Z-Move: Difference between revisions
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There are two different kinds of Z-Moves: Z-Moves which can be used by any {{OBP|Pokémon|species}}, with one Z-Move for each of the 18 [[type]]s; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the [[Z-Crystal]] it [[held item|holds]]. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon. | There are two different kinds of Z-Moves: Z-Moves which can be used by any {{OBP|Pokémon|species}}, with one Z-Move for each of the 18 [[type]]s; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the [[Z-Crystal]] it [[held item|holds]]. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon. | ||
A [[Z-Ring]] is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. | A [[Z-Ring]] is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. While using Z-Move, a special cutscene is shown, then a Trainer and its Pokémon have to perform a certain poses. This cutscene cannot be deactivated, even though the battle animation is turned off. | ||
Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move. | Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move. | ||
Z-Moves based on attack moves have no numerical accuracy and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by {{m|Protect}} and {{m|Detect}}. | Z-Moves based on attack moves have no numerical accuracy and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by {{m|Protect}} and {{m|Detect}} and deal 25% of original damage. | ||
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a Z-Power | Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power'') which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's [[Attack]] by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. | ||
Despite only being able to be used once per battle, they can be {{m|disable}}d by {{a|Cursed Body}}; if this occurs, the move that was upgraded into a Z-Move is unaffected. | |||
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| <!--[[File:Soul-Stealing 7-Star Strike VII.png|200px]]--> | | <!--[[File:Soul-Stealing 7-Star Strike VII.png|200px]]--> | ||
| [[File:Bag Marshadium Z Sprite.png|24px|Marshadium Z]] {{DL|Z-Crystal|Marshadium Z}} | | [[File:Bag Marshadium Z Sprite.png|24px|Marshadium Z]] {{DL|Z-Crystal|Marshadium Z}} | ||
|} | |||
|} | |||
==List of Z-Powers== | |||
{| class="sortable roundy" style="margin:auto; background:#ddf; border:5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #ddf; border-collapse:collapse;" | |||
|- style="background:#ddf" | |||
! '''Move''' | |||
! '''Type''' | |||
! '''Z-Power''' | |||
|- | |||
{{Movelist|Swords Dance|Normal|Reset user's lowered stats}} | |||
{{Movelist|Whirlwind|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Sand Attack|Ground|Raises evasiveness by 1 stage}} | |||
{{Movelist|Tail Whip|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Leer|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Growl|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Roar|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Sing|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Supersonic|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Disable|Normal|Reset user's lowered stats}} | |||
{{Movelist|Mist|Ice|Fully restores user's HP}} | |||
{{Movelist|Leech Seed|Grass|Reset user's lowered stats}} | |||
{{Movelist|Growth|Normal|Raises Special Attack by 1 stage}} | |||
{{Movelist|Poison Powder|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Stun Spore|Grass|Raises Special Defense by 1 stage}} | |||
{{Movelist|Sleep Powder|Grass|Raises Speed by 1 stage}} | |||
{{Movelist|String Shot|Bug|Raises Speed by 1 stage}} | |||
{{Movelist|Thunder Wave|Electric|Raises Special Defense by 1 stage}} | |||
{{Movelist|Toxic|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Hypnosis|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Meditate|Psychic|Raises Attack by 1 stage}} | |||
{{Movelist|Agility|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Teleport|Psychic|Fully restores user's HP}} | |||
{{Movelist|Mimic|Normal|Raises accuracy by 1 stage}} | |||
{{Movelist|Screech|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Double Team|Normal|Reset user's lowered stats}} | |||
{{Movelist|Recover|Normal|Reset user's lowered stats}} | |||
{{Movelist|Harden|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Minimize|Normal|Reset user's lowered stats}} | |||
{{Movelist|Smokescreen|Normal|Raises evasiveness by 1 stage}} | |||
{{Movelist|Confuse Ray|Ghost|Raises Special Attack by 1 stage}} | |||
{{Movelist|Withdraw|Water|Raises Defense by 1 stage}} | |||
{{Movelist|Defense Curl|Normal|Raises accuracy by 1 stage}} | |||
{{Movelist|Barrier|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Light Screen|Psychic|Raises Special Defense by 1 stage}} | |||
{{Movelist|Haze|Ice|Fully restores user's HP}} | |||
{{Movelist|Reflect|Psychic|Raises Defense by 1 stage}} | |||
{{Movelist|Focus Energy|Normal|Raises accuracy by 1 stage}} | |||
{{Movelist|Metronome|Normal|None}} | |||
{{Movelist|Mirror Move|Flying|Raises Attack by 2 stages}} | |||
{{Movelist|Amnesia|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Kinesis|Psychic|Raises evasiveness by 1 stage}} | |||
{{Movelist|Soft-Boiled|Normal|Reset user's lowered stats}} | |||
{{Movelist|Glare|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Poison Gas|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Lovely Kiss|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Transform|Normal|Fully restores user's HP}} | |||
{{Movelist|Spore|Grass|Reset user's lowered stats}} | |||
{{Movelist|Flash|Normal|Raises evasiveness by 1 stage}} | |||
{{Movelist|Splash|Normal|Raises Attack by 3 stages}} | |||
{{Movelist|Acid Armor|Poison|Reset user's lowered stats}} | |||
{{Movelist|Rest|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Sharpen|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Conversion|Normal|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Substitute|Normal|Reset user's lowered stats}} | |||
{{Movelist|Sketch|Normal|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Spider Web|Bug|Raises Defense by 1 stage}} | |||
{{Movelist|Mind Reader|Normal|Raises Special Attack by 1 stage}} | |||
{{Movelist|Nightmare|Ghost|Raises Special Attack by 1 stage}} | |||
{{Movelist|Curse|Ghost|Fully restores user's HP ({{type|Ghost}})<br>Raises Attack by 1 stage (non Ghost-type)}} | |||
{{Movelist|Conversion 2|Normal|Fully restores user's HP}} | |||
{{Movelist|Cotton Spore|Grass|Reset user's lowered stats}} | |||
{{Movelist|Spite|Ghost|Fully restores user's HP}} | |||
{{Movelist|Protect|Normal|Reset user's lowered stats}} | |||
{{Movelist|Scary Face|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Sweet Kiss|Fairy|Raises Special Attack by 1 stage}} | |||
{{Movelist|Belly Drum|Normal|Fully restores user's HP}} | |||
{{Movelist|Spikes|Ground|Raises Defense by 1 stage}} | |||
{{Movelist|Foresight|Normal|Boosts critical-hit ratio}} | |||
{{Movelist|Destiny Bond|Ghost|User becomes center of attention}} | |||
{{Movelist|Perish Song|Normal|Reset user's lowered stats}} | |||
{{Movelist|Detect|Fighting|Raises evasiveness by 1 stage}} | |||
{{Movelist|Lock-On|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Sandstorm|Rock|Raises Speed by 1 stage}} | |||
{{Movelist|Endure|Normal|Reset user's lowered stats}} | |||
{{Movelist|Charm|Fairy|Raises Defense by 1 stage}} | |||
{{Movelist|Swagger|Normal|Reset user's lowered stats}} | |||
{{Movelist|Milk Drink|Normal|Reset user's lowered stats}} | |||
{{Movelist|Mean Look|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Attract|Normal|Reset user's lowered stats}} | |||
{{Movelist|Sleep Talk|Normal|Boosts critical-hit ratio}} | |||
{{Movelist|Heal Bell|Normal|Fully restores user's HP}} | |||
{{Movelist|Safeguard|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Pain Split|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Baton Pass|Normal|Reset user's lowered stats}} | |||
{{Movelist|Encore|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Sweet Scent|Normal|Raises accuracy by 1 stage}} | |||
{{Movelist|Morning Sun|Normal|Reset user's lowered stats}} | |||
{{Movelist|Synthesis|Grass|Reset user's lowered stats}} | |||
{{Movelist|Moonlight|Fairy|Reset user's lowered stats}} | |||
{{Movelist|Rain Dance|Water|Raises Speed by 1 stage}} | |||
{{Movelist|Sunny Day|Fire|Raises Speed by 1 stage}} | |||
{{Movelist|Psych Up|Normal|Fully restores user's HP}} | |||
{{Movelist|Stockpile|Normal|Fully restores user's HP}} | |||
{{Movelist|Swallow|Normal|Reset user's lowered stats}} | |||
{{Movelist|Hail|Ice|Raises Speed by 1 stage}} | |||
{{Movelist|Torment|Dark|Raises Defense by 1 stage}} | |||
{{Movelist|Flatter|Dark|Raises Special Defense by 1 stage}} | |||
{{Movelist|Will-O-Wisp|Fire|Raises Attack by 1 stage}} | |||
{{Movelist|Memento|Dark|Fully restores switched-in ally's HP}} | |||
{{Movelist|Follow Me|Normal|Reset user's lowered stats}} | |||
{{Movelist|Nature Power|Normal|None}} | |||
{{Movelist|Charge|Electric|Raises Special Defense by 1 stage}} | |||
{{Movelist|Taunt|Dark|Raises Attack by 1 stage}} | |||
{{Movelist|Helping Hand|Normal|Reset user's lowered stats}} | |||
{{Movelist|Trick|Psychic|Raises Speed by 2 stages}} | |||
{{Movelist|Role Play|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Wish|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Assist|Normal|None}} | |||
{{Movelist|Ingrain|Grass|Raises Special Defense by 1 stage}} | |||
{{Movelist|Magic Coat|Psychic|Raises Special Defense by 2 stages}} | |||
{{Movelist|Recycle|Normal|Raises Speed by 2 stages}} | |||
{{Movelist|Yawn|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Skill Swap|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Imprison|Psychic|Raises Special Defense by 2 stages}} | |||
{{Movelist|Refresh|Normal|Fully restores user's HP}} | |||
{{Movelist|Grudge|Ghost|User becomes center of attention}} | |||
{{Movelist|Snatch|Dark|Raises Speed by 2 stages}} | |||
{{Movelist|Camouflage|Normal|Raises evasiveness by 1 stage}} | |||
{{Movelist|Tail Glow|Bug|Reset user's lowered stats}} | |||
{{Movelist|Feather Dance|Flying|Raises Defense by 1 stage}} | |||
{{Movelist|Teeter Dance|Normal|Raises Special Attack by 1 stage}} | |||
{{Movelist|Mud Sport|Ground|Raises Special Defense by 1 stage}} | |||
{{Movelist|Slack Off|Normal|Reset user's lowered stats}} | |||
{{Movelist|Aromatherapy|Grass|Fully restores user's HP}} | |||
{{Movelist|Fake Tears|Dark|Raises Special Attack by 1 stage}} | |||
{{Movelist|Odor Sleuth|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Metal Sound|Steel|Raises Special Attack by 1 stage}} | |||
{{Movelist|Grass Whistle|Grass|Raises Speed by 1 stage}} | |||
{{Movelist|Tickle|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Cosmic Power|Psychic|Raises Special Defense by 1 stage}} | |||
{{Movelist|Iron Defense|Steel|Reset user's lowered stats}} | |||
{{Movelist|Block|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Howl|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Bulk Up|Fighting|Raises Attack by 1 stage}} | |||
{{Movelist|Water Sport|Water|Raises Special Defense by 1 stage}} | |||
{{Movelist|Calm Mind|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Dragon Dance|Dragon|Reset user's lowered stats}} | |||
{{Movelist|Roost|Flying|Reset user's lowered stats}} | |||
{{Movelist|Gravity|Psychic|Raises Special Attack by 1 stage}} | |||
{{Movelist|Miracle Eye|Psychic|Raises Special Attack by 1 stage}} | |||
{{Movelist|Healing Wish|Psychic|None}} | |||
{{Movelist|Tailwind|Flying|Boosts critical-hit ratio}} | |||
{{Movelist|Acupressure|Normal|Boosts critical-hit ratio}} | |||
{{Movelist|Embargo|Dark|Raises Special Attack by 1 stage}} | |||
{{Movelist|Psycho Shift|Psychic|Raises Special Attack by 2 stages}} | |||
{{Movelist|Heal Block|Psychic|Raises Special Attack by 2 stages}} | |||
{{Movelist|Power Trick|Psychic|Raises Attack by 1 stage}} | |||
{{Movelist|Gastro Acid|Poison|Raises Speed by 1 stage}} | |||
{{Movelist|Lucky Chant|Normal|Raises evasiveness by 1 stage}} | |||
{{Movelist|Me First|Normal|Raises Speed by 2 stages}} | |||
{{Movelist|Copycat|Normal|Raises accuracy by 1 stage}} | |||
{{Movelist|Power Swap|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Guard Swap|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Worry Seed|Grass|Raises Speed by 1 stage}} | |||
{{Movelist|Toxic Spikes|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Heart Swap|Psychic|Boosts critical-hit ratio}} | |||
{{Movelist|Aqua Ring|Water|Raises Defense by 1 stage}} | |||
{{Movelist|Magnet Rise|Electric|Raises evasiveness by 1 stage}} | |||
{{Movelist|Rock Polish|Rock|Reset user's lowered stats}} | |||
{{Movelist|Switcheroo|Dark|Raises Speed by 2 stages}} | |||
{{Movelist|Nasty Plot|Dark|Reset user's lowered stats}} | |||
{{Movelist|Defog|Flying|Raises accuracy by 1 stage}} | |||
{{Movelist|Trick Room|Psychic|Raises accuracy by 1 stage}} | |||
{{Movelist|Captivate|Normal|Raises Special Defense by 2 stages}} | |||
{{Movelist|Stealth Rock|Rock|Raises Defense by 1 stage}} | |||
{{Movelist|Defend Order|Bug|Raises Defense by 1 stage}} | |||
{{Movelist|Heal Order|Bug|Reset user's lowered stats}} | |||
{{Movelist|Lunar Dance|Psychic|None}} | |||
{{Movelist|Dark Void|Dark|Reset user's lowered stats}} | |||
{{Movelist|Hone Claws|Dark|Raises Attack by 1 stage}} | |||
{{Movelist|Wide Guard|Rock|Raises Defense by 1 stage}} | |||
{{Movelist|Guard Split|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Power Split|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Wonder Room|Psychic|Raises Special Defense by 1 stage}} | |||
{{Movelist|Autotomize|Steel|Reset user's lowered stats}} | |||
{{Movelist|Rage Powder|Bug|Reset user's lowered stats}} | |||
{{Movelist|Telekinesis|Psychic|Raises Special Attack by 1 stage}} | |||
{{Movelist|Magic Room|Psychic|Raises Special Defense by 1 stage}} | |||
{{Movelist|Quiver Dance|Bug|Reset user's lowered stats}} | |||
{{Movelist|Soak|Water|Raises Special Attack by 1 stage}} | |||
{{Movelist|Coil|Poison|Reset user's lowered stats}} | |||
{{Movelist|Simple Beam|Normal|Raises Special Attack by 1 stage}} | |||
{{Movelist|Entrainment|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|After You|Normal|Raises Speed by 1 stage}} | |||
{{Movelist|Quick Guard|Fighting|Raises Defense by 1 stage}} | |||
{{Movelist|Ally Switch|Psychic|Raises Speed by 2 stages}} | |||
{{Movelist|Shell Smash|Normal|Reset user's lowered stats}} | |||
{{Movelist|Heal Pulse|Psychic|Reset user's lowered stats}} | |||
{{Movelist|Shift Gear|Steel|Reset user's lowered stats}} | |||
{{Movelist|Quash|Dark|Raises Speed by 1 stage}} | |||
{{Movelist|Reflect Type|Normal|Raises Special Attack by 1 stage}} | |||
{{Movelist|Bestow|Normal|Raises Speed by 2 stages}} | |||
{{Movelist|Work Up|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Cotton Guard|Grass|Reset user's lowered stats}} | |||
{{Movelist|Mat Block|Fighting|Raises Defense by 1 stage}} | |||
{{Movelist|Rototiller|Ground|Raises Attack by 1 stage}} | |||
{{Movelist|Sticky Web|Bug|Raises Speed by 1 stage}} | |||
{{Movelist|Trick-or-Treat|Ghost|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Noble Roar|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Ion Deluge|Electric|Raises Special Attack by 1 stage}} | |||
{{Movelist|Forest's Curse|Grass|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Parting Shot|Dark|Fully restores switched-in ally's HP}} | |||
{{Movelist|Topsy-Turvy|Dark|Raises Attack by 1 stage}} | |||
{{Movelist|Crafty Shield|Fairy|Raises Special Defense by 1 stage}} | |||
{{Movelist|Flower Shield|Fairy|Raises Defense by 1 stage}} | |||
{{Movelist|Grassy Terrain|Grass|Raises Defense by 1 stage}} | |||
{{Movelist|Misty Terrain|Fairy|Raises Special Defense by 1 stage}} | |||
{{Movelist|Electrify|Electric|Raises Special Attack by 1 stage}} | |||
{{Movelist|Fairy Lock|Fairy|Raises Defense by 1 stage}} | |||
{{Movelist|King's Shield|Steel|Reset user's lowered stats}} | |||
{{Movelist|Play Nice|Normal|Raises Defense by 1 stage}} | |||
{{Movelist|Confide|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Spiky Shield|Grass|Raises Defense by 1 stage}} | |||
{{Movelist|Aromatic Mist|Fairy|Raises Special Defense by 2 stages}} | |||
{{Movelist|Eerie Impulse|Electric|Raises Special Defense by 1 stage}} | |||
{{Movelist|Venom Drench|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Powder|Bug|Raises Special Defense by 2 stages}} | |||
{{Movelist|Geomancy|Fairy|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Magnetic Flux|Electric|Raises Special Defense by 1 stage}} | |||
{{Movelist|Happy Hour|Normal|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Electric Terrain|Electric|Raises Speed by 1 stage}} | |||
{{Movelist|Celebrate|Normal|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Hold Hands|Normal|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Baby-Doll Eyes|Fairy|Raises Defense by 1 stage}} | |||
{{Movelist|Shore Up|Ground|Reset user's lowered stats}} | |||
{{Movelist|Baneful Bunker|Poison|Raises Defense by 1 stage}} | |||
{{Movelist|Floral Healing|Fairy|Reset user's lowered stats}} | |||
{{Movelist|Strength Sap|Grass|Raises Defense by 1 stage}} | |||
{{Movelist|Spotlight|Normal|Raises Special Defense by 1 stage}} | |||
{{Movelist|Toxic Thread|Poison|Raises Speed by 1 stage}} | |||
{{Movelist|Laser Focus|Normal|Raises Attack by 1 stage}} | |||
{{Movelist|Gear Up|Steel|Raises Special Attack by 1 stage}} | |||
{{Movelist|Psychic Terrain|Psychic|Raises Special Attack by 1 stage}} | |||
{{Movelist|Speed Swap|Psychic|Raises Speed by 1 stage}} | |||
{{Movelist|Purify|Poison|Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage}} | |||
{{Movelist|Instruct|Psychic|Raises Special Attack by 1 stage}} | |||
{{Movelist|Aurora Veil|Ice|Raises Speed by 1 stage}} | |||
{{Movelist|Tearful Look|Normal|Raises Defense by 1 stage}} | |||
|} | |} | ||
|} | |} | ||
==In the anime== | ==In the anime== | ||
Z-Moves | Z-Moves first appeared in the {{series|Sun & Moon}} in episode ''[[SM001|Alola to New Adventure!]]'', with {{an|Kiawe}} and his {{TP|Kiawe|Turtonator}} able to use {{m|Inferno Overdrive}} with the help of Kiawe's [[Z-Ring]] and {{DL|Z-Crystal|Firium Z}}. | ||
{{Ash}} and [[Ash's Pikachu|his Pikachu]] | {{Ash}} and [[Ash's Pikachu|his Pikachu]] gain the ability to use the Z-Move {{m|Gigavolt Havoc}} in ''[[SM002|The Guardian's Challenge!]]'', with Ash's Z-Ring and Electrium Z. After perfecting the move though the Electrium Z shattered, leaving them unable to use the move again. | ||
<!--==In the manga== | <!--==In the manga== | ||
--> | --> | ||
==Trivia== | |||
* The letter Z in Z-Move is derived from ''Zenryoku'' ('''{{tt|全力|ぜんりょく}}''') which means "full power/force". | |||
==In other languages== | ==In other languages== |
Revision as of 17:20, 3 December 2016
A Z-Move (Japanese: Zワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.
There are two different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding. While using Z-Move, a special cutscene is shown, then a Trainer and its Pokémon have to perform a certain poses. This cutscene cannot be deactivated, even though the battle animation is turned off.
Z-Moves draw upon the PP of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Z-Moves based on attack moves have no numerical accuracy and derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by Protect and Detect and deal 25% of original damage.
Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of Z-Power (Japanese: Zパワー Z-Power) which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%.
Despite only being able to be used once per battle, they can be disabled by Cursed Body; if this occurs, the move that was upgraded into a Z-Move is unaffected.
List of Z-Moves
For each type
For specific Pokémon
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List of Z-Powers
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In the anime
Z-Moves first appeared in the Sun & Moon series in episode Alola to New Adventure!, with Kiawe and his Turtonator able to use Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z.
Ash and his Pikachu gain the ability to use the Z-Move Gigavolt Havoc in The Guardian's Challenge!, with Ash's Z-Ring and Electrium Z. After perfecting the move though the Electrium Z shattered, leaving them unable to use the move again.
Trivia
- The letter Z in Z-Move is derived from Zenryoku (全力) which means "full power/force".
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |