. Atk +5 | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
Line 1,109: | Line 1,094: | ||
| Sp. Def +5 | | Sp. Def +5 | ||
| Sp. Def +5 | | Sp. Def +5 | ||
| | | 0 | ||
| | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 1,118: | Line 1,103: | ||
| 24 | | 24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speed +5 | | Speed +5 | ||
Line 1,137: | Line 1,128: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speed + | | Speed +10 | ||
| Speed + | | Speed +10 | ||
| 4 | |||
| 48 | |||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Power +2 | ||
| | | Absorb: Power ↑ +2 | ||
| | | 3 | ||
| | | 36 | ||
| | | 2 | ||
|-style="background:#fff" | |||
| Absorb: Move Gauge Refresh 9 | |||
| Charges the user's move gauge by one when its move is successful. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Absorb: Mind Games 4 | ||
| | | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Power +3 | ||
| | | Flash Cannon: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Power +3 | ||
| | | Flash Cannon: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Power +3 | ||
| | | Flash Cannon: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Power +3 | ||
| | | Flash Cannon: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Power +3 | ||
| | | Flash Cannon: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: Move Gauge Refresh 3 | ||
| Has a chance ( | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Flash Cannon: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Flash Cannon: On a Roll 9 | ||
| | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| | | 8 | ||
| | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | X Regen All: MP Refresh 2 | ||
| | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 10 | | 7 | ||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel Yourselves!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel Yourselves!: All Ramped Up 1 | |||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| 10 | |||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Sand Shelter | ||
| | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Antitoxin | ||
| | | Prevents the user from getting poisoned or badly poisoned. | ||
| | | 6 | ||
| | | 72 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | Stalwart | ||
Line 1,257: | Line 1,272: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Vigilance | ||
| | | Protects the user against critical hits. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Survivor Mentality 2 | ||
| | | Reduces damage when the user is hit by a special attack move while in a pinch. | ||
| | | 8 | ||
| | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team | | Catalyst | ||
| | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Triage Tank 2 | |||
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | |||
| 10 | | 10 | ||
| 120 | | 120 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Unyielding 2 | ||
| | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 12 | |||
| 144 | |||
| | |||
| | |||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Iron Will Steel Beam: Power +25 | ||
| | | Iron Will Steel Beam: Power ↑ +25 | ||
| | | 5 | ||
| | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Iron Will Steel Beam: Power +25 | ||
| Iron Will Steel Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| | |||
| 5 | |||
| 60 | |||
| 3 | | 3 | ||
|} | |} | ||
== | {{anchor|Mega Ampharos}} | ||
=== | ==Ampharos== | ||
{{MastersInfobox | |||
| | |type=electric | ||
| {{ | |name=Jasmine (Holiday 2022) | ||
| | |jname=ミカン(22シーズン) | ||
|jtrans=Mikan (2022 Season) | |||
|image=Spr Masters Jasmine Holiday 2022.png | |||
|size=200px | |||
|caption=Jasmine's Holiday 2022 model | |||
|num=93 | |||
|enva=Kimberly Woods | |||
|java=Yuka Iguchi | |||
|desc=Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to [[Amphy]], who lights up [[Olivine City]]’s [[Olivine Lighthouse|lighthouse]]. | |||
}} | |||
{{Masters | |||
|name=Ampharos | |||
|name2=Mega Ampharos | |||
|ndex=0181 | |||
|ndex2=0181M | |||
|name2link=Mega Evolution (Masters) | |||
|type=Electric | |||
|role=Support | |||
|gender=f | |||
|move1=Electric | |||
|base=6 | |||
|weakness=Ground | |||
|description=The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off. | |||
|hp=679|atk=132|def=278|spatk=171|spdef=278|spe=283 | |||
|hp2=779|atk2=172|def2=318|spatk2=211|spdef2=318|spe2=323 | |||
|mega=1 | |||
|hp3=679|atk3=132|def3=333|spatk3=171|spdef3=333|spe3=283 | |||
|hp4=779|atk4=172|def4=381|spatk4=211|spdef4=381|spe4=323 | |||
}} | |||
==Availability== | ===Availability=== | ||
Jasmine | Jasmine (Holiday 2022) is exclusive to seasonal scouts. She was available in the following sync pair scout banners: | ||
* (Debut) Jasmine | * (Debut) Jasmine Seasonal Scout (December 14, 2022 to January 1, 2023) | ||
* {{ | * {{tt|5★-Select Seasonal Scout ×11 C|Available using paid gems only}} (August 23 to September 7, 2023) | ||
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024) | |||
* Super Spotlight Seasonal Scout (December 19, 2023 to January 2, 2024) | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | |||
|- style="background: #{{electric color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
= | ! Target | ||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Thunder Shock}} | |||
{{ | |{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | ||
{{statustable|Special}} | |||
|1 | |||
|17 | |||
|20 | |||
| | |100% | ||
| | |An opponent | ||
|Has a chance (10%) of leaving the target paralyzed. | |||
| | |- style="background:#fff" | ||
| | |Super Effective ↑ | ||
| | {{typetable|None}} | ||
| | {{statustable|Status}} | ||
| | |0<br>(2 uses) | ||
|- | |— | ||
|— | |||
|— | |||
| | |An ally | ||
| | |Applies the Supereffective ↑ Next effect to an ally. | ||
|- | |- style="background:#fff" | ||
|[[Potion]] | |||
{{typetable|None}} | |||
| | {{statustable|Status}} | ||
| | |0<br>(2 uses) | ||
| | |— | ||
| | |— | ||
| | |— | ||
| | |An ally | ||
| | |Restores an ally's HP by approximately 40% of its maximum HP. | ||
| | |- style="background:#fff" | ||
| | |Comforting Light! | ||
| | {{typetable|None}} | ||
| | {{statustable|Status}} | ||
| | |0<br>(2 uses) | ||
| | |— | ||
|— | |||
|— | |||
|An ally | |||
| | |Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. | ||
| | |- style="background: #{{electric color light}}" | ||
| | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
| | |-style="background:#fff" | ||
| | |Snowy Night's Guide Electric Beam | ||
| | |{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]] | ||
| | {{statustable|Special}} | ||
| | |— | ||
| | |160 | ||
| | |192 | ||
| | |— | ||
| | |An opponent | ||
| | |Become Mega Ampharos until the end of battle.<br>''(6★ EX) effect: The sync buff is doubled the first time a sync move is used.'' | ||
| | |} | ||
| | |||
| | ===Skills=== | ||
| | {| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
|- style="background: #{{electric color light}}" | |||
| | ! Name | ||
| | ! Description | ||
| | |- style="background: #{{electric color light}}" | ||
| | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
| | |-style="background:#fff" | ||
|- | |Endurance | ||
|When the user enters battle with full HP, applies the Enduring effect to it.<br>''(Only before Mega Evolving)'' | |||
| | |-style="background:#fff" | ||
| | |Debut Regen | ||
| | |Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.<br>''(Only after Mega Evolving)'' | ||
| | |-style="background:#fff" | ||
| | |Full-Bracing Command 9 | ||
| | |Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)'' | ||
| | |-style="background:#fff" | ||
| | |Full-Bracing Command+ 9 | ||
| | |Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)'' | ||
|-style="background:#fff" | |||
|Team Critical Command 9 | |||
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. | |||
| | |- style="background: #{{electric color light}}" | ||
| | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
| | |-style="background:#fff" | ||
| | |[[File:Theme skill icon type.png|20px|link=]] Electric Support | ||
| | |Raises the maximum HP of all allied sync pairs by 30. | ||
| | |-style="background:#fff" | ||
| | |[[File:Theme skill icon region.png|20px|link=]] Johto Support | ||
| | |Raises the maximum HP of all allied sync pairs by 4. | ||
| | |-style="background:#fff" | ||
| | |[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support | ||
| | |Raises the maximum HP of all allied sync pairs by 4. | ||
| | |-style="background:#fff" | ||
| | |[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support | ||
| | |Raises the maximum HP of all allied sync pairs by 6. | ||
| | |-style="background:#fff" | ||
| | |[[File:Theme skill icon other.png|20px|link=]] Pokéathlete Support | ||
| | |Raises the maximum HP of all allied sync pairs by 6. | ||
| | |- style="background: #{{electric color light}}" | ||
| | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
| | |-style="background:#fff" | ||
| | |[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 1 | ||
| | |Raises the following discovery levels by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | ||
| | |} | ||
| | |||
| | ===Sync grid=== | ||
| | The sync grid for Jasmine and Ampharos is an expanded grid, made available since the pair first released. | ||
| | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
| | |- style="background: #{{electric color light}}" | ||
| | ! Name | ||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +40 | |||
| HP +40 | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Power +4 | |||
| Thunder Shock: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunder Shock: Hostile Environment 2 | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Super Effective ↑: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: Master Healer 1 | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: Master Healer 1 | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Comforting Light!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Comforting Light!: Mighty Friend 9 | |||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Comforting Light!: Clever Friend 9 | |||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Lithe | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Unbending | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Stalwart | |||
| Sp. Def cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quick Cure | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Shock Recovery 1 | |||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Charge 2 | |||
| Quickly charges the move gauge when the field is Electric Terrain. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Team Fierce Entry 1 | |||
| Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Team Grand Entry 1 | |||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Team Shout 4 | |||
| Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Static Cling 9 | |||
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Adrenaline 1 | |||
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Catalyst | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Snowy Night's Guide Electric Beam: Power +25 | |||
| Snowy Night's Guide Electric Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Snowy Night's Guide Electric Beam: Power +25 | |||
| Snowy Night's Guide Electric Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Other Pokémon== | |||
===On hand=== | |||
In the [[Neo Champions]] event {{DL|Neo Champions|Leaders of a New Era}}, Jasmine challenges {{mas|Serena}} with a team consisting of her Steelix and two Magnemite. | |||
{| style="float:left; width: 96px" | |||
|- | |- | ||
| | | {{ActivePoké|Jasmine|Magnemite|Masters0081.png|electric|steel|size=100px|link=no|nick=Magnemite}} | ||
| | |}{{-}} | ||
| | |||
==Appearances== | |||
|} | ===Battle appearances=== | ||
Jasmine and Steelix can be battled against in: | |||
==Trivia== | * [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 3}} (since 2.0.0 update) | ||
* | * Training area: Field Drill 3 (since August 16, 2023) | ||
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}. | * [[Battle Rally]] (Area 1-9) | ||
* [[Solo event]]: [[Team Hoenn Unite!]] (January 14 to 30, 2021; August 3 to 17, 2022) | |||
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Battle Rewind}} (February 28 to March 31, 2022) | |||
* [[Neo Champions]]: {{DL|Neo Champions|Leaders of a New Era}} (November 30 to December 19, 2022; March 5 to 19, 2024) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 8 to 28, 2023) | |||
Jasmine (Special Costume) and Celesteela can be battled against in: | |||
* [[Battle Rally]] (Area 1-9) | |||
* [[Costume event]]: [[Hilda's Battle Prep]] (October 29 to December 10, 2021) | |||
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022) | |||
Jasmine (Holiday 2022) and Ampharos can be battled against in: | |||
* [[Daily Battle]]: {{DL|Daily Battle|Heartwarming Presents}} (December 24, 2022) | |||
===Story appearances=== | |||
Jasmine appears in her normal outfit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Johto: Team Rocket's Revival}} | |||
* [[Story event]]s: | |||
** [[Serena's Dessert Party]] | |||
** [[Shine a Gentle Light]] | |||
** [[Chase the Northern Wind]] | |||
* [[Prestige event]]: {{DL|Prestige event|Battle Buffet Bash}} | |||
* [[Time trial event]]: {{DL|Time trial event|Eternal Rivals}} | |||
* [[Neo Champions]]: {{DL|Neo Champions|Leaders of a New Era}} | |||
* [[Solo event]]: [[Kris's Worries]] | |||
Jasmine appears in her special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[Poké War Games]] | |||
** [[Hilda's Battle Prep]] | |||
** [[Jasmine's Battle Prep]] | |||
Jasmine appears in her holiday outfit in the following story areas: | |||
* [[Story event]]s: | |||
** [[Shine a Gentle Light]] | |||
** [[Focus on the Shining Shot!]] | |||
===Sync pair stories=== | |||
====Jasmine and Steelix==== | |||
* A Day with Jasmine | |||
====Jasmine (Special Costume) and Celesteela==== | |||
* Ultra Steel | |||
* A Launching Friendship | |||
====Jasmine (Holiday 2022) and Ampharos==== | |||
* Sad Ampharos | |||
* Operation: Light Up! | |||
* Cutie on a Mission | |||
* The Party Begins? | |||
* Guide through the Darkness | |||
==Quotes== | |||
{{main|Jasmine/Quotes#Pokémon Masters EX|Jasmine/Quotes → Pokémon Masters EX}} | |||
==Gallery== | |||
===Jasmine=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Mindscape.png|x200px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Serena Dessert Party artwork.jpg|200px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" width=120px | [[File:Masters Jasmine Plushie.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Friend Snapshot.png|x200px]] | |||
|- | |||
| Jasmine and Steelix on <br>Pokémon Masters EX Dream Team Maker | |||
| Jasmine's sync move mindscape<br>({{color2|000|Olivine Gym}}) | |||
| {{color2|000|Serena's Dessert Party}} artwork<br>by Kei Mochizuki | |||
| Decorative Jasmine Plushie for the {{color2|000|Trainer Lodge}} | |||
| Trainer Lodge Friend Snapshot | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine 2.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine EX.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine EX Masters.png|80px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Jasmine Story Snapshot.png|x200px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Trainer Lodge Story Snapshot | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Jasmine Emote 4 Masters.png|80px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|} | |||
===Jasmine (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine Special Costume 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine Special Costume Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Jasmine Special Costume EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSJasmine Special Costume EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Guzma Jasmine Special Costume Mindscape.png|x200px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Jasmine's sync move mindscape | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Special Costume Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Special Costume Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Special Costume Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Jasmine Special Costume Emote 4 Masters.png|80px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Beauty and the Brute.png|120px]] | |||
|- | |||
| Medal<br>1★ Team Guzma & Jasmine | |||
| Medal<br>2★ Team Guzma & Jasmine | |||
| Medal<br>3★ Team Guzma & Jasmine | |||
| Medal<br>Beauty and the Brute | |||
|} | |||
===Jasmine (Holiday 2022)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Spr Masters Jasmine Holiday 2022 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:VSJasmine Holiday 2022 Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Spr Masters Jasmine Holiday 2022 EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:VSJasmine Holiday 2022 EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Holiday 2022 Mindscape.png|x250px]] | |||
| style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Happy Holidays 2022 artwork.jpg|x250px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Jasmine's sync move mindscape<br>(Holiday 2022) | |||
| Happy Holidays artwork by MONO-Land | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Jasmine Holiday 2022 Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Jasmine Holiday 2022 Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Jasmine Holiday 2022 Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Jasmine Holiday 2022 Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Shine a Gentle Light artwork.jpg|x250px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Season Greetings 2022.jpg|x250px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Medal 1-Star Shine a Gentle Light.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Medal 2-Star Shine a Gentle Light.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Medal 3-Star Shine a Gentle Light.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Masters Medal Cutie Clang.png|120px]] | |||
|- | |||
| Medal<br>1★ Shine a Gentle Light | |||
| Medal<br>2★ Shine a Gentle Light | |||
| Medal<br>3★ Shine a Gentle Light | |||
| Medal<br>Cutie Clang | |||
| {{color2|000|Shine a Gentle Light}} artwork<br>by Sanosuke Sakuma | |||
| Season's Greetings artwork<br>by Touyarokii | |||
|} | |||
==Trivia== | |||
* The team that Jasmine uses in the Neo Champions event Leaders of a New Era is identical to Jasmine's Gym team in {{pkmn|Gold and Silver Versions|Pokémon Gold, Silver}}, {{pkmn|Crystal Version|Crystal}}, {{pkmn|HeartGold and SoulSilver Versions|HeartGold, and SoulSilver}}. | |||
* During the [[story event]] [[Shine a Gentle Light]], Jasmine reveals that her Ampharos was raised from a {{p|Mareep}} and is being trained to become [[Amphy]]'s successor. | |||
** During the same event, it is also mentioned that Jasmine met {{mas|Volkner}} during her time in [[Sunyshore City]]. | |||
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Whitney}}, {{mas|Clair}}, {{mas|Erika}}, {{mas|Lisia}}, and {{mas|Fantina}}. | |||
** Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team. | |||
* Excluding [[Scottie]] and [[Bettie]], Jasmine is the first character to form four Support sync pairs. | |||
===Origin=== | |||
Jasmine's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine's signature Pokémon in the [[core series]] games. Steelix's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby and Sapphire}}. | |||
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
Jasmine's Special Costume design may be based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}}, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun. | |||
Jasmine owns an Ampharos [[nickname]]d [[Amphy]] in the core series games. It is mostly seen at the [[Olivine Lighthouse]]. Ampharos's Dex entry comes from Pokémon Ultra Sun. | |||
==In other languages== | |||
{| style="float:left" | |||
|- | |||
| style="vertical-align:top" | | |||
''Clang!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=シャキーン! ''{{tt|Shakīn!|Clang!}}'' | |||
|zh_cmn=金厲害~! ''{{tt|Jīnlìhài~!|Glitterrific~!}}'' | |||
|fr=Ting ting ! | |||
|de=Katsching! | |||
|ko=짜잔! ''{{tt|Jjajan!|Clang!}}'' | |||
|it=Ta-daaah! | |||
|es=¡Tacháaan! | |||
}} | |||
| style="vertical-align:top" | | |||
''Steel-Clad Iron Tail'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=鉄壁ガードの アイアンテール ''{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}'' | |||
|zh_cmn=銅牆鐵壁之 鐵尾 ''{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}'' | |||
|fr=Une défense d'acier ! Queue de Fer ! | |||
|de=Eisenschweif der Stahlhärte | |||
|ko=철벽 방어의 아이언테일 ''{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}'' | |||
|it=Codacciaio dell'animo gentile | |||
|es=Cola Férrea Acerada | |||
}} | |||
|} | |||
{{-}} | |||
{| style="float:left" | {| style="float:left" | ||
|- | |- | ||
| style="vertical-align:top" | | | style="vertical-align:top" | | ||
'' | ''Heart of Steel! '' | ||
{{langtable | {{langtable | ||
|color={{steel color}}|bordercolor={{steel color dark}} | |color={{steel color}}|bordercolor={{steel color dark}} | ||
|ja= | |ja=鋼の 心で! ''{{tt|Hagane no Kokoro de!|With Heart of Steel!}}'' | ||
|zh_cmn= | |zh_cmn=以鋼鐵之心! ''{{tt|Yǐ Gāngtiě zhī Xīn!|With Heart of Steel!}}'' | ||
|fr= | |fr=Cœur d'acier | ||
| | |de=Mit stählernem Herzen! | ||
|ko= | |ko=강철의마음으로! ''{{tt|Gangcheol-ui Ma-eum-euro|With Heart of Steel!}}'' | ||
|it= | |it=Con un cuore d'acciaio! | ||
|es= | |es=¡Corazón de acero! | ||
}} | }} | ||
| style="vertical-align:top" | | | style="vertical-align:top" | | ||
''Steel | ''Hard Cold Sharp Strong Steel Impact '' | ||
{{langtable | {{langtable | ||
|color={{steel color}}|bordercolor={{steel color dark}} | |color={{steel color}}|bordercolor={{steel color dark}} | ||
|ja= | |ja=硬くて冷たくて鋭く強い スチールインパクト ''{{tt|Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto|Hard Cold Sharp Strong Steel Impact}}'' | ||
|zh_cmn= | |zh_cmn=堅硬冰涼又銳利強大之 鋼之衝擊 ''{{tt|Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí|Hard Cold Sharp Strong Steel Impact}}'' | ||
|fr= | |fr=Durs, froids, piquants et forts ! Impact Acier ! | ||
|de= | |de=Stahlstoß der kühlen Berechnung | ||
|ko= | |ko=딱딱하고 차갑고 날카롭고 강한 스틸임팩트 ''{{tt|Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu|Hard Cold Sharp Strong Steel Impact}}'' | ||
|it= | |it=Impatto Acciaio duro, freddo, affilato e forte | ||
|es= | |es=Impacto Acero con una Fuerza Abrumadora | ||
}} | }} | ||
|} | |} | ||
{{-}} | {{-}} | ||
{| style="float:left" | {| style="float:left" | ||
|- | |- |
Revision as of 22:06, 25 April 2024
Jasmine ミカン Mikan | |
Jasmine's model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods[1] |
Japanese voice actor | Yuka Iguchi[2] |
Description | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to 6★ EX from December 2, 2020.
Jasmine in her Special Costume forms a sync pair with Celesteela. This sync pair was first made available on November 18, 2021. This pair can be raised to 6★ EX from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her Ampharos, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to 6★ EX from the day it was released.
Jasmine also forms a sync pair with her Magnemite. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the Trainer Lodge beginning on December 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Steelix
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Steelix ♀ ↔ Mega Steelix ♀ | Weakness | Water | |||||
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 568 | 156 | 336 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 196 | 376 | 172 | 245 | 196 | |
Mega Steelix | |||||||
Lv. 140, Base Potential | 568 | 187 | 403 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 235 | 451 | 172 | 245 | 196 |
Availability
Jasmine is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
- (Debut) Jasmine Spotlight Scout (May 21 to June 5, 2020)
- Jasmine Spotlight Scout (December 2 to 21, 2020)
- Morty, Jasmine, and Glacia Spotlight Scout (April 5 to 22, 2021)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This move's power is doubled when the target's Speed is raised. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Clang! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. |
Iron Tail | Steel |
Physical | 3 | 132 | 158 | 75% | An opponent | Has a chance (30%) of lowering the target's Defense by 1 stat rank. |
Sync moves | ||||||||
Steel-Clad Iron Tail | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move. (6★ EX) effect: The sync buff is doubled the first time a sync move is used. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
Last Word (Only after Mega Evolving) |
The user uses Explosion immediately before fainting. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
Jasmine and Steelix's sync grid is an expanded grid, made available on May 21, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +50 | HP +50 | 10 | 120 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 8 | 96 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 5 | 60 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 2 |
Gyro Ball: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Gyro Ball: Surging Sand 9 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 1 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 2 |
Iron Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Defense All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Clang!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Clang!: Lockstep 9 | Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
Clang!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. | 8 | 96 | 3 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 2 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 2 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Magnemite
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Magnemite | Weakness | Ground | |||||
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 629 | 190 | 229 | 210 | 219 | 222 | |
Lv. 140, Max Potential | 709 | 230 | 269 | 250 | 259 | 262 |
Availability
Jasmine and Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Screech | Normal |
Status | 2 | — | — | 100% | An opponent | Lowers the target’s Defense by 2 stat ranks. |
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This attack’s power is doubled when the target’s Speed is raised. |
Heart of Steel! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Hard Cold Sharp Strong Steel Impact | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
Lithe | Prevents the user from getting paralyzed. |
Recuperation 1 | Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
The sync grid for Jasmine and Magnemite is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Screech: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
Gyro Ball: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Gyro Ball: Fleet Feet 1 | Raises the user’s Speed by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Heart of Steel!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
First Aid 2 | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle. | 10 | 120 | 3 |
Shocking Slowdown 9 | Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Celesteela
Jasmine (Special Costume) ミカン (スペシャル) Mikan (Special) | |
Jasmine's model (Special Costume) | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Celesteela | Weakness | Electric | |||||
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 614 | 117 | 202 | 176 | 336 | 239 | |
Lv. 140, Max Potential | 714 | 157 | 242 | 216 | 376 | 279 |
Availability
Jasmine (Special Costume) is exclusive to costume scouts. She was available in the following sync pair scout banners:
- (Debut) Jasmine Seasonal Scout (November 18 to December 10, 2021)
- Super Spotlight Costume Scout (September 8 to October 2, 2022)
- 5★-Select Costume Scout ×11 A (September 12 to 26, 2023)
- Red Mix Scout (November 1, 2023 to May 1, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Gradual Healing effect to all allied sync pairs. |
Flash Cannon | Steel |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Steel Yourselves! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Iron Will Steel Beam | Steel |
Special | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX) effect: The sync buff is doubled the first time a sync move is used. |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Special Costume Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Jasmine and Celesteela's sync grid is an expanded grid, made available since the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Absorb: Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flash Cannon: On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Regen All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Ampharos
Jasmine (Holiday 2022) ミカン(22シーズン) Mikan (2022 Season) | |
Jasmine's Holiday 2022 model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City’s lighthouse. |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Ampharos ♀ ↔ Mega Ampharos ♀ | Weakness | Ground | |||||
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 132 | 278 | 171 | 278 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 318 | 211 | 318 | 323 | |
Mega Ampharos | |||||||
Lv. 140, Base Potential | 679 | 132 | 333 | 171 | 333 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 381 | 211 | 381 | 323 |
Availability
Jasmine (Holiday 2022) is exclusive to seasonal scouts. She was available in the following sync pair scout banners:
- (Debut) Jasmine Seasonal Scout (December 14, 2022 to January 1, 2023)
- 5★-Select Seasonal Scout ×11 C (August 23 to September 7, 2023)
- Red Mix Scout (November 1, 2023 to May 1, 2024)
- Super Spotlight Seasonal Scout (December 19, 2023 to January 2, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Super Effective ↑ | None | Status | 0 (2 uses) |
— | — | — | An ally | Applies the Supereffective ↑ Next effect to an ally. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Comforting Light! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. |
Sync moves | ||||||||
Snowy Night's Guide Electric Beam | Electric |
Special | — | 160 | 192 | — | An opponent | Become Mega Ampharos until the end of battle. (6★ EX) effect: The sync buff is doubled the first time a sync move is used. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. (Only before Mega Evolving) |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. (Only after Mega Evolving) |
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (Only before Mega Evolving) |
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move. (Only after Mega Evolving) |
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
The sync grid for Jasmine and Ampharos is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Shock: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
Super Effective ↑: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Comforting Light!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Comforting Light!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Comforting Light!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
In the Neo Champions event Leaders of a New Era, Jasmine challenges Serena with a team consisting of her Steelix and two Magnemite.
Magnemite |
Appearances
Battle appearances
Jasmine and Steelix can be battled against in:
- Training area: Tech Drill 3 (since 2.0.0 update)
- Training area: Field Drill 3 (since August 16, 2023)
- Battle Rally (Area 1-9)
- Solo event: Team Hoenn Unite! (January 14 to 30, 2021; August 3 to 17, 2022)
- Throwback Challenge: Battle Rewind (February 28 to March 31, 2022)
- Neo Champions: Leaders of a New Era (November 30 to December 19, 2022; March 5 to 19, 2024)
- Daily Type Rotation: Type Team-Up (2023) (August 8 to 28, 2023)
Jasmine (Special Costume) and Celesteela can be battled against in:
- Battle Rally (Area 1-9)
- Costume event: Hilda's Battle Prep (October 29 to December 10, 2021)
- Costume event: Battle Prep (September 8 to October 3, 2022)
Jasmine (Holiday 2022) and Ampharos can be battled against in:
- Daily Battle: Heartwarming Presents (December 24, 2022)
Story appearances
Jasmine appears in her normal outfit in the following story areas:
- Villain Arc: Johto: Team Rocket's Revival
- Story events:
- Prestige event: Battle Buffet Bash
- Time trial event: Eternal Rivals
- Neo Champions: Leaders of a New Era
- Solo event: Kris's Worries
Jasmine appears in her special costume in the following story areas:
Jasmine appears in her holiday outfit in the following story areas:
Sync pair stories
Jasmine and Steelix
- A Day with Jasmine
Jasmine (Special Costume) and Celesteela
- Ultra Steel
- A Launching Friendship
Jasmine (Holiday 2022) and Ampharos
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article: Jasmine/Quotes → Pokémon Masters EX
Gallery
Jasmine
Jasmine and Steelix on Pokémon Masters EX Dream Team Maker |
Jasmine's sync move mindscape (Olivine Gym) |
Serena's Dessert Party artwork by Kei Mochizuki |
Decorative Jasmine Plushie for the Trainer Lodge | Trainer Lodge Friend Snapshot |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer Lodge Story Snapshot |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Jasmine (Special Costume)
Jasmine (Holiday 2022)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jasmine's sync move mindscape (Holiday 2022) |
Happy Holidays artwork by MONO-Land |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||
Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Shine a Gentle Light artwork by Sanosuke Sakuma |
Season's Greetings artwork by Touyarokii |
Trivia
- The team that Jasmine uses in the Neo Champions event Leaders of a New Era is identical to Jasmine's Gym team in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
- During the story event Shine a Gentle Light, Jasmine reveals that her Ampharos was raised from a Mareep and is being trained to become Amphy's successor.
- During the same event, it is also mentioned that Jasmine met Volkner during her time in Sunyshore City.
- All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Whitney, Clair, Erika, Lisia, and Fantina.
- Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, or Lisia in the same team.
- Excluding Scottie and Bettie, Jasmine is the first character to form four Support sync pairs.
Origin
Jasmine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Steelix is Jasmine's signature Pokémon in the core series games. Steelix's Dex entry comes from Ruby and Sapphire.
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from Pokémon Ultra Sun.
Jasmine's Special Costume design may be based on Princess Kaguya from The Tale of the Bamboo Cutter, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun.
Jasmine owns an Ampharos nicknamed Amphy in the core series games. It is mostly seen at the Olivine Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.
In other languages
Clang!
|
Steel-Clad Iron Tail
|
Heart of Steel!
|
Hard Cold Sharp Strong Steel Impact
|
Steel Yourselves!
|
Iron Will Steel Beam
|
Comforting Light!
|
Snowy Night's Guide Electric Beam
|
References
- ↑ Kimberly Woods on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |