Kiawe (Masters): Difference between revisions
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{{MastersInfobox | {{MastersInfobox | ||
|type=fire | |type=fire | ||
|name=Kiawe | |name=<span style="color:#FFF">Kiawe</span> | ||
|jname=カキ | |jname=<span style="color:#FFF">カキ</span> | ||
|jtrans=Kaki | |jtrans=<span style="color:#FFF">Kaki</span> | ||
|image=Spr Masters Kiawe.png | |image=Spr Masters Kiawe.png | ||
|size=200px | |size=200px | ||
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|desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region. | |desc=Kiawe is a [[Trial Captain|captain]] of [[Akala Island]] and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the [[Alola]] region. | ||
}} | }} | ||
'''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a | '''Kiawe''' (Japanese: '''カキ''' ''Kaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kiawe|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{rf|Alolan}} {{TP|Kiawe|Marowak}}. The sync pair can be obtained through a [[sync pair scout]], starting on June 13, 2021. This pair can be raised to {{6EX}} since its release. | ||
Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a | Kiawe also forms a sync pair with his {{p|Arcanine}}. This pair was first made available through a variety sync pair scout beginning on July 21, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
{{anchor|Marowak}} | |||
{{anchor|Alolan Marowak}} | |||
==Marowak (Alola Form)== | ==Marowak (Alola Form)== | ||
{{Masters | {{Masters | ||
|name=Marowak | |name=Marowak | ||
|ndex= | |namelink=Kiawe's Marowak | ||
|ndex=0105A | |||
|gender=m | |gender=m | ||
|type=Fire | |type=Fire | ||
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|hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267 | |hp2=703|atk2=313|def2=313|spatk2=225|spdef2=269|spe2=267 | ||
}} | }} | ||
===Availability=== | |||
Kiawe is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts: | |||
{{MastersAvailability/head|fire}} | |||
{{MastersAvailability/entry|Kiawe Spotlight Scout|June 13 to July 1, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Scout|June 10 to 24, 2022}} | |||
{{MastersAvailability/foot|fire}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Dashing Team 5 | |{{sk|Dashing Team|5}} | ||
|Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|On a Roll 4 | |{{sk|On a Roll|4}} | ||
|Raises the chance of lowering stat values with the additional effects of moves. | |Raises the chance of lowering stat values with the additional effects of moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Quick Tempo | |{{sk|Quick Tempo}} | ||
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
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|} | |} | ||
===Sync | ===Sync grid=== | ||
Kiawe | Kiawe & Marowak's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flame Charge: Move Gauge Refresh 3 | | Flame Charge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Bone: Move Gauge Refresh 3 | | Shadow Bone: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dancing Fever!: MP Refresh 3 | | Dancing Fever!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Master Healer 1 | | {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Master Healer 1 | | {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 3 | | {{sk|Critical Strike|3}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Wise Entry 2 | | {{sk|Wise Entry|2}} | ||
| Raises the user's Sp. Def by two stat ranks when it enters a battle. | | Raises the user's Sp. Def by two stat ranks when it enters a battle. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | {{sk|Endurance}} | ||
| When the user enters battle with full HP, applies the Enduring effect to it. | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Focus Group 2 | | {{sk|Focus Group|2}} | ||
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Healing 1 | | {{sk|Critical Healing|1}} | ||
| Has a chance (20%) of restoring the user's HP when its move is a critical hit. | | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unfortuitous 4 | | {{sk|Unfortuitous|4}} | ||
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Insult to Injury | | {{sk|Insult to Injury}} | ||
| The more the target's Defense is lowered, the more it powers up the user's moves. | | The more the target's Defense is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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{{Masters | {{Masters | ||
|name=Arcanine | |name=Arcanine | ||
|ndex= | |ndex=0059 | ||
|gender=m | |gender=m | ||
|type=Fire | |type=Fire | ||
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|hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396 | |hp2=789|atk2=420|def2=216|spatk2=420|spdef2=216|spe2=396 | ||
}} | }} | ||
===Availability=== | |||
Kiawe & Arcanine are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|fire}} | |||
{{MastersAvailability/entry|Kiawe Variety Scout|July 21 to August 4, 2023|note=Debut}} | |||
{{MastersAvailability/foot|fire}} | |||
They were also available in the following sync pair scouts: | |||
{{MastersAvailability/head|fire}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|fire}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. | ||
|- style="background:#{{fire color light}}" | |- style="background:#{{fire color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|This | |This attack's power increases when the target is burned.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Extend Range | |{{sk|Extend Range}} | ||
|When a move used by the | |When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hit Burned Opp: Sp. Atk ↓ 9 | |{{sk|Hit Burned Opp: Sp. Atk ↓|9}} | ||
|Lowers the | |Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hit Trapped Opp: Sp. Def ↓ 9 | |{{sk|Hit Trapped Opp: Sp. Def ↓|9}} | ||
|Lowers the | |Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|} | |} | ||
===Sync | ===Sync grid=== | ||
The sync grid for Kiawe | The sync grid for Kiawe & Arcanine is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ember: Move Gauge Refresh 3 | | Ember: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Will-O-Wisp: Move Gauge Refresh 3 | | Will-O-Wisp: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fire Spin: Move Gauge Refresh 3 | | Fire Spin: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Come On By!: MP Refresh 2 | | Come On By!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Come On By!: Propulsion 9 | | Come On By!: {{sk|Propulsion|9}} | ||
| Reduces the | | Reduces the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flameproof | | {{sk|Flameproof}} | ||
| Prevents the user from getting burned. | | Prevents the user from getting burned. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Escape Artist | | {{sk|Escape Artist}} | ||
| Prevents the user from becoming trapped. | | Prevents the user from becoming trapped. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stationary Target 3 | | {{sk|Stationary Target|3}} | ||
| Powers up the | | Powers up the user's moves when the target is trapped. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Scorcher 2 | | {{sk|Scorcher|2}} | ||
| Increases the amount of damage an opponent takes from being burned. | | Increases the amount of damage an opponent takes from being burned. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pokey Trap 5 | | {{sk|Pokey Trap|5}} | ||
| Increases the amount of damage an opponent takes from being trapped. | | Increases the amount of damage an opponent takes from being trapped. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hit Burned Opp: Attack ↓ 9 | | {{sk|Hit Burned Opp: Attack ↓|9}} | ||
| Lowers the | | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hit Trapped Opp: Speed ↓ 9 | | {{sk|Hit Trapped Opp: Speed ↓|9}} | ||
| Lowers the | | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Interference Sync 5 | | {{sk|Interference Sync|5}} | ||
| Powers up the | | Powers up the user's sync move against targets that are flinching, confused, or trapped. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Move Gauge Refresh 9 | | {{sk|Move Gauge Refresh|9}} | ||
| Charges the | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Play | | {{sk|Power Play}} | ||
| The more the | | The more the target's stats are lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sync Regen | | {{sk|Team Sync Regen}} | ||
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Terrify 2 | | {{sk|Terrify|2}} | ||
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | ||
| 10 | | 10 | ||
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|} | |} | ||
== | ==Appearances== | ||
Kiawe | ===Battle appearances=== | ||
* ( | Kiawe & Marowak can be battled against in: | ||
* | * [[High score event]]: {{DL|High score event|Fire-Type Masters}} (November 8 to 22, 2023) | ||
* [[Costume event]]: [[The Power of Dance]] (March 14 to 31, 2024) | |||
Kiawe | Kiawe & Arcanine can be battled against in: | ||
* | * [[Trainer Files]]: [[Akala Passion]] (July 21 to August 4, 2023) | ||
=== | ===Story appearances=== | ||
Kiawe | Kiawe appears in his normal outfit in the following story areas: | ||
* [[ | * [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}} | ||
* [[Story event]]s: | |||
** [[Trials on the Isle]] | |||
** [[Chef's Heartful Delivery]] | |||
** [[Festive Sun and Moon]] | |||
* [[Solo event]]: [[Town Square Street Fair]] | |||
* [[Trainer Files]]: [[Akala Passion]] | |||
* [[Costume event]]: [[The Power of Dance]] | |||
===Sync | ===Sync pair stories=== | ||
====Kiawe & Marowak==== | |||
* A Day with Kiawe | * A Day with Kiawe | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%; color:white" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Spr Masters Kiawe 2.png|x150px]] | ||
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| 6★ model<br>(EX colors) | | 6★ model<br>(EX colors) | ||
| VS model <!--Same for original and EX--> | | VS model <!--Same for original and EX--> | ||
| Kiawe's sync move mindscape<br>({{color2| | | Kiawe's sync move mindscape<br>({{color2|FFF|Wela Volcano Park}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}" | [[File:Kiawe Emote 1 Masters.png|80px]] | ||
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===Origin=== | ===Origin=== | ||
Kiawe's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe's Marowak|Alolan Marowak]] is Kiawe's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun. | Kiawe's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. [[Kiawe's Marowak|Alolan Marowak]] is Kiawe's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's {{mas|Dex}} entry comes from Pokémon Ultra Sun. | ||
Arcanine is another Pokémon Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun. | Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun. | ||
==In other languages== | ==In other languages== | ||
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''Dancing Fever!'' | ''Dancing Fever!'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=踊り続けるぞ! ''{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}'' | |ja=踊り続けるぞ! ''{{tt|Odori Tsuzukeru zo!|Keep On Dancing!}}'' | ||
|zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}'' | |zh_cmn=一直跳舞吧! ''{{tt|Yìzhí Tiàowǔ ba!|Keep On Dancing!}}'' | ||
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''Fire Dance Inferno Overdrive'' | ''Fire Dance Inferno Overdrive'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Inferno Overdrive}}'' | |ja=寡黙なダンサーの ダイナミックフルフレイム ''{{tt|Kamoku na Dansā no Dainamikku Furu Fureimu|Taciturn Dancer's Inferno Overdrive}}'' | ||
|zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Inferno Overdrive}}'' | |zh_cmn=寡言舞者之 超強極限爆焰彈 ''{{tt|Guǎyán Wǔzhě zhī Chāoqiáng Jíxiàn Bàoyàndàn|Taciturn Dancer's Inferno Overdrive}}'' | ||
Line 953: | Line 990: | ||
''Come On By!'' | ''Come On By!'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=おいでませ! ''{{tt|O-idemase!|Come On By!}}'' | |ja=おいでませ! ''{{tt|O-idemase!|Come On By!}}'' | ||
|zh_cmn=過來吧! ''{{tt|Guòlái ba!|Come On By!}}'' | |zh_cmn=過來吧! ''{{tt|Guòlái ba!|Come On By!}}'' | ||
Line 965: | Line 1,002: | ||
''Dancing Together Inferno Overdrive'' | ''Dancing Together Inferno Overdrive'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=共に踊り明かす ダイナミックフルフレイム ''{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}'' | |ja=共に踊り明かす ダイナミックフルフレイム ''{{tt|Tomo ni Odori Akasu Dainamikku Furu Fureimu|Dance the Night Away Inferno Overdrive}}'' | ||
|zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 ''{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}'' | |zh_cmn=一起徹夜跳舞之 超強極限爆焰彈 ''{{tt|Yīqǐ Chèyè Tiàowǔ zhī Chāoqiáng Jíxiàn Bàoyàndàn|Dance the Night Away Inferno Overdrive}}'' | ||
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[[Category:Trainers with Z-Rings]] | [[Category:Trainers with Z-Rings]] | ||
[[Category:Fire-type Trainers]] | [[Category:Fire-type Trainers]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Kiawe#Pokémon Masters EX]] | [[de:Kiawe#Pokémon Masters EX]] | ||
[[es:Kiawe | [[es:Kiawe (Masters EX)]] | ||
[[it:Kawe (Masters EX)]] | [[it:Kawe (Masters EX)]] | ||
[[ja:カキ (ポケモンマスターズ)]] | [[ja:カキ (ポケモンマスターズ)]] | ||
[[zh:卡奇#Masters]] | [[zh:卡奇#Masters]] |
Latest revision as of 03:40, 9 September 2024
の | This article is missing information on this character's English voice actor. You can help by adding this information. |
Kiawe カキ Kaki | |
Kiawe's model | |
No. | 130 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Tomohiro Ōmachi[1] |
Description | Kiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region. |
Kiawe (Japanese: カキ Kaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Alolan Marowak. The sync pair can be obtained through a sync pair scout, starting on June 13, 2021. This pair can be raised to 6★ EX since its release.
Kiawe also forms a sync pair with his Arcanine. This pair was first made available through a variety sync pair scout beginning on July 21, 2023. This pair can also be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Marowak (Alola Form)
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move types | Fire / Ghost | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Marowak ♂ | Weakness | Water | |||||
The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 603 | 273 | 273 | 185 | 229 | 227 | |
Lv. 140, Max Potential | 703 | 313 | 313 | 225 | 269 | 267 |
Availability
Kiawe is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Kiawe Spotlight Scout | June 13 to July 1, 2021 | Debut |
Super Spotlight Scout | June 10 to 24, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flame Charge | Fire |
Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Shadow Bone | Ghost |
Physical | 2 | 49 | 58 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by one stat rank. |
Dancing Fever! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank. |
Sync moves | ||||||||
Fire Dance Inferno Overdrive | Fire |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. |
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
Theme Skills | |
Fire Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Artistic Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Kiawe & Marowak's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 2 |
Shadow Bone: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Dancing Fever!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 7 | 84 | 2 |
Wise Entry 2 | Raises the user's Sp. Def by two stat ranks when it enters a battle. | 7 | 84 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 7 | 84 | 3 |
Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | 10 | 120 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Arcanine
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Arcanine ♂ | Weakness | Rock | |||||
Legends tell of its fighting alongside a general and conquering a whole country. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 689 | 380 | 176 | 380 | 176 | 356 | |
Lv. 140, Max Potential | 789 | 420 | 216 | 420 | 216 | 396 |
Availability
Kiawe & Arcanine are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Kiawe Variety Scout | July 21 to August 4, 2023 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Ember | Fire |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
Will-O-Wisp | Fire |
Status | 2 | — | — | 90% | An opponent | Leaves the target burned. |
Fire Spin | Fire |
Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
Come On By! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. |
Sync moves | ||||||||
Dance Together Inferno Overdrive | Fire |
Special | — | 200 | 240 | — | An opponent | This attack's power increases when the target is burned. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Extend Range | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. |
Hit Burned Opp: Sp. Atk ↓ 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. |
Hit Trapped Opp: Sp. Def ↓ 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. |
Theme Skills | |
Fire Tech | Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Trial Giver Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Artistic Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
The sync grid for Kiawe & Arcanine is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 2 |
Ember: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Will-O-Wisp: Accuracy +10 | Will-O-Wisp: Accuracy ↑ +10 | 5 | 60 | 2 |
Will-O-Wisp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 2 |
Fire Spin: Accuracy +10 | Fire Spin: Accuracy ↑ +10 | 5 | 60 | 2 |
Fire Spin: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Come On By!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Come On By!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 8 | 96 | 2 |
Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 10 | 120 | 2 |
Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
Hit Burned Opp: Attack ↓ 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | 9 | 108 | 3 |
Hit Trapped Opp: Speed ↓ 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | 9 | 108 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
Terrify 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kiawe & Marowak can be battled against in:
- High score event: Fire-Type Masters (November 8 to 22, 2023)
- Costume event: The Power of Dance (March 14 to 31, 2024)
Kiawe & Arcanine can be battled against in:
- Trainer Files: Akala Passion (July 21 to August 4, 2023)
Story appearances
Kiawe appears in his normal outfit in the following story areas:
- Villain Arc: Alola: Protecting the Island
- Story events:
- Solo event: Town Square Street Fair
- Trainer Files: Akala Passion
- Costume event: The Power of Dance
Sync pair stories
Kiawe & Marowak
- A Day with Kiawe
Quotes
- Main article: Kiawe/Quotes → Pokémon Masters EX
Gallery
6★ model (Normal colors) |
6★ model (EX colors) |
VS model | Kiawe's sync move mindscape (Wela Volcano Park) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Medal 1★ Town Square Street Fair |
Medal 2★ Town Square Street Fair |
Medal 3★ Town Square Street Fair |
Medal Alolapalooza |
Trivia
- Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.
Origin
Kiawe's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Alolan Marowak is Kiawe's signature Pokémon in the core series games, as well as the Totem Pokémon of his island challenge trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun.
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.
In other languages
Dancing Fever!
|
Fire Dance Inferno Overdrive
|
Come On By!
|
Dancing Together Inferno Overdrive
|
References
- ↑ Pokémon Masters EX Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |