Tough (condition)

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Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored Berries. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Discontent
Cute move Discontent
Clever move Indifference
Tough move Excitement

Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Tough Ribbon Hoenn.png Tough Ribbon Super.png Tough Ribbon Hyper.png Tough Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Tough Ribbon Sinnoh.png Tough Ribbon Great.png Tough Ribbon Ultra.png Tough Ribbon Master Sinnoh.png
Accessory Yellow Barrette Sprite.png Accessory Yellow Balloon Sprite.png Accessory Heroic Headband Sprite.png Accessory Award Podium Sprite.png

Hoenn Contest Spectaculars

Master Rank
Toughness Master Ribbon.png

Moves

Hoenn Contests

Appeal Jam Description Moves
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. BarrageComet PunchRock BlastRock Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. Acid ArmorAncient PowerSwallow
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn. CurseFocus PunchRevenge
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works well if the user's condition is good. Rock Smash
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. EndeavorSpiteWaterfall
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. Grudge
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more the crowd is excited. MagnitudeRain Dance
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Rollout
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. ClampWrap
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention. Arm ThrustBone ClubBone RushDouble Slap
Fury SwipesMuddy WaterOctazookaScary Face
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the Judge's attention. Sludge Bomb
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user. ConstrictHeadbutt
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. Seismic TossSlamStrength
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. Sandstorm
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as those before it. Thief
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous. Torment
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes a great appeal, but allows no more to the end. Memento
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Thrash
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. BideIron Defense
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. CounterStockpile
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by other once. Harden
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. BiteEarthquakeGlareMud ShotRock SlideSmog
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front. Body SlamCrunchLickLow KickSkull BashSludgeStomp
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals. FissureSuper Fang
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Double-EdgeSuperpowerTake Down
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. CrabhammerKarate Chop
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. BonemerangEgg BombMega PunchPound
ScratchSpit UpTackleVice Grip
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. Bug BiteThief
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. LickTorment
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. HardenIron DefenseRain DanceSandstorm
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. GlareSpite
2 ♥♥♥♥
♥♥♥♥
Lowers the Voltage of all Judges by one each. Grudge
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Swallow
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Mud ShotScary FaceRock Polish
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. BideCounterCrush GripEndeavorRevenge
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. Acid ArmorStockpile
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. ConstrictCurseWrap
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Head SmashRock Wrecker
1 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon gets the lowest score. Fling
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. Focus PunchSkull Bash
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Ancient PowerCrabhammerCrunchEarthquakeIron Head
MagnitudeMega PunchMuddy WaterRock Smash
SludgeSludge BombSpit UpSuperpowerWood Hammer
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Lava Plume
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. OctazookaStone Edge
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. Double-EdgeFissureMemento
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Arm ThrustBarrageBone RushBonemerangComet Punch
Double SlapFury SwipesMagma StormRock BlastRolloutThrash
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. BiteBody SlamBone ClubClampEgg BombHeadbutt
Karate ChopLow KickPoundRock SlideRock Throw
ScratchSeismic TossSlamSmogStompStrength
Super FangTackleTake DownVice GripWaterfall
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. Power-Up PunchSpit Up
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. CounterEndeavorFocus PunchHeat CrashPaybackRevenge
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Noble Roar
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. MagnitudePower Whip
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Low Kick
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. ClampSky DropWrap
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. BiteSludge
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. BoomburstGiga ImpactGrudgeRock Wrecker
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. BulldozeLava PlumeMagma StormMuddy WaterRock Slide
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the moved used just before it. Thief
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it. Drain PunchHorn Leech
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. Fire PunchHeadbuttIron HeadKarate ChopMud ShotPoison Jab
PoundRock SmashRock ThrowScratchSeed BombSlam
SmogStompStrengthStruggleTackleVice GripWaterfall
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. Acid ArmorIron DefenseSpiky ShieldWide Guard
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn. DigHardenSwallow
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. ScaldTorment
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. Snarl
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants. IncinerateRock Climb
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Ancient PowerRototillerStockpile
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness too. Coil
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Chip AwayFlying Press
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. Heavy SlamShell Smash
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Hyperspace FuryWork Up
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. AcupressureArm ThrustBelchBone Rush
Comet PunchFury SwipesRock Blast
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Spacial Rend
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. BideCurseDragon Tail
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. Bullet PunchRock Polish
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn. ConstrictGastro AcidScary FaceSludge WaveThousand Waves
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Body SlamCrunch
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. Bonemerang
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Sludge BombSmack DownSticky WebWring Out
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that successfully showed their appeal. Earthquake
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokemon that used a move of the same type. Dual Chop
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. FissureGunk ShotHurricaneSandstormSpiteSuper Fang
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. GlareRage
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Bone ClubCrabhammerCrush GripMega Punch
OctazookaSeismic TossSteamroller
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went. BrineDragon RushDrill RunSkull Bash
Smelling SaltsStone EdgeWake-Up Slap
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Close CombatDouble-EdgeHammer ArmHead ChargeHead Smash
SuperpowerTake DownThrashWild ChargeWood Hammer
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves. Final GambitMemento
For a detailed description of a move's Contest effect and see its page.

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
Denmark Flag.png Danish
France Flag.png French Robustesse
Germany Flag.png German Stärke
Italy Flag.png Italian Grinta
South Korea Flag.png Korean 강인함 Ganginham
Spain Flag.png Spanish Dureza
Sweden Flag.png Swedish Tuff
Vietnam Flag.png Vietnamese Rắn rỏi


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper Contest
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVI) • Double PerformanceJamming
Ribbons (list) • SealsBall CapsulesRanksJudgesAnnouncersWallace Cup

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.