Kiawe (Masters): Difference between revisions

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{{MastersInfobox
{{MastersInfobox
|type=fire
|type=fire
|name=Kiawe
|name=<span style="color:#FFF">Kiawe</span>
|jname=カキ
|jname=<span style="color:#FFF">カキ</span>
|jtrans=Kaki
|jtrans=<span style="color:#FFF">Kaki</span>
|image=Spr Masters Kiawe.png
|image=Spr Masters Kiawe.png
|size=200px
|size=200px
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|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region.
|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region.
}}
}}
'''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a {{DL|sync pair|sync pair scout}}, starting on June 13, 2021.
'''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a [[sync pair scout]], starting on June 13, 2021. This pair can be raised to {{6EX}} since its release.


Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a Variety sync pair scout beginning on July 21, 2023. This pair can also be raised to 6★ EX since it first released, though this pair lacks an EX style.
Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a variety sync pair scout beginning on July 21, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.


==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
{{anchor|Marowak}}
{{anchor|Alolan Marowak}}
==Marowak (Alola Form)==
==Marowak (Alola Form)==
{{Masters
{{Masters
|name=Marowak
|name=Marowak
|ndex=105A
|namelink=Kiawe's Marowak
|ndex=0105A
|gender=m
|gender=m
|type=Fire
|type=Fire
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|hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267
|hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267
}}
}}
===Availability===
Kiawe is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:
{{MastersAvailability/head|fire}}
{{MastersAvailability/entry|Kiawe Spotlight Scout|June 13 to July 1, 2021|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Scout|June 10 to 24, 2022}}
{{MastersAvailability/foot|fire}}


===Moves===
===Moves===
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|—
|—
|An opponent
|An opponent
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Dashing Team 5
|{{sk|Dashing Team|5}}
|Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
|Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
|-style="background:#fff"
|-style="background:#fff"
|On a Roll 4
|{{sk|On a Roll|4}}
|Raises the chance of lowering stat values with the additional effects of moves.
|Raises the chance of lowering stat values with the additional effects of moves.
|-style="background:#fff"
|-style="background:#fff"
|Quick Tempo
|{{sk|Quick Tempo}}
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
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|}
|}


===Sync Grid===
===Sync grid===
Kiawe and Marowak's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Kiawe & Marowak's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flame Charge: Move Gauge Refresh 3
| Flame Charge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Shadow Bone: Move Gauge Refresh 3
| Shadow Bone: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dancing Fever!: MP Refresh 3
| Dancing Fever!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Master Healer 1
| {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Master Healer 1
| {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 3
| {{sk|Critical Strike|3}}
| Powers up the user's attacks when they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Wise Entry 2
| {{sk|Wise Entry|2}}
| Raises the user's Sp. Def by two stat ranks when it enters a battle.
| Raises the user's Sp. Def by two stat ranks when it enters a battle.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Focus Group 2
| {{sk|Focus Group|2}}
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Healing 1
| {{sk|Critical Healing|1}}
| Has a chance (20%) of restoring the user's HP when its move is a critical hit.
| Has a chance (20%) of restoring the user's HP when its move is a critical hit.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unfortuitous 4
| {{sk|Unfortuitous|4}}
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness.
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| {{sk|Insult to Injury}}
| The more the target's Defense is lowered, the more it powers up the user's moves.
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 10
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{{Masters
{{Masters
|name=Arcanine
|name=Arcanine
|ndex=059
|ndex=0059
|gender=m
|gender=m
|type=Fire
|type=Fire
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|hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396
|hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396
}}
}}
===Availability===
Kiawe & Arcanine are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|fire}}
{{MastersAvailability/entry|Kiawe Variety Scout|July 21 to August 4, 2023|note=Debut}}
{{MastersAvailability/foot|fire}}
They were also available in the following sync pair scouts:
{{MastersAvailability/head|fire}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|fire}}


===Moves===
===Moves===
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|—
|—
|Self
|Self
|Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s accuracy and critical-hit rate by 2 stat ranks.
|Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.
|- style="background:#{{fire color light}}"
|- style="background:#{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|This attack’s power increases when the target is burned.<br>''(6★ EX) effect: Power of sync move increases 50%''
|This attack's power increases when the target is burned.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Extend Range
|{{sk|Extend Range}}
|When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
|When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
|-style="background:#fff"
|-style="background:#fff"
|Hit Burned Opp: Sp. Atk ↓ 9
|{{sk|Hit Burned Opp: Sp. Atk ↓|9}}
|Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move is successful against a burned opponent.
|Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent.
|-style="background:#fff"
|-style="background:#fff"
|Hit Trapped Opp: Sp. Def ↓ 9
|{{sk|Hit Trapped Opp: Sp. Def ↓|9}}
|Lowers the target’s Sp. Def by 1 stat rank when the user’s attack move is successful against targets that are trapped.
|Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|}
|}


===Sync Grid===
===Sync grid===
The sync grid for Kiawe and Arcanine is an expanded grid, made available since the pair first released.
The sync grid for Kiawe & Arcanine is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ember: Move Gauge Refresh 3
| Ember: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Will-O-Wisp: Move Gauge Refresh 3
| Will-O-Wisp: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Fire Spin: Move Gauge Refresh 3
| Fire Spin: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Come On By!: MP Refresh 2
| Come On By!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Come On By!: Propulsion 9
| Come On By!: {{sk|Propulsion|9}}
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| Reduces the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Flameproof
| {{sk|Flameproof}}
| Prevents the user from getting burned.
| Prevents the user from getting burned.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Escape Artist
| {{sk|Escape Artist}}
| Prevents the user from becoming trapped.
| Prevents the user from becoming trapped.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Stationary Target 3
| {{sk|Stationary Target|3}}
| Powers up the user’s moves when the target is trapped.
| Powers up the user's moves when the target is trapped.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Scorcher 2
| {{sk|Scorcher|2}}
| Increases the amount of damage an opponent takes from being burned.
| Increases the amount of damage an opponent takes from being burned.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Pokey Trap 5
| {{sk|Pokey Trap|5}}
| Increases the amount of damage an opponent takes from being trapped.
| Increases the amount of damage an opponent takes from being trapped.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Hit Burned Opp: Attack ↓ 9
| {{sk|Hit Burned Opp: Attack ↓|9}}
| Lowers the target’s Attack by 1 stat rank when the user’s attack move is successful against a burned opponent.
| Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent.
| 9
| 9
| 108
| 108
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Hit Trapped Opp: Speed ↓ 9
| {{sk|Hit Trapped Opp: Speed ↓|9}}
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against targets that are trapped.
| Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped.
| 9
| 9
| 108
| 108
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Interference Sync 5
| {{sk|Interference Sync|5}}
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.
| Powers up the user's sync move against targets that are flinching, confused, or trapped.
| 9
| 9
| 108
| 108
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Move Gauge Refresh 9
| {{sk|Move Gauge Refresh|9}}
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Power Play
| {{sk|Power Play}}
| The more the target’s stats are lowered, the more it powers up the user’s sync move.
| The more the target's stats are lowered, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Sync Regen
| {{sk|Team Sync Regen}}
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Terrify 2
| {{sk|Terrify|2}}
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 10
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|}
|}


==Availability==
==Appearances==
Kiawe is available in the general sync pair scout. His offering rate was increased in the following sync pair scout banners:
===Battle appearances===
* (Debut) Kiawe Spotlight Scout (June 13 to July 1, 2021)
Kiawe & Marowak can be battled against in:
* Super Spotlight Scout (June 10 to 24, 2022)
* [[High score event]]: {{DL|High score event|Fire-Type Masters}} (November 8 to 22, 2023)
* [[Costume event]]: [[The Power of Dance]] (March 14 to 31, 2024)


Kiawe and Arcanine were exclusive to the following variety scout banners:
Kiawe & Arcanine can be battled against in:
* (Debut) Kiawe Variety Scout (July 21 to August 4, 2023)
* [[Trainer Files]]: [[Akala Passion]] (July 21 to August 4, 2023)


===Battle appearances===
===Story appearances===
Kiawe and Arcanine can be battled against in:
Kiawe appears in his normal outfit in the following story areas:
* [[Trainer Files]]: {{DL|Trainer Files|Akala Passion}} (July 21 to August 4, 2023)
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}
* [[Story event]]s:
** [[Trials on the Isle]]
** [[Chef's Heartful Delivery]]
** [[Festive Sun and Moon]]
* [[Solo event]]: [[Town Square Street Fair]]
* [[Trainer Files]]: [[Akala Passion]]
* [[Costume event]]: [[The Power of Dance]]


===Sync Pair Stories===
===Sync pair stories===
====Kiawe & Marowak====
* A Day with Kiawe
* A Day with Kiawe


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==Gallery==
==Gallery==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%; color:white"
|-
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]]
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| 6★ model<br>(EX colors)
| 6★ model<br>(EX colors)
| VS model <!--Same for original and EX-->
| VS model <!--Same for original and EX-->
| Kiawe's sync move mindscape<br>({{color2|000|Wela Volcano Park}})
| Kiawe's sync move mindscape<br>({{color2|FFF|Wela Volcano Park}})
|-
|-
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]]
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===Origin===
===Origin===
Kiawe's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe's Marowak|Alolan Marowak]] is Kiawe's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun.
Kiawe's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe's Marowak|Alolan Marowak]] is Kiawe's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's {{mas|Dex}} entry comes from Pokémon Ultra Sun.


Arcanine is another Pokémon Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.


==In other languages==
==In other languages==
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''Dancing Fever!''
''Dancing Fever!''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=踊り続けるぞ! ''{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}''
|ja=踊り続けるぞ! ''{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}''
|zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}''
|zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}''
Line 936: Line 973:
''Fire Dance Inferno Overdrive''
''Fire Dance Inferno Overdrive''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Inferno Overdrive}}''
|ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Inferno Overdrive}}''
|zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Inferno Overdrive}}''
|zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Inferno Overdrive}}''
Line 953: Line 990:
''Come On By!''
''Come On By!''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=おいでませ! ''{{tt|O-idemase!|Come On By!}}''
|ja=おいでませ! ''{{tt|O-idemase!|Come On By!}}''
|zh_cmn=過來吧! ''{{tt|Guòlái ba!|Come On By!}}''
|zh_cmn=過來吧! ''{{tt|Guòlái ba!|Come On By!}}''
Line 965: Line 1,002:
''Dancing Together Inferno Overdrive''
''Dancing Together Inferno Overdrive''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=共に踊り明かす ダイナミックフルフレイム ''{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}''
|ja=共に踊り明かす ダイナミックフルフレイム ''{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}''
|zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 ''{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}''
|zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 ''{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}''
Line 987: Line 1,024:
[[Category:Trainers with Z-Rings]]
[[Category:Trainers with Z-Rings]]
[[Category:Fire-type Trainers]]
[[Category:Fire-type Trainers]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX style]]


[[de:Kiawe#Pokémon Masters EX]]
[[de:Kiawe#Pokémon Masters EX]]
[[es:Kiawe#Pokémon Masters]]
[[es:Kiawe (Masters EX)]]
[[it:Kawe (Masters EX)]]
[[it:Kawe (Masters EX)]]
[[ja:カキ (ポケモンマスターズ)]]
[[ja:カキ (ポケモンマスターズ)]]
[[zh:卡奇#Masters]]
[[zh:卡奇#Masters]]

Latest revision as of 03:40, 9 September 2024


This article is missing information on this character's English voice actor.
You can help by adding this information.


Kiawe
カキ Kaki
Spr Masters Kiawe.png
Kiawe's model
No. 130
English voice actor Unknown
Japanese voice actor Tomohiro Ōmachi[1]
Description Kiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region.

Kiawe (Japanese: カキ Kaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Alolan Marowak. The sync pair can be obtained through a sync pair scout, starting on June 13, 2021. This pair can be raised to Masters EX star.png 6★ EX since its release.

Kiawe also forms a sync pair with his Arcanine. This pair was first made available through a variety sync pair scout beginning on July 21, 2023. This pair can also be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Marowak (Alola Form)

Masters0105A.png Masters025W.png Type FireIC Masters.png Fire
Move types FireIC Masters.png Fire / GhostIC Masters.png Ghost
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Marowak Weakness WaterIC Masters.png Water
The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 603 273 273 185 229 227
Lv. 140, Max Potential 703 313 313 225 269 267
Mega Marowak
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Kiawe is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Kiawe Spotlight Scout June 13 to July 1, 2021 Debut
Super Spotlight Scout June 10 to 24, 2022
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Flame Charge Fire
FireIC Masters.png
Physical 2 30 36 100% An opponent Raises the user's Speed by one stat rank.
Potion None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP.
Shadow Bone Ghost
GhostIC Masters.png
Physical 2 49 58 100% An opponent Has a chance (20%) of lowering the target's Defense by one stat rank.
Dancing Fever! None Status 0
(2 uses)
All allies Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.
Sync moves
Fire Dance Inferno Overdrive Fire
FireIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Dashing Team 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves.
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Theme Skills
Theme skill icon type.png Fire Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Alola Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Trial Giver Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Body Builder Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Artistic Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Wistful Crystal icon.pngWistful ↑ 3 Masters Fiery Crystal icon.pngFiery ↓ 1 Raises the following discovery level by 3:
Masters Wistful Crystal icon.pngWistful Crystal
Lowers the following discovery level by 1:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Kiawe & Marowak's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +10 Attack +10 4 48 2
Attack +20 Attack +20 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 2
Speed +5 Speed +5 2 24 2
Flame Charge: Power +3 Flame Charge: Power ↑ +3 2 24 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 2 24 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 2 24 1
Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 10 120 2
Shadow Bone: Power +4 Shadow Bone: Power ↑ +4 2 24 1
Shadow Bone: Power +4 Shadow Bone: Power ↑ +4 2 24 1
Shadow Bone: Power +4 Shadow Bone: Power ↑ +4 2 24 1
Shadow Bone: Power +4 Shadow Bone: Power ↑ +4 2 24 1
Shadow Bone: Power +4 Shadow Bone: Power ↑ +4 2 24 2
Shadow Bone: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 10 120 2
Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Dancing Fever!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Critical Strike 3 Powers up the user's attacks when they become critical hits. 7 84 2
Wise Entry 2 Raises the user's Sp. Def by two stat ranks when it enters a battle. 7 84 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 7 84 3
Focus Group 2 Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 10 120 3
Critical Healing 1 Has a chance (20%) of restoring the user's HP when its move is a critical hit. 10 120 3
Unfortuitous 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. 10 120 3
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Fire Dance Inferno Overdrive: Power +25 Fire Dance Inferno Overdrive: Power ↑ +25 5 60 3
Fire Dance Inferno Overdrive: Power +25 Fire Dance Inferno Overdrive: Power ↑ +25 5 60 3

Arcanine

Masters0059.png Masters025W.png Type FireIC Masters.png Fire
Move type FireIC Masters.png Fire
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Arcanine Weakness RockIC Masters.png Rock
Legends tell of its fighting alongside a general and conquering a whole country.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 689 380 176 380 176 356
Lv. 140, Max Potential 789 420 216 420 216 396
Mega Arcanine
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Kiawe & Arcanine are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Kiawe Variety Scout July 21 to August 4, 2023 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

They were also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Variety Scout ×11 March 5 to 19, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Ember Fire
FireIC Masters.png
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target burned.
Will-O-Wisp Fire
FireIC Masters.png
Status 2 90% An opponent Leaves the target burned.
Fire Spin Fire
FireIC Masters.png
Special 2 38 45 85% An opponent Leaves the target trapped.
Come On By! None Status 0
(1 use)
Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.
Sync moves
Dance Together Inferno Overdrive Fire
FireIC Masters.png
Special 200 240 An opponent This attack's power increases when the target is burned.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Extend Range When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Hit Burned Opp: Sp. Atk ↓ 9 Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent.
Hit Trapped Opp: Sp. Def ↓ 9 Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped.
Theme Skills
Theme skill icon type.png Fire Tech Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Alola Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Trial Giver Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Body Builder Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Artistic Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 3 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 3:
Masters Soothing Crystal icon.pngSoothing Crystal
Lowers the following discovery level by 1:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Kiawe & Arcanine is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Ember: Power +4 Ember: Power ↑ +4 3 36 1
Ember: Power +4 Ember: Power ↑ +4 3 36 1
Ember: Power +4 Ember: Power ↑ +4 3 36 1
Ember: Power +4 Ember: Power ↑ +4 3 36 1
Ember: Power +4 Ember: Power ↑ +4 3 36 2
Ember: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Will-O-Wisp: Accuracy +10 Will-O-Wisp: Accuracy ↑ +10 5 60 2
Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fire Spin: Power +3 Fire Spin: Power ↑ +3 3 36 1
Fire Spin: Power +3 Fire Spin: Power ↑ +3 3 36 1
Fire Spin: Power +3 Fire Spin: Power ↑ +3 3 36 1
Fire Spin: Power +3 Fire Spin: Power ↑ +3 3 36 1
Fire Spin: Power +3 Fire Spin: Power ↑ +3 3 36 2
Fire Spin: Accuracy +10 Fire Spin: Accuracy ↑ +10 5 60 2
Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Come On By!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Come On By!: Propulsion 9 Reduces the user's sync move countdown by one when the user's move is successful. 10 120 3
Flameproof Prevents the user from getting burned. 5 60 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Stationary Target 3 Powers up the user's moves when the target is trapped. 8 96 2
Scorcher 2 Increases the amount of damage an opponent takes from being burned. 10 120 2
Pokey Trap 5 Increases the amount of damage an opponent takes from being trapped. 10 120 2
Hit Burned Opp: Attack ↓ 9 Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. 9 108 3
Hit Trapped Opp: Speed ↓ 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. 9 108 3
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 9 108 3
Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 10 120 3
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 10 120 3
Terrify 2 Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Dancing Together Inferno Overdrive: Power +25 Dancing Together Inferno Overdrive: Power ↑ +25 5 60 3
Dancing Together Inferno Overdrive: Power +25 Dancing Together Inferno Overdrive: Power ↑ +25 5 60 3

Appearances

Battle appearances

Kiawe & Marowak can be battled against in:

Kiawe & Arcanine can be battled against in:

Story appearances

Kiawe appears in his normal outfit in the following story areas:

Sync pair stories

Kiawe & Marowak

  • A Day with Kiawe

Quotes

Main article: Kiawe/Quotes → Pokémon Masters EX

Gallery

Spr Masters Kiawe 2.png Spr Masters Kiawe EX.png VSKiawe Masters.png Kiawe Mindscape.png
6★ model
(Normal colors)
6★ model
(EX colors)
VS model Kiawe's sync move mindscape
(Wela Volcano Park)
Kiawe Emote 1 Masters.png Kiawe Emote 2 Masters.png Kiawe Emote 3 Masters.png Kiawe Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Town Square Street Fair.png Masters Medal 2-Star Town Square Street Fair.png Masters Medal 3-Star Town Square Street Fair.png Masters Medal Alolapalooza.png
Medal
1★ Town Square Street Fair
Medal
2★ Town Square Street Fair
Medal
3★ Town Square Street Fair
Medal
Alolapalooza

Trivia

  • Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.

Origin

Kiawe's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Alolan Marowak is Kiawe's signature Pokémon in the core series games, as well as the Totem Pokémon of his island challenge trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun.

Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.

In other languages

Dancing Fever!

Language Title
Japan Flag.png Japanese 踊り続けるぞ! Odori Tsuzukeru zo!
Mandarin Chinese 一直跳舞吧! Yìzhí Tiàowǔ ba!
France Flag.png French Je vais vous faire valser !
Germany Flag.png German Tanzen wir weiter!
Italy Flag.png Italian Il ritmo ci trasporta!
South Korea Flag.png Korean 계속춤추겠어! Gyesok Chumchugesseo!
Spain Flag.png Spanish ¡Que el baile no pare!

Fire Dance Inferno Overdrive

Language Title
Japan Flag.png Japanese 寡黙なダンサーの ダイナミックフルフレイム Kamoku na Dansā no Dainamikku Furu Fureimu
Mandarin Chinese 寡言舞者之 超強極限爆焰彈 Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn
France Flag.png French Danseur du feu ! Pyro-Explosion !
Germany Flag.png German Dynamische Maxiflamme des Tänzers
Italy Flag.png Italian Fiammobomba Detonante del ballo
South Korea Flag.png Korean 과묵한 댄서의 다이내믹풀플레임 Gwamukhan Daenseo-ui Dainaemik Pul Peulleim
Spain Flag.png Spanish Hecatombe Pírica del Bailarín Ceñudo


Come On By!

Language Title
Japan Flag.png Japanese おいでませ! O-idemase!
Mandarin Chinese 過來吧! Guòlái ba!
France Flag.png French À toi !
Germany Flag.png German Los, komm!
Italy Flag.png Italian Venite avanti!
South Korea Flag.png Korean 어서오세요! Eoseooseyo!!
Spain Flag.png Spanish ¡Vamos, compi!

Dancing Together Inferno Overdrive

Language Title
Japan Flag.png Japanese 共に踊り明かす ダイナミックフルフレイム Tomo ni Odori Akasu Dainamikku Furu Fureimu
Mandarin Chinese 一起徹夜跳舞之 超強極限爆焰彈 Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn
France Flag.png French Baptême du feu ! Pyro-Explosion Cataclysmique !
Germany Flag.png German Dynamische Maxiflamme des Tanzduos
Italy Flag.png Italian Fiammobomba Detonante di chi danza insieme
South Korea Flag.png Korean 밤새 같이 춤추는 다이내믹풀플레임 Bamsae Gat-i Chumchuneun Dainaemik Pul Peulleim
Spain Flag.png Spanish Hecatombe Pírica de Bailes Tradicionales


References


Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.