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Detect (move)

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Detect
みきり All-Seeing
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Battles
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation II
Contests
Category  Cool
Appeal  2 ♥♥
Jam  0
Can avoid being startled by others once.
Super Contests
Category  Cool
Appeal  0
Raises the score if the Voltage is low.

Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II.

Contents

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

Generation IV

Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status
Curse  ???  Status
Doom Desire  Steel  Special
Feint  Normal  Physical
Future Sight  Psychic  Special
Imprison  Psychic  Status
Perish Song  Normal  Status
Psych Up  Normal  Status
Role Play  Psychic  Status
Shadow Force  Ghost  Physical
Transform  Normal  Status

Additionally, Feint lifts Detect's protection for the rest of the turn.

Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Detect. Thunder during rain and Blizzard during hail have a 30% chance to hit. One-hit knockout moves always fail when Detect is successful, even if Lock-On, Mind Reader, or No Guard is in use.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
107 107 Hitmonchan Fighting 44
145 145 Zapdos Electric Flying 37
193 193 Yanma Bug Flying 25
237 237 Hitmontop Fighting 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM43

#   Pokémon Type
016 016 Pidgey Normal Flying
017 017 Pidgeotto Normal Flying
018 018 Pidgeot Normal Flying
021 021 Spearow Normal Flying
022 022 Fearow Normal Flying
025 025 Pikachu Electric
026 026 Raichu Electric
027 027 Sandshrew Ground
028 028 Sandslash Ground
029 029 Nidoran♀ Poison
030 030 Nidorina Poison
031 031 Nidoqueen Poison Ground
032 032 Nidoran♂ Poison
033 033 Nidorino Poison
034 034 Nidoking Poison Ground
035 035 Clefairy Normal
036 036 Clefable Normal
039 039 Jigglypuff Normal
040 040 Wigglytuff Normal
041 041 Zubat Poison Flying
042 042 Golbat Poison Flying
052 052 Meowth Normal
053 053 Persian Normal
056 056 Mankey Fighting
057 057 Primeape Fighting
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
066 066 Machop Fighting
067 067 Machoke Fighting
068 068 Machamp Fighting
083 083 Farfetch'd Normal Flying
104 104 Cubone Ground
105 105 Marowak Ground
106 106 Hitmonlee Fighting
107 107 Hitmonchan Fighting
123 123 Scyther Bug Flying
125 125 Electabuzz Electric
126 126 Magmar Fire
133 133 Eevee Normal
134 134 Vaporeon Water
135 135 Flareon Fire
136 136 Jolteon Electric
142 142 Aerodactyl Rock Flying
144 144 Articuno Ice Flying
145 145 Zapdos Electric Flying
146 146 Moltres Fire Flying
147 147 Dratini Dragon
148 148 Dragonair Dragon
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic
152 152 Chikorita Grass
153 153 Bayleef Grass
154 154 Meganium Grass
155 155 Cyndaquil Fire
156 156 Quilava Fire
157 157 Typhlosion Fire
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
161 161 Sentret Normal
162 162 Furret Normal
163 163 Hoothoot Normal Flying
164 164 Noctowl Normal Flying
169 169 Crobat Poison Flying
172 172 Pichu Electric
173 173 Cleffa Normal
174 174 Igglybuff Normal
175 175 Togepi Normal
176 176 Togetic Normal Flying
177 177 Natu Psychic Flying
178 178 Xatu Psychic Flying
186 186 Politoed Water
190 190 Aipom Normal
193 193 Yanma Bug Flying
196 196 Espeon Psychic
197 197 Umbreon Dark
198 198 Murkrow Dark Flying
207 207 Gligar Ground Flying
209 209 Snubbull Normal
210 210 Granbull Normal
212 212 Scizor Bug Steel
214 214 Heracross Bug Fighting
215 215 Sneasel Dark Ice
220 220 Swinub Ice Ground
221 221 Piloswine Ice Ground
225 225 Delibird Ice Flying
227 227 Skarmory Steel Flying
228 228 Houndour Fire Dark
229 229 Houndoom Fire Dark
234 234 Stantler Normal
236 236 Tyrogue Fighting
237 237 Hitmontop Fighting
239 239 Elekid Electric
240 240 Magby Fire
243 243 Raikou Electric
244 244 Entei Fire
245 245 Suicune Water
246 246 Larvitar Rock Ground
247 247 Pupitar Rock Ground
248 248 Tyranitar Rock Dark
249 249 Lugia Psychic Flying
250 250 Ho-Oh Fire Flying
251 251 Celebi Grass Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
107 107 Hitmonchan Fighting 44
145 145 Zapdos Electric Flying 37
193 193 Yanma Bug Flying 25RSE
193 193 Yanma Bug Flying 28FRLG
237 237 Hitmontop Fighting 43
252 252 Treecko Grass 41
253 253 Grovyle Grass 47
254 254 Sceptile Grass 51
302 302 Sableye Dark Ghost 25
307 307 Meditite Fighting Psychic 12
308 308 Medicham Fighting Psychic --
12
335 335 Zangoose Normal 46
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
296 296 Makuhita Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
107 107 Hitmonchan Fighting 46
145 145 Zapdos Electric Flying 15
193 193 Yanma Bug Flying 17
237 237 Hitmontop Fighting 46
252 252 Treecko Grass 41
253 253 Grovyle Grass 47
254 254 Sceptile Grass 51
302 302 Sableye Dark Ghost 22
307 307 Meditite Fighting Psychic 11
308 308 Medicham Fighting Psychic --
11
335 335 Zangoose Normal 40
359 359 Absol Dark 49
448 448 Lucario Fighting Steel --
469 469 Yanmega Bug Flying 17
482 482 Azelf Psychic 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
104 104 Cubone Ground Zangoose
Absol
LucarioHGSS
133 133 Eevee Normal Zangoose
Absol
LucarioHGSS
296 296 Makuhita Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Lucario
447 447 Riolu Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Zangoose
Absol
Lucario
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime


In other languages

  • Spanish: Detección
  • Italian: Individua
  • German: Scanner
  • Dutch: Opsporing
  • Chinese: 见切


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
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