Detect (move)

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Detect
みきり All-Seeing
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Battles
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation II
Contests
Category  Cool
Appeal  2 ♥♥
Jam  0
Can avoid being startled by others once.
Super Contests
Category  Cool
Appeal  0
Raises the score if the Voltage is low.

Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II.

Contents

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

Generation IV

Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status
Curse  ???  Status
Doom Desire  Steel  Special
Feint  Normal  Physical
Future Sight  Psychic  Special
Imprison  Psychic  Status
Perish Song  Normal  Status
Psych Up  Normal  Status
Role Play  Psychic  Status
Shadow Force  Ghost  Physical
Transform  Normal  Status

Additionally, Feint lifts Detect's protection for the rest of the turn.

Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Detect. Thunder during rain and Blizzard during hail have a 30% chance to hit. One-hit knockout moves always fail when Detect is successful, even if Lock-On, Mind Reader, or No Guard is in use.

In the anime

Pokémon

Sceptile. Sceptile's eyes glow. It then dodges all of its foe's attacks.

Lucario Lucario's eyes glow. It then dodges all of its foe's attacks.

Meditite. Meditite's eyes glow green. It then dodges all of its foe's attacks.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 44
145 Zapdos Electric Flying 37
193 Yanma Bug Flying 25
237 Hitmontop Fighting 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM43

#   Pokémon Type
016 Pidgey Normal Flying
017 Pidgeotto Normal Flying
018 Pidgeot Normal Flying
021 Spearow Normal Flying
022 Fearow Normal Flying
025 Pikachu Electric
026 Raichu Electric
027 Sandshrew Ground
028 Sandslash Ground
029 Nidoran♀ Poison
030 Nidorina Poison
031 Nidoqueen Poison Ground
032 Nidoran♂ Poison
033 Nidorino Poison
034 Nidoking Poison Ground
035 Clefairy Normal
036 Clefable Normal
039 Jigglypuff Normal
040 Wigglytuff Normal
041 Zubat Poison Flying
042 Golbat Poison Flying
052 Meowth Normal
053 Persian Normal
056 Mankey Fighting
057 Primeape Fighting
061 Poliwhirl Water
062 Poliwrath Water Fighting
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
083 Farfetch'd Normal Flying
104 Cubone Ground
105 Marowak Ground
106 Hitmonlee Fighting
107 Hitmonchan Fighting
123 Scyther Bug Flying
125 Electabuzz Electric
126 Magmar Fire
133 Eevee Normal
134 Vaporeon Water
135 Flareon Fire
136 Jolteon Electric
142 Aerodactyl Rock Flying
144 Articuno Ice Flying
145 Zapdos Electric Flying
146 Moltres Fire Flying
147 Dratini Dragon
148 Dragonair Dragon
149 Dragonite Dragon Flying
150 Mewtwo Psychic
151 Mew Psychic
152 Chikorita Grass
153 Bayleef Grass
154 Meganium Grass
155 Cyndaquil Fire
156 Quilava Fire
157 Typhlosion Fire
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
161 Sentret Normal
162 Furret Normal
163 Hoothoot Normal Flying
164 Noctowl Normal Flying
169 Crobat Poison Flying
172 Pichu Electric
173 Cleffa Normal
174 Igglybuff Normal
175 Togepi Normal
176 Togetic Normal Flying
177 Natu Psychic Flying
178 Xatu Psychic Flying
186 Politoed Water
190 Aipom Normal
193 Yanma Bug Flying
196 Espeon Psychic
197 Umbreon Dark
198 Murkrow Dark Flying
207 Gligar Ground Flying
209 Snubbull Normal
210 Granbull Normal
212 Scizor Bug Steel
214 Heracross Bug Fighting
215 Sneasel Dark Ice
220 Swinub Ice Ground
221 Piloswine Ice Ground
225 Delibird Ice Flying
227 Skarmory Steel Flying
228 Houndour Fire Dark
229 Houndoom Fire Dark
234 Stantler Normal
236 Tyrogue Fighting
237 Hitmontop Fighting
239 Elekid Electric
240 Magby Fire
243 Raikou Electric
244 Entei Fire
245 Suicune Water
246 Larvitar Rock Ground
247 Pupitar Rock Ground
248 Tyranitar Rock Dark
249 Lugia Psychic Flying
250 Ho-Oh Fire Flying
251 Celebi Grass Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 44
145 Zapdos Electric Flying 37
193 Yanma Bug Flying 25RSE
193 Yanma Bug Flying 28FRLG
237 Hitmontop Fighting 43
252 Treecko Grass 41
253 Grovyle Grass 47
254 Sceptile Grass 51
302 Sableye Dark Ghost 25
307 Meditite Fighting Psychic 12
308 Medicham Fighting Psychic --
12
335 Zangoose Normal 46
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
296 Makuhita Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
107 Hitmonchan Fighting 46
145 Zapdos Electric Flying 15
193 Yanma Bug Flying 17
237 Hitmontop Fighting 46
252 Treecko Grass 41
253 Grovyle Grass 47
254 Sceptile Grass 51
302 Sableye Dark Ghost 22
307 Meditite Fighting Psychic 11
308 Medicham Fighting Psychic --
11
335 Zangoose Normal 40
359 Absol Dark 49
448 Lucario Fighting Steel --
469 Yanmega Bug Flying 17
482 Azelf Psychic 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
296 Makuhita Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Lucario
447 Riolu Fighting Hitmonchan
Hitmontop
Sableye
Meditite, Medicham
Zangoose
Absol
Lucario
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In other languages

  • Spanish: Detección
  • Italian: Individua
  • German: Scanner
  • Dutch: Opsporing


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
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